https://bugs.winehq.org/show_bug.cgi?id=49336
Bug ID: 49336
Summary: Command & Conquer Remastered: slow units and keyboard
does not work
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)kthxbye.us
Distribution: ---
I'm playing c&c remastered and the units walk terribly slow. On my windows
partition it's running as expected.
Additionally the Keyboard does not work at all. Only Mouse control works.
Version: WineHQ 5.10 staging (also happens in stable)
OS: Kubuntu 20.04
Kernel: Linux x380 5.7.0-050700-generic #202005312130 SMP Mon Jun 1 01:33:12
UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
System: Lenovo x380 with i7 and 16gb of RAM
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47428
Bug ID: 47428
Summary: mouse input skipping / jitter in conjunction with
xf86-video-amdgpu in almost every game
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
There is extreme mouse skipping in various games. This happens mostly with
vsync, e.g. in TESV: Oblivion, but it can also occur without vsync, though more
subtle (e.g. in Hitman 2 of 2018).
Performance in general is fine, also when there is keyboard input. But as soon
as there is any mouse movement, either extreme frametime spikes happen or the
mouse input is jittery in general:
https://abload.de/img/screenshot_20190527_1t1ktp.png
This happens only when both xf86-video-amdgpu and amdgpu.dc=1 (default since
Linux 4.17, required for FreeSync and GPUs since Vega) are used at the same
time.
With modesetting Xorg DDX driver, the issue does not occur. However, it doesn't
support FreeSync and enforces vsync all the time with amdgpu.dc=1, which is not
great either.
This is not limited to WineD3D, it happens with Gallium Nine and DXVK as well.
There also is this ticket for the xf86-video-amdgpu driver regarding this
issue, but no solution has been proposed so far:
https://bugs.freedesktop.org/show_bug.cgi?id=110659
Only games in Wine seem to be affected, native modern Linux games like Rise of
the Tomb Raider (Vulkan) or Hitman 2016 (OpenGL) don't show this issue.
Thus perhaps there is the slight chance that the issue can be fixed in Wine, if
nothing happens for the xf86 driver.
It seems to happen with recent and older Wine versions. I tested regular wine
4.11 and Proton 3.7-8.
Attached is a log file for TESV: Oblivion, but I suppose it doesn't show
anything interesting. I decided to classify this issue as "major", as it
doesn't seem to be limited to single titles and can render games unplayable.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48570
Bug ID: 48570
Summary: [REOPENED] Fable Tlc do not play (autoskip) wmv video
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 66396
--> https://bugs.winehq.org/attachment.cgi?id=66396
varius wine log, description is in the name of single files
Fable The Lost Chapters do not play wmv cutscene, instead game autoskip it and
show skippale error message "Unable to play video".
I try it in clean wineprefix, exactly same behavior.
(wine complain asf decoder missing).
I installed wmp, quartz, devenum thought winetricks, same behavior.
I installed some codec (directshow, ideo, ffdshow), same behavior.
After installing devenum game request wmadmod.dll, after installing native
wmadmod.dll game crash when tries to playing cutscene (if cutscene are renamed
game do not crash).
Logs are in the tar.gz attached, description in file name.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50202
Bug ID: 50202
Summary: Blue Oath: Update/Event pop-up window explodes; fills
entire screen instead of correct size
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: softwareguy32(a)dandere.net
Distribution: ---
Created attachment 68715
--> https://bugs.winehq.org/attachment.cgi?id=68715
Trace/Execution log and screenshots showing the problem.
When running Blue Oath, a Unity Engine-powered game for Microsoft Windows, the
game checks for updates from its server. When an update is found, the game
usually throws up a event banner or update news banner. This is done via the
game spawning a child browser-like window (I don't know the exact term, but
it's like a floating window normally parented to the main window). On Windows
10, this works fine and will show information about the game. In Wine 5.22
(installed on Arch Linux, NOT wine-staging) this child window fills up the
entire screen.
Do note that Wine 5.2-staging does somewhat show content in the Window, but
it's corrupted (just random garbage).
I have included an ZIP archive to this bug report containing logs and WINE
mentioning things like "fixme". To replicate this, you can download the game
from this page, https://clsyjp.blueoath.com/download.html and then extract the
ZIP file to wherever. Then, look inside the blueoath folder for a EXE file
called blueoath.exe. If you have the EXE icon previews enabled, the icon looks
like a blonde long-haired girl with a hat smiling at you.
There is also another bug where the game does not respond to clicks that I
think is related to Unity and/or how WINE is doing something, but I believe
that would be better suited for another bug.
If you need additional information, I can provide that for you - just let me
know. Let's see if we can get this bug squashed. :)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50191
Bug ID: 50191
Summary: Astroneer creates a green and blue striped screen and
does not start
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spammmwhy(a)gmail.com
Distribution: ---
Created attachment 68707
--> https://bugs.winehq.org/attachment.cgi?id=68707
the game not working
The videogame astroneer, when running a copy bought directly from the site
(https://astroneer.space/), does not run and instead creates a greenish blue
screen and crashes. GNOME asks you if you'd like to wait for the process or
force kill it after running for about 15 seconds.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41327
Bug ID: 41327
Summary: "Dark Earth" terminated with an error.
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: sarbash.s(a)ya.ru
Distribution: ---
Created attachment 55665
--> https://bugs.winehq.org/attachment.cgi?id=55665
Screenshot of the error.
The game is terminating when try to call "Load Game" menu.
Also, at early begin of the game when Arkhan begins to pray to SunGod there is
the same error. This is the place where is the coatrack with his guardsman
dress.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40262
Bug ID: 40262
Summary: Impossible to interact with UI in SpectrumWorx VST
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 53878
--> https://bugs.winehq.org/attachment.cgi?id=53878
Terminal Output, only REAPER's, SpectrumWorx has none
Little Endian's SpectrumWorx is a VST effect plugin (for audio applications)
that does spectral processing. So, it has to be loaded in an application that
supports VST plugins, such as Cockos REAPER.
The UI shows up but is completely 'frozen', interacting with it is useless,
clicks don't work, drags don't work, nothing works.
The display doesn't get updated, either, for example if I load a preset via
Reaper or randomize the parameters, the display will *not* be updated until I
close and re-open the UI.
However, this is *not* just a display issue. Even if you click/move knobs
manually to change them, which of course shows as nothing happening, and then
close and re-open the UI, the knobs will not have moved. So it's not just the
display that is frozen (which it is), but your input/clicks don't work at all
either.
Audio processing works fine and has no issues.
Right now, I have to set the preset up in a Virtual Machine with Windows XP,
and then load and use it in Wine without being able to change any of its
settings. (but processing works).
Used 32-bit versions of both REAPER and SpectrumWorx, with wine-staging-1.9.5
in a clean 32-bit prefix.
There is *NO* terminal output whatsoever from opening SpectrumWorx's UI or
doing anything with it. *ALL* the attached terminal output is from REAPER only,
so it's probably useless, but I attached it anyway!
Download free trial from:
https://www.littleendian.com/release/SpectrumWorx-2.9.4-Win32-Setup.msi
Download a VST host such as Reaper from:
http://reaper.fm/files/5.x/reaper516-install.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50172
Bug ID: 50172
Summary: Wine should write TLS session keysto SSLKEYLOGFILE if
the environment variable is set
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Applications talk to various servers.
To better understand problems with the communication and check if there is any
privacy problem with transmitted data, it would be very helpful if wine would
scrape the memory of applications run by it and the involved librarys for the
session keys.
This could be then ingested by Wireshark and others to help with the analysis
https://wiki.wireshark.org/TLS
At the moment that setting is only respected by Firefox.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.