http://bugs.winehq.org/show_bug.cgi?id=32075
Bug #: 32075
Summary: Microsoft SQL Server 2000 Desktop Engine: distributed
transactions fail: unimplemented function
xolehlp.dll.DtcGetTransactionManager
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=2
2661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 42282
--> http://bugs.winehq.org/attachment.cgi?id=42282
Sample application used to reproduce this bug
To reproduce:
- install MSDE as described on its appdb page
- install native dotnet20
- extract bin\Debug directory from the attached archive and run
WindowsFormsApplication1.exe
- press 'SqlConnection out' button
Native .NET is required. Without it the application runs fine, however it does
not cause SQLServer to fail.
See also bug 32048 for a related missing function.
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http://bugs.winehq.org/show_bug.cgi?id=34260
Bug #: 34260
Summary: game The Bridge does not launch
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: systemofdown(a)gmail.com
Classification: Unclassified
Created attachment 45598
--> http://bugs.winehq.org/attachment.cgi?id=45598
Debug +relay
the game *The Bridge* does not launch, it fails to start up returning the
following:
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at Microsoft.Xna.Framework.Input.UnsafeNativeMethods.GetState(PlayerIndex
playerIndex, XINPUT_STATE& pState)
at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex,
GamePadDeadZone deadZoneMode)
at TheBridge.Input.Controller.CheckAndSetActive()
at TheBridge.Input.Controller..ctor(PlayerIndex playerIndex, IntPtr
windowHandle)
at TheBridge.GameElements.GameWorld.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at TheBridge.GameElements.GameWorld.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at TheBridge.Program.Main(String[] args)
WINEDEBUG=+relay on attachment
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https://bugs.winehq.org/show_bug.cgi?id=50005
Bug ID: 50005
Summary: Nexus Mod Manager 0.72.2: Crashes after game selection
screen
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levon.mentz(a)hotmail.co.uk
Distribution: ---
Created attachment 68413
--> https://bugs.winehq.org/attachment.cgi?id=68413
Backtrace generated on crash
Application successfully finds game directories on initial startup,
successfully loads game selection screen, and successfully moves to the loading
screen. After the loading bar has completed, it manages to show the "Category
Setup" dialogue before crashing.
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https://bugs.winehq.org/show_bug.cgi?id=40761
Bug ID: 40761
Summary: dotnet45 installer does not recognize the new wusa.exe
implementation
Product: Wine-staging
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The new wusa.exe implementation should have fixed
https://bugs.winehq.org/show_bug.cgi?id=37781, but it did not.
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https://bugs.winehq.org/show_bug.cgi?id=46259
Bug ID: 46259
Summary: Crashing due to a 'serious error', repeatedly
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zara.boarder(a)gmail.com
Created attachment 62957
--> https://bugs.winehq.org/attachment.cgi?id=62957
backtrace.txt
Crashing repeatedly due to a serious error
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https://bugs.winehq.org/show_bug.cgi?id=48581
Bug ID: 48581
Summary: PlayStation Now: lacks hardware acceleration
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Created attachment 66415
--> https://bugs.winehq.org/attachment.cgi?id=66415
PSNow startup log (+d3d11,+dxgi)
PlayStation Now, seemingly using D3D11, has no hardware acceleration support
under Wine. I believe it would use this to decode the video stream and up-scale
the picture; its absence causes additional load on the CPU and worse picture
quality when in full screen.
I've captured a log with +d3d11,+dxgi while the program was starting. I highly
doubt the usefulness of this log, but here you go.
The only interesting bits to my layman's eyes are:
trace:d3d11:d3d11_device_CheckFeatureSupport iface 040E9510, feature 5,
feature_support_data 0032F8B4, feature_support_data_size 56.
fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support
data.
fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL
core contexts.
fixme:d3d:state_multisampmask WINED3D_RS_MULTISAMPLEMASK 0xfffffff not yet
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=50018
Bug ID: 50018
Summary: 5.19 breaks Stellaris
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: testmode11(a)protonmail.com
Distribution: ---
Commit 48e88074cdd09513164f8669b270d13425f4584c causes immediate crash in
Stellaris. Reverting it fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49876
Bug ID: 49876
Summary: wine hangs on startup due to crash within
EnumDisplaySettingsEx
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
Using wine 5.17 in Docker, any wine execution hangs on startup.
The bug seems to be related to the detection of display settings, as there is a
crash triggered during "winex11.drv.EnumDisplaySettingsEx".
A workaround is to set "Emulate a virtual desktop" in winecfg.
Things work properly with wine 5.12.
I join the output of WINEDEBUG=+all winecfg.
An interesting excerpt might be the following lines:
257190.641:0044:0048:Call user32.EnumDisplaySettingsExW(0031f3bc
L"\\\\.\\DISPLAY1",ffffffff,0031f2ac,00000000) ret=7ee6368a
257190.641:0044:0048:trace:system:EnumDisplaySettingsExW L"\\\\.\\DISPLAY1"
0xffffffff 0x31f2ac 0
257190.641:0044:0048:Call
winex11.drv.EnumDisplaySettingsEx(0031f3bc,ffffffff,0031f2ac,00000000)
ret=7ea7cc06
257190.641:0044:0048:trace:process:NtQueryInformationProcess
(0xffffffff,0x00000022,0x7ffcf694,0x00000004,(nil))
257190.641:0044:0048:trace:seh:dispatch_exception code=c0000005 flags=0
addr=00000000 ip=00000000 tid=0048
257190.641:0044:0048:trace:seh:dispatch_exception info[0]=00000008
257190.641:0044:0048:trace:seh:dispatch_exception info[1]=00000000
257190.641:0044:0048:trace:seh:dispatch_exception eax=0031ef3c ebx=0031f2ac
ecx=0031ef70 edx=00000010 esi=0031f3bc edi=ffffffff
257190.641:0044:0048:trace:seh:dispatch_exception ebp=0031ef58 esp=0031ef0c
cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00010216
257190.641:0044:0048:trace:seh:call_vectored_handlers calling handler at
7B030720 code=c0000005 flags=0
257190.641:0044:0048:trace:seh:call_vectored_handlers handler at 7B030720
returned 0
257190.641:0044:0048:trace:seh:call_stack_handlers calling handler at 7BC86760
code=c0000005 flags=0
0048: create_event( access=001f0003, manual_reset=1, initial_state=0,
objattr={rootdir=0000,attributes=00000002,sd={},name=L""} )
0048: create_event() = 0 { handle=0074 }
wine: Unhandled page fault on execute access to 00000000 at address 00000000
(thread 0048), starting debugger...
(no debug trace is displayed..)
Let me know how I can debug further..
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http://bugs.winehq.org/show_bug.cgi?id=9906
Summary: Can't start the 4D Client
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://www.4d.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)javalia.se
Created an attachment (id=8397)
--> (http://bugs.winehq.org/attachment.cgi?id=8397)
The backtrace when trying to run 4D Client 2004
4D 2004, installs well but doesn't run the application 4D client at all. Se
backtrace.
The application is in the AppDB if there are missing instructions about how to
make it run.
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http://bugs.winehq.org/show_bug.cgi?id=13947
Summary: "Because it's fun, Fay": No focus on start, Alt-F4
doesn't work, etc
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://forums.tigsource.com/index.php?topic=1664.0
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This game has some issues:
http://forums.tigsource.com/index.php?topic=1664.0http://www.oxeye.se/files/stuff/BIFF.zip
* The game starts in fullscreen mode, but doesn't get focus on start. In stead
Wine resizes the desktop (also demonstrating bug #13946, still KDE 3.5.9) and
pops up the "fullscreen window" behind the currently active window. You have
to click in the wine window to enter "true" fullscreen.
* Alt-F4 doesn't work. This is the only way of quitting the game once you're
past the menu. (It works fine in native Windows.)
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