http://bugs.winehq.org/show_bug.cgi?id=34935
Bug #: 34935
Summary: KeepassX' autotype cannot type altgr characters in
Wine apps
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Keepass (native Linux app) cannot autotype characters that are triggered with
altgr into Wine apps. For example, my keyboard configuration requires an altgr
stroke for $, { and } and none of those characters are typed with autotype.
Easy to repro:
- Install and open keepassx
- create a dummy entry with a username or password with altgr-only chars in it
(and some non-altgr chars).
- open and focus notepad
- hit ctrl+v (autotype) while selecting the dummy entry
All the altgr characters are missing.
There are no issues with autotyping into any native linux app.
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https://bugs.winehq.org/show_bug.cgi?id=47746
Bug ID: 47746
Summary: no se que poner ni tampoco se que es la parte de
componente
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manuellamanna08(a)gmail.com
Distribution: ---
Created attachment 65225
--> https://bugs.winehq.org/attachment.cgi?id=65225
el error que me aparecio
entro a pokemon essentials (aplicacion que sirve para crear un juego de
pokemon)y se me cierra poniendo un error
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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https://bugs.winehq.org/show_bug.cgi?id=44637
Bug ID: 44637
Summary: crash bug after finishing a battle in pokemon
insurgence
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriannjamen(a)hotmail.com
Created attachment 60634
--> https://bugs.winehq.org/attachment.cgi?id=60634
Program error details
I'm playing a game called pokemon insurgence.
It works normal until i finish a battle.
After a battle the game simply crash.
Wine show a pop up with the text: 'The program game.exe has encountered a
serious problem and needs to close.
I pressed on the button show details and put them as a attachment file with
this post.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=40708
Bug ID: 40708
Summary: RPG Maker games: freeze at certain points
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpax94(a)gmail.com
When I play games made in RPG Maker, they sometimes crash at certain points.
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https://bugs.winehq.org/show_bug.cgi?id=43331
Bug ID: 43331
Summary: Wine and RPG Maker MV Error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shalinrox1232(a)gmail.com
Created attachment 58674
--> https://bugs.winehq.org/attachment.cgi?id=58674
For some reason there is an error after I put in my product code. I uninstalled
the prior account from windows and then try to install in on my Mac through
Wine
I just uninstalled the program from my windows and then installed it on my mac.
i know the code limits you to two accounts, maybe that was a problem? but it
wont work
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=43616
Bug ID: 43616
Summary: RPGMaker game Sinshiya Nightmare has no music
Product: Wine
Version: 2.15
Hardware: x86
URL: http://versionfille.com/versionfillevx/versionfillesin
shiya.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game works, but in the game there is no background music.
Workaround: "winetricks directmusic dsdmo gmdls"
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https://bugs.winehq.org/show_bug.cgi?id=48295
Bug ID: 48295
Summary: OMORI Demo (RPG Maker game) fails to launch
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 66002
--> https://bugs.winehq.org/attachment.cgi?id=66002
The terminal output of OMORI.exe (Demo)
The game does not launch. I've attached the terminal output here.
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https://bugs.winehq.org/show_bug.cgi?id=45395
Bug ID: 45395
Summary: Unhandled exception while running RPG MAKER VX ACE
Product: Wine
Version: 3.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anto777dago(a)gmail.com
Distribution: ---
Created attachment 61705
--> https://bugs.winehq.org/attachment.cgi?id=61705
Unhandled exception in RPG Maker VX Ace
APP: RPG MAKER VX ACE
OS: LINUX MINT 18.3 CINAMMON
Processor (Intel core i7 7700HQ CPU @ 2.80 GHz x 4
Graphic Card: Nvidia GeForce GTX 1050Ti
BEHAVIOUR: THE APP RUNS SMOOTHLY IF I START OR CONTINUE A GAME BUT IT CRASHES
AS SOON AS THE PLAYER IS TRANSFERRED TO A NEW LOCATION.
OCCASIONALLY THE KEYBOARD FREEZES AT START UP.
I GET THE SAME ERROR IN BOTH WINE 3.0.1 AND PLAYONLINUX (Same Wine version)
Someone told me to disable winegstreamer from the library. I did but I got the
same result.
WINE/Playonlinux: Officially recognize RPG Maker Xp and the version I'm using
is an upgraded version though still based on the same engine.
I've been researching everywhere to fix this error but I couldn't find a
solution. Some people told me that it runs smoothly on their machine and
they've got the same OS as me.
Thank you in advance for your help!
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https://bugs.winehq.org/show_bug.cgi?id=37419
Bug ID: 37419
Summary: Zbrush takes 20 minutes to load (better bug report)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fleeky(a)7rnx.net
Distribution: ---
Created attachment 49766
--> https://bugs.winehq.org/attachment.cgi?id=49766
log file for zbrush.exe
I made a previous bug report, but did so incorrectly this is my second attempt.
Installed wine 1.7.28 along with all recommended packages. Ran wine with
Zbrush.exe without any extra dlls ran the latest development version available
from apt-get which is 1.7.28. also am not using any third party wrappers.
Zbrush takes 20 minutes or more to start up, this is not the typical behaviour
on windows ( starts up immediately )
Thanks and hopefully this bug report meets your specifications.
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https://bugs.winehq.org/show_bug.cgi?id=44887
Bug ID: 44887
Summary: Pressure sensitivity lost when file requester is
opened in ZBrush
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f2267911(a)nwytg.com
Distribution: ---
ZBrush (4r8 and 2018) works quite fine but when a file requester (to load or
save a tool) is opened, ZBrush does not response to the pressure sensitivity.
Before loading a tool the pressure sensitivity worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=48126
Bug ID: 48126
Summary: ZBrush 2020 doesn't display the 3D models correctly
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d1096252(a)urhen.com
Distribution: ---
The ZBrush's installer runs without a problem. ZBrush starts under wine fine
and the user interface (buttons, menus) looks okay but the main viewer just
draws lines instead of the 3D model. It would be great if ZBrush 2020 could
work as well as the old 4R6 version again.
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https://bugs.winehq.org/show_bug.cgi?id=46598
Bug ID: 46598
Summary: Pressure sensitivity (zbrush) not working after wine
update
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f2267911(a)nwytg.com
Distribution: ---
The tablet pressure sensitivity worked fine in wine 3.21, but an update to wine
4.0 or 4.1 causes it to stop working properly in zbrush 2018.
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https://bugs.winehq.org/show_bug.cgi?id=46470
Bug ID: 46470
Summary: opencl 1.2 version support required
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.amruth(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63290
--> https://bugs.winehq.org/attachment.cgi?id=63290
clinfo logs attached
subject: opencl 1.2 version support required
looks like current wine staging supports only opencl version 1.0
NOTE: your OpenCL library only supports OpenCL 1.0,
but some installed platforms support OpenCL 1.2.
Programs using 1.2 features may crash
or behave unexpectedly
clinfo is a simple command-line application that enumerates all possible
(known) properties of the OpenCL platform and devices available on the system.
https://github.com/Oblomov/clinfo
clinfo complete output attached.
opencl 1.2 version support required for dforce feature on daz studio.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37524
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http://bugs.winehq.org/show_bug.cgi?id=30129
Bug #: 30129
Summary: Screen in 3d Studio Max v9 refresh badly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Problem is with refresh screen in 3d studio max v9.
When I click on object - on screen I don't see any changes. When I click on
second object - I see this first click, not second. All is with one-click
delay.
Problem is only in wine 1.4-*, versions 1.37 and older works fine.
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http://bugs.winehq.org/show_bug.cgi?id=30893
Bug #: 30893
Summary: No pressure in gimp 2.8 windows version with evdev
tablet
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktoria.s(a)freemail.hu
Classification: Unclassified
Created attachment 40482
--> http://bugs.winehq.org/attachment.cgi?id=40482
Output of gimp 2.8 windows version with WINEDEBUG=+wintab32
I got an Genius Mousepen i608X tablet. It works only with the evdev driver. (I
am using xubuntu 64 bit with a patched kernel (which includes the driver of
this tablet on a VM.)) I have got no pressure in gimp 2.8 windows version.
(Gimp 2.8 linux version works perfectly on the same operating system.)
In the attachment log you can see that it reports as a tablet:
trace:wintab32:X11DRV_LoadTabletInfo Device 10: [id 12|name Genius MousePen
i608X|type TABLET|num_classes 2|use 4]
but at the end wine writes:
warn:wintab32:X11DRV_LoadTabletInfo Did not find a valid stylus, unable to
determine system context parameters. Wintab is disabled.
Which is wrong. I attached the output of xinput list --long (xinput.txt), so
you can see clearly which device reports what. (I guess I should add that
attachment separately because the bug can contain only one attachment.)
One thing to note: this device comes with a mouse too. And the kernel gives
identical name to both devices. (That is the reason why you can fin 2 mousepens
in the logs. The one with the id=12 is the pen, because this one is reporting
the pressure, the other one is the mouse.)
In my opinion if you modify the wine source/dlls/winex11.drv/wintab.c according
to this:
in line 622 you write this:
if (! is_tablet_cursor(target->name, device_type) && ! devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
in line 641 you write this:
if (is_stylus(target->name, device_type) || devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
my tablet will be recognised.
Unfortunately I was not able to test if this is going to work or not, because I
was not able to build wine properly so far.
(Gimp 2.8 windows version was always crashed with the one I have built, but the
tablet was recognised as tablet though.)
You can find a list of tablets which are using the evdev driver here:
http://sourceforge.net/apps/mediawiki/digimend/index.php?title=Tablet_suppo…
If you have any questions please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=28158
Summary: [integration] winemenubuilder forces lower case when
searching fd.o mime database
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
When winemenubuilder searches for freedesktop.org xdg mime database, and build
its list native extensions and mime types, it always searches and tries to
match a lower case string. Windows registry might be case-insensitive, but
native mime database is not, and (unfortunately) some extensions (globs) and
mime types do have upper case chars. Some examples:
audio/AMR:*.amr
audio/AMR-WB:*.awb
text/x-c++src:*.C
application/x-compress:*.Z
application/x-blender:*.BLEND
text/x-iMelody:*.ime
text/x-iMelody:*.imy
text/css:*.CSSL
application/x-gnome-saved-search:*.savedSearch
I am just listing "regular" globs that could be directly mapped to windows
extensions (as opposed to things like README*, Makefile, *.tar.Z, etc)
Take Z for an example of the problem:
- Windows app register "HKCR\.z". Winemenubuilder searches for *.z, can't
match, so it creates the native application/x-wine-extension-z mime/glob.
Unfortunate but unavoidable.
- Windows app register "HKCR\.Z" instead. Winemenubuilder *still* searches for
*.z, because it forces lowercase in its search! There is no match, and it
creates the application/x-wine-extension-z. With *.z glob! And that is a bug.
Currently, there is no way to prevent winemenubuilder to create duplicate (and
buggy) mime extensions when native glob and/or extension contains upper (or
mixed) case chars.
My suggestion for fix: to really mimic Registry case-insensitivity behavior,
winemenubuilder should use case-insensitive search. For example, comparing
lower(win ext)=lower(fd.o glob). And if a match is not found, create the native
glob *exactly* as registered by windows app.
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https://bugs.winehq.org/show_bug.cgi?id=45241
Bug ID: 45241
Summary: Autodesk Revit 2019 (Webinstall) fails to install
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)falko-menge.de
Distribution: ---
Created attachment 61471
--> https://bugs.winehq.org/attachment.cgi?id=61471
installation console output
The installer downloads a setup file but then stops with the message:
"Something is preventing the software from launching. Please contact customer
support."
WINEPREFIX=~/.local/share/wineprefixes/revit-2019-webinstall WINEARCH=win64
wine Revit_2019_G1_Win_64bit_Trial_wi_en-US_Setup_webinstall.exe &> log.txt
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http://bugs.winehq.org/show_bug.cgi?id=32317
Bug #: 32317
Summary: 3dsmax 9 32bit - Registration window
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42657
--> http://bugs.winehq.org/attachment.cgi?id=42657
3dsmax register window bug.
I am unable to register the product from the trial version of 3dsmax9 32bit, I
can enter the serial code but the Request code is boxes are missing, Next
button is frozen and you can't seem to quit out.
I have to force kill the window to continue.
Other tests have lead to the register tool not finding the Internet?
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http://bugs.winehq.org/show_bug.cgi?id=22714
Summary: specviewperf10 test 3dsmax-04 doesn't show clouds
wrapping around scene properly
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several minutes into test 3dsmax-04, in the domed structure test,
it shows the domed structure with clouds on the world cylinder,
but on Wine the clouds don't wrap around the whole world.
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http://bugs.winehq.org/show_bug.cgi?id=33380
Bug #: 33380
Summary: Autodesk 3ds Max 2009 unable to activate
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 44172
--> http://bugs.winehq.org/attachment.cgi?id=44172
Console output without a debug enviorment variable set
Trying to activate 3ds max 2009 does not work as nothing you do will allow you
to proceed past the first page. The input activation code box is missing and
trying to get an activation code does not work.
Clicking on the next button seems to do nothing, although the close and back
buttons work.
Sidenote: I did see http://bugs.winehq.org/show_bug.cgi?id=32317 this bug,
however that seems to be an issue with utf conversions and none of the messages
I get are in the attached log file for that bug.
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http://bugs.winehq.org/show_bug.cgi?id=23714
Summary: Homeworld : Can't change resolution
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=29711)
--> (http://bugs.winehq.org/attachment.cgi?id=29711)
log +ddraw
Homeworld crashes when we attempt to change the resolution in the game's
options. This is a long lasting problem, this bug report makes mention of it
but it was not it's focus : http://bugs.winehq.org/show_bug.cgi?id=11986
I have attached a +ddraw log. Let me know if you need more.
Gentoo Linux X64
Wine 1.2
nvidia-drivers 256.35
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