https://bugs.winehq.org/show_bug.cgi?id=38966
Bug ID: 38966
Summary: force close after hitting install usb drivers on lg
mobile support tool and when enter cell carrier
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: catsetname(a)yahoo.com
Created attachment 51910
--> https://bugs.winehq.org/attachment.cgi?id=51910
backtrace.txt
after loading lg mobile support tool i hit install usb drivers, list of cell
carriers pop to select once selected box comes up stating program needs to
close and options to close or show details
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http://bugs.winehq.org/show_bug.cgi?id=27502
Summary: app freezes when WM_KILLFOCUS creates modal dialog
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: efrias(a)syncad.com
Created an attachment (id=35159)
--> (http://bugs.winehq.org/attachment.cgi?id=35159)
simple example which produces the error
When a program brings up a modal dialog box in response to a WM_KILLFOCUS
message, the program will freeze. I've attached a simple test case, all
boilerplate except for:
case WM_KILLFOCUS:
MessageBox(hWnd, _T("Killing Focus"), _T("Note"), MB_OK);
in the main event loop. If you run the program and then give focus to another
application, the messagebox will pop up and then the program will become
unresponsive.
What is happening is:
- x11drv gets a FocusOut event and calls the event handler, which ends up
SendMessage-ing a WM_KILLFOCUS to the program.
- The programs's code creates a modal dialog like the MessageBox above, and
enters the dialog's event loop, which winds up calling GetMessage which calls
MsgWaitForMultipleObjectsEx to get more X11 events.
- X11DRV_MsgWaitForMultipleObjectsEx executes this:
if (data->current_event) mask = 0; /* don't process nested events
*/
where data->current_event is true since we're still handling the FocusOut
event. Since we're not processing nested events, we'll never be able to
process the usual events like keys or mouse events which could exit this nested
event loop.
This type of error occurs in a few places in our application, where a
WM_KILLFOCUS message to an edit box triggers some input validation and displays
an error on failure. This works correctly in the normal case, where the user
tabs out or clicks on another control in the dialog box containing the edit
control -- since everything stays in the same top-level window, there is no
FocusOut event from X11 and the WM_KILLFOCUS is generated internally by wine in
response to, say, a KeyEvent. I think these key or mouse events are just
posted to the windows message queue, and the X11 event handler has already
exited by the time the application gets around to processing the ensuing
WM_KILLFOCUS. But in the case where focus is lost by clicking outside the
dialog containing the edit control, the WM_KILLFOCUS is generated by the
FocusOut handler which is still executing, and we lock up.
I suspect this is related to bug 11595 "Notepad++ freezes if native application
changes a file it has open (dogfood)". My guess is in that case, a FocusIn
event triggers something like a WM_ACTIVATE, in which notepad++ notices a file
is changed and displays a messagebox asking if you want to reload. Since wine
is still processing the FocusIn event, the modal message loop's call to
MsgWaitForMultipleObjectsEx will never process any useful events because it's a
nested event. Our application's built-in text editor has this same problem.
I don't understand the event handling code well enough to propose a solution.
As a test, I allowed nested event processing and it solved the problem without
introducing any obvious errors, but I'm sure that check was in there for a
reason. It's probably better to keep the application code from being executed
from inside the event handler, if that's possible.
Note: this bug was also posted as a message to wine-devel here:
http://www.winehq.org/pipermail/wine-devel/2011-June/090652.html
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http://bugs.winehq.org/show_bug.cgi?id=32058
Bug #: 32058
Summary: Guild Wars 2 launcher freezes/hangs (unable to launch
game)
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x.egam.wodahs.x(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Once I updated wine to version 1.5.15, the Guild Wars 2 launcher can no longer
launch the game because it just freezes/hangs. This was not an issue in 1.5.14,
and in order to run the game for now I'm using wine 1.5.14 compiled from
source.
In wine 1.5.14, the launcher is black (can't see UI at all, but it's still
functional) unless using the -dx9single flag. Using -dx9single, the background
is black instead of transparent but the UI inside is properly rendered. This
information is important because, before submitting this bug report, I
performed two separate git bisects between 1.5.14 and 1.5.15: one without any
command-line parameters, and one using -dx9single.
Technical details follow:
=======================================================================
1) git bisect for running the game without any parameters:
In the last good commit (8dcbeff760115834656f3f1fc85922e3a9af14d0), the
launcher is still black but it still works. You cannot see the UI but by
blindly logging in, the game does launch. In the first bad commit
(f12c1c6630f0bf842dde9af10da4ab188ff16e94), the behavior is different from the
wine 1.5.15 release and the other commits tested: here, instead of locking up,
the window just disappears. It's still there, but I guess it's fully
transparent. Because this leaves us even more "blind", I considered this "bad"
in the git bisect, yielding the following result:
---
f12c1c6630f0bf842dde9af10da4ab188ff16e94 is the first bad commit
commit f12c1c6630f0bf842dde9af10da4ab188ff16e94
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 26 13:12:17 2012 +0200
winex11: Switch to an ARGB visual for layered windows with per-pixel alpha.
:040000 040000 e9933c28f3e50c52d2cee37a43b06a2f5cb5a497
3870099a31a68a69cd7c022857794700c2343aa9 M dlls
---
If, however, we consider f12c1c6630f0bf842dde9af10da4ab188ff16e94 "good" in the
git bisect, we get:
---
d8247efd5ecb8c4604624eb2bbf47e194ce59e7e is the first bad commit
commit d8247efd5ecb8c4604624eb2bbf47e194ce59e7e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 27 20:47:08 2012 +0200
winex11: Take the alpha channel into account to compute the region of
layered windows.
:040000 040000 3870099a31a68a69cd7c022857794700c2343aa9
d9ec62b63405f910db90b095145a7910cc124eef M dlls
---
In this case, the launcher does indeed lock up in the first bad commit
(d8247efd5ecb8c4604624eb2bbf47e194ce59e7e).
2) git bisect for running the game using -dx9single:
Using the -dx9single flag, we seem to be able to get to a later commit before
it stops working (but does not work in the 1.5.15 release). In the last good
commit (dbff4f422c943a837f0098e921f831eb4a94ac11), everything seems to be fine
(when using the -dx9single flag) and even the transparency seems to be working.
However, in the first bad commit (6f3b097a203d9ca248732cb45eed462599ca3af1),
things start to lock up. This yields the following git bisect result:
---
6f3b097a203d9ca248732cb45eed462599ca3af1 is the first bad commit
commit 6f3b097a203d9ca248732cb45eed462599ca3af1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 3 00:09:01 2012 +0200
winex11: Fix a typo in the surface region computation with an alpha
channel.
:040000 040000 fa11ac3c80763b81911ba999d8302029d2c6d147
566c9c06b11f8785c870a1e09ec53d42e13d1524 M dlls
---
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https://bugs.winehq.org/show_bug.cgi?id=38166
Bug ID: 38166
Summary: Heroes of Might and Magic 5 slowly on some maps.
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
On some maps especially when many green trees game works very slowly.
This happens on all versions of nvidia driver AFTER 331.89.
331.89 it is last version when game works on maximum video settings.
May be this is bug of nvidia driver (not wine) but I can't test this.
I tested 2 videocards nvidia 760M and 650 ti.
This can be reproduced on ArchLinux, Fedora, OpenSuse and Kubuntu.
If you have problems with reproducing I can attach some maps where it can be
reprocuced
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https://bugs.winehq.org/show_bug.cgi?id=49356
Bug ID: 49356
Summary: failed to load while trying to run game
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_kalis(a)hotmail.com
Created attachment 67401
--> https://bugs.winehq.org/attachment.cgi?id=67401
backtrace i was given when it crashed
i ran the game and it seemed to work until i went to the launcher of the game
which i assume was the windows launcher and it crashed right afterwards with
this message given to me
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https://bugs.winehq.org/show_bug.cgi?id=44243
Bug ID: 44243
Summary: Spire and Serum paints very slowly
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Distribution: ---
Hi,
The following programs take a lot of time to render the UI:
https://www.reveal-sound.com/https://www.xferrecords.com/products/serum
A few versions before the UI was just black, and recently it started to paint
correctly, so it must be that you have add new painting/rendering api recently.
Yet the painting performance is really slow, so it would be great if you guys
could have a look and optimize it a bit? Maybe it is an easy thing to do?
Many thanks for your work guys!
To reproduce it you can install a plugin host like reaper:
https://www.reaper.fm/ and then install the vst plugins and try them with
reaper.
Regards,
Alexandre
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http://bugs.winehq.org/show_bug.cgi?id=21987
Summary: Acrobat 7 tryout complains: This Postscript Driver or
Windows Platform (Win9x/Me) not supported
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.adobe.com/products/acrobatpro/tryreg.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
When installing the Acrobat 7 trial AcTR7EFG.exe, the installer produces a
dialog:
Devmode
This Postscript Driver or Windows Platform (Win9x/Me) not supported
It doesn't prevent the installer from progressing, but the same thing doesn't
happen on Vista.
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https://bugs.winehq.org/show_bug.cgi?id=48142
Bug ID: 48142
Summary: shell32:appbar tests fail on some Windows 10 machines
Product: Wine
Version: 4.20
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
https://test.winehq.org/data/tests/shell32:appbar.html
Some of the "cw" win10 machines fail in shell32:appbar. Mine happens to work
when running the test on its own. I haven't been able to find a pattern, other
than that none of the machines are on the current build.
Without a machine that can reproduce this, I don't see a way to figure out
what's going on.
It would seem based on the results that appbar functionality does not work at
all.
One possibility is that a previous test leaves explorer in a bad state. If so,
running the test on its own should succeed. It would also explain the
correlation between failures here and in shell32:systray
https://test.winehq.org/data/a9c4b309f6af82b624604bd0df898ad88d59ab5a/index…
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https://bugs.winehq.org/show_bug.cgi?id=43852
Bug ID: 43852
Summary: Monkey Island Special Edition Collection: White screen
and crash when starting Monkey1.exe
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 59408
--> https://bugs.winehq.org/attachment.cgi?id=59408
wine terminal output
After successfully installing "Monkey Island Special Edition Collection" from
DVD (bug #43851), running Monkey1.exe fails:
1. The main display (or wine's virtual desktop) only shows a white screen
2. Terminal shows some errors, the last ones are below
3. Wine's in-built backtrace collector does not seem to work
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\XAudio2_4.dll"
err:ole:CoGetClassObject no class object {03219e78-5bc3-44d1-b92e-f63d89cc6526}
could be created for context 0x1
wine: Unhandled page fault on read access to 0x00000000 at address 0x441192
(thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=47824
Bug ID: 47824
Summary: Remote Life demo terminates with 'Cannot load library
nw_elf.dll'
Product: Wine
Version: 4.17
Hardware: x86-64
URL: https://nextgamelevel.itch.io/remote-life
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Remote Life 1.2 demo terminates with 'Cannot load library nw_elf.dll'
The only other output is '0020:err:plugplay:load_function_driver AddDevice
failed for driver L"winebus", status 0xc0000002.'
Graphics card is Nvidia.
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