http://bugs.winehq.org/show_bug.cgi?id=11092
Summary: cutscene does not display correctly - jedi knight dark
forces II demo
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10115)
--> (http://bugs.winehq.org/attachment.cgi?id=10115)
WINEDEBUG=+d3d_surface
The introduction cutscene appears to have a slight problem, part of the images
are missing/greyed out. See attached screenshots for an example. Also
attached is the +d3d_surface log, which appears to have some interesting fixme
messages.
This problem isn't present in 0.9.30, but
current git (wine-0.9.52-278-gc486d87) or newer is required to test the problem
as this program suffered from a regression causing a crash since 0.9.31 (bug
10865 / bug 10899)
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http://bugs.winehq.org/show_bug.cgi?id=13401
Summary: Another demo scene application crashes at start up
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.scene.org/file.php?file=/parties/2007/horde07
/in4k/cns!fr-057.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=13309)
--> (http://bugs.winehq.org/attachment.cgi?id=13309)
arancia.exe
Backtrace:
=>1 0x7e0fb8fe in msvcrt (+0x3b8fe) (0x088fff00)
2 0x004200f3 in arancia (+0x200f3) (0x088fff08)
3 0x7ee31497 in kernel32 (+0x51497) (0x00000000)
0x7e0fb8fe: outsb (%esi),%dx
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https://bugs.winehq.org/show_bug.cgi?id=43053
Bug ID: 43053
Summary: Overexposed scene in fr-025: the.popular.demo by
farbrausch
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7sn9gg+9s89ynchv42x4(a)sharklasers.com
Distribution: ---
As of version 2.8 (both devel as well as staging) wine has issues with one
particular scene in fr-025: the.popular.demo by farbrausch.
For reference, this scene:
https://www.youtube.com/watch?v=6AUpZNq2vSQ#t=90
(in case the time index isn't applied, it's the scene that starts at 90 seconds
and ends at 112 seconds; a walk along a path in between rolling hills).
In wine 2.8, the scene appears over-exposed. Excessive brightness.
This is across different kernel versions, mesa versions, etc. So, truly
specific to wine 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=46285
Bug ID: 46285
Summary: Demo scene fr-041 debris: cut off and broken text
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 62999
--> https://bugs.winehq.org/attachment.cgi?id=62999
broken text reappers in different screens
In fr-041 debris demo you can see broken text. Different parts of the demo have
parts of text from different screens. I tried to link those screens by red
link.
It is broken by wine-3.21-119-g11ab9ff7b3, but at the same time this commit
probably fixes Bug 28960:
commit 11ab9ff7b3c43bb41c0325fe9417b1d7f44ad516
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Wed Nov 28 00:50:20 2018 +0900
gdi32: Try Fontconfig substitutions when the font face is missing.
This improves font selection. With this patch, we can choose a decent
font family by Fontconfig.
Otherwise, Wine chooses some fonts based on supported charset, e.g. Droid
Sans Fallback. Droid Sans Fallback supports various scripts including
Japanese. However, as it's a fallback font, it doesn't have Latin alphabet
glyphs. If the font is chosen, typically Japanese Ubuntu environment, users
see a lot of squares instead of Latin alphabets.
This patch asks Fontconfig for the best font for the current locale. If the
font is returned and matches requested charset, the font is used. If
failure,
it fallbacks to existing procedure.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40238
Bug ID: 40238
Summary: Liquid... Wen? (demoscene, Haujobb, 2002) crashes to
desktop
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53783
--> https://bugs.winehq.org/attachment.cgi?id=53783
Crash dump
The demo (demoscene) "Liquid... Wen?" by Haujobb, made in 2002 consistently
crashes to desktop at a fixed moment of its run.
Demo can be downloaded here:
http://www.pouet.net/prod.php?which=7130
and a video can be found here:
https://www.youtube.com/watch?v=Ae8UK9mscWg
The point it crashes is around the 07:05 mark, after (in-demo) a countdown
completes, upon which another scene should start.
This phenomenon has occurred for me throughout 1.7.x, 1.8.x and now also with
all versions of 1.9.x and is not limited to just Wine Staging, regular Wine
also exhibits this behaviour. Switching between PulseAudio and ALSA has seen no
resolution either. Neither is it limited to just 1 set of hardware, for me at
least.
A crashdump has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=17200
Summary: A demoscene sound only demo consumes a way too many CPU
cycles
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://gargaj.umlaut.hu/prod.php?id=116
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Under Windows XP this demo consumes around 0-1% of CPU, under Wine it consumes
on average 75% of 2600MHz AMD64 CPU.
To exclude console output latency I run it this way:
./invisible.exe &> /dev/null
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http://bugs.winehq.org/show_bug.cgi?id=25219
Summary: Demoscene demo @party invitation crashes with
unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
http://www.pouet.net/prod.php?which=54616 crashes with
wine: Call from 0x7b838ba2 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory, aborting
winetricks d3d9_36 gets past this. On my ancient travel
laptop, I actually see a progress bar as the demo initializes.
I then run out of video memory. (Might work on modern hardware, dunno.)
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http://bugs.winehq.org/show_bug.cgi?id=20934
Summary: Bloom filter shows artifacts in fr-041_debris
(demoscene demo)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=25091)
--> (http://bugs.winehq.org/attachment.cgi?id=25091)
Comparison shot between Windows Vista Home Premium and Wine 1.1.33
I wanted to test to see how far Wine got, and decided to try some things that
depend on weird Windows-specific quirks. So: demoscene demo's. :)
This demo runs perfectly in Wine, except for the bloom filter. I've added two
comparison shots that show the difference between the demo running in Windows
Vista Home Premium and Wine 1.1.33 on Linux Mint 7 (Ubuntu 9.04).
You can download the demo here: http://www.pouet.net/prod.php?which=30244
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http://bugs.winehq.org/show_bug.cgi?id=20960
Summary: Textures missing in demoscene's demo fr-041_debris
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, i wanted to test bug 20934 and find out, that the demoscene demo is badly
broken in current git (wine-1.1.34-99-g8da7a00). Free download available
fr-041_debris.exe, only 179kB.
1. All the textures are missing, houses have just wired skeleton and console is
flooded by "fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667"
2. Did a regression test between 1.1.33 and 1.1.34:
b9243b721a6c747986003c76463b4bd7b3a50208 is first bad commit
commit b9243b721a6c747986003c76463b4bd7b3a50208
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 18 10:45:50 2009 +0100
d3d9: Add a separate function for device initialization.
:040000 040000 5941942ae303c760ba6cfe45f89e2b90dbd79128
eed9f7f18d83dec196542ea9b547b9d4ade9e7ef M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of current git (wine-1.1.34-99-g8da7a00) makes
that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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