http://bugs.winehq.org/show_bug.cgi?id=16328
Summary: GTA4 does not work under Wine
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zapolnov(a)gmail.com
Created an attachment (id=17631)
--> (http://bugs.winehq.org/attachment.cgi?id=17631)
Wine Log
When running GTA4 it calls some unimplemented function in advapi32.dll and
crashes. Wine log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=13656
Summary: Testout navigator does not dispaly menus or vodeo
correctly
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith_kw_muir(a)blueyonder.co.uk
Testout navigator Starts but grey pane where the course video would play and
the menu bar is empty.
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https://bugs.winehq.org/show_bug.cgi?id=40283
Bug ID: 40283
Summary: Cheat Engine Access Violation
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavluk6(a)mail.ru
Distribution: ---
You still can edit applications' data, but speedhack doesn't works (DLL
injection failed)
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https://bugs.winehq.org/show_bug.cgi?id=48668
Bug ID: 48668
Summary: rFactor2 - Physics thread slower on multiplayer mode
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.brrsclnt(a)gmail.com
Distribution: Ubuntu
Created attachment 66525
--> https://bugs.winehq.org/attachment.cgi?id=66525
Steam rfactor2 proton log
This bug is created after the one that exists in the Proton github issue
tracker
https://github.com/ValveSoftware/Proton/issues/245
The game runs fine in single player mode since version 4.11 to the newest
versions of Proton, but there is a problem in multiplayer mode that makes the
game run slower.
We have asked to the game devs in their discord server for some info, try to
get some logs of the multiplayer execution, and finally, one dev told us that
despite the graphics thread was fine, there is something wrong affecting to the
physics thread in the game, and this only happens in online races, so the issue
may be in the network code of Proton/Wine. (@leillo1975 tried to run the game
in vanilla Wine, and the problem was also there).
Is there any way to trace the network execution to find what could be the
problem?
I added a log file in the proton issue tracker generated running the game with
the "PROTON_LOG=1 %command%" but don't know if that contains enough
information.
Let me know if I can add any other info.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=38409
Bug ID: 38409
Summary: Wine Task Tray does is not in the taskbar KDE 5
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jack(a)emoss.org
Distribution: ---
The wine System Tray is not linked to the KDE desktop at all in KDE 5 but it
worked fine in KDE 4.
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https://bugs.winehq.org/show_bug.cgi?id=45364
Bug ID: 45364
Summary: Frostpunk
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Frostpunk is so dark that it's unplayable due to not being able to see what's
happening.
Steam version
Staging 3.10
Arch Linux
There is already a bug about glitches but I doN't know how related that is: bug
45098
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http://bugs.winehq.org/show_bug.cgi?id=17638
Summary: NOLF GotY: Sluggish mouse reaction when in zoom mode
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Mouse input in NOLF is generally a bit "inprecise", but one thing is broken for
sure.
Some weapons feature a zoom mode, but when this zoom mode is switched on it's
almost impossible to accurately use it since the mouse input becomes very
sluggish then. Turn zoom off again and mouse input stabilizes again.
I suppose that's a dinput problem, but I'm not sure about that.
The wine-0.9.46 testresult here
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=305&iTestingId…)
mentions a "weird mouse problem", but I'm not sure if that's what I'm
encountering.
Haven't tried any native DLLs though.
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http://bugs.winehq.org/show_bug.cgi?id=31157
Bug #: 31157
Summary: Filemaker Pro 12 Trial crashes
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 40903
--> http://bugs.winehq.org/attachment.cgi?id=40903
Crash Output on Filemaker 12
I would like to report some issues with Filemaker 12 Trial which can be
downloaded from Filemaker.com.
The application installs okay and I can start "Filemaker 12" from the command
line. When opening a sample solution (I selected "Invoices") the application
crashes. I have attached my console output.
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http://bugs.winehq.org/show_bug.cgi?id=30666
Bug #: 30666
Summary: MPEG movie does not play in Capitalism 2 demo
Product: Wine
Version: 1.5.4
Platform: x86
URL: http://www.cnwcentral.com/capitalism-2/demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
Created attachment 40144
--> http://bugs.winehq.org/attachment.cgi?id=40144
console output
While playing intro movie of Capitalism 2 demo, one can hear the sound, but
video is playing.
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https://bugs.winehq.org/show_bug.cgi?id=48209
Bug ID: 48209
Summary: Ignore random parts of test failure messages
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot needs to detect if a patch introduces NEW test failures. To do so
it compares the failure messages with those from reference WineTest runs. But
in some cases part of the message changes from one run to the next, causing the
failure to look new.
Of course in all cases the ideal solution is to fix the test so it does not
fail.
Barring that there are also cases where the varying value is not really useful
(e.g. handle or pointer values) and in that case it should just be removed from
the message.
But there may be cases where knowing the value is still useful. So one solution
would be to tag such values so the TestBot knows it can ignore them when
comparing failure messages. For instance they could be enclosed in double
braces, curly braces, or other.
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https://bugs.winehq.org/show_bug.cgi?id=36103
Bug ID: 36103
Summary: kernel32/tests/loader shows lots of invalid reads in
thread.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9219== Invalid read of size 4
==9219== at 0x7BC55D91: MODULE_DllThreadAttach (loader.c:1287)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eb04 is on thread 1's stack
==9219==
==9219== Invalid read of size 4
==9219== at 0x7BC1EAF3: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eacc is on thread 1's stack
==9219==
there's also one:
==30099== 2,020 bytes in 1 blocks are possibly lost in loss record 225 of 244
==30099== at 0x7BC4C735: notify_alloc (heap.c:255)
==30099== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30099== by 0x4E07A19: get_tls_data (test.h:244)
==30099== by 0x4E07B03: winetest_set_location (test.h:279)
==30099== by 0x4D836B8: dll_entry_point (loader.c:1433)
==30099== by 0x7BC52FC0: ??? (loader.c:138)
==30099== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==30099== by 0x7BC55DE7: MODULE_DllThreadAttach (loader.c:1281)
==30099== by 0x7BC8E446: start_thread (thread.c:423)
==30099== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==30099== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==30099==
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https://bugs.winehq.org/show_bug.cgi?id=48468
Bug ID: 48468
Summary: Add "Bronze" and "Garbage" top-10 lists to the appdb
landing page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
The top-10 lists on appdb.winehq.org are a very nice feature of the site. Their
purpose of showing off what popular programs work in wine is very useful to new
users and I think adding the "Bronze" and "Garbage" ratings to the page will
also provide valuable information to new users as well as contributors. For new
users it will give quick access to information on programs they may be planning
on attempting to use with wine. For advanced users and contributors it will be
a useful tool to gauge which programs need high quality testing and possibly
give inspiration for developing patches to improve bronze and garbage rating
entries.
My biggest concern with adding these top-10 lists would be increasing the size
of the page even more than it already is though it will also probably drive
users of the appdb to vote for more applications overall.
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http://bugs.winehq.org/show_bug.cgi?id=32880
Bug #: 32880
Summary: Some Menus not working in Microsoft Money 2005
(version 14)
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
Installed wine 1.5.22 on Ubuntu 12.04.1 (32 bit). Clean install with previous
.wine directory removed.
Program installed ok, this is as with previous versions of wine (1.4.1 and
1.5.19).
Good news. The program started up. Previously (1.4.1 and 1.5.19) it always
crashed. The only way to go any further would have been to install ie6. Not
required today.
When I tried to use the "lower" menu row in the program, the mouse highlighted
the menu names, but nothing happened when pressed. Output in the terminal was
like:
fixme:ieframe:navigate_url Unsupported args (Flags 0x115c430:19;
TargetFrameName 0x115c440:0)
fixme:ieframe:navigate_bsc Navigation canceled
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:ieframe:object_available Could not get IHlinkTarget interface
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 63 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of
CGID_ShellDocView
fixme:jscript:JScript_SetScriptState unimplemented state 3
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
When I tried the upper menu row some of these did work. However, the program
crashed when the upper "File" menu was pressed. The terminal output was:
fixme:ieframe:get_location_url semi-stub
fixme:ieframe:get_location_url semi-stub
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Money Error Reporting"):
stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x60d7e4,0x60d39c):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x13a060,0x60d39c):
stub
err:eventlog:ReportEventW L"msmoney.exe"
err:eventlog:ReportEventW L"14.0.0.1105"
err:eventlog:ReportEventW L"kernel32.dll"
err:eventlog:ReportEventW L"5.1.2600.2180"
err:eventlog:ReportEventW L"0002bb85"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=47677
Bug ID: 47677
Summary: Age Of Empires 2 crash before starts an singleplayer
game
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: franco_952010(a)hotmail.com
Distribution: ---
Created attachment 65131
--> https://bugs.winehq.org/attachment.cgi?id=65131
Age Of Empires 2 1.0c crash
condition:
age of empires: age of king installed with 2.0a patch
age of empires: the conquerors installed
aoc 1.0c patch installed
aoc no-cd applied
userpatch appllied
.
in 4.0.1 didn't happen this...
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http://bugs.winehq.org/show_bug.cgi?id=36944
Bug ID: 36944
Summary: Hotel Giant 2 crashes frequently
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/195342/190000/fileinfo/Hotel
-Giant-2-Demo-%28UK%29
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49051
--> http://bugs.winehq.org/attachment.cgi?id=49051
plain terminal output
The crashes sometimes happen while you're in the menus after starting the game,
but always reproducible when you start a new game (or the tutorial in the demo
version).
When it crashes I can only see the game's own bug reporting window so I can't
get a backtrace.
If I run the game under winedbg the problem is that winedbg doesn't detect the
crash, it's only a bug reporting form that is displayed.
The same problem with Wine 1.2.3/1.4.1/1.6.2/1.7.22
'winetricks wmp9 devenum quartz' doesn't help, they needed to play music and
the intro videos.
Reducing graphical details in the game, disabling audio doesn't help either.
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=36312
Bug ID: 36312
Summary: valgrind shows a couple possible leaks in
oledb32/tests/marshal.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8079== 40 bytes in 1 blocks are possibly lost in loss record 255 of 623
==8079== at 0x7BC4C735: notify_alloc (heap.c:255)
==8079== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==8079== by 0x5DA4635: IMalloc_fnAlloc (ifs.c:186)
==8079== by 0x5DA4F50: CoTaskMemAlloc (objidl.h:1236)
==8079== by 0x60FC092: NdrOleAllocate (ndr_ole.c:364)
==8079== by 0x60E3BAC: NdrAllocate (ndr_marshall.c:417)
==8079== by 0x60E97CB: array_read_variance_and_unmarshall
(ndr_marshall.c:2143)
==8079== by 0x60EFB6E: NdrConformantArrayUnmarshall (ndr_marshall.c:3944)
==8079== by 0x60E5B82: PointerUnmarshall (ndr_marshall.c:972)
==8079== by 0x60E775D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8079== by 0x60E5B82: PointerUnmarshall (ndr_marshall.c:972)
==8079== by 0x60E775D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8079== by 0x6E533D8: ???
==8079== by 0x6E41ADA: ???
==8079== by 0x497E498: test_IDBProperties (oledb.h:2587)
==8079== by 0x497E861: func_marshal (marshal.c:269)
==8079== by 0x497F65C: run_test (test.h:584)
==8079== by 0x497FA4B: main (test.h:654)
==8663== 48 bytes in 1 blocks are possibly lost in loss record 273 of 623
==8663== at 0x7BC4C735: notify_alloc (heap.c:255)
==8663== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==8663== by 0x59210FA: alloc_bstr (oleaut.c:162)
==8663== by 0x5921490: SysAllocStringLen (oleaut.c:324)
==8663== by 0x59215F2: SysReAllocStringLen (oleaut.c:379)
==8663== by 0x595FE5F: BSTR_UserUnmarshal (usrmarshal.c:175)
==8663== by 0x59614FD: VARIANT_UserUnmarshal (usrmarshal.c:627)
==8663== by 0x6108679: NdrUserMarshalUnmarshall (ndr_marshall.c:4461)
==8663== by 0x610430F: ComplexUnmarshall (ndr_marshall.c:3138)
==8663== by 0x610624F: NdrComplexStructUnmarshall (ndr_marshall.c:3724)
==8663== by 0x610430F: ComplexUnmarshall (ndr_marshall.c:3138)
==8663== by 0x6100E68: array_read_variance_and_unmarshall
(ndr_marshall.c:2267)
==8663== by 0x6107A96: NdrComplexArrayUnmarshall (ndr_marshall.c:4231)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663== by 0x60FDD4D: EmbeddedPointerUnmarshall (ndr_marshall.c:1295)
==8663== by 0x610084B: array_read_variance_and_unmarshall
(ndr_marshall.c:2155)
==8663== by 0x6106B6E: NdrConformantArrayUnmarshall (ndr_marshall.c:3944)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663== by 0x60FE75D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663==
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http://bugs.winehq.org/show_bug.cgi?id=35478
Bug ID: 35478
Summary: dsdmo.dll not implemented and not available to install
via winetricks.
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Classification: Unclassified
This componets essential for running some games - Silent Hill 4 & 3 (footstep
sounds).
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https://bugs.winehq.org/show_bug.cgi?id=44314
Bug ID: 44314
Summary: FrameMaker 8: Installer aborts with the error "The
wizard was interrupted..."
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
The installer of FrameMaker 8 aborts with the message "The wizard was
interrupted before Adobe FrameMaker v8 could be completely installed.
Wine is self-compiled in an Ubuntu 16.04 environment.
Please let me know whether the install log with +msi is helpful, it is rather
large.
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http://bugs.winehq.org/show_bug.cgi?id=33222
Bug #: 33222
Summary: GitHub for Windows crash - mono
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whiskers75(a)me.com
Classification: Unclassified
Created attachment 43945
--> http://bugs.winehq.org/attachment.cgi?id=43945
App crash
When running GitHub for Windows, it fails to start up with the error seen in
bug.txt.
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http://bugs.winehq.org/show_bug.cgi?id=33012
Bug #: 33012
Summary: FAST Search for Sharepoint MOSS 2010 Query Tool only
displays a black background
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://fastforsharepoint.codeplex.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
After applying the workarounds mentioned in bug #32964 the program starts but
only shows a black background.
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https://bugs.winehq.org/show_bug.cgi?id=39366
Bug ID: 39366
Summary: FILE_ATTRIBUTE_READONLY and FILE_ATTRIBUTE_HIDDEN
should perhaps use BSD flags
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guy(a)alum.mit.edu
4.4-Lite introduced per-file flags, which show up as the st_flags field of
"struct stat" and can be set with the chflags() and fchflags() calls.
For plain files, the UF_IMMUTABLE flag corresponds pretty closely to the
Windows FILE_ATTRIBUTE_READONLY flag.
OS X added the UF_HIDDEN flag. so that its kernel SMB client could report the
Windows FILE_ATTRIBUTE_HIDDEN flag to userland.
It might be useful for Wine to, on systems with the st_flags field in "struct
stat" and the chflags() call, to report that a file is read-only if
UF_IMMUTABLE is set, even if the file's permissions allow reading, and to set
UF_IMMUTABLE as well as turning read permissions off if FILE_ATTRIBUTE_READONLY
is set. (You probably want to turn off file permissions in case the file is on
a server; the server might not support setting that flag if, for example, it's
an NFS server.)
On OSes that have them *and* that have UF_HIDDEN, the same (modulo file
permissions) should perhaps be done for FILE_ATTRIBUTE_HIDDEN.
This has been discussed in the past; see the thread starting at
https://www.winehq.org/pipermail/wine-devel/2009-October/079038.html
(It might also be worth looking at supporting NT ACLs on UN*Xes that have
NT-style ACLs; OS X's ACLs are NT-style, and other UN*Xes might support them
even if they call them NFSv4-style ACLs.)
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http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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https://bugs.winehq.org/show_bug.cgi?id=46712
Bug ID: 46712
Summary: Atelier Firis config tool crashes with "Unhandled page
fault on execute access"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 63681
--> https://bugs.winehq.org/attachment.cgi?id=63681
Terminal outputs
Atelier Firis launches a config tool to change game settings before launching
the actual game. The config tool crashes at startup with the following error:
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
I've attached logs with the default terminal output, a +relay output (without
kernel32, advapi32, gdi32, ntdll and winex11) and a +win output. All of the
logs include output from steam as well. The following lines from the +relay
output seem interesting:
00d8:Call user32.SetWindowLongA(000101e2,fffffffc,1400033e0) ret=140004058
00d8:Ret user32.SetWindowLongA() retval=7f648ef86e32 ret=140004058
00d8:Ret dialog proc 0x140003c20
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
result=00000000
00d8:Ret window proc 0x7f648ef1525a
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
00d8:Call window proc 0x400033e0
(hwnd=0x101e2,msg=WM_GETDLGCODE,wp=00000000,lp=00000000)
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
The relay and win logs were taken on wine 4.0-rc5, but the game still behaves
the same in wine 4.2-staging. I'm using arch-linux, 64bit.
Proton bug report for the game:
https://github.com/ValveSoftware/Proton/issues/1486
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https://bugs.winehq.org/show_bug.cgi?id=43321
Bug ID: 43321
Summary: Robinson Crusoe uninstaller crash at startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58665
--> https://bugs.winehq.org/attachment.cgi?id=58665
backtrace
The Robinson Crusoe uninstaller crashes directly at startup. Sadly the
backtrace gives really little information even if i start winedbg directly, no
other errors on the console.
Look like there is no free version of the game. It's this game
https://www.amazon.com/Robinson-Crusoe-Tivola-Electronic-Publishing/dp/3934…
I use Mesa 17.1.4.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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