https://bugs.winehq.org/show_bug.cgi?id=49779
Bug ID: 49779
Summary: Main window position and size incorrect in SimSig
(regression in Wine 5.16)
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: albertpool(a)solcon.nl
Distribution: ---
Created attachment 68090
--> https://bugs.winehq.org/attachment.cgi?id=68090
screenshot of fault
The main view in SimSig is placed in the top corner of the screen with a small
size (1024x768) instead of being placed below the other windows and filling the
screen.
This is a regression from Wine 5.15 to Wine 5.16. I hope to do a bisect soon.
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https://bugs.winehq.org/show_bug.cgi?id=44715
Bug ID: 44715
Summary: Simcity 4: Deluxe Edition very slow on menu
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
The game is very slow loading menu. Menu worked, but it's slow. After disabling
csmt, everything works perfect.
I have ran the game in a console, but there was only this message repeatedly:
002f:fixme:ddraw:wined3dmapflags_from_ddrawmapflags Unhandled flags 0x20
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https://bugs.winehq.org/show_bug.cgi?id=46786
Bug ID: 46786
Summary: Aleph 22 - Circ.exe and Catalog.exe did not start,
fall immediately after start up
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: interimaire(a)seznam.cz
Distribution: ---
Created attachment 63802
--> https://bugs.winehq.org/attachment.cgi?id=63802
Aleph 22 - Circ.exe and Catalog.exe did not start, fall immediately after start
up
Aleph 22 - Circ.exe and Catalog.exe did not start, fall immediately after start
up
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https://bugs.winehq.org/show_bug.cgi?id=46293
Bug ID: 46293
Summary: winegcc: stdlib.h and math.h not found when including
C++'s <cstdlib> or <cmath>
Product: Wine
Version: 3.21
Hardware: x86
URL: https://forum.cockos.com/showthread.php?p=2070238#post
2070238
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: cfillion30(a)gmail.com
Regression SHA1: 0e279d26b8386fc878f17bd6768e46e1cf9c5128
Distribution: ArchLinux
Created attachment 63015
--> https://bugs.winehq.org/attachment.cgi?id=63015
wineg++ -v test.cpp
<cstdlib> and <cmath> of the C++ standard library fail to find <stdlib.h> and
<math.h> (with #include_next) when using wineg++ since Wine 3.21.
This seems to be because wineg++ (built with --prefix=/usr) now adds -isystem
/usr/include to GCC's command line. This changes the order directories are
searched (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=70129).
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https://bugs.winehq.org/show_bug.cgi?id=45225
Bug ID: 45225
Summary: Supreme Commander FA does not render many graphical
effects
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 61453
--> https://bugs.winehq.org/attachment.cgi?id=61453
Windows screenshot of the fire effect
The game uses much visual eye-candy for explosions and projectiles that is not
rendered in Wine. Two screenshots from Windows and wine are attached - in one
of them fire from projectiles is rendered, in the other it's missing.
Tested on Nvidia GTX 950M with proprietary drivers.
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http://bugs.winehq.org/show_bug.cgi?id=30130
Bug #: 30130
Summary: No text displayed in MycoKey 3.2
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After "winetricks riched20" to work around bug 30128, the app starts,
but doesn't display any text (except menus).
"winetricks corefonts tahoma" didn't make any difference.
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https://bugs.winehq.org/show_bug.cgi?id=47970
Bug ID: 47970
Summary: Legends of Runeterra crashes at launch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
There's not much else I can attach at the moment. Compiling a 64 bit wine
version with the previous patches for League of Legends (#47198 #47915) does
not seem enough to run the game. Its crashing deep inside the anti cheat during
initialization. I'm trying to track this down.
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https://bugs.winehq.org/show_bug.cgi?id=38928
Bug ID: 38928
Summary: setup.exe gets interrupted prematurely when installing
a .Net 4.0 application
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cashman51(a)msn.com
Distribution: ---
Created attachment 51860
--> https://bugs.winehq.org/attachment.cgi?id=51860
Command line output from running wine setup.exe
Running WINEARCH=win32 on Windows 2003 configuration using wine 1.7.44 on
Ubuntu Trusty. Trying to install an application I developed using the .Net 4.0
Framework which normally works on Windows 2003 and higher. When attempting to
install, installer displays "The installer was interrupted before
Test_Application could be installed. You need to restart the installer to try
again. Click Close to exit." Attached log. If I try to install dotnet40 using
winetricks, setups seems to install my application, but does not work
correctly. I prefer to use mono rather than dotnet40 as it's more stable.
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