https://bugs.winehq.org/show_bug.cgi?id=40718
Bug ID: 40718
Summary: Error in `C:\Program Files\Statgraphics\Statgraphics
Centurion XVII.I\CrashSender1402.exe': double free or
corruption (!prev): 0x7d30f2f8
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jibanes(a)gmail.com
Distribution: ---
Created attachment 54616
--> https://bugs.winehq.org/attachment.cgi?id=54616
screenshot
Bug present on Wine Staging 1.9.11 and Wine Devel 1.9.11.
Application: Statgraphics Centurion (30 days free trial available) 17.1.12
(32-bit).
Steps to reproduce:
File->Open->Open StatFolio->acceptance chart.sgp
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https://bugs.winehq.org/show_bug.cgi?id=44408
Bug ID: 44408
Summary: Tetris for Windows has wrong colors for the game
pieces and the score box
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 60331
--> https://bugs.winehq.org/attachment.cgi?id=60331
Tetris with wrong colors
This game is the 16-bit EXE from the Windows Entertainment Pack, dated 1991.
While playing, the pieces look like they might have inverted colors, very
distracting.
Wine 3.0 is exhibiting this issue while Wine 2.0 played the game correctly.
Both cases, running on 64-bit Arch Linux with a 64-bit wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=36778
Bug ID: 36778
Summary: Webbrowser can't show local images (urls)
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48844
--> http://bugs.winehq.org/attachment.cgi?id=48844
Sample + source
Attached sample code is used to show html previews
Extract zip to c:/ (.wine/drive_c/) Run imagepreview.exe and click button.
It should show test.jpg, but instead broken image icon.
Sample works if replace "file:///c:/test.jpg" with some http url.
Workaround winetricks ie8
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https://bugs.winehq.org/show_bug.cgi?id=43604
Bug ID: 43604
Summary: FreeBSD → GL_INVALID_VALUE error generated. Program
handle does not refer to an object generated by
OpenGL.
Product: Wine
Version: 2.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59019
--> https://bugs.winehq.org/attachment.cgi?id=59019
General output
FreeBSD/i386 11.1
Wine staging 2.15 (CSMT enabled)
GTX 765m (nvidia-driver-375.66)
Set to Windows XP
I installed Steam then Hitman Blood Money and when I want to play it, I arrive
correctly to the main menu (the main menu is using the game engine, it's not a
video), I can start a new game, the videos are working, preparing the mission
too THEN when the loading screen appears, most of time, it will be black. It
will load but I won't see the people to kill nor the loading red bar.
In the game, I'll see nothing but the HUD, I can move, the sound is working,
the game is working correctly but I'll see nothing from the game, black screen
but the HUD.
Generally, when you go in front of a camera, on the right of the screen, you
will see what the camera sees. This, even is the game is black, I will
correctly see what the camera is seeing, I'll see my Hitman moving but on the
rest of the game, it is still black. The camera is in real-time, it's not a
video, it uses the game engine to display what the camera sees.
I built Wine by myself, I didn't apply any patch at all.
I tried without CSMT, it's exactly the same.
The output of my terminal is huge so I cut repeating parts to show you what it
says.
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https://bugs.winehq.org/show_bug.cgi?id=37625
Bug ID: 37625
Summary: Fallout: New Vegas fails to allocate system memory
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oinabilac(a)gmail.com
Distribution: ---
Fallout: New Vegas fails to allocate enough system memory when running on
high/ultra graphics settings. The game does not crash but the game is not
rendered properly; the interface disappears and certain textures are not
visible.
Wine repeatedly gives the following messages:
err:d3d:resource_init Failed to allocate system memory.
This issue can be fixed by setting the large address aware flag enabled (works
for Fallout 3 which has the same issue and runs the same game engine), but for
some reason New Vegas will not start if this is done. This is also true under
Windows and people have made workarounds to this and created mods which solve
the issue. For an example the following:
http://www.nexusmods.com/newvegas/mods/35262/?
This mod does not work under Wine, when you attempt to apply this patch by
running fnv4gb.exe you get the following error:
err:module:attach_process_dlls "XINPUT1_3.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\FalloutNV.4gb" failed,
status c00000fd
As described previously, Fallout 3 has the exact same issue and by setting the
large address aware flag the game functions flawlessly. The same would probably
be true if the flag could be set for Fallout: New Vegas.
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https://bugs.winehq.org/show_bug.cgi?id=39971
Bug ID: 39971
Summary: Vbscript works very slow on wine
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: outdoor-online(a)i.ua
Distribution: ---
Created attachment 53407
--> https://bugs.winehq.org/attachment.cgi?id=53407
Vbscript with config and input file. Logs in Win and Ubuntu
I have installed Wine (v.1.7) on Ubuntu (v. 12.04) to run the vbscript. Libre
Office was also installed via Wine (required for vbscript). The script converts
.xls or .xlsx (input file) to .csv (output file). The problem is the following:
for the first time after installation script is running for 15 minutes (this is
longer than in Win, but it is acceptable). All subsequent times the script is
running for 1.5 hours. According to the logs, you can see that the script
processes each subsequent string in xls|xlsx longer than the previous one.
(like the loss of productivity in processing xls|xlsx)
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https://bugs.winehq.org/show_bug.cgi?id=42585
Bug ID: 42585
Summary: Final Fantasy V Corrupt Fonts
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57509
--> https://bugs.winehq.org/attachment.cgi?id=57509
backtrace-finalfantasyv
Final Fantasy V show corrupted fonts with wine 2.3 and before versions
Added too backtrace
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http://bugs.winehq.org/show_bug.cgi?id=25166
Summary: Multiple mime type handling registered for different
file extensions
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31923)
--> (http://bugs.winehq.org/attachment.cgi?id=31923)
screenshot illustrating the issue
The title might be confusing, but to be more precise, for file extensions
associated to Office Application (and even others) I get multiple "open with"
proposals, all referring to the same Office component (screenshot illustrates).
The issue seems to lie in the way wine registers the file mime-types. For a
.ppt file, i.e., I should get only one "PowerPoint" entry in my open with
dialog.
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http://bugs.winehq.org/show_bug.cgi?id=21368
Summary: TeamViewer: Some tooltips are shown incorrectly
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25730)
--> (http://bugs.winehq.org/attachment.cgi?id=25730)
screenshot of incorrectly rendered tooltip
Some of the tooltips in TeamViewer are rendered incorrectly.
For example the tooltips in the toolbar when you do a remote support session.
There are also tooltips in the options dialog, but those work.
I get the impression that the width and height of the tooltips are switched.
Attached is a screenshot of a tooltip.
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http://bugs.winehq.org/show_bug.cgi?id=33678
Bug #: 33678
Summary: PSX2PSP Version 1.4.2 crashes with an unhandled page
fault while writing out a file
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Regression SHA1: 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Created attachment 44582
--> http://bugs.winehq.org/attachment.cgi?id=44582
Console log of crash in PSX2PSP
After writing the EBOOT file the program crashes with an unhandled page fault.
(i.e when it's progress reaches 100%. It does not matter what game is used to
create the file, nor does it matter what modifications are made.)
I ran a regression test and git identified
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a as the bad patch.
I've attached the console log from the crash. I'll attach the git regresssion
info, with the next comment.
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https://bugs.winehq.org/show_bug.cgi?id=42806
Bug ID: 42806
Summary: I got this core dump playing hearthstone
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sylvain.meunier(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57836
--> https://bugs.winehq.org/attachment.cgi?id=57836
core dump
I hope this can help you. This is the first time I get a core dump when
Hearthstone crashes (it happens a lot).
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https://bugs.winehq.org/show_bug.cgi?id=42379
Bug ID: 42379
Summary: Sleeping Dogs needs d3d11:wined3d_usage_from_d3d11
bind flags 0x80.
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tried to run Sleeping dogs with wine-staging 2.0 and I got bored of
waiting it to load with white screen. I don't know if it would eventually. But
the console is spamming some messages alot, this is one of them. I have no idea
what it means.
This code needs some enchanment.
400 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
401 {
402 static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
403 | D3D11_BIND_RENDER_TARGET
404 | D3D11_BIND_DEPTH_STENCIL;
405 DWORD wined3d_usage = 0;
406
407 if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
408 wined3d_usage |= WINED3DUSAGE_TEXTURE;
409 if (bind_flags & D3D11_BIND_RENDER_TARGET)
410 wined3d_usage |= WINED3DUSAGE_RENDERTARGET;
411 if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
412 wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
413 if (bind_flags & ~handled)
414 FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled);
415
This doesnt look really fatal message so I am just setting severity to
enchament.
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https://bugs.winehq.org/show_bug.cgi?id=38447
Bug ID: 38447
Summary: valgrind shows an invalid read in
ole32/tests/hglobalstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==13974== Invalid read of size 2
==13974== at 0x7B843008: GlobalLock (heap.c:441)
==13974== by 0x4A9B5D8: HGLOBALStreamImpl_Read (hglobalstream.c:169)
==13974== by 0x48885CC: IStream_Read (objidl.h:4381)
==13974== by 0x48885CC: test_freed_hglobal (???:0)
==13974== by 0x488885C: func_hglobalstream (hglobalstream.c:522)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974== Address 0x7f02aaf8 is 16 bytes after a block of size 32 free'd
==13974== at 0x7BC49E5B: notify_free (heap.c:262)
==13974== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==13974== by 0x4A9B51A: HGLOBALStreamImpl_Release (hglobalstream.c:123)
==13974== by 0x4888325: IStream_Release (objidl.h:4377)
==13974== by 0x4888325: test_copyto (???:0)
==13974== by 0x4888857: func_hglobalstream (hglobalstream.c:521)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974==
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http://bugs.winehq.org/show_bug.cgi?id=27437
Summary: IW2 Edge of Chaos freezes every second
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Originally in bug 24239.
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
spams every second or so. When it does, the game freezes completely for a few
milliseconds.
winetricks devenum quartz works around it.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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https://bugs.winehq.org/show_bug.cgi?id=37802
Bug ID: 37802
Summary: Unhandled exception when starting Theme Park World
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 50348
--> https://bugs.winehq.org/attachment.cgi?id=50348
Crash report
I followed the instructions on the appdb page. Game doesn't launch, and either
requests to insert CD, or crashes with unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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https://bugs.winehq.org/show_bug.cgi?id=45433
Bug ID: 45433
Summary: dark souls 3: cannot change resolution in fullscreen
mode
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: general(a)sarifria.x10.bz
Distribution: ---
when making a fresh graphics config file (let's say i perhaps deleted it, or
it's a fresh install) it will default to 1920x1080. upon a second boot, the
game will now switch to 800x600 resolution. in both cases, any attempts to
alter the resolution will fail, it does not even attempt to change it. windowed
mode works fine, however when you subsequently switch back to fullscreen it
will change back to 800x600 (even at 1920x1080). attached is a log where i
attempt to change in fullscreen, change in windowed mode, then attempt to
retain that resolution by switching back to fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=37491
Bug ID: 37491
Summary: wineconsole requires/uses TERM environment variable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke-jr+winebugs(a)utopios.org
Distribution: ---
For some reason, wineconsole requires TERM to be set to a valid value. However,
Windows ncurses requires TERM to be unset, clear, or "#win32con" or it starts
talking vt100, which wineconsole doesn't understand.
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https://bugs.winehq.org/show_bug.cgi?id=43107
Bug ID: 43107
Summary: The Witcher 3 fails to detect dx11 - registry
dx11>opengl applied
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58299
--> https://bugs.winehq.org/attachment.cgi?id=58299
witcher3-startup-log
Greetings,
The Witcher 3 (steam version) used to work fine yesterday, however once
installing the wine-2.9-staging version, it now fails to detect DirectX11
support upon startup. (attached picture)
Reverted back to non-staging wine2.9 and the issue now happens with that as
well.
Created a fresh prefix, applied the registry fix to render dx11 calls in opengl
and limit the rendering to opengl4.5. Tested with both staging and non-staging
wine2.8, the issue persists.
Attached the logs from the moment when starting the game.
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https://bugs.winehq.org/show_bug.cgi?id=37644
Bug ID: 37644
Summary: .NET 3.5 crash when running System.Console.Clear()
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james(a)jameswarner.us
Distribution: ---
Created attachment 50099
--> https://bugs.winehq.org/attachment.cgi?id=50099
Example program, source code to said program and output log
When running System.Console.Clear() under .NET 3.5 in WINE (installed in a
clean .wine through Winetricks), it will crash with:
Unhandled Exception: System.IO.IOException: Invalid handle.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean&
succeeded)
at System.Console.Clear()
This can be reproduced by running System.Console.Clear() under any application
in .NET 3.5.
Attached is a demo application to reproduce this, the source code to produce
this issue and the log generated.
WINE version: 1.7.30 under Debian (sid) x86.
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https://bugs.winehq.org/show_bug.cgi?id=36960
Bug ID: 36960
Summary: Avencast: Rise of the Mage fails to start
(D3DXCreateTextureFromFileA failed)
Product: Wine
Version: 0.9.48.
Hardware: x86
URL: http://www.strategyinformer.com/pc/avencast/demo/17710
.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10325
Created attachment 49077
--> https://bugs.winehq.org/attachment.cgi?id=49077
+d3dx,+d3d trace
While looking at old bugs (bug 10325), I noticed that Avencast has a problem
with d3dx:
"DXC_Gfx: D3DXCreateTextureFromFileA failed: D3DERR_INVALIDCALL
(file:graphics\\gui\\windows\\gui_energybar02_frame.tga)"
terminal shows:
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x169430,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Texture creation failed.
doing winetricks d3dx9 let's the game start without that error. I've attached a
+d3d,+d3dx trace
austin@aw25 ~ $ du -h avencastdemo.exe
309M avencastdemo.exe
austin@aw25 ~ $ sha1sum avencastdemo.exe
704c0f3fd05405e00814282cc6247401b2884574 avencastdemo.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37254
Bug ID: 37254
Summary: server/curses.c fails to build on NetBSD 6.1.4
Product: Wine
Version: 1.7.26
Hardware: x86
OS: NetBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o curses.o curses.c -I. -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf
-fno-omit-frame-pointer -g -O2
curses.c:102:1: error: 'getmouse' undeclared here (not in a function)
curses.c:102:1: warning: type defaults to 'int' in declaration of 'p_getmouse'
curses.c:128:1: error: 'acs_map' undeclared here (not in a function)
curses.c:128:1: warning: type defaults to 'int' in declaration of 'p_acs_map'
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https://bugs.winehq.org/show_bug.cgi?id=47491
Bug ID: 47491
Summary: dinput event queue is overflowing and stalling the
whole game/wineserver
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 64873
--> https://bugs.winehq.org/attachment.cgi?id=64873
Achive with a +dinput log of 125hz and 1000hz pollrate mouse movement
The game tested was Borderlands 1 Enhanced Edition via Proton (not a Proton
issue though), because it is one of the most severe examples of this issue. The
game completely freezes when moving the mouse with the pollrate set to 1000Hz.
It only unfreezes when the mouse isn't moving anymore. This issue occurs in
multiple games resulting in huge framedrops when moving the mouse. A temporary
workaround is to set the mouse pollrate to 125Hz, but it's not a real solution
to the problem.
As already mentioned in the title the event queue of dinput is constantly
overflowing which blocks anything else running on the wineserver. I attached 2
logs with +dinput. Both were recorded for the same amount of time, one
containing the overflow with 1000Hz and one recorded at 125Hz.
My guess is that this problem occurs due to the single threaded nature of
wineserver and the huge amount of input data that arrives from the mouse. The
most elegant solution would probably be to move the input processing and
handling as much as possible outside of wineserver (glancing at esync), but I
am no expert in that regard.
kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=44422
Bug ID: 44422
Summary: Vectric Aspire 9 : it does not load 3d images
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abelefa(a)alice.it
Distribution: ---
Created attachment 60354
--> https://bugs.winehq.org/attachment.cgi?id=60354
schermata aspire con wine 3.0
Vectric Aspire 9 : it does not load 3d images (wine-3.0)
it worked perfectly up to the version of wine-1.8.7
(output) wine-1.8.7 (Debian 1.8.7-2) wine_1.8.7-2
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0032), starting debugger...
wine: Call from 0x7b83ae8c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table, aborting
err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
(output ) wine-3.0 (Debian 3.0-1)
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
001d:err:winedevice:async_create_driver failed to create driver L"KeyP":
c000000e
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0033), starting debugger...
0009:err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
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https://bugs.winehq.org/show_bug.cgi?id=45573
Bug ID: 45573
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of syscall return
instructions)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects to be able to hook both the first instruction of the syscall
and the last (return) instruction. The current staged implementation of the
syscall dispatcher does not return to the syscall thunk but rather directly to
its caller, which causes the game to fail.
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http://bugs.winehq.org/show_bug.cgi?id=35467
Bug ID: 35467
Summary: Error with native and buildin msvcirt.dll with LockOn
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: wine.mj(a)farbpigmente.org
Classification: Unclassified
Created attachment 47339
--> http://bugs.winehq.org/attachment.cgi?id=47339
Debug File
x86-64 Linux (Ubuntu 12.04) with Wine 1.6.1 from Launchpad
Wine prefix with Wine Arch win32.
Install LockOn 1.0 from CD: OK
Start Lockon with the prefix and arch: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
wine: Call from 0x7b83bcd5 to unimplemented function
msvcirt.dll.??0fstream@@QAE@PBDHH@Z, aborting
err:module:attach_process_dlls "Common.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"...\\.wine_LockOn\\drive_c\\Program Files\\Ubisoft\\Eagle Dynamics\\Lock
On\\LockOn.exe" failed, status 80000100
Install native msvcirt.dll via winetricks and change config to "Native
(Windows)".
Start LockOn with new Confg: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
wine: Unhandled page fault on read access to 0x00000000 at address 0x3ab320
(thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Debug File, see Attachment
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https://bugs.winehq.org/show_bug.cgi?id=43117
Bug ID: 43117
Summary: F1 Race Stars graphical problems
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58319
--> https://bugs.winehq.org/attachment.cgi?id=58319
GZip log from F1 Race Stars
When using the following register key for setting the OpenGL version to 4.5:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
The game starts, but has some issues with shaders as the in game colours are
flawed. When starting a new game, the cars are invisible and the colours has
the same issues as in the menu.
I'm attaching a log of a run of the game. It seems like there is a lot of
fixme's.
The following fixme's seems to repeat:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
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https://bugs.winehq.org/show_bug.cgi?id=37280
Bug ID: 37280
Summary: extension ARB_framebuffer_object not supported
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: the_q123(a)hotmail.com
Discovered this while trying to load shaders for the Aali's FF7/8 OGL driver:
http://forums.qhimm.com/index.php?topic=14922.0
The shader I used in particular is Asmodean's ComplexMultiShader:
http://www.mediafire.com/download/p214x9ftu2rxbge/ComplexMultiShader.post
This message (with shader model < 140, it's a warning; with 140+ it's an error)
comes up in FF7's APP.LOG:
0(21) : warning C7508: extension ARB_framebuffer_object not supported
I do not believe this is a problem with either the Aali's driver or Asmodean's
shader because they appear to be working for windows users. This must be a
problem in wine, probably in OpenGL.
I am building wine from git on 64-bit Archlinux and my GPU is a GeForce GT 630
with nvidia drivers 343.13.
ARB_framebuffer_object is listed explicitly as a supported extension by
nvidia-config.
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https://bugs.winehq.org/show_bug.cgi?id=44244
Bug ID: 44244
Summary: d2d1 dwrite factory crash
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
Distribution: ---
Created attachment 60037
--> https://bugs.winehq.org/attachment.cgi?id=60037
d2d1 dwrite trace
When trying to load windows vst's that depend on d2d1 there are crashes.
3 different video cards/drivers were tried (intel, radeon, nvidia) all with the
same result.
The traces seem to indicate that it's occuring with d2d1 and dwrite and maybe
factory creation and the wine debugger seems to indicate that opengl loading is
involved with it as well.
If d2d1 is disabled using winecfg, then the window's vst's do load but suffer
from display corruption.
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https://bugs.winehq.org/show_bug.cgi?id=44440
Bug ID: 44440
Summary: Some of the graphics elements aren't rendered in
Subnautica
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r3pek(a)r3pek.org
Distribution: ---
While trying out Subnautica using the dx11 renderer, some of the elements of
the game, namely fishes and the escape pod aren't rendered at all.
Using the opengl renderer (-force-glcore) displays those elements.
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http://bugs.winehq.org/show_bug.cgi?id=35770
Bug ID: 35770
Summary: Contacam Surveillance Software Crashing at Random
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: isaacemch(a)gmail.com
Created attachment 47763
--> http://bugs.winehq.org/attachment.cgi?id=47763
Contacam surveillance software crashing (msvfw32)
I'm running Contacam (video surveillance software -from contaware.com) with
WINE 1.4.1, and the application is crashing at random intervals. Sometimes 6
minutes, sometimes 6 hours, and everything in between.
The error log seems to be pointing to msvfw32 as the culprit, but I'm not
absolutely sure.
I think this only happens when I run the application to record upon detection.
When I have all camera detections set to off (monitor only) the system does not
crash. It seems that when (maybe) contacam detects motion and then starts
recording to disc, the crash occurs.
This doesn't happen on every detection though. ContaCam will detect some
movements, and record them to disk just fine, but after a (seemingly) random
amount of time later, the application crashes, showing the attached log.
I am not completely sure what is going on here and why.
My clues are that msvfw32 (seems) to be a 16bit video compression DLL. My
question to this finding would be: "What would make the video compression
fail?"
I wonder if I do not have my WINE environment setup properly.
I have made sure to install the 32bit configuration of WINE (I am running
Ubuntu 13.10 x64)
I am also not sure if it is a result of what folder I am having Contacam
storing its images to. I am telling Contacam to store images to /var/www
directory, but have allowed all permissions to this /var/www directory.
Contacam is able to store videos to this location fine (most of the time at
least). I wonder if permissions are being overridden to denied sometimes
maybe. Maybe this has nothing to do with it though.
I'm hoping to get this app to not crash soon, because I need my surveillance
system to be reliable.
Thanks,
Isaac
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https://bugs.winehq.org/show_bug.cgi?id=39393
Bug ID: 39393
Summary: d-link dwp-157 installed with wine 1.6.2 but opens
with error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hrwt20(a)gmail.com
Distribution: ---
Created attachment 52507
--> https://bugs.winehq.org/attachment.cgi?id=52507
bug report
d-link dwp-157 installed with wine 1.6.2 but opens with error. Bug report
attached.
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https://bugs.winehq.org/show_bug.cgi?id=40922
Bug ID: 40922
Summary: Crashed when load & starting PES 2016 Steam on Wine
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krisananto(a)gmail.com
Crashed when starting game Pro Evolution Soccer 2016 over the Steam apps in
wine. Used all engine start from WS9Wine1.7.52 to WS9Wine1.9.11.
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http://bugs.winehq.org/show_bug.cgi?id=33000
Bug #: 33000
Summary: Sim Theme Park fails to install/copy SafeDisc v1.x
driver to system32\drivers
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
a guy on IRC #winehq asked for help to get "Sim Theme Park" to work.
The game is copy-protected and the installer seems somehow fail to installer
the SafeDisc 1.x driver properly in system32/drivers folder.
Manually copying the driver after installation lets the game recognize the
original disc (for that SafeDisc 1.x has to be run in Win2K mode, see bug
12653) -> workaround.
The installer is Installshield based (year 2000).
+tid,+seh,+relay gives:
--- snip ---
0024:Call KERNEL32.CreateProcessW(00000000,0032e398
L"E:\\USEnglish\\Setup\\SETUP.EXE",00000000,00000000,00000000,00000400,00000000,001a7690
L"E:\\USEnglish\\Setup\\",0032da40,0032da30) ret=7e51f1c3
0026:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0026:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;user32;gdi32;advapi32;kernel32"
0026:Call KERNEL32.__wine_kernel_init() ret=7bc54420
0024:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7e51f1c3
...
0028:Call KERNEL32.CreateProcessA(00000000,0015a7d0
"C:\\users\\focht\\Temp\\_INS5176._MP",00000000,00000000,00000000,00000000,00000000,00000000,0081e024,0081e068)
ret=f6edb8d0
002a:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
002a:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;user32;gdi32;advapi32;kernel32"
002a:Call KERNEL32.__wine_kernel_init() ret=7bc54420
0028:Ret KERNEL32.CreateProcessA() retval=00000001 ret=f6edb8d0
...
002a:Call KERNEL32.lstrcmpA(0033f098 "SdSelectFolder",0153f897
"SdSelectFolder") ret=0040fbc8
002a:Ret KERNEL32.lstrcmpA() retval=00000000 ret=0040fbc8
...
002a:Call KERNEL32.lstrcmpiA(0033f498 "Edit",00480738 "Static") ret=0040e9cb
002a:Ret KERNEL32.lstrcmpiA() retval=ffffffff ret=0040e9cb
002a:Call user32.SetWindowTextA(000200fc,0033f8a8 "SimTheme Park") ret=0040e9ff
...
002a:Call KERNEL32.lstrcpyA(0033fb74,001bf1ca "C:\\Program Files\\SimTheme
Park") ret=00439e6d
002a:Ret KERNEL32.lstrcpyA() retval=0033fb74 ret=00439e6d
...
002a:Call KERNEL32.LoadLibraryA(0033f254 "C:\\Program Files\\SimTheme
Park\\drvmgt.dll") ret=0041f8d6
002a:Call PE DLL (proc=0x19023b0,module=0x1900000
L"drvmgt.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.GetProcAddress(01900000,001788be "Setup") ret=00455b5f
002a:Ret KERNEL32.GetProcAddress() retval=019013d0 ret=00455b5f
...
002a:Call KERNEL32.CreateFileA(0033f690
"\\\\.\\Secdrv",c0000000,00000003,00000000,00000003,00000080,00000000)
ret=0190107b
002a:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0190107b
...
002a:Call advapi32.CreateServiceA(0156fae8,01906038 "Secdrv",01906038
"Secdrv",000f01ff,00000001,00000003,00000001,0033f688
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS",00000000,00000000,00000000,00000000,00000000)
ret=01901b35
...
002a:Ret advapi32.CreateServiceA() retval=0156fd30 ret=01901b35
...
002a:fixme:service:SetServiceObjectSecurity 0x156fd30 4 0x33f274
002a:Ret advapi32.SetServiceObjectSecurity() retval=00000001 ret=01901a5f
002a:Call KERNEL32.GetSystemDirectoryA(0033f370,00000100) ret=019017b8
002a:Ret KERNEL32.GetSystemDirectoryA() retval=00000013 ret=019017b8
002a:Call KERNEL32.lstrlenA(0033f370 "C:\\windows\\system32") ret=019017cf
002a:Ret KERNEL32.lstrlenA() retval=00000013 ret=019017cf
002a:Call KERNEL32.lstrlenA(0033f370 "C:\\windows\\system32\\drivers\\")
ret=019017f0
002a:Ret KERNEL32.lstrlenA() retval=0000001c ret=019017f0
002a:Call KERNEL32.GetFileAttributesA(0033f370
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS") ret=01901fdc
002a:Ret KERNEL32.GetFileAttributesA() retval=ffffffff ret=01901fdc
...
002a:Call KERNEL32.CopyFileA(0033f570 "C:\\Program Files\\SECDRV.SYS",0033f370
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS",00000000) ret=0190187b
002a:Ret KERNEL32.CopyFileA() retval=00000000 ret=0190187b
002a:Call KERNEL32.GetLastError() ret=01901885
002a:Ret KERNEL32.GetLastError() retval=00000002 ret=01901885
...
--- snip ---
It looks like the path passed to drvmgt.dll "Setup" API function (first
argument) needs to have a backslash appended.
Somewhere in installshield script this path is constructed, most likely at the
point of "SdSelectFolder" (Installshield folder selection).
To properly analyze this, the installshield script needs to be
decrypted/decompiled... low priority.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47306
Bug ID: 47306
Summary: Viva Piñata - Installation Error: -1603 Fatal error
during installation.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: Wtm2(a)hotmail.de
Distribution: ---
Created attachment 64607
--> https://bugs.winehq.org/attachment.cgi?id=64607
The Log
wWile copying the file: C:\Program Files\Microsoft Games\Viva
Pinata\bundles_packages\1.pkg The installer fails with the following error
dialog: =Feature transfer error= Error: -1603 Fatal error during installation.
Consult Windows Installer Help (Msi.chm) or MSDN for more information.
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https://bugs.winehq.org/show_bug.cgi?id=41210
Bug ID: 41210
Summary: Game "The Guild 2 - Pirates of the European Seas" does
not start after winetricks library install
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.barwich(a)hotmail.com
Distribution: ---
Created attachment 55465
--> https://bugs.winehq.org/attachment.cgi?id=55465
GuildII.exe Console Log
I run a 32bit Wine Version 1.7.21 on a CentOS7 64bit system.
Initially I installed and played the game "The Guild 2 - Pirates of the
European Seas" on this system.
Now after I installed several winetricks libraries with winetricks for another
game I can't run the already installed and former working game "The Guild 2 -
Pirates of the European Seas" anymore.
The Screen turns black and stays that way until I terminate the process from
another session.
I captured the console log with "wine GuildII.exe"
I installed these libraries with winetricks:
$ winetricks list-installed
d3dcompiler_43
d3dx10
d3dx11_42
d3dx11_43
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
d3dx9_43
d3dx9
directx9
dotnet20sp1
dotnet20
dotnet30sp1
imvu
mdx
vcrun2003
vcrun2005
xact_jun2010
xact
xinput
Please, do you have any idea what could be the issue or how I could provide
more information about this issue?
Please have also a look at my console log that I upload with this issue.
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http://bugs.winehq.org/show_bug.cgi?id=18732
Summary: Installer fails with the message: "You can install
this programm only on a computer running Windows XP
Tablet PC Edition 2005"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.jakobs(a)web.de
I've tried to install the "Microsoft Experience Pack for Tablet PC 1" that you
can download here:
http://download.cnet.com/Microsoft-Experience-Pack-for-Tablet-PC/3000-10250…
But it fails with the message:
"You can install this programm only on a computer running Windows XP Tablet PC
Edition 2005"
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http://bugs.winehq.org/show_bug.cgi?id=34266
Bug #: 34266
Summary: Division by zero in shader results in NaNs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45619
--> http://bugs.winehq.org/attachment.cgi?id=45619
Proof-of-concept patch
As reported in the AppDB, if the HDR rendering option is enabled in Final
Fantasy XIV, some scenes have large black squares covering the screen. This
appears to stem from NaNs getting stored in floating-point framebuffers as the
result of division by zero in a fragment shader.
Granted there's a whole bunch of wild guessing involved, but changing the
translation of the HLSL rcp instruction to explicitly check for zero and return
a huge value instead of performing the division seems to fix the problem
without causing any side effects (see attached patch).
I do note that HLSL defines the rcp instruction to return infinity for a zero
operand (*1), while the GLSL spec says that division by zero "result[s] in an
unspecified value" (*2).
(*1)
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447205%28v=vs.85%…
(*2) http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf (section
5.9 "Expressions") -- bizarrely, the GLSL 4.4 spec keeps that language but adds
section 4.7.1 "Range and Precision" which says that "dividing a non-zero by 0
results in the appropriately signed IEEE Inf", so the spec is internally
inconsistent and who knows what you'll get.
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https://bugs.winehq.org/show_bug.cgi?id=45147
Bug ID: 45147
Summary: Menu/Window Z order incorrect in trueSpace
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jcarthew(a)gmail.com
Distribution: ---
Created attachment 61334
--> https://bugs.winehq.org/attachment.cgi?id=61334
Screenshot showing rendering draw issue.
When running Caligari TrueSpace, regardless of using OpenGL or software only
rendering, the Z order of the file menu is incorrect. I have attached a
screenshot showing the issue. The image on the left is how the program should
look, the image on the right shows the flaw. The file/help menu is being
overdrawn by a blue bar whenever a tool Window, or the editing viewspace is
clicked on. the draw order temporarily resets to the correct behavior when
alt-tab is pressed.
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http://bugs.winehq.org/show_bug.cgi?id=30889
Bug #: 30889
Summary: Can't attach files in gmail under google chrome
Product: Wine
Version: 1.5.6
Platform: x86
URL: https://www.google.com/chrome/thankyou.html?platform=w
in&hl=en
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Found while dogfooding chrome. Install chrome, use --no-sandbox to workaround
bug 21232. Log into gmail account, compose an email and click 'attach file'. No
dialog appears. There is no terminal output from this.
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https://bugs.winehq.org/show_bug.cgi?id=38493
Bug ID: 38493
Summary: Unhandled exception in subprocess.exe when launching
Grand Theft Auto V
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 51338
--> https://bugs.winehq.org/attachment.cgi?id=51338
output of wine PlayGTAV.exe run from the game install dir.
At startup, when the launcher of Grand Theft Auto V opens, it shows a "Loading"
animation and wait for something that never seems to happen.
There is a cancel button.
If I click anywhere in the window before clicking the cancel button, or if I
alt-tab out and in while the launcher is open, subprocess.exe crashes with an
unhandled exception error.
After subprocess.exe has crashed, I can click on the cancel button of the
launcher and it closes, and wineserver terminates gracefully.
If I click first on the cancel button before doing anything else, the launcher
closes and there is no unhandled exception error, but wineserver doesn't quit
until alt+F4 is pressed and the blocking process is forced to close.
subprocess.exe is the executable of the Social Club service to which the user
has to log in to play the game.
Computer specs:
Intel Core i7-4930k CPU @ 3.40Ghz x 12 (6+HT).
8Gb RAM.
NVidia GTX970 with proprietary drivers (346.35).
Debian Wheezy 64-bit
Wine 1.7.41 WoW64
no winetricks, no dlloverrides.
Wine is set to windows vista, virtual desktop, no window decoration and no
window manager allowance.
GTA V DVD version (not steam).
DirectX and VC++ 2008 redistributables installed from DVD.
Social Club 1.1.5.8 downloaded from Rockstar support website and installed.
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https://bugs.winehq.org/show_bug.cgi?id=45414
Bug ID: 45414
Summary: fortran calc won't run
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: gazoomurphy1(a)aol.com
Distribution: ---
Created attachment 61732
--> https://bugs.winehq.org/attachment.cgi?id=61732
back trace of error details
DOS based pollutant dispersion model shell runs fine, but when execute fortran
calculator get error
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https://bugs.winehq.org/show_bug.cgi?id=42445
Bug ID: 42445
Summary: foldit puzzle 1340 stop
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 57284
--> https://bugs.winehq.org/attachment.cgi?id=57284
foldit puzzle 1340 stop
After long play run foldit puzzle 1340 stoped working error report attached
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https://bugs.winehq.org/show_bug.cgi?id=39363
Bug ID: 39363
Summary: Wine crashes when trying to install Excel 2016
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sarzkazi(a)gmail.com
Distribution: ---
Created attachment 52469
--> https://bugs.winehq.org/attachment.cgi?id=52469
Error Log
Wine crashes when trying to install Excel 2016
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https://bugs.winehq.org/show_bug.cgi?id=41734
Bug ID: 41734
Summary: Can't open isunshare powerpoint password genius app
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macmsb(a)gmail.com
Created attachment 56174
--> https://bugs.winehq.org/attachment.cgi?id=56174
backtrace
Tried opening app isunshare-powerpoint-password-genius from
http://www.isunshare.com/powerpoint-password/unlock-password-protected-powe…
It won't open. Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42043
Bug ID: 42043
Summary: Graal Online Classic does not work on any wine version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias(a)fenner.info
Distribution: ---
Created attachment 56523
--> https://bugs.winehq.org/attachment.cgi?id=56523
Trace generated by wine when running GraalSetup.exe
I get an error after installation of Graal which was Downloaded here:
http://www.graalonline.com/kingdoms/downloads/
I have attached the trace to this bug
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https://bugs.winehq.org/show_bug.cgi?id=43999
Bug ID: 43999
Summary: GetVersion incorrectly fails to lie about the OS
version when masquerading as Windows 8.1 or 10
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Windows 8.1 and Windows 10 require applications to have an embedded manifest
specifically targeting their versions before they will respond truthfully to
GetVersion, GetVersionEx, and (10 only) VerifyVersionInfo calls.
Wine answers truthfully for unmanifested applications, which is unfortunately
the wrong behavior.
https://msdn.microsoft.com/en-us/library/windows/desktop/dn481241(v=vs.85).…
says:
"In Windows 8.1 and Windows 10, the GetVersion and GetVersionEx functions have
been deprecated. In Windows 10, the VerifyVersionInfo function has also been
deprecated. While you can still call the deprecated functions, if your
application does not specifically target Windows 8.1 or Windows 10, you will
get Windows 8 version (6.2.0.0)."
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724439(v=vs.85).…
says:
"With the release of Windows 8.1, the behavior of the GetVersion API has
changed in the value it will return for the operating system version. The value
returned by the GetVersion function now depends on how the application is
manifested.
Applications not manifested for Windows 8.1 or Windows 10 will return the
Windows 8 OS version value (6.2). Once an application is manifested for a given
operating system version, GetVersion will always return the version that the
application is manifested for in future releases."
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http://bugs.winehq.org/show_bug.cgi?id=24182
Summary: Memory Access Violation
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bremm(a)vtnc.org
Created an attachment (id=30442)
--> (http://bugs.winehq.org/attachment.cgi?id=30442)
Console output dumped in a text file
Hi, it's my 1st submission of a bug here, so I don't know exactly if I'm doing
the right procedure. I'm trying to run a game which works fine in Windows with
dx8.
The way I used to get a debug output was too simple:
$ winedbg NFR.exe 2>&1 | tee debug.txt
The result follows attached, and I'm waiting for instructions. I'm able to do
any kind of test once I get directions from someone more experient, since I'm
not a skilled programmer.
Thanks in advance
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