https://bugs.winehq.org/show_bug.cgi?id=45929
Bug ID: 45929
Summary: nProtect GameGuard crashes on unknown casue (Phantasy
Star Online 2)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Hi all,
As a follow up to Bug: 45910 which was promptly resolved may I add, I continue
on my attempt to figure out why GameGuard errors out in Wine.
Attached, a basic debug log obtained with ENV VARS :
WINEDEBUG="+seh,+relay,+pid,+tid,warn+all"
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
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https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
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https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
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https://bugs.winehq.org/show_bug.cgi?id=46891
Bug ID: 46891
Summary: Memory Access Error in World of Warcraft 8.1.29814
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63967
--> https://bugs.winehq.org/attachment.cgi?id=63967
crashed app debug dialog
Battle.net.exe works as expected.
Patching Wow works also fine.
Entering the Game works.
Selection the Char and Menue Access outside the game works.
But entering a Realm end in an Error #132 of Wow.exe, which shows up if the exe
code tries to access illegal adress segments.
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https://bugs.winehq.org/show_bug.cgi?id=46268
Bug ID: 46268
Summary: Cannot update Rift game
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenbashall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62975
--> https://bugs.winehq.org/attachment.cgi?id=62975
Backtrace log
I get an error message saying "There was an error communicating with the
background patching process. (Error #1026)"
It would not let me update to begin install the Rift game.
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https://bugs.winehq.org/show_bug.cgi?id=44043
Bug ID: 44043
Summary: "Please check your joystick and make sure it's plugged
in" error when joystick is recognized by Wine
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thewardbones(a)gmail.com
Distribution: ---
Created attachment 59717
--> https://bugs.winehq.org/attachment.cgi?id=59717
Game Control Panel (Testing the Axis shows full recognitiion)
The CD Version of this game or DOS version run in DosBox but X-Wing 1998 from
GOG is an "exe" installer. The install goes well, throwing a few errors at the
end but I'm used to that in a Wine install. Normally, I would expect that this
was a problem with the DragonRise joystick but since it works perfectly in Game
Controller Settings Panel I'm stumped.
Here are the errors from install:
--Runtime Error (at 69:445)
--Runtime Error (at 195:805)
Out of Global Vars range
--Runtime Error (at 195:811)
Out of Global Vars range
---Out of Global Vars range
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https://bugs.winehq.org/show_bug.cgi?id=40967
Bug ID: 40967
Summary: Warface (Ru) starts, but freezes at random moment.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
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http://bugs.winehq.org/show_bug.cgi?id=36826
Bug ID: 36826
Summary: Wine and WindowMaker don't work well together
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Basically applications running under Wine have a habbit of moving downward at
an angle. This does not happen with all programs, but a good majority (i.e.
Steam).
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http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
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http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
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https://bugs.winehq.org/show_bug.cgi?id=47161
Bug ID: 47161
Summary: Star Wars: The Force Unleashed II - Not show
cinematics at all
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Hi devs!
Thanks for the all your works!
This game today run very good in 3D parts, only minor shaders glitches
corruption in screen bottom edge. But the cinematics not show at all.
Exist another open issue more specific or generic to list this game in it?
Without the cinematics, the game experience not is the same at all.
Is a very sad situation, because the all rest game and specs run out the box
perfectly: 3D graphics, sound and gamepad. Even with a good performance.
How I can help you whit this? What specific flag to debugger is need set and
share the log data?
Whis videos whit last FFmpeg and GStreamer show well in my current OS.
Thanks!
David Gámiz Jiménez
My Hardware:
AMD Phenom(tm) II X6 1055T
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 418.56 official graphics ppa
Gamepad Xbox360 Wired USB
Steam Gamepad
Webcam Logitech QuickCam E 3500
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https://bugs.winehq.org/show_bug.cgi?id=45283
Bug ID: 45283
Summary: Fallout 4 in-game audio drop issues
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
There is a problem with Fallout 4 (also maybe other Bethesda x64 titles) where
the sound fx can drop out or crash where you only hear the background ambiance,
and eventually nothing.
This problem is extremely sporadic and can happen a few minutes or hours after
launch, it appears to be aggravated by actual special fx sounds such as
explosions and gunshots but sometimes can happen when only ambiance is playing
(rain/music).
Currently a few users have provided information regarding this issue and it
does not appear to be directly alsa or pulseaudio related, fiddling with audio
configurations in INI files such as threading or wine sound device selection
gives the impression of reduced occurrence but this could be a false positive
because sometimes I still get the bug after just launching the game.
Fiddling with pulse latency does not appear to affect the issue. xaudio2 dlls
appear to be installed correctly, game works perfectly without any audio issues
'most' times.
This issue is unrelated to bug #41271.
The game runs fine with DXVK and is unplayable under normal Wine.
Currently seeking further information about this issue to see if its even
fixable form wines end or is just a general FO4 game bug (it does have audio
loop and freeze issues under windows also).
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http://bugs.winehq.org/show_bug.cgi?id=21571
Summary: WinPcap 4.0.1: Setup cannot install Microsoft Network
Monitor Driver (NetMon)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/WinPcap_4_0_
1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26014)
--> (http://bugs.winehq.org/attachment.cgi?id=26014)
Ol' [OLE] wine bugz...
Every time I attempt to run setup I get this error, which is a bit of a problem
for me because it prohibits the capturing of packets over dial-up (which I use)
and VPN. Seems to be related to OLE because those "errs" fill the terminal when
the popup appears in installation informing me.
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http://bugs.winehq.org/show_bug.cgi?id=27219
Summary: "failed to attach hard disk" error while create a new
virtual machine with virtualbox on wine
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34778)
--> (http://bugs.winehq.org/attachment.cgi?id=34778)
log: create a virtual machine
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. register native netcfgx.dll, works around Bug 27060
3. install virtualbox
4. start virtualbox.
$ wine VirtualBox.exe
5. create a new virtual machine, add a new virtual hard disk while creating
virtual machine
after click the last "Finish" button, an error message box appear:
" Failed to attach the hard disk ( C:\users\fracting\VirtualBox
VMs\ubuntu\ubuntu.vdi) to the slot of the machine ubuntu.
click "OK", then another error:
" Failed to attach the CD/DVD device 0 to the slot of the machine ubuntu.
This two error prevent to complete the creation of virtual machine.
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http://bugs.winehq.org/show_bug.cgi?id=32143
Bug #: 32143
Summary: Touhou Danmakufu crashes while trying to load .mp3
files
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When using Touhou Danmakufu, the music runs at an accelerate pace. Sometimes,
the computer will overload trying to play the .mp3 files (the .wav sound
effects do not have the issue), and Danmakufu will crash.
According to the Terminal Window, the crash is because of the Frame Sync. (The
.mp3 files all share this issue).
MacOSX 10.7.5 with a 2.4 GHz Intel Core i5.
Danmakufu version 0.12m
Wine Version 1.5.15
XQuartz Version 2.7.4 with xorg-server 1.13.0
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https://bugs.winehq.org/show_bug.cgi?id=37107
Bug ID: 37107
Summary: LOLReplay crashes on startup
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hai-kbrobeil(a)web.de
Created attachment 49329
--> https://bugs.winehq.org/attachment.cgi?id=49329
Console output of wine ~/.wine/drive_c/Program\ Files/LOLReplay/LOLRecorder.exe
LOLReplay (http://www.leaguereplays.com/) crashes once started with the message
"LOL Replay Recorder has encountered a problem and needs to close. We are sorry
for the convenience."
I installed dotnet 3.5sp1 and 4.0 as suggested on the app's website, otherwise
this is a new wineprefix 32 bit on arch linux.
Let me know if more information is needed!
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http://bugs.winehq.org/show_bug.cgi?id=36971
Bug ID: 36971
Summary: Crazy Talk 7.3 Application crash during importing of
MP3 File.
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jignesh_rajguru(a)hotmail.com
Created attachment 49093
--> http://bugs.winehq.org/attachment.cgi?id=49093
Crazy Talk 7.3 Application crash during importing of MP3 File.
Hi Sir,
I am trying to use Crazy Talk 7.3 Application with wine 1.7.22 on Ubuntu.
This application use DirectX 9. When I am trying to import .MP3 file
Application getting started crashed.
I had tried to use native quartz.dll and devenum.dll but no success.
This suggestion was given in forum by moderator.
Forum topic : CrazyTalk 7.3 Application Support
(http://forum.winehq.org/viewtopic.php?f=8&t=23143)
I have attached backtrace.txt file for the reveiw. Please help to sorted out
this.
Thanks and Regards.
Jignesh Rajguru.
+91.9920046434
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https://bugs.winehq.org/show_bug.cgi?id=40808
Bug ID: 40808
Summary: Magicka crashes on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: razzylaqui(a)gmail.com
Distribution: ---
Created attachment 54746
--> https://bugs.winehq.org/attachment.cgi?id=54746
The first error log, before reinstalling winetricks verbs
When launching Magicka through Steam, no window will come up and it will try to
run for a few seconds, before crashing and leaving an error log in the Magicka
directory (C:\Program Files\Steam\steamapps\common\Magicka\).
This was tested in a 32-bit Wine prefix with xinput, xna31, d3dx9, and dotnet35
installed as described in WineHQ. However, I received different error logs
after attempting to reinstall d3dx9, xna31, and dotnet35 with the --force
option, and after running dotnetfx.exe and attempting to 'repair' the .NET
framework 3.5 installation.
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https://bugs.winehq.org/show_bug.cgi?id=40676
Bug ID: 40676
Summary: Metro 2033 redux part2
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Created attachment 54551
--> https://bugs.winehq.org/attachment.cgi?id=54551
log
Hello. The test game does not start. Here is the log.
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http://bugs.winehq.org/show_bug.cgi?id=34974
Bug #: 34974
Summary: L.A. Noire needs native dotnet20
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46603
--> http://bugs.winehq.org/attachment.cgi?id=46603
log
After installing native dotnet20 launcher works.
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http://bugs.winehq.org/show_bug.cgi?id=33884
Bug #: 33884
Summary: webding & wingdings fonts are not reconized
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
since wine 1.6, both fonts webding & wingdings (ttf) only draw rectangles
instead of their usual symbols. (was working fine previously)
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https://bugs.winehq.org/show_bug.cgi?id=41777
Bug ID: 41777
Summary: Warden: Melody of the Undergrowth light shafts do not
render correctly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56213
--> https://bugs.winehq.org/attachment.cgi?id=56213
warden log
What should be soft light shafts are rendered as bright white lights.
Warden is a unity game that uses this plugin for rendering light shafts:
https://github.com/robertcupisz/LightShafts
The log in the attachment is running the game with no flags. The rendering
looks the same when run with -force-d3d9.
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https://bugs.winehq.org/show_bug.cgi?id=42811
Bug ID: 42811
Summary: PCG Tools Application fails to install
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterling2001(a)gmail.com
Able to successfully run install file, but the resulting file is not able to be
run on Mac OS X, even with the "installation successful" message.
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