http://bugs.winehq.org/show_bug.cgi?id=35681
Bug ID: 35681
Summary: Masterspace: Planet textures are black
Product: Wine
Version: 1.7.13
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Created attachment 47642
--> http://bugs.winehq.org/attachment.cgi?id=47642
Log
There is a dll call for something called ogremain.dll. Ogre is a program that
is use to make games, and I can only assume this game was made with it, so
maybe this has something to do with the compatibility of wine with Ogre engine.
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http://bugs.winehq.org/show_bug.cgi?id=35633
Bug ID: 35633
Summary: Risk of Rain has low fps
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
Game gets around 30 fps on menu. Drops to under 10 fps in game. Since the game
is hardcoded to 60 fps, this makes the game effectively unplayable
Some information from test reports:
>Low fps - by default it is unplayable due to several context switches to wineserver per GetLocaleInfoW call.
>Running pinned to a single core (taskset -c 0 wine Steam.exe) gets it to playable but a bit slow.
>http://pastebin.com/uwxftAmk is a possibly thread-unsafe hack to cache some bits that gets it to full fps.
I haven't had the time to get any more meaningful tracebacks yet, and I'm not
sure which debug channels would be most helpful.
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https://bugs.winehq.org/show_bug.cgi?id=44760
Bug ID: 44760
Summary: Shantae and the Pirate's Curse - Sprites not rendering
correctly.
Product: Wine-staging
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charadon(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 60776
--> https://bugs.winehq.org/attachment.cgi?id=60776
Output of terminal
In shantae and the pirate's curse, the sprites are not rendering correctly and
look corrupted. The amount of corruption varies from start-up to start-up.
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http://bugs.winehq.org/show_bug.cgi?id=9333
Summary: WM_LBUTTONDOWN message is not generated reliably
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ecentanni(a)lsijax.com
using wine-devel rpm package for Red Hat Enterprise Client Ver 5. Version
0.9.42. Release 1.el5. Source rpm is wine-0.9.42-1.el5.src.rpm
When clicking on the main window of the application the WM_LBUTTONDOWN message
is not generated reliably. If I change focus to another application and then
back to the subject program I may get one or two WM_LBUTTONDOWN message and
then no more.
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http://bugs.winehq.org/show_bug.cgi?id=17941
Summary: TextOut in MM_ANISOTROPIC MapMode: Wine scales text, but
Windows does not scale it.
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)vyalceva.net
Created an attachment (id=20278)
--> (http://bugs.winehq.org/attachment.cgi?id=20278)
the sample program
This is a sample program that produces different image in wine and windows.
Windows does not decrease size of chars, but Wine scales (if a window is larger
than certain size).
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http://bugs.winehq.org/show_bug.cgi?id=12995
Summary: PSPad have broken glyph in password box
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.pspad.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.dlouhy(a)email.cz
Created an attachment (id=12752)
--> (http://bugs.winehq.org/attachment.cgi?id=12752)
broken glyph
PSPad 4.5.3 have brokeng glyph (squares instead of stars or dots) in password
box (left panel → ftp → connect to ftp → new connection → password).
This changed after this commit:
http://source.winehq.org/git/wine.git/?a=commit;h=4094ff025675a14e7572d975d…
before this, the input box was even more broken, but the glyph was better -
there was '×' (multiply) sign. On Windows XP, there are big dots in that box
(but stars would be also OK).
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https://bugs.winehq.org/show_bug.cgi?id=45947
Bug ID: 45947
Summary: wine unimplemented function
"virtdisk.dll.OpenVirtualDisk" called
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fubsan(a)gmail.com
Distribution: ---
Created attachment 62489
--> https://bugs.winehq.org/attachment.cgi?id=62489
wine crash log
Software used:
Native Instruments Native Access 1.7.2(R88)
wine 3.17-1 (Arch)
Wine set to Windows 7 or 10
Reaktor Blocks 1.3.0
Steps:
1. Launch Native Access
2. Below Reaktor Blocks click on Install
Actual Result:
Software is getting downloaded, Native Access/Wine quits (log attached) with:
wine unimplemented function "virtdisk.dll.OpenVirtualDisk" called
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http://bugs.winehq.org/show_bug.cgi?id=22222
Summary: Simple game very CPU intensive
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
A free game Desktop Dungeons (download: http://www.qcfdesign.com/?cat=20) has a
very simple 2d graphic. Yet the game is very CPU intensive under Wine. There is
nothing significant in the log to determine why.
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http://bugs.winehq.org/show_bug.cgi?id=29972
Bug #: 29972
Summary: Crusader Kings 2 crashes after small whille with
GL_OUT_OF_MEMORY
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Crusader Kings 2 crashes after a few minutes on lower end systems and a bit
later on high end systems. with this error in the debugrun
err:d3d:buffer_sync_apple >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferDataARB
@ buffer.c / 607
wine: Unhandled page fault on read access to 0x00000000 at address 0x539239b4
(thread 0009), starting debugger...
Whole debugrun will be in attachments. Happens on osx lion and Snowleopard
systems.
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https://bugs.winehq.org/show_bug.cgi?id=47896
Bug ID: 47896
Summary: Decal textures in Overwatch are miss-rendered
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Created attachment 65386
--> https://bugs.winehq.org/attachment.cgi?id=65386
Overwatch screenshot 1
When using wine, I am getting this graphical glitches on textures. These are
textude decals, that are left by the game engine when a bullet hits something,
and leaves the mark.
When using DXVK, there are no such artefacts.
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https://bugs.winehq.org/show_bug.cgi?id=48674
Bug ID: 48674
Summary: Dell Latitude E7250 System BIOS: Crashes upon
execution
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barrios.david(a)comcast.net
Distribution: ---
Created attachment 66530
--> https://bugs.winehq.org/attachment.cgi?id=66530
Backtrace file
I'm using Clear Linux OS Version 3.34.3 64-bit
Crashes immediately after selecting to run on Wine Program Loader
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https://bugs.winehq.org/show_bug.cgi?id=44825
Bug ID: 44825
Summary: Sleeping Dogs: No Sound/Music in Menus or Game
(DSOUND_ReopenDevice Initialize failed)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lightstream(a)kuxas.com
Distribution: ---
Created attachment 60860
--> https://bugs.winehq.org/attachment.cgi?id=60860
WINEDEBUG=error+all,fixme-all
Sleeping Dogs is a DirectX11 game, and it runs fine and has done so since at
least Wine 2.0. However sound has never worked at all for me.
I'm using Nvidia proprietary drivers (GTX 960) on Arch Linux, with libpulse.
I believe the relevant error that appears in console is:
err:dsound:DSOUND_ReopenDevice Initialize failed: 8889000f
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https://bugs.winehq.org/show_bug.cgi?id=48657
Bug ID: 48657
Summary: GdipGetNearestColor crash in Subtitle Edit
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: oskarw85.spam(a)gmail.com
CC: dmitry(a)baikal.ru
Regression SHA1: 5ca9da2c0197ac1260975c1b7b643dbd11185715
Distribution: Debian
Created attachment 66512
--> https://bugs.winehq.org/attachment.cgi?id=66512
Terminal log during crash
Steps to reproduce:
1. Install Subtitle Edit 3.5.13 from
https://github.com/SubtitleEdit/subtitleedit/releases/download/3.5.13/Subti…
2. Run after installing
3. Application will crash almost immediately after starting.
I managed to git bisect first bad commit:
git bisect bad
5ca9da2c0197ac1260975c1b7b643dbd11185715 is the first bad commit
commit 5ca9da2c0197ac1260975c1b7b643dbd11185715
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri Feb 7 18:31:38 2020 +0800
gdiplus: Make GdipGetNearestColor print FIXME only if indexed bitmap is
associated with the graphics object.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
Signed-off-by: Vincent Povirk <vincent(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 9fe62ebe33709629e4e20646059d6753eb55d1cc
6dd228c81c4850a3cc2da975c80f1dfd16a8a982 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=44520
Bug ID: 44520
Summary: Kingdom Come Deliverance, black screen, d3dcompiler
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
When I startup Kingdom Come Deliverance the game starts up just fine, but has a
black screen, sound works.
There seems an error with
err:d3dcompiler:compile_shader HLSL shader parsing failed.
When I use d3dcompiler_46.dll and d3dcompiler_47.dll (which are bundled with
the game) as native with override in wine the game starts up fine without black
screen.
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https://bugs.winehq.org/show_bug.cgi?id=48645
Bug ID: 48645
Summary: Application won't launch "GetGeoInfoW type 8 is not
supported"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
I'm getting the following error while launching:
0036:fixme:nls:GetGeoInfoW type 8 is not supported
The program won't start
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https://bugs.winehq.org/show_bug.cgi?id=40583
Bug ID: 40583
Summary: Wine - mtndew.dll fails to initialize due to memory
pointer work
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pjb82(a)outlook.com
Distribution: ---
Attempting to run 'Eldorito' in WINE
(https://github.com/ElDewrito/ElDorito.git) fails, seemingly due to the pointer
work which is pervasive through the code.
I have modified the code a little in the Git to try to track the failure. It
appears that the memory pointer work causes the failed initialization with the
first action being:
size_t TlsPtrAddress = Pointer(TlsPtrArrayAddress).Read<uint32_t>();
I am creating this report at the request of hackomatic in the #winehackers
channel on freenode.net
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https://bugs.winehq.org/show_bug.cgi?id=48679
Bug ID: 48679
Summary: Regression: Application (Banking 4W) crashes in
GdipGetNearestColor
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sakphul(a)mailbox.org
Distribution: ---
Created attachment 66532
--> https://bugs.winehq.org/attachment.cgi?id=66532
Backtrace
Rightclick menu works in Wine-5.0 but crashes the application in wine-5.2 when
using Banking 4W from Subsembly.
Steps to reproduce
1. Create a 32bit wineprefix
2. Install dll d3dcompiler_47, d3dx9, dotnet48 (via winetricks)
3. Install fonts Arial, Verdana (via winetricks)
4. Install Banking 4W from https://subsembly.com/buybanking4.html
5. Create an Account Save. Right click on the left (after opening the account
save) will crash the application.
I have added a backtrace of the crash. Could be similar to
https://bugs.winehq.org/show_bug.cgi?id=48657
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https://bugs.winehq.org/show_bug.cgi?id=47373
Bug ID: 47373
Summary: CinebenchR20 Crash
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfcameron(a)gmail.com
Distribution: ---
Created attachment 64706
--> https://bugs.winehq.org/attachment.cgi?id=64706
CLI messages that appear on launch
CinebenchR20 crashes on launch with 4.10 development version. Quite a number
of fixme messages. See attached logs
.
.
Error: application crashed
C4DUnhandledExceptionFilter: writing exception info
C4DUnhandledExceptionFilter: writing call stacks
.
.
.
Am willing to try stuff to help debug if possible.
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http://bugs.winehq.org/show_bug.cgi?id=23944
Summary: Verizon Media Manager needs native Windows VB
scripting dlls to install
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)gmail.com
Created an attachment (id=30054)
--> (http://bugs.winehq.org/attachment.cgi?id=30054)
Console output from trying to install the program with builtin dlls.
If I try to install Verizon Media Manager without having the native wsh56vb
installed from winetricks, I get stuck on the last screen before it starts
installing. That screen is right after the EULA, and has you put in a name for
share and where you would like to install it.
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http://bugs.winehq.org/show_bug.cgi?id=27708
Summary: GetThreadSelectorEntry fails
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitsuja-(a)hotmail.com
Created an attachment (id=35459)
--> (http://bugs.winehq.org/attachment.cgi?id=35459)
binary (and source code) of the test case
When a program calls GetThreadSelectorEntry after creating a process, it fails
in Wine (returns FALSE and sets lasterror to 5), but succeeds in Windows. This
is a problem for a program I made which needs this function to work, so I've
boiled it down to a tiny test case which still fails in the same way, and is
attached. When run on Windows, this exe brings up a messagebox saying "ALL OK",
but when run on Wine, it says "ERROR: GetThreadSelectorEntry failed". Here's
the source code:
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
void AssertSuccess(BOOL success, const char* errorMessage);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nShowCmd)
{
// it doesn't matter which exe I start, so for this example I use the
current exe path
CHAR filename[MAX_PATH];
GetModuleFileName(NULL, filename, MAX_PATH);
STARTUPINFO startupInfo = {sizeof(STARTUPINFO)};
PROCESS_INFORMATION processInfo = {};
BOOL success = CreateProcess(filename, NULL, NULL, NULL, FALSE,
CREATE_SUSPENDED | DEBUG_PROCESS,
NULL, NULL, &startupInfo, &processInfo);
AssertSuccess(success, "ERROR: CreateProcess failed.\n");
HANDLE hThread = processInfo.hThread;
CONTEXT context;
context.ContextFlags = CONTEXT_SEGMENTS;
success = GetThreadContext(hThread, &context);
AssertSuccess(success, "ERROR: GetThreadContext failed.\n");
LDT_ENTRY ldtEntry;
success = GetThreadSelectorEntry(hThread, context.SegFs, &ldtEntry);
AssertSuccess(success, "ERROR: GetThreadSelectorEntry failed.\n");
if(success)
MessageBox(NULL, "ALL OK.", "DONE", MB_ICONASTERISK);
return success ? 0 : -1;
}
void AssertSuccess(BOOL success, const char* errorMessage)
{
if(!success)
MessageBox(NULL, errorMessage, "ERROR", MB_ICONERROR);
}
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https://bugs.winehq.org/show_bug.cgi?id=44141
Bug ID: 44141
Summary: Divinity: Original Sin 2 massive slowdown with shadows
enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Created attachment 59889
--> https://bugs.winehq.org/attachment.cgi?id=59889
Log file running Divinity:Original Sin 2 with shadows enabled.
Enabling shadows fills the log with:
fixme:d3d:wined3d_debug_callback 0x2377a6a0: "Program undefined behavior
warning: Sampler object 24 has depth compare enabled but is bound to a
non-depth texture, and used by a program that samples it with a shadow sampler.
This is undefined behavior.".
Driver is Nvidia Proprietary, no idea what other drivers say with shadows
enabled. It goes away when shadows are disabled, and framerate returns to
normal.
Possibly related log messages that seem unrelated to shadows being
enabled/disabled:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil
view flags 0x3.
Clean wine directory, absolutely no dll overrides.
Attached is a log of running the game to the menu screen with shadows enabled.
The game menu screen has 3D rendering which triggers the bug. A log without
shadows is essentially identical sans the wined3d_debug_callback line spammed
as stated above.
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https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257
Summary: Divinity: Original Sin 2: Audio via pulseaudio has
popping/crackling in music
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
The music on the start screen has minor crackling/popping sounds with
pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed
below.
I was able to workaround the issue by disabling timer-based scheduling via the
following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices
**** List of PLAYBACK Hardware Devices ****
card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
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https://bugs.winehq.org/show_bug.cgi?id=48690
Bug ID: 48690
Summary: BEAUTIFUL DESOLATION movies have no audio
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NightNord(a)gmail.com
Distribution: ---
Created attachment 66557
--> https://bugs.winehq.org/attachment.cgi?id=66557
Normal game launch without any special debugging
"BEAUTIFUL DESOLATION" game uses mpeg4/AAC movies for intro and various in-game
cutscenes.
With Windows 10 version those movies won't play at all due to game trying to
fetch unimplemented *EngineEx inteface from mfplat (introduced in Windows 10),
but with Windows 7 OS version they will play without sound
Wine uses gstreamer and from GST_DEBUG="3,*audio:6" log I don't see anything
suspicious (though I am not familiar with gstreamer inner workings - at least
there are no errors in there). Yet the movie file itself plays just fine using
'gst-play' command, hence me believing that could be wine bug - audio data
seems to be decoded correctly, just not played correctly
I am attaching logs from normal launch, GST_DEBUG launch and gst-play GST_DEBUG
launch (for comparison). I don't know what wine module is at play here, mfplat
doesn't seem to be used when windows version is set to "WIndows 7".
I may also upload the intro-logo movie from the game (it's just developers
logo, I am sure they won't mind).
Steps to reproduce (if you have the game):
1. In clear wineprefix set windows version to win7
2. Install the game
3. Launch the game - intro (dev logo) video would play. It should have sound,
but it won't
Sadly, there is no demo version for the game or anything (I'll ask the authors
if they can provide a simple one just playing the intro)
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https://bugs.winehq.org/show_bug.cgi?id=48663
Bug ID: 48663
Summary: UltraViewer doesn't run: ActiveX component can't
create object
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
Distribution: ---
Created attachment 66520
--> https://bugs.winehq.org/attachment.cgi?id=66520
Terminal log when installing and running after installation
Download and install UltraViewer from
https://ultraviewer.net/en/UltraViewer_setup_6.2_en.exe
sha256sum UltraViewer_setup_6.2_en.exe
ee74a22a9f21a236fa0b353998ce1b32e6682601d0f1ba45af7d44b7093c777f
UltraViewer_setup_6.2_en.exe
The installer ran, but it pop up an error dialog during installation, but I can
click OK and the installation can be continued and finished.
When installation finished and the "launch application after installation" is
ticked, it tried to run the program but the same error dialog appeared and the
click OK makes it closes.
Running the program in the installed location (.../drive_c/Program
Files/UltraViewer/UltraViewer_Desktop.exe) have the same result (the same error
dialog appeared and it doesn't run).
The error dialog content is:
"
Error at Main: ActiveX component can't create object
Line number : 0
"
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