http://bugs.winehq.org/show_bug.cgi?id=13947
Summary: "Because it's fun, Fay": No focus on start, Alt-F4
doesn't work, etc
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://forums.tigsource.com/index.php?topic=1664.0
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This game has some issues:
http://forums.tigsource.com/index.php?topic=1664.0http://www.oxeye.se/files/stuff/BIFF.zip
* The game starts in fullscreen mode, but doesn't get focus on start. In stead
Wine resizes the desktop (also demonstrating bug #13946, still KDE 3.5.9) and
pops up the "fullscreen window" behind the currently active window. You have
to click in the wine window to enter "true" fullscreen.
* Alt-F4 doesn't work. This is the only way of quitting the game once you're
past the menu. (It works fine in native Windows.)
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https://bugs.winehq.org/show_bug.cgi?id=41060
Bug ID: 41060
Summary: foldit-linux wine crashes on start up on puzzule 1266
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55240
--> https://bugs.winehq.org/attachment.cgi?id=55240
foldit-linux-wine puzzle 1266 crashes at start up
foldit-linux-wine puzzle 1266 crashes at start up
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https://bugs.winehq.org/show_bug.cgi?id=40526
Bug ID: 40526
Summary: "Pettersson und Findus" not starting - winevdm.exe
crash
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54347
--> https://bugs.winehq.org/attachment.cgi?id=54347
Backtrace of winevdm.exe (Wine Crash Report)
I installed "Pettersson und Findus" from CD (16-bit application) in a 32-bit
PlayOnLinux-Wineprefix with Wine 1.9.8-staging without any additional
libraries. The install worked flawlessly, but when I try to launch the game, a
Wine Crash Report shows up with the backtrace attached.
I also tried it with wine 1.8; the crash is also there. Testing with an
emulated windows version of 3.1, 95, 98 and NT 4.0 crashed like this, too.
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https://bugs.winehq.org/show_bug.cgi?id=40040
Bug ID: 40040
Summary: ictation Pro 1.02 crashes when starting dication
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 53493
--> https://bugs.winehq.org/attachment.cgi?id=53493
Terminal output on Wine 1.9.1
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet40
3) wine Dictation Pro.exe
4) press on "start dictation"
Behaviour:
Crash.
Expected behaviour:
No crash.
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https://bugs.winehq.org/show_bug.cgi?id=41245
Bug ID: 41245
Summary: Gameranger : crashes when trying to join a room
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fevrier.simon(a)gmail.com
Distribution: ---
Created attachment 55541
--> https://bugs.winehq.org/attachment.cgi?id=55541
A log from playonlinux debbuger
Wine crashes when I try to join a Star Wars Battlefront II room in Gameranger.
OS : Ubuntu/Kubuntu 16.04 amd64
Wine : 1.9.17
Programs : Gameranger (https://www.gameranger.com/download/) and Star Wars
Battlefront II
To have more information, I launched the programs through playonlinux. I have a
"log" from the playonlinux debugger. If it can help, it is attached.
When ubuntu whith unity is using, a black rectangle appears at the centre of
the screen
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https://bugs.winehq.org/show_bug.cgi?id=39945
Bug ID: 39945
Summary: Stars! planet locator is only partially drawn
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53368
--> https://bugs.winehq.org/attachment.cgi?id=53368
Screenshot
When you press V in Stars!, it shows the planet you've selected, by drawing a
yellow cross on the map.
In Wine, the cross is either not drawn at all, or only partially drawn. The
attached screenshot shows it partially drawing.
This is the type of bug that can be hidden by a compositor - please test only
without a compositor.
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https://bugs.winehq.org/show_bug.cgi?id=47239
Bug ID: 47239
Summary: Soft-link in Final Fantasy X Remastered
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
In Final Fantasy X, there is a scripted battle sequence toward the beginning of
the game where Yuna summons Valefor for the first time. After the animation
plays where Valefor greets her and flies toward the enemy, the game stops. The
music still plays, and it appears to be rendering. But, the next part of the
scene never gets triggered. So, the game just sits there playing the background
music until I close the window. This bug does not occur when playing the game
in Windows.
I am not using any ReShade patches or anything. This is just the base game
installed via Steam running under Wine.
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https://bugs.winehq.org/show_bug.cgi?id=45938
Bug ID: 45938
Summary: Mouse issues in FFXIV (jittery movement, clicks count
as drags)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
Distribution: ---
When playing FFXIV, some single-clicks of the left mouse button are counted as
"click and hold", IE, clicking on an ability on the hotbar will sometimes
result in casting the ability(expected) but mostly it will pick up the ability
(as if you were dragging it to move it, not exepcted)
Also, moving the camera or turning the character with the mouse results in
extremely jumpy/jittery movement, the camera movement seems to rubber-band and
skip the entire time.
The camera/turning issue is NOT PRESENT in wine 3.11, but the clicking issue
is. Have tested all versions of WINE from 3.10 to 3.17-staging and 3.12 is
where the issue seems to first appear.
Issue is persistant on a 32bit wineprefix with DX9 without DXVK aswell as 64bit
prefix using DX11 with and without DXVK.
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https://bugs.winehq.org/show_bug.cgi?id=45909
Bug ID: 45909
Summary: the program hangs every so often
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javiervidal1960(a)gmail.com
Created attachment 62438
--> https://bugs.winehq.org/attachment.cgi?id=62438
Crash report
El software se bloquea y genera un archivo de informe adjunto.
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https://bugs.winehq.org/show_bug.cgi?id=45804
Bug ID: 45804
Summary: Cant run this app on Linux Manjaro
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: umerkhans7515(a)gmail.com
Distribution: ---
Created attachment 62263
--> https://bugs.winehq.org/attachment.cgi?id=62263
cant run this app on manjaro linux
please fix this
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https://bugs.winehq.org/show_bug.cgi?id=45638
Bug ID: 45638
Summary: Starting Thunderbird 52.8 before Genealogy app causes
app to crash on starting
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: electron(a)fearnleys.org.uk
Distribution: Mint
Created attachment 62068
--> https://bugs.winehq.org/attachment.cgi?id=62068
The crash message given by Wine
Starting at a clean boot:
Start Family Historian (FH) before Thunderbird all works OK
Start T'bird before Family Historian I get:
Unhandled exception: unimplemented function usp10.dll.ScriptBreak called in
32-bit code (0x7b83ac1c)
and FH crashes out. Cannot then start FH again unless doing a clean boot.
FH works perfectly in Win 7, 8.1 & 10.
Running FH in Wine as Win7
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https://bugs.winehq.org/show_bug.cgi?id=45280
Bug ID: 45280
Summary: PreForm doesn't work anymore
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drindt(a)3r.gmbh
Distribution: ---
Created attachment 61540
--> https://bugs.winehq.org/attachment.cgi?id=61540
Executed the PreForm.exe in a terminal and captured the output
Since wine 3.8 it doesn't start anymore. I've recorded all the output when it
comes to the crash you you can may give me some advise how to solve it.
Thank you very much!
Daniel
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https://bugs.winehq.org/show_bug.cgi?id=47010
Bug ID: 47010
Summary: The White Laboratory game crashes on startup (missing
Direct3D 9 features)
Product: Wine
Version: 4.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ignas2526(a)gmail.com
Created attachment 64170
--> https://bugs.winehq.org/attachment.cgi?id=64170
Log
The White Laboratory game crashes on startup with error dialog:
Fatal Error: Your graphics hardware does not support the required Direct3D 9
features to run this game. Required simultaneous MRTs: 4 You have 4. Requires
MRT independent bit depths. Your card supports it.
https://store.steampowered.com/app/235520/The_White_Laboratory/
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https://bugs.winehq.org/show_bug.cgi?id=44687
Bug ID: 44687
Summary: APK Easy Tool does not launch due to
System.Windows.Forms.WebBrowser issue
Product: Wine
Version: 3.3
Hardware: x86-64
URL: https://forum.xda-developers.com/android/software-hack
ing/tool-apk-easy-tool-v1-02-windows-gui-t3333960
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: signup(a)secmail.pro
Created attachment 60698
--> https://bugs.winehq.org/attachment.cgi?id=60698
log from terminal
I'm trying to launch APK Easy Tool 1.50 on macOS High Sierra with Wine 3.0 and
3.3 but it does not launch and Wine closes itself in few seconds (icon
disappear from dock). When I launch it with terminal ("wine (path to exe)"), I
can see it has issues with System.Windows.Forms.WebBrowser. Probably because
the tool has an embedded webbrowser.
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https://bugs.winehq.org/show_bug.cgi?id=38431
Bug ID: 38431
Summary: Portal 2 Coop-Launcher fails to start with Wine Mono
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51292
--> https://bugs.winehq.org/attachment.cgi?id=51292
Unhandled Exception: System.EntryPointNotFoundException: GetTimeZoneInformation
Freeware launcher for playing Portal 2 over LAN. Seems to be a missing function
in Mono.
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https://bugs.winehq.org/show_bug.cgi?id=48258
Bug ID: 48258
Summary: Phoenix Point stays black after the game intro
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 65922
--> https://bugs.winehq.org/attachment.cgi?id=65922
The Wine Output for PP
SnapShot Games Phoenix Point starts fine, shows the initial Unity Engine and
WWise logo, proceeds to show a small loading screen with a soldier and instead
of the main menu, the game just shows a black screen with a themed cursor.
Game seems to be running DirectX11
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https://bugs.winehq.org/show_bug.cgi?id=45288
Bug ID: 45288
Summary: Chessbase 11 registration captcha is incorrectly
displayed
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 61547
--> https://bugs.winehq.org/attachment.cgi?id=61547
Activation window showing only one of the 4 captcha characters being displayed
Only one of the four letters is clearly visible, it should display 4 letters
(wrong scale ?)
The following is seen in the log as the window opens
00f0:fixme:exec:SHELL_execute flags ignored: 0x00000100
00f7:fixme:reg:RegQueryInfoKeyA security argument not supported.
00f7:fixme:reg:RegQueryInfoKeyA security argument not supported.
but this is probably just related bug
https://bugs.winehq.org/show_bug.cgi?id=41350
Note that I've blanked my activation code in the screenshot
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http://bugs.winehq.org/show_bug.cgi?id=25139
Summary: Microsoft Flight Simulator X demo displays first-run
license agreement dialog under splash screen
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.microsoft.com/games/flightsimulatorx/downlo
ads.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
When launching the Flight Simulator X demo for the first time, the game shows a
splash screen and displays a first-run end-user license agreement dialog for
the user to accept. However, the dialog appears under the splash screen, which
entirely covers the window and prevents the user from accepting the license
agreement. The window manager in use is metacity 2.30.1, and launching Flight
Simulator X in a virtual desktop or moving the license agreement dialog through
the window manager suffices as a workaround.
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https://bugs.winehq.org/show_bug.cgi?id=43409
Bug ID: 43409
Summary: Banished won't run on FreeBSD (failed to initialize
the memory allocator!)
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I'm running FreeBSD 11.0-RELEASE-p1 amd64 and I am using Wine staging 2.10
i386.
When I try to run Banished, I have a little window saying :
A fatal error has occured and the application cannot continue.
Memory: The application failed to initialize the memory allocator!
The only message I have in the terminal, after the usual "consider using
nouveau instead", is :
err:ole:CoUninitialize Mismatched CoUninitialize
I don't know if it is linked to my issue.
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https://bugs.winehq.org/show_bug.cgi?id=40233
Bug ID: 40233
Summary: Devil Daggers Refuses to Start
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tristanlshockley(a)gmail.com
Distribution: ---
Created attachment 53778
--> https://bugs.winehq.org/attachment.cgi?id=53778
Devil Dagger Force Close Output
I created a thread in the forums
(https://forum.winehq.org/viewtopic.php?f=8&t=26228) where I was recommended to
create a bug report. To get to this point I needed lib32-openal. After
installing samba a winbind error was removed (see the forum link) but this
doesn't appear to change anything. The game will not start through terminal
because of DRM, you need to run the game through Steam in WINE. When you do so
you will see a black box which will autoclose in about five seconds. Attached
is the text Steam spits out during this time, and if I can figure out how to
post another I will provide an image of the black box.
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https://bugs.winehq.org/show_bug.cgi?id=40928
Bug ID: 40928
Summary: Sword of the Stars: The Pit Gold Edition (.NET
4.0/XNA) crashes with a SIGSEGV when using wine-mono
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55038
--> https://bugs.winehq.org/attachment.cgi?id=55038
Terminal output for Wine-1.9.13-114-gb1930ee Windows XP mode
Windows XP mode, clean 32-bit prefix.
After installing the GOG version of Sword of the Stars: The Pit Gold Edition
and running "wine ThePit.exe" I am greeted with what appears to be a wine-mono
crash.
Wine-mono 4.6.3 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=40574
Bug ID: 40574
Summary: bbtalk.exe wont start
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eore26(a)gmail.com
Distribution: ---
Created attachment 54413
--> https://bugs.winehq.org/attachment.cgi?id=54413
Program error detail
Unhandled Exception
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https://bugs.winehq.org/show_bug.cgi?id=47801
Bug ID: 47801
Summary: Growing build/wine VM disk usage
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Created attachment 65291
--> https://bugs.winehq.org/attachment.cgi?id=65291
Evolution of wtbdebian10's revert times
Every time we update and rebuild Wine in these VMs the VM's qcow2 file grows.
The Wine VMs are those where the disk grows fastest, from ~5 GB to 60+ GB in a
matter of weeks. Fortunately it does seem to grow slower after a while.
For instance <6 GB to 32 GB (du) from 2019-09-20 to 2019-09-25 for wtbdebian10.
This may be caused by the way WineRunReconfig handles live snapshots. To
summarize:
* Restore to the current live snapshot.
* Update and rebuild Wine.
* Iff that succeeded, delete the live snapshot and recreate it.
This may cause QEmu to not realize that all the data from the now deleted old
live snapshot can be reclaimed and reused for the next Wine build. But we had
to delete the live snapshot at the last minute because losing it would mean the
VM would be unusable until the TestBot administrator could come and fix it.
However nowadays the TestBot can recreate live snapshots from powered off
snapshots. This means we could delete the live snapshot first, rebuild and
recreate the snapshot at the end. In the unlikely event that something goes
wrong the live snapshot could be recreated from the powered off 'base'...
except in the case of a build error. That case would be unrecoverable unlike in
the current scheme.
A test with this alternative snapshot management should be made to see if it
does actually make a difference in the qcow2 growth (there's really no
guarantee it does).
For these VMs the revert time does seem to degrade a bit with time(*). This may
be related to the qcow2 size and/or accumulation of "phantom snapshots". So the
experiment should be run for a while to see if it makes a difference on this
metric too.
(*) See the Munin graph of wtbdebian10's revert time. The drop in week 38 and
39 correspond to maintenance on the VM where all snapshots were deleted and
virt-sparsify run on its disk.
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https://bugs.winehq.org/show_bug.cgi?id=46726
Bug ID: 46726
Summary: Dirt Rally 2.0 does not use embedded CA cert
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: andreas(a)heider.io
Distribution: ---
Hi,
Dirt Rally 2.0 requires an online connection to play the single player
campaign, but with Wine 4.2 it can't successfully establish that connection due
to a certificate issue.
It tries to connect to https://prod.egonet.codemasters.com/, but since it does
not trust the certificate the connection fails.
The required CA certificate is embedded in dirtrally2.exe, but Wine does not
seem to pick it up and use it.
It all works perfectly if I manually trust the CA system-wide, by placing
codemasters.pem in /etc/ca-certificates/trust-source/anchors and run
update-ca-trust.
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https://bugs.winehq.org/show_bug.cgi?id=45536
Bug ID: 45536
Summary: Total Commander 9.x crashes on unimplemented function
usp10.dll.ScriptGetFontAlternateGlyphs when Wine is
not detected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
while investigating bug 45514 (dupe of bug 42497) my Total Commander 9.x
installation stopped working because I made 'wine_get_version' a '-noname'
ordinal export (cheaper way, to avoid using Wine-Staging/patchset).
The app no longer detects Wine and runs into a problem.
Download: https://totalcommander.ch/win/tcmd920x64.exe
--- snip ---
$ pwd
/home/focht/wineprefix64-tcmd/drive_c/totalcmd
$ file *.{DLL,EXE}
TC7Z64.DLL: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
TCLZMA64.DLL: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
TCUNZL64.DLL: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
UNRAR64.DLL: PE32+ executable (DLL) (console) x86-64, for MS Windows
WCMICON2.DLL: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
WCMICONS.DLL: PE32 executable (GUI) Intel 80386, for MS Windows
WCMZIP64.DLL: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
NOCLOSE64.EXE: PE32+ executable (GUI) x86-64, for MS Windows
TCMADM64.EXE: PE32+ executable (GUI) x86-64, for MS Windows
TCMDX32.EXE: PE32 executable (GUI) Intel 80386, for MS Windows
TCUNIN64.EXE: PE32+ executable (GUI) x86-64, for MS Windows
TOTALCMD64.EXE: PE32+ executable (GUI) x86-64, for MS Windows
$ WINEDEBUG=+seh,+relay wine TOTALCMD64.EXE >>log.txt 2>&1
...
0030:Call KERNEL32.GetProcAddress(7bc80000,00a8a890 "wine_get_version")
ret=00474dbb
0030:Ret KERNEL32.GetProcAddress() retval=00000000 ret=00474dbb
...
0030:Ret usp10.ScriptItemize() retval=00000000 ret=009f4047
0030:Call
usp10.ScriptShape(00250258,00bd1bc0,01cb9768,00000001,00000010,00099634,02f35050,02f35090,02f350d0,0037693c)
ret=009f40d1
...
0030:Ret usp10.ScriptShape() retval=00000000 ret=009f40d1
0030:Call KERNEL32.RaiseException(80000100,00000001,00000002,01cb96a0)
ret=7fe6fee5eb50
0030:trace:seh:NtRaiseException code=80000100 flags=1 addr=0x7b4944b9
ip=7b4944b9 tid=0030
0030:trace:seh:NtRaiseException info[0]=00007fe6fee5eb80
0030:trace:seh:NtRaiseException info[1]=00007fe6fee5eb95
wine: Call from 0x7b4944b9 to unimplemented function
usp10.dll.ScriptGetFontAlternateGlyphs, aborting
0030:trace:seh:call_vectored_handlers calling handler at 0x419950 code=80000100
flags=1
...
--- snip ---
Source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/usp10/usp10.spec#l9
--- snip ---
9 @ stub ScriptGetFontAlternateGlyphs
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/desktop/api/usp10/nf-usp10-scriptg…
$ sha1sum tcmd920x64.exe
d27abd02fe60002cfb60b1c68888a666c48c9142 tcmd920x64.exe
$ du -sh tcmd920x64.exe
5.0M tcmd920x64.exe
$ wine --version
wine-3.13
Regards
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http://bugs.winehq.org/show_bug.cgi?id=35903
Bug ID: 35903
Summary: CED1401 Device connected through USB not found
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
The CED1401 is a devices which connected with USB to the PC.
The software for controlling the device installs and runs well, but it does not
identify the USB device.
For this reason, the application "CED1401" in Winehq's AppDB has currently
status "Garbage".
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https://bugs.winehq.org/show_bug.cgi?id=48405
Bug ID: 48405
Summary: Battle.Net Launcher Beta crashes with Windows version
set to 10
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
If I switch the prefix version to Windows 10 and launch Battle.Net Launcher
Beta in it, it will crash if I just interact a bit with the launcher (like move
its window, hover over UI elements, etc), and also if I open the settings menu.
The crash that is caused by interaction can be work-arounded by enabling
Virtual Desktop, but it doesn't work for the crash that occurs when you open
the settings menu. Neither issues occur if I set the version to 7.
Battle.Net has its own crash handler so I couldn't produce backtraces.
Attaching +seh,+relay logs (the prefix these were made in is clean, no native
components were installed in it).
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https://bugs.winehq.org/show_bug.cgi?id=44127
Bug ID: 44127
Summary: Metal Gear Solid V: Ground Zeroes doesn't launch
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59865
--> https://bugs.winehq.org/attachment.cgi?id=59865
+seh
Game crashes at launch.
00e2:err:seh:NtRaiseException Unhandled exception code 80000003 flags 0 addr
0x7bc8e34d
wine-2.22-158-g47e9e911ac
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https://bugs.winehq.org/show_bug.cgi?id=44306
Bug ID: 44306
Summary: Visual Novel "A Clockwork Ley-Line: The Borderline of
Dusk" doesn't work with d3d9
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game simply doesn't start when directx is used. The console log stops, and
nothing happens anymore.
Issue happens with wine-3.0-rc4 and wine-staging-2.21.
Complete log:
--------
006f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
006f:fixme:win:WINNLSEnableIME hwnd 0x70050 enable 0: stub!
006f:fixme:win:EnumDisplayDevicesW ((null),0,0x33f874,0x00000000), stub!
006f:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x16ae38,
adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
--------
When setting d3d9 to disabled in winecfg, the game starts up fine.
Note: I'm using the non-steam version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=26171
Summary: wine fails to install BVRP classic phone tools
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Created an attachment (id=33350)
--> (http://bugs.winehq.org/attachment.cgi?id=33350)
backtrace
I try to install the BVRP classic phone tools (
http://www.avanquest.com/USA/software/classic-phonetools-9-27401 ) - use trial
version to cross-check - to manage a USR 56K Message modem
axel@southpole:/daten/linux/USRobotics/DEU> wine setup.exe
wine: created the configuration directory '/home/axel/.wine'
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x90fe914, overlapped 0x90fe918): stub
wine: configuration in '/home/axel/.wine' has been updated.
fixme:storage:create_storagefile Storage share mode not implemented.
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
fixme:shell:IShellLinkA_fnGetPath (0x13198e8): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x13198e8): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x13184a8): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x13184a8): WIN32_FIND_DATA is not yet
filled.
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
fixme:spoolsv:service_handler got service ctrl 4
-- at this point in the the installation asks for the C:\windows\Driver
Cache\I386\ files. I redirect to the installation disk, and wine scans
winsys32.cab.
Afterwards the error message 'AddPrintProcessor: No enough buffer' is issued in
a pop-up box
When then starting the application, the assistant for device configuration is
startet, and shows com1-com8
I see tons of messages:
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => L"RAW",(nil),0x000f000c
fixme:winspool:AddPrintProcessorA
((null),(null),"WfxPrint2000.dll","WfxPrint2000"): stub
fixme:spoolsv:service_handler got service ctrl 4
fixme:rpc:handle_bind_error unexpected status value 1765
fixme:spoolsv:service_handler got service ctrl 4
fixme:shell:IShellLinkA_fnGetPath (0x13f9df0): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkA_fnGetPath (0x13f9df0): WIN32_FIND_DATA is not yet
filled.
axel@southpole:/daten/linux/USRobotics/DEU> fixme:win:AnimateWindow partial
stub
fixme:tapi:lineInitialize (0x33f83c, 0x820000, 0x83c200, (null), 0x33f880):
stub.
fixme:tapi:lineInitialize (0x33e83c, 0x820000, 0x83c200, (null), 0x33e880):
stub.
fixme:tapi:lineInitialize (0x33dff8, 0x820000, 0x83c200, (null), 0x33e03c):
stub.
fixme:tapi:lineInitialize (0x845948, 0x820000, 0x83c200, (null), 0x84598c):
stub.
fixme:setupapi:SetupDiLoadClassIcon : stub
{4d36e978-e325-11ce-bfc1-08002be10318}, (nil), 0x33d468
fixme:setupapi:SetupDiLoadClassIcon : stub
{4d36e978-e325-11ce-bfc1-08002be10318}, (nil), 0x33d468
fixme:setupapi:SetupDiLoadClassIcon : stub
{4d36e978-e325-11ce-bfc1-08002be10318}, (nil), 0x33d468
fixme:setupapi:SetupDiLoadClassIcon : stub
{4d36e978-e325-11ce-bfc1-08002be10318}, (nil), 0x33d468
fixme:comm:set_queue_size insize 16384 outsize 16384 unimplemented stub
fixme:setupapi:SetupDiLoadClassIcon : stub
{4d36e978-e325-11ce-bfc1-08002be10318}, (nil), 0x33b044
(etc)
When starting the application manually, it tries to access the modem installed
under /dev/ttyS0 as com1, which fails.
axel@southpole:~/.wine> dir /dev/ttyS0
crw-rw---- 1 root dialout 4, 64 19. Feb 17:35 /dev/ttyS0
If I install without hardware check, and select the hardware manually from the
list, an error message
c:\windows\inf\mdmgen.inf not found
If I contineu with the installation, phonetools.exe crashes - see backtrace.
Any Idea what I could do to make the programm see the modem
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http://bugs.winehq.org/show_bug.cgi?id=35083
Bug #: 35083
Summary: world of warplanes crashes after first loading
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 46798
--> http://bugs.winehq.org/attachment.cgi?id=46798
Terminal output
I created a fresh wine prefix on ubuntu 13.10 x64
Game downloaded itself and installed it without a problem
installation terminal output
http://www.mediafire.com/download/n8eilsy9yjqy6dl/installation%20terminal%2…
On the first launch of this game I got this error
http://i.imgur.com/1qZwT9H.png
Then I installed dx9 redistributable from winetrikes,
After this the game started however after the first loading game crashed
http://i.imgur.com/tqbnous.png
but I noticed that htop shows that world of warplanes is still running
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http://bugs.winehq.org/show_bug.cgi?id=12458
Summary: MySQL Workbench 5 aborts with NotImplementedException
ITextDocument.Range(Int32 cp1, Int32 cp2)
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://dev.mysql.com/downloads/workbench/5.0.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.bytebot.net/blog/archives/2007/11/27/workbench-beta-adventure-on…
complained that MySQLWorkbench didn't work on Wine, so I gave it a whirl.
On an empty .wine directory, it complained that it needed .net 2.
With 'winetricks dotnet20', it complained
"The operating system is not adequate for running MySQL Workbench 5.0 OSS"
(it requires WinNT version 502, and we're at 500).
With 'winetricks dotnet20 vista', it installed. Running failed early with
Unhandled Exception: System.NotImplementedException: The method or operation is
not implemented.
at System.Windows.Forms.UnsafeNativeMethods.ITextDocument.Range(Int32 cp1,
Int32 cp2)
at System.Windows.Forms.TextBoxBase.ScrollToCaret()
at MySQL.GUI.Shell.GrtPromptForm.ScrollToBottom()
at MySQL.GUI.Shell.GrtPromptForm.PrintText(String text)
at MySQL.GUI.Shell.GrtShellForm.PrintShellOutput(String text)
With "winetricks dotnet20 riched20 vista", it worked much better;
there was a fatal error dialog without much info, but if you ignore it,
the interface comes up and seems to work.
(Though all I really tried was Help.)
So my main complaint is our riched20 doesn't support com text services.
[Oddly, if Tahoma is installed (e.g. winetricks tahoma), it crashes hard
and early with
Unhandled Exception: System.ArgumentException: Parameter is not valid.
at System.Drawing.Font.GetHeight(Graphics graphics)
at System.Drawing.Font.get_SizeInPoints()
at System.Drawing.SystemFonts.FontInPoints(Font font)
at System.Drawing.SystemFonts.get_MenuFont()
but that's another bug, maybe.]
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https://bugs.winehq.org/show_bug.cgi?id=47386
Bug ID: 47386
Summary: Not tracked mouse cursor in the game
Product: Wine-staging
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duponamk(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64719
--> https://bugs.winehq.org/attachment.cgi?id=64719
File with bug
Drakensang Online:
Good day.
In the online game Drakensang Online has long observed the following
bug: when you start the game is not visible the cursor of the mouse,
i.e. the cursor appears, but does not move. And in the background you
can see that it is still moving, but it is not displayed correctly. As a
result, there is no way to play the game normally.
This is also evident in the stable wine.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=25496
Summary: Fotowall: Crash at Test GL
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine Fotowall 0.9 WinXP Vista 7.exe
4) press "SETUP" in right upper corner and then press "Test GL"
Behaviour:
Application crashes.
Expected behaviour:
Application shouldn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=42955
Bug ID: 42955
Summary: ffxiv dx11 fixme:msctf:ThreadMgrSource_AdviseSink
(0xbcf3ee0) Unhandled Sink:
{ea1ea136-19df-11d7-a6d2-00065b84435c}
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=38059
Bug ID: 38059
Summary: MechCommander 2: 0x887602eb: D3DERR_SURFACENOTINVIDMEM
Product: Wine
Version: 1.7.34
Hardware: x86
URL: http://www.sarna.net/files/info/programs/games/mechcom
mander_2/demo/mc2trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
During operation several error dialogs appear, most are related to this error.
They appear to be triggered by display changes (videos starting, window size,
full-screen transitions). Occurs with the CD and trial versions.
Tested on two different systems with different GPUs, Intel GM965/GL960
(xserver-xorg-video-intel 2:2.99.910-0ubuntu1.3) and Radeon HD 7340 (fglrx
2:13.350.1-0ubuntu2), on Xubuntu 14.04 x86_64. The Intel GPU is too slow to
play but the same errors occur.
The game attempts to play full-screen but fails (more error dialogs) and falls
back to windowed.
Native components installed:
winetricks -q directplay dsound
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https://bugs.winehq.org/show_bug.cgi?id=43396
Bug ID: 43396
Summary: Microsoft Outlook 2010 crashes after loading profile
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marceloalmeida(a)inb.gov.br
Distribution: ---
Created attachment 58739
--> https://bugs.winehq.org/attachment.cgi?id=58739
normal start, with crash
Microsoft Outlook 2010 crashes after loading the profile, but if I start whit
the WINEDEBUG="+relay" option, it works, slowly but works.
Commands used to configure the environment:
- download, install and configure WineHQ
$> sudo dnf config-manager --add-repo
https://dl.winehq.org/wine-builds/fedora/25/winehq.repo
$> sudo dnf install winehq-stable samba-common-tools samba-winbind-clients
$> WINEPREFIX=~/wine/office2010 WINEARCH=win32 wineboot
$> wget
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
$> chmod +x winetricks
$> WINEPREFIX=~/wine/office2010 ./winetricks dotnet20 msxml
- installl Office
$> WINEPREFIX=~/wine/office2010 wine control
open add/remove apps and do the Office2010 install, (optional) add the email
profile
(optional)
$> WINEPREFIX=~/wine/office2010 winecfg
change the "riched20" to native, to correct the input boxes
- enabling WINEDEBUG="+relay" make the app to run with slow performance, but it
works
#> WINEPREFIX=~/wine/office2010 WINEDEBUG="+relay" wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE
#> WINEPREFIX=~/wine/office2010 WINEDEBUG="+relay" wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE
>~/wine/outlooklogdebug.txt 2>&1
- with this commands it crash after load the profile
#> WINEPREFIX=~/wine/office2010 WINEDEBUG="+relay" wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE > /dev/null 2>&1
#> WINEPREFIX=~/wine/office2010 wine
~/wine/office2010/drive_c/Office2010/Office14/OUTLOOK.EXE
>~/wine/outlooklog.txt 2>&1
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http://bugs.winehq.org/show_bug.cgi?id=36893
Bug ID: 36893
Summary: Spin IDE (for Spin Semiconductor FV-1 DSP chip)
crashes when you try to assemble your code.
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faultline1989(a)yahoo.com
Created attachment 49001
--> http://bugs.winehq.org/attachment.cgi?id=49001
The backtrace generated when this issue was encountered.
I'm using Linux Mint version 15. Wine version is 1.7.17.
The Windows installer for this program may be found here:
http://www.spinsemi.com/Products/software/spn1001-dev/SpinSetup_1_1_31.exe
Here is the main page describing the system:
http://www.spinsemi.com/products.html
After installing the program, download any of the ".spn" files at this page:
http://www.spinsemi.com/programs.php
Launch the SpinASM IDE and then open the .spn file so you are looking at the
code.
Click on the "a" icon at the top right of the tool bar to begin assembly of the
code. It crashes at this point.
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https://bugs.winehq.org/show_bug.cgi?id=47397
Bug ID: 47397
Summary: Altium Designer 13.3.4 cannot render DirectX 3D on
second monitor in Wine 4.10
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian.mccarter.ctr(a)navy.mil
Distribution: ---
I have been running Altium Designer 13 on Wine successfully for some time,
using these packages installed with winetricks: gdiplus, corefonts, riched20,
mdac28, msxml16. That list was compiled from suggestions on the AppDB and may
include unnecessary packages, but it's been working fine for me through Wine
4.7. The wineprefix is otherwise unmodified, and contains only the Altium
installation. I use PlayOnLinux to manage the wineprefix and launch the
application. The WINEARCH is win32.
I recently upgraded to Wine 4.10 (vanilla, not staging), and found that Altium
is no longer able to render DirectX 3D on my second monitor. Rendering on my
primary monitor still works fine, and Wine does not crash or otherwise throw an
error when I move the Altium window to my second monitor. The only error is
reported by Altium, and reads: "Graphics adapter for this display does not meet
DirectX requirements (DirectX 9.0c, Shader Model 3.0). Unable to switch to 3D."
Doing some digging, I found that the last version of Wine that renders
correctly on the second monitor is Wine 4.7. Versions 4.8, 4.9, and 4.10 all
cause Altium to display the error.
My system uses an NVIDIA Quadro M4000 and the proprietary driver, version
430.14. The OS is Gentoo Linux, kernel 5.1.5, mesa 18.3.6. I have also tried
a recent Radeon card with mesa drivers and found the same problem, though I
haven't tested that configuration as extensively.
Nothing notable appears the debugger window when I launch the application
through PlayOnLinux.
I have tried to install several other programs with simple 3D displays in an
attempt to duplicate the error with other software, but I haven't been
successful.
Please let me know how I can help resolve this issue.
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http://bugs.winehq.org/show_bug.cgi?id=36734
Bug ID: 36734
Summary: TrackMouseEvent TME_LEAVE should not be influenced by
dwHoverTime
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
When specifying both TME_LEAVE and TME_HOVER in a TRACKMOUSEEVENT, the provided
"dwHoverTime" timeout should only be applied to TME_HOVER, i.e. the hover event
should be emitted after "dwHoverTime" milliseconds. However, the WM_MOUSELEAVE
generated for TME_LEAVE should be sent instantly as soon as the mouse leaves
the window. As far as I can see, Wine delays the WM_MOUSELEAVE event by the
specified amount of milliseconds, although it shouldn't do that.
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https://bugs.winehq.org/show_bug.cgi?id=46373
Bug ID: 46373
Summary: i dont know about this
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: gowthamraghunathan(a)gmail.com
Distribution: ---
Created attachment 63115
--> https://bugs.winehq.org/attachment.cgi?id=63115
What to do?
I want to play windows games in ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=25834
Summary: Adobe Reader X cannot open in Protected Mode
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.crackjack(a)spamgourmet.com
Adobe Reader Protected Mode does not function, this error appears when starting
AcroRd32.exe
It's a minor issue as you can continue without it.
the log file is very short, so I'm not attaching it:
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:CreateRestrictedToken (0x90, 0x2, 3, 0xb08238, 19, 0xb08408, 3,
0xb07fc8, 0x32f04c): stub
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http://bugs.winehq.org/show_bug.cgi?id=22797
Summary: BoxedApp sample apps fail on Wine
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.boxedapp.com/boxedappsdk/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
BoxedApp is an SDK used by some debugging tools (dxprof in particular)
to hook function calls and emulate filesystem operations.
(It's a bit like Thinstall, which does work with Wine, thanks to Ge's efforts.)
I tried their four sample apps.
Sample1_DLLEmbeddsamples crashing.exe crashes after you click the 'call
function' button;
evidently the LoadLibrary hooking didn't work.
Samples 2 and 3 crash faster. Sample 4 seems to run (but might not do exactly
what it should).
I'll attach a +relay,+seh log of sample 1 running.
It seems to use mpr.dll as part of its magic.
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http://bugs.winehq.org/show_bug.cgi?id=33072
Bug #: 33072
Summary: dxdiag: can't retrieve network info
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
$ rm -rf ~/.wine
$ winetricks -q dxdiag
$ wine dxdiag /t foo.txt
Error: Problem getting network info, result code = 0x80040154 (Class not
registered)
(split off from bug 32846)
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https://bugs.winehq.org/show_bug.cgi?id=48203
Bug ID: 48203
Summary: Far Manager 3 broken appearance with core TTF fonts
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 65839
--> https://bugs.winehq.org/attachment.cgi?id=65839
Far 3 with Lucida Console
After setting Lucida Console as HKEY_CURRENT_USER\Console\FaceName font, Far
Manager 3 gets horribly broken.
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https://bugs.winehq.org/show_bug.cgi?id=45550
Bug ID: 45550
Summary: League of legends NA 8.15 Crashes after champ
selection.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjefferson2012(a)gmail.com
Distribution: ---
After champion selection the game does start to load but crashes soon after and
opens a bugsplat window.
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