http://bugs.winehq.org/show_bug.cgi?id=29184
Bug #: 29184
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianstroud(a)btinternet.com
CC: kukuninse(a)gmail.com
Classification: Unclassified
+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.
I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either
i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.
Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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https://bugs.winehq.org/show_bug.cgi?id=42215
Bug ID: 42215
Summary: Pendulumania: Black screen (needs to emulate 8bpp mode
in winex11)
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Henri's comment in bug 40096:
The application uses GetDeviceCaps(dc, BITSPIXEL); to get the screen depth, and
essentially gets confused when it's not the 8 bpp it previously set. It might
be possible to emulate 8bpp mode in winex11, I'm not sure how hard that would
be.
This hack works around the issue:
https://bugs.winehq.org/attachment.cgi?id=53902&action=diff
I'm not sure, if this older comment is still relevant in wine-2.0-rc5:
https://bugs.winehq.org/show_bug.cgi?id=40096#c10
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http://bugs.winehq.org/show_bug.cgi?id=24172
Summary: SyncToy doesn't start when using Mono
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
SyncToy (2.1 x86) exits silently with no terminal output if 'winetricks mono26'
is used before installing instead of dotnet20. Trying to run the command line
version (SyncToyCmd.exe) gives this error message:
It seems you may have uninstalled the required Microsoft Sync Framework
components for SyncToy. Please re-run SyncToy 2.1 setup from the original setup
location.
Of course, I haven't uninstalled anything in this wineprefix. At a glance, the
Sync Framework appears to be installed (a "Microsoft Sync Framework" folder
exists in C:\Program Files and contains some DLLs).
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https://bugs.winehq.org/show_bug.cgi?id=40505
Bug ID: 40505
Summary: PDF Eraser Show False File Name
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
PDF Eraser show "false" file name for pdf file.
In my case there is only one pdf file in desktop which is "TEST" (screen shot
no.1).
But PDF Eraser show me 2 files: "TEST.pdf" & TEST.pdf(1)" (screen shot no.2).
When I select "TEST.pdf" it opened correctly.
But when I select "TEST.pdf(1)" I recieve error message as shown in screen shot
no.3
This occuring even if I installing winetricks (mfc42) before installing PDF
Eraser.
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https://bugs.winehq.org/show_bug.cgi?id=37149
Bug ID: 37149
Summary: python 3.1.1: test_cmath failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49379
--> https://bugs.winehq.org/attachment.cgi?id=49379
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_cmath
FAILED (failures=2)
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https://bugs.winehq.org/show_bug.cgi?id=47812
Bug ID: 47812
Summary: Cygwin's strace.exe crashes due to custom TLS
corruption
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
This is not (as far as I can see) a Wine bug, and it's certainly not worth
fixing, but I'm writing this down here so that someone doesn't go through the
same work to figure it out...
Cygwin, for whatever reason, reimplements TLS by storing things at a fixed
offset from the stack base (i.e. NtCurrentTeb()->Tib.StackBase). Somewhere
along the line this gets corrupted, specifically the _locale member.
I think the assumptions made at [1] with regard to alloca() are just bogus.
There's no guarantee that the returned memory will contain wholly the custom
TLS slot, and I'm not particularly sure why they expect it to remain untouched
after DLL_PROCESS_ATTACH returns.
[1] <https://github.com/Alexpux/Cygwin/blob/master/winsup/cygwin/init.cc#L90>
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https://bugs.winehq.org/show_bug.cgi?id=44511
Bug ID: 44511
Summary: Winecfg - Only partially shows new theme after
clicking apply
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Wine:
Compiled from git, version - 9d897b73a877e5eaae26df87930c951ff8273c14
After loading a new theme, the dialog stays in the old theme.
Interacting with the dialog shows those parts in the new theme.
Video of the bug -
https://www.youtube.com/watch?v=HLUNoSly0fE&feature=youtu.be
Note - at the end I hit a crash
https://bugs.winehq.org/show_bug.cgi?id=44510
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https://bugs.winehq.org/show_bug.cgi?id=42650
Bug ID: 42650
Summary: deafult izotope neutron advanced vst crashes while
izotope neutron advanced with generic ui works -- Host
vst reaper
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 57586
--> https://bugs.winehq.org/attachment.cgi?id=57586
differences in the logs
I am trying to use izotope neutron advance vst on reaper on a clean 32 bit
prefix (windows 7)
on wine 2.3.
I am on ubuntu 16.04.02LTS-64 bit on dell laptop
Intel® Core™ i5-6300HQ CPU @ 2.30GHz × 4
GeForce GTX 960M/PCIe/SSE2
You can find both demo versions in the following links
Reaper : http://www.reaper.fm/download.php
Neutron:
https://www.izotope.com/en/support/product-downloads.html?tagFilter=product…
Both applications install without problem.
However when i try to open the plugin on a track wine crashes. Reaper has an
option to open the plugin in a generic ui instead of the default. When I select
this option the plugin works. I have made a log for each one of the two
situations and I am attaching the diff wine.log1 (default vst) wine.log2
(generic ui).
To replicate the logs these are the steps
After installing reaper and Neutron:
1) default vst.
-- wine reaper.exe
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--- crash
2) generic UI
-- wine reaper.exe
-- Options--Preferences--VST-- tick Default VST to to generic UI
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--work fine
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https://bugs.winehq.org/show_bug.cgi?id=39159
Bug ID: 39159
Summary: Need for speed undergound wine eject not unmounting
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
I have only one cd-rom drive in my computer. Need for speed undergound
will not unmount the cd-rom with wine eject if i start the installer
from a terminal however if i make a script
#!/bin/sh
cd /mnt/cdrom
wine setup.exe
and double click on the script then wine eject unmounts the first disc
during installation.
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http://bugs.winehq.org/show_bug.cgi?id=23281
Summary: Silent Hunter 4: Game freezes on ship collisions
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29019)
--> (http://bugs.winehq.org/attachment.cgi?id=29019)
WINEDEBUG=+loaddll,+process (Notice exception at the end of the file)
Ships collisions in Silent Hunter 4 - Wolves Of The Pacific (upgraded to 1.4)
freeze game.
CPU: AMD Athlon 3200+
Graphics: NVIDIA GeForce 8500-GT
Any suggestion to debug this further?
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https://bugs.winehq.org/show_bug.cgi?id=43763
Bug ID: 43763
Summary: Warlords Battlecry II crashes on load map
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
Created attachment 59263
--> https://bugs.winehq.org/attachment.cgi?id=59263
wine log with back trace
Fresh install of dev-Version, deleted previous .wine directory.
Did not install Mono or Gecko.
Installed wb2.
Started program. Chose Skirmish. Created new Hero. Configured an AI opponent
(and small retinue points for testing, optional) and started. Selected retinue
(optional). Next step is loading the map -> Crash (see attached log).
First line logged line after loading starts is:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x16 @0! (XRandR 1.2)
... 0 FPS is at least a weird setting. But this has probably not much to do
with the following:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7bc50f90
(thread 0038), starting debugger...
Tested on different system and wine configurations. Same on 32Bit,
1.6.2-0ubuntu4 and winehq-stable.
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https://bugs.winehq.org/show_bug.cgi?id=40063
Bug ID: 40063
Summary: CircuitMaker install (free version): success but with
some installation issues
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmf(a)inesctec.pt
Distribution: ---
I am using wine1.8 from the ppa:ubuntu-wine/ppa on Ubuntu 14.04.3.
I have installed Circuitmaker using the instructions in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32906. Using
Circuit maker version 1.1.0 (build 58026).
These are the commands I executed:
env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winecfg
Must be in 32 bits
Select windows 8.1
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winetricks -q corefonts mdac28
dotnet40
download gacutil-net40.tar.bz2
http://www.mediafire.com/download/v8rw5h1ra7maod4/gacutil-net40.tar.bz2
cp to /home/hmf/.cache/winetricks/dotnet40
rerun above
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine CircuitMakerSetup.exe
Issue - the login window fails to appear
Must do a blind login - just text in user, tab, password, tab and then enter
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine C:\\Program\
Files\\Altium\\CM\\DXP.exe
I found the following problems:
- The login dialogue box (which is required for installation does not appear).
Have to do it blind.
- The text showing the installation agreement appears garbled (not decoded)
- No link to the application is created to execute it
- No support for 64Bits (dotnet40).
HTS,
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https://bugs.winehq.org/show_bug.cgi?id=42945
Bug ID: 42945
Summary: FFXIV Loop opening
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
FFXIV gets stuck in a loop for opening movie requires work around by entering
config and disabling the movie to play game at all.
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http://bugs.winehq.org/show_bug.cgi?id=30439
Bug #: 30439
Summary: Lexware Update Manager unable to connect
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onny(a)project-insanity.org
Classification: Unclassified
Created attachment 39801
--> http://bugs.winehq.org/attachment.cgi?id=39801
terminal output LxUpdateManager.exe
After successful installation of Lexware buchhalter 2012, I removed all ie6 dll
overwrites, installed Mono 2.10 via winetricks and started the program
LxUpdateManager.exe. After clicking on "Jetzt suchen..." ("Search now... [for
updates]"), a message appears, saying that the program is unable to reach the
server and that could be due to wrong proxy settings etc.
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https://bugs.winehq.org/show_bug.cgi?id=47522
Bug ID: 47522
Summary: Killing Time 8 bit color display crash
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Killing time crashes with
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Tried with Xephr to create a 256 color display but errors
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems
Tried with both 64bit and 32bit prefixes
A demo can be downloaded here
https://archive.org/details/swizzle_demu_Kt
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https://bugs.winehq.org/show_bug.cgi?id=46238
Bug ID: 46238
Summary: Cxbx requires vcomp140.dll.C2VectParallel
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
As title says, Cxbx (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) fails on
"Unhandled exception: unimplemented function vcomp140.dll.C2VectParallel called
in 32-bit code (0x7b43e2e3)" when starting a game
Requires a Xbox game to trigger this
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https://bugs.winehq.org/show_bug.cgi?id=42195
Bug ID: 42195
Summary: civ 4 warlords freezes just before displaying game map
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fernando(a)cmartins.nl
Distribution: ---
Created attachment 56829
--> https://bugs.winehq.org/attachment.cgi?id=56829
log with WINEDEBUG=+relay,+seh,+tid
civ 4 warlords freezes just before displaying game map.
civ 4 warlords used to run well under Mint 15. Upgraded to Mint 18.1 and after
some turns of the game it freezes. Using the old system, I have a good saved
game that freezes civ 4w.
I suspect the same happens with civ 4 beyond the sword, although there it
doesn't even show the first map. There is also a crash popup but I'm not able
to alt-tab to it.
see attached log with WINEDEBUG=+relay,+seh,+tid
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http://bugs.winehq.org/show_bug.cgi?id=31572
Bug #: 31572
Summary: SUPERAntiSpyware buttons lack text
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.superantispyware.com/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 21061
Classification: Unclassified
Install the program and start it up. It may only show a tray icon, so double
click that. The gray buttons lack text, e.g,. scan/preferences/etc. Doesn't
seem to be a regression, 1.2/1.4 show the same problem.
austin@debian:~$ wine --version
wine-1.5.11-188-g77632f0
austin@debian:~$ du -h SUPERAntiSpyware.exe
19M SUPERAntiSpyware.exe
austin@debian:~$ sha1sum SUPERAntiSpyware.exe
97e8eef583023274eb39efa085e2a5d6f77b3a7c SUPERAntiSpyware.exe
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http://bugs.winehq.org/show_bug.cgi?id=23966
Summary: Virtua Fighter 2 demo crashes shortly after startup
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.sega.com/support/pcdownloads/vf2_demo/vf2_d
emo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
vf2_demo.exe's sha1sum is efd34dd079cdfd7b2ccc195b584d7ca10ec7e82b
The app requires win98 mode to install, and refuses to run
in 32 bit mode, so you have to do CTL-ALT-F1 and run
startx -- :1 -depth 16
to get a 16 bit X to run it in (8 is supposedly ok, too).
Once you start it in a 16 bit X, it crashes with
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00420ebb).
I swear I've seen this running on Wine, so I'm pretty sure it can work
ok if we can figure out this null pointer problem.
You can install this with wisotool vfs_demo.
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https://bugs.winehq.org/show_bug.cgi?id=46962
Bug ID: 46962
Summary: Macromedia Director Player 4.x based games (16-bit NE)
fail to run: "This program requires at least 4MB free
memory to run." (The Rock)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I found a game written with Macromedia Director 4.0.4 using Internet Archive:
https://archive.org/search.php?query=macromedia%20director%205&and[]=mediat…https://archive.org/details/THEROCK_201807
-> https://archive.org/download/THEROCK_201807/THE_ROCK.zip
It's a 16-bit NE Windows binary.
--- snip ---
$ WINEDEBUG=+seh,+relay,+globalmem wine ./THE_ROCK.EXE >>log.txt 2>&1
...
005c:Call KERNEL.169: GETFREESPACE(0000) ret=1247:0b09 ds=1577
005c:Call KERNEL32.GlobalMemoryStatus(0087f810) ret=7e57ee80
005c:trace:globalmem:GlobalMemoryStatusEx <-- LPMEMORYSTATUSEX: dwLength 64,
dwMemoryLoad 16, ullTotalPhys 3e30a3000, ullAvailPhys 3407f6000,
ullTotalPageFile 5d90a2000, ullAvailPageFile 5367f5000, ullTotalVirtual
fffdffff, ullAvailVirtual fffcffff
005c:trace:globalmem:GlobalMemoryStatus Length 32, MemoryLoad 16, TotalPhys
ffffffff, AvailPhys ffffffff, TotalPageFile 7fffffff, AvailPageFile 7fffffff,
TotalVirtual fffdffff, AvailVirtual fffcffff
005c:Ret KERNEL32.GlobalMemoryStatus() retval=000000c7 ret=7e57ee80
005c:Ret KERNEL.169: GETFREESPACE() retval=fffcffff ret=1247:0b09 ds=1577
...
005c:Call user32.MessageBoxA(00000000,003b504e "This program requires at least
4MB free memory to run.",003b514e "Director Player 4.0",00000000) ret=f7b4a765
--- snip ---
Wine source:
--- snip ---
1365 /***********************************************************************
1366 * GlobalMemoryStatus (KERNEL32.@)
1367 * Provides information about the status of the memory, so apps can tell
1368 * roughly how much they are able to allocate
1369 *
1370 * RETURNS
1371 * None
1372 */
1373 VOID WINAPI GlobalMemoryStatus( LPMEMORYSTATUS lpBuffer )
1374 {
1375 MEMORYSTATUSEX memstatus;
1376 OSVERSIONINFOW osver;
1377 IMAGE_NT_HEADERS *nt = RtlImageNtHeader( GetModuleHandleW(0) );
1378
1379 /* Because GlobalMemoryStatus is identical to GlobalMemoryStatusEX
save
1380 for one extra field in the struct, and the lack of a bug, we simply
1381 call GlobalMemoryStatusEx and copy the values across. */
1382 memstatus.dwLength = sizeof(memstatus);
1383 GlobalMemoryStatusEx(&memstatus);
1384
1385 lpBuffer->dwLength = sizeof(*lpBuffer);
1386 lpBuffer->dwMemoryLoad = memstatus.dwMemoryLoad;
...
1430 /* limit page file size for really old binaries */
1431 if (nt->OptionalHeader.MajorSubsystemVersion < 4 ||
1432 nt->OptionalHeader.MajorOperatingSystemVersion < 4)
1433 {
1434 if (lpBuffer->dwTotalPageFile > MAXLONG) lpBuffer->dwTotalPageFile
= MAXLONG;
1435 if (lpBuffer->dwAvailPageFile > MAXLONG) lpBuffer->dwAvailPageFile
= MAXLONG;
1436 }
1437
1438 TRACE_(globalmem)("Length %u, MemoryLoad %u, TotalPhys %lx, AvailPhys
%lx,"
1439 " TotalPageFile %lx, AvailPageFile %lx, TotalVirtual %lx,
AvailVirtual %lx\n",
1440 lpBuffer->dwLength, lpBuffer->dwMemoryLoad,
lpBuffer->dwTotalPhys,
1441 lpBuffer->dwAvailPhys, lpBuffer->dwTotalPageFile,
lpBuffer->dwAvailPageFile,
1442 lpBuffer->dwTotalVirtual, lpBuffer->dwAvailVirtual );
1443 }
--- snip ---
"limit page file size for really old binaries" -> apparently the same has to be
done for reported virtual memory size (cap at 2GB).
Capping allows the game to start and show intro/gameplay sequence (until it
runs out of local heap which is a different issue).
NOTE: This is not the same as bug 44931 ("Macromedia Director Player 5.0/6.0
based games fail to run: "This program requires at least 3MB of free virtual
memory to run" (Nine: The last Resort)") which is about capping
dwAvailPageFile+dwAvailPhys <= 0x7FFFFFFF (2GB).
$ sha1sum THE_ROCK.*
efe3caca127562528d9496a434b1649a7c6ff46d THE_ROCK.EXE
6dc54219cf8b64d98a8a24f1bd2ebd32cefee8e8 THE_ROCK.zip
$ du -sh THE_ROCK.*
2.1M THE_ROCK.EXE
984K THE_ROCK.zip
$ wine --version
wine-4.5-185-g17056908ac
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=16676
Summary: Running RTG Bills requires alternate winecfg
configurations of winetricks installed dcom98 DLLs for
alternate functions
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15018
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Everything used seems to work with the following limitation, this is a kinda
script to install which should explain:
### Get and install winetricks:
### http://wiki.winehq.org/winetricks
# Set your preferences
WINEPREFIX=~/.Rtgbills winecfg;\
# Set up wine for RTG Bills using winetricks
WINEPREFIX=~/.Rtgbills winetricks vb6run art2kmin mdac27 wsh56 dcom98;\
# Download RTG Bills from here:
# http://www.rtgsoftware.com/download.htm
# Or (adjust as required):
wget http://cdn.simtel.net/pub/simtelnet/winxp/busacct/bills221.exe;\
WINEPREFIX=~/.Rtgbills wine bills221.exe;\
done
It seems, for RTG Bills and Timer to run normally set dcom98 dlls "ole32",
"oleaut32" & "rpcrt4" to "builtin"; BUT to run any (it seems) of the functions
under the "Reports" menu set those dlls to "native, builtin" - some other
functions (e.g.: Setup > Bill Formats...; File > Change Matter Number...) will
fail with this set up. I guess some clever setup of winecfg could resolve this
tooing and froing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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