http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error".
Second time game just freez after video, before menu.
Problem is reproduced with demo version:
http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=27104
Summary: Age of Empires III demo draws all black without native
d3dx9_25 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The free demo of AOE3 works fine normally, but if you mark
d3dx9_25 as builtin only, the game renders all black (except for menus),
and the log shows
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileShader iface 0x47a0e98, function
0x1819390, target 0x1819000, flags 0x520, shader 0x6cfbc94, error_msgs
0x6cfb02c, constant_table 0x33f700 stub
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http://bugs.winehq.org/show_bug.cgi?id=24911
Summary: Age Of Empires 3 Demo needs quartz.dll native override
for music/tutorial voices
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Regular sound effects work, but not the music and tutorial voice for the game
unless quartz.dll is native override for Age of Empires 3 Demo.
Other winetricks needed:
msxml4
Sound will also work if you winetricks
directx9
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http://bugs.winehq.org/show_bug.cgi?id=24931
Summary: Age of Empires 3 Trial needs native d3dx9_25 (or 36)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
aoe3 bundles a copy of d3dx9_25, and without it, most of the game is black.
You only see the problem if you try to run with builtin d3dx9, so
this only affects purists at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24912
Summary: Age Of Empires 3 Demo Installer hangs in background
after successfull install
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Age Of Empires 3 Demo installs with great success but leaves behind an
InstallShield window title on the panel. wineserver -k makes it go away
Terminal shows:
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706ba
Bug 5233 (from a long time ago) showed a similar error but was closed as fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse
reaches border
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving
in either X or Y direction long before hitting the border.
A little work-around (in desktop window mode) is to come back into the window
at another location and try again ... and again. Sadly, this is not good
enough e.g. for the in-game options menu where the CPU% goes high and I can't
manage to move the mouse over the vsync scroller to disable it.
Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on.
Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not
exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native
quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug
#18773
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a
full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost
nailed at the center of the virtual desktop (and CPU% went up).
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http://bugs.winehq.org/show_bug.cgi?id=20056
Summary: The Westerner: crash follows bogus DSOUND:SetFormat
call
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
When DSOUND_PrimarySetFormat is given a broken format, it will
nevertheless HeapReAlloc() and thus forget the old format.
The Westerner happens to call DSOUND_PrimarySetFormat with a completely bogus
format. Why? I don't know.
DSOUND_PrimarySetFormat (formattag=0x0001,chans=0,
samplerate=0,bytespersec=0,
blockalign=0,bitspersamp=0,cbSize=0)
>From there, two execution traces are possible, each leading to a crash.
A) ReopenDevice fails as WAVE_Open refuses the bogus new format.
The device is left in floating state, neither open nor closed, and
with a bogus format description in device->pwfx.
A subsequent DSOUND_PerformMix() will choke on the broken format.
DSOUND_ReopenDevice waveOutOpen failed
DSOUND_PrimarySetFormat DSOUND_ReopenDevice failed: 80070057
DSOUND_PerformMix (0x213620)
DSOUND_PrimaryGetPosition pwplay=0, pwqueue=0
DSOUND_PrimaryGetPosition playpos = 0, writepos = 0 ( time=8688)
DSOUND_PerformMix primary playpos=0, writepos=0,
clrpos=0, mixpos=0, buflen=65536
wine: Unhandled division by zero -- likely BytesPerSec=0
B) One winmm:WAVE_Open initiated by DSOUND_PrimaryOpen succeeds.
trace:winmm:WAVE_Open wFormatTag=1, nChannels=3, nSamplesPerSec=96000,
nAvgBytesPerSec=576000, nBlockAlign=6, wBitsPerSample=16
The original format structure is still bogus (wBitsPerSample=0) and
PrimaryOpen crashes in a division by zero in this case as well.
This is the case I have to investigate further, as I thought my recent
patches to wodOpen in wineoss.drv and winecoreaudio.drv for bug #12349
and bug #19901 would have taken care of it. Apparently there are
several WAVE_FORMAT structures floating around that one does not know
which one to correct.
I also need to find out why the app keeps crashing now while I had it
working in the past (IIRC I did not use the demo).
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http://bugs.winehq.org/show_bug.cgi?id=19124
Summary: The Westerner: dsound heap overflow prevented by
warn+heap
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22087)
--> (http://bugs.winehq.org/attachment.cgi?id=22087)
short backtrace
The Westerner crashes without WINEDEBUG=warn+heap in DSOUND_bufpos_to_mixpos()
100 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
So either the application or dsound is guilty of heap corruption / producing
broken data.
With the memory fence installed by using WINEDEBUG=warn+heap, the application
seems to work "normally", except 2 lines are repeated very often and always in
pair:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5120,
block size = 64626
warn:heap:allocate_large_block Could not allocate block for fc720000 bytes
I tried out ALSA, emulation, 22050Hz 8bit, or default full HW (and also OSS
IIRC). No difference.
Note that in my test data from 2009-06-14, I required a native quartz.dll, but
one also gets this crash with pure Wine components, before quartz gets used.
Using Ubuntu 8.10 on Intel/SigmalTel/AC'97 audio HW.
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http://bugs.winehq.org/show_bug.cgi?id=21785
Summary: The Westerner: no background in menu + errors when
loading
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit db3d756c1e4b03b0fb33f2863ab3d2275dcf00c2
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Sun Jan 24 15:18:46 2010 -0600
gdiplus: Prefer the builtin version.
causes 2 bugs in The Westerner.
1. The graphics background and mouse are missing from the main menu, after
displaying this log a hundred times:
fixme:gdiplus:GdipImageRotateFlip (0x0 6) stub
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
2. Afterwards, starting or loading a game (via the cursor keys), the app
displays many, many requesters, each time about a different file, like this:
error: no es pontencia de 2 "RData\Textures\maderas\madera_fuelle.tif w:0 h:0
I didn't click through all of them to see what would be left to see.
What's surprising is that there is a GdiPlus.dll in the app's directory. The
app's installer must have added it as I found no note of adding one myself in
my installation notes. This setup worked fine until Vincent's commit changed
the priorities.
I was not using any override except for quartz, as my AppDB entry explains.
Unlike bug #21604 about gdiplus, the above fixme+err suggest that the missing
functionality is clearly identified and could be added to the builtin gdiplus,
so that it becomes useable with The Westerner.
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https://bugs.winehq.org/show_bug.cgi?id=40763
Bug ID: 40763
Summary: League of legends crashes when changing screen
resolution
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 54659
--> https://bugs.winehq.org/attachment.cgi?id=54659
Standard debug output
Since a few League of legends versions (or wine-staging versions), when I try
to change the game resolution, the game crashes.
The game client detects it and asks to reconnect, with success. (and asking if
we want to send a bug report to them).
I didn't see anything special in the default log output, but I added it as
attachment anyway.
Should I add more specific WINEDEBUG channels ?
I will also add the game logs as specified in the screenshot.
Using wine staging 1.9.11
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https://bugs.winehq.org/show_bug.cgi?id=38701
Bug ID: 38701
Summary: Stalker CoP crashes with error "GL_OUT_OF_MEMORY error
generated. Failed to allocate memory for texture."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rief.the.dreamer(a)gmail.com
Distribution: ---
Created attachment 51626
--> https://bugs.winehq.org/attachment.cgi?id=51626
The wine log containing the error lines
Playing Stalker Call of Pripyat plus the Misery Mod in wine both 1.7.38 and
1.7.44 with maximum details results in some kind of memory leak and a crash
because no memory is left. The game crashes after 10-30 minutes.
You can find the full log attached and apparently the two important lines are
in the ogs are
err:d3d:wined3d_debug_callback 0x1956b0: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ texture.c / 937
My system has a GTX 970 with 4GB of memory (I set 4GB graphical memory). I'm
using NVIDIA drivers version 346.47.
The error seems similar to the one reported for dragon age 2 at
https://www.winehq.org/pipermail/wine-bugs/2013-May/353719.html.
Please note that I have played Stalker Call of Pripyat with the Misery Mod many
times thanks to wine. The only difference is that I have now a new computer and
I'm running at maximum details instead of low. I have been able to finish the
game previously. Let me know if you need more details and how to generate them.
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http://bugs.winehq.org/show_bug.cgi?id=26637
Summary: Tom Clancy's HAWX is not running
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33909)
--> (http://bugs.winehq.org/attachment.cgi?id=33909)
Tom Clancy's H.A.W.X execution backtrace
After installing Tom Clancy's HAWX, launching it the first time leads to
install the patch. After this installion, which is OK, the game doesn't launch
and the following message appears :
"Save dump file to C:/Program Files/Tom Clancy's H.A.W.X/HAWX.exe.dmp"
Hawx process is until running (HAWX and wine process are noticed in Program
Manager), but nothing happens...
Hardware configuration :
ATI RADEON HD 5x series
Software configuration :
Kubuntu 10.10
Catalyst 11.2
Tom Clancy's HAWX and patch installation
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http://bugs.winehq.org/show_bug.cgi?id=31483
Bug #: 31483
Summary: InDesign CS6 crashes on File->Save
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)translucidedesign.com
Classification: Unclassified
Created attachment 41386
--> http://bugs.winehq.org/attachment.cgi?id=41386
Terminal Output, Screenshot and Shell script to install InDesign CS6
InDesign CS6 crash on "file -> save" before any dialog box appears.
InDesign cs6 was installed using the install script I provided on the app DB
page (see comments from graben) Exporting in InDesign Markup/XML does the save
behaviour as well as "save as" or "save a copy"
Here is (as attachments) the complete terminal output I have when the crash
occurs, a screenshot of what happens, and the installation shell script I used
to run InDesign CS6 in the first place.
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http://bugs.winehq.org/show_bug.cgi?id=20886
Summary: Adobe InDesign CS4 demo - NtLockFile /
SetNamedSecurityInfoW etc
Product: Wine
Version: 1.1.32
Platform: PC
URL: https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&pr
omoid=EBYES&product=indesign
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tethys(a)gmail.com
Created an attachment (id=25029)
--> (http://bugs.winehq.org/attachment.cgi?id=25029)
Wine output
Tried to install the trial version of InDesign CS4 from the above URL.
After taking seemingly forever to uncompress and extract the archive,
it failed when trying to launch the app itself. It was also unable to
launch the wine debugger:
The program winedbg.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.
It seems to be stuck in a loop, and clicking the close button just
brings up the same error dialog again.
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http://bugs.winehq.org/show_bug.cgi?id=16940
Summary: Indesign cs4 crashes wineserver on launch
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donkjunk(a)softhome.net
Created an attachment (id=18710)
--> (http://bugs.winehq.org/attachment.cgi?id=18710)
backtrace
Indesign crashes on launch. Program begins to launch though the initial splash
screen is garbled. It crashes around the time when indesign reports 'starting
up service registry'.
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https://bugs.winehq.org/show_bug.cgi?id=48143
Bug ID: 48143
Summary: LEGO Island 2 crashes on startup
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 65749
--> https://bugs.winehq.org/attachment.cgi?id=65749
log
I have all the necessary gstreamer plugins installed (both 32 and 64bit).
Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=31397
Bug #: 31397
Summary: Lego Football Mania : Nothing happens at game
launching
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Classification: Unclassified
Created attachment 41262
--> http://bugs.winehq.org/attachment.cgi?id=41262
Lego Football Mania execution log
Launching Lego Football Mania game through FindDisc.exe fails and prints the
following error.
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http://bugs.winehq.org/show_bug.cgi?id=32866
Bug #: 32866
Summary: [Adobe Indesign CS3 5.0] interface's wrong z-order
rendering, general painting glitches.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sarbash.s(a)gmail.com
Classification: Unclassified
Created attachment 43402
--> http://bugs.winehq.org/attachment.cgi?id=43402
The name of the file speaks for it.
I've used 'winetricks ie6' and patches from Bug14879 and Bug18070 to install
and run Indesign CS3.
It is likely that it works at least I successfully edited a publication.
Opening, creating, reopening and saving work as well.
There is only the one big showstopper for this app to use under Wine.
My English isn't so good but I hope that screenshots will show the problem much
better than my words.
Seems like z-order of painting is reversed so when Wine renders a content of
panels, a background is painted over the content. The some moment I noticed the
content behind the background of some panel while switching panels.
Also, using native gdiplus (winetricks gdiplus) the whole image is much better
you may see that on my screenshots.
If I can somehow be of use I'm glad to help.
Regards.
P.S. IMHO, this problem applies to Photoshop CS3 too.
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http://bugs.winehq.org/show_bug.cgi?id=18070
Summary: Regresion in Dreamweaver CS3 Installer
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
This commit make the installer fail when it's starting.
b8965ee7c90a687af4c84ad0ede73b1df901e16c is first bad commit
commit b8965ee7c90a687af4c84ad0ede73b1df901e16c
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Mar 24 10:26:24 2009 +0100
msi: Don't initialize COM for custom action threads.
:040000 040000 e3395252ab46bf3c623252deb94ceba713c0596a
7e7d74822b91c0a5981893f375a05c22bb144360 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=15432
Summary: Adobe Indesign CS3, Illustrator CS3, and Flash CS3 fail
to install
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next bug after bug 8945.
Although Photoshop CS3 and Dreamweaver CS3 now install, Indesign,
Illustrator, and Flash all fail to install.
All three seem to fail in the same way.
After putting up the gui and saying "Loading Setup", it aborts
with a messagebox saying
"Critical errors were found in setup
Please see the Setup log file for details."
The log file is e.g.
./Program Files/Common Files/Adobe/Installers/Adobe InDesign CS3 5.0.log.gz
but doesn't seem to have much about the error.
I'll attach a +mshtml,+script log.
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http://bugs.winehq.org/show_bug.cgi?id=25790
Summary: WM_SETTEXT handler for the user32 buttons generates
WM_CTLCOLOR* inconsistent with Windows user32
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exclusion(a)gmail.com
Created an attachment (id=32868)
--> (http://bugs.winehq.org/attachment.cgi?id=32868)
Test source
Wine behavior when processing SetWindowText (WM_SETTEXT) doesn't exactly
replicate Windows regarding WM_CTLCOLOR* messages.
I found two inconsistencies and made the test (see attachments).
First inconsistency:
Windows doesn't generate WM_CTLCOLORSTATIC when WM_SETTEXT invoked for a
PushButton and alike. Instead it generate WM_CTLCOLORBTN.
In Windows I get:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc: after SetWindowText
In Wine:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc(WM_CTLCOLORSTATIC)
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc: after SetWindowText
Looking at http://msdn.microsoft.com/en-us/library/bb761849%28VS.85%29.aspx
(WM_CTLCOLORBTN Message) and http://support.microsoft.com/kb/130952/en-us?fr=1
I believe that the WM_SETTEXT handler for BS_PUSHBUTTON, BS_DEFPUSHBUTTON and
BS_PUSHLIKE should get the hbrush with the WM_CTLCOLORBTN message.
Second inconsistency:
Windows doesn't generate WM_CTLCOLOR* when WM_SETTEXT invoked for the invisible
controls.
My test in Windows shows:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc: after SetWindowText
In Wine:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc: after SetWindowText
These inconsistencies can be critical when an application doesn't expect to get
these WM_CTLCOLOR* and tries to handle it before doing some initialization. In
particular, Trillian 3.1 crashes when opening Trillian Preferences, Message
Windows.
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http://bugs.winehq.org/show_bug.cgi?id=14879
Summary: InDesign CS: Crashes on File->Open or File->Place
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: polesapart(a)gmail.com
Created an attachment (id=15440)
--> (http://bugs.winehq.org/attachment.cgi?id=15440)
WM_CTLCOLORSTATIC windows vs. wine demonstration program
InDesign CS crashes while creating the File Open or File Place dialogs.
See http://wiki.winehq.org/AdobeIndesign for a download link and instructions
to get InDesign CS running.
The InDesign open and place dialogs are customised open file dialogs, created
using dialog templates. The crash is due to a null pointer dereference by the
application during the CDN_INITDONE WM_NOTIFY callback from the
FileOpenDlgProc95 function comdlg32/filedlg.c.
The root cause can be traced further back to the WM_INITDIALOG callback. This
passes a pointer to a data structure via the lCustData field of the
OPENFILENAME structure which I assume is being stored in memory for later
callbacks (e.g. WM_NOTIFY) to use.
Looking further into into the WM_INITDIALOG callback, during this a WM_SETTEXT
message is sent to a group-box control on the dialog box. On wine this results
in a WM_CTLCOLORSTATIC callback to the dialog, however this callback does not
occur on windows. I believe this spurios WM_CTLCOLORSTATIC callback is the
cause of the crash.
I have reproduced this problem with a small demo program (see attached). This
basically creates a new dialog box and when it receives it WM_INITDIALOG
notification it calls SendDlgItemMessage to send a WM_SETTEXT message to set
the text of a 'group box' control on the dialog, basically mimicking the
InDesign behaviour. The programs prints the notifications that it receives to
stdout. Comparing the output under windows vs. wine shows that wine generates a
WM_CTLCOLORSTATIC notification whereas windows doesn't.
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http://bugs.winehq.org/show_bug.cgi?id=11745
Summary: InDesign CS trial black where icons should be
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winsoft.eu/support/download-adobe-
indesign.php
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=10998)
--> (http://bugs.winehq.org/attachment.cgi?id=10998)
Screenshot
After working around bug 9043 by removing the
offending plugin, the app starts, but the GUI
has black squares where a lot of icons ought to be.
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http://bugs.winehq.org/show_bug.cgi?id=11757
Summary: Adobe InDesign CS tryout installer crashes early
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/indesign/win/3
.x/idcstryENG.exe
OS/Version: other
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This might be a very recent regression. Running
http://download.adobe.com/pub/adobe/magic/indesign/win/3.x/idcstryENG.exe
or extracting the files with cabextract and then running its setup
both crash fairly early with a stack overflow.
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https://bugs.winehq.org/show_bug.cgi?id=46276
Bug ID: 46276
Summary: Unimplemented function urlmon.dll.414 called at
address 0x7bc51e59 (thread 00c8)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: theoguillerminet(a)gmail.com
Distribution: ---
Created attachment 62981
--> https://bugs.winehq.org/attachment.cgi?id=62981
log
Hi !
I would install Adobe InDesign (CC 2017 v12.0 Multilingual) with wine and my
terminal return this to me after blocking the installation.
I attach the message that Wine return to me.
I hope it will be fixable..
Have a good day !
Théo G.
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