https://bugs.winehq.org/show_bug.cgi?id=40612
Bug ID: 40612
Summary: crashes when the game "legend of glory" start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: suminidon(a)gmail.com
Distribution: ---
Created attachment 54467
--> https://bugs.winehq.org/attachment.cgi?id=54467
report of the error
after my linux update to latest version "ubuntu 16.04 lts" this game started to
crash right after the initialization, i'm somewhat new with linux and i don't
know what to do
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http://bugs.winehq.org/show_bug.cgi?id=24499
Summary: Crestron Toolbox
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironiridis(a)gmail.com
Created an attachment (id=30915)
--> (http://bugs.winehq.org/attachment.cgi?id=30915)
Log with backtrace
Install fails here:
wine: Unhandled page fault on read access to 0x06000087 at address 0x6000087
(thread 0032), starting debugger...
May be related to attempting to install USB drivers for connecting to Crestron
products. It'd be nice if those driver install attempts could be stubbed out
since practically all Crestron products are managed via TCP.
$ uname -a
Linux chariot 2.6.35-gentoo-r5 #1 SMP Mon Aug 30 17:43:45 CDT 2010 i686
Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz GenuineIntel GNU/Linux
$ wine --version
wine-1.3.3
$ emerge -pv wine
[ebuild R ] app-emulation/wine-1.3.3 USE="X gecko gnutls jpeg png ssl
threads truetype xml -alsa -capi -cups -custom-cflags -dbus -esd -fontconfig
-gphoto2 -gsm -hal -jack -lcms -ldap -mp3 -nas -ncurses -openal -opengl -oss
-perl -pulseaudio -samba -scanner -test -win32 (-win64) -xcomposite -xinerama"
0 kB
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http://bugs.winehq.org/show_bug.cgi?id=29530
Bug #: 29530
Summary: ZubuReader failed to login
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ZubuReader from
http://image.zubunet.com/site/ZubuReader2.3setup.exe
2. Install with LANG=en_US.utf8 ( this env will provide us an English Version
of Installation GUI )
3. Start Delivery.exe
$ cd .wine/drive_c/Program\ Files/Zubu\ Reader/
$ wine Delivery.exe
type in username and password, but failed to login
fixme:mshtml:JSProtocolInfo_ParseUrl PARSE_SECURITY_URL
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:JSProtocolFactory_CreateInstance (0x7d8e85b0)->((nil)
{79eac9e4-baf9-11ce-8c82-00aa004ba90b} 0x32cbac)
fixme:ieframe:DocObjectService_IsErrorUrl 0x18d798
L"javascript:check_form();%20void(0);" 0x32cb18
fixme:ieframe:handle_navigation_error Navigate to error page
fixme:ieframe:DocObjectService_IsErrorUrl 0x18d798
L"javascript:check_form();%20void(0);" 0x32ccc8
fixme:ieframe:handle_navigation_error Navigate to error page
err:mshtml:on_stop_nsrequest RemoveRequest failed: 80004005
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https://bugs.winehq.org/show_bug.cgi?id=46889
Bug ID: 46889
Summary: Please Help Me.
Product: Wine
Version: 4.4
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: mehedihasan1853(a)gmail.com
Sir,Iam can't open SDcard or Phone Memory in Wine App on Android.I can't found
any Sdcard or phone memory folder in Wine app.Please Fix this bug or Help me
How to open sdcard in wine app and run windows app.Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=40966
Bug ID: 40966
Summary: When running MSMoney on a Macbook Pro El Capitan
installation, wine dies with the attached backtrace.
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssiyen(a)gmail.com
Created attachment 55116
--> https://bugs.winehq.org/attachment.cgi?id=55116
When running MSMoney on a Macbook Pro El Capitan installation, wine dies with
the attached backtrace.
When running MSMoney on a Macbook Pro El Capitan installation, wine dies with
the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47207
Bug ID: 47207
Summary: Battle.net crashes with 4.8 Staging
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
I upgraded today from 4.7 Staging to 4.8, which causes Battle-net to crash upon
launch with:
wine: Unhandled exception 0x40000015 in thread 9 at address 0x499f27 (thread
0009), starting debugger...
Downgrading to 4.7 Staging fixed it.
The crash handler was unable to gather information.
Arch Linux 64bit, fully upgraded
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https://bugs.winehq.org/show_bug.cgi?id=38240
Bug ID: 38240
Summary: err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glClearStencil @ device.c
/ 370
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Distribution: ---
Roblox game does not work, only displays a black screen. Compressed log file is
linked below. If more information is needed, please let me know.
https://drive.google.com/file/d/0B-SfW_x18m23QmJlaDNHaDFmOWc/view?usp=shari…
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https://bugs.winehq.org/show_bug.cgi?id=48616
Bug ID: 48616
Summary: Using wchedtool slows down program
Product: Wine-staging
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geist1(a)sms.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Very slow performance when running a program with schedtool only on one CPU.
This Problem appeart between wine 3.1 and wine 3.2
Problem : When running a program which requires to be run on only one CPU (e.g.
heroes of might and magic 3) - if running on Dualcore CPU's the program
crashes sometimes in mp3dec - the entire program runs like in slow motion, even
the mouse pointer moves very slow.
The Program itself runs, but the speed of executed program is too slow for
playing.
Wine Version 3.1 is the last working one correctly with schedtool.
The command is : env WINEPREFIX="/home/hero/.wine" schedtool -a 0x2 -e wine
C:\\\\windows\\\\command\\\\start.exe /Unix
/home/hero/.wine/dosdevices/c:/users/Public/Desktop/Heroes\\ of\\ Might\\ and\\
Magic\\ 3\\ Complete.lnk
It doesn't matter if the program is running on cpu2 or cpu1.
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https://bugs.winehq.org/show_bug.cgi?id=46214
Bug ID: 46214
Summary: No Pen pressure in adobe photoshop CC 2018
Product: Wine
Version: 3.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaillerlucien(a)gmx.fr
Distribution: ---
No Pen Pressure in Adobe Photoshop CC 2018 on Wine.
The assigned buttons configurated in Digimend neither.
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https://bugs.winehq.org/show_bug.cgi?id=42725
Bug ID: 42725
Summary: Fix the problem about webbrowser crashed always
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: xuwenlong(a)deepin.com
Distribution: ---
Created attachment 57706
--> https://bugs.winehq.org/attachment.cgi?id=57706
UrlEscapeW returns neither E_POINTER nor S_OK
When I input a url to browser to browse something,it always broken
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https://bugs.winehq.org/show_bug.cgi?id=40120
Bug ID: 40120
Summary: eDrawingsAllX64.exe : crashes during launch
Product: Wine-staging
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brentb(a)macautomation.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53599
--> https://bugs.winehq.org/attachment.cgi?id=53599
Log of the
'wine eDrawings.exe' creates a popup containing the following message:
Error parsing
C:\windows\Microsoft.NET\Framework64\v4.0.30319\config\machine.config Parser
returned error 0x80004001
I am on Ubuntu 14.04 64-bit trying to get eDrawings 2016 64 bit to run. Steps
taken:
sudo add-apt-repository ppa:wine/wine-builds
sudo apt-get install winehq-staging --install-recommends
Downloaded and installed .NET from:
http://download.microsoft.com/download/E/2/1/E21644B5-2DF2-47C2-91BD-63C560…
Ran into:
err:module:import_dll Library MSVCR120_CLR0400.dll (which is needed by
L"C:\\windows\\Microsoft.NET\\Framework64\\v4.0.30319\\mscorsvw.exe") not found
I was directed to import the following file into wine registry
https://dl.dropboxusercontent.com/u/61413222/forward_msvcr.reg
Final error is:
Error parsing
C:\windows\Microsoft.NET\Framework64\v4.0.30319\config\machine.config Parser
returned error 0x80004001
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https://bugs.winehq.org/show_bug.cgi?id=45977
Bug ID: 45977
Summary: crashes every time I try and balance my account
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.wb(a)me.com
Created attachment 62539
--> https://bugs.winehq.org/attachment.cgi?id=62539
Unhandled exception: page fault on read access to 0x4f514a4e in 32-bit code
(0x0041330c). Register dump:
Crashes every time I try and balance account
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https://bugs.winehq.org/show_bug.cgi?id=37724
Bug ID: 37724
Summary: Modern applications won't find COM ports nor HID
devices
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: heha(a)hrz.tu-chemnitz.de
Distribution: ---
While old apps search COM ports use CreateFile("COMx"...) attempts to detect
the presence of serial interfaces, newer apps use SetupDi functions. As a
typical excerpt:
devs=SetupDiGetClassDevs(&GUID_DEVCLASS_PORTS,NULL,0,DIGCF_PRESENT);
if (devs!=INVALID_HANDLE_VALUE) {
SP_DEVINFO_DATA devInfo;
devInfo.cbSize=sizeof devInfo;
for (i=0; SetupDiEnumDeviceInfo(devs,i,&devInfo); i++) {
HKEY hKey;
TCHAR s[16];
DWORD slen=sizeof s;
*s=0;
if ((hKey=SetupDiOpenDevRegKey(devs,&devInfo,
DICS_FLAG_GLOBAL,0,DIREG_DEV,KEY_READ))
==INVALID_HANDLE_VALUE) continue;
RegQueryValueEx(hKey,T("PortName"),NULL,NULL,(LPBYTE)s,&slen);
RegCloseKey(hKey);
if (*s=='C') { // filter out LPTx
int idx=ComboBox_AddString(hCombo,s);
int num=StrToInt(s+3)-1;
ComboBox_SetItemData(hCombo,idx,num);
if (num==Config.SerialNo) ComboBox_SetCurSel(hCombo,idx);
}
}
SetupDiDestroyDeviceInfoList(devs);
}
The main advantages for this approach are:
* Unlimited COM port numbers
* Much faster than looped CreateFile attempts
Therefore, modern apps use this procedure.
Similarly, apps talking with modern USB HID devices (these devices don't need
an install procedure), do this procedure to find their device:
GUID hidGuid;
HidD_GetHidGuid(&hidGuid);
devs=SetupDiGetClassDevs(&hidGuid,0,0,DIGCF_PRESENT|DIGCF_DEVICEINTERFACE);
if (devs!=INVALID_HANDLE_VALUE) {
SP_DEVICE_INTERFACE_DATA devinterface;
devinterface.cbSize=sizeof devinterface;
for (i=0;
SetupDiEnumDeviceInterfaces(devs,NULL,&hidGuid,i,&devinterface);
i++) {
THid Hid;
union{ // save stack space
SP_DEVICE_INTERFACE_DETAIL_DATA detail;
TCHAR space[MAX_PATH+4];
WCHAR ps[128]; // Product String
HIDD_ATTRIBUTES a;
}u;
SP_DEVINFO_DATA info;
info.cbSize=sizeof info;
u.detail.cbSize=sizeof u.detail;
if (!SetupDiGetDeviceInterfaceDetail(devs,&devinterface,
&u.detail,sizeof u,NULL,&info)) continue;
Hid.hDev=CreateFile(u.detail.DevicePath,GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_READ|FILE_SHARE_WRITE,
NULL,OPEN_EXISTING,FILE_FLAG_OVERLAPPED,NULL);
if (Hid.hDev!=INVALID_HANDLE_VALUE) {
HidD_GetAttributes(Hid.hDev,&u.a);
if (*(DWORD*)&u.a.VendorID==0x27D916C0
&& HidD_GetProductString(Hid.hDev,u.ps,elemof(u.ps))) {
int l=ComboBox_AddStringW(hCombo,u.ps);
ComboBox_SetItemData(hCombo,l,i);
if (i==Config.iUsbHid) ComboBox_SetCurSel(hCombo,l);
}
CloseHandle(Hid.hDev);
}
}
SetupDiDestroyDeviceInfoList(devs);
}
Nice when at least the COM port detection will work in near future.
I can write a small test application to support the bug-fixing process.
Googling for Funkuhr.exe will reveal a source code that contains both routines
already.
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https://bugs.winehq.org/show_bug.cgi?id=41833
Bug ID: 41833
Summary: DirectShow applications: Playback doesn't end when
playing some MP3 files if winegstreamer is disabled
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
When the test program at https://bugs.winehq.org/show_bug.cgi?id=41290 plays
"16. Night Sky.mp3" at http://redmine.audacious-media-player.org/issues/628,
WaitForCompletion() doesn't return. Built-in quartz.dll displays many
"fixme:quartz:parse_header Not a valid header: XX:XX:XX:XX" messages and after
this it displays "fixme:quartz:FileAsyncReader_WaitForNext Returned: 258
(00000000)" infinitely.
The MP3 BGM files in "Mystic Star"
(http://www.vector.co.jp/soft/dl/win95/game/se509140.html) have the same
problem (MP3 BGMs don't loop).
Workaround: Use native quartz.dll
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https://bugs.winehq.org/show_bug.cgi?id=44193
Bug ID: 44193
Summary: In 7 Days to Die the, in the 3D environment, mouse
didn't react to small, slow movements.
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Some times ago there was a problem with mouse drifting in Unity- and
Gamebryo/Creation-engine based games, that is already fixed (at least in
Unity), but I still have a major issue with the mouse.
As I think about that fixed drifting problem, I have to think this issue with
slow mouse movement was there at that time, but because the drifting bug, it
can not be recognized. Or maybe it's a new bug, I'm not sure, I mentioned that
old bug, maybe this one is somehow releaed to that and affect other
Unity/Gamebyro games.
Have to try in other games too, to be sure about it.
In 7 Days To Die you have to aim preciesly to the head of the enemies,
otherwise they quickly overrun and kill your character, aiming precisely from a
distant is a key element in that game, so this is a major issue, and like with
the fixed drifting bug, this one renders the game (almost) unplayable.
In the 3D enviroment when I try to move the mouse slowly, just a very little
bit it doesn't move. I have to move it at a certain, relatively fast speed to
make it move, so it is impossible to aim correctly to the small target.
The crosshair moves too much if I move it with a speed that is recognised, or
it doesn't move at all if I move it slowly. Another similarity with the fixed
drifting bug, is that it only happens in the 3D environment but not at
menus,inventory,character,etc. screens.
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https://bugs.winehq.org/show_bug.cgi?id=44143
Bug ID: 44143
Summary: Fix “0030:fixme:d3d:resource_check_usage Unhandled
usage flags 0x20.”
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I could play the game “The settlers (gold edition)” with previous Wine versions
in a low graphic resolution for a while. Further software evolution made it
unplayable.
* Text is not displayed on buttons for main menus.
* The scenery display is flickering.
I got the following log during my test attempt.
elfring@Sonne:~> wine /run/media/elfring/SHOK_GOLD/autorun.exe
0030:fixme:win:EnumDisplayDevicesW ((null),0,0x33e4b4,0x00000000), stub!
0030:fixme:win:EnumDisplayDevicesW ((null),0,0x33e854,0x00000000), stub!
0030:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
0030:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0030:fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
…
0030:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
Now I am curious which other open issues will be still remaining if the
software situation can be improved a bit more also around such programming
interfaces.
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https://bugs.winehq.org/show_bug.cgi?id=35834
Bug ID: 35834
Summary: America's Army 3 setup crashes before entering game
Product: Wine
Version: 1.7.14
Hardware: x86
URL: http://www.americasarmy.com/downloads/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Only happens on the first run:
Backtrace:
=>0 0x7822a6f1 in mfc80 (+0x5a6f1) (0x00339a8c)
1 0x004249a0 in aa3loader (+0x2499f) (0x00339ab8)
2 0x7d9e16a5 call_event_handlers.isra+0x414() in mshtml (0x00339b88)
3 0x7d9e1c6e fire_event_obj+0x10d(doc=<is not available>, eid=<is not
available>, event_obj=0x2cab370, target=0x63127c4, script_this=(nil))
[/home/austin/wine-git/dlls/mshtml/htmlevent.c:1141] in mshtml (0x00339c18)
4 0x7d9e26f9 fire_event+0x88(doc=0x63845b8, eid=EVENTID_CLICK, set_event=0x1,
target=0x63127c4, nsevent=0x1c8c20, script_this=(nil))
[/home/austin/wine-git/dlls/mshtml/htmlevent.c:1217] in mshtml (0x00339c48)
5 0x7da34fa1 handle_htmlevent+0x110(iface=<couldn't compute location>,
event=<couldn't compute location>)
[/home/austin/wine-git/dlls/mshtml/nsevents.c:322] in mshtml (0x00339ca8)
I'll attach a log (mshtml,relay,seh,tid, trimmed to the appropriate sections
and with ntdll.RtlFreeHeap removed).
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http://bugs.winehq.org/show_bug.cgi?id=15405
Summary: Problem with wrc 1.0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quinlan(a)rulequest.com
I have a .rc file that compiles perfectly with wrc 0.9.40 (and with VisualC++)
but gives a syntax error with wrc 1.0.
wrc -I. -fowindows.res windows.rc
windows.rc:102:15: Error: syntax error
Lines 102 and following are
CONSTRDB DIALOG DISCARDABLE 20, 20, 148, 266
STYLE WS_POPUP | WS_CAPTION
CAPTION "Classifier Construction Options"
FONT 9, "MS Sans Serif"
BEGIN
....
Using the .res file produced by wrc 0.9.40 with wine 1.0 seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=18934
Summary: Free PDF to Word Doc converter's installer reports
wrong ClassNN (appinstall)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.hellopdf.com/download.php
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When installing Free PDF to Word Doc converter with appinstall, I usually click
buttons by their ClassNN. The first window that pops up is:
Setup
This will install Free PDF to Word Doc Converter. Do you wish to continue?
Yes / No
On windows, the Yes has a ClassNN of 'Button1', and No is 'Button2'.
On wine, they're 'Button6' and 'Button7'.
The rest of the installer's buttons are reported correctly, though.
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http://bugs.winehq.org/show_bug.cgi?id=30981
Bug #: 30981
Summary: Skyrim: Keys "stick" occasionally
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
While playing Skyrim, one of the directional keys will occasionally stick. This
usually happens when entering a new area (after the loading screen) or coming
out of character management and equipment screens. The stuckedness can be
undone by holding the stuck key for a few seconds and releasing. This happen
semi-frequently.
Also, occasionally something sticks that makes the character move in a very
halted manner. The character will run for three or four steps before he is
forced to walk again. After 6-8 steps, the character will resume running for
3-4 steps. This behavior loops until both Skyrim and WINE are completely
closed. It is not resolved simply by relaunching Skyrim. It may be that this
occurs when a different key gets stuck, but I do not know which key would stick
that way.
These behaviors witnessed in Wine 1.5.6 - 4c7f6f6. I have not played enough
with 1.5.7 to know if it occurs there, but it mostly likely does.
nvidia GTX285 w/ blob 302.17
Linux 3.4.3
Core i7-2600K
16G RAM
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http://bugs.winehq.org/show_bug.cgi?id=25838
Summary: winepath outputs garbage (really, escape sequences)
before desired output
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Eric's console changes, circa
http://www.winehq.org/pipermail/wine-cvs/2011-January/074495.html
seem to have broken winepath (and possibly other
wine console utilities that output plain text
strings for use inside user scripts).
wine winepath -u c:/ | cat -v
used to output
/home/dank/.wine/dosdevices/c:/
but now it outputs
^[[?1h^[=/home/dank/.wine/dosdevices/c:/
This breaks winetricks and probably any number of user scripts that depend on
winepath outputting a valid path.
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https://bugs.winehq.org/show_bug.cgi?id=42494
Bug ID: 42494
Summary: The Longest Journey characters partially invisible
with Intel Graphics cards
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: acescopezz(a)gmail.com
Created attachment 57362
--> https://bugs.winehq.org/attachment.cgi?id=57362
Log with Intel Iris
This is probably a continuation of:
https://bugs.winehq.org/show_bug.cgi?id=11819
I've tested on an Intel Iris 5100, Intel HD 5000 and an old Intel GMA x3100.
They all give me the same output.
It works fine on nvidia and amd cards (tested that as well).
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https://bugs.winehq.org/show_bug.cgi?id=46554
Bug ID: 46554
Summary: DeleteFile can't handle broken symlinks (target
removed before symlink)
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 63426
--> https://bugs.winehq.org/attachment.cgi?id=63426
testcase
While working on a CreateSymbolicLink implementation, I noticed it was causing
test failures in msvcp120. While investigating, I noticed some of the created
symlinks weren't getting deleted. Swapping the order of deletion to make sure
all symlinks are removed before the targets fixed the test failures.
Attached you can find a patch that includes my WIP CreateSymbolicLink
implementation and some DeleteFileA tests that prove that this works on
Windows, but doesn't on Wine. As I said before, removing the symlinks and then
removing the targets works fine.
Beware that my test will leave behind a file, the aforementioned broken
symlink.
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