https://bugs.winehq.org/show_bug.cgi?id=40513
Bug ID: 40513
Summary: Resize Mission map issue
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bxter0(a)gmail.com
Distribution: ---
I am newbie user of Arch Linux and I luckily installed Guild Wars via Wine.
Everything looks good, also sound, but when I tape 'U' (Mission map) I see this
on full screen and I can't minimize it. I have latest version of Wine. help
s10.ifotos.pl/img/gwpng_sseqsqs.png
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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https://bugs.winehq.org/show_bug.cgi?id=39849
Bug ID: 39849
Summary: winepulse.drv is used while winealsa.drv is selected
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
In winecfg -> Audio the driver shown there as selected is winealsa.drv but on
starting applications I'm often seeing the line "err:module:load_builtin_dll
failed to load .so lib for builtin L"winepulse.drv": libpulse.so.0: cannot open
shared object file: No such file or directory". libpulse0:i386 is not installed
on my system and installing it would cause the error message to be replaced
with "err:pulse:pulse_contextcallback Context failed: Connection refused". I
think if PulseAudio is not used by the system for example because only ALSA is
being used Wine should not try to use PulseAudio then.
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https://bugs.winehq.org/show_bug.cgi?id=41135
Bug ID: 41135
Summary: No Man's Sky: Game does crash/hang on starting
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55339
--> https://bugs.winehq.org/attachment.cgi?id=55339
Terminal output (Windows 7)
After solving the other issue where an upgrade of libcups2 caused Wine to
heavily break I'm encountering now the next issues on starting No Man's Sky.
With a clean wine profile and the Windows version set to Windows 7 (as the
system requirement for this game is Windows 7-10) on starting the game nothing
happens and the game has a CPU usage of ~55% on one core and the wineserver has
a CPU usage of ~60% on one core. If I'm setting the Windows version to Windows
XP the game does start but crashes after the first screen is shown. For both
cases is the terminal output in the attachments.
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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https://bugs.winehq.org/show_bug.cgi?id=42145
Bug ID: 42145
Summary: Guild Wars 2 crashes on some configurations
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)aaronopfer.com
Distribution: ---
Created attachment 56713
--> https://bugs.winehq.org/attachment.cgi?id=56713
GW2-generated crash log
Guild Wars 2 crashes on my laptop psuedorandomly while playing the game. I
managed to create a reproduceable version of the crash: all I have to do is
toggle the visibility of my helmet slot in my Hero's Equipment panel (a feature
designed for those who don't want ugly helmets covering their character's
faces) and the game will reliably crash.
I am using 64bit wine. I reproduced the crash initially in 2.0.0-rc3-staging,
then in 2.0.0-rc3, and then again in 1.7.35. I haven't tested any other
versions.
The crash does NOT occur on my desktop despite similar wine versions and
configurations. The main difference between the laptop and the desktop is that
the desktop uses the proprietary nvidia blob on a GTX 780, and the laptop uses
integrated intel HD 5500 graphics. The laptop and desktop are running the
debian 4.8.0 kernel.
As an aside, another laptop I have running debian is using a nvidia mobile GPU
(don't remember the model) via bumblebee and it also has no problems with
crashing in GW2.
I have some modest debugging skills: poking around in a debugger shows that the
crash occurs in what appears to be blitting code (the Gw2-64.exe binary makes
string references to "ImgBlt.cpp" in the area). The fault instruction is a rep
movsb. During normal operation the rep movsb's operands are in low memory
ranges (mask 0xFFFFFFFF), but when it crashes one operand is
(0x0222000000000000) which is not valid memory and causes a crash.
I do not have a Windows machine so I do not know if Windows has the same crash;
I presume not.
I have attached the Arenanet.log file which contains some information about
what went wrong. It may contain multiple crashes; I'm not very familiar with
these GW2-specific crashlogs so I'm not sure. These are made by GW2's built-in
crash logger. If anyone wants another crash log format you'll have to tell me
how to disable GW2's built-in one.
If anyone wants me to do any specific debug actions or logs I'll be happy to
try them.
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https://bugs.winehq.org/show_bug.cgi?id=45567
Bug ID: 45567
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, validation of WoW64 syscall
dispatcher)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game inspects the %cs register to determine if it is running under WoW64.
Since Linux 32-bit code segment is the same as the
WoW64 32-bit code segment, 0x23, the anti-cheat will expect to be in a WoW64
environment regardless of whether the prefix is 32- or 64-bit.
Consequently the game will try to use the Wow64Transition export if it is
available, or otherwise request the module name of the address contained at the
WOW32Reserved TEB field (i.e. %fs:0xc0), and verifies that the latter matches
wow64cpu.dll.
This can be solved either by moving the syscall dispatcher to wow64cpu.dll, or
by implementing Wow64Transition.
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https://bugs.winehq.org/show_bug.cgi?id=37983
Bug ID: 37983
Summary: Jedi Knight: Dark Forces II (GOG.com version) - music
doesn't work
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rixa(a)cs.tut.fi
Distribution: ---
The game originally used to have background music on CD audio tracks. The
recent GOG.com release includes those tracks in .ogg format, along with what
seems to be some sort of a hack to play them through a custom winmm.dll in the
game directory.
The music does not play.
For the included winmm.dll to do anything, an override of "winmm
(native,builtin)" seems like a logical step. Indeed, it was reported on the
GOG.com forums that this gets the music working on Crossover, and I used the
trial version to verify that this is indeed the case.
But if I do the same on Wine, the game doesn't start anymore. It just dies
with:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I tried to trace it down to other overrides that crossover sets by default, but
it would still work even if I removed them all. It would even keep working if I
replaced the entire drive_c there with the one from my wineprefix where it
doesn't work, so it probably does not have to do with any of the pre-installed
software, nor an installation broken for whatever reason. Using wine on the
prefix installed in crossover didn't work any better either.
In addition to a clean unpatched wine 1.7.35 that I compiled myself, I tried
multiple versions of wine from PlayOnLinux but none of them started the game
with the override in place; each died with the same message.
Without the override the game is still very playable, just has no background
music.
Xubuntu 14.10, nvidia 331.113.
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http://bugs.winehq.org/show_bug.cgi?id=33375
Bug #: 33375
Summary: Cannot test dlls with dashes in their name
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Created attachment 44165
--> http://bugs.winehq.org/attachment.cgi?id=44165
Patch to reproduce this bug
No conformance test can be written for dlls that have a dash in their name.
These will first run into a build error:
echo "api-ms-win-security-base-l1-1-0_test.exe TESTRES
\"api-ms-win-security-base-l1-1-0_test-stripped.exe.so\"" |
LD_LIBRARY_PATH="../../../libs/wine:$LD_LIBRARY_PATH" ../../../tools/wrc/wrc
--nostdinc --po-dir=../../../po -m32 -I. -I. -I../../../include
-I../../../include -DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION
-DWIDL_C_INLINE_WRAPPERS -o
../../../programs/winetest/api-ms-win-security-base-l1-1-0_test.res
:1:5: Error: syntax error
What surprises me is that the dot on the 'TESTRES' left-hand causes no problem
while the dashes do. I tried quoting that string but it did not help.
The next problem is that if the TESTRES left-hand is modified to work around
that issue, then winetest.exe will not be able to find the corresponding dll
anymore and will thus skip the test. Filtering the list of tests to run based
on the command line will likely be broken too.
I'm attaching a patch to reproduce this issue.
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https://bugs.winehq.org/show_bug.cgi?id=45032
Bug ID: 45032
Summary: WineTest does not run the vcomp tests
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
So WineTest is not running the vcomp tests. What happens is this:
* It parses the vcomp_test.exe filename and concludes that this tests the vcomp
dll.
* It does a LoadLibraryExA("vcomp.dll", NULL, LOAD_LIBRARY_AS_DATAFILE) which
fails (as expected) and concludes that the dll is missing:
vcomp=dll is missing
* Since the dll is missing WineTest skips the vcomp tests.
According to Dan Kegel (see bug 31609) this is a manifest / activation context
issue and he sent a patch for it [1]. However the patch was for the TestBot
[2], not WineTest, and as far as I can tell it's not working.
Furthermore WineTest already has activation context code that seems equivalent
to Dan Kegel's patch.
Note that not all VMs have vcomp.dll. Based on the current results the 32 bit
dll is present on the TestBot's w2000pro, wxppro, w2003std, wvistau64*,
w2008s64, w8, w864 VMs and the 64 bit one is present on wvistau64, w2008s64 and
w864.
Note that some online resources seem to imply that vcomp.dll is present in the
Visual C++ 2005 redistributable (and VC++ 2005 was indeed installed on all the
VMs that have vcomp.dll except w2008s64 (though maybe it was installed and it
was not written down)). Some VMs seem to have other versions such as
vcomp90.dll but not vcomp.dll.
[1] https://bugs.winehq.org/show_bug.cgi?id=31609https://www.winehq.org/pipermail/wine-patches/2012-September/117631.html
[2] Paradoxically the TestBot has no problem running the vcomp tests now that
they dynamically load the vcomp dll. That's because the TestBot makes no
assumption based on the executable filename since one can upload test binaries
that don't follow any naming scheme. So now that the test dynamically loads
vcomp.dll the TestBot cannot check for it.
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http://bugs.winehq.org/show_bug.cgi?id=34906
Bug #: 34906
Summary: [regres] Zoo Tycoon: closed on start in 1.7.6
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiziologus(a)gmail.com
Classification: Unclassified
closed without crash after begin music.
in console:
fixme:imm:ImmReleaseContext (0x2006a, 0x14f250): stub
fixme:imm:ImmGetOpenStatus (0x14f250): semi-stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed38,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d:wined3d_device_set_render_target Surface 0x1ae5c0 doesn't have render
target usage.
err:ddraw:d3d_device_init Failed to set render target, hr 0x8876086c.
result regression test (1.6-good, 1.7.6-bad)
3fb53e21fb2cccf249ed65a4641eac21422f6609 is the first bad commit
commit 3fb53e21fb2cccf249ed65a4641eac21422f6609
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Sep 17 09:22:37 2013 +0200
ddraw: Don't set render target / depth stencil usage on sysmem surfaces.
Setting render target usage on a P8 surface for example would fail surface
creation, while such surfaces can't be used for actual rendering anyway.
Tests
confirm that surface creation is supposed to succeed for P8 surfaces with
both
DDSCAPS_SYSTEMMEMORY and DDSCAPS_3DDEVICE set.
:040000 040000 578fd201cb41a75b478b47c58c7a0a1a9b6a5209
38c723fb112690d758c0868debec68b3b61c4510 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45685
Bug ID: 45685
Summary: regression caused in running Dragon NaturallySpeaking
12.5
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 62107
--> https://bugs.winehq.org/attachment.cgi?id=62107
terminal output with no winedebug running
Dragon NaturallySpeaking 12.5 installs well in wine 3.14 (Staging).
It also goes through training.
But then it crashes when I try to run it for the first time.
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https://bugs.winehq.org/show_bug.cgi?id=40055
Bug ID: 40055
Summary: Auto Wiki Browser immediate crash on startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: internetboxwiki(a)gmail.com
Distribution: ---
Created attachment 53526
--> https://bugs.winehq.org/attachment.cgi?id=53526
automatic backtrace
Auto Wiki Browser immediate crash on startup
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https://bugs.winehq.org/show_bug.cgi?id=40074
Bug ID: 40074
Summary: Crash on osx 10.7.5 on darkest dungeon
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.dablain(a)gmail.com
Created attachment 53554
--> https://bugs.winehq.org/attachment.cgi?id=53554
Program error detail
Happens after I create my character and before the game actually begins.
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https://bugs.winehq.org/show_bug.cgi?id=37895
Bug ID: 37895
Summary: PostgreSQL 9.3 VBScript based post-install steps fail
due to parser errors (optional parameter between other
parameters, pair of empty commas)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
Installer log file:
--- snip ---
...
Initialising the database cluster (this may take a few minutes)...
Executing cscript //NoLogo "C:\Program
Files\PostgreSQL\9.3/installer/server/initcluster.vbs" "NT
AUTHORITY\NetworkService" "postgres" "****" "C:\Program Files\PostgreSQL\9.3"
"C:\Program Files\PostgreSQL\9.3\data" 5432 "DEFAULT" 0
Script exit code: 0
Script output:
Script stderr:
--- snip ---
Terminal output with script being executed standalone:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/PostgreSQL/9.3/installer/server
$ wine cscript //NoLogo initcluster.vbs
fixme:wscript:set_host_properties ignored L"nologo" switch
fixme:vbscript:VBScript_SetScriptState unimplemented SCRIPTSTATE_INITIALIZED
fixme:vbscript:parse_script parser failed around
L"2_OperatingSystem\",,48)\r\n\r\n For Each objItem In colItems\r\n
strVersion = Left(objItem.Version, 3)\r\n Next\r\n WScript.Echo \"
Version:\" & strVersion\r\n\r\n If InStr(strVersion, \".\") > 0 Then\r\n
majorVersion = CInt(Left(strVersion, InStr(strVersion, \".\") - 1"...
fixme:wscript:run_script ParseScriptText failed: 80004005
...
--- snip ---
Script function that fails to parse:
--- snip ---
' Is this Vista or above?
Function IsVistaOrNewer()
WScript.Echo "Called IsVistaOrNewer()..."
Set objWMI = GetObject("winmgmts:\\.\root\cimv2")
If objWMI Is Nothing Then
WScript.Echo " Couldn't create 'winmgmts:\\.\root\cimv2' object"
IsVistaOrNewer=false
ElseIf IsObject(objWMI) Then
WScript.Echo " 'winmgmts' object initialized..."
Else
WScript.Echo " 'winmgmts' object not initialized..."
End If
Set colItems = objWMI.ExecQuery("Select * from Win32_OperatingSystem",,48)
For Each objItem In colItems
strVersion = Left(objItem.Version, 3)
Next
WScript.Echo " Version:" & strVersion
If InStr(strVersion, ".") > 0 Then
majorVersion = CInt(Left(strVersion, InStr(strVersion, ".") - 1))
ElseIf InStr(strVersion, ",") > 0 Then
majorVersion = CInt(Left(strVersion, InStr(strVersion, ",") - 1))
Else
majorVersion = CInt(strVersion)
End If
WScript.Echo " MajorVersion:" & majorVersion
If majorVersion >= 6.0 Then
IsVistaOrNewer = True
Else
IsVistaOrNewer = False
End If
End Function
--- snip ---
The problem is parsing 'SWbemServices.ExecQuery' optional method parameters.
Signature MSDN:
http://msdn.microsoft.com/en-us/library/aa393866%28v=vs.85%29.aspx
--- quote ---
The ExecQuery method of the SWbemServices object executes a query to retrieve
objects. These objects are available through the returned SWbemObjectSet
collection.
This method is called in the semisynchronous mode. For more information, see
Calling a Method.
For an explanation of this syntax, see Document Conventions for the Scripting
API.
Syntax
VB
objWbemObjectSet = .ExecQuery( _
ByVal strQuery, _
[ ByVal strQueryLanguage ], _
[ ByVal iFlags ], _
[ ByVal objWbemNamedValueSet ] _
)
Parameters
strQuery
Required. String that contains the text of the query. This parameter cannot
be blank. For more information on building WMI query strings, see Querying with
WQL and the WQL reference.
strQueryLanguage [optional]
String that contains the query language to be used. If specified, this
value must be "WQL".
iFlags [optional]
Integer that determines the behavior of the query and determines whether
this call returns immediately. The default value for this parameter is
wbemFlagReturnImmediately. This parameter can accept the following values.
Value Meaning
wbemFlagForwardOnly
32 (0x20)
...
Causes WMI to return class amendment data with the base class definition.
For more information, see Localizing WMI Class Information.
objWbemNamedValueSet [optional]
Typically, this is undefined. Otherwise, this is an SWbemNamedValueSet
object whose elements represent the context information that can be used by the
provider that is servicing the request. A provider that supports or requires
such information must document the recognized value names, data type of the
value, allowed values, and semantics.
--- quote ---
'strQueryLanguage' = optional, needs to be passed in between pair of empty
commands as next parameter is explicitly given
'iFlags' = optional, 48 = WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY
(-> forward-only enumerator)
'objWbemNamedValueSet' = optional, no passing needed (last parameter)
$ sha1sum postgresql-9.3.5-3-windows.exe
e47b6569f86466da76199186aa1b63a94f040551 postgresql-9.3.5-3-windows.exe
$ du -sh postgresql-9.3.5-3-windows.exe
53M postgresql-9.3.5-3-windows.exe
$ wine --version
wine-1.7.34-36-g4493323
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http://bugs.winehq.org/show_bug.cgi?id=16445
Summary: .NET Framework 2.0 fails to install because of IE
dependency
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.vogel(a)bluewin.ch
Trying to install the Microsoft .NET Framework fails on wine-1.1.9 (Fedora 10,
x86_64) with the error
"IE5.01 or higher version is required prior to installing Microsoft .NET
Framework."
Tryied on a clean, new .wine environment (Removed ~/.wine-Folder before) with
and without winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=11228
Summary: .NET Framework 2.0 Registry Bug
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.tessore(a)gmail.com
When installing the .NET Framework 2.0, the installer creates a registry key
HKEY_LOCAL_MACHINE\Software\Microsoft\.NETFramework\Policy\AppPatch\v[RTM_ProductVersion].00000
---
The correct key would be
HKEY_LOCAL_MACHINE\Software\Microsoft\.NETFramework\Policy\AppPatch\v2.0.50727.00000
---
This leads to seemingly meaningless errors in a number of unexpected places
(ie. normal non-.NET applications), like this one here:
fixme:advapi:RegisterEventSourceA ((null),".NET Runtime"): stub
fixme:advapi:RegisterEventSourceW (L"",L".NET Runtime"): stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000000,0x33e64c,(nil)):
stub
err:eventlog:ReportEventW L"Error enumerating shim databases - 234"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=25612
Summary: can´t install .NET Framework 2.0
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=32610)
--> (http://bugs.winehq.org/attachment.cgi?id=32610)
log from the command line
If i try to install .NET Framework 2 I always get error-messages (see
attatchments). Can somebody please help me?
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https://bugs.winehq.org/show_bug.cgi?id=44656
Bug ID: 44656
Summary: Multiple applications need ntdll.NtSuspendProcess and
ntdll.NtResumeProcess implementation (Oracle Data
Visualization Desktop, cbwin)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track Wine-Staging patchset:
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-NtSu…
Essentially a continuation of bug 40989 which added 'ntdll.NtSuspendProcess and
'ntdll.ResumeProcess' stubs.
The original app/game is no longer available - at least not for free.
Searching for apps using this native API I found a hint here:
https://forum.winehq.org/viewtopic.php?f=9&t=28415
--- snip ---
"Data\ Visualization\ Desktop\\dvdesktop.exe"
...
fixme:ntdll:NtSuspendProcess stub: 0x8c
[0128/175611:ERROR:scoped_process_suspend.cc(29)] NtSuspendProcess,
ntstatus=-1073741822
...
fixme:ntdll:NtQuerySystemInformation (0x00000040,0xb50030,0x00200000,0x84e6e8)
stub
[0128/175611:ERROR:process_info.cc(372)] NtQuerySystemInformation
SystemExtendedHandleInformation: <failed to retrieve error message (0x13d)>
(0xc0000003)
fixme:ntdll:NtResumeProcess stub: 0x8c
[0128/175611:ERROR:scoped_process_suspend.cc(38)] NtResumeProcess,
ntstatus=-1073741822
--- snip ---
This is probably 'Oracle Data Visualization Desktop':
http://www.oracle.com/technetwork/middleware/oracle-data-visualization/down…http://download.oracle.com/otn/nt/middleware/12c/1224/Oracle_Data_Visualiza…
Another candidate: 'cbwin' (Launch Windows programs from "Bash on Ubuntu on
Windows" (WSL)) which also makes use of this native API.
https://github.com/xilun/cbwinhttps://github.com/xilun/cbwin/releases/download/v0.13/cbwin-bin-0.13.zip
There are likely more apps to find and play/test with.
This was just a quick search-n-grab.
Will check them later in details how to reproduce/validate.
$ sha1sum cbwin-bin-0.13.zip
63842e94abe4fcb8b331ee7419e671c4731ddf21 cbwin-bin-0.13.zip
$ du -sh cbwin-bin-0.13.zip
108K cbwin-bin-0.13.zip
$ sha1sum Oracle_Data_Visualization_Desktop_Windows_V4.1.1_12_2_4_1_1.zip
d76367cf62d1245a55173809cde5032597ec0e96b
Oracle_Data_Visualization_Desktop_Windows_V4.1.1_12_2_4_1_1.zip
$ du -sh Oracle_Data_Visualization_Desktop_Windows_V4.1.1_12_2_4_1_1.zip
467M Oracle_Data_Visualization_Desktop_Windows_V4.1.1_12_2_4_1_1.zip
$ wine --version
wine-3.3
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48441
Bug ID: 48441
Summary: mouse coordinates cannot exceed initial desktop size
during startup of wineserver
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dvbochove(a)hotmail.com
Distribution: ---
Created attachment 66219
--> https://bugs.winehq.org/attachment.cgi?id=66219
archive with a script and textfile demonstrating the problem
When starting a Windows application in Wine, with desktop dimensions of e.g.
800x600, and extending the desktop dimensions to e.g. 1280x1024 while
wineserver is still running, the desktop dimensions reported to the application
are correct since the support for XRandR device change notifications in Wine
4.17.
However, the mouse coordinates in e.g. WM_MOUSEMOVE never exceed the original
desktop dimensions of 800x600.
Only restarting wineserver resolves this.
The attachment demonstrates the problem, containing a small bash script and a
textfile for notepad.exe
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http://bugs.winehq.org/show_bug.cgi?id=10325
Summary: Avencast: Rise of the Mage crash on attempt to play
startup video
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheetahmorph(a)gmail.com
Created an attachment (id=8986)
--> (http://bugs.winehq.org/attachment.cgi?id=8986)
Logfile auto-generated by the Avencast Demo
>From watching the installer, I noticed several .wmv files installed. Game asked
for d3dx9_30.dll, which was copied from my other harddrive partition to the
game folder. Game launches easily, showing the splash screen, and then this
error:
DXC Error (DirectX9)
DXC_VideoPlayerOverlayBase: CoCreateInstance failed (VideoMixingRenderer)
Upon clicking "Ok", the game crashes.
Link to demo:
http://files.filefront.com/Avencast+Rise+of+the+Mage+Demo/;8771255;/fileinf…
Attached: Log that the demo created on its own, might be useful
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https://bugs.winehq.org/show_bug.cgi?id=38964
Bug ID: 38964
Summary: utils.c NULL pointer reference in memcpy
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: vitti570(a)gmail.com
Distribution: ---
In widl/utils.c:379
memcpy( output_buffer + output_buffer_pos, data, size );
the pointer data is NULL.
This is during wine build on x86-64 with default -m32 option.
I double checked it by prefixing the instruction with "assert(data)" as in
assert(data),memcpy( output_buffer + output_buffer_pos, data, size );
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http://bugs.winehq.org/show_bug.cgi?id=22616
Summary: problem with merriam-webster-dictionary
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romangrubecki(a)hotmail.com
Merriam- Webster 3.11 dictionary does not work.
I have 2 Ubuntu versions on 2 separate hard drives.
In Ubuntu 9.10 and wine 1.1.43 - works perfect. I have installed Webster 4
months ago. with older version of wine. Since then I keep upgrading Wine and
dictionary still works fine.
Then I have installed Ubuntu 10.04 from cd on separate hard drive. I installed
Wine from repository. Webster dictionary does not work on this instalation. Is
the same version of wine, and the same computer.
Communicate appears: The program Merriam-Webster.exe has encountered a serious
problem and needs to close.
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