http://bugs.winehq.org/show_bug.cgi?id=31078
Bug #: 31078
Summary: Need For Speed Hot Pursuit (2010) performance is
unacceptable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
After fixing the crash http://bugs.winehq.org/show_bug.cgi?id=31031
I was able to run NFS11 (via Launcher.exe).
The performance, however, is unacceptable.
Running WINEDEBUG=fps reveals 5 fps on car selection screen. Setting UseGLSL to
disabled makes it 6 fps. AlwaysOffsceen=enabled makes it 4 fps.
When actually playing the game I see a mere 4 fps when UseGLSL=disabled and
minimal settings.
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.35fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.99fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.45fps, total 14.96fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.45fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.93fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.39fps, total 14.90fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.39fps
trace:fps:glxdrv_SwapBuffers @ approx 4.42fps, total 14.87fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.42fps
trace:fps:glxdrv_SwapBuffers @ approx 4.29fps, total 14.85fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.29fps
trace:fps:glxdrv_SwapBuffers @ approx 3.79fps, total 14.81fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.79fps
trace:fps:glxdrv_SwapBuffers @ approx 3.85fps, total 14.78fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.85fps
I have nvidia GeForce 8600 which is enough according to
http://www.game-debate.com/games/index.php?g_id=1099&game=Need%20for%20Spee…
Appreciate any suggestions on improving the game performance.
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https://bugs.winehq.org/show_bug.cgi?id=48068
Bug ID: 48068
Summary: Mostly black window in Epic Games Launcher
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michelle(a)iheartmichelle.com
Distribution: ---
Created attachment 65617
--> https://bugs.winehq.org/attachment.cgi?id=65617
Output of % wine {Prefix}/drive_c/Program Files (x86)/Epic
Games/Launcher/Portal/Binaries/Win64/EpicGamesLauncher.exe
-SkipBuildPatchPrereq
I have installed the Epic Games Launcher. It opens up with a mostly black
window. However, the app draws its own window controls, such as minimize and
close, and those work. Also, there's a "Settings" icon in the corner. When I
click that, it takes me to a settings screen which appears to work. However,
the rest of the window is black and I cannot install the untitled goose game,
as I so desperately want to do.
I'm using wine 4.19-staging. The Epic Games Launcher version ... well, I have
a story about that: While I was gathering info for this bug report, I started
the launcher and this time, the "Settings" icon had a dot on it. So I clicked
the Settings icon, and it said there was a new version of the launcher and I
should click here to install the new version and restart the launcher, and I
did and it worked. So at least that much of the app is working.
Anyway, the version (which is visible from the Settings screen) is now
10.9.1-10088168+++Portal+Release-Live
I don't think this is related to the ancient #40376 since that was last updated
2 years ago and seems to be caused by a bug which was fixed in a prior version
of wine.
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https://bugs.winehq.org/show_bug.cgi?id=48614
Bug ID: 48614
Summary: Windows 10 Opera browser hangs/freezes immediatly on
install using Wine 4.1 linux x86/64bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
trying to use windows 10 Opera browser because native linux browser nolonger
can run Amazon Prime Videos. Tried playing NEW Amazon Prime tv series called
"Hunter"
at https://www.amazon.com/gp/video/detail/B07ZPF4DVK/ref=atv_dl_rdr?autoplay=1
Gets Digital rights error. Win 10 version of Opera works OK.
Linux and Windows version of Opera have no option to enable DRM, also called
"Widevine".
The error msg text is"A later version of Opera is required for Prime Video. To
check for updates, click the Opera menu, click About Opera, and then click
Relaunch Now."
But I am using latest Oper ver 66. also tried the Developer and Beta versions
of Oper ver 67 and 68. Same error.
Oddly, the windows 10 version of Opera was even older,at ver 63 but it worked?
Something to do with HTML5 videos and DRM/Widevine ?
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http://bugs.winehq.org/show_bug.cgi?id=20456
Summary: FEAR's installer will not let me enter the serial
number
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, F.E.A.R. installer requires entering serial number. It has several fields
for entering 4 characters (clasic 1234-5678-9abc-def0-1234).
I can enter:
* 4 "narrow" chars like 1111, iiii, etc.
or
* only 3 "fat" chars like AAA, CCC, etc.
or
* only 2 "extra fat" like WW
There are other pepole affected in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingI…http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingI…
Based on other confirmations in AppDB consider UNCONFIRMED->NEW. Tested wine
versions: 0.9.50, 0.9.60, 1.0.1, 1.1.7, 1.1.10, 1.1.13, 1.1.22, 1.1.29, 1.1.31,
1.1.32 ...so it probably never worked correctly.
This is show stopper. I own two original and none is usable under wine because
of too wide chars in serial :-/
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https://bugs.winehq.org/show_bug.cgi?id=43680
Bug ID: 43680
Summary: Epic Games Launcher crashes if tool-tip is shown in
D3D11 mode
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Tested with Wine staging 2.16.
How to reproduce:
- run EpicGamesLauncher.exe (maybe you need the "-SkipBuildPatchPrereq"
parameter)
- wait until the login window is shown
- everything seems to be ok
- move the mouse over one of the fields where you can enter email/password
- the window starts to flicker and finally EpicGamesLauncher.exe crashes
If you launch EpicGamesLauncher.exe with "-OpenGL", you do not get the crash.
Therefore I assume that it is a problem with D3D11.
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http://bugs.winehq.org/show_bug.cgi?id=30938
Bug #: 30938
Summary: Update a XIM candidate position when cursor location
changed
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
Classification: Unclassified
How to reproduce:
1. $ wine notepad
2. Activate input method (SCIM/IBUS/FCITX, etc), input something
Result:
Candidate window is below the notepad window, and never moved.
Expected result:
Candidate window moves as it is in gedit.
Probably related to these patches I found:
http://markmail.org/message/haq2zykslfkhwdilhttp://markmail.org/thread/2bfrrce47cqzga4l
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https://bugs.winehq.org/show_bug.cgi?id=37732
Bug ID: 37732
Summary: Corel Paint Shop Pro X7 Installer fails
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50235
--> https://bugs.winehq.org/attachment.cgi?id=50235
PSP X7 Backtrace on wine 1.7.32
Hello everyone,
I would like to share my experiences installing "Corel Paint Shop Pro X7" with
you. The installation starts up okay but a fatal error comes up when
initialising the trial installation.
I am assuming this is related to bug 27240 and 35057.
Some further info:
mwagner@linux-dnat:~/Downloads> shasum PSPX7_TBYB30.exe
7958bacb4ab198f7408066d269ca787c5b66042f PSPX7_TBYB30.exe
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https://bugs.winehq.org/show_bug.cgi?id=41607
Bug ID: 41607
Summary: Piggi 2 Demo version fails to start and throws runtime
and fatal error
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 55951
--> https://bugs.winehq.org/attachment.cgi?id=55951
Backtrace wine 1.9.20
Dear wine-team,
I had a request from somebody working in agriculture to test an application in
wine and used wine 1.9.20 as 1.9.21 is not currently available on openSUSE.
A demo version is available at the following URL:
http://www.oask.de/Sauenplaner/piggi20_setup.exe
$ md5sum piggi20_setup.exe
bfd61acc354000a14e2974d383e7bd5f piggi20_setup.exe
The application throws a runtime error of 3633 (Laufzeitfehler) and then
crashes producing the debugging output shown in the attachment.
Is there anything I can do with winetricks to work aroud this issue?
Kind regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=42997
Bug ID: 42997
Summary: Opera Neon Installation throws backtrace
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58133
--> https://bugs.winehq.org/attachment.cgi?id=58133
Opera Neon Backtrace on wine 2.7
Hello everyone,
I tried installing Opera Neon in a fresh prefix but the installation wouldn't
even start and throws a backtrace on 2.7 which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45106
Bug ID: 45106
Summary: OOB write in gdi32
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: robert.gawlik(a)rub.de
Distribution: ---
Created attachment 61285
--> https://bugs.winehq.org/attachment.cgi?id=61285
affected source code
Original submitted report can be found here:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1764719
The attachment also contains more details.
If more info is needed, please let me know!
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https://bugs.winehq.org/show_bug.cgi?id=45105
Bug ID: 45105
Summary: heap-buffer overflow in gdi32
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: robert.gawlik(a)rub.de
Distribution: ---
Created attachment 61284
--> https://bugs.winehq.org/attachment.cgi?id=61284
affected source code
Original submitted report can be found here:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1764719
The attachment also contains more details.
If more info is needed, please let me know!
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https://bugs.winehq.org/show_bug.cgi?id=48521
Bug ID: 48521
Summary: StaxRip throes errors: Win32Exception (2.0.6.0)
Invalid function System.ComponentModel.Win32Exception
(0x80004005): Invalid function
Product: Wine
Version: 5.0
Hardware: x86
URL: https://github.com/staxrip/staxrip/releases
OS: Linux
Status: NEW
Keywords: dotnet, download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Steps to reproduce:
Use Staging (workaround https://bugs.winehq.org/show_bug.cgi?id=45868) and do
- winetricks -q dotnet40 dotnet48
- Invoke like ''wine start /unix /home/louis/StaxRip.exe'' otherwise you run
into
https://bugs.winehq.org/show_bug.cgi?id=48503
Try open an avi, it`ll tell you to install AviSynth, let it complete, then try
convert it; In the end an errormessage pops up:
Win32Exception (2.0.6.0)
Invalid function
System.ComponentModel.Win32Exception (0x80004005): Invalid function
at StaxRip.PowerRequest.SuppressStandby() in
D:\Projekte\VB\staxrip\General\General.vb:line 1532
at StaxRip.GlobalClass.ProcessJobs() in
D:\Projekte\VB\staxrip\General\GlobalClass.vb:line 36
The source is available from github:
Public Class PowerRequest
Private Shared CurrentPowerRequest As IntPtr
Shared Sub SuppressStandby()
If CurrentPowerRequest <> IntPtr.Zero Then
PowerClearRequest(CurrentPowerRequest,
PowerRequestType.PowerRequestSystemRequired)
CurrentPowerRequest = IntPtr.Zero
End If
Dim pContext As POWER_REQUEST_CONTEXT
pContext.Flags = &H1 'POWER_REQUEST_CONTEXT_SIMPLE_STRING
pContext.Version = 0 'POWER_REQUEST_CONTEXT_VERSION
pContext.SimpleReasonString = "Standby suppressed by StaxRip" 'shown
when the command "powercfg -requests" is executed
CurrentPowerRequest = PowerCreateRequest(pContext)
If CurrentPowerRequest = IntPtr.Zero Then
Dim err = Marshal.GetLastWin32Error()
If err <> 0 Then Throw New Win32Exception(err)
End If
Dim success = PowerSetRequest(CurrentPowerRequest,
PowerRequestType.PowerRequestSystemRequired)
If Not success Then
CurrentPowerRequest = IntPtr.Zero
Dim err = Marshal.GetLastWin32Error()
If err <> 0 Then Throw New Win32Exception(err)
End If
End Sub
Shared Sub EnableStandby()
If CurrentPowerRequest <> IntPtr.Zero Then
Dim success = PowerClearRequest(CurrentPowerRequest,
PowerRequestType.PowerRequestSystemRequired)
If Not success Then
CurrentPowerRequest = IntPtr.Zero
Dim err = Marshal.GetLastWin32Error()
If err <> 0 Then Throw New Win32Exception(err)
Else
CurrentPowerRequest = IntPtr.Zero
End If
End If
End Sub
Enum PowerRequestType
PowerRequestDisplayRequired
PowerRequestSystemRequired
PowerRequestAwayModeRequired
PowerRequestExecutionRequired
End Enum
<DllImport("kernel32.dll", SetLastError:=True)>
Shared Function PowerCreateRequest(ByRef Context As POWER_REQUEST_CONTEXT)
As IntPtr
End Function
<DllImport("kernel32.dll", SetLastError:=True)>
Shared Function PowerSetRequest(PowerRequestHandle As IntPtr, RequestType
As PowerRequestType) As Boolean
End Function
<DllImport("kernel32.dll", SetLastError:=True)>
Shared Function PowerClearRequest(PowerRequestHandle As IntPtr, RequestType
As PowerRequestType) As Boolean
End Function
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Structure POWER_REQUEST_CONTEXT
Public Version As UInt32
Public Flags As UInt32
<MarshalAs(UnmanagedType.LPWStr)>
Public SimpleReasonString As String
End Structure
End Class
Returning STATUS_SUCCESS for Nt{Create,Set,Clear}PowerRequest gets rid of the
errors. AFAICT it should be pretty safe to just return success from these three
functions, right?
Relevant console-output:
009c:fixme:ntdll:NtCreatePowerRequest (0x22d5e8, 0x22d5f0): stub
009c:fixme:ntdll:NtSetPowerRequest (0x110ea80, 1): stub
.
.
009c:fixme:ntdll:NtClearPowerRequest (0x110ea80, 1): stub
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https://bugs.winehq.org/show_bug.cgi?id=45455
Bug ID: 45455
Summary: Installation of Cetus3D-Software crashes
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pellwestphal(a)googlemail.com
Distribution: ---
Hello forum,
I wanted to install this software: https://www.tiertime.com/downloads/software/
its a 3D-printer software to load print jobs and control the printer.
https://pastebin.com/ThMrEcAh <- terminal output during installation
The installation starts up fine and I can go through the first few steps
without any issues except those repeating first lines you see in the terminal
paste. When I come to the actual installation it starts but then crashes after
the installation bar filled after a few seconds. The errors and fixme lines
appear instantly in the terminal.
Please help finding the underlying issue
My system is an x220 running Ubuntu 16.04 LTS with an i3wm as ui.
Thank you,
Per
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https://bugs.winehq.org/show_bug.cgi?id=43251
Bug ID: 43251
Summary: Anarchy Online Login Window Play and Settings button
disapper after minimising and maximising window
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I noticed some strange behaviour in Anarchy Online.
Steps to reproduce:
- Start up AnarchyOnline.exe
- Patch the game (if necessary)
- Click the minimise button of the window
- Maximise the window again
-> Settings and play button disappear.
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https://bugs.winehq.org/show_bug.cgi?id=44516
Bug ID: 44516
Summary: Anarchy Online doesn't startup anymore
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 60469
--> https://bugs.winehq.org/attachment.cgi?id=60469
Console Output wine 3.1 (Non-staging)
Hello everyone,
I would like to report that I did some testing on "Anarchy Online" but it
doesn't seem to start up anymore and wants to launch a debugger but also fails
there.
Please see the console output for further information.
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https://bugs.winehq.org/show_bug.cgi?id=46375
Bug ID: 46375
Summary: Vietcong: game save thumbnails (screenshots) have
corrupted colors
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Distribution: Other
Created attachment 63117
--> https://bugs.winehq.org/attachment.cgi?id=63117
Game-save screenshots - left = created on windows, right = Wine
Every time Vietcong game creates new game save (psg file), it also creates
in-game screenshot of what scene game currently render on screen. This
screenshot is part of the psg file. In main menu, game shows screenshot of
selected game save (as a thumbnail). On native Windows, these screenshots are
created relative nice (but they are low quality/compressed pictures), while on
Wine they have always corrupted colors.
It is not problem of showing these screenshots (since I tried in Wine to load
game save created on Windows, which had nice thumbnail), but they are being
created corrupted. I have not looked into this bug deeply yet, so I do not know
which API game uses to create these screens.
This bug is in Wine probably for very long time, maybe since beginning. There
is nothing special in the Wine log.
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http://bugs.winehq.org/show_bug.cgi?id=25689
Summary: Combat Mission: Barbarossa to Berlin - failing to
initialize graphics
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mat69(a)gmx.net
Created an attachment (id=32722)
--> (http://bugs.winehq.org/attachment.cgi?id=32722)
terminal output when starting cmbb
I installed CMBB and updated to 1.03, using a crack made it possible to avoid
BUG:219.
Trying to start I get a message complaining that Direct3D graphics could not be
recognised.
Attached is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=43146
Bug ID: 43146
Summary: gtkmm hello world program can't show window
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bing(a)nym.hush.com
Distribution: ---
Created attachment 58373
--> https://bugs.winehq.org/attachment.cgi?id=58373
gtkmm hello world tarball
So I tried the gtkmm hello world program:
https://developer.gnome.org/gtkmm-tutorial/stable/sec-helloworld.html.en
and I put it in a tarball (Attached.)
Anyway, I cross-compiled it with mingw and it runs fine in a windows VM.
When I run it with wine though, it crashes -- which is surprising because the
program does so little!
I ran it with GDK_DEBUG=all and I can see that it's crashing on the showing of
a window.
I guess I should mention that I'm running this in an Xorg session, and not
Wayland.
Anyway, I'm running wine 2.8 as provided by Fedora 25.
Here is the backtrace:
https://pastebin.com/yWZkHkDZ
I don't know if it's customary to upload executables here, so I won't do that
unless asked.
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https://bugs.winehq.org/show_bug.cgi?id=47396
Bug ID: 47396
Summary: Lord of the Rings Mouse Pointer falls back to
System-Pointer since wine 4.9
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wasti2k(a)gmail.com
Distribution: ---
Mouse Pointer falls back to System-Pointer since wine 4.9
Mouse Pointer changes to System Pointer, by moving the pointer over an enemy.
Last working Version was Wine 4.6
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https://bugs.winehq.org/show_bug.cgi?id=45244
Bug ID: 45244
Summary: MapleStory: screen freezes with certain audio files
Product: Wine
Version: 3.8
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alpha.s3r(a)gmail.com
Created attachment 61485
--> https://bugs.winehq.org/attachment.cgi?id=61485
Trimmed bug report. Frame Sync failed repeated indefinitely (but file size was
125 MB), so I erased most of those lines.
Wine screen freezes when playing certain audio files. It seems to be either
non-MPEG2 files or audio files that don't conform to 24k bps or 22050 Hz (any
audio under this classification seems to be fine).
The specific audio file that was used to replicate the crash was: MPEG 2.5 / 8k
bps / 8000 Hz. I've tested out other Wine versions, and Wine Stable 3.0 has the
same error, along Wine Staging 3.6, 3.7, 3.8.
However, if you use Wine 2.22 or Wine 1.4.1, the app runs fine and doesn't
freeze at these sound effects.
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https://bugs.winehq.org/show_bug.cgi?id=39276
Bug ID: 39276
Summary: Resizing window in TellTale games does not resize
active area
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: robertc(a)gmail.com
Distribution: ---
In recent Telltale games (Walking Dead Season 2, Tales from the Borderlands)
resizing the display leads to some areas of the screen becoming hidden.
The games start in 1024x768 resolution by default, if you change that in the
game settings to, for instance, match your desktop resolution then you end up
with a 1024x768 panel showing the top left of game in the middle of a
blank/broken area. It is possible to interact with things outside the 1024x768
panel but you have to guess where they are.
I've attached a screenshot of the issue on my 1366x768 laptop.
This doesn't happen with The Walking Dead Season 1 so I assume this is some
update that Telltale have made to their game engine which is now broken in
WINE.
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https://bugs.winehq.org/show_bug.cgi?id=43284
Bug ID: 43284
Summary: I have tried to install Altium Designer in Ubuntu
12.04 through wine version 1.4 and aloso tried ubuntu
14.04 through wine version 1.6.It's successfully
installed the altium Designer.But when i tried to open
the application it hang on the machine.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalidass.s(a)ahana.co.in
Distribution: ---
Hey Guys,
This is kalidoss.I have been using altium designer software in my
windows 7 machine ( x64 ) with out any fails.I want to use this application in
my ubuntu linux machine.
I have tried to install Altium Designer in Ubuntu 12.04 through
wine version 1.4 and also ubuntu 14.04 through wine version 1.6.It's
successfully installed the altium Designer software .But when i tried to open
the application it hang on the machine, particularly it was stopped when
loading some view modules in both machines.Please help me to resolve this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=43823
Bug ID: 43823
Summary: FL Studio: Cannot play wav files
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tichit.bryce(a)gmail.com
Distribution: ---
Hello,
I have an issue with wine when I use it on FL Studio (x64), I can't play any of
the wav files with the program. I tried many things in order to get it working
but I'm no wine expert.
Launching FL Studio in a terminal doesn't give me a lot more information, but
it seems like it is a system-wide issue since I tried to play a wav directly
with wine (and a windows soft called Gspot) and it doesn't work indeed I've got
a "unable to render the audio" issue.
Also if I try to open a media file (mp3 or wav, I did not test other formats)
with foobar2000 it doesn't work. Error "Unrecoverable playback error: Audio
data format not supported by this device (0x88780064)" while playing a wav
file.
Anyone has any clues on how to troubleshoot this issue? I file this as a bug
but maybe there is a codec issue or something.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=31563
Bug #: 31563
Summary: Problem with an usb-serial card reader
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthieu.nue(a)gmail.com
Classification: Unclassified
I would like to use a cards reader (twin30
http://medprice.fr/lecteur-carte-vitale-fixe/lecteur-sesam-vitale-twin30-us…)
on linux with a windows programm.
The cards reader is a native serial device but it solds with a USB-serial
converter.
For testing the cards reader, i use a little programme named cpgesw32.exe.
On windows, it works.
On linux, it works with the equivalent program for linux.
So my card reader works on linux.
Now i want testing my cards reader with cpgesw32.exe on linux with wine.
The cards reader freeze after several seconds.
So i look the source code of wine.
The freeze of the device happens with the command
KERNEL32.WriteFile(0000004c,0033f2a4,00000009,0033f13c,00000000).
To continue, i used an usb sniffer. Before the freeze, the cpgesw32's program
call several command :
KERNEL32.GetCommState(0000004c,003552c0)
KERNEL32.SetCommState(0000004c,003552c0)
KERNEL32.GetCommTimeouts(0000004c,0033f8f8)
and others.
When KERNEL32.GetCommState(0000004c,003552c0) is called, the wine programm
launch :
- get_baud_rate
- get_line_control
- get_hand_flow
- get_special_chars
With the sniffer, i noticed that only the first command (get_baud_rate)
transmit a packet on the usb. After that, nothing on the usb port before the
WriteFile.
I noticed that if i open a connexion with my serial-usb device, only one
command works. If i want a second command, i need to close the conexion and
reopen it.
I suppose this is the object of the "server_get_unix_fd" function for wine.
So,
- is everyserial device works like that (one command by connexion) or is it
only my device ?
- is someone can help me on the "server_get_unix_fd" function ?
Thank you and sorry for my english (french speaker).
Matteli
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https://bugs.winehq.org/show_bug.cgi?id=42460
Bug ID: 42460
Summary: League of Legends performance degradation over time
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krzysztofmachura1(a)gmail.com
Distribution: ---
After 30-40 min in game any spell casted causes stutter and fps becomes a lot
lower.
I get ~25fps at 30 min as well as stutter, after restarting game its back at
~80fps without any sttuter
Checked with
Windows xp, winetricks d3dx9_39+old LoL launcher
Windows 10, winetricks d3dx9, d3dcompiler_47 set to native+old Launcher
It happens on wine-staging with CSMT on and CSMT off, as well as normal wine.
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