https://bugs.winehq.org/show_bug.cgi?id=44084
Bug ID: 44084
Summary: Simple WPF/.Net app doesn`t start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59801
--> https://bugs.winehq.org/attachment.cgi?id=59801
console output
The simple wpf app from the link doesn`t start in wine-2.22/Staging-2.21
It starts fine in wine-2.20
Unfortunately I don`t have time/fast computer to do a regression test
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https://bugs.winehq.org/show_bug.cgi?id=49976
Bug ID: 49976
Summary: FIFA 11 Demo fifaconfig crashes when pressing OK
button
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://static.cdn.ea.com/fifa/u/f/fifa11_pc_demo_EU.zi
p
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68380
--> https://bugs.winehq.org/attachment.cgi?id=68380
mscoree
1. Launch configuration tool in ..\FIFA 11 Demo\Game\fifasetup\fifaconfig.exe
2. Make changes or just press OK button and it crashes.
wine-5.18-343-g412db778937
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http://bugs.winehq.org/show_bug.cgi?id=33130
Bug #: 33130
Summary: QuarkXPress v9.5 crashes after starting up
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 43821
--> http://bugs.winehq.org/attachment.cgi?id=43821
QuarkXPress v9.5 console log during start
Trying to start QuarkXPressv9.5 crashes after it starts. It is showing the
splash screen and then it end its activity.
See console log.
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https://bugs.winehq.org/show_bug.cgi?id=44008
Bug ID: 44008
Summary: XNA Game Studio 4 installer crashes when cancelled
Product: Wine
Version: 2.21
Hardware: x86
URL: https://www.microsoft.com/en-us/download/confirmation.
aspx?id=23714
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59670
--> https://bugs.winehq.org/attachment.cgi?id=59670
Error log
Steps to reproduce: Download the installer, click Cancel, click Ok in the
Messagebox, click Cancel. The program is now frozen and has to be killed with
ctrl-c.
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https://bugs.winehq.org/show_bug.cgi?id=42395
Bug ID: 42395
Summary: Saints Row The Third: graphical glitches
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 57203
--> https://bugs.winehq.org/attachment.cgi?id=57203
console_output
In the game a lot of flicker and graphical glitches
the last line in the console «err: d3d: wined3d_debug_callback 0xd3d3b98:
"GL_INVALID_OPERATION error generated Buffer is mapped..". » Endlessly repeated
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https://bugs.winehq.org/show_bug.cgi?id=44111
Bug ID: 44111
Summary: Simple WPF/.Net app has rendering issues
Product: Wine
Version: 2.22
Hardware: x86
URL: https://www.getautoma.com/files/download/WpfSimpleTest
App.exe/dir:examples
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44084
Distribution: ---
Created attachment 59833
--> https://bugs.winehq.org/attachment.cgi?id=59833
Graphical glitches
While investigating bug 44084 I found that the test program sometimes bugs out
and renders mostly garbage. It doesn't happen all the time, but most of the
time when you click its drop down list.
You need a 32bit WINEPREFIX and "winetricks -q dotnet40" for the program to
work. Just click the dropdown list, you might need to restart and try again if
the issue doesn't appear.
Also happens with staging-2.21, with or without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=37439
Bug ID: 37439
Summary: saint row the third dont show correctly characters
rendering
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
CC: mrdeathjr28(a)yahoo.es
Distribution: Mint
Created attachment 49808
--> https://bugs.winehq.org/attachment.cgi?id=49808
video about error (see in gameplay only)
saint row thethird dont show correctly characters rendering
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https://bugs.winehq.org/show_bug.cgi?id=45121
Bug ID: 45121
Summary: Steam uses high CPU while idle
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
Reported to Steam Support:
Recent Steam versions are using high CPU. This is with CPU frequencies at
minimum, which is necessary to prevent my computer from overheating. At maximum
frequency, Steam CPU usage is around 15% (and wineserver 11%).
No games are open, and the main Window has been closed. No network activity,
and no activity on the console with Steam invoked on the command line (bash).
Idle activity for Steam used to be around 5% for me.
[...]
A support person replied with this:
>As for the CPU performance issues, I've tested it on a few Windows devices and one Linux computer running Ubuntu (note I didn't test on WINE) and have been unable to reproduce the error you're seeing (all CPU usage for Steam was <1% when idle). I can only guess that this CPU performance issue is either related to WINE or a program which may be interfering with Steam.
I hope to get confirmation from other people whether this is, in fact, a bug
with Wine or just a problem with my particular setup. I'm using Ubuntu 18.04,
and this occurs with Wine 3.6 and 3.0 with the newest Steam.exe client, with
both an old 32-bit prefix and a new 64-bit prefix.
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http://bugs.winehq.org/show_bug.cgi?id=34010
Bug #: 34010
Summary: Gabriel Knight 3 demo - Depth / stencil buffer locking
is not implemented
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45195
--> http://bugs.winehq.org/attachment.cgi?id=45195
log
Just black screen and sounds after launching.
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https://bugs.winehq.org/show_bug.cgi?id=43502
Bug ID: 43502
Summary: Microsoft Flight Simulator 2000 : only bottom half
view rendered and moved to the top
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58883
--> https://bugs.winehq.org/attachment.cgi?id=58883
Comparison between windows and wine
Only the bottom half of the various views is rendered and moved to the top (see
the attached image for an example). You can trigger views by pressing S or
Shift + any number on the numpad.
Tested both in wine stable and devel.
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https://bugs.winehq.org/show_bug.cgi?id=42174
Bug ID: 42174
Summary: TeraCopy 3.0b2 crashes on startup
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Upon starting TeraCopy, it crashes and I get presented with one of those
infamous Wine crash dialogs.
The contents of the WINEDEBUG=+relay are attached.
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https://bugs.winehq.org/show_bug.cgi?id=38907
Bug ID: 38907
Summary: Homesite+ (v5.5): After doing a search, the focus is
not restored properly
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooquency(a)gmail.com
In Homesite+ (v5.5) on Windows, if while editing, you open the Find dialog
(Control+F or Search > Find), then exit it (escape key or the OS top corner
close button), the focus is restored to the editing window, with the cursor
set. Accordingly, pressing a key to type correctly shows the typed characters.
In Wine, the focus is not restored. Pressing a key results in the system beep.
Accordingly, in Wine, the user is required to use the mouse and click within
the editor area. Typing then works as normal.
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https://bugs.winehq.org/show_bug.cgi?id=46213
Bug ID: 46213
Summary: Sniper Elite 4 launcher window doesn't display
properly
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62893
--> https://bugs.winehq.org/attachment.cgi?id=62893
screenshot
Background and styles are missing
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https://bugs.winehq.org/show_bug.cgi?id=46118
Bug ID: 46118
Summary: d3d:wined3d_debug_callback 0x1464f0: glBlitFramebuffer
and glDrawElementsBaseVertex has generated an error
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 62755
--> https://bugs.winehq.org/attachment.cgi?id=62755
log.txt
Game "FlatOut" * has minor graphically glitches since wine-3.9.
Car windows and shadows periodically blink, or disappear and reaper rapidly.
A minor annoyance.
* FlatOut 1, even though my log.txt says 2.1. That is just the game installer
version number from gog.com
Regression test:
0db4d1c251d293333e2721a78d6156008a90ff6f is the first bad commit
commit 0db4d1c251d293333e2721a78d6156008a90ff6f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 23 16:14:13 2018 +0430
wined3d: Default to OpenGL 4.4 contexts.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 b5834b97e8655f7a879c3ebb830f88c10521dd6a
d3cd9af46880f4cffcfe39f89e3f66da119edabd M dlls
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https://bugs.winehq.org/show_bug.cgi?id=49919
Bug ID: 49919
Summary: Regression: Logos Bible Software wineserver crash
entering text in passage guide search field
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68295
--> https://bugs.winehq.org/attachment.cgi?id=68295
Crash from entering text in passage guide.
Using wine 5.18 staging I opened a new passage guide from the guides menu.
Entering references such as jn 1, rm 2 etc and pressing enter should result in
the guide populating. This happens about half the time. However many times it
crashes. Output attached. I've tried entering text in other guides but it
appears to be only the passage guide affected. The output is different in the 2
attachments. I believe this to be a regression as it hasn't happened to me
before today when I first used 5.18 staging.
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https://bugs.winehq.org/show_bug.cgi?id=44970
Bug ID: 44970
Summary: Deus Ex Human Revolution: people are invisible when
closer than 3 meters
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
The game runs great in DX11 mode, it seems to run even smoother than in DX9
mode. However, when people are closer than 3 meters, they become invisible.
Only their glasses, eyeballs, and whatever they are holding (cigarettes,
weapons, phones etc.) are visible. When Jensen is in cover, only his hair and
his weapon is visible. In first person view the weapon is visible, but Jensen's
hand holding it is not. This glitch disappears after changing resolution, but
reappears when starting the game again.
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https://bugs.winehq.org/show_bug.cgi?id=49995
Bug ID: 49995
Summary: Evernote 6.24 stopped displaying notes after upgrade
to Wine 5.19
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 68402
--> https://bugs.winehq.org/attachment.cgi?id=68402
console output (app start, clicking notes, app shutdown)
Evernote notes are no longer being renders, although they seem to be there,
e.g. if I hover the note's text where a link should be I get a 'pointer' icon
and am able to click them.
Also, the release notes dialog when checking for upgrades no longer shows any
text.
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https://bugs.winehq.org/show_bug.cgi?id=49732
Bug ID: 49732
Summary: Death End Re;Quest 2 crashes on startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Game crashes after launching and opening the first window. This affects every
wine version i could try (5.0 up to 5.15). I could get these lines from a
Proton log (Proton-tkg 5.15 compiled from source, only patch added is child
window)
wine: Unhandled page fault on write access to 0000000000000001 at address
000000007B43FE0D (thread 00c8), starting debugger...
2790.914:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index 0
2790.914:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index -2147483648
2790.930:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index 0
2790.930:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index -2147483648
2790.946:00c4:00c8:trace:seh:call_teb_handler handler at 0x7b463130 returned 1
2790.946:00c4:00c8:warn:seh:virtual_unwind exception data not found in
L"DeathEndReQuest2.exe"
Unhandled exception: page fault on write access to 0x00000001 in 64-bit code
(0x000000007b43fe0d).
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https://bugs.winehq.org/show_bug.cgi?id=49541
Bug ID: 49541
Summary: Lara Croft and the Temple of Osiris stops silently at
launch
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67671
--> https://bugs.winehq.org/attachment.cgi?id=67671
msvcrt
The game folder contains msvcr110 library and launcher starts when it set to
'native,builtin'
wine-5.12-64-ge0e3b6bc91
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https://bugs.winehq.org/show_bug.cgi?id=46423
Bug ID: 46423
Summary: Kara no Shoujo crashes in fullscreen mode
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63195
--> https://bugs.winehq.org/attachment.cgi?id=63195
Log
There is a trial of the game here (Warning - NSFW):
https://www.mangagamer.com/detail.php?goods_type=1&product_code=79
Windowed mode works fine, fullscreen crashes the game.
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https://bugs.winehq.org/show_bug.cgi?id=39342
Bug ID: 39342
Summary: Thunder crashes without native riched20
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Regression SHA1: 73ab5034efb418251c17a0e49bbf1dc4190e5bfe
Distribution: SUSE
Created attachment 52431
--> https://bugs.winehq.org/attachment.cgi?id=52431
trace-richedit-thunder
1. Dowmload from http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006.exe
2. run "wine Thunder_dl_7.9.40.5006.exe" to install
3. wine C:\\Program\ Files\\Thunder\ Network\\Thunder\\Program\\Thunder.exe
-StartType:DesktopIcon
Useing "winetricks riched20" can fix it.
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https://bugs.winehq.org/show_bug.cgi?id=43650
Bug ID: 43650
Summary: nolf2 game error on install
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
I get the following when launching the installer for NOLF2. Can grab the game
here: http://nolfrevival.tk/
fixme:winediag:start_process Wine Staging 2.15 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:create_server class {91814ec0-b5f0-11d2-80b9-00104b1f6cea} not
registered
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
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http://bugs.winehq.org/show_bug.cgi?id=12030
Summary: MozyHome: backup service does not work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mozy.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
Created an attachment (id=11369)
--> (http://bugs.winehq.org/attachment.cgi?id=11369)
console output
trying to start the MozyHome backup service (mozybackup.exe) via "wine net
start 'mozybackup'" causes the process to start. But after a couple of seconds
it exits without an error message.
I'm not sure what is causing it to close, but most of the fixme's show up right
as mozybackup disappears from the process list.
I've attached a log of the console output.
Any ideas? I was going to start by looking into implementing
WTSEnumerateSessionsW, WTSFreeMemory, ParseStringSidToSid, and
WSALookupServiceBeginW
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http://bugs.winehq.org/show_bug.cgi?id=9805
Summary: fixme:ole:OaBuildVersion16 Version value not known yet
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=8254)
--> (http://bugs.winehq.org/attachment.cgi?id=8254)
WINEDEBUG=+relay,+msgbox
With an old program from http://www.derouck.com/cdromgps/f/index.asp
i have a messagebox with :
"Wrong version of operating system; requires Windows NT 3.51 (build 1057 or
above)"
I have tried with all different windows version in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=43494
Bug ID: 43494
Summary: Microsoft Flight Simulator 2000 crashes when losing
focus during flight
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58873
--> https://bugs.winehq.org/attachment.cgi?id=58873
log of the crash using +loaddll,fixme+all,warn+all,err+all
During a flight, on Windows, if the game loses the focus, it is paused
automatically (equivalent to pressing P). Under wine, the game crashes.
The game behaves normally when a menu is opened (in this case, everything is
paused, and the game doesn't crash).
If I select in winecfg "emulate a virtual desktop", the game doesn't crash
anymore because of this issue.
I tested this behaviour on ubuntu with both unity and gnome3, under wine 1.6,
wine stable (2.0.2) and wine-devel (2.16). The results were all the same.
I attached the result of the following commands:
export WINEDEBUG=+loaddll,fixme+all,warn+all,err+all
wine start 'C:\Program Files\Microsoft Games\FS2000\FS2000.EXE' &>log.txt
Then I started a flight and clicked outside of the game window (so that the
crash occurs).
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https://bugs.winehq.org/show_bug.cgi?id=43496
Bug ID: 43496
Summary: Microsoft Flight Simulator 2000 : game pauses when
tooltips are shown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Everytime one hovers the mouse on an instrument, then move the mouse out to let
the tooltip disappear, the game pauses. The game normally should pause only
when the game window loses focus (but when the whole window lose focus the game
crashes, see bug #43494).
This happens on all versions of wine from 1.6 to the latest devel (2.16).
There is a workaround for this (as in #43494): enable virtual desktop on
winecfg.
Everytime I reproduce this behaviour (show tooltip, move the mouse, the tooltip
disappears => game paused) this shows up in the terminal:
warn:dsound:IDirectSound8Impl_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DSOUND_PerformMix Probable buffer underrun
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https://bugs.winehq.org/show_bug.cgi?id=43495
Bug ID: 43495
Summary: Microsoft Flight Simulator 2000 : blurry and purple
text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58874
--> https://bugs.winehq.org/attachment.cgi?id=58874
text rendering comparison
The text in the game looks really bad, compared to what it should look. See the
attached image for a comparison.
This behaviour is present on all versions of wine (tested from 1.6+ to devel).
As a side note, it is rendered the same on Virtualbox running Windows XP. On
native windows (tested on windows 8.1) it looks good.
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https://bugs.winehq.org/show_bug.cgi?id=47230
Bug ID: 47230
Summary: Provide hint in crash report module table to
distinguish between Wine builtins cross-compiled to PE
format and native overrides
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Future Wine releases/builds will provide builtin modules by default
in PE format. It will be harder to diagnose crash logs if users put native
overrides in place as the modules table no longer provides the obvious hints in
case of non-core / overridable dlls (ELF-PE hybrid, DWARF, load address range,
'name-<elf>').
Take bug 47226 for example:
--- snip ---
...
Modules:
Module Address Debug info Name (160 modules)
PE 130000- 13d000 Deferred ilmthread-2_2
PE 250000- 29b000 Deferred qt5winextras
PE 2a0000- 6f7000 Deferred qt5gui
PE 700000- 8f3000 Deferred libglesv2
PE 900000- e51000 Deferred qt5widgets
PE e60000- e7e000 Deferred zlibwapi
PE e80000- ef6000 Deferred lcms2
PE f00000- 11c2000 Deferred ilmimf-2_2
PE 11d0000- 1219000 Deferred half
PE 1220000- 1236000 Deferred iex-2_2
PE 1240000- 1258000 Deferred imath-2_2
PE 1260000- 1389000 Deferred libraw
PE 15f0000- 1721000 Deferred qwindows
PE 1840000- 184d000 Deferred qico
PE 1850000- 1890000 Deferred qjpeg
PE 1890000- 18ec000 Deferred qtiff
PE 61000000- 61034000 Deferred qt5xml
PE 64000000- 640d3000 Deferred qt5network
PE 65100000- 651a7000 Deferred msvcp110
PE 66500000- 66523000 Deferred vcomp110
PE 67000000- 67551000 Deferred qt5core
ELF 7a800000- 7aa10000 Deferred opengl32<elf>
\-PE 7a850000- 7aa10000 \ opengl32
ELF 7b400000- 7b85b000 Dwarf kernel32<elf>
\-PE 7b420000- 7b85b000 \ kernel32
ELF 7bc00000- 7bd54000 Deferred ntdll<elf>
\-PE 7bc20000- 7bd54000 \ ntdll
ELF 7c000000- 7c004000 Deferred <wine-loader>
PE 140000000- 1403ee000 Deferred easyhdr3
PE 180000000- 18004a000 Deferred openjp2
...
ELF 7f86d5ec7000- 7f86d5ef3000 Deferred version<elf>
\-PE 7f86d5ed0000- 7f86d5ef3000 \ version
ELF 7f86d5ef3000- 7f86d6298000 Dwarf libwine.so.1
ELF 7f86d629a000- 7f86d64c3000 Deferred
ld-linux-x86-64.so.2
ELF 7ffc37f2a000- 7ffc37f2b000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
...
00000058 (D) C:\Program Files\easyHDR 3 Demo\easyHDR3.exe
...
00000070 0 <==
...
--- snip ---
Here, 'msvcp110.dll' and 'vcomp110.dll' are Wine builtins in PE format.
I propose to add a hint in the table for Wine builtin modules in PE format for
easier diagnosis of crash reports.
$ wine --version
wine-4.8-202-g61aea5a987
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21187
Summary: OLE Exception code 80004002 - AmiBroker + AmiQuote
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mxn(a)atlas.cz
Steps to reproduce:
1) Download AmiBroker (trial application ver. 5.20) from
http://www.amibroker.com/download.html
2) Install it with command 'wine AmiBroker520.exe'
3) 'cd' to directory where AmiBroker trianl is installed
4) Start AmiBroker with command 'wine Broker.exe'
5) Start AmiQuote with command 'wine AmiQuote/Quote.exe'
6) In 'AmiQuote' choose 'Tools -> Auto-update Amibroker database'
7) Error dialog pops up 'OLE Exception code 80004002'
8) downgrade wine to ver. 1.1.33
9) Repeat steps 4) - 6), no Error dialog is displayed and everything works
correctly (database is updated)
Note: I believe bug is also reproducible in wine 1.1.34.
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https://bugs.winehq.org/show_bug.cgi?id=45540
Bug ID: 45540
Summary: WeGame: password input widget of login interface isn't
useable.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61946
--> https://bugs.winehq.org/attachment.cgi?id=61946
password input widget was marked by red
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
Expected: Users can input account and password for login.
Actually: There is a crash of TASLogin.exe. Account input widget is useable but
password doesn't work. Can't give input focus to it.
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https://bugs.winehq.org/show_bug.cgi?id=37332
Bug ID: 37332
Summary: Cannot run Rome Total War (installed / run from Steam)
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz.20.dllahr(a)xoxy.net
Created attachment 49642
--> https://bugs.winehq.org/attachment.cgi?id=49642
output from running wine
Brief version: I'm using wine 1.7.25 compiled from sources on a Mac probook
running OS X 10.9.5. I was able successfully install and run Steam, log in to
my Steam account, and have Steam download and install Rome Total War. When I
attempt to run Rome Total War (either through the Steam interface or through
the command line - which still calls Steam), I have managed to get it to
display the initial screen, but then it either hangs (most of the time) or
crashes. I tried running in a virtual desktop mode, no change in behavior.
More info: I previously installed wine 1.6.2 using HomeBrew. Prior to
compiling wine 1.7.25, I used HomeBrew to check for / install listed
dependencies. I'm using
WINEPREFIX=/opt/no_backup/wine
Side note: I was able to get the game working on an ubuntu system running on
virtualbox on this same Mac, however the performance was very slow - the mouse
response was very, very slow.
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https://bugs.winehq.org/show_bug.cgi?id=47568
Bug ID: 47568
Summary: Napoleon Total War Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tylerpelletier(a)outlook.com
Fresh install of pop os fresh install of wine and steam. I got napoleon total
war definitive edition to install. Campaign runs fine. I go to launch a battle
and I get a pop up saying "program error" is ready. the program has encountered
a serious problem and needs to close I click for more details then it says
please wait for details but that stalls
I left the window open saying error details tried to launch the game to try to
get more details and it says steam error 227 this time. closed it and it now
launches.
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https://bugs.winehq.org/show_bug.cgi?id=47429
Bug ID: 47429
Summary: Medieval 2 total war gold crash on launch
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dam.rocchi(a)gmail.com
Distribution: ---
Created attachment 64777
--> https://bugs.winehq.org/attachment.cgi?id=64777
Debug +loaddll,+module,+wgl in fresh 32 bot prefix
Wine crash after launch, with message box "Unspecified error" and exit.
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https://bugs.winehq.org/show_bug.cgi?id=43926
Bug ID: 43926
Summary: Medieval: Total War. No mouse pointer and no text in
Battle mode.
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vir.found(a)gmail.com
Created attachment 59561
--> https://bugs.winehq.org/attachment.cgi?id=59561
wine-2.19 (Staging): WINEDEBUG="fixme-all,+d3d_surface,+d3d9"
Steps to reproduce:
1. Start the game.
2. Press "Quick Battle".
Mouse pointer is invisible.
All text on screen is invisible.
Reproducible on all wine versions I managed to grab:
2.0
2.0.2
2.7
2.18
2.19
2.19 (Staging)
Reproducible with XQuartz and with native macdriver
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https://bugs.winehq.org/show_bug.cgi?id=47127
Bug ID: 47127
Summary: Nioh: unhandled page faults
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)ap4y.me
Distribution: ---
Created attachment 64341
--> https://bugs.winehq.org/attachment.cgi?id=64341
console output with lutris + dxvk and steam
Nioh (steam game id 485510) is crashing quite often during gameplay upon
performing death blows and interacting with some objects. It requires dxvk to
run but it doesn't seem to be related as I was able to complete several levels
with crashes. Regular log doesn't show much so I'm attaching warn+all log and
backtrace. There are wmv/quartz related error messages in the log but I don't
think it's related to the crash as there are no cutscenes played when crashes
happen.
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https://bugs.winehq.org/show_bug.cgi?id=45699
Bug ID: 45699
Summary: Microsoft Office 2016 Pro Plus 64-bit/x64 fails to
install
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 62125
--> https://bugs.winehq.org/attachment.cgi?id=62125
Annotated installation log file
Installation was done using an online installer with name:
Setup.X64.de-de_O365ProPlusRetail_XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX_TX_DB_b_32_.exe
(The included GUID was redacted since I'm not sure whether this is a license
key or not.)
I've added a log file with some observations I've made during install included
inline – you can find these by searching for the letters "!!!" (without
quotes). In particular, the following lines appear several times when the
installer gets stuck at 58% before it aborts:
wine: Call from 0x7bc5be0c to unimplemented function
RPCRT4.dll.NdrClientCall3, aborting
012d:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
014b:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\Program Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\OSPPOBJS.DLL|C:\\Program
Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\osppobjs-spp-plugin-manifest-signed.xrm-ms<=>S-1-5-21-0-0-0-1000<=>{90160000-007E-0000-1000-0000000FF1CE}]CAInstallSp"...
returned 1603
014b:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
Most of the other stuff appears unproblematic except maybe for
CreateSymbolicLink being stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=49621
Bug ID: 49621
Summary: Tableau Desktop crashes (apparently inside
gdi32.GetFontFileInfo)
Product: Wine
Version: 5.13
Hardware: x86
URL: https://downloads.tableau.com/tssoftware/TableauDeskto
p-64bit-2020-2-2.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
sha1sum TableauDesktop-64bit-2020-2-2.exe
33445211ab66cb07990e11468521ca848a23ed7a TableauDesktop-64bit-2020-2-2.exe
Someone reported this crashing on reddit, he copied it over from windows disk,
i guess because of failing installer (bug 49620)
For me it crashes too; Looks like for me it chokes in GetFontFileInfo
00d4:Call gdi32.GetFontFileInfo(00370009,00000000,00217fa0,00000018,00000000)
ret=7fd5ee6937e3
00d4:trace:seh:dispatch_exception code=c0000005 flags=0 addr=00007FD5F0EB189A
ip=f0eb189a tid=00d4
Hack below makes it start for me into login window. Maybe some font-guru could
have a look at this.
Note: I tried install various fonts with winetricks but that didn't help either
Hack:
diff --git a/dlls/gdi32/freetype.c b/dlls/gdi32/freetype.c
index f82a8c1641..1b60f05354 100644
--- a/dlls/gdi32/freetype.c
+++ b/dlls/gdi32/freetype.c
@@ -8885,6 +8885,8 @@ BOOL WINAPI GetFontFileInfo( DWORD instance_id, DWORD
unknown, struct font_filei
needed = &required_size;
font = entry->obj;
+
+ if(info)
*needed = sizeof(*info) + strlenW(font->fileinfo->path) * sizeof(WCHAR);
if (*needed > size)
{
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https://bugs.winehq.org/show_bug.cgi?id=50199
Bug ID: 50199
Summary: Keyboard failure for cursor keys under vDosPlus since
Ubuntu 18
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: hheinscher(a)gmail.com
Distribution: ---
In Ubuntu Mate 16 I am running vDosPlus with FoxPro under Wine.
All keys go well - even cursor keys.
But since Ubuntu 18 and 20 the cursor keys are no longer available (no
reaction).
What causes this behavior?
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https://bugs.winehq.org/show_bug.cgi?id=49879
Bug ID: 49879
Summary: Minecraft educational version crashes at start (native
concrt140/msvcp140 is workaround)
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says
After winetricks vcrun2017 the application starts fine, playing a bit with
native dlls i think minimal native set is concrt140/msvcp140
Short +relay log below;
0024:Ret msvcp140._Mtx_init_in_situ() retval=0d792a18 ret=01a54145
0024:Call ucrtbase.malloc(00000008) ret=01a73ca8
0024:Call ntdll.RtlAllocateHeap(039f0000,00000000,00000008) ret=7e943888
0024:Ret ntdll.RtlAllocateHeap() retval=03afffd8 ret=7e943888
0024:Ret ucrtbase.malloc() retval=03afffd8 ret=01a73ca8
0024:Call ucrtbase.malloc(00000038) ret=01a73ca8
0024:Call ntdll.RtlAllocateHeap(039f0000,00000000,00000038) ret=7e943888
0024:Ret ntdll.RtlAllocateHeap() retval=0d792a90 ret=7e943888
0024:Ret ucrtbase.malloc() retval=0d792a90 ret=01a73ca8
0024:trace:seh:dispatch_exception code=c0000096 flags=0 addr=686C9AA2
ip=686c9aa2 tid=0024
0024:trace:seh:dispatch_exception eax=0d7927c0 ebx=00000000 ecx=0d792ab0
edx=01a73ca8 esi=0d792a90 edi=ffffffff
.
.
wine: Unhandled privileged instruction at address 686C9AA2 (thread 0024),
starting debugger...
0024:Call ntdll.RtlInitUnicodeString(0031e628,7b089750
L"\\Registry\\Machine\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\AeDebug") ret=7b010295
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https://bugs.winehq.org/show_bug.cgi?id=46636
Bug ID: 46636
Summary: Old Avira AntiVir installer is not rendered properly
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63550
--> https://bugs.winehq.org/attachment.cgi?id=63550
Screenshot wine-4.1
See screenshots.
Note that in wine-4.x it is different and in wine-3.17. Somewhere after
wine-3.17 the screen turned from white into black - not sure if this is a
regression, but it seems so.
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https://bugs.winehq.org/show_bug.cgi?id=49077
Bug ID: 49077
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x782795a4)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rich.coe2(a)gmail.com
Distribution: ---
distro: opensuse tumbleweed
version wine-32bit-5.7-3.1.x86_64
I upgraded from previous tumbleweed version to new version yesterday.
I'm running AdobeDigitalEditions that I've been using almost daily.
Today was first day to run it after the upgrade yesterday.
I'm getting Unhandled exception: page fault on read access to 0x00000000 in 32-
bit code (0x782795a4) when I run ade after running for about a minute. It does
not seem to be reacting to what I'm doing in the UI at the time.
It's always the same address, 0x782795a4.
I invoke ADE this way:
WINEARCH=win32 WINEPREFIX=$HOME/.winedotnet wine c://Program\
Files//adobe//Adobe\ digital\ editions\ 4.5//digitaleditions.exe
I ran ADE under winedbg, and after a while it crashed. The backtrace is empty.
It suggests to me a stack corruption followed by a return to value overwritten
on the stack.
I am looking for any diagnostics to track down issue.
I can run in debug, compile from source, or provide necessary traces.
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https://bugs.winehq.org/show_bug.cgi?id=48505
Bug ID: 48505
Summary: WinRAR x64: Unhandled exception: unimplemented
function GDI32.dll.ScriptGetCMap called in 64-bit code
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
The program calls the ScriptGetCMap function in the gdi32 dll, but it only
exists in the usp10 dll, I made a patch to connect the function in both dlls
via the spec file.
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http://bugs.winehq.org/show_bug.cgi?id=21161
Summary: Still Life 2: Black and broken textures
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Still Life 2 display black and broken textures
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https://bugs.winehq.org/show_bug.cgi?id=43170
Bug ID: 43170
Summary: Far Cry 4 fills dead air with colored bars
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: Other
Created attachment 58434
--> https://bugs.winehq.org/attachment.cgi?id=58434
Far Cry 4 shot #1
Far Cry 4 looks good. Everything that belongs in the scene is rendered
properly.
Cars, animals, people. buildings, grass, and the trees look ok. The problem is
empty air is being flooded with rapidly flashing bars and strips of different
colors.
While that is happening the following sample lines are being spammed at the
console. I also have some screenshots.
_____________________________________________________________________________
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
<<REPEATED>>
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d11:d3d11_immediate_context_Flush iface 0x1027390 stub!
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x1530e670, desc 0x15dfe090 partial
stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
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http://bugs.winehq.org/show_bug.cgi?id=31526
Bug #: 31526
Summary: Delphi 7: object inspector prevents copy/paste of
components in form editor
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce this bug:
- place any control on the form designer
- press ctrl-c, ctrl-v. There should be two controls now, which is the correct
behavior
- press f11 to activate the object inspector
- click on any of the previously placed controls
- press ctrl-c, ctrl-v. No new controls appear. If you press ctrl-v repeatedly,
you may notice that new text is pasted in previously selected object inspector
property.
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http://bugs.winehq.org/show_bug.cgi?id=21155
Summary: Delphi: combobox choices hidden behind object
inspector
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kl234(a)web.de
Created an attachment (id=25399)
--> (http://bugs.winehq.org/attachment.cgi?id=25399)
Choices displayed behind the object inspector
When I try to modify the value of a property in Delphi's object inspector, I
can't see the list of possible choices because this list is displayed behind
the object inspector.
The only exception is the property at the very bottom of the object inspector
where it's possible to see some of the choices below the bottom of the object
inspector window (see attached screen capture).
This happens with both Delphi versions I tested with wine 1.1.35: Delphi 3 and
Delphi 7.
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http://bugs.winehq.org/show_bug.cgi?id=20025
Summary: The displayed window is offset in Flirefly
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.freshtel.net/download/internetphone/
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lats(a)yless4u.com.au
Firefly 3.3 windows are being offset from the left and the top by what looks to
be the width/height of the borders. See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31873
Bug #: 31873
Summary: 'client.exe' crash when exiting it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I run 'client.exe' in Ubuntu 12.04.1 32bit with wine 1.5.14.
It look quite well, but it crash when I try to exit it.
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http://bugs.winehq.org/show_bug.cgi?id=16392
Summary: Popup showing of incorrectly size.
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://emuleplus.info/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
When you hover the mouse over the status bar of eMule Plus, a popup comes with
some information for each tab.
The problem is that the popup for the first tab (the biggest one) is displayed
corrupted (see attachment), others are fine.
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http://bugs.winehq.org/show_bug.cgi?id=20617
Summary: Multithreaded crashing programs create misleading
backtraces when winedbg --auto is called
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.winehq.org(a)urbanec.net
Created an attachment (id=24590)
--> (http://bugs.winehq.org/attachment.cgi?id=24590)
MultipleThreads test case executable - requires Zoo.dll
When a multithreaded program crashes and winedbg --auto is called to generate a
back trace, the result is not always a back trace for the thread that caused
the crash in the first place.
The attached files can be used to reproduce this problem. The program
MultipleThreads.exe takes no arguments and creates three new threads, each with
a data structure that contains a timeout variable set to 200ms and the thread
start function is set to a function in Zoo.dll. The main thread also calls the
same function in Zoo.dll with the timeout variable set to 240ms.
The function in Zoo.dll prints the value of the timeout, then sleeps for the
duration of the timeout. After this, the function prints that it will crash,
then causes an exception by a write to 0x00000000.
When I run this program, the output is non-deterministic, but more often than
not, the reported crashing thread does not match the thread which is shown in
the backtrace. The discrepancy can be seen from this output:
Thread 0x0019 *** C R A S H I N G ***
wine: Unhandled page fault on write access to 0x00000000 at address 0x10001123
(thread 0019), starting debugger...
Thread 0x001a *** C R A S H I N G ***
Thread 0x001b *** C R A S H I N G ***
Thread 0x0009 *** C R A S H I N G ***
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10001123).
... [Register, and stack dumps, backtrace, module list] ...
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\tmp\WineCrashTest\MultipleThreads.exe
0000001b -2
0000001a -2 <==
00000019 -2
00000009 -2
Notice how the first thread to report crash intent was 0x0019, which matches
the the page fault reported by except.c:start_debugger(). However, the thread
list generated by winedbg shows the current thread to be 0x001a.
Also notice that even though the crashing process invoked the debugger on
exception in thread 0x0019, the other three threads in the crashing process
continued to run and generated further page faults before the debugger started.
I would expect that when a crash occurs, all threads in the process would be
suspended immediately and the debugger would be able to determine the thread
that caused the exception.
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http://bugs.winehq.org/show_bug.cgi?id=20584
Summary: Lemmings Revolution - Crash on exit.
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24561)
--> (http://bugs.winehq.org/attachment.cgi?id=24561)
Terminal output
When exiting the game wine crashes and then crashes the dialogue saying that
wine has crashed.
Running Ubuntu 9.10 amd64 wine 1.1.32 with nVidia Geforce 8200 with 185.18.36
official drivers.
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http://bugs.winehq.org/show_bug.cgi?id=23781
Summary: Parsing of money amount in "BNC Express" ignores
decimal separator
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre.guerrier(a)m4x.org
CC: pierre.guerrier(a)m4x.org
Created an attachment (id=29819)
--> (http://bugs.winehq.org/attachment.cgi?id=29819)
Screenshot of buggy input field
I have been trying to run the "BNC Express" program in CrossOver Pro for Mac
(commercial product based on wine by CodeWeavers, and per the CrossOver support
opinion, the bug below belongs to wine. What follows is an updated repost of
the ticket in the CodeWeaver DB:
http://www.codeweavers.fr/support/tickets/browse/?ticket_id=809692
)
Quick context: BNC Express is an accounting program for the self-employed,
generating income reports validated by the french IRS, quite popular I think in
France. It looks like a VB program, publisher website here
http://www.trefle-rouge.com/ - all in french I'm afraid.
The GUI is generally OK, but there is a nasty bug whenever inputting a monies
amount in the program (which of course, happens quite a lot). You are supposed
to type in, say "45,34" (for 45 euros and 34 cents). The part after the
separator is optional. In any case, the software will the normalize the input
and turn it into "45,00" e.g. if you just entered "45". The bug is that it
misses out the separator in Wine/CrossOver. So "45,34" turns into "4534,00".
I have not found anything similar in the ticket database (neither codeweaver or
winehq) or on web. I did try to change the sDecimal and sMonDecimal values in
the Registry (seen another ticket for a VB app that was solved this way). This
DOES change the separator used when re-displaying the normalized amount
(display is set by sDecimal). But it does not change the buggy behavior of
ignoring the separator when parsing the input (it is not possible to input
anything other than numbers and , and . in monies field, the program filters it
and turns "." into "," immediately upon typing - this is an expected behavior,
same as windows).
(this is not a locale problem, the windows environment did inherit the french
locale of the Mac system all right)
When looking further, I found some vaguely reminiscent stuff on winehq, for
instance:
http://bugs.winehq.org/show_bug.cgi?id=10765
(except the bug seems to be on parsing, not on output format)
There is a freely downloadable demo version on the TrefleRouge website above
(or I can e-mail it you if you can't find your way in the french website).
Launching the demo, loading the sample balance sheet takes you to the main
screen which is simply bill/receipts input, and the bug shows up immediately. I
have attached a screenshot of this screen with the problem highlighted.
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http://bugs.winehq.org/show_bug.cgi?id=34126
Bug #: 34126
Summary: RaidCall 7.2.6: high (100%) CPU usage (on login)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gonhidi(a)gmail.com
Classification: Unclassified
Created attachment 45385
--> http://bugs.winehq.org/attachment.cgi?id=45385
MacPorts Wine 1.6 Raidcall 7.2.6 log: launch and login
Wine 1.6 causes RaidCall's 7.2.6 CPU usage to spike after a successful login.
The offending process remains active after exiting the application preventing
the wineserver and the other wine processes from closing.
I have observed this behaviour when running MacPort's 1.6 wine port, on OS X
10.8.4. It is not present on the previous version of the build, 1.4.1_4.
Running winedbg and calling info processes before and after RaidCall login
shows a new process likely to be the CPU hog, 'Wizard.exe' (part of the
RaidCall installation).
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000025 9 'raidcall.exe'
00000041 12 \_ 'Wizard.exe'
00000022 2 'explorer.exe'
0000000e 5 'services.exe'
0000001a 3 \_ 'plugplay.exe'
00000012 4 \_ 'winedevice.exe'
The way I run RaidCall is by executing "wine start 'C:\Program
Files\RaidCall\raidcall.exe'" (after having installed the program using "wine
raidcall.exe"). The result of a "wine start 'C:\Program
Files\RaidCall\raidcall.exe' &> log-run.txt" is attached.
Killing the offending process doesn't seem to break RaidCall, at least
superficially. I have not tested deeper to see if it is a valid workaround.
I have tried using git bisect to trace the behaviour to a commit. I followed
the instructions from “MacOSX/Building” section “Build Wine git version, the
MacPorts way”
(<http://wiki.winehq.org/MacOSX/Building#head-ca82f43f942cbed405199780ca73d07…>),
but running wine from within the build directory (i.e. skipping the make
install step):
make clean
./configure CPPFLAGS='-I/usr/X11/include -I/opt/local/include' LIBS='-lGL
-lGLU' LDFLAGS='-L/usr/X11/lib -L/opt/local/lib'
make
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine
raidcall.exe
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine start
'C:\Program Files\RaidCall\raidcall.exe'
Doing nothing but that I soon started having build problems (likely reason
being that of the “Compiling Wine on Mac OS X 10.8.2?” February 2013 wine-devel
mailing list thread) so I set CC to MacPort's clang 3.3
(@3.3_0+analyzer+python27). From then on, things went smoothly and led to the
following git commit:
[2f48b12c575c4e1afc6115a39d60722acda73d7d] gdi32: Use the Mac driver by default
Note that using the aforementioned build process the 100% CPU usage also
appears when launching the RaidCall installer, so perhaps the issue is not the
same or something else is showing up.
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https://bugs.winehq.org/show_bug.cgi?id=49800
Bug ID: 49800
Summary: World of Warcraft appears on the wrong monitor when
running full screen
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: brgerst(a)gmail.com
Distribution: ---
Prior to 5.16, World of Warcraft appeared full screen on the primary (right)
monitor of a dual monitor setup. On 5.16, it appears on the left monitor and
can't be moved back to the right unless set to windowed mode. Reverting commit
c5ec1585f6e5211a2b63e3435748210552250534 ("winex11.drv: Always update
_NET_WM_STATE in update_net_wm_states().") fixes the problem. The desktop
environment is MATE on Fedora 32.
Trace output without the patch reverted:
0024:trace:x11drv:update_net_wm_states setting wm state 0 for window
0x1006a/4000005 to 1 prev 1
0024:trace:x11drv:update_net_wm_states setting wm state 1 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 2 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 3 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 4 for window
0x1006a/4000005 to 0 prev 0
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https://bugs.winehq.org/show_bug.cgi?id=46075
Bug ID: 46075
Summary: Delta Rune: Wine crashes after going past the first
Forest room
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
Distribution: ---
Created attachment 62687
--> https://bugs.winehq.org/attachment.cgi?id=62687
Crash backtrace
This recently released game called Delta Rune, commonly known as well as SURVEY
PROGRAM, because this is how it was publicly released. The game works just fine
until this specific area of the game called Forest. Past the save point, wine
crashes and forces the game to close. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22689
Summary: Bonzai3D - dialogue boxes inactive when opened
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
In Bonzai3D dialogue boxes are inactive until the window bar of the box is
clicked. For example, right clicking on an object in the project window and
selecting, 'Attributes', invokes a dialogue box with a number of options
relative to the object. All options are inactive until the window bar of the
dialogue box is clicked at which point the box becomes live.
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http://bugs.winehq.org/show_bug.cgi?id=24979
Summary: halfworking tab key
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
"tab" key works only "to tree". not "from tree" of a connections list!
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https://bugs.winehq.org/show_bug.cgi?id=46176
Bug ID: 46176
Summary: Altium Designer 13.2.5 (10.1810.28368) hangs on
startup
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvd.mhm(a)gmail.com
Distribution: ---
Created attachment 62837
--> https://bugs.winehq.org/attachment.cgi?id=62837
Short (default) log output
After the software starts, it shows splashscreen with some activity indicated
inside it. After that activity ceases and splashscreen disappears, the main
window does not appear and the software seems to hang (no CPU usage).
I've compiled wine 3.20 (git rev-parse HEAD :
488432317206bc816432af0dd740e18979e37e58) within pure 32-bit install of ubuntu
14.04 server edition on KVM virtual machine. I've used "./configure
--disable-win16 --prefix=/home/lvd/wine". After a (successfull) compile, I've
copied wine directory to my real machine (64bit install of the same ubuntu
14.04) and after preparations ( cd /home/lvd, export
$WINEPREFIX=/home/lvd/.wine32, export $WINEARCH=win32, wine/bin/winecfg ) run
install:
wine/bin/wine start 'H:\AltiumInstaller.exe' where H: was automatically
configured by winecfg to /mnt/cdrom where .iso was mounted.
then run the software:
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
and after splashscreen and loading activity the hang happens.
short (default) log, the log made with "WINEDEBUG=+relay,+seh,+tid
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
>/tmp/wine_longlog.txt 2>&1" and backtrace made with "winedbg \ bt all" after
the hang are attached.
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http://bugs.winehq.org/show_bug.cgi?id=30901
Bug #: 30901
Summary: [PunkBuster && 64Bits Prefix]Assassin's Creed
Multiplayer does not works
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Since i create the hack to pass the Ubisoft Game Launcher properly, it's
possible to play at the recent Ubisoft's games like AC : Revelations without a
crack.
Actually, i try to play at this game in 2 prefix (the first is a 32Bits prefix
and the second is a 64Bits prefix)
32Bits Prefix :
There are no problems, the game works correctly in Soloplayer mode and
Multiplayer. For this second point, it's great because the Multiplayer use
Punkbuster.
64Bits Prefix :
It's in this prefix that i have the problem. The Soloplayer mode works
perfectly but impossible to join a session in the Multiplayer Mode. I'm always
kicked by Punkbuster.
PnkBstrA and PnkBstrB services are the problems :
1- When i launch game in the 32Bits Prefix, these services are launched
automatically without problem. They appear in my process list so the
multiplayer works fine.
2- But, when i launch the game in my 64Bits prefix, these services are not
launched so it's impossible to launch a multiplayer session.
When i launch "winecfg" in the 64Bits prefix, i have this fixme in my console :
Code:
fixme:service:scmdatabase_autostart_services Auto-start service L"PnkBstrA"
failed to start: 2
I haven't this message in my 32Bits prefix because PnkBstrA.exe/PnkBstrB.exe
services are launched
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=36065
Bug ID: 36065
Summary: PunkBuster service tests fail (DeleteService should
mark active services in SCM database as pending for
deletion)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
although not really a problem because of the state of PunkBuster (bug 9685) it
still highlights a Wine bug.
PunkBuster service components test tool:
http://www.evenbalance.com/index.php?page=pbsvcfaq.php
--- snip ---
...
Checking PnkBstrK driver status NOT FOUND
Extracting new PnkBstrK to:
"C:\users\focht\Application Data\PnkBstrK.sys"
OK
Sending load packet to PnkBstrB SENT
Checking PnkBstrK driver status NOT FOUND
Manually stopping PnkBstrB FAILED - no handle
--- snip ---
Relevant part of trace log:
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+service,+relay wine ./pbsvc.exe >>log.txt 2>&1
...
0044:Call advapi32.CreateServiceA(00135c48,0041e168 "PnkBstrK",0041e168
"PnkBstrK",000f01ff,00000001,00000003,00000001,0041b000
"C:\\windows\\system32\\drivers\\PnkBstrK.sys",00000000,00000000,00000000,00000000,00000000)
ret=004078e5
0044:trace:service:CreateServiceA 0x135c48 "PnkBstrK" "PnkBstrK"
0044:trace:service:CreateServiceW 0x135c48 L"PnkBstrK" L"PnkBstrK"
...
0016:trace:service:svcctl_CreateServiceW (L"PnkBstrK", L"PnkBstrK", 0xf01ff,
L"C:\\windows\\system32\\drivers\\PnkBstrK.sys")
...
0016:Call advapi32.RegCreateKeyW(00000024,00119aa0 L"PnkBstrK",0084e4a8)
ret=7edeb767
0016:Ret advapi32.RegCreateKeyW() retval=00000000 ret=7edeb767
0016:Call advapi32.RegSetValueExW(00000130,7edf93c4
L"DisplayName",00000000,00000001,0011a890,00000012) ret=7edeb689
0016:Ret advapi32.RegSetValueExW() retval=00000000 ret=7edeb689
...
0016:trace:service:scmdatabase_add_service 0x11a950
...
0044:Ret advapi32.CreateServiceA() retval=001f6108 ret=004078e5
0044:Call advapi32.CloseServiceHandle(001f6108) ret=004078f8
0044:trace:service:CloseServiceHandle 0x1f6108
...
0044:Ret advapi32.OpenServiceA() retval=001f55c8 ret=00407901
0044:Call advapi32.StartServiceA(001f55c8,00000000,00000000) ret=0040793b
0044:trace:service:StartServiceA (0x1f55c8,0,(nil))
0044:trace:service:StartServiceW 0x1f55c8 0 (nil)
...
0042:trace:service:svcctl_StartServiceW (0x118d38, 0, (nil))
...
0042:Call KERNEL32.CreateProcessW(00000000,001191a0
L"C:\\windows\\system32\\winedevice.exe
PnkBstrK",00000000,00000000,00000000,00000400,00540000,00000000,00c4e4c8,00c4e50c)
ret=7edece8f
...
000d:Call KERNEL32.__wine_kernel_init() ret=7bc5a402
...
0042:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7edece8f
...
0042:trace:service:service_send_start_message L"PnkBstrK" (nil) 0
...
000d:trace:service:service_run_main_thread Starting 1 services running as
process 71
...
0025:trace:service:service_control_dispatcher got request 1 for service
L"PnkBstrK"
0025:trace:service:SERV_OpenServiceW 0x119790 L"PnkBstrK" 32768
...
0025:trace:service:SERV_OpenServiceW returning 0x11ac48
0025:trace:service:service_handle_start L"PnkBstrK" argsize 10
...
0034:Call advapi32.RegisterServiceCtrlHandlerExW(00115292
L"PnkBstrK",7edfc61f,00000000) ret=7edfc86c
0034:trace:service:RegisterServiceCtrlHandlerExW L"PnkBstrK" 0x7edfc61f (nil)
0034:Ret advapi32.RegisterServiceCtrlHandlerExW() retval=0011a918 ret=7edfc86c
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8c9
0042:trace:service:service_wait_for_startup 0x11a950
0034:trace:service:SetServiceStatus 0x11a918 30 2 0 0 0 0 2710
...
0016:trace:service:svcctl_SetServiceStatus (0x11aed8, 0x11adc4)
...
0044:Ret advapi32.StartServiceA() retval=00000001 ret=0040793b
...
0034:Call driver init 0x100033c0
(obj=0x7edff4c0,str=L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\PnkBstrK")
...
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8f8
0034:trace:service:SetServiceStatus 0x11a918 30 4 5 0 0 0 2710
...
0044:Call advapi32.DeleteService(00137f70) ret=00407549
0044:trace:service:DeleteService (0x137f70)
...
0016:trace:service:scmdatabase_remove_service 0x11a950
0016:Call advapi32.RegDeleteTreeW(00000024,00119aa0 L"PnkBstrK") ret=7edebbce
0016:Ret advapi32.RegDeleteTreeW() retval=00000000 ret=7edebbce
...
0044:Ret advapi32.DeleteService() retval=00000001 ret=00407549
...
0043:Call advapi32.OpenServiceA(00137f20,0041e168 "PnkBstrK",000f01ff)
ret=00407510
0043:trace:service:OpenServiceA 0x137f20 "PnkBstrK" 983551
0043:trace:service:SERV_OpenServiceW 0x137f20 L"PnkBstrK" 983551
...
0016:trace:service:svcctl_OpenServiceW (L"PnkBstrK", 0xf01ff)
...
0043:trace:service:SERV_OpenServiceW returning (nil)
...
0043:Ret advapi32.OpenServiceA() retval=00000000 ret=00407510
...
--- snip ---
The tool extracts, installs and starts the kernel service.
Meanwhile, the tool issues a request to mark the service for deletion - kind of
"auto-cleanup".
After that it starts polling of the service status to check if the service is
actually running (it is).
The problem: Wine doesn't implement the deferred deletion of active services
and removes the service entry while the service is alive (state 'running').
All subsequent service lookup/status requests fail because the entry is now
missing from database.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682562%28v=vs.85%…
--- quote ---
DeleteService function
Marks the specified service for deletion from the service control manager
database.
...
The DeleteService function marks a service for deletion from the service
control manager database. The database entry is not removed until all open
handles to the service have been closed by calls to the CloseServiceHandle
function, and the service is not running. A running service is stopped by a
call to the ControlService function with the SERVICE_CONTROL_STOP control code.
If the service cannot be stopped, the database entry is removed when the system
is restarted.
--- quote ---
While you're at it ... please add a TRACE to DeleteService():
http://source.winehq.org/git/wine.git/blob/929d9fb9f79b9ba0b7392215e51a152e…
I used the 'service' debug channel first and lost some time because I didn't
see the the service deletion part (it's only visible if one uses the heavy
relay gun).
This would be consistent with other TRACE messages for service API.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26998
Summary: Football manager just start process sometimes
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakob(a)knugen.nu
Sometimes when i start the game trough steam only a process named fm.exe and i
need to kill it and restart the game a couple of time to get it to start.
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http://bugs.winehq.org/show_bug.cgi?id=23995
Summary: FM2010 Fails to start every time.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)pokemonger.com
FM2010 (Demo Download - http://www.gamershell.com/download_52136.shtml ) Fails
to start every time, it stalls, I have progressed all the way back to 1.1.31
(didnt run at all on 1.0) to try and do a regression test, but I cant find a
version of wine that the game starts each and every time on.
It does start in the end, but it can take multiple attempts.
This has been tested on Debian and Ubuntu, I have tried as I said regression
testing but I just dont know where to start with the fact I cant find a version
of wine that does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37255
Bug ID: 37255
Summary: Proteus 8 Access violation in module 'VGDVC.DLL'
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yonatan.el.amigo(a)gmail.com
When you try to use the modules and ISIS.DLL ARES.DLL this error appears
"Internal Exception: Access violation in module 'VGDVC.DLL' [00010C56]".
This happens from Wine1.7.20 (1.7.19 - 1.7.20).
Debugging log files:
Wine1.7.19 ->
http://www.mediafire.com/download/acbxqxxgzpwfvx3/Wine-log1.7.19.txt
Wine1.7.20 ->
http://www.mediafire.com/download/49b0nx751c09iaf/Wine-log1.7.20.txt
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https://bugs.winehq.org/show_bug.cgi?id=38399
Bug ID: 38399
Summary: Voobly fails to connect to lobby (regression)
Product: Wine
Version: 1.7.40
Hardware: x86
URL: http://www.voobly.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
CC: 00cpxxx(a)gmail.com
Regression SHA1: b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Distribution: ---
Created attachment 51252
--> https://bugs.winehq.org/attachment.cgi?id=51252
+winsock log
Voobly fails to connect to a lobby and instead prints the following error
message with 1.7.40 (while it works with 1.7.39):
"Network Connection Error [Code: 10000005]. Connection errors are typically
caused by a temporary server outage, a firewall, or a problem with your
internet connection. If it's been a long time since you've connected to Voobly
it's recommended that you redownload the client from the website."
In order to reproduce the issue: start Voobly, login into your account and
double click on any lobby (for example "Age of Empires -> Babylon"). The game
itself is not necessary to trigger this problem.
A bisect results in the following patch:
------
commit b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sun Mar 29 00:53:43 2015 -0300
ws2_32: Ensure sockets in exceptfds get set when an error occurs.
------
The bug is still present in the current git version and is therefore not a
duplicate of bug 38372.
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https://bugs.winehq.org/show_bug.cgi?id=39423
Bug ID: 39423
Summary: Voobly: 'Game Browser' can't display content due to
Wine built-in browser signature blacklisted on
www.voobly.com ('win32' feature token must not be
included in user agent string)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I split this "unrelated" issue out of bug 39408
It's the one that most Voobly users complain about if you search the Internet
and I provide a solution for it.
The 'Game browser' functionality is only available *after* you have logged in.
Without active login/session, clicking the menu item does *nothing* by design.
This shouldn't even work on Windows - I've debugged the QT4 event handler/state
for the menu item.
With active login the game browser window is opened and displays a list of
games at right hand side.
The embedded browser window displays an error page due to Wine's built-in user
agent signature filtered/blacklisted on server side.
--- snip ---
Error 1010 Ray ID: 23320ccc1af12354 • 2015-10-10 11:40:21 UTC
Access denied
What happened?
The owner of this website (www.voobly.com) has banned your access based on your
browser's signature (23320ccc1af12354-fie4).
CloudFlare Ray ID: 23320ccc1af12354 • Your IP: aa.bb.cc.dd • Performance &
security by CloudFlare
--- snip ---
Wireshark:
--- snip ---
POST /client/login HTTP/1.1
Accept: */*
Host: www.voobly.com
Content-Length: 70
User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Win32;
Trident/5.0)
Content-Type: application/x-www-form-urlencoded
Accept-Encoding: gzip, deflate
Connection: Keep-Alive
clientsession=foo&uid=bar&url=/homeHTTP/1.1 403 Forbidden
...
--- snip ---
Also mentioned here: http://www.voobly.com/forum/thread/225774
Internet Explorer User Agent Strings:
http://www.useragentstring.com/pages/Internet%20Explorer/
Specifically Internet Explorer 8.0:
--- quote ---
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; GTB7.4;
InfoPath.2; SV1; .NET CLR 3.3.69573; WOW64; en-US)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; WOW64;
Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729;
.NET CLR 1.0.3705; .NET CLR 1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; InfoPath.1;
SV1; .NET CLR 3.8.36217; WOW64; en-US)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; .NET CLR
2.7.58687; SLCC2; Media Center PC 5.0; Zune 3.4; Tablet PC 3.6; InfoPath.3)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.2; Trident/4.0; Media
Center PC 4.0; SLCC1; .NET CLR 3.0.04320)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; SLCC1; .NET
CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; InfoPath.2;
SLCC1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 2.0.50727)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR
1.1.4322; .NET CLR 2.0.50727)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; SLCC1; .NET CLR
1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.0; Trident/4.0; InfoPath.1;
SV1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 3.0.04506.30)
Mozilla/5.0 (compatible; MSIE 7.0; Windows NT 5.0; Trident/4.0; FBSMTWB;
.NET CLR 2.0.34861; .NET CLR 3.0.3746.3218; .NET CLR 3.5.33652; msn
OptimizedIE8;ENUS)
Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.2; Trident/4.0; SLCC2; .NET
CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0)
...
--- quote ---
I wrote a small script which tries all kinds of user-agent combinations and
checks for '403 Forbidden' response
Essentially something like this:
--- snip ---
$ wget --header="Accept: text/html" --user-agent=foo
www.voobly.com/client/login
--- snip ---
Guess what ... it's neither the version nor the platform token - but the
'win32' feature token!
The tokens for 64-bit platforms are accepted or probably not recognized.
The 'win32' token is also absent from the comprehensive list here:
http://www.useragentstring.com/pages/Internet%20Explorer/
My guess would be that users who are now complaining about this, previously
used a 64-bit WINEPREFIX (default) without knowing it (= works) and now
recreated a 32-bit prefix ('WINEARCH=win32').
In future there might be support added to change/fake Wine's built-in user
agent to specific values via registry.
The risk of breakage should be put to the end user -> "you have to deal with
all consequences if you change/do that".
MSDN: https://msdn.microsoft.com/en-us/library/ms537503%28VS.85%29.aspx
("Understanding user-agent strings")
--- quote ---
HKEY_LOCAL_MACHINE (or HKEY_CURRENT_USER)
SOFTWARE
Microsoft
Windows
CurrentVersion
Internet Settings
User Agent
Pre Platform
Token = Value
Post Platform
Token = Value
...
HKEY_LOCAL_MACHINE (or HKEY_CURRENT_USER)
SOFTWARE
Microsoft
Windows
CurrentVersion
Internet Settings
5.0
User Agent
(default) = "Mozilla/4.0"
Compatible = "compatible"
Platform = "Windows NT 5.1"
Version = "MSIE 6.0"
Pre Platform
Token = Value
Post Platform
Token = Value
--- quote ---
$ sha1sum voobly-v2.2.4.38.exe
bf94f42b1a82f797a5578c722ebdf4f5a18b10ab voobly-v2.2.4.38.exe
$ du -sh voobly-v2.2.4.38.exe
11M voobly-v2.2.4.38.exe
$ wine --version
wine-1.7.52-190-gd548639
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39408
Bug ID: 39408
Summary: Voobly: 'Game Browser' does not open
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oli(a)jetzweb.de
Distribution: ArchLinux
Created attachment 52525
--> https://bugs.winehq.org/attachment.cgi?id=52525
Terminal output of wine
If you start Voobly, login and click 'Game Browser' in the menu, it does not
open anymore, and therefore, the whole program becomes useless.
The developers of Voobly told me that the problem might be connected to the
fact that they switched the ingame browser (which is used in 'Game Browser')
from ie7 to ie8 in the latest update. However, I couldn't solve the probelm by
installing ie8 and dotnet packages with winetricks.
The problem appears both in staging and normal versions, as well as in the
recent (1.7.52) and in older wine versions. With older Voobly versions it
worked without problems.
Voobly can be downloaded here:
http://www.voobly.com/updates/voobly-v2.2.4.38.exe
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http://bugs.winehq.org/show_bug.cgi?id=29204
Bug #: 29204
Summary: the dib text rendering breaks text in d3d
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Regression SHA1: e9612c1af06d09dbf03745535288575e05cacb56
Created attachment 37703
--> http://bugs.winehq.org/attachment.cgi?id=37703
examples of text rendering
the gdi32 change that adds dib text rendering
6a629710ce02012defed1cfa30f8c3c91298ab99 -
d43d17e24857fafcb7964c91d8a7a05520964df3
breaks text rendering in d3d
Attaching pieces of text cut from some screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=38368
Bug ID: 38368
Summary: AutoPatcher Updater 1.4.x (VB6 app) reports 'Error:
Object doesn't support this action' (needs
ITextStream::Close method implementation)
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found during validation of bug 38364
Not really a blocker but dismissing a message box each time the method stub is
called is annoying.
Prerequisite: 'winetricks -q vb6run'
--- snip ---
...
0024:fixme:scrrun:textstream_Close (0x1f4758): stub
...
0024:Call KERNEL32.RaiseException(c000008f,00000001,00000002,0033eae0)
ret=660d0956
0024:trace:seh:raise_exception code=c000008f flags=1 addr=0x7b83b64b
ip=7b83b64b tid=0024
0024:trace:seh:raise_exception info[0]=deadcafe
0024:trace:seh:raise_exception info[1]=deadcafe
0024:trace:seh:raise_exception eax=7b8272ad ebx=7b8c1000 ecx=deadcafe
edx=0033ea3c esi=0033eae0 edi=0033eaa0
0024:trace:seh:raise_exception ebp=0033ea78 esp=0033ea14 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000283
0024:trace:seh:call_stack_handlers calling handler at 0x409926 code=c000008f
flags=1
...
0024:Call oleaut32.VarBstrCat(001f712c L"APUP Has Started\r\nVersion:
1.4.43\r\n\r\nOperating System: English (1033) Windows XP Professional Service
Pack 3\r\nCurrent Locale: English - United States / Non-Unicode Default:
English - United States\r\nStarting APUP From:
Z:\\home\\focht\\Downloads\r\nDate & Time: 06-Apr-2015 18:55 UTC Offset:
"...,001f6dd4 L"Error: Object doesn't support this action\r\nIn
mdlGeneral.fileToString At Line 112",0033ea74) ret=660e5f4d
...
0024:Call KERNEL32.WideCharToMultiByte(00000000,00000000,001f3ca4 L"Application
Error",ffffffff,009a46e8,00000022,00000000,00000000) ret=660711c4
0024:Ret KERNEL32.WideCharToMultiByte() retval=00000012 ret=660711c4
...
0024:Call user32.MessageBoxIndirectA(0033e9ec) ret=6606f73f
...
--- snip ---
Source:
https://source.winehq.org/git/wine.git/blob/533323d70397a53a2ce5002dc2038bc…
--- snip ---
633 static HRESULT WINAPI textstream_Close(ITextStream *iface)
634 {
635 struct textstream *This = impl_from_ITextStream(iface);
636 FIXME("(%p): stub\n", This);
637 return E_NOTIMPL;
638 }
--- snip ---
$ sha1sum Apup_1_4_43.zip
3c5694b5dee56bafbc4f528b37ef52eeed68a883 Apup_1_4_43.zip
$ du -sh Apup_1_4_43.zip
2.3M Apup_1_4_43.zip
$ wine --version
wine-1.7.40-29-gc1c108f
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https://bugs.winehq.org/show_bug.cgi?id=38364
Bug ID: 38364
Summary: AutoPatcher Updater fails due to missing COM
interfaces
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Created attachment 51207
--> https://bugs.winehq.org/attachment.cgi?id=51207
Console output for AutoPatcher
Attempting to use the AutoPatcher Updater on Wine results in numerous COM
errors due to unimplemented interfaces.
AutoPatcher is available for download at: http://www.autopatcher.net/forum/
On startup, it shows the following messages:
Object doesn't support this action
In mdlInitialization.initFolders At Line 108
Object variable or With block variable not set
In mdlInitialization.initFolders At Line 108
Object variable or With block variable not set
In mdlInitialization.initFolders At Line 108
Console output shows several unsupported COM interfaces:
- {7fd52380-4e07-101b-ae2d-08002b2ec713}: IPersistStreamInit
- {37d84f60-42cb-11ce-8135-00aa004bb851}: IPersistPropertyBag
- {df0b3d60-548f-101b-8e65-08002b2bd119}: ISupportErrorInfo
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https://bugs.winehq.org/show_bug.cgi?id=44817
Bug ID: 44817
Summary: Some software protection schemes need
ntdll.NtSetLdtEntries implementation
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-NtSe…
The stub was added with bug 26268 ("Multiple applications need
ntdll.ZwSetLdtEntries stub (kwiksupport.me, Ragnarok Online patcher)").
Unfortunately there is no further information/details *which* copy-protection
scheme needs and actual implementation.
No applications/games are mentioned.
--- quote ---
1. Some copy protections call NtSetLdtEntries(0x000f) and then with 'retf'
instruction jump to that selector expecting that it works (the tests show that
NtSetLdtEntries(0x000f,0x001f) should succeed). In order to make this work a
limitation to set only selectors > LDT_FIRST_ENTRY (512) in
wine_ldt_set_entry()
was removed.
2. wine_ldt_set_entry() was made to always mark modified selector entries as
WINE_LDT_FLAGS_ALLOCATED, otherwise get_selector_entry() server call returns
entries without that flag set and
NtQueryInformationThread(ThreadDescriptorTableEntry)
fails.
--- quote ---
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39777
Bug ID: 39777
Summary: cannot run some of Themida & WinLicense protection
software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
Created attachment 53070
--> https://bugs.winehq.org/attachment.cgi?id=53070
Themida & WinLicense protection, can not run
Some of Themida & WinLicense protection software cannot be run, wine auto exit.
But some of Themida & WinLicense protection software runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=44011
Bug ID: 44011
Summary: page fault in schan_QueryContextAttributesW
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 59672
--> https://bugs.winehq.org/attachment.cgi?id=59672
test program
Wine gets a page fault in secur32.dll very often (thought not 100% of the time)
when running a trivial program using libmariadb.dll (MariaDB Connector/C
3.0.2):
a2b008591f3cb238d1e4410c4d1b9f08 libmariadb.dll
Note: libmariadb.dll (MariaDB Connector/C 3.0.2) can be downloaded as win32
binary or source from https://downloads.mariadb.org/connector-c/3.0.2/
Test program is attached (test.c). You need to edit and replace the
mysql_real_connect call with actual parameters of a MySQL server with SSL
enabled, and copy the ca.pem file to current directory (a trivial setup like
https://www.digitalocean.com/community/tutorials/how-to-configure-ssl-tls-f…
works).
I compiled it with mingw32:
i686-w64-mingw32-gcc test.c -o test.exe -I./mariadb-connector-c/include
libmariadb.dll
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https://bugs.winehq.org/show_bug.cgi?id=38123
Bug ID: 38123
Summary: OneNote 2013 crashes on running setup.exe
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danikvassin(a)gmail.com
Distribution: ---
Created attachment 50810
--> https://bugs.winehq.org/attachment.cgi?id=50810
One Note Backtrace
OneNote 2013 fails to even begin installation of the program
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https://bugs.winehq.org/show_bug.cgi?id=47272
Bug ID: 47272
Summary: Regression on Age of Empires 2 HD - Age of Kings
Crashes with wine 4.9, works fine with 4.8
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohr.christoph(a)gmail.com
Distribution: ---
Created attachment 64568
--> https://bugs.winehq.org/attachment.cgi?id=64568
Crash report
After updating to wine 4.9 Age of Empires 2 HD - Age of Kings crashes. It
worked fine with wine 4.8, after downgrading it works agin.
I am on Arch Linux, latest updates.
See crash report in attached file
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https://bugs.winehq.org/show_bug.cgi?id=44805
Bug ID: 44805
Summary: Qupzilla 32 bits version crash
Product: Wine-staging
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elr(a)disroot.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60843
--> https://bugs.winehq.org/attachment.cgi?id=60843
backtrace of qupzilla
It occurs when i am loading some webpages.
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http://bugs.winehq.org/show_bug.cgi?id=30814
Bug #: 30814
Summary: Age of Empires II scrolling gets stuck after Alt-Tab
away and back
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemesis(a)icequake.net
Classification: Unclassified
Wine 1.2 did not have this problem but was much slower.
Wine 1.5.5 is much faster and just a much better overall experience with this
one caveat.
If you start a game and immediately alt-tab away and back, nothing is amiss.
You can even click on some things onscreen and there is no problem.
However, once you have scrolled the screen either by moving the mouse towards
the edges, or by using the arrow keys on the keyboard, if you alt-tab away and
back, upon returning the screen will immediately begin to scroll in an
apparently random direction and cannot be stopped.
I did the WINEDEBUG="+cursor,+dinput,+ddraw" winedbg Age2_x1/age2_x1.exe and
did not come up with anything obviously wrong while the problem was occurring.
A lot of this kind of stuff:
trace:ddraw:surface_lock locked surface returning description :
trace:ddraw:DDRAW_dump_members - DDSD_CAPS : DDSCAPS_OFFSCREENPLAIN
DDSCAPS_VIDEOMEMORY DDSCAPS_LOCALVIDMEM
trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 768
trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PITCH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( DDPF_PALETTEINDEXED8
DDPF_RGB , RGB bits: 8, R 00 G 00 B 00)
trace:ddraw:ddraw_surface1_Unlock iface 0xa2f01a8, data 0xbf44020.
trace:ddraw:ddraw_surface7_Unlock iface 0xa2f0198, rect (null).
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:SetCursor (nil)
trace:ddraw:ddraw_surface1_Blt iface 0xa303ef8, dst_rect (0,0)-(24,32),
src_surface 0xa2f01a8, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa303ee8, dst_rect (0,0)-(24,32),
src_surface 0xa2f0198, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface1_GetClipper iface 0xa2f01a8, clipper 0x33c81c.
trace:ddraw:ddraw_surface7_GetClipper iface 0xa2f0198, clipper 0x33c81c.
trace:ddraw:ddraw_surface1_SetColorKey iface 0xa305188, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_SetColorKey iface 0xa305178, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces iface 0xa305178, context
0x33c7b8, callback 0x7e72abb0.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces end of enumeration.
trace:ddraw:ddraw_surface1_BltFast iface 0xa2f01a8, dst_x 885, dst_y 649,
src_surface 0xa305188, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface7_BltFast iface 0xa2f0198, dst_x 885, dst_y 649,
src_surface 0xa305178, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface1_Blt iface 0xa4777f0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f01a8, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa4777e0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f0198, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list (nil), clip_list_size 0x33c7b8.
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list 0xa52ab90, clip_list_size 0x33c7b8.
trace:ddraw:ddraw_palette_SetEntries iface 0x143150, flags 0, start 0, count
256, entries 0x9192a0.
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
Let me know what I can do to help debug.
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https://bugs.winehq.org/show_bug.cgi?id=42368
Bug ID: 42368
Summary: Lichdom: Battlemage crashes while loading when
starting a new game
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57149
--> https://bugs.winehq.org/attachment.cgi?id=57149
Screenshot just before starting the game
(For the non-Staging bug, please see bug 40428. I hope my submitting this
report to Wine Staging is OK because I can only get this crash while running
the game in Wine Staging 2.0)
When attempting to run Lichdom: Battlemage in Wine Staging 2.0, the game
crashes during the loading screen when starting a new game.
I am attempting to play the game in a WoW64 prefix with vcrun2012 installed by
the game's installer in Windows 7 mode (the game does not support Windows XP)
and I am running the 64-bit binary for the game.
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https://bugs.winehq.org/show_bug.cgi?id=43850
Bug ID: 43850
Summary: Wine error with newest mesa driver
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn
software support unavailable.
Mesa now incorporates the functionality directly, and the standalone library
conflicts with the driver.
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https://bugs.winehq.org/show_bug.cgi?id=42324
Bug ID: 42324
Summary: Wine selects wrong OpenGL renderer on macOS
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 57072
--> https://bugs.winehq.org/attachment.cgi?id=57072
example images
I'm using a 13 inch 2012 MacBook Pro with a Thunderbolt eGPU (GTX 750Ti). Due
to macOS limitations the the eGPU can only accelerate the external monitor.
(Some application which support selecting a renderer work on the internal
display. e.g openglex4 [OpenGL Extensions Viewer]). To my knowledge the macOS
applications else always use the renderer driving the screen where they are
launched on. However wine does not respect this behaviour.
I tried running several windows executables like the benchmark tools Valley and
Heaven which keep using the Mac's internal Intel HD4000 graphics although being
used on the external screen. I tried several wine engines from the staging,
stable and development tree, which all are affected. To check wether it might
be an OS related issue I also ran the Mac-native versions of the benchmarks
mentioned above which both worked as expected (using the OpenGL renderer
driving the monitor they are launched on).
This basically breaks games and other GPU heavy windows programs in my case. I
do not know whether hackintoshes are affected as well as they basically are the
only other macOS machines having integrated and dedicated GPU driving different
monitors.
The logical solution seems to be to make wine respect the way macOS assigns
renderer while an ideal solution would be implementing a way to select a
renderer/always default to the dedicated GPU as this would enable accelerating
the internal monitor with the external GPU like it's possible with windows.
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https://bugs.winehq.org/show_bug.cgi?id=45354
Bug ID: 45354
Summary: BlazBlue Cross Tag Battle crashes before startup
(Unhandled page fault on read access...)
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 61650
--> https://bugs.winehq.org/attachment.cgi?id=61650
The whole log of console output and debugger output
BlazBlue Cross Tag Battle crashes before even starting on both latest Wine and
Wine-staging. Changing platforms (32/64) didn't help. Debug trace attached.
Sorry if I misreported anything, I can't make much sense of Wine debugs.
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https://bugs.winehq.org/show_bug.cgi?id=44350
Bug ID: 44350
Summary: Wolfenstein The Old Blood used to work before last
kernel's update.
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasbownik99(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60237
--> https://bugs.winehq.org/attachment.cgi?id=60237
Full backtrace of a problem.
Wolfenstien The Old Blood worked perfectly until I updated kernel to the newest
version which contains the patch for Meltdown. My distro: Linux Mint 18.3.
GPU Driver: 384 for nVidia GeForce GTX 970.
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http://bugs.winehq.org/show_bug.cgi?id=30940
Bug #: 30940
Summary: Could not start Tween.exe using wine-mono
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://sourceforge.jp/projects/tween
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
CC: fracting(a)gmail.com
Classification: Unclassified
0. Software Download:
http://sourceforge.jp/projects/tween/releases/
It's free and open-source.
1. How to reproduce:
$ wine Tween.exe
2. Result:
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerExceptio
n ---> System.TypeInitializationException: An exception was thrown by the type
i
nitializer for Tween.AppendSettingDialog ---> System.OutOfMemoryException: Not
e
nough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_Se
eInnerException ---> System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
Unhandled Exception: System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
except
ion was thrown by the type initializer for Tween.AppendSettingDialog --->
System
.OutOfMemoryException: Not enough memory to complete operation [GDI+ status:
Out
OfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
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https://bugs.winehq.org/show_bug.cgi?id=47926
Bug ID: 47926
Summary: VCDS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmn(a)jmn.dk
Distribution: ---
Created attachment 65426
--> https://bugs.winehq.org/attachment.cgi?id=65426
Dump file
Hi
VCDS NEZ 17.8 crash with attached file.
Works with Windoes xp
I really need this program to work for adjusting my vW Lupo car
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https://bugs.winehq.org/show_bug.cgi?id=45496
Bug ID: 45496
Summary: nights of azure 2 game instantly crash after openning.
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fefuxewabo(a)sfamo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61853
--> https://bugs.winehq.org/attachment.cgi?id=61853
backtrace error..
Only tested with Wine-Staging
Game : nights of azure 2 DX11 doesn`t seem to load instantly crash when
starting
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https://bugs.winehq.org/show_bug.cgi?id=43561
Bug ID: 43561
Summary: SimCity 4 crashes when clicking and dragging the
cursor
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 58966
--> https://bugs.winehq.org/attachment.cgi?id=58966
wine-2.14 crash log
Running SimCity 4 and clicking and dragging the cursor into the bottom-right of
the screen causes wine to immediately terminate.
Console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=44078
Bug ID: 44078
Summary: Virtua Fighter PC - CD not recognized
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
after installed Virtua Fighter PC 1, launch the game, it doesn't recognize the
CD and you can not continue.
No usefull information in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=39540
Bug ID: 39540
Summary: DirectInput, Xinput, Overall Controller support messed
up on OS X
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.koehres(a)gmx.net
I've tried many games now and nothing really works.
I tried a PS3 Dualshock Controller and also a Xbox360 controller. If the game
doesn't handle controller support by itself then there is no chance to get it
to work. Dinput breaks controller input completely in most cases and xinput
doesn't do anything at all.
I had games where the buttons were recognized, and the axes not. And games
where absolutely nothing was recognized. The controllers I testet worked
perfectly with native controller supporting games on OS X. As soon as I'm using
wine and the game isn't handling the controller by itself, its a pain.
For example Volgarr the Viking (I know there is a OS X port) works perfectly
when porting the Windows version with wine. The Controller gets detected
flawlessly without any problems. There is no need to install dinput/xinput
through winetricks as the game is doing that somehow by itself.
There is a game called TowerClimb when portet with wine on OS X, only the
buttons work. The axes and throttlers absolutely don't work. No matter if I
install dinput/xinput through winetricks.
I tried mapping the controller myself through regkey values but you need the
name of the divice for doing that. So using "WINEDEBUG=+dinput wine game.exe
2>&1 | grep joydev_enum_device" results in
"fixme:dinput:IDirectInputDevice2AImpl_EnumEffects
(this=0x7043d00,0x26c1a60,0x2702fb8,0x00000000): stub!"
Then I tried PrinceOfPersia: Sands Of Time where it was not possible to get any
controller working with it's wine port. Installed dinput/xinput. Nothing seems
to work though.
The Wine Control Panel Gamecontroller utility seems to recognize the
controllers though. Also different Windows Gamecontroller utilities seem to
recognize the controllers flawlessly when ported with wine. Programs which
handle the controller by themselves with their own dinput/xinput.dll's seem to
work well.
It's getting problematic when you have to use dinput/xinput through winetricks
as they don't seem to work.
I've tried many different versions on wine. Nothing works.
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https://bugs.winehq.org/show_bug.cgi?id=44228
Bug ID: 44228
Summary: prince of persia 3D crashes at play (installes ok)
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)telfort.nl
Distribution: ---
Created attachment 60024
--> https://bugs.winehq.org/attachment.cgi?id=60024
backtrace created by wine itself
After installing, Prince of persia 3D crashes with an unhandled exception
uname -a
Linux archlinux 4.14.8-1-ARCH #1 SMP PREEMPT Wed Dec 20 21:27:44 UTC
2017 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=44249
Bug ID: 44249
Summary: Can't play Diablo 2 (Battle.net) when Virtualization
in BIOS is disabled.
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asriroc(a)gmail.com
Distribution: ---
1. I have "Virtualization" as "Enable" in my BIOS (Compaq Presario F763NR
Notebook with the most recent BIOS version).
2. I installed a fresh Fedora 27 Cinnamon Spin with Linux
4.14.8-300.fc27.x86_64 kernel.
3. I installed NVIDIA 304.137
4. I installed Diablo 2 using WINE 2.22
At this point, I would be able to play Diablo 2 using Battle.net
5. I rebooted the notebook, and set "Disable" on the "Virtualization" in my
BIOS.
6. I tried to play Diablo 2, using WINE 2.22, but I won't be able to use
Battle.net
Now, if I rebooted and enabled my virtualization in my BIOS, Diablo 2 would
work again.
Thank you so much.
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https://bugs.winehq.org/show_bug.cgi?id=42223
Bug ID: 42223
Summary: I cant install AB Bulkmailer .. Please HELP me ...
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bluebird456(a)vfemail.net
Distribution: ---
Created attachment 56863
--> https://bugs.winehq.org/attachment.cgi?id=56863
AB BulkMailer install BUG
I want to install AB BulkMailer .
Which is a Windows app .
I tried to install the app , But error appears ...
I attached the detail in attached TEXT FILE ...
Please CHECK and PLEASE HELP ME ..
Please Fix the error BUG as soon as possible ...
I JUST want to use the app ...
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https://bugs.winehq.org/show_bug.cgi?id=39787
Bug ID: 39787
Summary: Lilos Lesewelt 2 crashes
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53081
--> https://bugs.winehq.org/attachment.cgi?id=53081
backtrack file, run with WINEDEBUG=+all
"Lilos Lesewelt 2" can be installed, but when trying to start it, it crashes.
The full debug log with
WINEDEBUG=+all
is available from (11MB !)
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.all.log.gz
A short version for
WINEDEBUG=+cdrom
in
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.cdrom.log
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http://bugs.winehq.org/show_bug.cgi?id=35883
Bug ID: 35883
Summary: Horizon crashes with page fault
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Created attachment 47912
--> http://bugs.winehq.org/attachment.cgi?id=47912
Backtrace generated by crash
Horizon seems to crash at random times with a page fault. There seems to be no
sort of consistency between what is occuring in game and when these occur, but
I could be wrong. These were encountered on the latest git version. Page
fault's backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44146
Bug ID: 44146
Summary: Crysis 2: DX11 is a slideshow
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
trying to play Crysis 2 with DX11 is actually impossible, it is a complete
slideshow. Switching from DX9 to DX11 the FPS drop from ~ 40 to ~ 8 fps.
Tons of fixmes are spit out:
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
0048:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#24:
0048:fixme:d3d_shader:print_glsl_info_log Vertex info
0048:fixme:d3d_shader:print_glsl_info_log -----------
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[1]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[2]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[3]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[4]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[5]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[6]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[7]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[8]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[9]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[10]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[11]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[12]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[13]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[14]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[15]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[16]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[17]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[18]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[19]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[20]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[21]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[22]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[23]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[24]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[25]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[26]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[27]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[28]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[29]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[30]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log
0048:fixme:d3d_shader:print_glsl_info_log Fragment info
0048:fixme:d3d_shader:print_glsl_info_log -------------
0048:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw"
might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
0048:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
0048:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
0048:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#27:
0048:fixme:d3d_shader:print_glsl_info_log Vertex info
0048:fixme:d3d_shader:print_glsl_info_log -----------
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[2]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[3]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[4]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[5]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[6]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[7]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[8]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[9]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[10]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[11]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[12]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[13]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[14]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[15]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[16]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[17]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[18]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[19]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[20]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[21]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[22]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[23]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[24]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[25]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[26]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[27]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[28]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[29]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[30]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log
0048:fixme:d3d_shader:print_glsl_info_log Fragment info
0048:fixme:d3d_shader:print_glsl_info_log -------------
0048:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw"
might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
My GPU: Nvidia GTX 970 (384.98)
Memory: 16GB
CPU: Core i5 3570k
Opensuse Tumbleweed, latest Snapshot
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=22755
Summary: Regression : win16 installer program of "de rouck"
freeze
Product: Wine
Version: 0.9.31.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=28058)
--> (http://bugs.winehq.org/attachment.cgi?id=28058)
wine-1.1.31 screenshot
It works with wine-1.1.30.
With wine-1.1.31, see screenshot
Regression test says :
3b1186de5aeabd261e70dab8b78a730030075ca1 is the first bad commit
commit 3b1186de5aeabd261e70dab8b78a730030075ca1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 7 17:14:10 2009 +0200
kernel32: Move the 16-bit string functions to kernel16.c.
:040000 040000 3412021b8c21c250ee3ccc60ce31c3f3f9365c50
3c5be0f4e2330e28e86e4b839447d40d88bf42f3 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47189
Bug ID: 47189
Summary: Vortex doesn't start
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Vortex doesn't run past installation phase no matter what version of dotnet I
have installed.
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https://bugs.winehq.org/show_bug.cgi?id=44822
Bug ID: 44822
Summary: Warframe can't update / game can't run
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Warframe can't get past updating process, hence game won't start. This is a
fresh install.
Installs fine via steam. Starts with workarounds:
winetricks: d3dx9 wininet winhttp xact hosts corefonts fontfix vcrun2015
Updating fails with the message "Update Failed! The content servers are
temporarily"
No workarounds have fixed this so far. Attempts to install other Visual C++
packages haven't helped. Various DLL overrides haven't helped.
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http://bugs.winehq.org/show_bug.cgi?id=33131
Bug #: 33131
Summary: taskkill doesn't support /fi (filtering) option
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 33130
Classification: Unclassified
Noticed while looking at bug 33130
0067:Call KERNEL32.CreateProcessW(00000000,008fcb00
L"C:\\windows\\system32\\taskkill.exe /F /Fi \"MODULES eq
AutoupdatePlugin.cpl\"
/T",00000000,00000000,00000000,00000400,00000000,00000000,008fb1fc,008fb240)
ret=7e4d517f
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http://bugs.winehq.org/show_bug.cgi?id=24169
Summary: QuarkXPress version 8.x hangs on start (missing double
quoting of browser path in
HKCR\htmlfile\shell\open\command)
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://downloads.quark.com/Details.aspx?fid=163&&mid=2
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
someone in appdb reported QuarkXPress version 8.x (2010 version) hangs on
start.
Downloaded a 60-day trial ... it does indeed - due to a Wine shortcoming and an
application bug. ;-)
Basically the app retrieves default browser setting from registry and does some
parsing to extract browser (unquoting and splitting '\' '/' path delimiter).
Their parsing is broken in a way that it can't cope with missing double quotes
around browser path leading to endless looping.
HKEY_CLASSES_ROOT\htmlfile\shell\open\command ->
C:\windows\system32\winebrowser.exe -nohome
With the browser path in double quotes, QuarkXPress 8 starts fine.
"C:\windows\system32\winebrowser.exe" -nohome
The quoting is most likely present in Windows as the app would loop there too
without.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47584
Bug ID: 47584
Summary: Ryzen APU Device ID
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vasthusya(a)gmail.com
Distribution: ---
Created attachment 64991
--> https://bugs.winehq.org/attachment.cgi?id=64991
Add Ryzen APU device IDs.
The GPU description table is missing Ryzen APU device IDs.
0x15dd : Raven Ridge
0x15d8 : Picasso
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http://bugs.winehq.org/show_bug.cgi?id=31033
Bug #: 31033
Summary: Multiple apps need IWbemServices::GetObject to
retrieve WMI class instances
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 20651
Multiple apps still fail to query for WMI classes/properties because
IWbemServices::GetObject method is not implemented (they use a different
method).
One app is bug 28682 (Ragnarok downloader)
Example .NET code:
--- snip ---
ManagementClass class2 = new ManagementClass("Win32_Processor");
foreach (ManagementObject obj2 in class2.GetInstances())
{
if (str == string.Empty)
{
str = obj2.Properties["ProcessorId"].Value.ToString();
}
}
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa392109%28v=vs.85%…
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24225
Summary: provide "taskkill" command line tool to aid installers
(Impulse installer and more)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
various installers use "taskkill" command line tool to terminate running
processes, preventing possible sharing/update problems with components to be
installed.
--- snip ---
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
--- snip ---
Trace logs for "Impulse" installer as example:
--- snip ---
0034:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulse.exe",00000000,00000000,00000000,00000010,00000000,00000000,0108e980,0108e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
0034:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
0037:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsedock.exe",00000000,00000000,00000000,00000010,00000000,00000000,0118e980,0118e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
0037:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
003a:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsemini.exe",00000000,00000000,00000000,00000010,00000000,00000000,00e5e980,00e5e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
003a:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
003d:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsenow.exe",00000000,00000000,00000000,00000010,00000000,00000000,0108e980,0108e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
003d:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
--- snip ---
Wine should provide such a tool to aid installers.
Reference: http://technet.microsoft.com/en-us/library/bb491009.aspx
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32758
Bug #: 32758
Summary: TurboTax 2012 fails to run update service
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: focht(a)gmx.net
Depends on: 27991
Classification: Unclassified
Using wine-1.5.22, you'll need to workaround bug 27991, and install dotnet40
with winetricks. The installer will then work fine.
Try to start it, and you'll get 3 errors on start about the update service not
working. The relevant turbotax help links:
http://turbotax.intuit.com/support/iq/Update-Product/Error-5639--Can-t-Conf…http://turbotax.intuit.com/support/iq/Connectivity-Errors/Error-5640--Can-t…
stdout shows:
Operation is not supported on this platform.
3 times, which is probably related.
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http://bugs.winehq.org/show_bug.cgi?id=16905
Summary: CommitMonitor: Application could not connect to
repository
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://code.google.com/p/commitmonitor/downloads/list
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
When trying to connect to repository to check for activity, the tool gives
following error message:
"An error occured the last time CommitMonitor tried to access the url:
http://example.com/svn/example
Couldn't perform atomic initialization"
The application uses libsvn, the error is likely to come from here:
http://svn.collab.net/repos/svn/trunk/subversion/libsvn_subr/atomic.c
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http://bugs.winehq.org/show_bug.cgi?id=25749
Summary: TortoiseSVN fails after successful commit
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey(a)niakhaichyk.org
Created an attachment (id=32800)
--> (http://bugs.winehq.org/attachment.cgi?id=32800)
TortoiseSVN log for commit operation
TortoiseSVN fails after successful commit for wine 1.3.*. In wine 1.2.* all
works perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=22992
Summary: SVN-Monitor needs gdiplus.dll.GdipGetRenderingOrigin
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.svnmonitor.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
SVN Monitor doesn't run well with builtin gdiplus.
Although it doesn't crash, a nasty error dialog is displayed each time the
exception is thrown (can be dismissed).
--- snip ---
...
fixme:gdiplus:GdipDrawImagePointsRect Image wrap mode not implemented
fixme:gdiplus:GdipGetRegionScansCount not implemented
...
fixme:shell:URL_ParseUrl failed to parse L"SVNMonitor.resources"
wine: Call from 0x7b836c0f to unimplemented function
gdiplus.dll.GdipGetRenderingOrigin, aborting
--- snip ---
Install recipe (see also appdb entry):
--- snip ---
$ sh winetricks -q dotnet20
TortoiseSVN is also needed (http://tortoisesvn.net/downloads/) Install the MSI
package:
$ wine start TortoiseSVN-xxx-win32-svn-xxx.msi
Now run the SVN Monitor application installer.
$ wine SVNMonitor-xxx-Setup.exe
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45896
Bug ID: 45896
Summary: Dungeon Keeper 2 - Patch'ed v1.8 - doesn't start
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas000bauer(a)gmail.com
Distribution: ---
Hi,
i have tried to launch Dungeon Keeper 2 with the "unofficial" Patch to Version
v1.8 so the necessity of a noCD Crack is obsolete.
When i try to execute the "wine" command it takes about 4-5seconds with/and
without attached debug-log export to get me a new command line. But nothing
else happens, no Output in the Terminal no nothing.
I do as followed to launch Dungeon Keeper 2:
[code]
export WINEPREFIX="/media/daten350/games-software/wine/dungeon.keeper.2"
export
WINEDEBUG=+timestamp,+tid,+loaddll,+winediag,+synchronous,+seh,+x11drv,+xrandr
cd /media/daten350/games-software/wine/dungeon.keeper.2/drive_c/Program\ Files\
\(x86\)/Bullfrog/Dungeon\ Keeper\ 2/
wine Dkii.exe &>~/wine-vanilla-3.0.2_loaddl_wgl_log.txt
[/code]
here the Log is on Git
[url]https://gist.github.com/Phenicien/16b7fb1230df0e1becc0845351e80cdb[/url]
as well as i have attached it as a .zip file.
I already created a Form Thread
[url]https://forum.winehq.org/viewtopic.php?f=2&t=31165&sid=b68c344b875b8472…]
I'm grateful for every help or solution. Thanks
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http://bugs.winehq.org/show_bug.cgi?id=27269
Summary: Bitcoin display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34876)
--> (http://bugs.winehq.org/attachment.cgi?id=34876)
Screenshot : bitcoin
1. download bitcoin
http://sourceforge.net/projects/bitcoin/files/Bitcoin/bitcoin-0.3.21/bitcoi…
$ sha1sum bitcoin-0.3.21-win32-setup.exe
3f94d6a8b08c455a7886561089270247eaada7b4 bitcoin-0.3.21-win32-setup.exe
2. install with wine
3. start bitcoin
$ wine bitcoin.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
some part of bitcoin became transparent, see screenshot for details
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https://bugs.winehq.org/show_bug.cgi?id=40733
Bug ID: 40733
Summary: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.suc(a)googlemail.com
Distribution: ---
Created attachment 54639
--> https://bugs.winehq.org/attachment.cgi?id=54639
backtrace of the inkscape
Crash of the inkscape application:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
System information:
Wine build: wine-1.6.2
Platform: i386 (WOW64)
Host system: Linux
Host version: 4.4.0-23-generic
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https://bugs.winehq.org/show_bug.cgi?id=50100
Bug ID: 50100
Summary: Unable to log in to the Bentley CONNECTION client
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mira.rielynd(a)yandex.ru
Distribution: ---
Created attachment 68582
--> https://bugs.winehq.org/attachment.cgi?id=68582
Console output of running the CONNECT Client
As I'm trying to log into the Bentley CONNECTION Client it does absolutely
nothing after entering username and password.
However, after looking at the terminal output, there is one specific
fixme/error which comes up every time I'm interacting with buttons (which comes
up twice):
0024:fixme:mshtml:ActiveScriptSite_OnScriptError ([xxx])->([xxx])
(See the full log of it. Every single time I'm moving my mouse above the screen
I get bombarded with 'fixme:msctf:InputProcessorProfileMgr_GetActiveProfile'
and 'TSFStaticSink::EnsureInitActiveLanguageProfile(), FAILED to get active TIP
keyboard' messages)
I tried it with the native mshtml as well, and there's the exact same message
(somehow).
Is there something I can try out myself for an fixing attempt/ Do you need any
other info?
I'm running Gentoo with the default/linux/amd64/17.1/desktop/plasma/systemd
profile, and wine-vanilla-5.20.
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http://bugs.winehq.org/show_bug.cgi?id=23782
Summary: Spaceforce Rogue Universe crashes in game videos
(iccvid.dll)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.gamershell.com/download_19328.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29821)
--> (http://bugs.winehq.org/attachment.cgi?id=29821)
traces log using only built-in dlls
Spaceforce: RU always crashes when trying to play the game videos. Both the
demo and the patched retail version is affected.
How to reproduce the issue in the demo:
1. Install the demo then launch it from the game's /System directory, either by
Start.exe (the launcher), or directly the game by SpaceForce.exe. Wine will
crash when trying to play the intro video/company logos.
The crash is always reproducible, when using Wine's built-in dlls.
output of the 'file' command on one of the game's video files:
Intro001.mff: RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video:
uncompressed Cinepak, audio: uncompressed PCM (stereo, 44100 Hz)
If I replace the built-in iccvid.dll with the free version of the cinepak codec
(available: http://www.probo.com/cinepak.htm) the issue changes into: Wine
doesn't crash anymore, but plays the videos in a strange way: almost the whole
screen is black, only a small chunk of the video can be seen at the left side
of the screen. No music during the videos and in the whole game, though.
Fedora 13
Nvidia 7600 series card / driver 195.36.31
The attached log shows traces, using
winedebug=+ole,+msvideo,+iccvid,+avifile,+amstream,+quartz (all dlls are the
built-in ones)
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https://bugs.winehq.org/show_bug.cgi?id=49174
Bug ID: 49174
Summary: Duplicate checking iter->parent in mshtml/htmlwindow.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Should be probably `iter && iter->parent`
https://github.com/wine-mirror/wine/blob/59987bc9ecdd0dbafd768a95c21a14884b…
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https://bugs.winehq.org/show_bug.cgi?id=49099
Bug ID: 49099
Summary: MIDI events sent to all devices at once
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jpm(a)it-he.org
Distribution: ---
I am using an old version of Cakewalk SONAR to control a large number of
synthesizers. These are connected via an ESI M8Uex MIDI interface, which
appears to ALSA as 16 MIDI outputs and outputs over a single USB connection
("ESI M8U eX - ESI M8U eX MIDI 1", "ESI M8U eX - ESI M8U eX MIDI 2").
In WINE 4.x this has been working fine, but a recent Ubuntu upgrade has bumped
WINE to 5.5, and now SONAR is sending the same MIDI commands to all 16 ports on
the ESI device instead of just e.g. port 2.
For example, if you play the organ part in isolation, it should be sending
these notes to the Hammond XM-1 module on port 4 of the ESI device. But it is
also sending these to the drum machine on port 6, the Triton on port 1 and so
on.
It does not appear to be sending the MIDI data to the Roland UM-ONE interface
also attached the system, however.
As a workaround I have reverted to an old version of winealsa.drv.so from 2017
which I happened to have lying around from some earlier experiment. This has
made the problem go away.
I can try building WINE myself to find the point at which the bug was
introduced, but looking at the recent changes in git I'd be inclined to suspect
this commit:
https://github.com/wine-mirror/wine/commit/3d57cc2863f2f9a5ace40d29317b3ff4…
...since it appears to be using a much less fine-grained approach to sending
MIDI data to the devices.
It is quite likely that it works fine for the case of a USB synthesizer where
one instrument is on one port, but for something like a 4x4 MIDI interface
there appears to be a regression.
Thanks,
Joseph P Morris
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https://bugs.winehq.org/show_bug.cgi?id=46841
Bug ID: 46841
Summary: JASC Paint Shop Pro 8 Crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: robcashwalker(a)gmail.com
Distribution: ---
Created attachment 63879
--> https://bugs.winehq.org/attachment.cgi?id=63879
back trace of fault for Paint Shop Pro 8
Used to work great with earlier version of Wine on Linux Mint 17. I don't
recall which version of Wine, but I remember installing it from the ubuntu
repository, not from WineHQ.
Never really gets into the program. Crashes after splash screen, but has built
the main window. Guessing right about the time it would destroy the splash
screen.
Happens in both stable release and development.
Had the same issue with PSP v9, gave up, and then I just came across the
install media for v8 and decided to try it, as I had been using v8 previously.
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https://bugs.winehq.org/show_bug.cgi?id=48084
Bug ID: 48084
Summary: Crouzet soft & Virtual Display - Application crash
when start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dokmad(a)yahoo.it
Distribution: ---
Created attachment 65634
--> https://bugs.winehq.org/attachment.cgi?id=65634
not able to describe
Crouzet soft & Virtual Display - Application crash when start.
https://www.crouzet.com/download-crouzet-soft --> Crouzet soft
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https://bugs.winehq.org/show_bug.cgi?id=41239
Bug ID: 41239
Summary: FUEL Aborts on Start Due to Shader Validation Failing
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55531
--> https://bugs.winehq.org/attachment.cgi?id=55531
Basic Terminal Output
FUEL seems to start fine and then spends a while (the first time it's opened)
generating shaders, but then just before it completes, it errors out claiming
that it couldn't validate the shaders and quits. Any time you open the game, it
jumps straight to the validation (and failure point) as it's already generated
the shaders.
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https://bugs.winehq.org/show_bug.cgi?id=48906
Bug ID: 48906
Summary: The Complex doesn't work
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, I didn't managed to run this game properly. The game starts with a black
screen with no further progress. I installed mfplat and quartz to no avail.
When I install mfplat the game instantly crashes. The whole game is made up of
different videos like Late Shift:
https://bugs.winehq.org/show_bug.cgi?id=48766
Thanks to Mr. Figura Late Shift is fixed but even with the new changes The
Complex doesn't run.
After a few minutes I'll provide a
WINEDEBUG=+timestamp,+seh,+mfplat,+strmbase,+quartz,+gstreamer,+qcap,+qedit,+amstream
log.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=43737
Bug ID: 43737
Summary: "MegaTagmension Blanc + Neptune VS Zombies" - Freezes
on Intro
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59218
--> https://bugs.winehq.org/attachment.cgi?id=59218
Wine log in clean wineprefix
The game does freeze on the intro, log attached.
Tested with wine-2.17 and a fresh 32bit wineprefix.
Native quartz helps a bit, it now displays a bit sound, but still doesn't make
the game load.
After also running "winetricks -q wmp9" it works. It still doesn't display the
videos, but you can click through the blackscreen until the mainscreen shows
up.
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http://bugs.winehq.org/show_bug.cgi?id=13042
Summary: CodeGear RAD Studio 2007 does not install
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lehmannd(a)in.tum.de
The installer of CodeGear RAD Studio 2007 (the successor to Borland Delphi and
C++ Builder) immediately fails after starting with the error message:
Runtime error in install: Cannot open AVI
The console error is:
err:msvidc32:CRAM_DecompressBegin Bad output format
After that some access violations and the installer quits without having
installed anything.
The installer used is any msi-based installer named "InstallAware" that adds a
lot of things to msi, like 7zip compression (and apparently avi playback).
A trial can be downloaded here: http://www.codegear.com/products/radstudio. It
is NOT necessary to register on the site to see the installation bug.
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https://bugs.winehq.org/show_bug.cgi?id=48329
Bug ID: 48329
Summary: msvidc32 and msrle32 are missing version info
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
VideoInspector is a codec information analyzer program.
https://www.videohelp.com/software/VideoInspector
VideoInspector can report the version info of codecs.
However WineHQ's msvidc32 and msrle32 are lacking version info.
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http://bugs.winehq.org/show_bug.cgi?id=17963
Summary: ASD's "Lifeforce" demo crashes when missing
'msvidc32.dll' is overridden with native version
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org
/pub/parties/2007/assembly07/demo/lifeforce_by_andromeda
_software_development.zip&id=380705
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathanbusby(a)gmail.com
Created an attachment (id=20311)
--> (http://bugs.winehq.org/attachment.cgi?id=20311)
Text output to STDERR/STDOUT during run, and resulting crash of application
When attempting to run ASD's "Lifeforce" demo the program complains about the
absence of the "Microsoft Video 1" codec. The demo does run, flawlessly I might
add, without the above codec with the only "problem" being that the demo
voluntarily disabled the small amount of in-demo video and notifies the user of
this before running with an 'OK' dialog box. However, if one attempts to supply
the missing codec by overriding 'msvidc32.dll' with the native Microsoft
version, the demo crashes. The crash is always reproducible, stemming from a
null reference at one specific location/instruction in the program text. This
behavior does not, of course, manifest itself if the program is run natively
under, say, Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=14695
Summary: Lifeforce demo misses codecs
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Lifeforce demoscene production (download here:
http://pouet.net/prod.php?which=31571) displays an error message (at startup)
that some video codec (Microsoft Video 1) is missing. Then, it runs but do not
display some videos. Otherwise it runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=22344
Summary: Die Völker: upside down Cinepak intro video with
greenish colors
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: iccvid
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=27338)
--> (http://bugs.winehq.org/attachment.cgi?id=27338)
+iccvid,+msvideo log (with wine-1.1.18)
Wine with a native amstream and quartz renders the first intro video
(intro.avi) of "Die Völker / The Alien Nations" upside down and in wrong
colours, with a strong green stain. Bug #17893 explains why WINEDLLOVERRIDE is
needed. Actually, there are two issues with the Cinepak codec:
A) The iccvid codec refuses a BITMAPINFOHEADER with negative height.
B) Native amstream tries hard to find a suitable transform. Alas, the codec
does not refuse to convert into YUY2 or similar uncompressed formats, which I
believe explains the greenish colour.
This log snippet about A) shows the use of a negative height in the header of
the uncompressed format, which indicates a top-down DIB according to MSDN
http://msdn.microsoft.com/en-us/library/dd183376.aspx
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 24
height = -360
width = 640
compr = "\x00\x00\x00\x00"
This log snippet about B) shows how native amstream queries about decompressing
into YUY2 and other similar fcc formats like UYVY (see log).
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 16
height = 360
width = 640
compr = "YUY2"
This video displays fine using Wine's built-in mciavi.
What's obscure to me is why is this video rendered upside down with native
amstream and quartz? Negative heights are returned by the iccvid codec with
BADFORMAT, so it is a priori not responsible for the inversion.
a) Is this a bug in native amstream, forgetting that it did not obtain
a top-down decompressor?
b) Is Wine's understanding of top-down the opposite of what native uses?
c) Is the codec's understanding of bottom-up wrong?
What made me curious is the need to change the FFmpeg msvideo1 code for Wine:
the original code would render videos upside down. And iccvid similarly
contains #ifdef ORIGINAL code to invert the orientation.
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http://bugs.winehq.org/show_bug.cgi?id=29852
Bug #: 29852
Summary: Star Trek Birth of the Federation - No Videos
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Although it doesn't affect gameplay, when you load game, create game and
complete game you are supposed to get a video to watch. The game doesn't play
them.
Now it could be a missing codec? The videos play in mplayer fine (the intro is
bizzare where its a mute video and a wav plays at same time).
Attachment is mplayer output for the new game as Romulans video.
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http://bugs.winehq.org/show_bug.cgi?id=25180
Summary: Clonk Endeavour's intro video is not rendered
correctly
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.clonk.de/ce.php?lng=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The intro has several problems.
For example it should be rendered in mostly color just like when playing with
Totem.
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http://bugs.winehq.org/show_bug.cgi?id=16492
Summary: Google Sketchup 7 Pro can't export animation as .avi
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Tried exporting an animation (roughly as described in
http://www.chrisfullmer.com/tutorials/suv )
Sketchup always complained "cannot initialize compressor".
I'll attach a +relay,+avifile log (with several codecs installed).
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http://bugs.winehq.org/show_bug.cgi?id=15039
Summary: MSVC 6: Menu popdowns too narrow for arrows
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ 6 is working to a large extent.
When opening a menu of the developer studio, the menu items
with arrows (that open submenus) are not displayed correctly.
The triangular arrows on the right end will stick out of the
menu popdown area. I'm not sure if they just stick out to the
end of the "shadow" (3d effect) around the popdown, or sometimes
more.
They should be fully contained in the popdown area.
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http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=47059
Bug ID: 47059
Summary: Jasc Paint Shop Pro v. 9.01 failed to start under
Wine. The installation of PSP 9.01 succeeded, however.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zebulon(a)activist.com
Distribution: ---
Created attachment 64228
--> https://bugs.winehq.org/attachment.cgi?id=64228
This is the bactrace created by Wine.
When launched, the application soon crashes on an error message and cannot
continue.
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https://bugs.winehq.org/show_bug.cgi?id=48335
Bug ID: 48335
Summary: Serious Sam Classic TFE/TSE crash on saving the game
Product: Wine
Version: 5.0-rc2
Hardware: x86
URL: https://archive.org/download/SeriousSamDemo/SeriousSam
Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 66067
--> https://bugs.winehq.org/attachment.cgi?id=66067
terminal output
The classic versions of Serious Sam (The First Encounter, The Second Encounter)
both crash when trying to perform a manual save from the menu. Autosave and
quicksave (F6) functions work properly.
Workaround: the game comes bundled with it's own version of msvcrt.dll. The
crash doesn't occur when using native msvcrt.
Can be reproduced with the demo version: start a single-player game, press
<Esc> after the game started and click on <Save> in the menu.
I tested the game with old versions of Wine and found that the crash occurs
since
https://source.winehq.org/git/wine.git/commit/22962616004e9419568808eff0bf7…
SeriousSamDemo.exe (79M)
md5sum: ef1eb16e29941e140f4ac8fc8aac5dbc
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http://bugs.winehq.org/show_bug.cgi?id=30712
Bug #: 30712
Summary: Installer of CorelDRAW X5
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bilufe(a)yahoo.com.br
Classification: Unclassified
In the installer CorelDRAW X5, the screen displaying the license text is
displayed only text en_us.txt and you can not see the buttons on the dialog.
When you close the dialog, the program crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34052
Bug #: 34052
Summary: The Witcher: Character models are sometimes invisible
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Created attachment 45258
--> http://bugs.winehq.org/attachment.cgi?id=45258
Missing character models
As described in the thread on bug #12771, which was recently closed due to the
correction of one of the major reported graphical glitches in The Witcher, save
games will sometimes load with invisible character models. Only the face and
teeth of humans are visible, along with any gear (but not clothing) that may be
carried on the character's back.
The occurrence of this issue seems hit and miss -- some people experience
almost never, while others experience it almost always. Some registry tweaks
involving video memory have been reported to resolve the issue for some.
I've attached a fresh screenshot of the issue, as seen with Wine 1.6-rc5.
Geralt's face is clearly visible floating in the foreground, and the four
floating helmets and swords in the background are supposed to be full city
guard characters.
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https://bugs.winehq.org/show_bug.cgi?id=49812
Bug ID: 49812
Summary: FFXI: Major graphical errors when using d3d8to9
wrapper
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68142
--> https://bugs.winehq.org/attachment.cgi?id=68142
FFXI d3d8to9 graphical issue1
I am attempting to convert the d3d8 api to d3d9 using the d3d8to9 wrapper
project(https://github.com/crosire/d3d8to9). The main motivations are to
experiment with using DXVK to see if performance would be any better. There
are many instances of the game that slow down for seemingly no reason. Most
notably are when many UI elements are on the screen and areas with high foliage
or many NPCs.
There are other projects like this one but this one is the only one I can get
to launch the game without crashing in Wine. During my initial tests with
DXVK, I was able to get a frame rate of 250-300fps in the title screen,
additionally 130-180fps in game running around San'doria but with one major
pitfall, that there are many graphical issues.
I have read that a common practice on Windows machines is to use this wrapper
paired with "ReShade" to do the same thing I'm trying to achieve through wine
and DXVK.
I'm unsure if the problem is with Wine or with d3d8to9 but I figured I'd start
here. I'll attach a full d3d8 trace with only using d3d8to9 wrapper as well as
2 screenshots showing the issue.
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http://bugs.winehq.org/show_bug.cgi?id=19730
Summary: yahoo games <blood ties> crashes when entering
windowed mode <wine 1.1.27>
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikescony1(a)ameritech.net
Purchased game from yahoo games <Blood Ties>
After installing and configuring wine 1.1.27,
I installed and registered the application.
The game starts with some bad fonts and graphics
and the mouse is not visable when in full screen
there is an animated mouse associated with the
application but I found that when you entered into
options and selected windowed mode that usually fixes
that issue with the mouse.
Now when you enter windowed mode the game crashes.
Earlier versions of wine <1.1.XX - 1.1.26> would not
allow you to register the game but with your improvements
to the gecko engine I am able to register the game with
no problems, but there seems to be a problem when the registration
download. The download attempts to install new registry keys and
wine is not accepting them <wine vers 1.1.27>
Can you please help.
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https://bugs.winehq.org/show_bug.cgi?id=44586
Bug ID: 44586
Summary: Kamidori dungeon master crashes during animation after
unspecified time
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
After some play time (anything from 1 minute to 3 hours) the game either
freezes with music playing on background or shows runtime error popup and
quits. Sometimes it simply crashes and shows wine internal stack trace (which
has nothing useful).
Problems always start after first "BaseMemAllocator_Commit fnAlloc failed"
error message and happen during battle animations. This is example log just
before crash:
-----
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
0097:fixme:process:GetNumaHighestNodeNumber (0x1f51f880): semi-stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0201:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
00a9:fixme:ntdll:EtwRegisterTraceGuidsW (0xb5a754a, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0xb5f7020, (null), (null),
0xb5fc820): stub
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
00a9:fixme:process:GetNumaHighestNodeNumber (0x1f51f880): semi-stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
01cf:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
-----
I have gstreamer good/bad/ugly/base plugins for 32 and 64 bit.
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https://bugs.winehq.org/show_bug.cgi?id=46938
Bug ID: 46938
Summary: VisualBoyAdvance-M doesn't work correctly and crashes
Product: Wine
Version: 3.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoenixgearfried(a)hotmail.gr
Distribution: ---
Created attachment 64057
--> https://bugs.winehq.org/attachment.cgi?id=64057
Log I guess
So I am trying to use this gba emulator. When opened from terminal i keep
getting these "errors"
-----------------------------------------------------------------------------
0032:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x32f1d4,0x00000000), stub!
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x32f454,0x00000000), stub!
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:ver:GetCurrentPackageId (0x32dfe0 (nil)): stub
AL lib: (EE) ReleaseThreadCtx: Context 0x7c2a5170 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7c268f80 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1f670 current for thread being
destroyed, possible leak!
^C004a:fixme:console:CONSOLE_DefaultHandler Terminating process 31 on event 0
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1a8d0 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1a8d0 current for thread being
destroyed, possible leak!
-----------------------------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=39001
Bug ID: 39001
Summary: x11 resets frequently in user32/tests/win.c
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
On a fresh Fedora 22 install, with nouveau drivers, X frequently resets itself;
always in user32/tests/win.c:
Running: user32:win (509 of 575)
XIO: fatal IO error 104 (Connection reset by peer) on X server ":1.0"
after 2841 requests (2821 known processed) with 0 events remaining.
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
which prevents winetest from submitting, about 40% of the time, so far.
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http://bugs.winehq.org/show_bug.cgi?id=35009
Bug #: 35009
Summary: Hoshizora no Memoria:"falid open" Dialog after exit
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibi.sasahara(a)gmail.com
Classification: Unclassified
Created attachment 46664
--> http://bugs.winehq.org/attachment.cgi?id=46664
terminal output
Hoshizora no Memoria(星空のメモリア) is Novel game.
Start menu press "Game start" to start playing story.
the scene change, upon dialog to file open error.
「grash_bs/CHR_夢_幼少のオープンに失敗しました」
(meaning: failure open to "grash_bs/CHR_夢_幼少")
and exit window and this application.
Free trial version to:
http://www.favo-soft.jp/soft/trial/Hoshimemo_Trial.zip
sha1sum: 647b9938bac7ad871b19d768f38a82a59a3d24a8
I confirmed that the same error appeared.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=15676
This game used Retail novel game engine "FAVORITE VIEW POINT SYSTEM".
(source(japanese)
http://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A8%E3%81%8B%…)
Same game engine use game studio "FAVORITE" and "AtorieKaguya P-ch"(アトリエかぐや
P-ch)
FAVORITE use this game engine all product.
I confirmed that the same error appeared to "Irotoridori no Sekai(いろとりどりのセカイ)
WORLD'S END COMPLETE" is latest FAVORITE product.
(Free frial version to:
http://www.favo-soft.jp/soft/product/world/download/Iroseka_trial.zip
sha1sum: c9d127fc96009e8490f45eb3adf7d577e0c56ac6 )
Default is text drawing and other motion very slow, not bug.
Debug playing recommend Ctrl key press repeat, fast playing.
When game engine is not top window to become drawing stops.
is default, not bug. :)
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https://bugs.winehq.org/show_bug.cgi?id=40324
Bug ID: 40324
Summary: Installer for update KB2936068 never terminates
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: Ubuntu
When running the installer for update KB2936068, it never terminates, even
though it installs successfully. Pressing CTL+C in the terminal used to launch
it is a workaround, and does not seem to have any negative side effects unless
it is ran from a script, in which case it terminates the whole script.
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https://bugs.winehq.org/show_bug.cgi?id=47242
Bug ID: 47242
Summary: ReactOS installer can't find file because
NtQueryInformationProcess doesn't handle
ProcessImageFileName properly
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64527
--> https://bugs.winehq.org/attachment.cgi?id=64527
Test program
As in the title. Also attaching a small test program to reproduce the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47246
Bug ID: 47246
Summary: DbgPrint does not handle unicode format string '%wZ'
(ReactOS 0.4.11-dev-603+ installer )
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
mentioned in https://jira.reactos.org/browse/CORE-16043 which is about a
different issue -> bug 47242
https://jira.reactos.org/browse/CORE-16043?focusedCommentId=114608&page=com…
--- quote ---
...
However, the fact that the debug log says "NtOpenSymbolicLinkObject(Z) failed
with Status 0x006cf6a4" while the corresponding code line is:
457 /*
458 * We failed at opening the \SystemRoot link (usually due to wrong
459 * access rights). Do not consider this as a fatal error, but use
460 * instead the image file path as the installation source path.
461 */
462 DPRINT1("NtOpenSymbolicLinkObject(%wZ) failed with Status
0x%08lx\n",
463 &SystemRootPath, Status);
is scarier, because "0x006cf6a4" is NOT a valid status code, and SystemRootPath
is up to this point still pointing to the constant string L"
SystemRoot" in UNICODE_STRING format. Maybe also their debugging procedure does
not understand what %wZ means ? (and so it displays garbage)
--- quote ---
Indeed. Trace log:
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll,+server wine ./reactos.exe >>log.txt 2>&1
...
0009:Call
ntdll.NtQueryInformationProcess(ffffffff,0000001b,0034f91c,00000210,00000000)
ret=00409074
0009: get_dll_info( handle=ffffffff, base_address=00000000 )
0009: get_dll_info() = 0 { entry_point=00000000, filename_len=86,
filename=L"Z:\\home\\focht\\Downloads\\reactos\\reactos.exe" }
0009:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=00409074
0009:Call msvcrt.wcsrchr(0034f924
L"Z:\\home\\focht\\Downloads\\reactos\\reactos.exe",0000005c) ret=004090a7
0009:Ret msvcrt.wcsrchr() retval=0034f962 ret=004090a7
0009:Call msvcrt.wcslen(0034f924 L"Z:\\home\\focht\\Downloads\\reactos")
ret=004090c7
0009:Ret msvcrt.wcslen() retval=0000001f ret=004090c7
0009:Call ntdll.NtOpenSymbolicLinkObject(0034fd50,00000001,0034fd34)
ret=0040910b
0009:trace:ntdll:NtOpenSymbolicLinkObject
(0x34fd50,0x00000001,{name=L"\\SystemRoot", attr=0x00000040, hRoot=(nil),
sd=(nil)}
)
0009: open_symlink( access=00000001, attributes=00000040, rootdir=0000,
name=L"\\SystemRoot" )
0009: open_symlink() = OBJECT_NAME_NOT_FOUND { handle=0000 }
0009:Ret ntdll.NtOpenSymbolicLinkObject() retval=c0000034 ret=0040910b
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) NtOpenSymbolicLinkObject(%wZ)
failed with Status 0x%08lx\n"
DbgPrint says: (base\setup\lib\setuplib.c:454) NtOpenSymbolicLinkObject(Z)
failed with Status 0x0034fd54
0009:Call ntdll.RtlCreateUnicodeString(00444edc,0034f924
L"Z:\\home\\focht\\Downloads\\reactos") ret=004091db
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=004091db
0009:Call msvcrt.wcsrchr(0034f924
L"Z:\\home\\focht\\Downloads\\reactos",0000005c) ret=004091e9
0009:Ret msvcrt.wcsrchr() retval=0034f952 ret=004091e9
0009:Call ntdll.RtlCreateUnicodeString(00444ed4,0034f952 L"\\reactos")
ret=00409203
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=00409203
0009:Call ntdll.RtlCreateUnicodeString(00444ecc,0034f924
L"Z:\\home\\focht\\Downloads") ret=0040922d
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=0040922d
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourcePath: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:986) SourcePath: 'Z'
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourceRootPath: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:987) SourceRootPath: 'Z'
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourceRootDir: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:988) SourceRootDir: 'Z'
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/printf.c#l418
Microsoft docs:
https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/wdm/n…https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification…
$ sha1sum reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.*
bcb4c544c61ddf899ccd0266cdc8f40cc8dfa96d
reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.7z
bc0293827c84f6402cbcb39c1628f38ff16ef651
reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.iso
$ du -sh reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.*
55M reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.7z
73M reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.iso
$ wine --version
wine-4.8-296-g6a610a3258
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48933
Bug ID: 48933
Summary: SmartGaga Error 1
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unrealmy2000(a)yahoo.com.ar
Distribution: ---
Created attachment 66901
--> https://bugs.winehq.org/attachment.cgi?id=66901
SmartGaga (Android Emulator) Stop at 98 % when run with PlayOnLinux and Wine on
Zorin 15_0_2 Linux
Smart Gaga, a Really Fastest Android Emulator for Windows, stop at 98 % when
starting.
And show a Error 1
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http://bugs.winehq.org/show_bug.cgi?id=24115
Summary: Windows TAPI Service not located by Avaya IP Agent
R6.0.28.601
Product: Wine
Version: 1.3.1
Platform: x86
URL: ftp://ftp.avaya.com/incoming/Up1cku9/tsoweb/ipagent/IP
AgentR6028601.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=30347)
--> (http://bugs.winehq.org/attachment.cgi?id=30347)
wine1.3.1: wine IPAgentR6028601.exe >>log.txt 2&>1
Windows TAPI service cannot be located by Avaya IP Agent R6.0.28.601 (please
see screenshot.png)
lsb_release -rd
Description: Ubuntu 10.04.1 LTS
Release: 10.04
apt-cache policy wine
wine:
Installed: 1.3.1-1
Candidate: 1.3.1-1
Version table:
*** 1.3.1-1 0
100 /var/lib/dpkg/status
1.2-0ubuntu1~lucidppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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http://bugs.winehq.org/show_bug.cgi?id=18243
Summary: wine iexplore.exe http://www.some.file.com/foobar.exe
fails
Product: Wine
Version: 1.1.20
Platform: PC
URL: ftp://ftp.gnupg.org/gcrypt/binary/sha1sum.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20753)
--> (http://bugs.winehq.org/attachment.cgi?id=20753)
terminal output
While trying out various means of downloading files for my SoC project, I found
that UrlDownloadToFile doesn't support ftp protocol, only http.
No problem, I figured, we've got an IE implementation, I can use that!
but alas:
$ wine iexplore.exe ftp://ftp.gnupg.org/gcrypt/binary/sha1sum.exe
fails. The key line appears to be:
err:mshtml:before_async_open GetWineURL returned NULL
The same occurs for http protocol downloads.
Works fine on Windows. Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=37513
Bug ID: 37513
Summary: TaxAct 2014 crashes at startup. wine-1.7.28 Kbuntu
14.04 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.brewster.7(a)gmail.com
Distribution: ---
Created attachment 49918
--> https://bugs.winehq.org/attachment.cgi?id=49918
Wine backtrace
Download of TaxAct install package ta14dxdw.exe on 11/1/2014. Installed with
Wine Windows Program Loader without problem. Execution starts OK. Crash
backtrace window appears on top of normal TaxAct window. Kbuntu up-to-date.
Other Wine apps operate as normal.
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http://bugs.winehq.org/show_bug.cgi?id=32057
Bug #: 32057
Summary: google custom search doesn't work in iexplore
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://winehq.org
Try to search something (searchbox on top, right corner)
-> It doesn't show search results wine-1.5.15-329-gc60a0b8
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http://bugs.winehq.org/show_bug.cgi?id=31059
Bug #: 31059
Summary: On setting Youtube.com local preferences iexplorer
crashes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40772
--> http://bugs.winehq.org/attachment.cgi?id=40772
Backtrace of Crash
On saving the local preferences for yuotube.com the native iexplorer crashes.
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http://bugs.winehq.org/show_bug.cgi?id=25719
Summary: logmein free installer hangs
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
logmein free is a free-as-in-beer remote access program, see
https://secure.logmein.com/US/products/free/
The installer is very slow, and seems to hang altogether on
the LogMeIN Account Details dialog. An +msi log shows
things still happening when you move the window, but
nothing seems to be going on from the user's point of view,
and the Cancel button does nothing (besides provide
visual feedback).
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http://bugs.winehq.org/show_bug.cgi?id=14253
Summary: Mobipocket Creator has incomplete and unusable UI
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.hepburn(a)gmail.com
Created an attachment (id=14548)
--> (http://bugs.winehq.org/attachment.cgi?id=14548)
Console messages
Although Mobipocket Creator installs smoothly and opens, the UI is incomplete
(missing text entries, header and background graphics) and the only function
possible is opening the Help browser.
Wine 1.0.0 on Debian testing "Etch"
Download link for Mobipocket Creator is
http://www.mobipocket.com/en/DownloadSoft/default.asp?Language=EN
Console messages attached.
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http://bugs.winehq.org/show_bug.cgi?id=17292
Summary: Lightsmark won't run
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://downloads.guru3d.com/Lightsmark-download-
1777.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The benchmark installs ok, but won't get past the first window.
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http://bugs.winehq.org/show_bug.cgi?id=23794
Summary: Dora's Carnival 2: Boardwalk Adventure uses only small
part of screen
Product: Wine
Version: 1.2
Platform: x86
URL: http://downloadcdn.shockwave.com/pub/doras-carnival-2-
boardwalk-adventure/InstallDorasCarnival2BoardwalkAdve
nture.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 23749 and bug 13496 with 'sh winetricks ie6 msvcrt',
the game runs nicely... in a quarter of my screen. +x11settings shows
...
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode -1 (current) -- getting
current mode (XRandR)
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode 0 -- 1280x1024x32bpp @50 Hz
(XRandR)
...
trace:x11settings:X11DRV_ChangeDisplaySettingsEx
DM_fields=BITSPERPEL,PELSWIDTH,PELSHEIGHT,DISPLAYFLAGS,DISPLAYFREQUENCY
trace:x11settings:X11DRV_ChangeDisplaySettingsEx width=800 height=600 bpp=32
freq=50 (XRandR)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x32 @50! (XRandR)
...
Seems we're confusing ourselves by reporting 50Hz?
Very similar problem reported in http://forum.winehq.org/viewtopic.php?t=6526
(wine-users, oct 2009) about a different flash game, Hidden Expedition Titanic,
probably with wine-1.1.31.
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http://bugs.winehq.org/show_bug.cgi?id=16114
Summary: Bridge It fails to detect Nvidia hardware
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://www.chroniclogic.com/bridgeit_download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Bridge It is an old game (~2004) developed in conjunction with Nvidia.
Therefore, it requires Nvidia hardware to play.
I'm using an Nvidia 8600GT, but the game fails to detect it. Upon launch, I am
greeted by a message box "Incompatibly hardware detected" since it expects
Nvidia hardware.
I am unsure if this is because the game can't possibly know about an
8th-generation Geforce, or because of Wine. It was designed with the Gf4, 5 and
6 in mind.
I get these:
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2004 WGL Attribute
upon launchung the game, ranging from 2004 to 2009. The screen goes blank for a
short while before the Dialog box appears.
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https://bugs.winehq.org/show_bug.cgi?id=42737
Bug ID: 42737
Summary: [EA Origin]Latest version launch correctly but no
windows appear correctly
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57729
--> https://bugs.winehq.org/attachment.cgi?id=57729
Screenshot which show that the Origin's windows does not appear correctly
Hi,
I don't know if i explain correctly. I installed the latest version of EA
Origin in a 32 and 64 bits wineprefix and the issue is the same.
The installation and the update work but when i launch the application, it
launched correctly (see my screenshot) but unfortunatly, the Origin's window
does not appear.
Which log i can share to (with a good luck) find where come from the issue.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=42338
Bug ID: 42338
Summary: Crysis 1 renderiing somehow broken
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 57098
--> https://bugs.winehq.org/attachment.cgi?id=57098
broken rendering
Rx 480, closed source drivers.
Also it looked like that the whole screen was rendered 1 pixel too much left,
drawing white border on right (didnt focus on this while tested staging, but
pure wine had it).
The broblem that can be seen at the picture happens both wine 2.0-git and
staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=40535
Bug ID: 40535
Summary: Max Payne 3 : Crash at start when winecfg is set to
WinVista and >
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
As you can see in my bug report #40531, Max Payne 3 runs on Wine with the
Staging Patches.
Unfortunatly, the game does not work if Wine is set to Vista and >. I know that
d3d10 and d3d11 are not implemented completly but the game support :
- d3d9
- d3d10
- d3d10_1
- d3d11
So, when these APIs will be implemented, it will be easier to see the graphical
glitch present with d3d9 can be fixed by d3d1*
Thanks,
Maxime
PS : Ask me which debug channel i must to use to give the best log to find the
issue.
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http://bugs.winehq.org/show_bug.cgi?id=33758
Bug #: 33758
Summary: Mouse sensibility quick in-game
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
For Assassin's Creed games series, there is a "small" problem with the mouse
sensibility in-game when we must to turn the character.
On Windows, the mouse sensibility is set to 5/10 for the X/Y Axis. This is the
"normal" value.
On Wine, if the mouse sensibility is 5/10, it's equal to one 10/10 on Windows.
I must to set the sensibility to 1/10. And even with this value, the
sensibility is quick in-game more than the Windows's value by default (5/10).
I open this bug report to know if it's possible to adjust something even if the
game is playable.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=12563
Summary: Autocad 2008 installer crashes when trying to configure
install
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominikowski(a)gmail.com
Created an attachment (id=12142)
--> (http://bugs.winehq.org/attachment.cgi?id=12142)
git wine Setup.exe &> winelog6.txt
Note: this is a different crash than Bug 12562 and Bug 8319 and Bug 9809.
Reproducible: always.
GIT version of WINE from a few moments ago.
Autocad 2008 (Polish, full) installation crashes. Full log attached.
Ubuntu 8.04.
Wiped .wine directory.
"sudo sysctl -w vm.mmap_min_addr=0" applied to get around bug 12516.
When I try to configure the installation (after accepting the license and such)
a screen appears that asks if NOTEPAD.exe is the notepad app, if a shortcut
should be put, I just hit Next, then there's type of license (single user,
multi user), I leave everything as it is (default), hit Next and the installer
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47363
Bug ID: 47363
Summary: Gas Guzzlers: Extreme needs IDXGISwapChain3 interface
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64702
--> https://bugs.winehq.org/attachment.cgi?id=64702
log
Crashes at launch in DX11 mode
warn:dxgi:d3d11_swapchain_QueryInterface {94d99bdb-f1f8-4ab0-b236-7da0170edab1}
not implemented, returning E_NOINTERFACE
wine-4.10-115-gc13351c05a
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https://bugs.winehq.org/show_bug.cgi?id=39345
Bug ID: 39345
Summary: Ubisoft Uplay crash when Win version is set to Vista
and > (libcef problem)
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 52436
--> https://bugs.winehq.org/attachment.cgi?id=52436
UPlay Crash
Hi,
Since few Uplay's version, the application crash if i set Winecfg to WinVista
or Superior. But fortunatly, there isn't problem when it's to WinXP.
But why i create this bug report ?
Because on the Wine-Staging bugzilla
(https://bugs.wine-staging.com/show_bug.cgi?id=197), a Wine's user said me that
the Cloud Save works with WinVista and actually, it's not possible to try and
confirm his solution.
A .dmp file is created when the application crash. See the attachment to see
the file.
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https://bugs.winehq.org/show_bug.cgi?id=44934
Bug ID: 44934
Summary: [ACOrigins]Process start and close after launch - DRM
Fault ? (log included)
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I tried to launch AC Origins with wine 3.5. I use Wine-Staging because Uplay
does not work without it.
When i launch it, the process ACOrigins.exe exist in htop but it close ~5s
later alone. There aren't error/fixme message which explains that.
The game uses 2 protections, Denuvo 4.9 and VMProtect so maybe this issue is
the same than Bug 44438.
I did a +seh,+relay log if you want to check something and / or confirm that
it's a f**king DRM issue.
Link for the log :
http://www.mediafire.com/file/301zyt2bll01cbe/ACO_relay_seh.txt.xz
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=50157
Bug ID: 50157
Summary: Videos are not played until the end in X3 Reunion
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 68672
--> https://bugs.winehq.org/attachment.cgi?id=68672
log with +amstream,+quartz,+gstreamer
The 3 intro videos suffer from this problem. Here is the log with
+amstream,+quartz,+gstreamer that covers the 2 first videos.
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https://bugs.winehq.org/show_bug.cgi?id=49649
Bug ID: 49649
Summary: Regression: X11 crash on resolution change
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vv221+winehq(a)dotslashplay.it
Distribution: ---
Created attachment 67858
--> https://bugs.winehq.org/attachment.cgi?id=67858
x-error-of-failed-request.log
Since commit 0cb79db12ac7c48477518dcff269ccc5d6b745e0, resolution change in
some games lead to a X11 crash similar to the one pasted in the attachment
"x-error-of-failed-request.log".
I assigned this bug to WINE 4.6 as this is the first version triggering it, but
it is still there with current master (5.14). A revert of the faulty commit
still applies cleanly on top of WINE 5.14.
The regression test has been done using Age of Empires to trigger the crash, as
it happens reliably when trying to change the game resolution (640x480,
800x600, 1024x768) through the game options.
If the change is done without crashing, using a patched WINE build, the game
will start in the new resolution next time and work fine with it even when
going back to an unpatched WINE build. But trying to change the resolution
again in unpatched WINE, including to go back to the previous resolution in
use, would trigger the crash again.
I think this might be the same bug that got experienced in #47677, I’m going to
run some tests with Age of Empires 2 to get a confirmation.
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http://bugs.winehq.org/show_bug.cgi?id=30752
Bug #: 30752
Summary: Open/save file dialog "New Folder" button doesn't show
new folder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeikum(a)codeweavers.com
Classification: Unclassified
See the description from Bug 18606, which was fixed by
0a55ec2c9e1dc5fd0b99ad1202fd7849b0187808. The bug is back again, but no test
failures show in <dlls/shell32/tests>.
Regression testing reveals:
cde4993d625decec31d25485c7a588a3b772ef8b is the first bad commit
commit cde4993d625decec31d25485c7a588a3b772ef8b
Author: Jay Yang <jkelleyy(a)gmail.com>
Date: Mon Jul 11 17:35:35 2011 -0400
shell32: Have the default shell view call SHChangeNotifyRegister with
unixfs pidls.
:040000 040000 833232977eb625754bef7c0d2f09c065574df0d9
cccb55d925c166ba3838b0179cbdd655a44ba26a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27419
Summary: Mouse problem in Heroes of Might and Magic 3
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdar07(a)gmail.com
When I go into the castle, then fort and click on a unit picture, new window
appear in which I can decide how many of those I want to buy. I click on the
maximum button and nothing is happening. From that moment, mouse click is not
working. Moving cursor is just fine, only click makes problems.
Everything is ok on wine 1.3.5 from
http://wine.budgetdedicated.com/archive/binary/.
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http://bugs.winehq.org/show_bug.cgi?id=25486
Summary: Lego Stunt Rally: 3d scene is black
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support.intranet(a)libero.it
In Lego Stunt Rally 1.0, both in racing and costruction mode, the 3d scene is
black, as if no textures were present. Only a few lights are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=49401
Bug ID: 49401
Summary: Desperados 3 suffering from wrong colors
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67474
--> https://bugs.winehq.org/attachment.cgi?id=67474
Log Output on High Details
No matter if you play on high details or low details,
The Desperados 3 Release has a purple roads and other graphic curiosities
during the tutorial level
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https://bugs.winehq.org/show_bug.cgi?id=45505
Bug ID: 45505
Summary: Trying to open PEsS2017 settings.exe
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnisnoni.tid3(a)gmail.com
Distribution: ---
Created attachment 61881
--> https://bugs.winehq.org/attachment.cgi?id=61881
some bug when i try to open pes2017 settings.exe
I already install directx
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http://bugs.winehq.org/show_bug.cgi?id=25462
Summary: Unable to break while remote debugging with VS2008
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdluzen(a)gmail.com
I've got the Visual Studio Remote Debugger working with breakpoints,
but not with forcing the process to pause. It immediately exits with
"Trace/breakpoint trap."
http://bugs.winehq.org/show_bug.cgi?id=20534 might be related.
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http://bugs.winehq.org/show_bug.cgi?id=13515
Summary: Outcast demo: tooltips are drawn behind the window
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nowic(a)wenner.ch
Created an attachment (id=13436)
--> (http://bugs.winehq.org/attachment.cgi?id=13436)
tooltip bug screenshot
When I start the demo in the 'virtual desktop' the tooltips of the
configuration menu are drawn behind the actual window. If I run the demo in
full screen mode the tooltips are drawn correctly.
Download: http://www.jeuxvideopc.com/demo/82-outcast.php
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https://bugs.winehq.org/show_bug.cgi?id=38611
Bug ID: 38611
Summary: Samsung Smart View 2.0 text does not render
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
With recent Wine versions (at least current GIT), Samsung Smart View 2.0 starts
up. No text is rendered however. See here for the relevant logging:
http://pastebin.ru/EfgAeaGT
nsivov has more information about this problem:
[17:46:57] <nsivov> Z_God, today git has a stub for dwrite thing you got in
your logs, could you show me updated logs when you get time?
[23:01:34] <Z_God> nsivov: yep, I just compiled a new build (I'll try it now &
then sleep :)
[23:02:44] <Z_God> nsivov: visually it still looks the same (text is not
rendered)
[23:03:13] <nsivov> sure, it wasn't supposed to help with that
[23:03:32] <nsivov> log should be different though
[23:04:05] <Z_God> nsivov: http://pastebin.ru/EfgAeaGT
[23:04:48] <Z_God> is that the info you needede?
[23:05:14] <Z_God> on windows 7 the font is solid white non-serif btw
[23:05:17] <Z_God> needed*
[23:06:05] <nsivov> needededed -> and ran away on a motorbike
[23:06:58] <nsivov> Z_God, yes, thanks, I expected that, now it needs texture
bounds, and then bitmap itself
[23:07:41] <nsivov> if you fill a buffer you'll probably get solid white
rectangle, or something like that
[23:10:17] <Z_God> hehe
[23:10:35] <Z_God> alright
[23:10:54] <nsivov> do you know if it's a wpf that's using dwrite?
[23:11:06] <Z_God> no idea
[23:11:36] <Z_God> is there a trick to quickly figure out if there's such a
dependency?
[23:12:31] <Z_God> the application is a free download btw if you'd like to try
it locally
[23:13:35] <nsivov> could you please open a bug for that, we'll want this part
implement at some point, if not for .net libs then for others
[23:14:31] <Z_God> yes
[23:14:43] <Z_God> it seems it uses presentationframework btw
[23:14:57] <nsivov> that's what wpf means, yes
[23:15:14] <Z_God> not sure if that's what drawing this, but a grep of that
string results in some hits in the binaries
[23:15:33] <Z_God> what should the title of the bug be?
[23:15:43] <Z_God> it's about the fonts not being rendered?
[23:18:26] <nsivov> sure, also please mention that it needs to be in win7
version to reproduce that problem
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https://bugs.winehq.org/show_bug.cgi?id=36847
Bug ID: 36847
Summary: Multiple games need XAudio2
'{4c5e637a-16c7-4de3-9c46-5ed22181962d}' XAudio2_3.dll
(Prototype)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug for this XAudio2 component.
The game 'Prototype' needs this.
--- snip ---
$ WINEDEBUG=+tid,+msgbox wine ./prototypef.exe
...
0009:err:ole:CoGetClassObject class {4c5e637a-16c7-4de3-9c46-5ed22181962d} not
registered
0009:err:ole:CoGetClassObject no class object
{4c5e637a-16c7-4de3-9c46-5ed22181962d} could be created for context 0x1
0009:trace:msgbox:MSGBOX_OnInit L"ERROR Could not find XAudio2.\n Please
re-install the game and install the required DirectX 9.0c provided or obtain
the latest version from Microsoft.\n Game will now continue with out
sound.\n "
--- snip ---
CLSID '{4c5e637a-16c7-4de3-9c46-5ed22181962d}' -> 'xaudio2_3.dll'
The dll is located in 'directx_Jun2010_redist.exe.zip' ->
'Nov2008_XAudio_x86.cab' (32-bit).
$ wine --version
wine-1.7.21-50-g10e6a66
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34393
Bug #: 34393
Summary: F.E.A.R. 2: Project Origin demo crashes at launch
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.fileplanet.com/196225/190000/fileinfo/FEAR-
2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45785
--> http://bugs.winehq.org/attachment.cgi?id=45785
log
Crashes on a clean wineprefix. Also has manually put X3DAudio1_5.dll to
system32.
Even with native d3dx9_36 not working.
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http://bugs.winehq.org/show_bug.cgi?id=32345
Bug #: 32345
Summary: Window is not refreshed when inactive in Alien8 and
Head Over Heels
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Alien8: http://retrospec.sgn.net/game-links.php?link=alien8
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Source code is available for Alien8.
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
When the game window is inactive it is no longer refreshed properly. So for
example, if you drag another window in front of the game window, the game
window fills with copies of the decorations of the window you're dragging.
Also, the game sound is supposed to stop when the window becomes inactive.
Under Wine it keeps looping.
To reproduce:
- Download and install Alien8 and/or Head Over Heels
- Run the game. Alien8 defaults to full-screen mode, so you'll need to change
that to windowed first. For Head Over Heels, press space a couple of times to
get to the main menu.
- Drag another window over the game window.
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https://bugs.winehq.org/show_bug.cgi?id=39136
Bug ID: 39136
Summary: Ninjatrader 7: The icon pulldown menu windows do not
work correctly on the charts
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david2012brooke(a)gmail.com
Distribution: ---
Created attachment 52146
--> https://bugs.winehq.org/attachment.cgi?id=52146
terminal output
Setup
1. Open Ninjatrader 7
2. Connect to datafeed. Select File>Connect>Kinetick-End of Day Free
3. Open a chart. File>New>Chart>Default>ES 09-15 (or ES 12-15 if past Sept
2015)
A. Select New
B. Select Period>Type>Day
C. Select OK (a chart should open)
There are 13 pulldown menus located on the top:
1. Instrument (works)
2. Time frame (works)
3. BarStyle (does not work)
4. Drawing Tools (mostly doesn't work)
5. Zoom in (works)
6. Zoom out (not highlighed but will work)
7. Cursor (does not work)
8. Data Box (works)
9. Chart Trader (works)
10. Data Series (works)
11. Indicators (works)
12. Strategies (not highlighted N/A)
13. Chart Properties (works)
Alternate access = right click on chart.
Items: 3,4 and 7 do not work correctly.
Steps to reproduce failure:
1. Select any of icons 3,4 and 7 at the top of the chart to access the pulldown
menu.
A. The pulldown menu may appear.
B. The pulldown menu may disappear during access.
2. Try to select any item on the pulldown menu.
A. Nothing happens or can't select
B. The selection may work
Ninjatrader program
1. Goto
http://ninjatrader.com/GetStarted
2. Will need to give an email address to get an url for the setup.exe file.
Severity = Minor
Minor loss of functionality where an easy workaround is present ie right click
on chart for the same access to functions.
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https://bugs.winehq.org/show_bug.cgi?id=39399
Bug ID: 39399
Summary: NinjaTrader 7 (.NET 3.5 app) reports
'ProcessorNameString not found' ( name attribute
missing in 'Win32_BIOS' table)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
there are still various bugs in Wine-Staging bug tracker that have no
corresponding upstream report.
Got curious because of this: https://source.winehq.org/patches/data/114927
Found it here: https://bugs.wine-staging.com/show_bug.cgi?id=528
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19157
Summary: CoGetContextToken and CoGetObjectContext need to take
existing MTA into account
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
since ole32.CoGetContextToken() is no longer a stub, debugging of managed code
(.NET) with cordbg/mdbg doesn't work anymore.
Main thread (tid=0009) creates MTA:
--- snip ---
...
0009:Call ole32.CoInitializeEx(00000000,00000000) ret=79ebfba8
...
0009:trace:ole:apartment_construct creating new apartment, model=0
0009:trace:ole:apartment_construct Created apartment on OXID 80000cafe
...
0009:Ret ole32.CoInitializeEx() retval=00000000 ret=79ebfba8
--- snip ---
Helper thread (tid=001f) explicitly demands MTA after CoGetContextToken()
failure:
--- snip ---
...
001f:Call ole32.CoGetContextToken(02c1e5f4) ret=79ee2b0f
...
001f:trace:ole:CoGetContextToken (0x2c1e5f4)
001f:Ret ole32.CoGetContextToken() retval=800401f0 ret=79ee2b0f
...
001f:Call ole32.CoInitializeEx(00000000,00000000) ret=79ebfba8
...
001f:trace:ole:apartment_get_or_create entering the multithreaded apartment
80000cafe
...
001f:trace:ole:apartment_addref 80000cafe: before = 1
...
--- snip ---
Another debugger helper/worker thread gets created (tid=0021) which *never*
initializes COM explicitly - unlike the other threads:
--- snip ---
...
0009:Call
KERNEL32.CreateThread(00000000,00000000,63ea71dc,00176a58,00000000,00176a68)
ret=63ea5b42
0009:Ret KERNEL32.CreateThread() retval=0000018c ret=63ea5b42
0009:Call ole32.CoCreateInstance(63ea5bfc,00000000,00000001,63ea5c0c,001768e8)
ret=63ea5bda
0009:trace:ole:CoCreateInstance (rclsid={e5cb7a31-7512-11d2-89ce-0080c792e5d8},
pUnkOuter=(nil), dwClsContext=00000001,
riid={809c652e-7396-11d2-9771-00a0c9b4d50c}, ppv=0x1768e8)
...
0021:Call ole32.CoGetContextToken(0319d730) ret=79ee2b0f
0021:trace:ole:CoGetContextToken (0x319d730)
0021:Ret ole32.CoGetContextToken() retval=800401f0 ret=79ee2b0f
...
0021:Call ole32.CoGetObjectContext(79ee2a20,00173224) ret=79f82943
...
0021:trace:ole:CoGetObjectContext ({00000000-0000-0000-c000-000000000046},
0x173224)
0021:err:ole:CoGetObjectContext apartment not initialised
0021:Ret ole32.CoGetObjectContext() retval=800401f0 ret=79f82943
...
0021:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0319d644)
ret=78158dd3
0021:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b842f46
ip=7b842f46 tid=0021
0021:trace:seh:raise_exception info[0]=19930520
0021:trace:seh:raise_exception info[1]=0319d6b8
0021:trace:seh:raise_exception info[2]=79f9acc4
0021:trace:seh:raise_exception eax=7b82ca8d ebx=7b8d1398 ecx=00000000
edx=0319d630 esi=0319d630 edi=0319d5b0
0021:trace:seh:raise_exception ebp=0319d598 esp=0319d534 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000246
...
<managed debugging hangs here>
--- snip ---
This is most likely same problem domain as bug 17902 (fixed by
http://source.winehq.org/git/wine.git/?a=commit;h=bd4975acb0b682bbf2b4934d1…
- "ole32: Use existing MTA in CoGetClassObject and CoCreateInstance")
Since the thread in question doesn't initialize COM at all, CoGetContextToken
and CoGetObjectContext most likely need to look at existing MTA(s).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33849
Bug #: 33849
Summary: Unhandled exception: page fault on read access to
0xfffff78000000014 in 64-bit code
(0x000000000048e10f).
Product: Wine
Version: 1.6-rc2
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: local1907(a)gmail.com
Classification: Unclassified
giving this error when I try to open any program. Opening the program is
operating normally, but there is an error.
google translate
wine-1.6-rc2
Ubuntu 12.10
kernel 3.8.10-030810-generic
Nvidia 319.23
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https://bugs.winehq.org/show_bug.cgi?id=37537
Bug ID: 37537
Summary: Tages v5.x DRM driver needs
'irp.Tail.Overlay.OriginalFileObject' initialized with
stub file object
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from https://bugs.winehq.org/show_bug.cgi?id=33849#c13
--- quote ---
* Tages tries to access irp.Tail.Overlay.OriginalFileObject (that was the
remaining issue I mentioned in comment 11). Patch:
https://github.com/wine-compholio/wine-staging/tree/master/patches/ntoskrnl…
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37882
Bug ID: 37882
Summary: user32.GetKeyboardLayoutNameA/W can't handle NULL out
parameter, causing crash in custom application
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
A user in #winehq asked about this and I looked into it.
Kind of non-standard use case but since Wine strives to be compatible with as
many Windows apps as possible this should work too.
Relevant part of trace log:
--- snip ---
...
003d:Starting process
L"Z:\\home\\focht\\Downloads\\44217C15F30538A1FBDF614C9785C9B7.exe"
(entryproc=0x437927)
003d:Call user32.GetKeyboardLayoutNameW(00000000) ret=00437377
003d:Call PE DLL (proc=0x7dd53e78,module=0x7dcf0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
003d:Ret PE DLL (proc=0x7dd53e78,module=0x7dcf0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil)) retval=1
003d:Call winex11.drv.wine_get_gdi_driver(0000002e) ret=7eb3c4d4
003d:Ret winex11.drv.wine_get_gdi_driver() retval=7dd7ace0 ret=7eb3c4d4
003d:Call winex11.drv.CreateDesktopWindow(00010020) ret=7ec6200a
003d:Ret winex11.drv.CreateDesktopWindow() retval=00000001 ret=7ec6200a
003d:Call winex11.drv.wine_get_gdi_driver(0000002e) ret=7eb3c4d4
003d:Ret winex11.drv.wine_get_gdi_driver() retval=7dd7ace0 ret=7eb3c4d4
003d:Call winex11.drv.GetKeyboardLayoutName(00000000) ret=7ec61cc6
003d:trace:seh:raise_exception code=c0000005 flags=0 addr=0xf75bdf80
ip=f75bdf80 tid=003d
003d:trace:seh:raise_exception info[0]=00000001
003d:trace:seh:raise_exception info[1]=00000000
003d:trace:seh:raise_exception eax=00000000 ebx=f7755000 ecx=00000000
edx=00000030 esi=0033f9b4 edi=0033f984
003d:trace:seh:raise_exception ebp=0033f908 esp=0033f660 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210293
003d:trace:seh:call_stack_handlers calling handler at 0x7bc9ed1b code=c0000005
...
Backtrace:
=>0 0xf75bdf80 vsnprintfW+0x546(str=*** invalid address 0x2 ***,
len=0x7fffffff, format="%08x", valist="Ó¸×}HÜÎ{")
[/home/focht/projects/wine/wine.repo/src/libs/wine/string.c:485] in
libwine.so.1 (0x0033f908)
1 0xf75be096 sprintfW+0x38(str=0x0(nil), format="%08x")
[/home/focht/projects/wine/wine.repo/src/libs/wine/string.c:525] in
libwine.so.1 (0x0033f938)
2 0x7dd1b261 X11DRV_GetKeyboardLayoutName+0x57(name=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/winex11.drv/keyboard.c:1590] in
winex11 (0x0033f978)
3 0x7bc6e63e relay_call+0x39() in ntdll (0x0033f998)
4 0x7dcfa6ad frame_dummy+0xcc() in winex11 (0x0033f9c8)
5 0x7ec61cc6 loaderdrv_GetKeyboardLayoutName+0x18(name=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/user32/driver.c:618] in user32
(0x0033f9c8)
6 0x7ec77b70 GetKeyboardLayoutNameW+0x25(pwszKLID=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/user32/input.c:969] in user32
(0x0033f9e8)
7 0x7bc6e63e relay_call+0x39() in ntdll (0x0033fa00)
8 0x7ec33b05 in user32 (+0x3b04) (0x0033fa64)
9 0x00437377 in
44217c15f30538a1fbdf614c9785c9b7Z:\home\focht\Downloads\44217C15F30538A1FBDF614C9785C9B7.exe
(+0x37376) (0x0033fa64)
...
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646298%28v=vs.85%…
With 'FALSE' being returned, the application checks the last error code for
0x3e6 ('ERROR_NOACCESS') and bails if not matching.
With that part fixed, the app runs much farther (doesn't fully work yet, but
that could be subject to additional bugs).
$ sha1sum 44217C15F30538A1FBDF614C9785C9B7.exe
64f4d39d57b33e58a3937a23e37889583dce47dc 44217C15F30538A1FBDF614C9785C9B7.exe
$ du -sh 44217C15F30538A1FBDF614C9785C9B7.exe
388K 44217C15F30538A1FBDF614C9785C9B7.exe
$ wine --version
wine-1.7.34
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38389
Bug ID: 38389
Summary: Samsung Smart View 2.0 locks up/crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 51241
--> https://bugs.winehq.org/attachment.cgi?id=51241
output from crash dialog
After http://source.winehq.org/patches/data/110726 is applied to current GIT,
Samsung Smart View 2.0 gets further starting up, but hangs at with one thread
in a deadlock.
When running it with +relay a crash dialog shows up instead. I've attached the
output from the crash dialog and the output written to stderr.
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https://bugs.winehq.org/show_bug.cgi?id=39177
Bug ID: 39177
Summary: Samsung Smart View 2.0 crashes on TV connection
attempt
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 52214
--> https://bugs.winehq.org/attachment.cgi?id=52214
the backtrace from Wine when it crashes
When running Samsung Smart View 2.0 (.NET 4.x WPF app) with current GIT, it
starts up without problems, but crashes when pushing the "Connect to TV"
button.
In the terminal it prints:
fixme:nls:LCMapStringEx unsupported lparam 17ade8
fixme:nls:LCMapStringEx unsupported lparam 17ade8
OS is Ubuntu 14.04.
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http://bugs.winehq.org/show_bug.cgi?id=37095
Bug ID: 37095
Summary: Maestia Launcher render problems
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
Created attachment 49316
--> http://bugs.winehq.org/attachment.cgi?id=49316
Log
The Maestia Launcher dont render correctly.
Running wine arch=32
System Arch Linux 64 bit. clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=22870
Summary: Visual Studio remote debugger msvsmon.exe does not
launch debug target
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
msvsmon.exe does not work on Wine, the monitor will start and can connect with
Visual Studio's debugger, but it will not start the target program to debug. I
am attempting to debug PuTTY's Pageant program which also does not work
properly in Wine. I also tried debugging with MinGW's gdb and gdb crashes.
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http://bugs.winehq.org/show_bug.cgi?id=10601
Summary: .NET Framework 2.0: Installation Fails
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmdoles(a)digitaldeviation.com
Created an attachment (id=9399)
--> (http://bugs.winehq.org/attachment.cgi?id=9399)
wine console output
The installation appears to start correctly, but it eventually causes and
unhandled exception within wine. I have installed IE6 as a prequisite.
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http://bugs.winehq.org/show_bug.cgi?id=29392
Bug #: 29392
Summary: i cant run game www.jugger.ru - will be very preciate
if you can help out
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monteskju(a)inbox.lv
Classification: Unclassified
the program juggernautclient.exe has encountered a serious problem and needs to
close.
Exception EExternalException in module ntdll.dll at 0001F977. External
exception C0000025
this is what i see when i launch a program. if you need some more information i
will be glad to give it to you.
thx in advice
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http://bugs.winehq.org/show_bug.cgi?id=30312
Bug #: 30312
Summary: Microsoft Office Communicator 2007 R2 Trial checks for
unimplemented run mode 7 (MSIRUNMODE_REBOOTNOW)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
Microsoft Office Communicator 2007 R2 Trial checks both states: "reboot now"
and "reboot at end" to determine if a reboot is necessary.
Nothing serious but it would be nice to handle MSIRUNMODE_REBOOTNOW
(MSIRUNMODE_REBOOTATEND is already done).
Tracking using "package->need_reboot" (MSIRUNMODE_REBOOTATEND) or at least a
more meaningful message as I had to look it up to be sure that it is harmless.
Set WinVer to >= Windows Vista due to MSXML6 (SP1) requirement.
WINEDEBUG=+tid,+seh,+relay,+msi wine msiexec -i CommunicatorEval.msi >> log.txt
2>&1
--- snip ---
...
002f:trace:msi:ACTION_CustomAction Handling custom action
L"SetFilesInUseProperty" (41 L"Custom" L"SetFilesInUseProperty")
...
003a:Ret PE DLL (proc=0x3c382c,module=0x3c0000
L"msia226.tmp",reason=THREAD_ATTACH,res=(nil)) retval=1
003a:Starting thread proc 0x7ecd1af8 (arg=0x6585b4)
003a:trace:msi:DllThread custom action (3a) started
...
003a:trace:msi:ACTION_CallDllFunction calling L"SetFilesInUseProperty"
003a:Call KERNEL32.GetEnvironmentVariableW(7ed474e0
L"MsiBreak",0062e64c,00000104) ret=7ecd13fb
003a:Ret KERNEL32.GetEnvironmentVariableW() retval=00000000 ret=7ecd13fb
003a:Call msi.MsiGetMode(00000002,00000006) ret=004058c3
003a:trace:msi:MsiGetMode 2 6
003a:trace:msi:MsiGetMode 1 6
003a:Ret msi.MsiGetMode() retval=00000000 ret=004058c3
003a:Call msi.MsiGetMode(00000002,00000007) ret=004058cf
003a:trace:msi:MsiGetMode 2 7
003a:trace:msi:MsiGetMode 1 7
003a:fixme:msi:MsiGetMode unimplemented run mode: 7
003a:Ret msi.MsiGetMode() retval=00000001 ret=004058cf
003a:Call msi.MsiSetPropertyW(00000002,00401cc8 L"REBOOTSCHEDULED",00401588
L"1") ret=004058e3
...
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa370125%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/9336c10619075d26dc8e6da5b0fb50bc…
--- snip ---
695 BOOL WINAPI MsiGetMode(MSIHANDLE hInstall, MSIRUNMODE iRunMode)
696 {
...
763 case MSIRUNMODE_REBOOTATEND:
764 r = package->need_reboot;
765 break;
766
767 case MSIRUNMODE_LOGENABLED:
768 r = (package->log_file != INVALID_HANDLE_VALUE);
769 break;
770
771 default:
772 FIXME("unimplemented run mode: %d\n", iRunMode);
773 r = TRUE;
774 }
775
776 msiobj_release( &package->hdr );
777 return r;
778 }
--- snip ---
Regards
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