https://bugs.winehq.org/show_bug.cgi?id=50031
Bug ID: 50031
Summary: The Foundation Game crashes with bundled ucrtbase
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: vavooon(a)gmail.com
Distribution: ---
The game (https://store.steampowered.com/app/690830/Foundation/) is crashing
during startup. Although it works fine if I extract the file from VC_redist
(https://aka.ms/vs/15/release/vc_redist.x64.exe) and place it into
Windows/system32 instead of the bundled one.
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https://bugs.winehq.org/show_bug.cgi?id=40430
Bug ID: 40430
Summary: PhysX 9.15.0428 fails to install on 32-bit and 64-bit
prefixes
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54174
--> https://bugs.winehq.org/attachment.cgi?id=54174
terminal output from Wine 1.9.7 Staging (64-bit prefix)
Wine 1.9.7 Staging.
Steps to reproduce:
Download the installer.
Run it via "wine PhysX-9.15.0428-SystemSoftware.exe"
It manages to check the system and lets you agree to the license agreement but
then it completely fails afterwards.
This issue occurs in 32-bit and 64-bit prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=50016
Bug ID: 50016
Summary: PS Remote Play can't install: "The operating system is
not adequate for running PS Remote Play"
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sergi_g_12(a)hotmail.com
Distribution: ---
Wine 5.19 on archlinux.
"PS4 Remote Play" has been updated to also support the PS5, and therefore has
been renamed to "PS Remote Play" [1].
When trying to install it, a popup says "The operating system is not adequate
for running PS Remote Play".
Looking at the log:
```
$ wine ~/Downloads/RemotePlayInstaller.exe
002c:fixme:ver:GetCurrentPackageId (000000000031FDB0 0000000000000000): stub
0024:fixme:ole:CoInitializeSecurity 0031ECDC, -1, 00000000, 00000000, 6, 2,
00000000, 8192, 00000000 stub
0100:fixme:ole:CoInitializeSecurity 0031ECDC, -1, 00000000, 00000000, 6, 2,
00000000, 8192, 00000000 stub
0108:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0100:fixme:file:NtLockFile I/O completion on lock not implemented yet
0100:fixme:wintrust:SOFTPUB_VerifyImageHash Cannot verify hash for
pszObjId="1.3.6.1.4.1.311.2.1.30"
0114:fixme:file:NtLockFile I/O completion on lock not implemented yet
0114:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0114:fixme:ntdll:EtwEventRegister ({319dc449-ada5-50f7-428e-957db6791668},
1002A1A0, 10082460, 10082478) stub.
0114:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 10003241, 28) stub
```
Seems like PS Remote Play is using NtQuerySystemInformation with
SYSTEM_PERFORMANCE_INFORMATION to make sure the system it powerful enough.
1: https://remoteplay.dl.playstation.net/remoteplay/lang/es/index.html
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http://bugs.winehq.org/show_bug.cgi?id=32613
Bug #: 32613
Summary: Tom Clancy's Rainbow Six: Lockdown crashes after the
intro videos (without native dxdiagn.dll)
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.fileplanet.com/160005/160000/fileinfo/Tom-C
lancy%27s-Rainbow-Six:-Lockdown-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43039
--> http://bugs.winehq.org/attachment.cgi?id=43039
terminal output
The game crashes after playing the 2 intro videos without native dxdiagn.dll.
After the crash the game opens a crash report file in notepad and generates a
minidump file. Removing videos doesn't help.
Can be reproduced with the demo version as well, just skip the DirectX
installation step (or set dxdiagn=builtin).
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https://bugs.winehq.org/show_bug.cgi?id=49811
Bug ID: 49811
Summary: cmd /c "cd "directory"&&"somecommand.exe"" tries to cd
to "directory"&&"somecommand.exe"
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lolisamurai(a)tfwno.gf
Distribution: ---
Created attachment 68139
--> https://bugs.winehq.org/attachment.cgi?id=68139
trace with WINEDEBUG=+cmd
I ran into a scene installer that calls cmd /c with very convoluted quoting. I
narrowed the bug down to this example (run from C:\):
> cmd /c "cd "windows"&&"system32\notepad.exe""
when you run this on windows 10 cmd, it cd's to windows and opens notepad as
expected
on wine, it interprets "windows"&&"system32\notepad.exe" as the directory to cd
to. I have attached a trace with WINEDEBUG=+cmd
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https://bugs.winehq.org/show_bug.cgi?id=49808
Bug ID: 49808
Summary: Regression in wine 4.0-rc1 cause Stellaris loads very
slow, long time black screen
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
Stellaris on the recent wine version loads very slowly and the black screen
takes a long time.
Tested many wine versions:
# 3.2 game loads very fast
# 3.11 game loads very fast
# 3.20-staging game loads very fast
# 3.21 game loads very fast
# 4.0-rc1 (for fedora28) game loads very slow, long time black screen
# 4.0-rc1 (for fedora29) game loads very slow, long time black screen
# 4.1 game loads very slow, long time black screen
# 4.6 game loads very slow, long time black screen
Regression in 4.0-rc1 may affect many PDS Clausewitz engine games. Could it
affect many games that load a lot of loose files?
CPU: Intel Xeon E3-1275L v3
Memory: 8GiB
VGA: nVidia GeForce GTX 750 Ti
Distro: Fedora 32
kernel: 5.8.6-201.fc32.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=49314
Bug ID: 49314
Summary: Wine segfaults with too many command-line arguments
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esteve.varela(a)gmail.com
Distribution: ---
Running the `wine` command on any program, with too many arguments (or too long
of a command-line) causes a segfault.
An example of a command that can reproduce this bug on most systems:
wine start '/?' /usr/bin/*
Expected output: A list of option flags for wine start
Gotten result: Segmentation fault
This bug is problematic because it can happen with command-lines shorter than
32767 bytes (which I believe to be the upper limit supported by wine), though
the exact circumstances aren't exactly clear.
The reported behavior has been observed with wine 5.7, but is still present in
5.9. On wine-staging, the error is instead:
0024:err:seh:segv_handler_early Got unexpected trap 14 during process
initialization
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https://bugs.winehq.org/show_bug.cgi?id=49821
Bug ID: 49821
Summary: Seismobuild crashes at start
Product: Wine
Version: 5.16
Hardware: x86-64
URL: https://seismosoft.com/wp-content/uploads/prods/Seismo
Build_v2020_Release-3_ENG.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, a user submitted this program rated as garbage in Appdb, so i gave it a try
It crashes on msado15 stubs;
By just stupidly returning S_OK instead of E_NOTIMPL for a 6 or so functions
the program starts.
Maybe someone could simply improve stubs a bit in right way to get this program
started, or otherwise this bugreport is for tracking correct implementation of
at least the 1st one (connection_put_CursorLocation)
(below output with stupidly faking success for the below mentioned functions)
0024:fixme:msado15:connection_put_CursorLocation 09C87FA8, 3
0024:fixme:msado15:connection_get_Mode 09C87FA8, 0887FB7C
0024:fixme:msado15:connection_put_Mode 09C87FA8, 16
0024:fixme:msado15:connection_get_Provider 09C87FA8, 0887FB68
0024:fixme:msado15:connection_put_Provider 09C87FA8, L"MSDASQL.1"
0024:fixme:msado15:command_putref_ActiveConnection 09C770D8, 00000000
0024:fixme:msado15:command_putref_ActiveConnection 09C87F78, 00000000
0024:fixme:msado15:command_putref_ActiveConnection 09C87F90, 00000000
0024:fixme:msado15:connection_put_CursorLocation 0AFA0070, 3
0024:fixme:msado15:command_putref_ActiveConnection 0AF64520, 00000000
0024:fixme:msado15:command_putref_ActiveConnection 0AF6EC50, 00000000
0024:fixme:msado15:connection_put_CursorLocation 0AF33370, 3
0024:fixme:msado15:connection_get_Mode 0AF33370, 0887FB7C
0024:fixme:msado15:connection_put_Mode 0AF33370, 16
0024:fixme:msado15:connection_get_Provider 0AF33370, 0887FB68
0024:fixme:msado15:connection_put_Provider 0AF33370, L"MSDASQL.1"
0024:fixme:msado15:command_putref_ActiveConnection 0AF64520, 00000000
0024:fixme:msado15:command_putref_ActiveConnection 0AF6EC50, 00000000
0024:fixme:msado15:command_putref_ActiveConnection 0AE60AD8, 00000000
0024:fixme:msado15:command_putref_ActiveConnection 0AE7E770, 00000000
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