https://bugs.winehq.org/show_bug.cgi?id=47832
Bug ID: 47832
Summary: FindFirstFileExW believes every directory entry has
been read if NtQueryDirectoryFile underfills buffer
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
When using USVFS (through ModOrganizer 2), it will hook NtQueryDirectoryFile,
and its implementation will occasionally underfill the buffer, even if there
are more directory entries to be read.
Due to this check in FindFirstFileExW:
if (!has_wildcard || info->data_len < info->data_size - max_entry_size)
{
...
info->data_size = 0; /* we read everything */
}
It will stop FindNextFileW from reading more. Windows doesn't seem to exhibit
this behavior.
Removing the `info->data_len < info->data_size - max_entry_size` check allows
it to work properly.
Unfortunately I wasn't able to find any reference to why that check exists. My
best guess after looking through the source code is that it's an optimization,
as the code should still run fine if wine's NtQueryDirectoryFile implementation
underfills the buffer (therefore indicating that there are no more files needed
to be read).
So far I've tested many various applications with the check patched out, with
no obvious regressions.
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https://bugs.winehq.org/show_bug.cgi?id=48445
Bug ID: 48445
Summary: Linux Mint Cinnamon
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: henadzitru(a)yandex.ru
Distribution: ---
Created attachment 66225
--> https://bugs.winehq.org/attachment.cgi?id=66225
game
Crashes when you install the game World of Tanks
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https://bugs.winehq.org/show_bug.cgi?id=50040
Bug ID: 50040
Summary: crash of MSMoney
Product: Wine
Version: 3.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbmines(a)gmail.com
Distribution: ---
Created attachment 68488
--> https://bugs.winehq.org/attachment.cgi?id=68488
crash log
Hello, MsMoney run with Wine 3.0.4 and earlier versions crashed randomly but
quite frequently when calling a function of the Investment windows or a report,
specially the Historic values of the Investments statements.
Attached the log of the crash.
Thanks for your help,
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http://bugs.winehq.org/show_bug.cgi?id=33679
Bug #: 33679
Summary: WordPerfect X6 trial does not install
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik(a)familiendam.dk
Classification: Unclassified
Created attachment 44584
--> http://bugs.winehq.org/attachment.cgi?id=44584
Trace result from the installation attempt.
Tried installing a trial version of WordPerfect Office X6 I downloaded from
Corel's homepage on 29-may-13. It unpacks the .msi files, but after this it
fails, getting no further. I first tried with wine 1.4.0 since that is what is
provided as default when you install wine on a Ubuntu 12.10 dist, subsequently
I updated it to 1.5.30, but, alas, to no avail - same result.
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https://bugs.winehq.org/show_bug.cgi?id=49497
Bug ID: 49497
Summary: WoW (World of Warcraft) crashes with multithreaded
modern renderer
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67626
--> https://bugs.winehq.org/attachment.cgi?id=67626
D3d11 Modern Renderer Crashlog
Splitting it off from bug 49233 where the not implemented multi threaded
rendering caused slow fps.
d3d11_device_CreateDeferredContext1 was a stub in 5.9-staging
https://github.com/wine-staging/wine-staging/commit/
0db92c336fcea4c383a150560f1034cd9cf76366 extended that function and now we
moved on from being slow due to not being multi threaded to a
buffer overflow because the implementation is not complete.
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https://bugs.winehq.org/show_bug.cgi?id=49639
Bug ID: 49639
Summary: World of Warcraft Shadowlands (wow) has a fly screen
effect
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67840
--> https://bugs.winehq.org/attachment.cgi?id=67840
Graphical glitches on tower, gras and chatbox
There is a slightly annoying graphical glitch with the recent wow Shadowlands
Beta.
If you look at the chat box or the tower in the background, also the vegetation
it looks like some kind of fly screen or linen cloth is drawn on top of it.
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https://bugs.winehq.org/show_bug.cgi?id=49682
Bug ID: 49682
Summary: World of Warcraft (WoW) Shadowlands Beta with strange
"shadows" in DX11Modern&DX12
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67920
--> https://bugs.winehq.org/attachment.cgi?id=67920
Black DIamonds
If you use the 9.0.1 beta with wine-staging 5.14 there is some strange stuff
going on around the edges of characters. I assume it is supposed to be shadows.
It looks like black diamonds are scattered across the surface.
This happens both in modern DX11 rendering as well as DX12.
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https://bugs.winehq.org/show_bug.cgi?id=50074
Bug ID: 50074
Summary: World of Warcraft: hangs on login
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zan.skamljic(a)gmail.com
Distribution: ---
Created attachment 68530
--> https://bugs.winehq.org/attachment.cgi?id=68530
Logs that seem relevant to wine, stripped of the usual logs printed by the
executable.
The version 3.3.5.12340 hangs when logging in. Issue reproducible with Wine
5.19 and 5.20, worked fine until 5.19. It appears to be a regression.
Works fine with older versions (i.e. via 5.7 available through lutris).
Looks like something is timing out in ntdll, as per the logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=46410
Bug ID: 46410
Summary: using latest git pull, had to apply patch from bug
46291 to fix screen flash
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Had to use patch from bug 46291 to fix screen flash.
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https://bugs.winehq.org/show_bug.cgi?id=46988
Bug ID: 46988
Summary: World of Warcraft - d3d12 performance
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Probably unfair to compare, but as of late (sorry, do not have a bisected
commit) d3d12 performance in WoW is roughly 50% of that of DXVK w/d3d11
I use these two patches still tho, and have not tried without them:
https://bugs.winehq.org/attachment.cgi?id=64022&action=diffhttps://bugs.winehq.org/attachment.cgi?id=63174&action=diff
(If the problem is solved, and these are not necessary anymore, please tell)
Preset 10, water and shadow a notch down. No MSAA (as MSAA is somewhat bugged
with vkd3d... creates seethrough textures some places).
vkd3d:
gpu usage: 32%
fps: 45
cpu usages per core: 0:74% / 1:56% /2-6:<40% (HT threads lower).
DXVK:
gpu usage: 53%
fps: 81
cpu usages per core: 0:82% / 1:73% / 2:64% /3-6:<50% (HT threads lower).
This is with a RTX2070 and Intel i7-8700K
I think there is some problem with the water effects, as when using DXVK it
looks "normal", and effect changes related to ingame setting. With vkd3d it
seems its just "low" that make a difference in appearance.
What kind of logs is needed to provide some useful information about this?
Doing a trace log will fill GB's pretty quick, but i should be able to do a
login and change water effects perhaps, and see if that provides something
useful?
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