https://bugs.winehq.org/show_bug.cgi?id=42445
Bug ID: 42445
Summary: foldit puzzle 1340 stop
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 57284
--> https://bugs.winehq.org/attachment.cgi?id=57284
foldit puzzle 1340 stop
After long play run foldit puzzle 1340 stoped working error report attached
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https://bugs.winehq.org/show_bug.cgi?id=39363
Bug ID: 39363
Summary: Wine crashes when trying to install Excel 2016
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sarzkazi(a)gmail.com
Distribution: ---
Created attachment 52469
--> https://bugs.winehq.org/attachment.cgi?id=52469
Error Log
Wine crashes when trying to install Excel 2016
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https://bugs.winehq.org/show_bug.cgi?id=41734
Bug ID: 41734
Summary: Can't open isunshare powerpoint password genius app
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macmsb(a)gmail.com
Created attachment 56174
--> https://bugs.winehq.org/attachment.cgi?id=56174
backtrace
Tried opening app isunshare-powerpoint-password-genius from
http://www.isunshare.com/powerpoint-password/unlock-password-protected-powe…
It won't open. Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42043
Bug ID: 42043
Summary: Graal Online Classic does not work on any wine version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias(a)fenner.info
Distribution: ---
Created attachment 56523
--> https://bugs.winehq.org/attachment.cgi?id=56523
Trace generated by wine when running GraalSetup.exe
I get an error after installation of Graal which was Downloaded here:
http://www.graalonline.com/kingdoms/downloads/
I have attached the trace to this bug
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https://bugs.winehq.org/show_bug.cgi?id=43999
Bug ID: 43999
Summary: GetVersion incorrectly fails to lie about the OS
version when masquerading as Windows 8.1 or 10
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Windows 8.1 and Windows 10 require applications to have an embedded manifest
specifically targeting their versions before they will respond truthfully to
GetVersion, GetVersionEx, and (10 only) VerifyVersionInfo calls.
Wine answers truthfully for unmanifested applications, which is unfortunately
the wrong behavior.
https://msdn.microsoft.com/en-us/library/windows/desktop/dn481241(v=vs.85).…
says:
"In Windows 8.1 and Windows 10, the GetVersion and GetVersionEx functions have
been deprecated. In Windows 10, the VerifyVersionInfo function has also been
deprecated. While you can still call the deprecated functions, if your
application does not specifically target Windows 8.1 or Windows 10, you will
get Windows 8 version (6.2.0.0)."
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724439(v=vs.85).…
says:
"With the release of Windows 8.1, the behavior of the GetVersion API has
changed in the value it will return for the operating system version. The value
returned by the GetVersion function now depends on how the application is
manifested.
Applications not manifested for Windows 8.1 or Windows 10 will return the
Windows 8 OS version value (6.2). Once an application is manifested for a given
operating system version, GetVersion will always return the version that the
application is manifested for in future releases."
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http://bugs.winehq.org/show_bug.cgi?id=24182
Summary: Memory Access Violation
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bremm(a)vtnc.org
Created an attachment (id=30442)
--> (http://bugs.winehq.org/attachment.cgi?id=30442)
Console output dumped in a text file
Hi, it's my 1st submission of a bug here, so I don't know exactly if I'm doing
the right procedure. I'm trying to run a game which works fine in Windows with
dx8.
The way I used to get a debug output was too simple:
$ winedbg NFR.exe 2>&1 | tee debug.txt
The result follows attached, and I'm waiting for instructions. I'm able to do
any kind of test once I get directions from someone more experient, since I'm
not a skilled programmer.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=45642
Bug ID: 45642
Summary: chrome/chromium sandbox needs proper x64 api thunks
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62072
--> https://bugs.winehq.org/attachment.cgi?id=62072
0001-ntdll-Provide-hookable-64bit-native-api-thunks
For completeness sake, split of bug 21232.
The current staging implementation doesn't supply the x64 syscall thunks the
chromium sandbox expects.
Patch attached.
Could probably need some testing on mac systems, since I just ignored that.
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https://bugs.winehq.org/show_bug.cgi?id=47642
Bug ID: 47642
Summary: Risk II freezes when going into a battle
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
When the player goes into a battle or when an computer player goes to battle
with an human player the game will not load the battle screen of the soldiers
fighting on the land and instead the game will freeze.
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https://bugs.winehq.org/show_bug.cgi?id=41005
Bug ID: 41005
Summary: Deadlight: Director's Cut (UE4, 64-bit) loads to a
black screen
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55170
--> https://bugs.winehq.org/attachment.cgi?id=55170
Terminal output Wine 1.9.15
I am using the GOG version of the game.
Deadlight: Director's Cut has the following characteristics:
It is an Unreal Engine 4 game.
It uses Direct X 9
It is 64-bits only
It is an enhanced version of the game featured in this
bug:https://bugs.winehq.org/show_bug.cgi?id=32069
The terminal output is from a clean 64-bit prefix. I set the prefix to Windows
XP and 7 and the game continues to simply load to a black screen that I must
manually kill via Ctrl+C in terminal.
I have tried using the d3dx9 and vcrun2010 winetricks but those did not change
anything at all.
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https://bugs.winehq.org/show_bug.cgi?id=47048
Bug ID: 47048
Summary: Logitech webcam does not show picture, only grey
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beniwtv(a)relamp.tk
Distribution: ---
Created attachment 64216
--> https://bugs.winehq.org/attachment.cgi?id=64216
Log when running webcam application with qcap debugging enabled
I have a Logitech C920 HD Pro Webcam that works flawlessly on v4l2 in any Linux
application. However, under Wine as long as I can remember this never worked in
the 4.x series or 3.21 (didn't test older) - only showing a grey picture (even
though the applications detect it).
Right now I am testing with Star Citizen's FOIP and "Portable Webcam"
application, both which seem to use qcap/DirectShow for this.
I saw qcap being updated to v4l2 in 4.6 (even tried 4.7), but I still get a
grey picture only.
Portable Webcam can be obtained from SourceForge:
https://sourceforge.net/projects/portablewebcam/
I have attached a log with qcap debugging made with today's wine GIT version
(let me know if I can/should further increase wine debugging channels)
What's also to note (but probably not related to the error) is that Wine seems
to prefer the video1 device (a metadata/advanced settings device related to the
other one) and not video0, so I have to rm that device node.
Cheers :)
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https://bugs.winehq.org/show_bug.cgi?id=48130
Bug ID: 48130
Summary: Not runs worldoftanks from shortcut
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soft-sonic(a)yandex.ru
Distribution: ---
Created attachment 65721
--> https://bugs.winehq.org/attachment.cgi?id=65721
logs_wine4.20
Sorry for my english.
Worldoftanks does not start through the shortcut. The client window simply
closes without any errors. On version 4.18, everything worked well. I believe
this is due to this fix https://bugs.winehq.org/show_bug.cgi?id=47967
Below is a link to the video showing the problem.
https://yadi.sk/i/4gTPl6KWYRwV_A
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https://bugs.winehq.org/show_bug.cgi?id=45643
Bug ID: 45643
Summary: chrome x64 sandbox >=win8 needs
SetProcessMitigationPolicy
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45642
Distribution: ---
Created attachment 62073
--> https://bugs.winehq.org/attachment.cgi?id=62073
0002-kernel32-Implement-stub-for-SetProcessMitigationPoli
Follow up to bug 45642.
With the previous patch, chrome x64 works in win7 mode. But it crashes in
>=win8 mode.
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https://bugs.winehq.org/show_bug.cgi?id=47081
Bug ID: 47081
Summary: The Sims Complete Collection doesn't start after
failing to play the intro
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64272
--> https://bugs.winehq.org/attachment.cgi?id=64272
+quartz,+amstream
This only affects Complete Collection of the game. It can be workarounded by
launching it with -skip_intro but if you don't, it will fail to start.
Attaching a log with +quartz,+amstream debug channels.
The log ends with:
0009:fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x207126c)->(0x33f3a8,(nil),(nil),0x33f3ac) stub!
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https://bugs.winehq.org/show_bug.cgi?id=48535
Bug ID: 48535
Summary: Rayman3 CZ - Unhandled expection at c0000005 flags 0
addr 0x7bc9de5c after orange tin can minigame
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
Distribution: ---
Created attachment 66341
--> https://bugs.winehq.org/attachment.cgi?id=66341
foo.sav
Rayman 3 crashes with following after using provided save file (expected in
gamedir/GAMEDATA/SaveGame/foo.sav) and finishing the minigame with orange tin
can the three doors opens and the game crashes (reproducable every time on
czech distribution).
0031:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc9de5c
Sometimes (1 in 8 attempts) the game crashes during the minigame with:
0031:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc9e258
In case it's relevant:
- I've replaced gamedir/videos/ubi.bik with dummy bik file to skip intros
- I'm using Czech distribution of the game
- It it possible that this is an issue within the game itself
- I've removed all .DLL files from gamedir (but the issue is reproducable with
them as well)
- I'm using franken linux (custom patches in kernel + custom userland and
toolchain).
- The issue is not present on english distribution with gamedir/GAMEDATA
directory (includes czech dubbing) imported from czech distribution.
- The game can be downloaded for free as demo version on
https://stahnu.cz/arkadove-hry/rayman-3-hoodlum-havoc which is DEMO version i
am not sure if it can be used to reproduce the issue
- Game works on platinum using english distribution to this point (didn't
progress further yet)
- The game also complains about `level checksum doesn't match with fix checksum
!!!`
- I am using version downloaded from the web, but i own the hard copy of the
game on CDs since 2005
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https://bugs.winehq.org/show_bug.cgi?id=38363
Bug ID: 38363
Summary: tab control ignores click after changing selected tab
by arrow key.
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: ktmizugaki+wine(a)gmail.com
Distribution: ---
tab control ignores click after changing selected tab by arrow key.
steps to reproduce:
1. open app which uses tab control (e.g. winecfg).
2. click tab to change tab.
3. press right arrow key to change tab.
4. click another tab to change tab.
expected: clicked tab is selected.
actual: nothing happens.
if i select tab clicked in step 2 using arrow key, cliking tab works again.
i investigated and found that it related TCIS_BUTTONPRESSED state in tab
control.
in step 2, TCIS_BUTTONPRESSED state is set to the clicked tab in funciton
TAB_SetCurSel called from function TAB_LButtonDown.
in step 3, selected tab is changed but TCIS_BUTTONPRESSED state is not updated
in function TAB_SetCurFocus called from function TAB_KeyDown.
in step 4, function TAB_LButtonDown checks for the tab with TCIS_BUTTONPRESSED
and prevents it from changing tab.
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https://bugs.winehq.org/show_bug.cgi?id=40670
Bug ID: 40670
Summary: fail to execute unlocker.exe file from Live for Speed
simulator
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cruz.jorge(a)mail.ru
Distribution: ---
Created attachment 54542
--> https://bugs.winehq.org/attachment.cgi?id=54542
log from an error opening unlocker.exe (Live for speed unlocker)
I'm new at everything about Wine, also new Linux user.
The game runs perfectly (LFS.exe), but when I run the (unlocker.exe) the game
menu opens as well but can't play it nor unlock any tracks.
On windows 7 (also 32bit) both run without any trouble.
The only reason I've come here, it's because I want to get rid of Windows for
once, and start doing everything on Ubuntu. So if anyone can help me to fix
this issue, I'll be thankful.
Best regards,
Jorge Cruz.
contacts:
face: www.facebook.com/spikie.like.crazy
mail: cruz.jorge(a)mail.ru
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https://bugs.winehq.org/show_bug.cgi?id=43204
Bug ID: 43204
Summary: Crashing Bioshock Infinite
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program BioShockInfinite.exe ------
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:d3d:context_reacquire Acquired context 0x1cbb08 instead of 0x18ac20.
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https://bugs.winehq.org/show_bug.cgi?id=38924
Bug ID: 38924
Summary: Crash on copy/paste running Tapps2
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas(a)fehige.de
Distribution: ---
Created attachment 51858
--> https://bugs.winehq.org/attachment.cgi?id=51858
Wine crash report
I'm trying to run Tapps 2 on wine version 1.7.44. My OS is Xubuntu 15.04,
64-bit. It is a graphic programming tool for a series of controllers for
heating, solar heat, warm water and similar that are made by the Austrian
company "Technische Alternative".
The programme can be downloaded from their website at
http://www.ta.co.at/de/download/software/tapps-2.html . I'm using the German
language version.
The programme seems to run fine, apart from the one point: Whenever I try to
copy/paste an Object, wine crashes as soon as I select "paste" from the menu or
type Ctrl-V on the keybord.
The problem persists in wine 1.7.47; cf. discussion on
https://forum.winehq.org/viewtopic.php?f=8&t=24953&sid=cea1d4583ec853e13e85…
.
Attached is wine's crash report.
Thank You -- Thomas
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https://bugs.winehq.org/show_bug.cgi?id=45629
Bug ID: 45629
Summary: jjsploit does not work
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skaterbode9(a)gmail.com
Distribution: ---
jjsploit program installer does not work, the screen is filled with random
colors
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https://bugs.winehq.org/show_bug.cgi?id=38774
Bug ID: 38774
Summary: Execute MS Excel 2007 macro crashes Excel
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florent.merlet(a)free.fr
Distribution: ---
Created attachment 51706
--> https://bugs.winehq.org/attachment.cgi?id=51706
Crash report of macro execution on Microsoft Excel 2007
The execution of a Excel Visual Basic Macro execution does not work when it is
compiled from Wine 1.6.2.
The compilation starts properly, and the window freezes after few seconds.
The macro tested works properly on windows 7.
There is no problem to modify, record the macro, and execute it from a MS
Windows 7 environment.
details :
Microsoft EXCEL 2007, installed
Windows 7 personal
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http://bugs.winehq.org/show_bug.cgi?id=32301
Bug #: 32301
Summary: Magicka plain attack rendered incorrectly
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Screenshot attached
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https://bugs.winehq.org/show_bug.cgi?id=42362
Bug ID: 42362
Summary: VideoRedo crashes after second conversion, therefore
has to be relaunched for each new video
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jochen.bloedorn(a)gmail.com
Distribution: ---
Created attachment 57140
--> https://bugs.winehq.org/attachment.cgi?id=57140
backtrace.txt
Faulty behavior of VideoRedo as described in summary. Crash log is attched
VideoRedo Verions observed: 2.5.5.512 and several older versions
Other environmental information see crash log.
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http://bugs.winehq.org/show_bug.cgi?id=35301
Bug ID: 35301
Summary: Mashiroiro Symphony (visual novel) installer failure
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
Created attachment 47088
--> http://bugs.winehq.org/attachment.cgi?id=47088
WINE backtrace.
In install wizard.
Popup to WINE crash report.
In Windows next step is popup input dialog for Product ID(licence key).
and install failure. (installer is show wizardlast page and normal exit after
WINE crash dialog.)
show error dialog, after installer exit or application start.
「正しくインストールされませんでした」
(meaning: install not correct.)
(wizard last page「ましろ色シンフォニー セットアップウィザードの完了」 character corruption checkbox text
meaning to "launch this application".)
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=15750
I use default locale is Japanese. "LANG=ja_JP.UTF-8"
(no cure character corruption some parts.)
This application have free trial version. But trial version behavior to
disagree.
File copy step is failure.
Upon dialog to "impossible file copy" in install wizard.
「ファイルがコピーできませんでした」
(meaning: failure/impossible file copy.)
In Windows is show file copy progress bar.
and install failure. (installer is not show last page.)
Free trial version to
http://mirror.tsundere.ne.jp/download/palette/9b231a794f6d828a02e8c56187c14…
or official mirror lists is (There are many broken links)
http://www.clearrave.co.jp/product/mashiro/download.html
sha1sum is
017b653a074ac9270c558c214b3132aced2eee25
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http://bugs.winehq.org/show_bug.cgi?id=23653
Summary: gmax crashes if you select opengl, wgl complains
glBufferRegionEnabled missing from linux opengl?
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.turbosquid.com/gmax
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://forum.winehq.org/viewtopic.php?t=8984 mentioned that gmax
crashes if you select opengl. Sure enough, after doing 'winetricks vcrun6'
to work around bug 23652, the app runs unless you choose opengl.
(I think you can choose opengl after the fact by editing gmax.ini to say
GFXType=OpenGL
but I'm not sure what else you might need to edit.)
WINEDEBUG=+seh,+wgl shows
trace:wgl:is_extension_supported Checking for extension 'GL_KTX_buffer_region'
trace:wgl:wglGetProcAddress func: 'glBufferRegionEnabled'
trace:wgl:wglGetProcAddress extension not found in the Linux OpenGL library,
checking against libGL bug with glBufferRegionEnab..
warn:wgl:wglGetProcAddress Did not find function glBufferRegionEnabled
(glBufferRegionEnabled) in your OpenGL library !
trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000 tid=002b
This is on a system with current nvidia hardware and proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=41997
Bug ID: 41997
Summary: The program ( Path to Exile ) crashes during the game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: savic(a)abv.bg
Distribution: ---
The game crashes after 5, 10, 15 minutes
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