https://bugs.winehq.org/show_bug.cgi?id=45422
Bug ID: 45422
Summary: ./tools/sfnt2fon/sfnt2fon.c shows a heap buffer
overflow fill_fontinfo()
Product: Wine
Version: 3.11
Hardware: x86
URL: https://bugs.winehq.org/show_bug.cgi?id=40330
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
First noticed in #40330, with ASAN:
../tools/sfnt2fon/sfnt2fon -o sserifee.fon ms_sans_serif.ttf -d 129 13,1250,5
16,1250,7
=================================================================
==18356==ERROR: AddressSanitizer: heap-buffer-overflow on address 0xf5a06ab3 at
pc 0x5658546e bp 0xffd67ec8 sp 0xffd67eb8
READ of size 1 at 0xf5a06ab3 thread T0
#0 0x5658546d in fill_fontinfo
(/var/lib/jenkins/home/workspace/wine-gcc-asan/tools/sfnt2fon/sfnt2fon+0x946d)
#1 0x56585da8 in main
(/var/lib/jenkins/home/workspace/wine-gcc-asan/tools/sfnt2fon/sfnt2fon+0x9da8)
#2 0xf7680302 in __libc_start_main (/lib32/libc.so.6+0x18302)
#3 0x56582070
(/var/lib/jenkins/home/workspace/wine-gcc-asan/tools/sfnt2fon/sfnt2fon+0x6070)
0xf5a06ab3 is located 1 bytes to the right of 2-byte region
[0xf5a06ab0,0xf5a06ab2)
allocated by thread T0 here:
#0 0xf7a42ed4 in malloc
(/usr/lib/gcc/x86_64-pc-linux-gnu/7.3.0/32/libasan.so.4+0xe5ed4)
#1 0xf785e437 (/usr/lib32/libfreetype.so.6+0x9437)
SUMMARY: AddressSanitizer: heap-buffer-overflow
(/var/lib/jenkins/home/workspace/wine-gcc-asan/tools/sfnt2fon/sfnt2fon+0x946d)
in fill_fontinfo
Shadow bytes around the buggy address:
0x3eb40d00: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x3eb40d10: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x3eb40d20: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x3eb40d30: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x3eb40d40: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
=>0x3eb40d50: fa fa fa fa fa fa[02]fa fa fa fd fa fa fa fd fa
0x3eb40d60: fa fa fd fd fa fa fd fd fa fa fd fd fa fa fd fd
0x3eb40d70: fa fa fd fa fa fa fd fd fa fa fd fa fa fa fd fd
0x3eb40d80: fa fa fd fa fa fa fd fa fa fa fd fa fa fa fd fa
0x3eb40d90: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x3eb40da0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
==18356==ABORTING
Using Valgrind gets better line numbers:
austin@valgrindbox ~/wine-valgrind/fonts $ .
~/src/wine-valgrind/scripts/vg-wrapper.sh
austin@valgrindbox ~/wine-valgrind/fonts $ valgrind make sserifee.fon
../tools/sfnt2fon/sfnt2fon -o sserifee.fon ms_sans_serif.ttf -d 129 13,1250,5
16,1250,7
==20606== Invalid read of size 1
==20606== at 0x10A91E: fill_fontinfo (sfnt2fon.c:577)
==20606== by 0x10AD1F: main (sfnt2fon.c:729)
==20606== Address 0x4be6f03 is 1 bytes after a block of size 2 alloc'd
==20606== at 0x482D58B: malloc (vg_replace_malloc.c:299)
==20606== by 0x487DD87: ft_alloc (ftsystem.c:102)
==20606== by 0x488592E: ft_mem_qalloc (ftutil.c:76)
==20606== by 0x488592E: ft_mem_alloc (ftutil.c:55)
==20606== by 0x488632E: ft_glyphslot_alloc_bitmap (ftobjs.c:490)
==20606== by 0x48C2D62: tt_sbit_decoder_alloc_bitmap (ttsbit.c:628)
==20606== by 0x48C2D62: tt_sbit_decoder_load_bitmap (ttsbit.c:1234)
==20606== by 0x48C2D62: tt_sbit_decoder_load_image (ttsbit.c:1439)
==20606== by 0x48C8265: tt_face_load_sbit_image (ttsbit.c:1616)
==20606== by 0x489F269: load_sbit_image (ttgload.c:2308)
==20606== by 0x489F269: TT_Load_Glyph (ttgload.c:2716)
==20606== by 0x489F269: tt_glyph_load (ttdriver.c:468)
==20606== by 0x4882E0F: FT_Load_Glyph (ftobjs.c:913)
==20606== by 0x488371D: FT_Load_Char (ftobjs.c:1051)
==20606== by 0x10A9F7: fill_fontinfo (sfnt2fon.c:550)
==20606== by 0x10AD1F: main (sfnt2fon.c:729)
==20606==
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http://bugs.winehq.org/show_bug.cgi?id=35436
Bug ID: 35436
Summary: NeteaseMusic client can't play music
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fangpeishi(a)gmail.com
Classification: Unclassified
Created attachment 47292
--> http://bugs.winehq.org/attachment.cgi?id=47292
the terminal output
steps:
1.install&open client;
2.add songs to playlist;
3.click the play button.
BUT Netease music client did not start playing.
download url:
Netease music client(网易云音乐客户端): http://music.163.com/#/download
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https://bugs.winehq.org/show_bug.cgi?id=48210
Bug ID: 48210
Summary: tax2019-installer crashes at start
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: peter.huyoff(a)gmx.de
Distribution: ---
Created attachment 65844
--> https://bugs.winehq.org/attachment.cgi?id=65844
backtrace-dump
When i attempt to start installation, the installer aborts
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https://bugs.winehq.org/show_bug.cgi?id=36523
Bug ID: 36523
Summary: Original War: Patcher 1.12.10.12 fails at writing
data1.owp`s header - canvas does not allow drawing
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
Created attachment 48605
--> https://bugs.winehq.org/attachment.cgi?id=48605
The error log mentioned on the popup
After installing the retail cd version 1.02 french, and then trying to update
to 1.12.10.12.exe fails about at 14% installed, then the installer shows the
following:
>*Patching*
>Writing data1.owp`s Header
And a error report popup with
>Setup Thread Error: Canvas does not allow drawing
>Error log Created: Please include "C:\users\user\Temp\\ErrorLog0000.TXT" with >your bug report
Download: http://www.owsupport.com/?sect=patches
71a1e44b03639791875dd216755e5e8910db24cb OWPatch_1.12.10.12.exe
I can't find out how to attach more than one file, but the only thing on the
wine output is a fixme about timezones.
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https://bugs.winehq.org/show_bug.cgi?id=44681
Bug ID: 44681
Summary: Outcast Second Contact: Black screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 60690
--> https://bugs.winehq.org/attachment.cgi?id=60690
debug log in dx11
The game Outcast: Second Contact (from GOG) starts and runs but only shows a
black screen.
>From the logs
0033:fixme:d3d:wined3d_device_resolve_sub_resource Unhandled multisample
resolve, dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format
WINED3DFMT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM.
0032:err:d3d:wined3d_debug_callback 0x77f1480: "GL_INVALID_ENUM in
glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
I'm guessing this is bug #39754 but filing a new one just to be sure.
I also tried forcing the game to start in d3d9 mode by disabling the d3d11 dll.
I have no idea if it works for this title, but is supported in some other Unity
games. The behavior is similar, but the game shows a pink screen and logs:
0032:err:d3d:wined3d_debug_callback 0xd8810: "GL_INVALID_ENUM in
glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
Attaching logs from dx11 and dx9 runs.
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https://bugs.winehq.org/show_bug.cgi?id=46402
Bug ID: 46402
Summary: DnsQuery_W fails for DNS_TYPE_ANY
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Fluenz calls DnsQuery_W with DNS_TYPE_ANY, and this fails - then it assumes
there is no internet.
The underlying problem is that res_query fails for T_ANY - not sure why, but
it's like that.
Forcing res_query to use T_A works around the problem and makes Fluenz work.
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http://bugs.winehq.org/show_bug.cgi?id=35815
Bug ID: 35815
Summary: Allow remapping of joystick buttons
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Some Windows games only accept a limited number of joystick button inputs,
presumably based on the set of joystick devices against which the game was
tested. If the native driver for a device returns different button numbers
than the Windows driver, this can prevent some common controller devices from
being used with such games. For example, the PlayStation 3 controller reports
its face buttons as button numbers 12-15, but apparently the commonly used
Windows driver "MotioninJoy" remaps these to lower button numbers; due to that,
some games (such as Astebreed: http://edelweiss.skr.jp/works/astebreed/) only
accept up to 12 button inputs, preventing PS3 controllers from working
properly.
The attached patch (against Wine 1.7.14) adds a "ButtonMap" configuration value
to the DirectInput registry key, allowing the first 16 joystick button inputs
reported by Wine to be remapped to arbitrary native joystick buttons. The
format of the value is a comma-separated list of numbers, with the first number
giving the (zero-based) physical button index for DirectInput button 0, the
second number giving the physical button index for DirectInput button 1, and so
on for up to 16 buttons.
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http://bugs.winehq.org/show_bug.cgi?id=11112
Summary: Does the fatal error if the config directory isn't owned
by the user make sense?
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
Created an attachment (id=10147)
--> (http://bugs.winehq.org/attachment.cgi?id=10147)
Proposed fix
Recent wine versions abort on startup if the config directory isn't owned by
the user running wine.
This breaks setups where several users share a common wine prefix (e.g. to make
applications that make heavy use of the registry available to several users
without installing them several times) and they have the right access to the
configs through group permissions.
Unless I'm overlooking a better way to do this, it would make more sense to
check proper permissions than to check ownership. I'm attaching a patch that
does that.
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http://bugs.winehq.org/show_bug.cgi?id=31367
Bug #: 31367
Summary: "OK" button in folder selecting dialog of XMPSetup is
always unavailable
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41208
--> http://bugs.winehq.org/attachment.cgi?id=41208
Log: XMPSetup folder open dialog broken
1. Download XMPSetup:
http://xmp.down.sandai.net/kankan/XMPSetup_4.9.0.1099-www.exe
1.5. (Optional)
Works around bug 31366 with `winetricks riched20` for displaying file path in
the file open dialog
2. Start with Wine XMPSetup
3.
- Click "接受"/"OK"
- Click "下一步"/"Next"
- Click "浏览"/"open" to open the "Select an Folder Dialog"/"选择文件夹"
- Select any folder in the dialog
Expect result:
the "OK"/"确定" button should be available
Actual result:
the button is always grey and unavailable
Not sure if the below message is related:
--- snip ---
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:shell:BrsFolder_OnCreate flags 110 not implemented
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=25773
Summary: Majesty 2: certain keyboard keys are not recognized
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32841)
--> (http://bugs.winehq.org/attachment.cgi?id=32841)
terminal output
I noticed the problem when trying to start a multiplayer game. Logging in to
Gamespy requires an email address but the period '.' sign used in the address
was not accepted in the input field.
It turned out that several other keys are not recognized by the game, e.g.:
~,[]/;'\=-+.
By default '~' is used to bring up the chat window.
The issue can be tested by creating a new profile in the game: the input field,
containing the name, should accept all of the above mentioned characters but
they're not recognized (only the letters and numbers work and some of the
special characters by using <Shift>: @!$%).
Installing native dinput8.dll (via winetricks) doesn't help in Majesty 2.
Fedora 14 / Gnome 2.32.0 / xorg-x11-server 1.9.3-3.fc14
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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https://bugs.winehq.org/show_bug.cgi?id=48508
Bug ID: 48508
Summary: Psi-Ops: The Mindgate Conspiracy freezing in stable
Wine 5.0
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 66310
--> https://bugs.winehq.org/attachment.cgi?id=66310
Information from Wine 5.0 + Windows 7 Debug
Psi-Ops: The Mindgate Conspiracy freezing in stable Wine 5.0 when you launch
it. Symptoms are similar with bug 31954 (fixed in Wine 4.3).I will add info
from Wine 5.0 and debug from Windows 7,looks like it will be important thing.If
you will need something else,please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=20296
Summary: League of Legends: crash after eula
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=23993)
--> (http://bugs.winehq.org/attachment.cgi?id=23993)
Crash log
After launching LoL and accepting license + ToS, it will throw wine errors and
hang. Attaching log
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http://bugs.winehq.org/show_bug.cgi?id=18905
Summary: Nvda In Wine
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluescale1976(a)aol.com
This is more of a feature request, I hope I completed the form correctly. I
was wondering if it would be possible to either add the screen reader NVDA in
to a default installation of Wine, or make it so that NVDA can be installed in
to Wine. NVDA would give blind Linux users access to applications in Wine. It
does not use video hooks, so it is probably the best choice for a Wine screen
reader. It is open source and can be found at:
http://www.nvda-project.org/
The installer talks, so if it could be made to work, installing it with out
sighted assistance would be no problem.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=19757
Summary: Nota Bene: Crashes upon installation
Product: Wine
Version: 1.1.27
Platform: PC
URL: https://www.notabene.com/download/demos/nbdemo80.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jekwas(a)gmail.com
Created an attachment (id=23127)
--> (http://bugs.winehq.org/attachment.cgi?id=23127)
Crash log in 1.1.27
I discovered this while trying to reproduce 5255.
During installation, the Nota Bene Demo reports that AUTOEXE.NT and CONFIG.NT
have been removed from the system, and won't continue unless you allow it to
restore them. If you agree, the installation starts. However, when the
installation bar reaches 100%, the installer crashes.
The files appear to have been installed. But on running nblaunch.exe, the
program crashes immediately.
I have attached a log.
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https://bugs.winehq.org/show_bug.cgi?id=48096
Bug ID: 48096
Summary: Mulle Meck: Unhandled exception when starting game
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65654
--> https://bugs.winehq.org/attachment.cgi?id=65654
warn+all debug log
When running the game w/o any debug flags one receive the following:
wine: Unhandled exception 0x80000004 in thread 9 at address 0040986D (thread
0009), starting debugger...
Attached is a pretty short debug log.
Some specs:
Manjaro Linux 18.1.2
(clean prefix) wine-4.19-251-g292b728908
Windows 2000-mode (also tried with 95/98/Me/XP/7)
No overrides
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)
The game is protected by SafeDisc 1 (old game), but running from CD gets pass
the "Please insert the correct CD"-error message so it's probably nothing to do
with that.
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https://bugs.winehq.org/show_bug.cgi?id=38210
Bug ID: 38210
Summary: WshScriptExec's StdIn StdOut and StdErr are missing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wshom.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: ptubbytaylor(a)gmail.com
Distribution: ---
Created attachment 51003
--> https://bugs.winehq.org/attachment.cgi?id=51003
Example.ahk
Here's the documentation for the WshScriptExec object:
https://msdn.microsoft.com/en-us/library/2f38xsxe(v=vs.84).aspx
The Std properties appear to have the same interface as TextStream objects,
which are documented here:
https://msdn.microsoft.com/en-us/library/312a5kbt(v=vs.84).aspx
Attached is an AutoHotkey v1.1.20.00 script that demonstrates using the StdIn
property. Note that this problem isn't limited to just AutoHotkey scripts, I'm
just using this property primarily from AutoHotkey.
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https://bugs.winehq.org/show_bug.cgi?id=44635
Bug ID: 44635
Summary: Gray Matter: Crash on new game start
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 60627
--> https://bugs.winehq.org/attachment.cgi?id=60627
crash log
The game Gray Matter (the version from GOG) crashes when a new game is started.
The last message from Wine is
03b:fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x47f5360)->(0x17be28, 0x5f74420):
stub
This is a regression of some sort. The game runs with staging 2.21 (in fact I
completed the entire game with this version).
The game does not start with vanilla Wine 2.21. If Appdb is to be believed the
game was playable back in 1.9.14, but building older Wine releases is
troublesome so I haven't been able to bisect:
Error: Cannot open face courier.ttf
Makefile:172: recipe for target 'coue1255.fon' failed
make[1]: *** [coue1255.fon] Error 1
The game requires the following winetricks: mdx xact d3dcompiler_43.
Bug filed against 3.2 but tried against wine-3.2-256-g7b62a970e9.
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https://bugs.winehq.org/show_bug.cgi?id=41386
Bug ID: 41386
Summary: Motocross Madness 2 Unhandled page fault on read
access to 0x00000000 at address 0x44c468
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Created attachment 55737
--> https://bugs.winehq.org/attachment.cgi?id=55737
PlayOnMac-log
Motocross Madness 2 crashes due to "Unhandled page fault on read access to
0x00000000 at address 0x44c468"
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https://bugs.winehq.org/show_bug.cgi?id=48201
Bug ID: 48201
Summary: unimplemented function
KERNEL32.dll.SetCurrentConsoleFontEx
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: davidmanuel1993(a)hotmail.com
Distribution: ---
When running a console program, wine crashes with:
unimplemented function KERNEL32.dll.SetCurrentConsoleFontEx
To reproduce you can compile the following program and try to run it with Wine.
I compiled it with MinGW.
https://pastebin.com/k5SfvEtp
PS: This is a follow up of https://bugs.winehq.org/show_bug.cgi?id=47620
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http://bugs.winehq.org/show_bug.cgi?id=36887
Bug ID: 36887
Summary: Installing Trusteer Rapport software failed. See
trace.
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mnoock(a)gmail.com
Created attachment 48980
--> http://bugs.winehq.org/attachment.cgi?id=48980
Installing Trusteer Rapport software failed. See trace.
Installing Trusteer Rapport software failed. See trace.
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http://bugs.winehq.org/show_bug.cgi?id=30244
Bug #: 30244
Summary: Might & Magic Clash of Heroes: fails to start
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spoon0042(a)hotmail.com
Classification: Unclassified
Trying to run Steam version of Might & Magic Clash of Heroes. The first
fraction of a second of an intro video plays, then the screen goes black for
about ten seconds and then seems to exit, but usually leaves a process running
in the background.
gameoverlayrenderer is disabled. Using debian fglrx 12-1-1.
A demo is available at least on Steam.
This is the entire console output from when it is started, no WINEDEBUG is set:
Setting breakpad minidump AppID = 61700
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198009351313 [API loaded no]
fixme:win:EnumDisplayDevicesW ((null),0,0x33f814,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:thread:SetThreadIdealProcessor (0x188): stub
fixme:thread:SetThreadIdealProcessor (0x18c): stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the
format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7e3ea1c): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x813ea1c): stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:thread:SetThreadIdealProcessor (0x24c): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0x210): stub
err:wgl:internal_SetPixelFormat Invalid operation on root_window
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https://bugs.winehq.org/show_bug.cgi?id=47791
Bug ID: 47791
Summary: Inconsistent %ERRORLEVEL% after setting env var value
in cmd.exe
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Deleting an environment variable on cmd.exe seems to return %ERRORLEVEL% 1,
while on windows' cmd.exe it returns 0.
This matters because some core visual studio scripts like vsdevcmd.bat rely on
this behavior to set the environment properly. Note that using windows' cmd on
wine (using winetricks cmd) yields the same incorrect results.
On wine's cmd.exe
-----------------
wineuser@b081d9035bff:/$ wine cmd
Microsoft Windows 10.0.10240
Z:\>set DOES_NOT_EXIST=
Z:\>echo %ERRORLEVEL%
1
On windows 10's cmd.exe
-----------------------
Microsoft Windows [Version 10.0.17763.379]
(c) 2018 Microsoft Corporation. All rights reserved.
C:\Users\IEUser>set DOES_NOT_EXIST=
C:\Users\IEUser>echo %ERRORLEVEL%
0
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