https://bugs.winehq.org/show_bug.cgi?id=45893
Bug ID: 45893
Summary: Midtown Madness: Extremely Slow with csmt on
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Midtown Madness is unplayably slow with csmt turned on. This can be
reproduced with the demo version of the game.
This is an old title from 1999 that uses direct draw AFAICT.
The game needs Windows version set to XP or lower, and either be run with an
Xserver supporting 16bpp colors, or a hack to force Wine to use 16bpp.
https://www.fileplanet.com/19814/10000/fileinfo/Midtown-Madness-Demo
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https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372
Summary: valgrind shows a definite leak in
dlls/d3dx9_36/tests/texture.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
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https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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https://bugs.winehq.org/show_bug.cgi?id=48550
Bug ID: 48550
Summary: Right click doesn't work on system tray icons (Plasma
desktop issue)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When clicking by the right button on any system-tray icons under Wine, it
doesn't respond, and shows the menu.
This issue happens only with KDE Plasma desktop, and it is quite old issue, but
I didn't report it before, because I was using a modified wine builds that had
a patch for this issue.
System info:
OS: Kubuntu 19.10
KDE Plasma version: 5.16.5
KDE Frameworks version: 5.62.0
Qt version: 5.12.4
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http://bugs.winehq.org/show_bug.cgi?id=31586
Bug #: 31586
Summary: Myst V stucked when about playing the first cutscene
in the game
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.chip.de/downloads/Demo-Myst-V-End-Of-Ages_1
6462550.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41534
--> http://bugs.winehq.org/attachment.cgi?id=41534
terminal output
This probably never worked correctly in Wine: in AppDB there are mentions of
the issue with Wine 0.9.x.
Reproducible with the demo as well as with the GOG.com version of the game.
The problem: when you meet the first person very early in the game, his/her
initial monologue is not playing. The person is just standing there, the audio
file containing the speech is never played. This makes impossible to get
further in the game. The game is not freezing; background music, animations,
camera movement are still working, but you are unable to use the keyboard or
the mouse. The only way to exit the game at this point is to kill the game
executable.
This is the point where certain fixmes from dmime are printed in the terminal,
as can be seen at the end of the attached log.
Workaround: 'winetricks directmusic' (which also installs native dsound). The
corresponding audio file is playing correctly and you can proceed further in
the game.
Steps to reproduce the problem with the demo version:
1. install the demo, use virtual desktop mode to work around bug #25786. At the
end of the installation, audio files used by the game will be converted from
.ogg to .wav. It should be noted that the game installer hits bug #17403 at
this point: the converted .wav files have different sizes, compared to the same
files when the game is installed under Windows. Probably that's not what causes
the reported issue (native directmusic doesn't help in bug #17403).
2. start the demo with eoa.exe. Skip the intro videos and click <Ok> in the
notification dialogue about mouse movement.
3. there is a 'bubble' in front of you, left click on it to get closer. A man
appears in front of you, but he's just standing there, his monologue is not
playing thus you can't proceed further.
The audio file that should be played at this point in the demo version is
'drboEsher-DireboSrln_eng.wav', located under Myst V Demo/sfx/streamingCache.
Please let me know if you need a log with debug channels enabled.
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http://bugs.winehq.org/show_bug.cgi?id=25323
Summary: Civilization IV Beyond the Sword crashed when trying
to start a new game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=32176)
--> (http://bugs.winehq.org/attachment.cgi?id=32176)
Crash log with WINEDEBUG=+tid,+msxml,+variant
The crash mentioned in the summary occurs only if using builtin msxml3.
Reverting this dll to native will make the game start just fine.
I attached a logfile with WINEDEBUG=+tid,+msxml,+variant.
This should allow more progress on the builtin msxml3 lib.
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https://bugs.winehq.org/show_bug.cgi?id=43104
Bug ID: 43104
Summary: Robot Arena 2: crashes when opened
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunix4all(a)gmail.com
Distribution: Ubuntu
Created attachment 58291
--> https://bugs.winehq.org/attachment.cgi?id=58291
Robot Arena 2 error message
Robot Arena 2 1.4 crashes when opened in Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=46332
Bug ID: 46332
Summary: Adobe Digital Editions 4.5 crashes on downloading a
book
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63074
--> https://bugs.winehq.org/attachment.cgi?id=63074
backtrace
Adobe Digital Editions 4.5, installed on a win32 prefix, crashes when trying to
download a book. I hereby attach the backtrace
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
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https://bugs.winehq.org/show_bug.cgi?id=48401
Bug ID: 48401
Summary: GTA IV - Framerate drop after 5 minutes of gameplay
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Hardware: Lenovo ThinkPad T410s, 1st-gen i5, NVidia NVS3100M with driver
340.107
OS: Ubuntu 18.04 / elementaryOS 5.0
When playing GTA IV under Wine, framerate is quite nicely playable: 30+fps in
wine 4.0.3, Windows 10 mode (so far, best experience).
However, framerate begins to drop abruptly after about 5 minutes of gameplay,
in the 5-10fps range, sometimes to 1-2fps. CPU+GPU begin to heat up in the high
range (90°C).
This doesn't happen as badly in other DirectX 9 games.
I've added a registry DWORD key to disable CSMT (when enabled, the described
problem begins at gameplay start, not a second later), and limited video memory
to 384Mb.
It is known, however, that GTA IV is a badly optimized game that has caused
trouble in Windows before, so I'm aware that YMMV.
Let me know how else I can help pinpointing the problem cause.
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https://bugs.winehq.org/show_bug.cgi?id=41123
Bug ID: 41123
Summary: 8-bit Armies requires "fx_5_0" compilation target
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When I was testing this bug: https://bugs.winehq.org/show_bug.cgi?id=40725 I
noticed that 8-bit Armies would show this line in the terminal before crashing:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
Native d3dcompiler_43 via "winetricks d3dcompiler_43" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=47205
Bug ID: 47205
Summary: FantaMorph5 freezes on splash screen startup in
staging. Regression Works in vanilla Wine 4.0
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.horan.jr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64462
--> https://bugs.winehq.org/attachment.cgi?id=64462
Terminal failed start in Wine-Staging 4.7. Quit after 10 minutes.
FantaMorph5 trial can be downloaded here:
https://www.fantamorph.com/download.html
I am using a paid version from Avanquest.
The program runs in Wine 4.0, but with Wine-Staging 4.7 the program gets stuck
on splash screen upon startup. Attached is the failed start in terminal
WINEARCH=win32 in its own wine bottle.
winetricks vb6run and gdiplus required to run the software.
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http://bugs.winehq.org/show_bug.cgi?id=33814
Bug #: 33814
Summary: Performance regression in 1.6-rc2
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Regression SHA1: ffc9f535eb7817ea4cd0d0657471e61a9813debd
There is huge framerate drop in Ground Control
ffc9f535eb7817ea4cd0d0657471e61a9813debd is the first bad commit
commit ffc9f535eb7817ea4cd0d0657471e61a9813debd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 14 09:07:12 2013 +0200
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
:040000 040000 a2d808d529d1695a844485a194fc8db77b699b2d
2052d3dc5293fb46c01e5bb1bbca101b9072323d M dlls
Nvidia 210, 319.23 driver
Resolution changes, graphics options, nvidia-settings etc have no effect on
this framerate drop.
WINEDEBUG=+d3d log:
https://docs.google.com/file/d/0ByuikmI4uhzXLXVuaW5JU2tNeWs/edit?usp=sharing
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http://bugs.winehq.org/show_bug.cgi?id=28611
Bug #: 28611
Summary: Farmer Jane freezes at Loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Farmer Jane animates a Loading progress bar and freezes after it's full.
The strace log (over 125 MiB, omitted) ends at this point; no further system
calls occur. The WINEDEBUG=+relay log (almost 439 MiB, omitted) shows thread
0029 blocking in SetWindowPos(). Over 9000 lines later, we get
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a71c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002a, blocked by 0029, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=42836
Bug ID: 42836
Summary: CCCP-Settings program fails to configure LAV Splitter
settings, OK button does nothing and apply button
never becomes enabled
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I'm running Wine 2.5 Staging on Debian Testing (x64 OS, but using 32-bit Wine).
This concerns the program CCCP-Settings.exe that comes with Combined Community
Codec Pack ( http://cccp-project.net/ ). It is a tool that can invoke the
property pages from LAV Filters ( https://github.com/Nevcairiel/LAVFilters ).
When you run CCCP-Settings, there are buttons that open the property pages for
LAV Video Settings, LAV Audio Settings, and LAV Splitter Settings.
When you run these under Windows, the title bar says "Properties", you can
click to change settings, and the OK and Apply buttons work.
Under Wine, the title bar says "Properties for", the OK button dismisses the
dialog without saving any settings just like cancel, and the Apply button never
becomes enabled when you change any settings.
There are also other programs that can invoke the property pages for LAV
Filters, such as GraphStudio Next (
https://github.com/cplussharp/graph-studio-next ). When you run GraphStudio
Next under Wine, the property page dialog boxes for LAV Filters work perfectly,
with functioning OK and Apply buttons.
So the issue is in how CCCP-Settings.exe works under Wine, not the LAV filters
property pages themselves.
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http://bugs.winehq.org/show_bug.cgi?id=34867
Bug #: 34867
Summary: Unhandled exception: divide by zero...
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikkazimierczak(a)gmail.com
Classification: Unclassified
Created attachment 46475
--> http://bugs.winehq.org/attachment.cgi?id=46475
The messages from wine.
Helo,
When I start to run parity.exe wine crashes. My system is Ubuntu 13.10 and it
contians:
wine-gecko1.4:amd64 1.4.0-0ubuntu2 amd64 Microsoft
Windows compatibility layer (embedded web browser)
wine-gecko1.4:i386 1.4.0-0ubuntu2 i386 Microsoft
Windows compatibility layer (embedded web browser)
wine1.4 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (Binary Emulator and Library)
wine1.4-amd64 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (64-bit support)
wine1.4-i386 1.4.1-0ubuntu7 i386 Microsoft
Windows Compatibility Layer (32-bit support)
winetricks 0.0+20130702+svn1032-1 all package
manager for WINE to install software easily
Could you help me?
Rgds,
Kazik
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https://bugs.winehq.org/show_bug.cgi?id=47598
Bug ID: 47598
Summary: Steinberg Download Assistant
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rancidradio7(a)gmail.com
Distribution: ---
Created attachment 65014
--> https://bugs.winehq.org/attachment.cgi?id=65014
Steinberg Download Assistant
Steinberg Download Assistant
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https://bugs.winehq.org/show_bug.cgi?id=46107
Bug ID: 46107
Summary: Altium Designer 18 page faults when launched
Product: Wine
Version: 3.19
Hardware: x86
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_18/OfflineSetup_Altium_Designer_Public_18_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62738
--> https://bugs.winehq.org/attachment.cgi?id=62738
Backtrace of Altium Designer 18.1.9 on wine-staging 3.19 on xubuntu 16.04
x86-64
Altium Designer 18 is a major rewrite of the EDA/PCB CAD suite and is 64-bit
with some legacy 32-bit components (previous versions were 32-bit only). It
appears to still be a mix of NET Framework and Delphi components.
It has both online and offline installers (URL link is to offline installer,
2.1GB). It requires a registration code to use the app but this is prompted
after launch. The offline installer works without problems but includes NET
Framework 2.6.1 which doesn't install properly (as per NET Framework Setup
Verification Tool) so winetricks is needed:
winetricks -q corefonts dotnet461
Upon execution the app (X2.EXE) page faults after the splash screen. Occurs
with both dev and staging.
Wine packages:
wine-devel | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
wine-staging | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
winetricks list:
Using winetricks 20180815-next - sha256sum:
cff80fa6dbd02b43972d13fc82e4af9bddd968623c0b18620679816968a07f80 with wine-3.19
(Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-42701
w_workaround_wine_bug-34803
remove_mono
winxp
dotnet40
dotnet45
w_workaround_wine_bug-38959
dotnet46
dotnet461
Third-party components (identified by file name and hex dumps):
TeighaX
SQLite
DirectX 9
zlib
Professional Software Development FastMM
FFmpeg
LAME
7-Zip
LZ4
DevExpress
Chromium Embedded Framework
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https://bugs.winehq.org/show_bug.cgi?id=39876
Bug ID: 39876
Summary: Humanity Asset crashes on start with built-in d3dx
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://www.moddb.com/games/humanity-asset/downloads/hu
manity-asset-demo#
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53243
--> https://bugs.winehq.org/attachment.cgi?id=53243
+d3dx log
The demo comes bundled with native d3dx9_38.dll, if you set it to 'built-in' in
winecfg, then the game crashes while loading to the main menu.
HumanityAssetDemo.2.rar
sha1: 619538846bc8c8a6d8d319378708582ef41be1c4
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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https://bugs.winehq.org/show_bug.cgi?id=44276
Bug ID: 44276
Summary: Poor resolution change handling with Shadow of
Memories demo
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60099
--> https://bugs.winehq.org/attachment.cgi?id=60099
Log from successful demo gameplay start
When game starts (fresh boot) it shows only the upper-left quadrant of the logo
screens. It then changes resolution and shows the intro video the size of a
postage stamp (often loses focus and an alt-tab is needed to see it). It then
shows only the upper-left quadrant of the main menu. It's possible to pan
around and see all of it but the button graphics don't align with the buttons
so they're hard to target with the pointer.
At the main menu, if the game is started it often freezes at the "Prologue"
screen.
Alt-tabbing during these various stages can trigger some odd effects (at least
with the Nvidia proprietary driver). The game will crash, the screen gets left
at a low resolution, etc. Eventually the behavior changes - the game launches
the opening screens correctly sized but with the Xfce desktop panel still
visible. The game will then be startable (won't freeze at the "Prologue"
screen). It still seems to freeze further along, normally after the tea house
scene when control is returned to the player. The behavior is persistent until
the system is rebooted.
The CD version of the game acts the same except it never seems to get past
"Prologue".
Some of this may be related to bug #44275.
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
System tested:
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-staging 2.21.0~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=43017
Bug ID: 43017
Summary: Unreal Tournament 2004/UT2004.exe crashes due to
"intel_do_flush_locked failed: Cannot allocate memory"
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Unreal Tournament 2004/UT2004.exe crashes due to `intel_do_flush_locked failed:
Cannot allocate memory` the debug output of PlayOnLinux reads
```
[05/12/17 23:55:35] - Running wine-2.7 UT2004.exe (Working directory :
/home/richter/.PlayOnLinux/wineprefix/UnrealT2004/drive_c/Program Files/Unreal
Tournament 2004/System)
err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys":
libudev.so.0: cannot open shared object file: No such file or directory
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32e540,0x32e53c): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396}
could be created for context 0x7
fixme:win:EnumDisplayDevicesW ((null),0,0x32bc98,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:imm:ImmReleaseContext (0x1007c, 0x2165e0): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x6404c88, 0x32ccc4
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1042267284)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1082643741)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129305379)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1017464658)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106373278)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1061644189)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103102115)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102202262)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127878391)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1133393126)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064431753)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056334452)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103590910)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1128011843)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1012511863)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129177136)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064579615)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107545964)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127492263)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1131588260)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1009667614)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064940315)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102388947)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107645235)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127352012)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106599611)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065065837)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056114040)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1104285584)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127422744)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1029644321)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1126051816)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065075311)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
intel_do_flush_locked failed: Cannot allocate memory
```
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