https://bugs.winehq.org/show_bug.cgi?id=46916
Bug ID: 46916
Summary: Can't restore focus to certain minimized fullscreen
applications
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrylis(a)gmail.com
Distribution: ---
Created attachment 64004
--> https://bugs.winehq.org/attachment.cgi?id=64004
stderr logs
This is a counterpart to the many (mostly resolved?) bugs regarding switching
*out* of fullscreen applications. On some applications, I can switch out of the
window without any problem. If the application has changed the desktop
resolution, it is restored to the previous setting (e.g.,
1920x1080->3840x2160).
However, I cannot restore focus to the application once it loses focus. The
application will unminimize (from the taskbar or the window switcher), and the
mouse cursor changes to the appropriate graphics, but the application seems
never to be unblurred; it's not redrawn (I believe this is its own choice when
it thinks it doesn't have focus), and the "bookmarked" resolution isn't
applied. The application does not respond to input, and I have to kill Wine
from the CLI.
The applications I have available where I'm able to reproduce the behavior are
based on the Civ4 engine (Civ4 itself, Railroads!). The behavior is identical
regardless of whether the application changes the screen resolution (if it
hasn't, then it'll switch back to full screen and show the last render but is
still frozen). Fallout 2, with or without Restoration, does *not* reproduce the
behavior. It may be linked to D3D.
I'm running KWin 5.14.5 on Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=40187
Bug ID: 40187
Summary: Dream Acquarium can't run
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdunnagan(a)yahoo.com
Distribution: ---
Something changed in the Dream Acquarium application, and now it doesn't
run after it automatically installs updates.
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https://bugs.winehq.org/show_bug.cgi?id=45216
Bug ID: 45216
Summary: Alien: Isolation crashes on startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61439
--> https://bugs.winehq.org/attachment.cgi?id=61439
Alien:Isolation terminal output
Alien: Isolation (Steam version) crashes on startup.
There is an attempt for the game to load as a process named AI.exe is created
and a window pops up on a black screen but with the mouse cursor changing to
the in-game one. So the game at least attempts to boot up.
Specifically for Arch Linux which I use, there is a "trick" to get this game
running.
If you install the package "wine-staging-nine" from the official repositories
here : https://www.archlinux.org/packages/multilib/x86_64/wine-staging-nine/
the game boots correctly.
It does not boot up with plain wine-staging or vanilla wine + gallium nine
patches. So it probably needs a mix of patches from both projects.
I'm attaching a terminal output below.
GPU used: Radeon HD 6870
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https://bugs.winehq.org/show_bug.cgi?id=48629
Bug ID: 48629
Summary: valgrind shows dependency on uninitialized memory in
gdi32/dib.c
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66480
--> https://bugs.winehq.org/attachment.cgi?id=66480
valgrind log
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=48241
Bug ID: 48241
Summary: PACE license manager installer dies with Error: -1627
Function failed
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: emiel(a)kollof.nl
Distribution: ---
Installation seems to die here:
01de:err:msi:ITERATE_StartService Failed to start service
L"PaceLicenseDServices" (6)
01de:err:msi:execute_script Execution of script 0 halted; action
L"StartServices" returned 1627
01de:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1627
00c9:err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment,
should have been 0xca000001de
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http://bugs.winehq.org/show_bug.cgi?id=17101
Summary: Cancelling text with Scientific Workplace leaves last
character
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loic.grenie(a)gmail.com
Created an attachment (id=18937)
--> (http://bugs.winehq.org/attachment.cgi?id=18937)
Screenshots
When I delete text under Scientific Workplace, the end of the line is not
treated correctly. Was is most evident is that the last character(s) is(are)
not canceled.
I attach a vertical concatenation of 3 screenshots:
the first is the state before hitting backspace: I typed "abcdefghijkl" and
added an inline image,
the second is after hitting backspace (I cancel the "g"); notice how the last
"kl" are not correctly canceled and the image is not moved to the left
and the third is how it should have looked.
No error message is displayed while hitting backspace (it complains about IME
all the time but I think it's no big deal).
I have seen this problem at least in versions 1.0.1 (under Debian testing,
Ubuntu hardy and intrepid, both 32 and 64 bits) and 1.0.13 (Debian testing 64
bits). The situation is even worse under Ubuntu intrepid (32 bits OS, Wine
v1.0.1) as text disappears as soon as it is typed (Esc redisplays it briefly).
I can live with the image (visible at the end of the line) not correctly
positioned after backspace (it seldom occurs), but the last character not
canceled is a real (visual) pain.
I can test anything you wish and I understand programming/debugging.
Thank you for any help.
SurJector
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https://bugs.winehq.org/show_bug.cgi?id=48659
Bug ID: 48659
Summary: Job details page: Add links to the first error in a
report
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When looking at a full WineTest report on the TestBot website finding the
errors can require a lot of scrolling and there is a risk of skipping over
them.
The cache .errors files contain the line of each error and error group.
This makes it possible to add links to the errors:
* The first report line would contain a link pointing to the first report error
(for instance in the form of a down arrow at the start of the line).
* Errors would contain links to the previous/next errors, or to the first/last
report line.
* The last report line would link to the last report error.
Once the first draft is ready the link chain may be tweaked:
* The first line of test units containing errors, could be added to it.
* A second chain link to be set up with only the new failures.
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https://bugs.winehq.org/show_bug.cgi?id=48658
Bug ID: 48658
Summary: Fix error handling in the WineRun* scripts
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Over time error handling in the WineRun* scripts has become complex and
inconsistent. It's in need of a serious cleanup, particular so that errors can
be reliably identified in the testbot.log file and shown on the JobDetails
page.
There are three places where the WineRun* scripts can send errors:
* To the global 'var/log' log file.
Sending errors to the global file makes sense for errors which could be
relevant to other operations on that VM such as the preceding or following
revert.
* To the per-task 'testbot.log' file.
This is where most errors should go for long term storage.
* To stderr which is redirected to 'testbot.log' nowadays.
Then there are a number of functions that report errors:
* LogMsg()
This adds a message to the global log (errors and others alike).
It is used to log the startup and exit of the WineRun* scripts in the global
log, but also to save some errors there.
* Error()
Prints the error on stderr if --log-only is not specified, and sends them to
the global log (via LogMsg()). In particular things like usage errors thus end
up in the global log which probably does not make sense.
* LogTaskError()
Explicitly opens testbot.log and appends to it. It should really print to
stderr instead. But some calls to LogTaskErrors
* FatalError()
The main point of FatalError() is that it invokes WrapUpAndExit() with
appropriate parameters.
But it also sends the error message to both the global log and testbot.log
(via LogTaskError()). That's probably not appropriate.
* FatalTAError()
This is a specialized form of FatalError() which also notifies the
administrator of network issues.
That's ok except that depending on the codepath it may end up calling any of
Error(), LogMsg(), LogTaskError() or FatalError().
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https://bugs.winehq.org/show_bug.cgi?id=8439
François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|fgouget(a)codeweavers.com |wine-bugs(a)winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=47042
Bug ID: 47042
Summary: Ignore replies to patchset parts
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot treats every email as a potential patch.
This makes sense as replies to a patch could be a new version for that patch
which means it should be tested.
But replies to parts of patches are different. Here is what happened due to the
failure to recognize this.
I'm not sure why but the TestBot must have received the following emails in
this order (this is not the order of the send times but it matches the order in
which I received the emails in my inbox):
* [PATCH 1/5] ntoskrnl.exe: Implement PsLookupThreadByThreadId.
https://www.winehq.org/pipermail/wine-devel/2019-April/144085.html
Part 1/5 in a patch series. The TestBot created a PendingPatchSet object to
track the different parts.
* Re: [PATCH 1/5] ntoskrnl.exe: Implement PsLookupThreadByThreadId.
https://www.winehq.org/pipermail/wine-devel/2019-April/144088.html
The TestBot decided this looked like a patch because the HTML version
contains lines that start with "+++ ". Thus it treated this email as a new
version of the previous patch, like it usually does, and replaced patch 1 in
the PendingPatchSet.
* Re: [PATCH 2/5] ntoskrnl.exe: Implement KeAreApcsDisabled using critical
region functions.
https://www.winehq.org/pipermail/wine-devel/2019-April/144086.html
The TestBot created a job to test this patch but used the updated part 1 of
the patch set which in fact was an HTML email. This resulted in an invalid
patch and thus a failure to apply.
The TestBot probably did two things wrong:
1. It took a patch from an HTML attachment.
The TestBot already rejects those but somehow the $Part->effective_type ne
"text/html" test in Patch::NewPatch() did not work.
2. It replaced part 1 of a patchset with a new version.
One cannot send a new version of a part in a patchset: the whole patchset
must be resubmitted (*). So the TestBot should never replace a part in a
patchset.
It looks like this check should be done in PendingPatchSets::NewSubmission()
near the $Set->Parts->GetItem($PartNo) call.
The issue here is that we may receive emails out of order. So we could
receive a reply to part 1, and thus add it as part 1, before we receive the
actual email for part 1.
(*) Otherwise we'd have to keep the patchsets around and create new jobs for
all parts that follow the replaced part. And if multiple parts are replaced...
madness!
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https://bugs.winehq.org/show_bug.cgi?id=48031
Bug ID: 48031
Summary: Limit the size of the task logs
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot does not check the size of the reports and logs it downloads from
the VMs. These could be quite big and are even more likely to get big if
setting WINEDEBUG is allowed. So there should be a limit.
The TestAgent GetFile() API has no provision for putting a limit on the size of
the file being retrieved. But checking the size against a limit would come
quite naturally if the files are retrieved one chunk at a time (see bug 48030).
Note that the Wine rebuild logs are quite big (11MB).
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https://bugs.winehq.org/show_bug.cgi?id=47899
Bug ID: 47899
Summary: Review the VM name validation
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The web interface allows the creation of VMs that have dashes in their name.
But when untainting its parameters LibvirtTool considers such names to be
invalid, so that trying to revert these VMm fails.
There is a VM::Validate() method that should validate the VM name among others,
but obviously it cannot be used to check and untaint script parameters.
So the VM name validation criterions need to be checked and a standard function
provided.
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https://bugs.winehq.org/show_bug.cgi?id=47492
Bug ID: 47492
Summary: Typo in function name (__wine_spec_fini)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Solaris
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: evgeny.v.litvinenko(a)gmail.com
Created attachment 64875
--> https://bugs.winehq.org/attachment.cgi?id=64875
A patch example.
Hi all.
It looks like there is a typo in the file tools/winegcc/winegcc.c
The command
ggrep "[^_]_wine_spec_fini" -r *
in the source tree finds two places where __wine_spec_fini is with one
underscore in the begining.
I've attached a patch just to show the places with typo (I think it's a typo),
feel free to use it as you want.
Regards
evgeny.
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https://bugs.winehq.org/show_bug.cgi?id=48625
Bug ID: 48625
Summary: Game DayZ Dedicated Server 1.07.152951 - Can not
connect
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris.76(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66475
--> https://bugs.winehq.org/attachment.cgi?id=66475
wine 5.2 logs
Hello Support,
I'm an advanced user on linux and I'm trying to set up a dedicated server for
my game DayZ.
My game is available only on Steam, windows version and in 64-bit.
I used steamcmd for linux version to download the dedicated server windows
version.
Details about depots of this game :
https://steamdb.info/app/223350/depots/
You can see 2 libraries are needed :
- VC 2013 Redist
- VC 2015 Redist
So I installed wine, setted up in windows 10 (and used WINEARACH, WINEPREFIX)
and installed VC 2013 & 2015 in 64-bit edition.
My server is using a vanilla config, it means untouched.
My server comes online but when i try to connect, my client fails.
When I look logs from game server, I can't see any traces when I tried to
connect. (it's not normal, it's should)
I attached logs.
Thanks in advance for helping me.
Have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.2
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http://bugs.winehq.org/show_bug.cgi?id=17272
Summary: Zmodeler: Icons and overall GUI blinky
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=19272)
--> (http://bugs.winehq.org/attachment.cgi?id=19272)
Simple log of fixme's in the console
Zmodeler is not quite in full working condition (but tons better than prior to
1.1.14). When using the buttons on the Main Toolbar the icons which
occasionally disappear and overall 3D performance is rather slow. You can
mouseover the icons and they will reappear, but it isn't overly practical...
Attached is a log. I believe it has something to do with"LockWindowUpdate".
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https://bugs.winehq.org/show_bug.cgi?id=48638
Bug ID: 48638
Summary: Clrmamepro 4036a_64_20200220: crashes when quit
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vicmarto(a)me.com
Created attachment 66494
--> https://bugs.winehq.org/attachment.cgi?id=66494
log + backtrace
Clrmamepro crashes when quit. Just open the program, and then trying to quit is
enough to trigger the crash.
Download link:
https://mega.nz/#!ydpxCCyB!IEznOWu5b8hJN51YwYXXCwEKrGt7677kJsVMS2x1ATw
cdf93153a324c1402a26ce84f25058ee39df3e95 cmp4036a_64_20200220.zip
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https://bugs.winehq.org/show_bug.cgi?id=8025
chika <coinmastergenerator(a)aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |coinmastergenerator(a)aol.com
--- Comment #96 from chika <coinmastergenerator(a)aol.com> ---
So what problem occurred this
https://pokemonmastersgenerator.xyz
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https://bugs.winehq.org/show_bug.cgi?id=48637
Bug ID: 48637
Summary: Improve encoding of outgoing emails
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The emails sent by the TestBot probably assume the text is plain 7bit ASCII.
This can mangle some messages such as:
https://www.winehq.org/pipermail/wine-devel/2020-February/160217.html
../../../wine/dlls/d3d9/device.c:3729:56: error: expected ???;??? before
???stream???
The question marks should in fact be smart quotes. Fortunately this is mostly a
cosmetic issue and the pristine messages can be seen in the job details page.
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https://bugs.winehq.org/show_bug.cgi?id=48466
Bug ID: 48466
Summary: Can't use drag and drop with AIMP and some other bugs
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
URL: http://www.aimp.ru/?do=download&os=windows
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: endoplast(a)hotmail.com
Distribution: ---
Created attachment 66246
--> https://bugs.winehq.org/attachment.cgi?id=66246
UI Screenshot
I can't drag and drop (move up or down to change the order) any audio file
inside my playlists as I could do in Windows. There are sometimes, when you try
to add files from file explorer that the program gets stuck. Besides, I can see
my desktop background through the borders of the UI. I have notice that the
behaviour of the playlists scroll it is a bit laggy.
I have tried several wine versions from 4.0.3 stable to 5.0 rc5. It doesn't
change.
It would be great if you could improve the support for this program because it
is awesome.
Version:
AIMP v4.60, build 2170
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https://bugs.winehq.org/show_bug.cgi?id=48601
Bug ID: 48601
Summary: Program error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrost(a)web.de
Distribution: ---
Created attachment 66438
--> https://bugs.winehq.org/attachment.cgi?id=66438
program error details
Program is not running, ask for send the prpgram error
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https://bugs.winehq.org/show_bug.cgi?id=48632
Bug ID: 48632
Summary: Far Cry 2 has poor performance after changing
Anti-Aliasing level
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Start a new game with AA 16x and after a while downgrade to 8x, 4x or 2x
err:d3d:wined3d_debug_callback 0xe33d20: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6).
fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d-ms texture
39, 0x0, 16 samples, format 0x88f0.
fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: 2d-ms texture
39, 0x0, 16 samples, format 0x88f0.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms texture
40, 0x0, 16 samples, format 0x8c43.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=48622
Bug ID: 48622
Summary: Origin crashes when exiting application with Esync
enabled
Product: Wine-staging
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66470
--> https://bugs.winehq.org/attachment.cgi?id=66470
origin backtrace
How to reproduce:
1) Install EA Origin client
2) Run it with Esync and get greted with a Login screen
3) Through (virtual) task menu icon, exit the application by right clicking
"Quit Origin"
4) Experience a crash in Origin.exe
This only happens if you're no logged in and only if you're running it with
Esync enabled.
Attaching a backtrace ( a log with
+server,+esync,+fsync,+sync,+seh,+timestamp,+pid debug channels will come in
the next message)
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http://bugs.winehq.org/show_bug.cgi?id=30827
Bug #: 30827
Summary: Uninitialized memory reference in
create_icon_pixmaps() -> GetDIBits() ->
bitmapinfoheader_from_user_bitmapinfo()
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While looking at bug 30826, I saw
Conditional jump or move depends on uninitialised value(s)
at bitmapinfoheader_from_user_bitmapinfo (dib.c:177)
by GetDIBits (dib.c:1210)
by create_icon_pixmaps.isra.8 (window.c:883)
create_icon_pixmaps calls GetDIBits with bits=NULL and a mostly uninitialized
info, but bitmapinfoheader_from_user_bitmapinfo() assumes that biCompression
has already been initialized.
gdi32/dib.c:
149 static BOOL bitmapinfoheader_from_user_bitmapinfo( BITMAPINFOHEADER
*dst, const BITMAPINFOHEADER *info )
150 {
...
166 else if (info->biSize >= sizeof(BITMAPINFOHEADER)) /* assume
BITMAPINFOHEADER */
167 {
168 *dst = *info;
169 }
...
176 dst->biSize = sizeof(*dst);
177 if (dst->biCompression == BI_RGB || dst->biCompression ==
BI_BITFIELDS)
178 dst->biSizeImage = get_dib_image_size( (BITMAPINFO *)dst );
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [in,out] Address of structure with bitmap
data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1208 /* Since info may be a BITMAPCOREINFO or any of the larger
BITMAPINFO structures, we'll use our
1209 own copy and transfer the colour info back at the end */
1210 if (!bitmapinfoheader_from_user_bitmapinfo( &dst_info->bmiHeader,
&info->bmiHeader )) return 0;
....
1212 if (bits &&
1213 (dst_info->bmiHeader.biCompression == BI_JPEG ||
dst_info->bmiHeader.biCompression == BI_PNG))
winex11.drv/window.c:
868 static BOOL create_icon_pixmaps( HDC hdc, const ICONINFO *icon, struct
x11drv_win_data *data )
869 {
870 char buffer[FIELD_OFFSET( BITMAPINFO, bmiColors[256] )];
871 BITMAPINFO *info = (BITMAPINFO *)buffer;
...
881 info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
882 info->bmiHeader.biBitCount = 0;
883 if (!(lines = GetDIBits( hdc, icon->hbmColor, 0, 0, NULL, info,
DIB_RGB_COLORS ))) goto failed;
Note that GetDIBits is careful to avoid referencing biCompression itself
when bits is NULL, but the function it calls doesn't know whether bits is NULL.
(bug 30266 is nearby but doesn't seem related?)
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https://bugs.winehq.org/show_bug.cgi?id=48628
Bug ID: 48628
Summary: valgrind shows dependency on uninitialized memory in
riched20/editor.c
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
==152101== Conditional jump or move depends on uninitialised value(s)
==152101== at 0x403EE7A: bcmp (vg_replace_strmem.c:1113)
==152101== by 0x41837DEE: MSVCRT_memcmp (string.c:2235)
==152101== by 0x7AC534C0: ME_ApplyStyle (style.c:215)
==152101== by 0x7AC27E09: ME_RTFCharAttrHook (editor.c:539)
==152101== by 0x7AC3EE4C: ControlClass (reader.c:2363)
==152101== by 0x7AC3D06C: RTFRouteToken (reader.c:343)
==152101== by 0x7AC3CF85: RTFRead (reader.c:311)
==152101== by 0x7AC2ACA2: ME_StreamIn (editor.c:1688)
==152101== by 0x7AC2F719: ME_HandleMessage (editor.c:3629)
==152101== by 0x7AC336E1: RichEditWndProc_common (editor.c:5062)
==152101== by 0x7AC337AE: RichEditWndProcW (editor.c:5082)
==152101== by 0x4127588F: ??? (winproc.c:175)
==152101== Uninitialised value was created by a stack allocation
==152101== at 0x7AC27992: ME_RTFCharAttrHook (editor.c:418)
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