https://bugs.winehq.org/show_bug.cgi?id=50385
Bug ID: 50385
Summary: Wine gives wrong available storage for mounted drives
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prinz2018j(a)gmail.com
Distribution: ---
When i try to install software to my external harddrive mounted on /mnt I get
the error that only {free gigabytes on root partition are free} however i have
300gb free on /mnt that are correctly used when freeing up my main partition.
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https://bugs.winehq.org/show_bug.cgi?id=49893
Bug ID: 49893
Summary: Missing winbase.h GetFileInformationByHandleExW,
SetFileInformationByHandleW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
The GetFileInformationByHandleExW and SetFileInformationByHandleW APIs are also
required to run the Java Web Start.
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https://bugs.winehq.org/show_bug.cgi?id=46962
Bug ID: 46962
Summary: Macromedia Director Player 4.x based games (16-bit NE)
fail to run: "This program requires at least 4MB free
memory to run." (The Rock)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I found a game written with Macromedia Director 4.0.4 using Internet Archive:
https://archive.org/search.php?query=macromedia%20director%205&and[]=mediat…https://archive.org/details/THEROCK_201807
-> https://archive.org/download/THEROCK_201807/THE_ROCK.zip
It's a 16-bit NE Windows binary.
--- snip ---
$ WINEDEBUG=+seh,+relay,+globalmem wine ./THE_ROCK.EXE >>log.txt 2>&1
...
005c:Call KERNEL.169: GETFREESPACE(0000) ret=1247:0b09 ds=1577
005c:Call KERNEL32.GlobalMemoryStatus(0087f810) ret=7e57ee80
005c:trace:globalmem:GlobalMemoryStatusEx <-- LPMEMORYSTATUSEX: dwLength 64,
dwMemoryLoad 16, ullTotalPhys 3e30a3000, ullAvailPhys 3407f6000,
ullTotalPageFile 5d90a2000, ullAvailPageFile 5367f5000, ullTotalVirtual
fffdffff, ullAvailVirtual fffcffff
005c:trace:globalmem:GlobalMemoryStatus Length 32, MemoryLoad 16, TotalPhys
ffffffff, AvailPhys ffffffff, TotalPageFile 7fffffff, AvailPageFile 7fffffff,
TotalVirtual fffdffff, AvailVirtual fffcffff
005c:Ret KERNEL32.GlobalMemoryStatus() retval=000000c7 ret=7e57ee80
005c:Ret KERNEL.169: GETFREESPACE() retval=fffcffff ret=1247:0b09 ds=1577
...
005c:Call user32.MessageBoxA(00000000,003b504e "This program requires at least
4MB free memory to run.",003b514e "Director Player 4.0",00000000) ret=f7b4a765
--- snip ---
Wine source:
--- snip ---
1365 /***********************************************************************
1366 * GlobalMemoryStatus (KERNEL32.@)
1367 * Provides information about the status of the memory, so apps can tell
1368 * roughly how much they are able to allocate
1369 *
1370 * RETURNS
1371 * None
1372 */
1373 VOID WINAPI GlobalMemoryStatus( LPMEMORYSTATUS lpBuffer )
1374 {
1375 MEMORYSTATUSEX memstatus;
1376 OSVERSIONINFOW osver;
1377 IMAGE_NT_HEADERS *nt = RtlImageNtHeader( GetModuleHandleW(0) );
1378
1379 /* Because GlobalMemoryStatus is identical to GlobalMemoryStatusEX
save
1380 for one extra field in the struct, and the lack of a bug, we simply
1381 call GlobalMemoryStatusEx and copy the values across. */
1382 memstatus.dwLength = sizeof(memstatus);
1383 GlobalMemoryStatusEx(&memstatus);
1384
1385 lpBuffer->dwLength = sizeof(*lpBuffer);
1386 lpBuffer->dwMemoryLoad = memstatus.dwMemoryLoad;
...
1430 /* limit page file size for really old binaries */
1431 if (nt->OptionalHeader.MajorSubsystemVersion < 4 ||
1432 nt->OptionalHeader.MajorOperatingSystemVersion < 4)
1433 {
1434 if (lpBuffer->dwTotalPageFile > MAXLONG) lpBuffer->dwTotalPageFile
= MAXLONG;
1435 if (lpBuffer->dwAvailPageFile > MAXLONG) lpBuffer->dwAvailPageFile
= MAXLONG;
1436 }
1437
1438 TRACE_(globalmem)("Length %u, MemoryLoad %u, TotalPhys %lx, AvailPhys
%lx,"
1439 " TotalPageFile %lx, AvailPageFile %lx, TotalVirtual %lx,
AvailVirtual %lx\n",
1440 lpBuffer->dwLength, lpBuffer->dwMemoryLoad,
lpBuffer->dwTotalPhys,
1441 lpBuffer->dwAvailPhys, lpBuffer->dwTotalPageFile,
lpBuffer->dwAvailPageFile,
1442 lpBuffer->dwTotalVirtual, lpBuffer->dwAvailVirtual );
1443 }
--- snip ---
"limit page file size for really old binaries" -> apparently the same has to be
done for reported virtual memory size (cap at 2GB).
Capping allows the game to start and show intro/gameplay sequence (until it
runs out of local heap which is a different issue).
NOTE: This is not the same as bug 44931 ("Macromedia Director Player 5.0/6.0
based games fail to run: "This program requires at least 3MB of free virtual
memory to run" (Nine: The last Resort)") which is about capping
dwAvailPageFile+dwAvailPhys <= 0x7FFFFFFF (2GB).
$ sha1sum THE_ROCK.*
efe3caca127562528d9496a434b1649a7c6ff46d THE_ROCK.EXE
6dc54219cf8b64d98a8a24f1bd2ebd32cefee8e8 THE_ROCK.zip
$Â du -sh THE_ROCK.*
2.1M THE_ROCK.EXE
984K THE_ROCK.zip
$Â wine --version
wine-4.5-185-g17056908ac
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50377
Bug ID: 50377
Summary: Banished cast shadows are broken with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68982
--> https://bugs.winehq.org/attachment.cgi?id=68982
example
When Shadow Quality set to Low, Medium or High.
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=50401
Bug ID: 50401
Summary: Adobe Audition CS6 doesn't start - Call from 7B010BF6
to unimplemented function msvcp100.dll._Wcsxfrm,
aborting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=50033
Bug ID: 50033
Summary: WMI class SystemRestore is missing
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
There are installers that use WMI class SystemRestore to create restore points
during the installation process. It appears that at least Enable and
CreateRestorePoint methods are getting called.
Unfortunately there is no free download for a being used installer.
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https://bugs.winehq.org/show_bug.cgi?id=48870
Bug ID: 48870
Summary: Aldi Steuer 2019 installer crashes
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: netz(a)lytenyn.de
Distribution: ---
Created attachment 66801
--> https://bugs.winehq.org/attachment.cgi?id=66801
Backtrace
Running the Aldi Steuer 2019 installer in a clean wine prefix yields:
wine: Unhandled page fault on read access to 00000008 at address 7BEE7B77
(thread 004a), starting debugger...
Not sure which information to provide, I will attach the wine output and the
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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