https://bugs.winehq.org/show_bug.cgi?id=42784
Bug ID: 42784
Summary: Lost Planet dx10 demo black screen after starting new
game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andras(a)sth.sze.hu
Distribution: ---
Created attachment 57802
--> https://bugs.winehq.org/attachment.cgi?id=57802
+d3d11, + d3d_shader
After starting new game or performance test in Lost Planet dx10 demo, it shows
only black screen. It tries to create a geometry shader and fails. As far as I
see, it want to use a vertex shader as geometry shader.
See log file.
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https://bugs.winehq.org/show_bug.cgi?id=42999
Bug ID: 42999
Summary: 3D Engine in NosTale not reacts for mouse on Mac
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artrixdev(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58140
--> https://bugs.winehq.org/attachment.cgi?id=58140
Simple logs from cmd and graphic bug in game.
If try change camera position nothing to do and if I clicked on items in
equipment it's changing to "question mark" graphic.
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https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=48027
Bug ID: 48027
Summary: cmd pipe | not triggering ReadFile EOF
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Test program is find.exe as of wine commit
ccec532879ec14b2e79da08288152a69221ec4d1.
I implemented the program so it waits for ReadFile to return FALSE, that's when
the input is supposed to be over:
######
BOOL success = ReadFile(handle, buffer, 4096, &buffer_max, NULL);
if (!success)
return FALSE;
######
Now that's not right anyways, but it exposes a slight difference in Wine cmd:
1) Following input hangs on Wine, but not on Windows: "echo test | find test"
It works on Wine when using "winetricks -q cmd"
2) Following input hangs on both Windows and Wine: "find test < test.txt"
Wine's implementation of the pipe | uses the redirect operator < internally.
This leads to the pipe working differently on Wine, i.e. blocking ReadFile when
it's not supposed to.
I'm not aware of a real program being affected by that, just noting.
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http://bugs.winehq.org/show_bug.cgi?id=27668
Summary: SecuROM 4.X: SpellForce won't recognize original CD
during install/play
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=35387)
--> (http://bugs.winehq.org/attachment.cgi?id=35387)
The basic log while running wine on a copied installation of Spellforce
While trying to install Spellforce - the Order of the Dawn v1.01 a window pops
up notifying "Incompatible system configuration", followed by "Please insert
the original Spellforce CD1 into your CD/DVD-drive.".
After this, install immediately aborts and thus leaves the game uninstallable.
Copying it from a windows installation and running it generates the same error
message.
Wine produces this fixme which I think is the cause:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
I ran Protection ID v0.6.4.0 July and it detects SecuROM 4.88.00
This is why I did not add my comment to bug #21448, since that one is clearly
about SecuROM 5.x.
I added the log as attachement, please let me know if I can run additional
DEBUG logs for more information.
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http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658
Summary: Bioshock 2 runs out of GL memory quickly
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Classification: Unclassified
Created attachment 46195
--> http://bugs.winehq.org/attachment.cgi?id=46195
Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."
I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49
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http://bugs.winehq.org/show_bug.cgi?id=28863
Bug #: 28863
Summary: SecuROM 8.xx: games require activation on each start
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37073
--> http://bugs.winehq.org/attachment.cgi?id=37073
7zipped +relay,+tid,+file,+reg log (uncompressed 118 MB)
Two of my games obtained via Gamersgate digital distribution service are damned
with Securom 8.03.xxxx protection (online activation). The games are
Tomb Raider: Legend
GTA San Andreas
After installation the Securom activation dialog kicked in, requesting the
serial number. Activation was successful and the games started fine.
Much to my surprise, next time I launched these games, Securom required a new
activation. This happens on each game start (I didn't alter the wineprefix
where the games are installed in any way).
I installed one of the games in Win XP SP3 (running under Vbox): Securom works
there, requiring activation only on the first launch.
Here I'm attaching a +relay,+tid,+file,+reg debug log, hopefully someone will
find some clues in it. The log was created by getting through the activation
process (the game wasn't started at the end of activation).
I'm totally dumb at reading such logs but here's what I found:
1. Securom tries to open certain files under 'C:\users\<username>\Application
Data\DSS\Product Activation\ User Data\<very long sequence\'
The files named dss_v8_01.dat and dss_v8_01.bak. These files as well as the
whole directory structure are missing in both Wine and Windows so this can't be
the problem.
2. The corresponding Securom registry entry is located under HKCU/Software/DSS.
This contains several subkeys, most of them contain binary data, but one of
them (Meta Data\Information) contains strange things. Although this subkey can
be exported via Wine regedit, it cannot be re-imported correctly.
Here is an excerpt what this sub key contains (obtained via Process Monitor
under Windows):
Type: REG_SZ, Length: 2,600, Data: <?xml version="1.0"?>
<UserData>
<ExeResource>
<Path>C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe</Path>
</ExeResource>
<CPA>e358d8ee7c711c17f463b620e750df01e896d4e1bdfc0e37d2357859698229f6e896d4e1bdfc0e37cdb6c31028aa1089</CPA>
<OfflineInformation>
<LASTACCESSDATE>000fb756</LASTACCESSDATE>
<INSTALLDATE>000fb756</INSTALLDATE>
<COUNTER>00000000</COUNTER>
<FIRSTTIME>00000001</FIRSTTIME>
<PERIODIC>00000000</PERIODIC>
<PERIODICDAYS>00000000</PERIODICDAYS>
</OfflineInformation>
<ProductActivation>
...
Maybe something goes wrong when creating/reading this key under Wine thus
Securom considers it invalid?
Fedora 15 x86
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=31076
Bug #: 31076
Summary: WinDirStat problem after clicking on file in graphical
analysis
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
Created attachment 40789
--> http://bugs.winehq.org/attachment.cgi?id=40789
Exception details
"WinDirStat encountered an error and must be closen down." after clicking on a
file in the graphical output window.
Download here: http://windirstat.info/download.html
See also attachment.
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http://bugs.winehq.org/show_bug.cgi?id=31145
Bug #: 31145
Summary: WinDirStat right clicking on a directory and selecting
properties says "invalid parameter"
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
After analysis of a directory, right clicking on a directory (doesn't matter
which, as long it's in the "scope" of the analysis) and selecting properties
shows the error message "invalid parameter".
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https://bugs.winehq.org/show_bug.cgi?id=43102
Bug ID: 43102
Summary: GTA V keyboard issue
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xsellier(a)gmail.com
Distribution: Debian
Hey folks,
Thank you for you amazing work here.
I have a bug when I try to play GTA V. This bug is related to the keyboard.
*How to reproduce it*
1. Install wine 2.9 with following components:
- d3dcompiler_43
- d3dx11
2. Run winecfg and set the windows version to Windows XP
3. Install steam
4. Install GTA V
5. Run GTA V (login to the social club)
6. Once the game has started do the ALT+TAB trick
(https://bugs.winehq.org/show_bug.cgi?id=42330#c18)
7. Press any key of the keyboard (it works flawlessly)
8. Select the Story Mode
9. Once in game, press any key from the keyboard. Now the game is freezing for
a 2 second and it will work again. This issue is related to the keyboard,
because if you are using a controller (xbox for example) it works without any
stutter. But press a key of the keyboard and the freeze is coming (sorry for
this one).
*Observation*
- The sound is still playing
- Only the rendering is frozen
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http://bugs.winehq.org/show_bug.cgi?id=29473
Bug #: 29473
Summary: IconsExtract: Requesting "File Properties" errors-out.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply run IconsExtract in Wine, search for icons somewhere, select a found
icon, and try to open the file properties for that icon. This is done either by
pressing F8 or clicking "File" in the upper-right, and then under the "File"
menu press "File Properties".
The sole terminal output is this:
fixme:exec:SHELL_execute flags ignored: 0x0000000c
This is true for IconsExtract version 1.46 and version 1.47. Have not seen any
Wine version succeed in displaying the file properties.
In Windows, "File Properties" brings up the same exact dialogue as
right-clicking the file that contains the icon and clicking "properties."
IconsExtract is a free download: http://www.nirsoft.net/utils/iconsext.zip .
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http://bugs.winehq.org/show_bug.cgi?id=9314
Summary: Borland C++ Builder 5 expects registry values to be read
in the same order they were written
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7584)
--> (http://bugs.winehq.org/attachment.cgi?id=7584)
test
It arranges the component palettes in the same order in which it read the
values from the registry (even if MSDN exlicitly says not to rely on the order
in which the values are read). We store the values in the alphabetical order to
binsearch them so the palettes under Wine are in alphabetical order instead of
the configured order.
I attach a small test showing that under Windows the values are read in the
same order as they were written.
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https://bugs.winehq.org/show_bug.cgi?id=43169
Bug ID: 43169
Summary: Anarchy Online crashes when using /petition to contact
an adviser of Rubi-Ka (Awesomium.dll)
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58432
--> https://bugs.winehq.org/attachment.cgi?id=58432
Backtrace on wine 2.10 (non-staging)
Hello everyone,
I used to give this game Platinum ranking in the AppDB but eventually
discovered something which caused the game to crash.
I played a mission in this MMORPG and tried to contact the support team which
consists of Gamemasters which are called Advisers of Rubi-Ka. Rubi-Ka is the
planet on which the game is set.
When issuing "/petition message" through the chat window a browser is started,
the game crashes and throws a backtrace which I am attaching.
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http://bugs.winehq.org/show_bug.cgi?id=34606
Bug #: 34606
Summary: No in-game and menu sounds in Oddworld Munch's Oddysee
CD
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
There's no sound in the menus and in the game. The movies work fine. I created
a log as instructed here: http://wiki.winehq.org/Sound
Installing directmusic and directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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