http://bugs.winehq.org/show_bug.cgi?id=29252
Bug #: 29252
Summary: ICBC Internet Banking Assistant ICBCEBankAssist.exe
can't open embed iexplore
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 37828
--> http://bugs.winehq.org/attachment.cgi?id=37828
Log: start ICBC Assistant
wine-1.3.34-39-g95f81d1
1. Download ICBC Internet Banking Assistant installer (
ICBCSetupIntegration.msi ) from
https://mybank.icbc.com.cn/icbc/enperbank/index.jsp
$ wget
http://www.icbc.com.cn/icbc/html/download/EbankToolsSoftware/ICBCSetupInteg…
2. install ICBC Internet Banking Assistant
$ msiexec /i ICBCSetupIntegration.msi
3. Start Internet Banking Assistant
cd to "Program Files/ICBCEbankTools/ICBCSetupIntegration"
$ wine ICBCEBankAssist.exe
4. Click on "One-key Installation for Non-USBKey User"
Expect result:
open a embed iexplore, user can install ActiveX controls from the Assistant
Actual result:
nothing happen
winetricks wininet doesn't work, winetricks ie7 doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=49083
Bug ID: 49083
Summary: UDK installer has labels with placeholder values
Product: Wine
Version: 5.7
Hardware: x86-64
URL: https://www.moddb.com/engines/unreal-development-kit/d
ownloads/february-2015-unreal-development-kit-udk
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
Distribution: ---
Values such as "IFBack", "IENext", "IEInstallExtras" or "IEClientInstallDesc"
(instead of the buttons back and next and whatever that you would expect).
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https://bugs.winehq.org/show_bug.cgi?id=45768
Bug ID: 45768
Summary: PES 2019 demo launchs correctly fails upon connecting
server (GnuTLS does not support algorithm 11..)
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Created attachment 62224
--> https://bugs.winehq.org/attachment.cgi?id=62224
some log
Hi,
installed PES 2019 demo with Steam Proton..
and game launches correctly.. you accept some EULAS.. and then just before menu
appears in what appears server connecting crashes..
from command line log from which steam was launched nothing interesting it
shows DXVK being used (and I tested DXVK renders correctly the game on Windows
by copying DLLS manually so clearly not a graphics issue)..
I enabled proton game log file and from steam-886680.log I see lots of fixmes
like:
GnuTLS does not support algorithm 10 with hash len 32
GnuTLS does not support algorithm 11 with hash len 32
GnuTLS does not support algorithm 11 with hash len 48
more log attached..
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http://bugs.winehq.org/show_bug.cgi?id=25579
Summary: Microsoft Flight Simulator X: cannot activate product
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Terminal shows some wininet fixme's:
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
so I tried native wininet, no dice. Next was a winhttp error:
err:winhttp:netconn_secure_connect couldn't verify server certificate (12057)
so 'winetricks winhttp'. Still no luck:
austin@aw21 ~/.wine/drive_c/Program Files/Microsoft Games/Microsoft Flight
Simulator X $ wine fsx.exe
fixme:heap:HeapSetInformation 0x750000 0 0x32f36c 4
fixme:heap:HeapSetInformation 0x110000 0 0x32f368 4
fixme:heap:HeapSetInformation 0x330000 0 0x32f364 4
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:ras:RasEnumConnectionsW (0x204b90,0x1e1e454,0x1fd2004),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:wintrust:HTTPSCertificateTrust (0x1ef968)
fixme:wintrust:HTTPSFinalProv (0x1ef968)
didn't try beyond that.
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https://bugs.winehq.org/show_bug.cgi?id=50027
Bug ID: 50027
Summary: Could you make it possible for WINE to extract only
the required components for a Windows program to
function correctly.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
The WINE package is 50mb. The uncompressed size is 500mb. Could you make it
possible for WINE to extract only the required components for a Windows program
to function correctly.
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https://bugs.winehq.org/show_bug.cgi?id=50001
Bug ID: 50001
Summary: Epic Battle Fantasy 4 glitchy / crackly sound
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: a10824a03cb7ad1a2a1987433c5ad832dcdf6962
Distribution: Debian
With bug 15437 fixed I tried Epic Battle Fantasy 4 again. Which in fact runs
without any workaround, hooray. Unfortunately the sound is... glitchy. Or
crackly. Sounds kind of like a vinyl record, if that makes sense. Whatever you
call it, regression test came up with this:
a10824a03cb7ad1a2a1987433c5ad832dcdf6962 is the first bad commit
commit a10824a03cb7ad1a2a1987433c5ad832dcdf6962
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Aug 17 10:38:18 2020 -0500
winepulse: Don't rely on pulseaudio callbacks for timing.
Contains contributions from Mark Harmstone and Zhiyi Zhang.
Some devices, especially USB devices, have very irregular timing or
very long periods. Some Windows applications (The Witcher 3) are built
to expect regular, short period times, and so would underrun when the
device timing didn't match their expectations. This patch decouples
the Windows-side timing from the OS-side timing so we can meet those
applications' requirements.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 8a50da38b87968668b84c04a64aafeb27005c759
0cae2ea7b06cd444a0e11ffd26cbf7ca05f5738d M dlls
If you have the game available you only need to skip to the main menu with "new
game" as an option; the music will be glitchy.
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https://bugs.winehq.org/show_bug.cgi?id=47007
Bug ID: 47007
Summary: 1checker crash
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 13439402428(a)163.com
Distribution: ---
Created attachment 64167
--> https://bugs.winehq.org/attachment.cgi?id=64167
Log
Application name: 1checher.
Application crash when open it or try to login.
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https://bugs.winehq.org/show_bug.cgi?id=50061
Bug ID: 50061
Summary: winetricks -q quicktime76 hangs
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: ec1ea1ea1b2469a526f4bbc38aab404b7a2b062c
Distribution: Gentoo
Regression, introduced by:
ec1ea1ea1b2469a526f4bbc38aab404b7a2b062c is the first bad commit
commit ec1ea1ea1b2469a526f4bbc38aab404b7a2b062c
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Fri Oct 9 05:51:27 2020 +0300
ntdll: Call FLS callbacks.
Signed-off-by: Paul Gofman <pgofman(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/kernel32/tests/fiber.c | 24 +++++++++++---
dlls/kernel32/tests/loader.c | 79 ++++++++++++++++++++++++++++++++------------
dlls/ntdll/loader.c | 8 ++++-
dlls/ntdll/thread.c | 40 +++++++++++++++++++---
4 files changed, 119 insertions(+), 32 deletions(-)
winedbg starts, but never prints a backtrace and hangs. Disabling the
crashdialog first has no effect, still hangs and don't get a backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=49576
Bug ID: 49576
Summary: used crossover to download windows version of steam
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josephpinsky(a)icloud.com
Created attachment 67725
--> https://bugs.winehq.org/attachment.cgi?id=67725
not sure what this is but the error message told me to save and add to a bug
report
When i try and open steam on crossover it doesn't load properly and comes up
with a error message
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https://bugs.winehq.org/show_bug.cgi?id=47270
Bug ID: 47270
Summary: User shared data thread is always created
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Due to the changes to "Fake Dlls" patch set, specifically for the 64-bit
syscalls, the user_shared_data is accessed in every Wine process. While this is
not incorrect, it does represent a change from the original intentions of the
"user_shared_data" patch set, which was to only create this extra thread, and
the associated overhead, on programs that *need* to access user_shared_data.
If this new behavior is going to stay, then it would probably be a good idea to
revisit the "user_shared_data" patch set. For instance, one might simplify it
to always create the user shared data thread. Alternatively, if the new
behavior is undesirable, then we should find a way to prevent it.
(I am not personally convinced that the theoretical overhead is a problem.
There was a long discussion about this on the old wine-staging patch submission
website which no longer exists.)
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