http://bugs.winehq.org/show_bug.cgi?id=29030
Bug #: 29030
Summary: Lego Universe installer looks terrible
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
See attachments (inc)
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https://bugs.winehq.org/show_bug.cgi?id=47930
Bug ID: 47930
Summary: LEGOLand crashes when going into gameplay
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65429
--> https://bugs.winehq.org/attachment.cgi?id=65429
crash logs
When I launch Legoland, the menu works but when I click on "Start LegoLand
Game" and skip the instructions the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47875
Bug ID: 47875
Summary: kernel32:file: FindFirstFile("foo\nul\bar") succeeds
on AMD graphics!
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On some machines kernel32:file systematically gets the following two failures:
file.c:2709: Test failed: FindFirstFile on C:\foo\bar\nul should fail
file.c:2710: Test failed: Bad Error number -559038801
-559038801 is 0xdeadbeaf which is the value LastError is set to before the
test:
SetLastError( 0xdeadbeaf );
strcpy(buffer2, buffer);
strcat(buffer2, "foo\\bar\\nul");
handle = FindFirstFileA(buffer2, &data);
ok ( handle == INVALID_HANDLE_VALUE, "FindFirstFile on %s should fail\n",
buffer2 );
ok ( err == ERROR_PATH_NOT_FOUND, "Bad Error number %d\n", err );
This suggests that FindFirstFile() succeeds in finding "foo\bar\nul".
Furthermore this only happens on two Windows 8.1 machines, cw-rx460 and
dr-RS740, both in the 32 and 64 bit tests.
They share the same build number (9600) but so does cw2-gtx560 which does not
have these failures. The other common point is that they both have an AMD
graphics card and, presumably, the corresponding driver. But why would a
graphics driver change the behavior of FindFirstFile()?
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https://bugs.winehq.org/show_bug.cgi?id=48032
Bug ID: 48032
Summary: Errors when installing games in Origin (regression)
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
During game installations, Origin will almost always print "An unexpected error
has occurred. Please try again in a few moments. Error: 327682:11" and not flag
the game as successfully installed.
Through bisect I've found that this is a regression which was caused by commit
e4ca5dbec056c977bffce31bd7901aaec884f199 (server: Add new pipe servers to the
end of the servers list). Reverting that commit against wine-4.3 also fixed the
issue (can't revert it against 4.19 as git revert doesn't let me).
I've made a log with +server debug channel. It was too big for bugzilla so I
had to upload it to my Google Drive:
https://drive.google.com/open?id=1doEVWo1qW1ppP_VemoCu8xhFkWXEsn0z
(oh, and ignore errors about wine not finding some .exes - i disabled them
myself for certain reasons).
Let me know if anything else is needed.
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https://bugs.winehq.org/show_bug.cgi?id=42795
Bug ID: 42795
Summary: LEGO City Undercover crashes on startup (Steam, DX11)
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57820
--> https://bugs.winehq.org/attachment.cgi?id=57820
Console log + Backtrace from wine-2.5-151-g61a1a266fa
LEGO City Undercover crashes on startup under wine-2.5-151-g61a1a266fa.
winetricks alldlls=builtin
export WINEDEBUG=+tid,+seh
wine ./Steam.exe -no-cef-sandbox steam://run/578330 >>log.txt 2>&1
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http://bugs.winehq.org/show_bug.cgi?id=35304
Bug ID: 35304
Summary: `wine start appwiz.cpl` doesn't work
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
$ wine start appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
$ wine appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
Segmentation fault
It starts fine from `wine control` though.
I remember I could start appwiz.cpl previously so it looks like a regression.
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http://bugs.winehq.org/show_bug.cgi?id=35127
Bug ID: 35127
Summary: Gamehall (Chinese game client) crashes in comctl32
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://fcg.uc108.com/gamehall/down.aspx?downid=113
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46857
--> http://bugs.winehq.org/attachment.cgi?id=46857
terminal output
I came across this bug when looking at bug #35125. The application is
(probably) a game client for playing card games. Everything in the installer
and in the application is displayed in Chinese so I don't understand a word of
it, but here are the steps to reproduce the crash:
1. download the client from the above url and launch it. Installation should be
straightforward even though everything is displayed in Chinese.
2. start the application with GameHall.exe. There are 3 green buttons at the
bottom, click on the leftmost one. Some files are being downloaded(?) and Wine
crashes in comctl32 before the application interface is loaded.
'winetricks comctl32' is a workaround to the crash.
gamehallsetup.exe
md5sum: b091c46d56680a7376853460dc8510ce
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=46283
Bug ID: 46283
Summary: Clicking in the web browser does not launch Magic: The
Gathering - Battlegrounds Trial
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-49075/Magic-The-G
athering-Battlegrounds-Trial/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 62995
--> https://bugs.winehq.org/attachment.cgi?id=62995
Console output with ieframe and mshtml channels enabled
When you try a second times Magic: The Gathering - Battlegrounds Trial
you need to launch the game through a web browser. Clicking in "play free
trial" does not launch the game. In a real windows box, that works.
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https://bugs.winehq.org/show_bug.cgi?id=45806
Bug ID: 45806
Summary: Regedit doesn't paint windows contents
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ilias(a)thechampion.ru
Distribution: ---
Created attachment 62265
--> https://bugs.winehq.org/attachment.cgi?id=62265
Log gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual
I start regedit 3.15 in just created Wine directory and can see only menu bar
and status bar, registry tree and the rest isn't painted. I can export whole
registry so I think it's a graphic problem. regedit from Wine 3.0.2 work well.
regedit 3.14 is also affected.
Log is gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual.
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https://bugs.winehq.org/show_bug.cgi?id=47882
Bug ID: 47882
Summary: Noita - Crash on launch
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digisteve5(a)gmail.com
Distribution: ---
Created attachment 65377
--> https://bugs.winehq.org/attachment.cgi?id=65377
backtrace
Tried with various desktop settings, set to Windows 7 and 10.
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http://bugs.winehq.org/show_bug.cgi?id=29934
Bug #: 29934
Summary: Weird Worlds: Launcher no longer launches the game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Weird Worlds's launcher no longer works as expected. Since this is a
regression, I did a regression test but it was unsuccessful.
The launcher works fine from wine-1.0 to wine-1.3.25, including the stable
version wine-1.2.3. So I tried to bisect 1.3.25 against 1.4-rc4.
When I was doing the bisection learned that between wine-1.3.27 and wine-1.3.33
(both included) the launcher didn't even appear, and manually had to skip all
that range, and within wine-1.3.34 to wine-1.4-rc4 the menu launcher is there
but no longer launches the game. Can't provide a regression id as the issue
clearly raised between wine-1.3.27 and wine-1.3.33, versions in which the
launcher does not start so is virtually impossible to test.
Didn't noticed earlier as the game can be launched from scripts or commandline
this way: wine weird.exe -skiplauncher -game default
Luckyly there's a demo showing the same behaviour here:
http://www.shrapnelgames.com/Demos/DD_WW_win.html
I wish I could add more info, but that's all I have right now.
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https://bugs.winehq.org/show_bug.cgi?id=43981
Bug ID: 43981
Summary: Watch_Dogs fails to start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59641
--> https://bugs.winehq.org/attachment.cgi?id=59641
wine terminal output
The Uplay game Watch_Dogs is free in this week. Install Uplay and then you can
install the Watch_Dogs game. When you launch the game, the game opens a full
screen image where is the Ubisoft logo and plays a sound. Then the game hangs.
The terminal output is attached and you can see the following error many times:
d3d:wined3d_device_decref Leftover resource 0x1491f420 with type
WINED3D_RTYPE_BUFFER (0x1)
I use the Wine configuration for watch_dog.exe. I have tried d3d library
override and win7 and win8.
My system:
OpenGL renderer string: AMD POLARIS11 (DRM 3.19.0 / 4.14.0-rc4, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel -
padoka PPA
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https://bugs.winehq.org/show_bug.cgi?id=48483
Bug ID: 48483
Summary: Mouse cursor always visible in Gothic 2 with D3D11
renderer
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer shows X11/KDE mouse
all the time. Cursor should not be visible in Gothic 2 at all. It does not have
any functional impact but it's disturbing.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- See that mouse cursor appears when menu finishes loading. Alternatively,
mouse movements make cursor appear even before menu finishes loading.
There is some analysis here https://github.com/Tk-Glitch/PKGBUILDS/issues/428 .
I can confirm that same issue happens with clean wine-staging 5.0rc4 from Arch
repositories (also with wine-tkg built from master). While clean G2 works
properly in vanilla wine, GD3D11 needs staging otherwise it crashes at startup.
Tested on
`Linux coolhost 5.4.12-arch1-1 #1 SMP PREEMPT Tue, 14 Jan 2020 21:44:31 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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http://bugs.winehq.org/show_bug.cgi?id=36544
Bug ID: 36544
Summary: The Weather Channel Desktop App for Windows fails to
install
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfredo.pacheco32(a)gmail.com
Created attachment 48639
--> http://bugs.winehq.org/attachment.cgi?id=48639
Backtrace text file
When attempting to open and install the app, an error occurs, stating missing
files.
http://www.weather.com/mobile/win7desktop/installer/twcsetup.exe
Lubuntu 14.04
GNOME v3.8.4
Kernel 3.13.0.-27-generic
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http://bugs.winehq.org/show_bug.cgi?id=32845
Bug #: 32845
Summary: Installing Cisco CSM 4.2 in Ubuntu x64 fails (32bit
works)
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordmael(a)gmail.com
Classification: Unclassified
Created attachment 43377
--> http://bugs.winehq.org/attachment.cgi?id=43377
Backtrace from the wine error log.
Installing Cisco Security Manager (CSM) 4.2 on ubuntu 64bit fails but when
installing it in 32bit ubuntu it installs and runs fine.
I followed the directions to install the replacement advpack.dll and update it
in the wine libraries as well as installing java in the wine environment prior
to installing CSM.
Running ubuntu 12.10 x64 with wine 1.4.1 (perhaps I need to update)
Willing to help out as much as needed :)
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http://bugs.winehq.org/show_bug.cgi?id=34648
Bug #: 34648
Summary: J2SE Runtime Environment 5.0 Update 10 installer
'patchjre' tool crashes due to unbuffered io on
redirected stdout pipe
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
The first thing to notice is the installer seeming to hang without showing GUI.
It actually tries to call home to 'jal.sun.com' which might take up to a minute
until it times out.
Not sure why they didn't remove the DNS entry if the host is
dead/filtered/blocked anyway.
--- snip ---
0009:trace:wininet:HTTP_HttpSendRequestW Request header -> L"HEAD
/webapps/installstat/CountryLookup HTTP/1.1\r\nHost:
jal.sun.com\r\nContent-Length: 0\r\nUser-Agent: jupdate\r\nCache-Control:
no-cache\r\nConnection: Keep-Alive\r\n\r\n"
0009:trace:wininet:GetAddress L"jal.sun.com"
0009:trace:wininet:HTTP_ResolveName resolved L"jal.sun.com" to 192.18.97.143
0009:trace:wininet:open_http_connection connecting to L"jal.sun.com", proxy
(null)
--- snip ---
(test with a browser)
The crash itself can be reproduced by running the following command after
failed install attempt:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Common Files/Java/Update/Base
Images/jre1.5.0.b64/patch-jre1.5.0_10.b03
$ wine ./patchjre.exe -s "C:\\Program Files\\Java\\jre1.5.0_10"
--- snip ---
Backtrace:
--- snip ---
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0xf7527245).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7527245 ESP:0033c33c EBP:0033c398 EFLAGS:00010206( R- -- I - -P- )
EAX:00000001 EBX:f75a5000 ECX:00000022 EDX:00000000
ESI:7e5ea308 EDI:7b868ca6
Stack dump:
0x0033c33c: 00000001 00000000 00000004 0033c398
0x0033c34c: 00000000 00000000 0012fa10 00000000
0x0033c35c: 00000000 00000000 00000000 0033c340
0x0033c36c: 7e61e000 7e5ea308 7b868ca6 0033c398
0x0033c37c: 7e5ea32f 00000001 0040a32c 0033db40
0x0033c38c: 0040626c 00000000 00000000 0033db40
000c: sel=0067 base=00000000 limit=00000000 16-bit --x
Backtrace:
=>0 0xf7527245 __strstr_sse42+0x25() in libc.so.6 (0x0033c398)
1 0x7e5ea32f MSVCRT_strstr+0x26(haystack=*** invalid address 0x1 ***,
needle=""") [/home/focht/projects/wine/wine-git/dlls/msvcrt/string.c:1725] in
msvcrt (0x0033c398)
2 0x0040628f in patchjre (+0x628e) (0x0033db40)
3 0x00401155 in patchjre (+0x1154) (0x0033fd84)
4 0x00406daa in patchjre (+0x6da9) (0x0033fe20)
5 0x7b863cf0 call_process_entry+0xb() in kernel32 (0x0033fe38)
--- snip ---
The patcher creates pipes for child process stdio:
--- snip ---
0025:Call KERNEL32.CreatePipe(0033db30,0033db24,0033db18,00000400) ret=0040616e
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=0040616e
0025:Call KERNEL32.CreatePipe(0033db34,0033db28,0033db18,00000400) ret=0040618b
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=0040618b
0025:Call KERNEL32.CreatePipe(0033db38,0033db2c,0033db18,00000400) ret=004061a2
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=004061a2
...
0025:Call KERNEL32.SetHandleInformation(00000064,00000001,00000000)
ret=00406205
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=00406205
0025:Call KERNEL32.SetHandleInformation(00000068,00000001,00000000)
ret=0040620d
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=0040620d
0025:Call KERNEL32.SetHandleInformation(00000070,00000001,00000000)
ret=00406215
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=00406215
--- snip ---
The child process is started:
--- snip ---
...
0025:Call KERNEL32.CreateProcessA(00000000,0033cbbc "C:\\Program
Files\\Java\\jre1.5.0_10\\bin\\java.exe
-fullversion",00000000,00000000,00000001,08000008,00000000,00000000,0033dabc,0033db00)
ret=00406248
...
0027:Call KERNEL32.__wine_kernel_init() ret=7bc594f9
0025:Ret KERNEL32.CreateProcessA() retval=00000001 ret=00406248
...
--- snip ---
The parent (patcher) immediately issues a blocking read on child stdout pipe
without waiting for anything.
It blocks until the child writes something to other end of pipe:
--- snip ---
0025:Call KERNEL32.ReadFile(00000070,0033d3bc,00000100,0033db48,00000000)
ret=0040626c
--- snip ---
The child parses the command line and (f)prints out the version string to
"stdout" pipe.
I added more trace info to show 'MSVCRT_fwrite' and 'MSVCRT__write' calls +
args.
--- snip ---
0027:trace:msvcrt:MSVCRT__isatty :fd (2) handle (0x74)
0027:Call KERNEL32.GetFileType(00000074) ret=7ecacf3f
0027:Ret KERNEL32.GetFileType() retval=00000003 ret=7ecacf3f
0027:trace:msvcrt:pf_printf_a Format is: "%s full version \"%s\"\n"
0027:trace:msvcrt:_lock (30)
0027:trace:msvcrt:MSVCRT_fwrite :file (0x7ed22320) ptr (0x40809c) wrcnt (4)
file->_cnt=0
0027:trace:msvcrt:MSVCRT__isatty :fd (2) handle (0x74)
0027:Call KERNEL32.GetFileType(00000074) ret=7ecacf3f
0027:Ret KERNEL32.GetFileType() retval=00000003 ret=7ecacf3f
0027:Call ntdll.RtlAllocateHeap(00110000,00000008,00000200) ret=7ecb8877
0027:Ret ntdll.RtlAllocateHeap() retval=00134f48 ret=7ecb8877
0027:trace:msvcrt:MSVCRT__write :fd (2) handle (116) buf (0x40809c) len (4)
0027:Call KERNEL32.WriteFile(00000074,0040809c,00000004,0033f7a4,00000000)
ret=7ecb4157
0027:Ret KERNEL32.WriteFile() retval=00000001 ret=7ecb4157
0027:trace:msvcrt:_unlock (30)
0027:trace:msvcrt:_lock (30)
--- snip ---
Upon pipe write of client, the parent's blocking read returns and it starts
parsing the output:
--- snip ---
0025:Ret KERNEL32.ReadFile() retval=00000001 ret=0040626c
Regards
...
0025:Call msvcrt.strstr(0033d3bc "java",0040a32c "\"") ret=00406280
...
0025:Ret msvcrt.strstr() retval=00000000 ret=00406280
...
0025:Call msvcrt.strstr(00000001,0040a32c "\"") ret=0040628f
...
0025:trace:seh:raise_exception code=c0000005 flags=0 addr=0xf747d245
ip=f747d245 tid=0025
--- snip ---
Unfortunately the buffer of client fprintf() call was not written in one piece
(buffered io) causing the parent to read only a partial string.
Due to crappy coding it crashes (2x strstr for '"' won't work for partial
data).
As seen in trace the first 4 bytes were directly written to pipe without any
buffering.
The child process fprintf() call to stdout (pipe):
--- snip ---
...
0040111F mov dword ptr [40AEB8h], 40809Ch ; offset "java"
...
00402007 push 4085DCh ; offset to "1.5.0-b64"
0040200C push dword ptr [40AEB8h] ; -> "java"
00402012 add eax, 40h
00402015 push 4085E8h ; offset to "%s full version \"%s\"\n"
0040201A push eax ; FILE *
0040201B call fprintf
--- snip ---
The first call to WriteFile() is actually the result of outputting first string
argument after format string -> 40809Ch = "java" (len=4).
Each vfprintf() argument handler -> pf_output_xxx will immediately trigger an
unbuffered write to the pipe(s).
Example session with winedbg showing use of buffered stdio when started from
console (len = 0x1f):
--- snip ---
=>0 0x7b83db29 WriteFile(hFile=0x17, buffer=0x112110, bytesToWrite=0x1f,
bytesWritten=0x33f9bc, overlapped=(nil))
[/home/focht/projects/wine/wine-git/dlls/kernel32/file.c:529] in kernel32
(0x0033fa38)
1 0x7ecace65 msvcrt_flush_buffer+0x54(file=0x7ed22320)
[/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:565] in msvcrt
(0x0033fa78)
2 0x7ecad0b8 remove_std_buffer+0x10(file=0x7ed22320)
[/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:628] in msvcrt
(0x0033fa98)
3 0x7ecb7630 MSVCRT_vfprintf+0x91(file=0x7ed22320, format="%s full version
"%s"
", valist="") [/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:4491] in
msvcrt (0x0033fae8)
4 0x7ecb7aca MSVCRT_fprintf+0x35(file=0x7ed22320, format="%s full version
"%s"
") [/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:4612] in msvcrt
(0x0033fb1c)
5 0x00402021 in java (+0x2020) (0x00111ff3)
--- snip ---
It seems to me that buffered io should be still done even if stdout is
connected to a pipe.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48101
Bug ID: 48101
Summary: Metatester 5 exits silently
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Metatester 5 exits silently after an unknown period of time.
The agent starts a number of background services (that apparently install
correctly), but when it exits, Wine kills off the background services along
with everything else.
To workaround that specific problem:
1. wineserver -p
2. wineboot
3. Anything else.
(Bug 39030)
Nonetheless if you let the agent, or Wine itself, start up the services the
result is the same: the agent simply vanishes after an unknown amount of time.
Usually less than an hour. Under Windows 8.1 and 10 it runs indefinitely.
Entire log (wineserver and wineboot already run):
0190:fixme:heap:RtlSetHeapInformation 0x6a0000 0 0x22f3f0 4 stub
0190:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0190:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x2263e4, 0x226400
0x2263e0
0190:fixme:nls:get_dummy_preferred_ui_language (0x38 0x2263e4 0x226400
0x2263e0) returning a dummy value (current locale)
0196:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
0000000000C5FD80
0190:fixme:ntdll:server_ioctl_file Unsupported ioctl 9003c (device=9 access=0
func=f method=0)
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:shell:InitNetworkAddressControl stub
0198:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0197:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0190:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000022FCD0
No workarounds used.
The app can be started again without issue.
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http://bugs.winehq.org/show_bug.cgi?id=32385
Bug #: 32385
Summary: MSTSC (Remote Desktop) drawing issues
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42734
--> http://bugs.winehq.org/attachment.cgi?id=42734
Drawing issues.
When it works, it has some drawing issues. Some windows are not drawn correctly
at all, the title bars of some windows are not drawn.
I see a lot of messages in the console, but I don't know which ones are to
blame.
I've attached the console output.
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http://bugs.winehq.org/show_bug.cgi?id=29503
Bug #: 29503
Summary: Stucuk's Setup System patcher often fails with 'Canvas
does not allow drawing' error message
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.fileplanet.com/207230/200000/fileinfo/Dark-
Horizon-Patch-v1.0.6.1
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38206
--> http://bugs.winehq.org/attachment.cgi?id=38206
screenshot (patcher running in virtual desktop)
The installer of the patch made for Dark Horizon uses a Stucuk's Setup System
according to the file properties. The installer of the community patch made for
Original War also uses this kind of patcher, sharing the same problem.
The patcher for Dark Horizon consists of nearly 3000 small files. The
installation process doesn't take long (15-20 seconds). At some point during
the install process, the patcher is interrupted with an error message:
'Setup Thread Error: Canvas does not allow drawing', and the installer quits
prematurely.
This happens fairly often (maybe 8 times out of 10 attempts), but sometimes the
patcher finishes the job without erroring out.
Before the error message pops up, text which normally appears inside the
installer window also printed and overwritten several hundreds of times in the
upper left corner of the screen (see attached screenshot). This happens both in
virtual desktop mode and in full-screen.
To reproduce the problem with the patcher made for Dark Horizon you don't have
to download the demo for the game; the patch can be installed alone in a
selected directory anywhere inside a wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=38183
Bug ID: 38183
Summary: King of Dragon Pass crashes when loading a saved game
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50954
--> https://bugs.winehq.org/attachment.cgi?id=50954
terminal output
Loading a previously saved game at the title screen works properly.
Loading a saved game while you are in-game results in a crash.
Tested with the GOG version. The crash can be reproduced with the demo/tour
version as well.
The same problem in Wine 1.2.3/1.4.1/1.6.2/1.7.38.
Steps to reproduce the problem with the demo version:
Start the installed demo with tour.exe. Click on the highlighted <Tour>, <Skip
all>, <Play> buttons. Click the button right next to <Proceed> in the lower
right corner. Click <Save>...the game is saved.
Now click <Restore> in the options menu and select the previously saved game.
The game is loaded without errors but if you click <Proceed> the game crashes.
The demo version doesn't allow to load a saved game from the title screen.
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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http://bugs.winehq.org/show_bug.cgi?id=26898
Summary: wine does not show save game screenshots
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Screenshots are saved in dds format. When saving game, I get the following in
console
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT1.
Saved screenshot is completely black.
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https://bugs.winehq.org/show_bug.cgi?id=41653
Bug ID: 41653
Summary: The Banner Saga 2 GOG (adobe air) flickering on
Wine-staging
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56035
--> https://bugs.winehq.org/attachment.cgi?id=56035
Video of flickering picture
Dedicating separate bug from https://bugs.winehq.org/show_bug.cgi?id=41635 for
Wine-staging.
The game works in plain Wine (1.9.21), but with very poor frame rate
performance, while with staging - it's much more responsive, but the picture is
flickering.
Video and log to be attached
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