http://bugs.winehq.org/show_bug.cgi?id=27221
Summary: Full Spectrum Warrior will not start with:
0022:err:seh:setup_exception_record stack overflow
1204 bytes in thread 0022 eip b7496eaa esp 00240e7c
stack 0x240000-0x241000-0x340000
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baryluk(a)smp.if.uj.edu.pl
Created an attachment (id=34785)
--> (http://bugs.winehq.org/attachment.cgi?id=34785)
wine Launcher.exe log with WINEDEBUG=+relay,+seh,+tid
Game is freelly available for example from
http://www.joystiq.com/game/full-spectrum-warrior/download/full-spectrum-wa…
After installing game without problem, i have:
lavinia:/scratch/baryluk/wine-fsw-lavinia/drive_c/Program Files/THQ/Pandemic
Studios/Full Spectrum Warrior> wine Launcher.exe
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:secur32:schan_QueryCredentialsAttributes SECPKG_ATTR_CIPHER_STRENGTHS:
semi-stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
PrintInfo: DNSResolverWinsock::CheckResolve -> Resolve
comstatus.doublefusion.com completed in 0.03 secs
fixme:winsock:WSACancelAsyncRequest (0xdeae),stub
lavinia:/scratch/baryluk/wine-fsw-lavinia/drive_c/Program Files/THQ/Pandemic
Studios/Full Spectrum Warrior> PrintInfo: Shutting down connection for (null)
PrintInfo: DNSResolverWinsock::CheckResolve -> Resolve
master10.doublefusion.com completed in 0.02 secs
fixme:winsock:WSACancelAsyncRequest (0xdeaf),stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x145760,0x1462f8): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:seh:setup_exception_record stack overflow 852 bytes in thread 0022 eip
7ea1674a esp 00240fdc stack 0x240000-0x241000-0x340000
+relay,+seh,+tid log in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=15418
Summary: Wine is missing WMVCore.DLL
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denali(a)shadowforge.net
The Suffering "Free, Ad-Supported" version will not run and gives the following
error:
fixme:secur32:schan_QueryCredentialsAttributes SECPKG_ATTR_CIPHER_STRENGTHS:
semi-stub
fixme:secur32:schan_FreeCredentialsHandle (0x137720): stub
err:module:import_dll Library WMVCore.DLL (which is needed by L"C:\\Program
Files\\Midway Home Entertainment\\The Suffering\\Suffering") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Midway Home Entertainment\\The Suffering\\Suffering" failed, status
c0000135
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https://bugs.winehq.org/show_bug.cgi?id=39797
Bug ID: 39797
Summary: The suffering does not start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 53108
--> https://bugs.winehq.org/attachment.cgi?id=53108
Terminal output
Just installed The suffering on clean wine prefix 32-bit
The game does not star.
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http://bugs.winehq.org/show_bug.cgi?id=21292
Summary: system call "open" doesn't reject trailing slash in
filenames
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon(a)josefsson.org
Here is another test case that triggers gnulib self-tests failures under Wine
but not under Windows XP. Under Wine it prints:
out 3
but under Windows XP it prints:
out -1
which is expected.
Thanks,
/Simon
jas@mocca:~$ cat foo.c
#include <fcntl.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
int
main (void)
{
int fd = open ("nonexist.ent/", O_CREAT | O_RDONLY, 0600);
printf ("out %d\n", fd);
return 0;
}
jas@mocca:~$ i586-mingw32msvc-gcc -o foo.exe foo.c
jas@mocca:~$ wine --version
wine-1.0.1
jas@mocca:~$ wine ./foo.exe
out 3
jas@mocca:~$
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https://bugs.winehq.org/show_bug.cgi?id=46594
Bug ID: 46594
Summary: 3DMark Vantage requires SO_OVERLOW implementation
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 63489
--> https://bugs.winehq.org/attachment.cgi?id=63489
DirectX10 not supported
Wine-4.1 as well as wine-staging-4.1 3DMark Vantage started but claim DX10 is
not supported. See screenshot.
In the log the is a reason
~~~
0030:fixme:d3d:wined3d_query_create Unhandled query type 0x16.
~~~
0x16 == 22 = WINED3D_QUERY_TYPE_SO_OVERFLOW
To concept proof I created a small hack with implementation for this type of
query.
And the application allows me to start benchmark.
But then it blocked by next bug which will be considered separately
~~~
0094:fixme:d3d10:D3D10ReflectShader data 0x41241b8, data_size 768, reflector
0x4fbf4c8 stub!
0094:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0x1ed1e8, desc 0x4fbf4cc
stub!
~~~
and next screenshot to proof.
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https://bugs.winehq.org/show_bug.cgi?id=46630
Bug ID: 46630
Summary: 3DMark Vantage requires support for
D3D11_FORMAT_SUPPORT_TEXTURE1D
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 63531
--> https://bugs.winehq.org/attachment.cgi?id=63531
Application stopped after check
After resolving bug 20776 and applying hack for bug 46594 (SO_OVERFLOW) and bug
39816 (shader_reflection interface) the application stopped with the claim
about
~~~
0092:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x199c64, format 2,
format_support 0x297e9a0 partial-stub!
~~~
see screenshot
This is D3D11_FORMAT_SUPPORT_TEXTURE1D without mapping to WINED3D in
dlls/d3d11/device.c
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http://bugs.winehq.org/show_bug.cgi?id=15365
Summary: 3DMark 2008 Vantage
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
URL: http://www.futuremark.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DjSpiker(a)Yandex.ru
CC: DjSpiker(a)Yandex.ru
Created an attachment (id=16212)
--> (http://bugs.winehq.org/attachment.cgi?id=16212)
output in console
Don't run 3D Mark 2008 Vantage
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http://bugs.winehq.org/show_bug.cgi?id=14139
Summary: Governor of poker crashes
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, i saw someone was trying to get this app running here
http://ubuntuforums.org/showthread.php?t=838840
So i gave it a try as well. I got the same crash as that guy. The following
workaround makes the game start and run nicely:
Put following in the registry:
REGEDIT4
[HKEY_CLASSES_ROOT\CLSID\{56FDF344-FD6D-11d0-958A-006097C9A090}]
@="Task Bar Communication"
[HKEY_CLASSES_ROOT\CLSID\{56FDF344-FD6D-11d0-958A-006097C9A090}\InProcServer32]
@="C:\\Windows\\System32\\SHDOCVW.DLL"
"ThreadingModel"="Apartment"
Then run with native shdocvw (and shlwapi).
Apparently ITaskBarList implementation is completely missing from shdocvw,
causing the crash above.
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https://bugs.winehq.org/show_bug.cgi?id=40487
Bug ID: 40487
Summary: unimplemented functions hal.dll.READ and WRITE PORT
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
http://www.futuremark.com/benchmarks/3dmark-vantage
After applying wine-staging patch from bug 20776 .
And taking create device 10 patch from bug 39834 .
And hacking around bug 38648 .
Trying to run 3dmark vantage benchamrk, exposes unimplemented hal.dll read and
write functions.
hal.dll.WRITE_PORT_ULONG
hal.dll.READ_PORT_UCHAR
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