https://bugs.winehq.org/show_bug.cgi?id=41625
Bug ID: 41625
Summary: Star Trek Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charlie.boothe(a)warriorlife.net
Ever since the new software patch done by Arc on Wednesday, the STO will load
to the Cryptic loading screen, hold there for a few moments, and then crash.
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https://bugs.winehq.org/show_bug.cgi?id=39477
Bug ID: 39477
Summary: Wine crashes with alsa/pulseaudio in Star Trek Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob(a)sandersmail.eu
Distribution: ---
Created attachment 52612
--> https://bugs.winehq.org/attachment.cgi?id=52612
crash trace
The game works quite well for around 30-45 min then it crashes. It usually
happens when you change the zone. It's the only game which crashes for me - so
it might be something game specific.
I'm using crossover-14.1.10-1.i386
Crash trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=40699
Bug ID: 40699
Summary: Star Trek Online Crashes after short while of game
playon Ubuntu 16.04
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trprecht(a)gmail.com
Distribution: ---
Created attachment 54580
--> https://bugs.winehq.org/attachment.cgi?id=54580
backtrace.txt saved after latest crash.
I've tried several versions of WINE 1.7.40, 1.9.10 & 1.9.11 on Ubuntu 16.04 and
the game crashes at random time intervals during game play (between 5-60
minutes), but each time the message is about "GameClient.exe has encountered a
serious problem" and then closed. You can save log file or backtrace file but
if you click the link about that version of the client it locks that up too.
This issue wasnt as prevalent on 14.04.3 while under WINE 1.7.40, but it did
happen at least once an hour-and-a-half then.
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https://bugs.winehq.org/show_bug.cgi?id=40501
Bug ID: 40501
Summary: Huaxi Securities (华西证券) 7.18: failed to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
URL: http://www.hx168.com.cn/downloads/new_hxzq_hc718.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhanglide2018(a)gmail.com
Distribution: Mint
Created attachment 54283
--> https://bugs.winehq.org/attachment.cgi?id=54283
backtrace (after winetricks)
Huaxi Securities (华西证券) 7.18 failed to launch, no windows displayed.
It is working on Windows XP Professional SP3 (32-Bit), Windows 7 SP1 (32-Bit)
and Windows 10 1511 (64-Bit).
After installing only mfc42 via winetricks, the sever choosing window is
displayed but the program crashed immediately.
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https://bugs.winehq.org/show_bug.cgi?id=44164
Bug ID: 44164
Summary: Domotique4 3D Home Automation application demo: paints
blank window
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 59923
--> https://bugs.winehq.org/attachment.cgi?id=59923
head -n 1000000 wine_domotique4_terminal_log.txt
Tested with a 32-bit WINEPREFIX set to Windows XP.
The application launches and creates a window to set the target resolution of
the main application window. This can be successfully set.
The application launches a new window at the desired resolution. However this
window remains blank.
The application appears to require rudimentary D3D support... Direct3D 7 ??
Since disabling d3d8 and d3d9 (in winecfg) has no effect.
However the application fails to launch in a Windows 7 VM - which has
VirtualBox 3D acceleration enabled. Complaining about a lack of 3D support.
I've attached the first 1,000,000 lines of the log file (xz compressed). With:
export WINEDEBUG=+timestamp,+tid,+all
The actual log file was 2.5 Gbytes and the application still hadn't done
anything with the blank window (after about 10 minutes)...
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https://bugs.winehq.org/show_bug.cgi?id=39646
Bug ID: 39646
Summary: Installer of Republic: The Revolution requests for
second disc.
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: odziomek91(a)gmail.com
Distribution: ---
Created attachment 52840
--> https://bugs.winehq.org/attachment.cgi?id=52840
Log from Wine 1.7.52 (development)
Hi!
I have installed Wine 1.7.52 in my Debian OS. I was trying to install Republic:
The Revolution, but my Installer don't copying all files... and gives me an
information to insert second disc.
I have installed PlayOnLinux too, to check a difference in newest version (at
that time - 1.7.54) and I have got the same situation.
Please check log files from attachment and some screens. It's a very funny
situation because when I am clicking on "Retry button" it changes to "Yes" or
"Ignore" button. The same situation when I am pressing "Tab button".
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https://bugs.winehq.org/show_bug.cgi?id=43171
Bug ID: 43171
Summary: Origin crashes when using macOS WineHQ packages (but
works when compiled with GCC)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
As reported by a user, Origin does not work with our WineHQ macOS packages, but
works fine when Wine is compiled with GCC-4.2. It requires further
investigations if this is a compiler bug in Clang or caused by a bug in Wine.
--- snip ---
fixme:winediag:start_process Wine Staging 2.10 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
wine: Unhandled page fault on read access to 0x6d2d69f0 at address 0x6909d6f6
(thread 002b), starting debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 35 204") (1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
winedevice.exe(56028,0xb0004000) malloc: *** error for object 0x6a81b000:
pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=46386
Bug ID: 46386
Summary: Ace Money crashing
Product: Wine
Version: 0.9.6.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paul(a)clubdaddyo.com
Created attachment 63145
--> https://bugs.winehq.org/attachment.cgi?id=63145
Ace Money Crash
Ace Money crashes after finishing balancing accounts. Running version 4.36.6 on
Mac OS Mojave. Ace Money window has also become un-sizable. When opening Ace
Money it will take at least 15-20 seconds to appear.
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https://bugs.winehq.org/show_bug.cgi?id=39098
Bug ID: 39098
Summary: Unhack (visual novel) starts but no visible window is
created
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://store.steampowered.com/app/340800/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52092
--> https://bugs.winehq.org/attachment.cgi?id=52092
terminal output
The game is from the same developer as Bermuda from bug #39093, however, this
looks like a different issue and the hack/patch from that bug report doesn't
help.
The game is starting and music begins to play which sounds like the main menu
theme, but no visible window is created and the game constantly uses 70-80%
CPU.
In virtual desktop mode I can only see the empty VD, in fullscreen mode the
game icon is present in the taskbar, but clicking on it has no effect.
Tested under Gnome 3 and XFCE 4.12 (no compositor).
The problem can be reproduced with the demo version available on Steam. After
installation the demo can be launched without Steam running (but corefonts need
to be installed).
Maybe unrelated, but I have similar problem with another game in bug #35243.
Fedora 22 32-bit
XOrg 1.17.2
XFCE 4.12
nouveau/mesa git on NV92
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https://bugs.winehq.org/show_bug.cgi?id=45748
Bug ID: 45748
Summary: System.Windows.Markup.XamlParseException
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ncdehnel(a)gmail.com
Distribution: ---
Created attachment 62189
--> https://bugs.winehq.org/attachment.cgi?id=62189
errors
Error from trying to run Halo SPV3 installer. Happens with vanilla 3.0.2 and
staging 3.13.
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http://bugs.winehq.org/show_bug.cgi?id=23158
Summary: Enhance appdb search filters to allow searching for
regressions
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Is there an easy way to search for regressions in the appdb?
The current search filters don't seem to do the trick - but with a small
change, they could.
Right now you can have multiple filters active, e.g.
Active filters
Rating = platinum
Rating = garbage
Wine version < 1.0.1
Wine version > 1.2rc1
but the combination doesn't seem well defined. If rating & wine version
were grouped, e.g.
Active filters
Rating = platinum and Wine version < 1.0.1
Rating = garbage and Wine version > 1.2rc1
that would do fine. Or is there a better way?
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http://bugs.winehq.org/show_bug.cgi?id=35034
Bug #: 35034
Summary: wasteland angel demo menu is very blue
Product: Wine
Version: 1.7.7
Platform: x86
URL: http://www.atomicgamer.com/files/93611/wasteland-angel
-demo#
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Almost everything in the menu of the Wasteland Angel demo is blue instead of
brown. The in-game and titlescreen bits look fine.
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http://bugs.winehq.org/show_bug.cgi?id=31022
Bug #: 31022
Summary: Siglos Karaoke Professional crashes
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: waste(a)wolf-itc.de
Classification: Unclassified
Created attachment 40720
--> http://bugs.winehq.org/attachment.cgi?id=40720
command output log
I have tried to run Siglos Karaoke Professional, which uses DirectShow, to run
with wine.
Installation and configuration and so is all ok, but when I try to play a file
(avi or cdg), I can't get it work.
The TryOut-Version of the software (which is ok for testing) can be downloaded
from
http://www.powerkaraoke.com/src/prod_siglos-karaoke-professional.php
And for a test an arbitrary avi-file may be taken.
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https://bugs.winehq.org/show_bug.cgi?id=39122
Bug ID: 39122
Summary: Fairy Fencer F doesn't run on 64-bit wine (due to WMP
support)
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaos.kagami(a)gmail.com
Distribution: ---
Fairy Fencer F doesn't run on 64-bit wine. It requires wmp9 or wmp10 in
winetricks, both of which aren't installable in a 64-bit prefix. The game also
simply exits in abscence of video playback, unlike the neptunia games which
just display a three-ish second black screen. Worth noting is that FFF uses
directx9 unlike the neptunia games. There are no crash logs attached because it
doesn't crash, it exits. If anyone needs any more debug logs, I'll gather them
and attach them.
There are other issues involved with FFF that I'll file reports for after this
one, but this one is rather odd.
My copy of wine was built with support for everything possible sans ntlm_auth.
I've tested this in vanilla wine as well as staging (since I use that unless
I'm testing for issues, like here.)
Additionally, steam was tested both with dwrite disabled and enabled due to
recent commits. Neither results in any change whatsoever.
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http://bugs.winehq.org/show_bug.cgi?id=18494
Summary: Overhead text rendered strange
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=21127)
--> (http://bugs.winehq.org/attachment.cgi?id=21127)
Output of wine 4Story.exe
All the overhead text in 4Story is rendered in same dark blue color making it
difficult to read.
To quote the user Irfy from the wine forums
"When you fight against players from the other kingdom, you don't see colors
and cannt read the text. Thus you cannot decide whether to run away or stay and
fight. You cannot even know if they are friends or fiends."
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https://bugs.winehq.org/show_bug.cgi?id=40946
Bug ID: 40946
Summary: Nexon Launcher (Mabinogi): Crashes on first run, while
"updating launcher" box is showing
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zactheslade(a)gmail.com
Distribution: ---
Created attachment 55081
--> https://bugs.winehq.org/attachment.cgi?id=55081
two text files containing "details" output from crash handler
==Description of my system==
DISTRIB_CODENAME=trusty
DISTRIB_DESCRIPTION="Ubuntu 14.04.4 LTS"
(Packaged under "Lubuntu")
I am using a stock Dell Optiplex 330 with an extra SATA Hard Drive inside. I'm
using my on-board graphics card, and I have no idea how to check what kind of
card it is from within Linux. I have an old ASUS card laying around, or an old
AMD Radeon that I could try if that's really the issue.
==Description of Events==
Nexon launcher installs without visible issue. After installing Nexon
Launcher...
First start:
"Updating Launcher" window appears after a short time; crashes with attached
details ("Backtrace.txt"). Launcher remains active in task-bar. Clicking
launcher in task-bar does nothing. Task manager shows multiple instances of
"C:/Program" running. Killed all instances of "C:/Program" in task manager.
Second start:
Login dialogue appears after a longer time. Entering valid log-in credentials
crashes the launcher with attached details ("Backtrace2.txt"). Invalid
credentials are rejected naturally. Launcher remains active in task-bar.
Clicking launcher in task-bar does nothing. Task manager shows multiple
instances of "C:/Program" running. Killed all instances of "C:/Program" in task
manager.
Third start:
Nothing happens. "C:/Program" appears in task-manager.
==My To-Do List==
Until further notice, my plan is to...
1. Restart the computer and try again.
2. Read and attempt to apply information from here:
https://bugs.winehq.org/show_bug.cgi?id=22479
3. Take my best shot at the steps outlined here:
https://www.winehq.org/docs/winedev-guide/wine-debugger
(hint: I don't know what an environment variable is, or how I set one)
4. Do whatever you guys tell me to do. Seriously. Just say the word. If beer
will help you solve this issue, I'll buy. If taking your dog out will give you
more time, I'll do that too. Laundry? Vacuum? Dishes? Pizza? You got it. Just
help me play Mabinogi without going back to, *gulp*, windows.
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http://bugs.winehq.org/show_bug.cgi?id=36479
Bug ID: 36479
Summary: Crazy Arcade failed to run normally
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbw14159(a)126.com
Created attachment 48542
--> http://bugs.winehq.org/attachment.cgi?id=48542
the log
The game will fail a few seconds after running.You can download it from
http://bnb.sdo.com/web5/inc/h_xzlj.html
Follow these steps to install:
"下一步"->"我接受"->"安装"->"是"
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http://bugs.winehq.org/show_bug.cgi?id=30404
Bug #: 30404
Summary: Galactic Civilizations 1: severe slowdown during ships
battles
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.galciv1.com/download.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39744
--> http://bugs.winehq.org/attachment.cgi?id=39744
new Data dir
To reproduce:
- download and install 1.03 demo version from above URL in a clean wineprefix
(same issued with fully patched retail version)
- replace Program Files/Strategy First/Galactic Civilizations Demo/Data dir
with the attached file
- launch the game (wait until intro screens are passed)
- hit "Restore Last Civilization" in the main menu
- hit 3 times the different "Done" buttons
- right-click on the lower ship to start the battle
(hit Esc then "Quit Game" to exit the game once the battle is finished)
=> combat much slower than normal (should only take a couple of seconds)
Setting HKCU\Software\Wine\Direct3D\DirectDrawRenderer=gdi in the registry
somehow fixes/workarounds the issue.
Configuration:
- wine-1.5.1-219-g4b3e4fa (same with 1.5.1 save for unrelated bug 30213)
- linux 3.0
- nVidia driver 295.33 (x86_64)
- Xorg 1.10.4
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http://bugs.winehq.org/show_bug.cgi?id=33155
Bug #: 33155
Summary: Broken winmm recording when using an ACM codec
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Extracted from bug #33045, comment #18
wavein recording using the ACM needs rethinking. Currently, it does anything
from hanging, crashing or recording broken streams.
- WID_PullACMData looks incomplete. It starts with checking
device->acm_hdr as if it could persist from a prior invocation,
however it frees it when returning normally. Thus it should remain
local to the function, with device->acm_offs. In error
situations, the current code may break, because it may see
device->acm_hdr.cbDstLength != 0 on entry from a prior
acmStreamConvert MMSYSERR_* return.
- WID_PullACMData needs better error handling. If acmStreamConvert
returns an error, the IACaptureClient buffer remains locked, causing
any subsequent access to error out: recording stalls.
- In WID_PullACMData, the queue->lpNext condition looks bogus in the
light of IMA_ADPCM's 256 bytes block size.
- More generally, PullACMData needs a redesign. What to do when
srcLengthUsed < packet_frames ?!?
I.e. when the mmdevapi packet length does not match the codec's blocksize,
e.g. using 10ms packets while IMA_ADPCM likely needs multiples of 256 bytes.
- We should not throw away recorded bytes given enough buffers.
- mmdevapi does not accept retrieving less than one packet...
- mmdevapi does not allow choosing the packet size.
- WID_PullACMData does not yet handle WOM_DONE correctly. The
other bug report contains a patch.
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https://bugs.winehq.org/show_bug.cgi?id=42396
Bug ID: 42396
Summary: windowscodecs fails to load file with iCCP chunk
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 57206
--> https://bugs.winehq.org/attachment.cgi?id=57206
PNG with iCCP chunks that fails to load
Age of Empires II: HD on Steam includes a PNG file that windowscodecs fails to
load. This causes the game to show an error dialog and quit. I've attached the
PNG here.
Relevant lines from a log:
0009:trace:d3dx:D3DXCreateTextureFromFileExA device 0x2009a0, srcfile
"Z:\\home\\aeikum\\.local\\share\\Steam\\steamapps\\common\\Age2HD\\resources\\_common\\textures\\ui\\xcamdlg_stretched.png",
width 4294967295, height 4294967295, miplevels 1, usage 0, format 0x15, pool
0x2, filter 0x1, mipfilter 0x1, colorkey 0x00000000, srcinfo 0x33f494, palette
(nil), texture 0x33f504.
...
0009:warn:wincodecs:user_warning_fn PNG warning: "iCCP: bad parameters to zlib"
0009:warn:wincodecs:user_error_fn PNG error: "bad parameters to zlib"
0009:warn:wincodecs:ComponentFactory_CreateDecoderFromStream failed to load
from a stream
0009:warn:wincodecs:ComponentFactory_CreateDecoderFromStream first 4 bytes of
stream=89 50 4e 47
0009:trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image
file: 88982f50
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http://bugs.winehq.org/show_bug.cgi?id=23379
Summary: The netbeans 6.8 installer freezes at 0%.
Product: Wine
Version: 1.2-rc4
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Netbeans 6.8 installer freezes at 0%
Clicking close on the installer just freezes it more
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http://bugs.winehq.org/show_bug.cgi?id=13376
Summary: NetBeans 6.1 Installer hangs while initializing
installation [dogfood]
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.netbeans.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=13279)
--> (http://bugs.winehq.org/attachment.cgi?id=13279)
Console out.
NetBeans 6.1 Installer hangs while initializing installation, all gets black
and the process don't pass from 0%. I'm also install jdk6 update 5.
This is Ubuntu 8.04.
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https://bugs.winehq.org/show_bug.cgi?id=46927
Bug ID: 46927
Summary: procedure entry point VirtualAllocExNuma could not be
located in the dynamic library KERNEL32.dll
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Darkclaw204(a)gmail.com
Created attachment 64031
--> https://bugs.winehq.org/attachment.cgi?id=64031
Error itself
That's what happening when trying to start a fucky-wucky minecraft client with
lots of implemented online features
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http://bugs.winehq.org/show_bug.cgi?id=34251
Bug #: 34251
Summary: Unigine Heaven: no antialiasing in D3D mode
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45582
--> http://bugs.winehq.org/attachment.cgi?id=45582
Screenshot
Tested on Unigine Heaven 3 and 4, when I select any non-zero level of
antialiasing, the image is still aliased in D3D9 mode. If I select OpenGL mode,
it looks correctly.
GPU: GeForce GTX 460, driver 313.09.
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