https://bugs.winehq.org/show_bug.cgi?id=46261
Bug ID: 46261
Summary: Cura 2.7 crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)hm-network.com
Distribution: ---
Created attachment 62960
--> https://bugs.winehq.org/attachment.cgi?id=62960
Backtrace output after Cura 2.7 3d printing software crashes on launch
The programme, Cura 2.7, crashes after install when started. Attached is the
bug report
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http://bugs.winehq.org/show_bug.cgi?id=16747
Summary: rpcrt4/cstub: unused functions on powerpc
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_RPCRT4_
-DCOM_NO_WINDOWS_H -DMSWMSG -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wtype-limits -Wpointer-arith -g
-O2 -o cstub.o cstub.c
cstub.c:128: warning: ‘delegating_QueryInterface’ defined but not used
cstub.c:134: warning: ‘delegating_AddRef’ defined but not used
cstub.c:139: warning: ‘delegating_Release’ defined but not used
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https://bugs.winehq.org/show_bug.cgi?id=45624
Bug ID: 45624
Summary: Anno 1404 shows black screen in DirectX 10 mode.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Created attachment 62053
--> https://bugs.winehq.org/attachment.cgi?id=62053
terminal output
Anno 1404 fails to display content, it shows a black screen if it is launched
in DX10 mode. Game is still functional, it is possible to navigate main menu,
start new game or load savestate.
PC specs:
OS: openSUSE Tumbleweed x86_64 (Linux 4.17.13).
wine 3.13 vanilla.
GPU: Nvidia GTX 660 with proprietary driver v.396.51.
CPU: Intel Core i5-3570k
Terminal output is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=46441
Bug ID: 46441
Summary: Steam shows an extra icon when minimizing window
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63223
--> https://bugs.winehq.org/attachment.cgi?id=63223
screenshot
Steps to reproduce:
1. Enable virtual desktop
2. Launch Steam
3. Minimize window
wine-4.0-rc5-14-g0ff7fd1259
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https://bugs.winehq.org/show_bug.cgi?id=49364
Bug ID: 49364
Summary: far mod for nier automata requires
IDXGIAdapter3::RegisterVideoMemoryBudgetChangeNotifica
tionEvent
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Without this function game with mod will just spam this and does not startup:
`
13270.488:00b8:00c4:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface
0xea43f0, node_index 2240653, segment_group 0, reservation 0x0 stub!
13270.488:00b8:00c4:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Ignoring node
index 2240654.
`
Example implementation from dxvk
https://github.com/doitsujin/dxvk/commit/079cda1c0ce225be3db68a39383de47904…
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http://bugs.winehq.org/show_bug.cgi?id=13142
Summary: NexusTK crashes when editing a board post
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja(a)slaphack.com
Nexus TK (download from http://nexustk.com/, AppDB entry is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=926) crashes
when editing a board post.
It is possible to type the post without problems. As far as I can tell, the
problem occurs when doing something other than continuing to type, or pasting
-- most recently, I attempted to hilight some text, and crash.
By "crash", I mean the game (running in a 1024x768 desktop window) stops
responding entirely, and the log seems to indicate that some process died.
Note: Nexus works flawlessly with version 0.9.40 -- it has no bugs that Nexus
itself doesn't when running under Windows, and, in fact, is often more stable
than on Windows. I'll add regression tests and logs soon...
The game is otherwise usable, as far as I can tell. For now, I will compose in
a separate window, and paste into Nexus.
Every version I have tried since 0.9.40 has had problems. I believe the game
would not even run until 0.9.62, and this bug does happen in 1.0-rc1. Stock
Ubuntu install from a repository.
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https://bugs.winehq.org/show_bug.cgi?id=41264
Bug ID: 41264
Summary: Dead by Daylight: EULA text isn't visible
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On starting the game the first time an EULA was shown and any text was visible
except the raw EULA text as the container showing it was just completely black.
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https://bugs.winehq.org/show_bug.cgi?id=44120
Bug ID: 44120
Summary: Steam Big Picture mode fails to start, it shows a
black screen (d3d10, d3d11, more)
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Steam Big Picture mode does not work properly. It shows a black screen instead
of the Steam Big Picture UI. No sound output, either.
I've marked the component as directx-d3d as most of the problems seem to be
with d3d, d2d, dxgi, d3d10, and d3d11.
Steam Big Picture STDERR Log from Wine 2.22: https://pastebin.com/ayhgum69
Please see the "Depends on" section for individual problems with d3d et al
preventing Steam Big Picture from working properly.
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https://bugs.winehq.org/show_bug.cgi?id=42929
Bug ID: 42929
Summary: steam overlay fps dont work since wine 2.6
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
steam fps overlay dont work since wine 2.6, if dwrite dont stay as native or
disable steam crash when try open
However still have dwrite as native, steam fps overlay dont show in game
System Specs Used in Test
Nvidia Drivers 381.09 (run package from nvidia drivers homepage)
Xubuntu 16.04 x64 - Kernel 4.8.0-34 generic (ubuntu mainline)
- CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz
+ Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (two sticks of 4gb)
Patriot value (dual channel: 21.3 gb/s)
GPU: Gigabyte Nvidia Geforce GTX 1050 OC
(GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS)
Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=39166
Bug ID: 39166
Summary: Steam - streaming from a Wine host does not send sound
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 52198
--> https://bugs.winehq.org/attachment.cgi?id=52198
Terminal output
I have a Wine Installation of steam on Host A and a Linux installation of Steam
on Host B. The hosts are able to connect and stream a game from Host A to Host
B, but no sound information is sent.
I have tried streaming from a Linux installation on Host A to a Linux
installation on Host B and sound information is sent.
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http://bugs.winehq.org/show_bug.cgi?id=35525
Bug ID: 35525
Summary: Integration with Steam for Linux
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6tsukiyami9(a)gmail.com
Classification: Unclassified
Right, I'm not completely sure this is wine's fault, but take a look here:
https://github.com/ValveSoftware/steam-for-linux/issues/2794
It'd be nice to find out who does what wrong...
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https://bugs.winehq.org/show_bug.cgi?id=40154
Bug ID: 40154
Summary: EA's Origin Downloads Stall and Fail at 99%
Product: Wine
Version: 1.9.2
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biplane55(a)gmail.com
Created attachment 53655
--> https://bugs.winehq.org/attachment.cgi?id=53655
A log from the application, to help with the errors
EA's Origin application installs fine if one imports the insecure certificate,
I can login, and everything seems to be in working order, However, if I try to
download a game (or well... anything), the download progresses completely
normally all the way to 99%, and will then fail right there. It doesn't start
installing, so killing off EAProxyInstaller doesn't change anything, and none
of the patching tricks have worked. Something interesting to note that in the
interface, it will actually show the downloaded information as being a tiny bit
short - like, say, 168.32mb out of 168.38mb (just an example). The logs also
seem to support this; after a certain amount, it seems as though it tries to
connect to a server, but keeps being turned down with a 503 error. I believe it
works fine under Windows, so it doesn't appear to be an Origin error. I decided
to add the application's log, since I think I can only add a single attachment,
but I would be happy to provide the output wine produces if you would like. I
also tried switching versions of Windows, and neither Windows XP nor Windows 10
nor Windows 7 work - it doesn't seem to make a difference of the emulated
version.
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https://bugs.winehq.org/show_bug.cgi?id=40370
Bug ID: 40370
Summary: Origin: "Network not available"
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Jamwam01(a)outlook.com
Distribution: ---
I am trying to install the Sims 3 from a DVD. However, it is requiring me to
login to Origin before I can continue. Terminal doesn't show anything, and
there are no crashes. Because this is a DVD, I cannot provide a download link.
I have tried troubleshooting the problem using this website, but the terminal
says "E: Unable to locate package lib32nss-mdns" using "sudo apt-get install
lib32nss-mdns"
OS: Ubuntu 16.04
Please help...
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https://bugs.winehq.org/show_bug.cgi?id=44743
Bug ID: 44743
Summary: Segfault in Wine-d3d. Affected; Anno1404, LAA flag set
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aphid.mmonly(a)gmail.com
Distribution: ---
Created attachment 60753
--> https://bugs.winehq.org/attachment.cgi?id=60753
Stack backtrace and loaded libraries
To reproduce the specific segfault:
1) Install Anno1404, either the steam version or the GoG one.
2) Patch the I.A.A.M. mod over Anno 1404
3) Apply the '4gb patch' to the result (or flag the executable as
large-address-aware).
4) Launch the game, play a big map for about 60-70 minutes (or leave it running
for that long).
Wined3d will segfault at address (+0x34dee) (0x0033f038), according to winedbg.
See the attached file for more information.
As far as I've tested, it's always that exact spot where the fault happens.
Without a debugger attached, a user would experience a freezing program. If ran
in full-screen mode, it will also lock up your X session, requiring the user to
terminate the wine application from another tty console.
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https://bugs.winehq.org/show_bug.cgi?id=43596
Bug ID: 43596
Summary: LibreOffice 5.4.0 doesn't render text properly
Product: Wine
Version: 2.15
Hardware: x86
URL: https://www.libreoffice.org/donate/dl/win-x86/5.4.0/en
-US/LibreOffice_5.4.0_Win_x86.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59009
--> https://bugs.winehq.org/attachment.cgi?id=59009
Picture of main window with windows version set to win7
LibreOffice 5.4.0 renders all fonts as completely black.
Setting windows version to XP helps a tiny bit, but only affects the main
window. LibreOffice programs like writer or calc remain unchanged.
Tested with both wine2.15 and wine-staging2.15.
Note: When using normal wine, you need to set "MaxVersionGL".
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https://bugs.winehq.org/show_bug.cgi?id=37674
Bug ID: 37674
Summary: LibreOffice can't connect to Google Drive as CMIS
server
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgerard(a)gmail.com
Distribution: ---
LibreOffice 4.3 and 4.4beta in Windows 7 can connect to Google Drive via the
server login box. This does not work under Wine.
Steps to reproduce:
1. Tools->Options->General, tick "Use LibreOffice dialogue boxes".
2. File->Open, click on "Servers ..." (4.4b) or "..." (4.3) to bring up server
login box.
3. Enter a name for the connection.
4. Type: CMIS
5. Server type: Google Drive
6. Enter Google email address as Login
7. Click on clockwise arrow box.
Expected result:
8. Asks you for username (Google email address) and password.
9. Google appears as an option in the file open dialogue.
Actual result:
8. Appears to hang for a time, then comes back.
Nothing is written to the command line while doing this.
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https://bugs.winehq.org/show_bug.cgi?id=47294
Bug ID: 47294
Summary: vs2015 internal compiler error with
ucrtbase!_timespec32_get()+0x2b0d
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 255)
To work around this problem, try simplifying or changing the program near th
e locations listed above.
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
ucrtbase!_timespec32_get()+0x2b0d
Internal Compiler Error in C:\Program Files\Microsoft Visual Studio 14.0\VC\b
in\cl.exe. You will be prompted to send an error report to Microsoft later.
The error signature popup includes
ModName: _opt_wine-staging_bin_.._lib_wine_ucrtbase.dll.so
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https://bugs.winehq.org/show_bug.cgi?id=46730
Bug ID: 46730
Summary: Latest Wine install of Studio 2.0 checked the shortcut
box. Installed a [.lnk] file only and no [.exe]
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LuigiWriter2(a)gmail.com
Distribution: ---
Created attachment 63711
--> https://bugs.winehq.org/attachment.cgi?id=63711
Partial Terminal commands and results.
Installed Wine from Ubuntu Software and downloaded Studio 2.0 to the Wine
installer within the last 24 hours.
I Checked the put a shortcut on the desktop box.
a .lnk was placed on the desktop with the following command line in it.
env WINEPREFIX="/home/luigiwriter/.wine" wine C:\\windows\\command\\start.exe
/Unix /home/luigiwriter/.wine/dosdevices/c:/users/Public/Desktop/Studio\
2.0.lnk
Note the call is for Studio\ 2.0.lnk
Not for Studio.exe
Kept getting the following when clicking on the .lnk.
Error window: Path not found
Error window: File not found
and finally
Error window: there is no program installed to process this file. [or words to
that effect.]
After following the FAQ, Wiki and several community posts instructions tried
loading a [.io] file. and got
Error window: there is no program installed to process this file. [or words to
that effect.]
After confirming all the paths were correct as far as I could,
I followed the paths to where the exe should have been, and also searched the
entire tree to discover that no exicutable Studio.exe file was ever installed,
no Wine link was created, and only the Studio\ 2.0.lnk was created.
So when I clicked on it, it kept trying to run itself, over and over again.
I deleted the .lnk's and re-downloaded Studio 2.0 from the Bricklink.com site,
this time being careful to Not check the desktop shortcut.
I now have an installed studio.exe file, but no desktop shortcut.
I have to reboot to see if Studio 2.0 will function, but that means closing
this report.
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http://bugs.winehq.org/show_bug.cgi?id=29489
Bug #: 29489
Summary: iriver Plus 3 locks up soon after showing main UI
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tested with wine-1.3.35-273-geaa8801.
To repeat, install prereq mfc42 and work around bug 12454
with 'winetricks vcrun6', then run iplus6.exe.
It draws its main interface (and usually an "Add Media Wizard"
dialog, which is sometimes movable for a moment);
it then locks up (though it can still redraw itself, so it's still running
a message loop).
The log shows
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
fixme:ieframe:PersistStreamInit_InitNew (0x1058a110)
fixme:ieframe:WebBrowser_put_RegisterAsDropTarget (0x1058a110)->(0)
fixme:win:AnimateWindow partial stub
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
+relay repeats the same few lines over and over again; see attachment.
'winetricks ie7' does not seem to help, but with 'winetricks ie6',
the console output includes some new lines:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission denied
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 1.
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 2.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission denied
fixme:system:SystemParametersInfoW Unimplemented action: 79
(SPI_GETLOWPOWERTIMEOUT)
but it locks up just the same.
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http://bugs.winehq.org/show_bug.cgi?id=34247
Bug #: 34247
Summary: Default installation path is wrong
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After creating a new profile for Wine (which is pointing at default to Windows
XP) and running any installer (for example Guild Wars 1 or Warcraft 3) the
default installation path is set to the wrong location. My LANG-variable
contains "de_DE.UTF-8" so the default installation path for Guild Wars 1 should
be "C:\Programme\GUILD WARS" but it is "C:\Program Files (x86)\GUILD WARS".
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http://bugs.winehq.org/show_bug.cgi?id=31209
Bug #: 31209
Summary: Feature Request - Kernel Samepage Merging
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 7WCbywQg3N2H(a)dyweni.com
Classification: Unclassified
I am playing a game (EVE Online) under Wine 1.5.8 and it consumes roughly 750MB
to 1GB. I think a lot of that memory is static data. Multiple copies of the
game can be run simultaneously (multi-boxing).
I would like to know if Wine can take advantage of the kernel's KSM (Kernel
Samepage Merging) feature. I know the KVM (Kernel Virtual Machines) already
does this.
This would be really awesome to have!!
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=20171
Summary: Microsoft Word 2007 ruler number are misplaced
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=23776)
--> (http://bugs.winehq.org/attachment.cgi?id=23776)
Screenshot in Ubuntu
Check the screenshot.
Using Wine 1.1.30 and Ubuntu Karmic.
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http://bugs.winehq.org/show_bug.cgi?id=23279
Summary: MetaTrade4: Items in navigator are sorted differently
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=29015)
--> (http://bugs.winehq.org/attachment.cgi?id=29015)
Screen shot WinXP vs Wine
Entries in navigator's window of MetaEditor.exe (part of MetaTrader4) are
sorted differently compared to WinXP. I tried many versions since 0.9.49 till
1.2-rc4, but it looks like MT4 never worked correctly. Attachment shows that
better.
Requires: winetricks mfc42
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http://bugs.winehq.org/show_bug.cgi?id=25648
Summary: ie8 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(From http://code.google.com/p/winezeug/issues/detail?id=159 )
"winetricks ie8" succeeds, but the resulting browser doesn't seem to work.
There are workarounds if you just care about the contents of the
browser (e.g. you can use ie6's main window, and ie8's guts), but I
don't know of a workaround for getting ie8's main window to work.
This has probably never worked, but I'm marking 1.3.2 since that's when I first
tried it.
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https://bugs.winehq.org/show_bug.cgi?id=49898
Bug ID: 49898
Summary: Cannot load library inside executable folder
Product: Wine-staging
Version: 5.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ciaocomestaibene2000(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I tried launch the program ps2classic, installed the required libraries like
VB5 via winetricks but i can't install cygwin, i moved the dll file into
system32 but nothing i tried with dll manager but nothing:
regsvr32: 'DllRegisterServer' not implemented in DLL
00e8:err:module:import_dll Library cygwin1.dll (which is needed by
L"Z:\\home\\michelangelo\\Scaricati\\Telegram Desktop\\2-TOOLS
[PC]\\ps2classics_GUI_v1.3\\ps2classic.exe") not found
i also tried installing cygwin directly into wine, but the problem persist
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http://bugs.winehq.org/show_bug.cgi?id=36729
Bug ID: 36729
Summary: Metatrader 4.x can't install Expert Advisors from
market (EAs)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: home(a)simonb.org.uk
Created attachment 48776
--> http://bugs.winehq.org/attachment.cgi?id=48776
Output from MT4 terminal.exe when trying to install EA with MT4 already running
The website, http://www.mql4.com/, is integrated into the newest builds of
Metatrader. To install EAs, you click on the "Download" link of the EA. For
example, on this page...
http://www.mql5.com/en/market/product/1870
This redirects to a URL of the form,
"mql4buy://1870.PZ%20Goldfinch%20Scalper%20EA/free".
On Windows, this starts an instance of Metatrader terminal.exe with the
remainder of the URL passed as a parameter e.g.
terminal.exe "//1870.PZ Goldfinch Scalper EA/free"
This either starts Metatrader, or if it is already running, installs the EA and
exits.
The first part of the bug is that mql4buy URLs are not handled correctly by
Wine Explorer i.e. they are not passed to terminal.exe as they are on a real
Windows installation. The second issue is that even if the URL is fed to
terminal.exe manually, it does nothing. The EA is not installed.
The same problem exists using MT5, 64 bit.
I am using Kubuntu 14.04 and MT4 is installed in its own WINEPREFIX, 32bit
arch.
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https://bugs.winehq.org/show_bug.cgi?id=44753
Bug ID: 44753
Summary: set up error
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sourarsarkar68(a)gmail.com
Distribution: ---
Created attachment 60765
--> https://bugs.winehq.org/attachment.cgi?id=60765
set up error file
set up error problem when i install ms office 10.please solve my problem.
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https://bugs.winehq.org/show_bug.cgi?id=40365
Bug ID: 40365
Summary: D3DRM error with the game "Fighting Steel"
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: e.courtial30(a)gmail.com
Distribution: ---
Created attachment 54052
--> https://bugs.winehq.org/attachment.cgi?id=54052
back traces
Hi
When I try to run the game "Fighting Steel", it starts but crashes almost
immediately.
The hardware checkup done by the game doesn't throw errors.
This is a game using the Direct3D Retained Mode.
I am running Wine on Ubuntu 15.
Back traces are joined to this message.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43045
Bug ID: 43045
Summary: Mendeley plugin for MS Word 2010: error to any action
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiperdesign.hg(a)gmail.com
Distribution: ---
Created attachment 58206
--> https://bugs.winehq.org/attachment.cgi?id=58206
wine186_output_mendeley_word_plugin_20170517
This issue was already reported some years ago as bug 32315, but it was closed
without an actual fix.
To sum up: I can successfully install MS Office, Mendeley and the Mendeley Word
plugin, but if I click on "References" in Word, I get the following as a
"Microsoft Visual Basic" error:
Run-time error 429: ActiveX component can't create object.
Then, if I click on anything in the Mendeley Cite-O-Matic section, I get the
following as a "Mendeley Word Plugin Problem" (notice the different headers):
ActiveX component can't create object ( 429) in MendeleyPlugin. For more help,
visit http://support.mendeley.com
This essentially renders the complete Word plugin unusable.
I have experienced this error in Wine 1.8.6 as well as 2.8, while in bug 32315
the same error (although with slightly different wine output) was reported for
versions 1.7.x
I attach the wine output as well. (First two lines were output during clicking
"References", last three while clicking "Insert citation".)
Thank you in advance if you decide to look into this, currently this is the
only thing that keeps me from using Wine.
Config:
openSUSE 42.1
Wine 1.8.6 (with vcrun6, wsh57 and corefonts installed, version set to Windows
7) or Wine 2.8
MS Office 2010 (32bit)
Mendeley 1.17.9 (download here:
https://www.mendeley.com/download-mendeley-desktop/, install word plugin with
Tools/Install MS Word Plugin)
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https://bugs.winehq.org/show_bug.cgi?id=48100
Bug ID: 48100
Summary: Rebelbetting quietly exits after a random amount of
time
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65660
--> https://bugs.winehq.org/attachment.cgi?id=65660
Wine 4.19 console output
Rebelbetting, with dotnet45, runs fairly well for a number of hours, before
giving up. The length of time is random but it has usually been running for a
number of hours before it does so.
The last few lines being:
00c0:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000402,(nil),0x0001,0x00000000,0x7f2ed888,(nil)):
stub
00c0:err:eventlog:ReportEventW L"Application: RebelBetting.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: exception code c0000005, exception
address 7BC88E8D\n"
00c0:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
wine: Unhandled page fault on write access to 00000180 at address 7BC88E8D
(thread 00c0), starting debugger...
00c0:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7124de44
I have no idea how to get a proper backtrace anymore.
Starting the application again works fine, so it's more of an annoyance than
anything.
Runs continuously without any problems under Win 8.1.
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http://bugs.winehq.org/show_bug.cgi?id=28669
Bug #: 28669
Summary: SlingPlayer 2.0.4 fails to connect
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18556, 23082
Classification: Unclassified
Created attachment 36845
--> http://bugs.winehq.org/attachment.cgi?id=36845
wine-1.3.30-45-ga843ace console output
SlingPlayer 2.0.4 cannot connect to the Slingbox, despite the native quartz.dll
workaround for bug 18556. There isn't anything to give a clue in the console
output.
The Slingplayer reports "There was a problem communicating with the Slingbox.
Please try connecting again."
Tried native qcap but it makes no difference.
Wireshark shows that the Slingplayer and the Slingbox do exchange data before
failing, but it is not clear what that data is. Slingplayer 1.5 can stream
(but has problems with sound).
This never happened before, but I went back to Wine 1.2.3 and the same problem
occurs. Perhaps something has changed in the Slingplayer (which updates itself
during install) or in Ubuntu that is affecting this app.
Will keep looking.
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http://bugs.winehq.org/show_bug.cgi?id=18556
Summary: Slingplayer 2.0 fails to connect to Slingbox
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21217)
--> (http://bugs.winehq.org/attachment.cgi?id=21217)
wine-1.1.21-316-g8f33420 +quartz (ignore HTML errors)
Slingplayer 2.0 throws up an error message when trying to connect to the
Slingbox and refuses to connect.
"Operation failed with unknown error.
(Context: 0, Operation: 0, Error: 0x80040207)"
To get this far, "winetricks dotnet20 gdiplus urlmon wme9" is required.
Workaround is native quartz.dll.
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https://bugs.winehq.org/show_bug.cgi?id=48083
Bug ID: 48083
Summary: Directory name with dot as a last character
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bi.ja(a)seznam.cz
Distribution: ---
Hi if you create directory name with dot as a last character, wine goes up in
directory structure.
So if you have
c/users/user/Local Settings/Application Data/ČSOB Pojišťovna, a.s.
wine goes to c/users/user/Local Settings/Application Data/
I tested it with winefile.
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https://bugs.winehq.org/show_bug.cgi?id=48013
Bug ID: 48013
Summary: Rebelbetting: crash during update
Product: Wine
Version: 4.18
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65545
--> https://bugs.winehq.org/attachment.cgi?id=65545
Wine 4.18 console log
Rebelbetting 6.15 checks for an update on start-up, downloads it, and asks you
to install it before continuing.
The download completes normally but when clicking on “Install” the crash dialog
appears. It is not clear what effect this crash is having.
Following the install everything appears normal.
Workarounds:
WINEARCH=win32 winetricks -q dotnet45
No log-in needed to get this far.
sha1: 7141fbd9ab5bd7fc299d5a874e428a436f937507 RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=37833
Bug ID: 37833
Summary: BOINC uninstaller claims to be upgrading
Product: Wine
Version: 1.6.2
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, Installer, source
Severity: trivial
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50381
--> https://bugs.winehq.org/attachment.cgi?id=50381
Wine 1.7.33 +msiexec,+msidb [5.5 MB]
When running the uninstall for BOINC from "wine uninstaller", the uninstaller
claims to be upgrading BOINC. The uninstall completes successfully. For some
reason the wrong messages are being displayed.
Tested with Wine 1.6.2 and Wine 1.7.33 with BOINC version 5.8.16, 6.6.38,
7.0.64 and 7.4.36, all 32-bit. 64-bit uninstall does not appear in the
uninstaller list.
Very little in the console so attaching a trace.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:rpc:I_RpcGetBuffer no binding
err:rpc:I_RpcGetBuffer no binding
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http://bugs.winehq.org/show_bug.cgi?id=35250
Bug ID: 35250
Summary: BOINC service install fails
Product: Wine
Version: 1.7.9
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.2.33_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, Installer, source
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47015
--> http://bugs.winehq.org/attachment.cgi?id=47015
wine-1.7.9-43-gbfb4f28 console output
The installer for BOINC 7.2.33 fails if "install as a service" is chosen during
the installation.
err:msi:ITERATE_Actions Execution halted, action L"CAGrantBOINCMasterRights"
returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
Workaround: uncheck this option.
BOINC is open source but I don't know about the installer.
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http://bugs.winehq.org/show_bug.cgi?id=23569
Summary: Certain keyboard keys don't work in Wine when using
VNC
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: WillWill56(a)gmail.com
Bug: While connected to a computer via VNC, certain keys that work perfectly
fine in native programs on the remote computer are not picked up in Wine
programs on the remote computer.
Example: Holding shift and pressing the keys 1234567890 in gedit produces
"!@#$%^&*()", but typing the same into Wine Notepad produces "12345678",
showing that the shift key and curved brackets are not getting from VNC to
Wine.
Speculation: Keys should be sent VNC Client --> VNC Server --> Wine, but
somewhere along the line the process is broken. But when keys are sent VNC
Client --> VNC Server --> Generic GNOME App it works fine.
Reproduction: The VNC Client is RealVNC on Windows XP SP3, and the VNC Server
is x11vnc on Ubuntu 10.04 (previously tried Ubuntu's built in VNC server, same
bug occured) (this may not matter, but try an Ubuntu -> Ubuntu VNC connection
and see if the bug occurs). Try holding shift and typing capital text, curved
brackets, symbols etc into a simple Wine app like Notepad running on the Ubuntu
computer, then try typing the same into a simple GNOME app like gedit.
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https://bugs.winehq.org/show_bug.cgi?id=49910
Bug ID: 49910
Summary: Heroes of Might and Magic 3 crashes on startup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elk_aide(a)startmail.com
Distribution: ---
Created attachment 68278
--> https://bugs.winehq.org/attachment.cgi?id=68278
console log for Heroes3 crash
Running Debian bullseye with the package
wine/testing,testing,now 5.0-4
Heroes 3 Complete from GOG.com
(This crash does not happen with the 'h3hota HD.exe' shipped with the Horn of
the Abyss mod http://heroescommunity.com/viewthread.php3?TID=39830)
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http://bugs.winehq.org/show_bug.cgi?id=20459
Summary: Fallen Earth updater does not start
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.fallenearth.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=24327)
--> (http://bugs.winehq.org/attachment.cgi?id=24327)
Terminal output
The installer for this game works fine, but the built in updater required to
play does not start. Terminal output attached.
The terminal output doesn't have any backtrace, but there is a message back
produced which says:
A fatal error occured in Fallen Earth Updater and it needs to close!
[EXCEPTION_ACCESS_VIOLATION @ 0x7D97DF1D]
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https://bugs.winehq.org/show_bug.cgi?id=42401
Bug ID: 42401
Summary: cscript.exe has no help
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: kolan_n(a)mail.ru
Distribution: ---
cscript.exe /?
outputs nothing
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http://bugs.winehq.org/show_bug.cgi?id=17973
Summary: explorer: Spaces in desktop title on CLI cause both
wrong window title and command
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
When using the form:
$ wine explorer /desktop=Title,WxH program.exe
Title currently cannot contain spaces. Example:
$ wine explorer /desktop=My\ Program,800x600 myprogram.exe
This correctly detects the size 800x600 for the virtual desktop, but it sets
the title of the window to "My" and tries to run "Program" as the command line.
I've submitted a patch to wine-patches that fixes this problem (and afaik,
doesn't introduce any new ones), though I'm not sure if it's really "neat"
enough.
http://www.winehq.org/pipermail/wine-patches/2009-March/070776.html
So far, I've had no feedback about it. At the least, I'd like to be told why
it's not suitable for inclusion, or if there's any cleaning up I need to do to
it :)
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https://bugs.winehq.org/show_bug.cgi?id=46008
Bug ID: 46008
Summary: Support CUDA 10.0 compiled apps like new mfaktc v0.21
binary..
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62580
--> https://bugs.winehq.org/attachment.cgi?id=62580
output
Hi,
just downloaded new mfaktc binary compiled with CUDA10 which adds support for
new Nvidia Turing GPUs like RTX 2080..
from here:
https://www.mersenneforum.org/mfaktc/mfaktc-0.21/mfaktc-0.21.win.cuda100.zip
the app is a "simple" command line app so it should work OK with wine if it
wasn't compiled with new CUDA10..
on Windows works ok but using latest Wine-Staging 3.18 (as staging is still
required for CUDA support right?) no..
the app isn't detecting runtime version OK:
CUDA runtime version 13697.32
CUDA driver version 10.0
ERROR: CUDA runtime version must match the CUDA toolkit version used during
compile!
full log attached..
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http://bugs.winehq.org/show_bug.cgi?id=34782
Bug #: 34782
Summary: crypt32/chain tests crash with gcc-4.8.1 (win64)
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, win64
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Running: crypt32:chain (3 of 15)
fixme:crypt:CertVerifyCertificateChainPolicy unimplemented for 0
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"1.2.3"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"1.2.3"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"1.2.3"
wine: Unhandled page fault at address 0x7f579f85aa74 (thread 0043), starting
debugger...
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported constant (parameter)
pEncodePara in function
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported constant (parameter)
dwFlags in function
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at
ctx(0x23aa10,L"kernel32<elf>"), for debug_info(abbrev:0x7b3c80,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x23aa10,L"kernel32<elf>"), for debug_info(abbrev:0x7b3c80,symt:(nil))
it works with gcc-4.7.3. I'll bisect gcc.
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http://bugs.winehq.org/show_bug.cgi?id=28220
Summary: kernel32/process.ok: test fails when redirected
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's not uncommon to want to do
make test > log 2>&1
but if you do this, kernel32/process.ok will fail with
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so process.c && touch process.ok
wine: cannot find L"C:\\windows\\system32\\doesnotexist.exe"
wine: cannot find L"C:\\windows\\system32\\does.exe"
process.c:1344: Test failed: Opening ConOut
process.c:1347: Test failed: Getting sb info
process.c:1348: Test failed: Getting console modes
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https://bugs.winehq.org/show_bug.cgi?id=45959
Bug ID: 45959
Summary: Editpad Lite 7 GUI not rendered correctly
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 62506
--> https://bugs.winehq.org/attachment.cgi?id=62506
Screenshot of GUI
The command menu line (top line) is not rendered correctly, please see the
attachment. It should display buttons with the following descriptions:
File, Edit, Search, Go, Block, Extra, Convert, Options, View, Help.
By mousing over and clicking and resizing the window they will eventually be
rendered correctly.
The installer can be downloaded at https://www.editpadlite.com/download.html
Problem exists in both 32 and 64 bit prefixes and different Windows versions.
My system:
Kubuntu 18.04.01
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http://bugs.winehq.org/show_bug.cgi?id=14841
Summary: ntdll: file.ok fails in OpenSolaris but not Linux
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15384)
--> (http://bugs.winehq.org/attachment.cgi?id=15384)
+file in git, bzip2 -9'ed
austin@opensolaris:~/wine-git/dlls/ntdll/tests$ make testclean ; rm -rf ~/.wine
; make file.ok
rm -f atom.ok change.ok env.ok error.ok exception.ok generated.ok info.ok
large_int.ok file.ok om.ok path.ok port.ok reg.ok rtl.ok rtlbitmap.ok rtlstr.ok
string.ok time.ok
../../../tools/runtest -q -P wine -M ntdll.dll -T ../../.. -p ntdll_test.exe.so
file.c && touch file.ok
wine: created the configuration directory '/export/home/austin/.wine'
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
file.c:169: Test failed: wrong status deadbabe
file.c:170: Test failed: wrong info 3735928559
file.c:194: Test failed: wrong status deadbabe
file.c:195: Test failed: wrong info 3735928559
file.c:196: Test failed: read handle is signaled
file.c:284: Test failed: wrong status deadbabe
file.c:285: Test failed: wrong info 3735928559
file.c:286: Test failed: event is signaled
make: *** [file.ok] Error 8
+file attached
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http://bugs.winehq.org/show_bug.cgi?id=19183
Summary: "make test" still fails on d3d9/tests/visual.c
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is a sequel to bug 10221; perhaps we closed that one too soon.)
Running
i=0
while test $i -lt 10
do
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c > visual-$i.log 2>&1
i=`expr $i + 1`
sleep 1
done
cat visual-*.log | grep "Test failed" | sort | uniq -c | sort -n
produces
1 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00ff00ff,
expected 0x00ff0000
1 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00ff00ff,
expected 0x0000ff00
1 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00ff00ff,
expected 0x000000ff
1 visual.c:9445: Test failed: stretchrect: Pixel 160,120 has color 0x00ff00ff,
expected 0x00000000
2 visual.c:8978: Test failed: Offscreen failed for D3DFMT_A32B32G32R32F:
expected no color blending but received it anyway.
3 visual.c:6883: Test failed: SRCALPHA on texture returned color 00000000,
expected 0x00bf4000
3 visual.c:6887: Test failed: DSTALPHA on texture returned color 00000000,
expected 0x000000ff
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G32R32F: expected no
color blending but received it anyway.
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R32F: expected no
color blending but received it anyway.
4 visual.c:8969: Test failed: Offscreen failed for D3DFMT_A16B16G16R16F: Got
color 00000000, expected 0x181800.
4 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G16R16F: expected no
color blending but received it anyway.
5 visual.c:8326: Test failed: Pixel 14/18 has color 0x00000000, expected
0x0000ff00
5 visual.c:8329: Test failed: Pixel 18/14 has color 0x00000000, expected
0x000000ff
5 visual.c:8332: Test failed: Pixel 18/18 has color 0x00000000, expected
0x0000ffff
5 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R16F: expected no
color blending but received it anyway.
5 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00000000,
expected 0x00ff0000
5 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00000000,
expected 0x0000ff00
5 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00000000,
expected 0x000000ff
7 visual.c:8800: Test failed: Texture 1(output color 1) has color 0x00000000,
expected 0x0000ff00
7 visual.c:8802: Test failed: Texture 2(output color 2) has color 0x00000000,
expected 0x000000ff
lspci | grep -i vga says
00:10.0 VGA compatible controller: nVidia Corporation GeForce 7100/nForce 630i
(rev a2)
and this is on Jaunty x86-64 with the proprietary nvidia 180 driver.
I'll attach the output of glxinfo.
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http://bugs.winehq.org/show_bug.cgi?id=28508
Bug #: 28508
Summary: user32/monitor.ok fails rarely?
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Saw this once in a month of runs:
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so monitor.c && touch monitor.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x22f4d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x22f4d0,0x00000000), stub!
monitor.c:269: Test failed: Invalid clip rect: (0 0) x (800 600)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 0x480x0
@0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x0x0
@0! (desktop)
The tests were run in a virtual desktop on
os: Ubuntu 11.04, 2.6.38-11-generic, pulseaudio 0.9.22-24-g67d18, Advanced
Linux Sound Architecture Driver Version 1.0.23.
ram: 3963 MB
cpu: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
gpu: GeForce 8500 GT/PCI/SSE2 3.3.0 NVIDIA 270.41.06
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https://bugs.winehq.org/show_bug.cgi?id=45960
Bug ID: 45960
Summary: Editpad Lite 7 siaplay empty boxes instead of text in
some menus
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 62507
--> https://bugs.winehq.org/attachment.cgi?id=62507
screenshot of problem
When trying to set the default font, the drop-down screen offers many
selections of empty boxes rather than text, see the attachment.
This screen is accessed by:
1/ Options>Configure File Type
2/ On the Editor Options tab click the Edit button next to the "Default text
layout" drop-down box
3/ in the Text Layout Configuration Window click the down arrow to the right of
of the large drop down box to select fonts in the 2nd-from-last left hand
window pane called Main Font.
The installer is here: https://www.editpadlite.com/download.html
This may be the same issue as bug 45959 which I also submitted, I do not have
sufficient knowledge to make that judgement.
My system:
Kubuntu 18.04.01
Wine version 3.17
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https://bugs.winehq.org/show_bug.cgi?id=44503
Bug ID: 44503
Summary: Failed install of Corel PSP X6
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neil.ray(a)usa.com
Distribution: ---
Created attachment 60460
--> https://bugs.winehq.org/attachment.cgi?id=60460
Failed install of Corel PSP X6
Attempted to install, via wine, Corel Paint Shop Pro X6. Encountered a fatal
error and was unable to continue. Backtrace log attached. My OS is Linux Mint
18.3 on a 32bit machine.
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http://bugs.winehq.org/show_bug.cgi?id=28126
Summary: Big Race USA Demo: menu animations and music too fast
Product: Wine
Version: 1.3.26
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Pro-Pinball-
Big-Race-USA-Demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=36038)
--> (http://bugs.winehq.org/attachment.cgi?id=36038)
bigraceusademo.exe on wine 1.3.26 (no debug channels)
In the Big Race USA Demo (or the full Big Race USA game as sold by gog.com),
the menu animations (blinking of text and spinning of icons) move far too fast.
Additionally, the game music and sound effects are incredibly fast and
'crackly'. I mention both issues as it seems likely they have the same root
cause. My CPU is an i5-750 at 2.67Ghz (presumably this problem may not occur on
something much slower like an Atom).
Workaround: Use cpulimit on the bigraceusademo.exe process. Turning on a noisy
enough debug channel will also slow the process down enough that the sound
problem will go away.
To reproduce, just install the linked demo, run bigraceusademo.exe and observe
the rapidly spinning menu items and corrupted audio output.
$ sha1sum bigrace.zip
fd5cbfc5da9dd29a010cb02a1f847a753a65c2b2 bigrace.zip
The demo and full game both work perfectly in Win 7 x64 on the same hardware.
I tested in wine 1.0.1, 1.2.3, 1.3.26 and some versions in between. The problem
was less pronounced in 1.0.1 (likely due to worse overall performance).
I'll attach the output from 1.3.26, though the only relevant line appears to be
the following, which seems to be a likely culprit for the problem:
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x1557b0, flags 0x1, event (nil)
stub!
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https://bugs.winehq.org/show_bug.cgi?id=47229
Bug ID: 47229
Summary: gog.com - The Void: crashes when entering two game
locations
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 64501
--> https://bugs.winehq.org/attachment.cgi?id=64501
Output log of wine before crashing
Video game The Void (GOG edittion) crashes with "Unhandled page fault on read
access to 0x00000000 at address 0x1953eb7" in the same locations every time.
It's make finish game impossible. There are at least two problem places at
game.
See more in attachment log.
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https://bugs.winehq.org/show_bug.cgi?id=47720
Bug ID: 47720
Summary: eac3to performance issues
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65192
--> https://bugs.winehq.org/attachment.cgi?id=65192
wine version
eac3to used to work well a year ago but now has a few issues which need to be
addressed not least of which is it takes 4 times longer to demux than it does
when run under windows. Also the lossless check seems not to be done and
certainly is not reported. A number of warnings which are generated apparently
needlessly. I have attached screen shots from under wine and under windows
which will show clearly the issues.
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https://bugs.winehq.org/show_bug.cgi?id=39659
Bug ID: 39659
Summary: comctl32:button test gets unexpected WM_CANCELMODE on
my Windows 8 laptop
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 52866
--> https://bugs.winehq.org/attachment.cgi?id=52866
log of test failure
Test report:
https://test.winehq.org/data/1d19eb15d4abfdd14dccc5ac05b83c0ee1a1ace1/win8_…
Message tests calling SetFocus() on a button fail on my Windows 8 machine,
because they get a WM_CANCELMODE message they weren't expecting. I have no idea
what's special about my setup. It doesn't matter if I run the test stand-alone
or with the full test suite, or if I run it as a dedicated user with a default
configuration.
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http://bugs.winehq.org/show_bug.cgi?id=30875
Bug #: 30875
Summary: Unable to deselect character blocks in BMFont
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dav75uk(a)yahoo.co.uk
Classification: Unclassified
Run BMFont (http://www.angelcode.com/products/bmfont/) and click on some of the
checkboxes to the right to select characters to be included. It is not possible
to uncheck the checkboxes.
Workaround is to unselect one of the characters (click on a character in that
range) which changes the full checked box to a part check box. The part check
box can be unselected.
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https://bugs.winehq.org/show_bug.cgi?id=45432
Bug ID: 45432
Summary: Implement Windows Native Firewall Rules for Lightwave
Software Licensing - netfw_rules
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newel.anderson(a)gmail.com
Distribution: ---
Created attachment 61753
--> https://bugs.winehq.org/attachment.cgi?id=61753
Terminal logs installing and launching Lightwave under WIne 3.11 in Linux
Lightwave requires Windows Native Firewall Inbound/Outbound Rules in order to
register/activate one's license.
For reference, please see:
https://forum.winehq.org/viewtopic.php?f=8&t=30847&p=116945#p116945 (I'm
wineink)
Towards the end of the above thread I posted terminal output as well as
screenshots. Disabling Windows Firewall, as well as deleting the
inbound/outbound rules in Windows, deactivates my license. Re-enabling the
rules and Windows Firewall reactivates my license. Since this functionality
doesn't exist in Wine, Wine hasn't to my knowledge implemented Windows Native
Firewall Rules, it's impossible to register/activate my legally purchased
license in Wine.
Thank you for your time and consideration.
***Please note, the above applies only to a FULL license of Lightwave. The
trial, which is node-locked, works as designed. Unfortunately, the FULL license
is not node-locked.
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http://bugs.winehq.org/show_bug.cgi?id=33621
Bug #: 33621
Summary: [UWIN] ksh93 from UWIN generates a lot of fixme
warnings
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon.toedt(a)gmail.com
Classification: Unclassified
Running ksh93 (Korn Shell 93) from the UWIN (Unix emulation on Windows) toolkit
generates a lot of "fixme" warnings and the shell is generally not useable.
The goal is to use WINE for automated testing without having to fire up a full
blown Windows system each time in VMware or real iron.
Steps to test:
1. Install UWIN:
> wget --http-user="I accept www.opensource.org/licenses/eclipse"
--http-passwd="."
'http://www2.research.att.com/~gsf/download/beta/uwin-base.2013-02-08.win32.…'
> wine uwin-base.2013-02-08.win32.i386.exe
2. Run Windows/UWIN version of ksh93:
wine64 'C:\Program Files/UWIN/usr/bin/ksh.exe'
fixme:process:SetProcessShutdownParameters (00000300, 00000001): partial stub.
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:process:SetProcessShutdownParameters (00000300, 00000001): partial stub.
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:process:SetProcessShutdownParameters (00000000, 00000001): partial stub.
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:advapi:LsaOpenPolicy ((null),0x23f980,0x00000001,0x23f950) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:netbios:NetServerEnum Stub ((null) 100 0x23f440 -1 0x23fbb8 0x23fbc8 24
(null) (nil))
fixme:netapi32:NetGetDCName ((null), (null), 0x23f448) stub!
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x8834c0,L"libc.so.6"), for debug_info(abbrev:0xf70850,symt:0xfce150)
fixme:dbghelp_dwarf:compute_location Only supporting one breg (r10/338 ->
r8/336)
fixme:dbghelp_dwarf:compute_location Only supporting one breg (r10/338 ->
r8/336)
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x8834c0,L"libc.so.6"), for debug_info(abbrev:0x20e2370,symt:0x2140480)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x8834c0,L"libc.so.6"), for debug_info(abbrev:0x21926b8,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x8834c0,L"libc.so.6"), for debug_info(abbrev:0x21926b8,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x8834c0,L"libc.so.6"), for debug_info(abbrev:0x21926b8,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x8834c0,L"libc.so.6"), for debug_info(abbrev:0x21926b8,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x8834c0,L"ld-linux-x86-64.so.2"), for
debug_info(abbrev:0x2914e98,symt:0x2970264)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x26 at
ctx(0x8834c0,L"ld-linux-x86-64.so.2"), for
debug_info(abbrev:0x2943cb0,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x26 at
ctx(0x8834c0,L"ld-linux-x86-64.so.2"), for
debug_info(abbrev:0x2914e90,symt:(nil))
fixme:dbghelp_dwarf:compute_location Only supporting one breg (rdx/331 ->
rax/328)
fixme:dbghelp_dwarf:compute_location Only supporting one breg (rdx/331 ->
rax/328)
fixme:dbghelp_dwarf:compute_location Only supporting one breg (rdx/331 ->
rax/328)
fixme:dbghelp_dwarf:compute_location Only supporting one breg (rdx/331 ->
rax/328)
fixme:dbghelp_dwarf:compute_location Only supporting one breg (rdx/331 ->
rax/328)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x8834c0,L"libgcc_s.so.1"), for debug_info(abbrev:0x36b3448,symt:0x378fa1c)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x8834c0,L"libgcc_s.so.1"), for debug_info(abbrev:0x3743718,symt:0x37781b4)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x26 at
ctx(0x8834c0,L"libgcc_s.so.1"), for debug_info(abbrev:0x3743658,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x8834c0,L"libgcc_s.so.1"), for debug_info(abbrev:0x37425a0,symt:0x3754e38)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at
ctx(0x8834c0,L"kernel32<elf>"), for debug_info(abbrev:0x3824860,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x8834c0,L"kernel32<elf>"), for debug_info(abbrev:0x3824860,symt:(nil))
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
wine version is wine-1.5.30. Wine versions older than wine-1.5.30 may not work
as described in bug 33619.
IMO the most pressing problems are:
1. fixme:process:SetProcessShutdownParameters (00000300, 00000001): partial
stub.
2. fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
3. fixme:netapi32:NetUserGetInfo Level 3 is not implemented
4. fixme:ntdll:NtSetInformationToken unimplemented class 4
5. fixme:netapi32:NetQueryDisplayInformation Level 1 partially implemented
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https://bugs.winehq.org/show_bug.cgi?id=45098
Bug ID: 45098
Summary: FrostPunk: multiple graphical glitches
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)embed.me.uk
Distribution: ---
Created attachment 61268
--> https://bugs.winehq.org/attachment.cgi?id=61268
FrostPunk log
With patch posted in https://bugs.winehq.org/show_bug.cgi?id=45080 the game
sucessfully starts however there are severe graphical glitches which render it
unplayable. Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=45388
Bug ID: 45388
Summary: user32:edit fails on Traditional Chinese and Korean
locales
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:edit fails with the following errors on Traditional Chinese and Korean
locales:
edit.c:1489: Test failed: 0: got 1, 1
edit.c:1510: Test failed: 0: got 1, 1
edit.c:1524: Test failed: 0: got 1, 1
edit.c:1538: Test failed: 0: got 1, 1
See:
* Source matching the above
https://source.winehq.org/git/wine.git/?a=blob;f=dlls/user32/tests/edit.c;h…
* user32:edit WineTest failures
https://test.winehq.org/data/tests/user32:edit.html
The errors can be reproduced on the newtb-wvistau64-zh-cn TestBot VM, and also
happen on fg-win7u64-1spie9-ko.
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https://bugs.winehq.org/show_bug.cgi?id=48045
Bug ID: 48045
Summary: comdlg32:filedlg crashes or times out randomly
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 65586
--> https://bugs.winehq.org/attachment.cgi?id=65586
comdlg32:filedlg: Traces to debug random crash / timeouts.
comdlg32:filedlg crashes randomly on all Windows versions from Vista to Windows
8 while Windows 10 (at least 1507, 1709 and 1809) gets random timeouts.
https://test.winehq.org/data/tests/comdlg32:filedlg.html
When successful comdlg32:filedlg does not print much so the standard reports
are pretty much useless to spot the place where the test gets stuck on Windows
10, assuming it gets stuck in a specific place rather than just being slow.
As for the crashes, they don't trigger the tests exc_filter() so there is no
indication of the last successful ok() call. Turning on 'Report successful
tests' may be preventing the crash (or these runs just got lucky).
It's possible to reproduce the crash while adding the traces in the attached
patch. This is not entirely fruitful as the crashes don't seem to always happen
in the same place. test_extension() is the place where most issues happen
though:
https://testbot.winehq.org/JobDetails.pl?Key=59060
-> wvistau64: Crash in test_extension(). Based on the test_extension_helper()
traces, it happened in the loop with i=1 so for "TestFilter
(*.abc;)\0*.abc;\0".
https://testbot.winehq.org/JobDetails.pl?Key=59086
-> w2008s64+exe: Crash on or after test_extension() return
https://testbot.winehq.org/JobDetails.pl?Key=59088
-> wvistau64+exe: Crash in test_DialogCancel()
https://testbot.winehq.org/JobDetails.pl?Key=59091
-> wvistau64_fr: Spent 39s in test_null_filename() but no timeout
https://testbot.winehq.org/JobDetails.pl?Key=59139
-> wvistau64: Crash in test_null_filename()
-> wvistau64_fr: Timeout in test_extension()
filedlg.c:1048: filter=[TestFilter (*.ab?) lpstrDefExt=NULL]
https://testbot.winehq.org/JobDetails.pl?Key=59151
-> wvistau64: Crash in test_extension()
filedlg.c:1048: filter=[TestFilter (*.abc.def)]
-> wvistau64_fr: Timeout in or after test_mru()
filedlg.c:637: 19 test_ok
filedlg.c:904: 29 test_getfolderpath
filedlg.c:986: 30 test_mru
-> w1064v1809_zh_CN: Two failures in test_extension()
filedlg.c:1053: Test failed: TestFilter (*.pt*;*.abc): expected TRUE
filedlg.c:1059: Test failed: TestFilter (*.pt*;*.abc): Filename is deadbeef,
expected deadbeef.xyz
Memory corruption, maybe happening quite early in the test?
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https://bugs.winehq.org/show_bug.cgi?id=43995
Bug ID: 43995
Summary: Uplay - Assassin's Creed 4 Black Flag won't start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mi.bar.2001(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59652
--> https://bugs.winehq.org/attachment.cgi?id=59652
Terminal log from `wine AC4BFSP.exe`
After clicking the "Play" button in Ubisoft Game Launcher (or launching `wine
AC4BFSP.exe`), a window pops up informing, that the game is starting, but it
disappears and the game doesn't launch. I don't have the Steam version, just
the Uplay one.
I've set Windows version to XP, wineprefix is 32-bit.
Wine version will probably be visible when I post this, but I'm going to
mention it just to be safe. Using Wine 2.20 staging
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https://bugs.winehq.org/show_bug.cgi?id=43208
Bug ID: 43208
Summary: Assassin's Creed IV - Black Flag Hangs tightly
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When you switch to the Big Inagua location, the game hangs tight, you have to
do Cntrl + Atl + Delete to remove the task, then the game closes, then you
receive an error message, the program ACBF.exe has a serious error, the
application will be closed, we apologize for the inconvenience
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program AC4BFSP.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:d3d:wined3d_debug_callback 0x721acb8: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x721acb8: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x721acb8: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x721acb8: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x721acb8: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x721acb8: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
wine: Unhandled page fault on read access to 0x00000063 at address 0x8cfb7f
(thread 0047), starting debugger...
wine: Unhandled page fault at address 0x7bc5d590 (thread 0012), starting
debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 14 168") (1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
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https://bugs.winehq.org/show_bug.cgi?id=48048
Bug ID: 48048
Summary: urlmon:protocol - The ftp test fail on Vista to
Windows 8
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The ftp protocol test in urlmon:protocol fails frequently on Windows from Vista
to Windows 8:
protocol.c:1188: Test failed: hrResult = 800c0006, expected E_PENDING or S_OK
protocol.c:1193: Test failed: dwError = 12111, expected ERROR_SUCCESS
protocol.c:3656: Test failed: wait timed out
urlmon:protocol:0700 done (258) in 120s
Test failed: timed out
Note: 800c0006 is INET_E_OBJECT_NOT_FOUND
See https://test.winehq.org/data/tests/urlmon:protocol.html
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http://bugs.winehq.org/show_bug.cgi?id=18635
Summary: Menu bar is hidden in Adobe Lightroom 2.3
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas+wine(a)stromberg.org
With the Adobe Lightroom 2.3 demo, the menu bar titles (File, etc.) do not
display. If you click on the area that they should be, the menu does appear
however. Lightroom 2.3 can be downloaded from
https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop_lightroom (free
Adobe login required)
I'm not sure where to go about tracing the issue down to, but I did notice the
following calls that show that it is calling DrawMenuBar().
0009:Call user32.GetMenu(0002003c) ret=60030cbe
0009:Ret user32.GetMenu() retval=000000f0 ret=60030cbe
0009:Call user32.GetMenuBarInfo(0002003c,fffffffd,00000000,0032e1a4)
ret=60030cec
fixme:menu:GetMenuBarInfo (0x2003c,0xfffffffd,0x00000000,0x32e1a4)
0009:Ret user32.GetMenuBarInfo() retval=00000000 ret=60030cec
0009:Call user32.GetSystemMenu(0002003c,00000000) ret=60030beb
0009:Ret user32.GetSystemMenu() retval=00000280 ret=60030beb
0009:Call user32.GetSystemMenu(0002003c,00000000) ret=60030c06
0009:Ret user32.GetSystemMenu() retval=00000280 ret=60030c06
0009:Call user32.GetMenuItemInfoW(00000280,0000f060,00000000,0032e08c)
ret=60030c22
0009:Ret user32.GetMenuItemInfoW() retval=00000001 ret=60030c22
0009:Call user32.DrawMenuBar(0002003c) ret=6008d171
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https://bugs.winehq.org/show_bug.cgi?id=46330
Bug ID: 46330
Summary: [Feature Request] Enable winelib on ppc64el
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
With the resurgence in POWER hardware support and interest centering around the
POWER8/POWER9 chips, it would be great to get winelib support for the ppc64el
architecture. This would allow Windows open source applications to be used on
these powerful machines (e.g. FEMM, SQLYog, etc.).
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https://bugs.winehq.org/show_bug.cgi?id=46694
Bug ID: 46694
Summary: widl crashes in dlls/atl during build on ppc64el
Product: Wine
Version: 4.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Created attachment 63657
--> https://bugs.winehq.org/attachment.cgi?id=63657
Backtrace
Building on ppc64el fails with a segmentation fault in widl while attempting to
build dlls/atl. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=45385
Bug ID: 45385
Summary: Wrong state of virtual keys after cycling windows.
Usually VK_MENU, VK_SHIFT and VK_CONTROL, but every
key can be affected.
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
I noticed that the state of the keys sometimes sticks in pressed state.
This happens when cycling windows with some shortcut key combination.
For example if cycling with Alt+Tab, on pressing Alt, the program gets
WM_KEYDOWN and the state of the VK_MENU becomes pressed. But after cycling
windows, the program does not get WM_KEYUP because the window is not focused
and VK_MENU (and the respective VK_LMENU or VK_RMENU) remain in pressed state.
When cycling back to the program window, the window get focused only after
releasing Alt key, so it does not get this event as well.
If cycling windows with another shortcut key combination (for example
Alt+Shift+Tab - for backward cycling) both VK_MENU and VK_SHIFT keys stick.
In the same time, GetAsyncKeyState returns the proper state of the keys.
Note1: The problem is obviously in the wineserver code, because it handles the
key state tables for the different threads.
Note2: The effect happens only sometimes. It seems the code for proper
processing is already there, but some racing conditions have place.
Note3: There is some probability that the effect is in result of my application
code, but it never happens on real Windows, so I considered it a bug.
Note4: I tried to workaround this problem by reading the whole table by
GetAsyncKeyState and setting it then with SetKeyboardState on WM_ACTIVATE
message of the main window. This workaround actually works, but is too ugly
IMO.
The same trick on WM_ACTIVATEAPP does not work.
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http://bugs.winehq.org/show_bug.cgi?id=33058
Bug #: 33058
Summary: Visual Basic 6 crashes when object browser is clicked
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: german_ant_82(a)yahoo.com
Classification: Unclassified
Regression SHA1: Visual Basic 6 crashes when object browser button is
clicked
Created attachment 43703
--> http://bugs.winehq.org/attachment.cgi?id=43703
Backtrace
Visual Basic 6 IDE crashes when object browser is clicked
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http://bugs.winehq.org/show_bug.cgi?id=24914
Summary: Unable to resize form in visual basic 6 enterprise
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stupidhomer(a)gmail.com
If I make a new Standard Project and attempt to resize the form, it locks the
whole form window, and to get it back, I have to double click on "Form1" in the
project sidebar.
No error messages or output from wine to understand the problem.
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https://bugs.winehq.org/show_bug.cgi?id=48008
Bug ID: 48008
Summary: WinSCP can't display Chinese characters correctly
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wwycheuk(a)gmail.com
Distribution: ---
Created attachment 65539
--> https://bugs.winehq.org/attachment.cgi?id=65539
screenshot
Ubuntu Studio 19.10 is installed using Traditional Chinese interface.
Downloaded and installed the latest version of WinSCP 5.15.5 from
https://winscp.net/eng/download.php
The Chinese characters in the dialog box appear as boxes, but the characters in
main window are ok. (see picture 1)
The Chinese characters in folder also appear as boxes (see picture 2), not sure
whether they are of the same root cause.
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https://bugs.winehq.org/show_bug.cgi?id=49111
Bug ID: 49111
Summary: ELWAVE Demo installer crashes on start
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67087
--> https://bugs.winehq.org/attachment.cgi?id=67087
Wine log
The installer crashes as soon as its run, see attached log - that's a full log,
not only the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=49112
Bug ID: 49112
Summary: ELWAVE doesn't start - detects Wine as VM
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program doesn't start, since it refuses to work in a VM but detects Wine as
such.
Seems to work on older CPUs though, so maybe that's a clue.
Reported in the forums: https://forum.winehq.org/viewtopic.php?f=2&t=33826
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http://bugs.winehq.org/show_bug.cgi?id=24574
Summary: RAR Password Recovery Magic initial (registration)
window is empty and doesn't allow any interaction
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=31036)
--> (http://bugs.winehq.org/attachment.cgi?id=31036)
The initial window
Download and install, try to run.
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https://bugs.winehq.org/show_bug.cgi?id=44144
Bug ID: 44144
Summary: Complete support for “InstallShield Wizard” (for a
game installation)
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried to install the game “Civilization IV” once more. The corresponding
log messages indicate some details for further considerations.
elfring@Sonne:~> wine /run/media/elfring/CIVILIZATION4/setup.exe
0038:fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fd00 4 stub
0038:fixme:ole:TMStubImpl_Invoke not implemented on non-i386
004b:err:rpc:I_RpcReceive we got fault packet with status 0x80004005
0035:err:ole:xCall RpcChannelBuffer SendReceive failed, 80004005
0038:fixme:ole:TMStubImpl_Invoke not implemented on non-i386
…
0035:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
…
0035:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x33ddf4
L"D:\\data1.hdr"
0038:err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=3700000038, oid=2
0038:err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with
error 0x8001011d
0051:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000034000000}
0050:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
…
Now I am curious which other open issues will be still remaining if the
situation can be improved for the software “InstallShield Wizard” a bit more
also around such programming interfaces.
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https://bugs.winehq.org/show_bug.cgi?id=43862
Bug ID: 43862
Summary: NVAPI can't start (error 0xFFFFFFFE)
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ikdc.services(a)gmail.com
Distribution: ---
Created attachment 59440
--> https://bugs.winehq.org/attachment.cgi?id=59440
Logs of the command : "wine csgo.exe"
Detected when I tried to start CS:GO on Steam Windows (started also with wine).
With the logs, it seems to be an D3D error about format.
Config :
- Xubuntu 16.04 x86
- Nvidia GT 430 (Driver : Nvidia Official Binary, V 387.12)
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http://bugs.winehq.org/show_bug.cgi?id=30107
Bug #: 30107
Summary: IE8 buttons bar doesn't have background under several
buttons
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr_wire(a)mail.ru
Classification: Unclassified
Created attachment 39239
--> http://bugs.winehq.org/attachment.cgi?id=39239
Screenshot of started IE8
While starting IE8 I get no background under back/forward, stop and search
buttons. Buttons bar background for these buttons is copied from application
window that in the background IE startup.
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http://bugs.winehq.org/show_bug.cgi?id=19092
Summary: Missing background in Civilization 4 launch window
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=22037)
--> (http://bugs.winehq.org/attachment.cgi?id=22037)
Screenshot in Ubuntu
Well the tittle says everything.
I'm attaching a screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=47264
Bug ID: 47264
Summary: Visual Studio 2015 does not start
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: exposight(a)gmail.com
Distribution: ---
Created attachment 64554
--> https://bugs.winehq.org/attachment.cgi?id=64554
startup log
Continuation after https://bugs.winehq.org/show_bug.cgi?id=47201 fixed. Visual
Studio still does not start, but now nothing obvious can be seen in the logs.
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http://bugs.winehq.org/show_bug.cgi?id=18027
Summary: Check support for application switching by keybord
shortcuts
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I am used to the shortcut "Alt+Tab" with the effect of switching between
application windows. This is usually also supported in X sessions (like KDE or
GNOME). But it does not work if the game "Civilization 4" was started in full
screen mode.
How much has this behaviour got to do with an option "Managed windows using
X11"?
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http://bugs.winehq.org/show_bug.cgi?id=27579
Summary: The appearance of uTorrent 3.0 torrents list is broken
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://download.utorrent.com/3.0/utorrent.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Not only this part of µTorrent window is black, when you add a torrent to
download, its name and other attributes are hidden, when you try to switch the
current category from e.g. "Downloading" to "Seeding", this part of uTorrent
window will not be updated.
In short the appearance of uTorrent 3.0 under Wine is broken beyond being
usable.
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https://bugs.winehq.org/show_bug.cgi?id=43508
Bug ID: 43508
Summary: Kindle for PC can't initialize gecko?
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Distribution: Gentoo
While looking at https://github.com/Winetricks/winetricks/issues/825, I noticed
that newer Kindle does not show its login window, instead spamming an infinite
loop of window refreshing:
[INFO][RegistrationDialogWrapper] Registration: URL changedabout:blank^M
[WARN][MazamaLog] ShellExecute 'about:blank' failed (error 31).^M
[INFO][RegistrationDialogWrapper] reloadWebview^M
fixme:ieframe:WebBrowser_Stop (0x79a79f0)
[INFO][RegistrationDialogWrapper] Registration: URL changedabout:blank^M
...
...
err:mshtml:create_document_object Failed to init Gecko, returning
CLASS_E_CLASSNOTAVAILABLE
fixme:ole:CoCreateInstanceEx no instance created for interface
{00000000-0000-0000-c000-000000000046} of class
{25336920-03f9-11cf-8fd0-00aa00686f13}, hres is 0x80004005
[INFO][RegistrationDialogWrapper] Webview finished loading with code=0^M
[INFO][CMetricsManager] Reporting the following metric 170808:184434 Mazama: I
RegistrationDialogWrapper:RegistrationWebViewLoadTimer:Timer=1:^M
fixme:ieframe:handle_navigation_error Navigate to error page
fixme:ieframe:bind_to_object BindToObject failed: 800c0010
...
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
[INFO][RegistrationDialogWrapper] Registration: URL changedabout:blank^M
err:secur32:schan_AcquireClientCredentials Could not find matching protocol
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
[WARN][MazamaLog] ShellExecute 'about:blank' failed (error 31).^M
[INFO][RegistrationDialogWrapper] reloadWebview^M
fixme:ieframe:WebBrowser_Stop (0x79a79f0)
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
To make sure it wasn't my machine, I ran mshtml/ieframe tests, which all
passed. I can browse the web with iexplore.exe, as well, so gecko is
functional.
austin@austin2:~/.cache/winetricks/kindle$ sha256sum
KindleForPC-installer-1.20.47037.exe
cb20581d3455d458c7ac4bafa5c67dcfc5186c7b35951168efcf5a8263706b47
KindleForPC-installer-1.20.47037.exe
austin@austin2:~/.cache/winetricks/kindle$ du -sh
KindleForPC-installer-1.20.47037.exe
52M KindleForPC-installer-1.20.47037.exe
wine-2.14-32-g52fbaeb2c4
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https://bugs.winehq.org/show_bug.cgi?id=48148
Bug ID: 48148
Summary: WinRAR x86 crashes when trying to view very large
files
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Navigate to any large file (>4GB).
2. Hit Alt + V (Commands -> View File)
Assertion failed: ~para->member.para.nFlags & MEPF_REWRAP, file caret.c, line
232
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https://bugs.winehq.org/show_bug.cgi?id=45023
Bug ID: 45023
Summary: TestBot Object Relational Mapper issues
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot implements its own perl Object Relational Mapper (ORM) to access
the database. It is implemented by the modules in lib/ObjectModel. The are two
main concepts:
* Items
An Item is an object representing a table row. The classes such as Job, Step
and Task all inherit from Item.
* Collections
A collection represents a table and is thus a collection of Items. To allow
for fast access the items are stored in a perl hashtable indexed by their
primary key. A Collection may not contain all of the table's rows. For instance
a Step Collection only contains the Steps of the parent Job object used to
create it. So $Job->Steps is a collection that contains only the $Job steps.
The items in a Collection can be further filtered out by specifying that one
of their property must be in a set of values. For instance
$Jobs->AddFilter("Status", ["queued", "running"]) will cause the $Jobs
collection to only return the queued and running jobs.
Unfortunately this implementation has a number of limitations and design
issues.
1. Care must be taken when creating multiple objects.
my $Job1 = $Jobs->Add();
... Set mandatory fields ...
my $Job2 = $Jobs->Add();
... Set mandatory fields ...
# Here $Job1 != $Job2
$Jobs->Save();
Only $Job2 got saved to the database!
The reason is that a Job's primary key is an auto-increment field. So the Job
Id is set when it is saved to the database. Thus when created in memory that
field is unset and an empty string is used when adding it to the $Jobs items
hashtable. Thus $Job2 overwrites $Jobs->{Items}->{""} and is the only one that
gets saved.
Note that there is no such issue for Steps for instance because their key is
not an auto-increment field and is set as soon as the object is created.
Fortunately the workaround is simple: systematically save an object before
creating the next one but the difference in behavior between $Jobs->Add() and
$Steps->Add() is error prone.
2. Auto-increment values on new Items are not ignored
If an auto-increment field is modified on an object, that value is used when
saving the object to the database.
This means fixing the previous issue is not as simple as setting
$Job->Id(--$Unique): handling of auto-increment fields also needs to be changed
when saving new objects.
3. Items retrieved from Detailref collections are missing fields
'Detailref' properties are used to represent 'one to many' relationships.
They are used for instance to access the Steps that belong to a Job:
my $Step = $Job->Steps->GetItem(1);
Here Steps is a collection that gets created based on the information of the
job's DetailRef property.
However objects gotten in this way don't provide access to all of the
corresponding database fields. In the case of Steps, although the Steps table
has a JobId column, the $Step->JobId property does not exist. This presents
difficulties in a number of cases such as when trying to figure out the name of
the directory containing the Step's files since it is called
"jobs/$JobId/$StepNo" (see Step::GetDir()).
It also means there is no $Step->Job property to get back to the parent Job
object (this would also cause a perl reference loop which would be
troublesome).
The reason for this issue is that when a Collection or Item has a parent object
(called a 'master' object in the TestBot ORM) the parent's foreign key fields
(Step.JobId here) are stored separately in a 'master cols' structure and are
thus not accessible through the normal field methods.
4. "Child" objects can only be accessed from their parent
Any collection referenced through a Detailref property can only be accessed
through the corresponding 'parent' object.
This is the case for the Steps collections. The only way to get a collection of
steps is through $Job->Steps and this only returns the steps that belong to
$Job. So it's not possible to iterate over all the rows in the Steps table.
There is a (somewhat incorrect) workaround for this for the Records table.
This involves having the CreateRecords() method picking one of two
PropertyDescriptors list depending on the presence of a parent object.
However the corresponding Record objects have an extra field compared to the
ones obtained through $RecordGroup->Records: this time the foreign key
identifying the parent object is accessible since it's not not tucked away in
the 'master cols' structure. This is not an issue unless you start mixing both
types of objects, for instance through scope inheritance.
5. The 'master cols' terminology is ambiguous.
It's never clear if a 'master cols' method treats $self as a child of its
parent object, or as the parent to other child objects.
* $Step->GetMasterCols() treats $Step as a child object and returns the key
columns of its $Job master object, that is (JobId).
* Similarly $Step->MasterKeyChanged() means the parent object's key changed, so
here that the value of $JobId changed (which happens on new objects due to the
auto-increment field btw).
* Despite the unchanged 'Master' moniker, $Step->GetMasterKey() considers $Step
to be the master object of the Tasks it contains and thus includes the step's
key in the returned columns. This means $Step->GetMasterKey() returns (JobId,
StepNo).
* Despite not having the 'Master' moniker, $Step->GetFullKey() works the same
as $Step->GetMasterKey() but returns the column values as a single string
'$JobId#@#$StepNo'.
6. Filters on Detailref collections
It's possible to put a filter on a collection to only get a subset of the
corresponding rows. For instance $Job->Steps->AddFilter('Status', ['queued'])
ensures that one will only get the queued steps of $Job.
But Detailref collections are stored as a field of the Item they belong to.
This means $Job->Steps always returns the same collection object. So once a
piece of code has set a filter on it, to only return 'queued' steps for
instance, all other parts of the code will only get the 'queued' steps, no
matter what they need. Also there is no method for cloning a collection (so one
cannot do $Job->Steps->Clone()->AddFilter()), or for removing a filter.
For instance:
$Job->Steps->AddFilter('Status', ['queued']);
...
# Here UpdateStatus() will only take into account the queued steps!
$Job->UpdateStatus();
Note also that it's not entirely trivial to work around. It's tempting to do
something like:
$Job->Steps->AddFilter('Status', ['queued']);
...
# Make sure the database contains an up-to-date view of all the Steps and
# Tasks in $Job.
$Job->Save();
# Then create a new job object from the database
my $TmpJob = CreateJobs()->GetItem($Job->Id);
# Now we can update the status without fearing bad filters.
$TmpJob->UpdateStatus();
# But here $Job->Status could still be wrong so any code that still uses
# $Job will be lead astray. So update $Job.
$Job->Status($TmpJob->Status)
# But that still leaves out every Step and Task object referenced by $Job
# Also saving $Job will save $Job->Status, again. What could go wrong?
7. Filters vs. loading from the database
Once a collection has been loaded from the database, adding a filter to it has
no effect. That's because filtering happens by tweaking the SQL query and
changing the filter does not mark the collection for reloading.
Again this issue is made more severe because of the way Detailref collections
are handled. If a piece of code has caused the $Job->Steps collection to be
loaded, then adding a filter elsewhere will have no effect.
For instance:
$Job->UpdateStatus(); # calls $Job->GetItems(), loading it from DB
...
$Job->Steps->AddFilter('Status', ['queued']);
foreach my $Step ($Job->Steps->GetItem())
# Here we will get all steps, not just the queued ones!
8. No "or" operator in filters
Originally the filters only allowed one to request that a field be in a set of
admissible values. This was extended to allow requesting for a field to be less
than, greater than or like some value.
However it is still not possible to use an "or" operator in filters. So for
instance one cannot retrieve all Steps that completed recently or correspond to
a WineTest run (WHERE Ended > 5 minutes ago OR User == 'batch').
9. No Itemref support for multiple key fields.
A Task has a VMName field which is a foreign key referencing a VM. Through the
use of an Itemref property one can directly access the VM with $Task->VM. But
we cannot do the same thing for steps.
The primary key of a step has two fields, (JobId, No). A step also has a
PreviousNo field which identifies the step it depends on. So we would want to
be able to access the previous step through $Step->Previous by using an Itemref
property:
CreateItemrefPropertyDescriptor("Previous", "Previous step", !1, !1,
\&CreateSteps, ["JobId", "PreviousNo"]),
However this fails with a "Multiple key components not supported" error. Note
that for this to work we would also need a way to tell the Itemref that the
Step.PreviousNo field should be mapped to Step.No. But there is no way to do
so.
10. Collection::GetItem() blindly adds the item to the collection
Collections have a GetItem() method that returns an item when given a string
containing that object's key.
So using the Step example above, if we still have the right $Job->Steps
collection accessible, we can easily get the Previous step through:
$Job->Steps->GetItem($Step->PreviousNo)
However this also adds $Step->PreviousNo to the $Job->Steps collection,
regardless of what the filter on that collection is. So when the scheduler
analyzes the queued and running steps to figure out whether the one they depend
on, $Step->PreviousNo, has completed, it also unwittingly adds the previous
step to the $Job->Step collection. So the next iteration on the collection may
return completed steps despite expectations.
11. Save order issues
The TestBot ORM automatically takes care of saving parent objects before the
child objects they contain. In practice, if you create a Job > Step > Task
hierarchy you can count on the TestBot ORM to save the Job before saving the
Steps that use the JobId as part of their key and so on.
But this breaks down for $Step->PreviousNo. There you have to make sure to save
the steps in the right order otherwise you get an SQL error.
Similarly deletions must be performed in the right order. Fortunately this is
mostly transparent since we only delete whole Jobs and Job::OnDelete() takes
care of blanking the Step::PreviousNo fields before recursing.
12. No Order-by support
There are a many cases where we retrieve a number of rows from the database and
then do a simple alphabetical or numerical sort on them. That's the kind of
thing that the database would do much faster than Perl. This is mostly an issue
for the activity and statistics web pages because of the number of RecordGroups
they handle.
So it would be nice to be able to specify an Order-By SQL directive when
retrieving the objects. However this would run into the same issues as the
filters for Detailref collections with regards to already loaded collections,
and GetItem() not knowing where to insert freshly loaded objects.
13. No support for joins
There are a few cases where doing a join could be useful.
For instance when reporting the activity what we really want is all the Records
rows corresponding to a RecordGroup that is less than 12 hours old. For now we
have to proceed indirectly: we query all the RecordGroup objects that are less
than 12 hours old, take the lowest GroupId we find and then retrieve all the
Records that have a Group Id greater than that.
A different type of join could also be useful in many other places: currently
we first retrieve the jobs and then we do one more SQL request per job to
retrieve its steps and then one per step to retrieve the tasks. A join could
let us load it all in one request. Fortunately we don't have many jobs so
unlike in the activity case this does not have a significant performance
impact.
14. Performance
Most parts of the TestBot don't have much processing to do so that performance
is not an issue (though there is not really any hard data).
Things are different for the activity and statistics page. The statistics page
is the worst and generating it takes over a dozen seconds. That's annoying
because of the load it puts on the TestBot web server. It's also really long
for a mere couple dozen thousand Records. Not all of it comes from the ORM but
over 50% of it does.
There are some relatively obvious paths for improvement. For instance accessing
a field like $Job->Ended causes the ORM to loop over all of a job's property
descriptors until it finds one called 'Ended', and then it returns the value
from a hash table. It should be possible to make it so that most of the time
the value is returned directly from the hash table. Detailref and Itemref
properties have their own hash tables and so must be handled separately. But
hat could likely also be changed.
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https://bugs.winehq.org/show_bug.cgi?id=42030
Bug ID: 42030
Summary: winedbg: Internal crash at 0x9f58fd40
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
The following command crashes:
$ winedbg --command < <(echo help)
winedbg: Internal crash at 0x9f58fd40
Probably syntax isn't right, but still shouldn't internally crash.
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http://bugs.winehq.org/show_bug.cgi?id=32183
Bug #: 32183
Summary: Cannot open console device read only, then read from
it to get input
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Created attachment 42462
--> http://bugs.winehq.org/attachment.cgi?id=42462
CON test program (source and exe)
(Email sent to wine-devel for assistance, but logging bug to track issue in
case I do not get anywhere)
CreateFile("\\.\CON", GENERIC_READ...) followed by ReadFile(...) works on
windows and fails on wine. I need this particular sequence of events to work in
order for a patch I have for cmd.exe to support CON input 'nicely' (read
'without hacks').
For simplicity sake I've cut this down to a tiny test program, which works on
windows and fails on wine which does the following:
Opens the device ("\\.\CON") with CreateFile with GENERIC_READ rights (which
internally opens a CONIN$ device with the same access rights)
Reads from the device with ReadFile
- Because its a console device, this drops through to ReadConsoleW, which
creates a CONOUT$ and then waits on a keystroke
- Once the key is pressed (WCEL_Get) the key is 'inserted' into the input
buffer by calling WriteConsoleInputW
The issue is that WriteConsoleInputW requires GENERIC_WRITE access, but the CON
device (\\.\CON) was opened as GENERIC_READ (and in fact fails if I try to open
it with GENERIC_WRITE). CreateFile("CONIN$"...) will let me open in
GENERIC_READ/GENERIC_WRITE mode and the program works on both windows and wine,
but if you open CONIN$ GENERIC_READ only then it fails on wine and works on
windows, with the same issue.
Now on windows, this works... the question is how to make it work on wine...
My gut feeling, with nothing backing this at all, is that WCEL_Get should not
use WriteConsoleInputW to inject the values into the input buffer, instead
making the server call directly, but passing through to the server call
something to indicate that it is ok to add the data to the buffer, but I'm fast
getting out of my depth!
How to reproduce: Compile sample source (exe provided in zip)...
Run as:
"test 1" - this is the one I need to work... \\.\CON GENERIC_READ case
"test 2" - this is a similar problem but opens CONIN$ GENERIC_READ
"test 3" - this works on both windows and wine, opening CONIN$
GENERIC_READ|GENERIC_WRITE
"test 4" - this fails on both windows and wine as you cannot open CON device
with WRITE access
Except for case 4, When its 'failing' - when you press a key in wine, it exits.
When its 'working' it reads from keyboard, echos to screen until ctrl+Z (crtl+D
on wine) is pressed and ends
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https://bugs.winehq.org/show_bug.cgi?id=48631
Bug ID: 48631
Summary: Death to Spies: Moment of Truth demo renders text as a
black squares
Product: Wine
Version: 5.2
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66482
--> https://bugs.winehq.org/attachment.cgi?id=66482
screenshot
Setting d3dx9_32 to 'native,builtin' helps.
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https://bugs.winehq.org/show_bug.cgi?id=48950
Bug ID: 48950
Summary: NVDA requires AccessibleObjectFromPoint for mouse
tracking
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
In order to track the mouse pointer and read what's under the mouse NVDA tries
to get an IAccessible object using AccessibleObjectFromPoint. This fails with a
stub and mouse tracking doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=41098
Bug ID: 41098
Summary: Descent 3 (GOG version) has problem when running with
OpenGL renderer (Nvidia proprietary drivers)
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: c92451f295242110bf016facf0e80564f3643d94
Distribution: ---
The bug reported here occurs with Nvidia binary drivers 367.35, but can't
reproduce it with nouveau/mesa.
I tried the official demo version, but it just hangs with a black screen with
the OpenGL renderer (unrelated to this regression, occurs with nouveau as well
and with older Wine versions).
When OpenGL renderer is selected in the launcher, the game starts and plays the
intro video, then the game quits after displaying this error message: 'Error:
Generic renderer error."
The OpenGL renderer in Descent 3 used to work until
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Disabling "AlwaysOffScreen" in the registry works around the problem.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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https://bugs.winehq.org/show_bug.cgi?id=39699
Bug ID: 39699
Summary: WINE Crashed during setup of 'EDT for Windows'
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: D.Kurtz(a)web.de
Distribution: ---
Created attachment 52941
--> https://bugs.winehq.org/attachment.cgi?id=52941
Saved Crashfile
During running the Setup-Programm WINE crashed.
I have Linux-Mint 17.2 and Wine !:1.6.2 You can get the Programm 'EDTW = EDT
für Windows' at this Link: http://opg.de/download/edtw/setupedt.exe
If possible please answer in German language because my english is very bad.
Thanks
Dietmar
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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https://bugs.winehq.org/show_bug.cgi?id=46936
Bug ID: 46936
Summary: cannot upgrade to wine-devel 4.5~bionic (libfaudio0
dependency missing)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 64049
--> https://bugs.winehq.org/attachment.cgi?id=64049
log showing missing libfaudio0 deps
I have installed winehq-devel 4.4 on Ubuntu 18.04 amd64.
Currently version 4.5 is available, but installation fails.
Trying the usual "apt-get update && apt-get upgrade && apt-get dist-upgrade"
lists winehq-devel as package that has been kept back.
Then I tried the following:
sudo apt-get install winehq-devel wine-devel wine-devel-amd64 wine-devel-i386
-f
Now two unmet dependencies are listed, which cause the failure: libfaudio0 and
libfaudio0:i386.
Those packages do not exist in the repository.
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https://bugs.winehq.org/show_bug.cgi?id=46615
Bug ID: 46615
Summary: PC Building Simulator doesn't render fonts
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
I tried to play PC Building Simulator v9.3.4 but it's impossible to play the
game because fonts are not rendered. I attached my console output (there are
also errors).
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https://bugs.winehq.org/show_bug.cgi?id=44950
Bug ID: 44950
Summary: err:ntdll:RtlpWaitForCriticalSection. Supreme
Commander FA
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: james.ytedmonds(a)gmail.com
Distribution: ---
This bug has affected Supreme Commander: Forged Alliance since pre-2.21. I have
found this bug to affect multiple machines with clean wine prefixes.
At some point during gameplay, the game will either stop entirely or the window
for it will close. The terminal reads:
"
007f:fixme:faultrep:ReportFault 0x153ece4 0x0 stub
0110:err:ntdll:RtlpWaitForCriticalSection section 0xfeec00 "?" wait timed out
in thread 0110, blocked by 007f, retrying (60 sec)
"
The only option after this point is to kill the applications.
I have found several things that seem to make the bug more likely:
*Playing on large maps (definite correlation)
*Using 6+ players (less certain)
*High graphics settings (might affect timing of bug, but AFAIK cannot cause it)
I have tried to override the "ntdll.dll" with one from real windows, but I
believe wine at this time does not support overriding this DLL.
The bug is easy to reproduce, on a large map (i.e. "Betrayal Ocean") it can
occur within 5-10 minutes.
I can get any details and logs needed, but I will need to be told how to get
them (I am not experienced with debugging)
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https://bugs.winehq.org/show_bug.cgi?id=48847
Bug ID: 48847
Summary: dotnet471: often gets a critical section timeout
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66764
--> https://bugs.winehq.org/attachment.cgi?id=66764
bt all
I've been seeing this when running winetricks-test, for dotnet46* and
dotnet471. This info is for dotnet471.
austin@laptop ~ $ grep 'wait timed out' /tmp/out.txt | sort -u
0048:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0048, blocked by 006e, retrying (60
sec)
006e:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 006e, blocked by 0174, retrying
(60 sec)
00ad:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 00ad, blocked by 006e, retrying (60
sec)
00bb:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00bb, blocked by 0174, retrying
(60 sec)
00e2:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 00e2, blocked by 006e, retrying (60
sec)
0114:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0114, blocked by 0174, retrying
(60 sec)
0166:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0166, blocked by 006e, retrying (60
sec)
0169:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0169, blocked by 006e, retrying (60
sec)
016c:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 016c, blocked by 0174, retrying
(60 sec)
0193:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0193, blocked by 006e, retrying (60
sec)
winedbg bt all is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39379
Bug ID: 39379
Summary: test.winehq.org: Show a specific test history for a
machine or platform
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently it's possible to see at a glance how specific test fared across Wine
commits and *all platforms*. For instance:
https://test.winehq.org/data/tests/advapi32:service.html
But if a platform has multiple test machines, one where the test has always
failed and another where it has just started failing, one cannot see when the
failures started on the above page.
So it would be nice to have a similar page on a per-platform basis; or one with
all the reports where that test failed regardless of platform.
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https://bugs.winehq.org/show_bug.cgi?id=48164
Bug ID: 48164
Summary: test.winehq.org should provide an efficient way to
detect new failures
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Problem
-------
test.winehq.org does not allow performing the following tasks efficiently:
1. Detecting when a new failure slips past the TestBot.
One can detect new failures on the per test unit page when specific columns
turn red. But quite often the test unit already has failures so one has to look
at the specific number of failures. Furthermore many test units currently have
failures so this requires checking 80+ pages individually.
2. Detecting when the results on a VM degrade.
After upgrading a machine it's useful to compare it to its previous results.
But the results for each date are on separate pages. So again it's necessary
to check the per-test-unit result pages.
3. Comparing the results of two machines of different platforms.
For instance comparing the results of running Windows 8 to those of
Windows 10 on the same hardware.
Other things that got asked:
4. Sometimes it would be nice to have only the failures, and not all the lines
with skipped tests and todos.
5. In some cases it would also be nice to have pages with only the failures
that happen on TesBot VMs since these are usually easier to reproduce.
Jeremy's page
-------------
Jeremy's test summary page can help with some of that:
https://www.winehq.org/~jwhite/latest.html
But:
* It's not integrated with test.winehq.org which makes it hard to find.
* There are only two states: Success and Failed: So it does not help when a
test goes from having 2 failures to 4, or when it has a set of systematic
failures and a set of intermittent ones.
* The failed / success pattern is not per VM which masks some patterns and does
not help with point 2.
Proposal
--------
A modified version of Jeremy's page could be integrated with test.wnehq.org:
* It would actually be a pair of 'Failures' pages, one for TestBot VMs and one
for all test results. Both would be linked to from the top of the main index
page, for instance using the same type of 'prev | next' text links used on the
other pages.
* Jeremy's result matrix would be extended from three to four dimensions; test
units, test results, time, and number/type of failures.
* As before the results would be grouped per test unit in alphabetical order.
Only the test units having at least one error, recent or not, would be shown.
This could again be in the form of an array ('full report' pages on
test.winehq.org) or simply test unit titles (TestBot jobDetails page style)
with the information about each test unit inside. Clicking on the test unit
name would link to its 'test runs' page on test.winehq.org.
* For each test unit there would be one line per test result having errors. The
first part of the line would have one character per commit for the whole
history available on test.winehq.org. That character would indicate if the test
failed and more.
The second part of the line would be the test result platform and tag. They
would be sorted per platform and alphabetically.
* Each test result would get a one character code:
. Success
F Failure
C Crash
T Timeout
m Missing dll (foo=missing or other error code)
e Other dll error (foo=load error 1359 and equivalent)
_ No test (the test did not exist)
' ' No result (the machine did not run the tests that day)
* These codes would be shown using a monospace font so they would form a
pattern across time and test results:
.....F..F...F..F.mmm Win8 vm1
.....FFFFeFFFFFFeFFF Win8 vm1-ja
...TTCC Win8 vm2-new
......eF...F...F..F. Win10 vm3
* Each character would have a tooltip containing details like the meaning of
the letter, the number of failures, or the dll error message.
They would also link to the corresponding section of the test report.
* In addition to the character the background would be color coded to make
patterns more visible.
. Green
F Green to yellow to red gradient
C Dark red
T Purple/pink
m Cyan
e Dark blue
_ Light gray
' ' White
* The green-yellow-red gradient would be what allows detecting changes in the
number of test failures. That gradient must be consistent for all lines of a
given test unit's pattern.
Furthermore the gradient must not be computed based on the test result's
number of failures. That is, if a test unit has either 100 or 101 failures,
those must not have nearly indistinguishable colors. Instead the set of all
different failure counts for the test unit should be collected. Zero should be
added to that set. Then these values should be sorted and a color attributed
for each *index*. Then the background color is selected based on the index of
that result's failures count.
It is expected that each set will be relatively small so that the colors will
be reasonably far apart, making it easy to distinguish a shift from 4 to 6
failures even if there are 100 failures from time to time.
Also note hat adding zero to the set essentially reserves green for
successful results.
Implementation feasibility
--------------------------
* No changes in dissect.
* In gather, generate a new testunits.txt file containing one line per test
unit:
- The data source would be the per-report summary.txt files.
-> These don't indicate when a timeout has occurred so timeouts will appear
as F instead which is acceptable for a first implementation.
- The first line would contain a star followed by the tags of all the test
runs used to build the file:
- The other lines would contain the name of the test unit followed by
space-separated pairs of result code/failure count and result tag (including
the platform).
- A line would be put out even if the test unit had no failure.
For instance, the commit1 testunit.txt file could contain:
* win8_vm1 win8_vm1-ja win8_vm2-new win10_vm3
foo:bar 43 win8_vm1-ja C win8_vm2-new e win10_vm3
foo:bar2
- In the example above win8_vm1 only appears on the first line. This means
WineTest was run on that machine but had no failure at all.
- If the results for commit2 refer to a win8_vm4 machine, we will know that
the reason win8_vm4 does not appear in commit1 file is not because all the
tests succeeded, but because WineTest was not run on win8_vm4 for commit1. This
means that the result code for win8_vm4 for commit1 should be ' '. not '.' for
all test units.
- If commit2 has results for the foo:bar3 test unit, then we will know the
reason it is not present in the commit1 file is not because all the test runs
were successful, but because foo:bar3 did not exist yet. So its result code
would be '_', not '.'.
* Add a new build-failures script to generate both failures pages.
- This script will need to read the testunits.txt file for all the commits.
The simplest implementation will be to read all the data into memory before
generating the page. This will avoid having to deal with keeping the current
test unit synchronized between all of the testunits.txt files when a new test
unit has been added.
- The combined size of the testunits.txt files is expected to be reasonable,
within a factor of 3 of the summary.txt files. For reference, here is some data
about the sizes involved:
$ du -sh data
21G data
$ ls data/*/*/report | wc -l
2299
$ cat data/*/*/report | wc
34,087,987 231,694,407 2,104,860,095
$ cat data/*/*/report | egrep '(: Test failed:|: Test succeeded inside todo
block:|done [(]258)|Unhandled exception:)' | wc
567,158 6,275,504 53,202,999
$ cat data/*/summary.txt | wc
186,219 3,046,363 30,596,901
- Having a function to generate the page will allow calling it twice in a row
to generate both pages without having to load and parse the testunits.txt files
twice.
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