https://bugs.winehq.org/show_bug.cgi?id=46132
Bug ID: 46132
Summary: Multiple Windows 10 ARM64 apps crash with illegal
instruction fault due to access of ARMv8 PMU cycle
counter via 'PMCCNTR_EL0' register in EL0 (Linux
kernel disallows access by default)
Product: Wine
Version: 3.20
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
just for documentation ...
--- snip ---
$ WINEDEBUG=+seh,+loaddll,+process,+relay,+msvcrt wine64 ./gatherosstate.exe
>>log.txt 2>&1
...
0009:trace:msvcrt:DllMain finished process init
0009:Ret PE DLL (proc=0x7fae7e3b04,module=0x7fae730000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
0009:Call PE DLL (proc=0x7fae5fd5d8,module=0x7fae580000
L"advapi32.dll",reason=PROCESS_ATTACH,res=0x22fc48)
0009:Ret PE DLL (proc=0x7fae5fd5d8,module=0x7fae580000
L"advapi32.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
0009:Starting process
L"Z:\\home\\focht\\Downloads\\ARM64-win10-apps\\gatherosstate.exe"
(entryproc=0x14002fd80)
0009:trace:process:NtQueryInformationProcess
(0xffffffffffffffff,0x00000007,0x22f988,0x00000008,(nil))
0009:trace:seh:call_stack_handlers calling handler at 0x7b4d6330 code=c000001d
flags=0
wine: Unhandled illegal instruction at address 0x14002fc0c (thread 0009),
starting debugger...
0009:trace:seh:start_debugger Starting debugger "winedbg --auto 8 32"
--- snip ---
strace:
--- snip ---
2752 [000000014002fc0c] --- SIGILL {si_signo=SIGILL, si_code=ILL_ILLOPC,
si_addr=0x14002fc0c} ---
--- snip ---
Disassembly around faulting instruction:
--- snip ---
start:
000000014002FD80 F3 53 BE A9 STP X19, X20, [SP,#-0x20+var_s0]!
000000014002FD84 F5 0B 00 F9 STR X21, [SP,#var_s10]
000000014002FD88 FD 7B BF A9 STP X29, X30, [SP,#var_10]!
000000014002FD8C FD 03 00 91 MOV X29, SP
000000014002FD90 13 00 80 52 MOV W19, #0
000000014002FD94 9B FF FF 97 BL sub_14002FC00
000000014002FD98 F5 03 00 2A MOV W21, W0
...
sub_14002FC00:
000000014002FC00 F3 0F 1F F8 STR X19, [SP,#-0x10+var_s0]!
000000014002FC04 FD 7B BF A9 STP X29, X30, [SP,#var_10]!
000000014002FC08 FD 03 00 91 MOV X29, SP
000000014002FC0C 08 9D 3B D5 MRS X8, #3, c9, c13, #0 ; *boom*
000000014002FC10 0A 03 00 B0 ADRP X10, #qword_140090670@PAGE
000000014002FC14 53 C1 19 91 ADD X19, X10, #qword_140090670@PAGEOFF
000000014002FC18 08 79 40 92 AND X8, X8, #0x7FFFFFFF
--- snip ---
Decoding the sysreg using ARM's ARMv8 Processor Technical Reference Manual:
MRS <Xt>, (<systemreg>|S<op0>_<op1>_<Cn>_<Cm>_<op2>)
08 9D 3B D5 -> D5 3B 9D 08
| D5 | 3B | 9D | 08 |
|11010101|00 1 11 011|1001 1101|000 01000|
| OPCode |L|o0|op1|CRn |CRm |op2| Rt |
op0 = 3
op1 = 3
op2 = 0
CRn = 9
CRm = 13
Rt = 8
0x08,0x9d,0x3b,0xd5 = 'MRS X8, PMCCNTR_EL0'
Microsoft docs:
https://docs.microsoft.com/en-us/cpp/build/arm64-windows-abi-conventions?vi…
--- quote ---
Cycle counter
All ARMv8 CPUs are required to support a cycle counter register. This is a
64-bit register that Windows configures
to be readable at any exception level (including user mode). It can be accessed
via the special PMCCNTR_EL0
register, using the MSR opcode in assembly code, or the _ReadStatusReg
intrinsic in C/C++ code.
Note that the cycle counter here is a true cycle counter, not a wall clock, and
thus the counting frequency
will vary with the processor frequency. If you feel you must know the frequency
of the cycle counter,
you should not be using the cycle counter. Instead, you want to measure wall
clock time, for which you
should use QueryPerformanceCounter.
--- quote ---
Defined as 'ReadTimeStampCounter()' in Windows 10 SDK header 'winnt.h'.
Current QEMU for ARM64 supports it (if not run under real hardware):
https://github.com/qemu/qemu/blob/master/target/arm/helper.c#L1410
--- snip ---
#ifndef CONFIG_USER_ONLY
...
{ .name = "PMCCNTR_EL0", .state = ARM_CP_STATE_AA64,
.opc0 = 3, .opc1 = 3, .crn = 9, .crm = 13, .opc2 = 0,
.access = PL0_RW, .accessfn = pmreg_access_ccntr,
.type = ARM_CP_IO,
.readfn = pmccntr_read, .writefn = pmccntr_write, },
#endif
--- snip ---
The relevant piece of Linux kernel code:
https://github.com/torvalds/linux/commit/60792ad349f3c6dc5735aafefe5dc9121c…
--- quote ---
arm64: kernel: enforce pmuserenr_el0 initialization and restore
The pmuserenr_el0 register value is architecturally UNKNOWN on reset.
Current kernel code resets that register value iff the core pmu device is
correctly probed in the kernel. On platforms with missing DT pmu nodes (or
disabled perf events in the kernel), the pmu is not probed, therefore the
pmuserenr_el0 register is not reset in the kernel, which means that its
value retains the reset value that is architecturally UNKNOWN (system
may run with eg pmuserenr_el0 == 0x1, which means that PMU counters access
is available at EL0, which must be disallowed).
This patch adds code that resets pmuserenr_el0 on cold boot and restores
it on core resume from shutdown, so that the pmuserenr_el0 setup is
always enforced in the kernel.
--- quote ---
Since the Linux kernel maintainers disallow PMU counter access in EL0 by
default, one has to patch the Linux kernel or use a helper kernel module.
Windows 10 ARM64 likely has PMU counter access in EL0 enabled by default.
There were some attempts in the past, but they never made it in.
https://patchwork.kernel.org/patch/5217341/https://github.com/zhiyisun/enable_arm_pmu/tree/dev
Anyway, nothing to fix in Wine here. Upstream (if at all).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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https://bugs.winehq.org/show_bug.cgi?id=47806
Bug ID: 47806
Summary: I can't open the app
Product: Wine
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g.a.d.25022005(a)gmail.com
Created attachment 65295
--> https://bugs.winehq.org/attachment.cgi?id=65295
I recorded the start...
I don't open the app. S10+
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44915
Bug ID: 44915
Summary: Metal Gear Solid V: The Phantom Pain - SP crashes
silently
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61002
--> https://bugs.winehq.org/attachment.cgi?id=61002
logfile
It silently exits or doesn't launch, I don't know which one.
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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https://bugs.winehq.org/show_bug.cgi?id=43962
Bug ID: 43962
Summary: msvcrt/string tests fail
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
string.c:2799: Test failed: errno = -559038737
string.c:2809: Test failed: ret = d0
string.c:1878: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
string.c:2710: Test failed: ret = ffffff81
string.c:2713: Test failed: ret = ffffff9f
string.c:2716: Test failed: ret = ffffffe0
string.c:2877: Test failed: d.x = 0.000000e+000, expected 0
string.c:2880: Test failed: d.x = 0.000000e+000, expected 0
there's a lot of:
fixme:msvcrt:_control87 not implemented
fixme:msvcrt:_control87 not implemented
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=48289
Bug ID: 48289
Summary: Grand Theft Auto 5 crashes after loading.
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pokemax0928(a)gmail.com
Distribution: ---
After the Casino Heist update GTA V crashes after loading into story or online
and the game is not playable. The Proton community has determined this is a
Wine bug, not a Proton bug. I'm making this bug report for people to be aware
and start fixing the issue. The last few posts over on Github have more
information: https://github.com/ValveSoftware/Proton/issues/37
I'm not able to help very much but I'm going to try and follow. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=43960
Bug ID: 43960
Summary: rpcrt4/cstub tests fail on arm
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
(stretch)austin@localhost:~/wine-git/dlls/rpcrt4/tests$ make test
../../../tools/runtest -q -P wine -T ../../.. -M rpcrt4.dll -p
rpcrt4_test.exe.so cstub && touch cstub.ok
cstub.c:1123: Test failed: ret c0000005
Makefile:185: recipe for target 'cstub.ok' failed
make: *** [cstub.ok] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=47944
Bug ID: 47944
Summary: Wine64 tries to change permissions in /private/tmp/
that fails on macOS 10.15 Catalina
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Hello,
We develop Windows applications that work on Linux and macOS thanks to Wine.
Those are 64-bit applications so we thought that we wouldn't have major
problems when switching to macOS 10.15 Catalina.
We can indeed run the applications with wine64 (Wine 4.17).
But they freeze when they try to display an html browser (CEF, Chromium
Embedded Framework) with these errors in the console:
0162:err:virtual:map_file_into_view failed to set PROT_EXEC on file map, noexec
filesystem?
0162:err:virtual:virtual_map_section mapping 0x4db0000 1000 000000000 failed
We discovered that it fails on a fresh install, but it works if we disable SIP
(System Integrity Protection).
We can indeed read this in the system log :
kernel (AppleSystemPolicy)
Library load
(/private/tmp/.wine-1604910507/server-1000004-86265/anonmap.7vgk04) rejected:
library load disallowed by system policy
So is there a way to tell Wine not to use /private/tmp but another folder for
temporary files?
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=45426
Bug ID: 45426
Summary: no puedo abrir las aplicaciones porque me sale este
error "error del programa"
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfoncrak2004(a)gmail.com
Distribution: ---
desde que instale el wine 1.4.1 me sale un "error del programa" cuando abro
las aplicaciones
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https://bugs.winehq.org/show_bug.cgi?id=42268
Bug ID: 42268
Summary: Sea Dogs to Each His Own crashes on entering maritime
mode
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: artem(a)vorotnikov.me
Distribution: ---
Created attachment 56968
--> https://bugs.winehq.org/attachment.cgi?id=56968
Backtrace
Attempting to either enter sea or load a game in maritime mode often leads to a
crash.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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https://bugs.winehq.org/show_bug.cgi?id=45479
Bug ID: 45479
Summary: ida always crash when i try to change the fonts and
when display emoji strings
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nine.twelve(a)foxmail.com
Distribution: ---
Created attachment 61833
--> https://bugs.winehq.org/attachment.cgi?id=61833
backtrace
ida7.0 always crash when i try to change the fonts and when display emoji
strings.
It always crash when I click Options->Font->Noto Color Emoji
then it crashes.
I think this is due to the emoji display things...
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https://bugs.winehq.org/show_bug.cgi?id=46045
Bug ID: 46045
Summary: Frozen throne no cd error
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: organicchemistry_01(a)yahoo.com.ph
Distribution: ---
As the title says I get NO CD error on trying to run Frozen Throne v. 1.27 and
1.26.
When I searched on the net it says that I can run war3.exe but then I get a
segmentation fault with no other error given.
My system is on
CentOS 7.2 x86_64 & Wine 3.2 x86 Nvidia gtx 1060
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https://bugs.winehq.org/show_bug.cgi?id=46657
Bug ID: 46657
Summary: unable to launch tally application using wine
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akkiraw1117(a)gmail.com
Distribution: ---
Created attachment 63590
--> https://bugs.winehq.org/attachment.cgi?id=63590
report
i'm not able to launch tally, it shows error that winedbg is unable to attach
process to backtrace
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https://bugs.winehq.org/show_bug.cgi?id=48643
Bug ID: 48643
Summary: Fail to run Mathcad 14 due to ole problem
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pdingus(a)cox.net
Distribution: ---
Created attachment 66501
--> https://bugs.winehq.org/attachment.cgi?id=66501
run and error logs
Trying to run Mathcad 14 on 32 bit prefix on Linux Mint 19. Installs. Does not
run because it fails to build engine factory (ole). Problem with unregistered
components. Using winetricks corefonts winetricks dotnet20 winetricks mdac27
winetricks mdac28 winetricks msxml4 winetricks vcrun2005 winetricks vcrun2008
winetricks wsh57. Using Windows XP.
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https://bugs.winehq.org/show_bug.cgi?id=43944
Bug ID: 43944
Summary: msi/action tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: hans(a)meelstraat.net, julliard(a)winehq.org
Distribution: Debian
Created attachment 59583
--> https://bugs.winehq.org/attachment.cgi?id=59583
failing tests
chronos@localhost ~/Downloads $ grep -c 'Test failed' msi.txt
165
E.g.,:
action.c:2903: Test failed: File not installed
action.c:2904: Test failed: Directory not created
action.c:3014: Test failed: File not installed
action.c:3015: Test failed: Directory not created
action.c:3185: Test failed: File not installed
action.c:3186: Test failed: Directory not created
action.c:3282: Test failed: File not installed
action.c:3283: Test failed: Directory not created
action.c:3418: Test failed: File not installed
action.c:3419: Test failed: Directory not created
action.c:3455: Test failed: File not installed
action.c:3456: Test failed: Directory not created
I'll attach the full output.
wine-2.19-154-g17d43ef54e
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https://bugs.winehq.org/show_bug.cgi?id=42066
Bug ID: 42066
Summary: ROBLOX Player: Game boots player from server returning
"This game has shutdown."
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: KrystianoXPL(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Debian
Created attachment 56558
--> https://bugs.winehq.org/attachment.cgi?id=56558
Log from RobloxPlayerBeta.exe ran with default debug options. It looks like it
doesn't say much about why the client is being booted from server.
ROBLOX Player boots the client with message "This game has shutdown." Probably
since September 2015. And is probably effect of anti-cheat system that ROBLOX
Player detects when ran through Wine.
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https://bugs.winehq.org/show_bug.cgi?id=45405
Bug ID: 45405
Summary: ClassicStartMenu Settings from Classic Shell 4.3.1
crashes (Win10)
Product: Wine
Version: 3.11
Hardware: x86
URL: http://www.classicshell.net/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Further Classic Shell testing, all other supported Windows versions crash with
the unimplemented function dwmapi.dll.127 (DwmpGetColorizationParameters). Ref
bug 43177.
winecfg # Windows 10.
ClassicStartMenu.exe -Settings
005b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7f5f55e067a0,(nil): stub
005b:fixme:heap:RtlSetHeapInformation 0x370000 0 0x22e830 4 stub
005b:fixme:heap:RtlSetHeapInformation 0x590000 0 0x22fd30 4 stub
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f844 0x57f870 0x57f840)
returning a dummy value (current locale)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f214 0x57f220 0x57f210)
returning a dummy value (current locale)
sha1sum ClassicShellSetup_4_3_1.exe
3c02ad8db1b5ee6bc085588b89e8845c53387b15 ClassicShellSetup_4_3_1.exe
du -sh ClassicShellSetup_4_3_1.exe
6.9M ClassicShellSetup_4_3_1.exe
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https://bugs.winehq.org/show_bug.cgi?id=43945
Bug ID: 43945
Summary: d3dx9_36/mesh tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: Debian
Created attachment 59584
--> https://bugs.winehq.org/attachment.cgi?id=59584
backtrace
Matteo looked at this a bit at wineconf, but it wasn't immediately obvious:
Unhandled exception: illegal instruction in 32-bit code (0xb1e0d010).
Backtrace:
=>0 0xb1e0d010 check_generated_effects_+0x210(line=0x9e8, materials=0xb1e61890,
num_materials=0, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1761] in d3dx9_36_test
(0xb1e60bfc)
1 0xb1e0cfa8 check_generated_effects_+0x1a7(line=0xb1e5f800, materials=0x1,
num_materials=0xb234fd50, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1754] in d3dx9_36_test
(0xb1e60394)
2 0xb1e1d710 test_LoadMeshFromX_.constprop+0x21f() in d3dx9_36_test
(0xc0400000)
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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https://bugs.winehq.org/show_bug.cgi?id=41165
Bug ID: 41165
Summary: unimplemented function wlanapi.dll.WlanCloseHandle
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
1.) http://www.mitec.cz/msi.html
2.) Download 32bit version.
3.) Launch wine MSIX.exe
Console is spammed with unimplemented wlanapi.dll.WlanCloseHandle
https://msdn.microsoft.com/en-us/library/windows/desktop/ms706610(v=vs.85).…
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https://bugs.winehq.org/show_bug.cgi?id=48308
Bug ID: 48308
Summary: KERNEL32.dll.SetEnvironmentStringsW function needed
for GoG Galaxy
Product: Wine-staging
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66020
--> https://bugs.winehq.org/attachment.cgi?id=66020
Crash dialog box
Hi,
The open beta for GoG Galaxy 2 is available to replace Galaxy 2.
The launcher works with Wine and it's possible to install/update games with it
but it's not possible to launch a game.
Each time you launch a game, a crash report box appears. In the output console,
i have this line which appears each time a game is launched :
------
2019-12-18 23:29:24.624 [Information][ (0)] [TID 9][galaxy_client]: Launching
the game: Beyond Good and Evil (gog_1207658746).
wine: Call from 0x7bc94bf9 to unimplemented function
KERNEL32.dll.SetEnvironmentStringsW, aborting
2019-12-18 23:29:24.627 [Information][ (0)] [TID 9][galaxy_client]: The game
'gog_1207658746' is pending launch.
------
Thanks for your help
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https://bugs.winehq.org/show_bug.cgi?id=48206
Bug ID: 48206
Summary: Adobe Photoshop CS2 has become near impossible to use
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run
2) Close the welcome dialog
3) Create a new picture
4) Move the mouse cursor over various picture editing tools windows - they will
start disappearing
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https://bugs.winehq.org/show_bug.cgi?id=46031
Bug ID: 46031
Summary: Ace money is not opening properly, when it does, the
windows are compressed. I could not go to tech
support under help, it crashed.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tincher.bob(a)gmail.com
Created attachment 62608
--> https://bugs.winehq.org/attachment.cgi?id=62608
File provided by the program
Had difficulty starting AceMoney. Had to go into wine first
Then, when I got it open, the windows do not display properly. They come in
smaller and have to be manipulated. When I tried to access tech support
through Help, the program crashed and gave me the attached file
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https://bugs.winehq.org/show_bug.cgi?id=41918
Bug ID: 41918
Summary: PLEASE HELP ME DOMINATOR V2
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damienravel(a)yahoo.fr
Created attachment 56297
--> https://bugs.winehq.org/attachment.cgi?id=56297
backtrace dominator2
PLEASE HELP ME
I can not run this game, i do not have the skills to...
Thank you very much !!!
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http://bugs.winehq.org/show_bug.cgi?id=33538
Bug #: 33538
Summary: rewind-plush 64K demo crashes in wine
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 44386
--> http://bugs.winehq.org/attachment.cgi?id=44386
Demo
Backtrace:
=>0 0x7e3ac27c glGenTextures+0x7c() in opengl32 (0x00cde9e0)
1 0x004082a0 in rewind-plush (+0x829f) (0x00cde9fc)
0x7e3ac27c glGenTextures+0x7c in opengl32: call *0x1b0(%edx)
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https://bugs.winehq.org/show_bug.cgi?id=41012
Bug ID: 41012
Summary: Qt version 4.8.6 "System restore disabled, system
restore point not created"
Product: Wine-staging
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
[0027:0028][2016-07-25T14:59:48]: Plan complete, result: 0x0
[0027:0028][2016-07-25T14:59:48]: Apply begin
[0008:0009][2016-07-25T14:59:48]: Creating a system restore point.
[0008:0009][2016-07-25T14:59:48]: System restore disabled, system restore point
not created.
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to create cache
directory: C:\users\Public\Application Data\Package
Cache\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to create completed
cache path for bundle.
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to cache bundle from
path:
C:\users\steve\Temp\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}\.be\vcredist_x64.exe
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to begin
registration session.
[0027:0028][2016-07-25T14:59:48]: Error 0x80070005: Failed to begin
registration session in per-machine process.
[0027:0028][2016-07-25T14:59:48]: Error 0x80070005: Failed to register bundle.
[0027:0028][2016-07-25T14:59:48]: Apply complete, result: 0x80070005, restart:
None, ba requested restart: No
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https://bugs.winehq.org/show_bug.cgi?id=48662
Bug ID: 48662
Summary: Mouse was not working in many games
Product: Wine-staging
Version: 5.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Seems many games couldn't handle the mouse,
Skyrim\Fallout series\Two world1&2, etc.
the performance looks better than ever but this cause the major
playable-problem.
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http://bugs.winehq.org/show_bug.cgi?id=16850
Summary: Oovoo can't connect
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://oovoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Reported initially in wine-users. Gave it a try in git, fails to connect:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
GNUTLS ERROR: GnuTLS internal error.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
Does this when trying to register, or even if you just put gibberish in the
login.
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http://bugs.winehq.org/show_bug.cgi?id=15265
Summary: mdcrack no longer works under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bofh1234(a)hotmail.com
I used to be able run mdcrack under wine 0.9.45. I had a hard drive crash and
was forced to reinstall. After that I am unable to run mdcrack using wine. I
am running slackware 12.1. I have tried every single version of wine
(removepkg wine, rm -rf .wine0, rm -rf /tmp/.wine0, installpkg wine) and
mdcrack always gives the same error
Error: Unable to allocate enough memory
I am using mdcrack 1.8(3) from http://c3rb3r.openwall.net/mdcrack/
MDCrack-sse.exe --charset=tesTES --algorithm=NTLM1 --minsize=8 --maxsize=8
D280553F0103F2E643406517296E7582
The funny thing is if I remove the --algorithm=NTLM1 option, mdcrack runs but
does not return the correct value. The problem isn't with mdcrack as it worked
great BEFORE the hard drive crash.
I have also tried booting a Fedora 9 Live cd, did a yum install wine, and ran
mdcrack and I get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=33509
Bug #: 33509
Summary: kioslave.exe crashes on KDE Dolphin exit
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 44354
--> http://bugs.winehq.org/attachment.cgi?id=44354
Backtrace
How to reproduce:
1. Have Windows-KDE's Dolphin (kde-baseapps) package installed
2. wineserver -k
3. Launch Dolphin
4. Close its window
5. Get the crash dialog
Here's console output: http://pastebin.com/xrWyBe0L
Note that if you close the window before
"fixme:toolhelp:CreateToolhelp32Snapshot flags 0 not implemented" appears,
crash doesn't occur.
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https://bugs.winehq.org/show_bug.cgi?id=46710
Bug ID: 46710
Summary: Warcraft III does not install
Product: Wine-staging
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63677
--> https://bugs.winehq.org/attachment.cgi?id=63677
Warcraft III error BLZBNTBTS0000005C during install
Hello,
I can no more install Warcraft III digital edition, Reign of Chaos or Frozen
Throne, downloaded directly from Blizzard site, with Wine staging.
When I launch the setup executable, program began install then gave me error
message BLZBNTBTS0000005C:
https://eu.battle.net/support/fr/article/19031
I joined you the terminal log.
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http://bugs.winehq.org/show_bug.cgi?id=36949
Bug ID: 36949
Summary: Sql Native Clent 2005 Can't authenticate
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: chepaika(a)gmail.com
Created attachment 49059
--> http://bugs.winehq.org/attachment.cgi?id=49059
secur32 DEBUG log file
On Ubuntu 14.04 x86 with samba 4.1.6 and Wine 1.7.21-22
On Debian 7.5 x64 with samba 3.6.6 and Wine 1.7.15, 21-22
1. Install Sql Native Client 2005
(http://www.microsoft.com/en-us/download/details.aspx?id=24793)
2. Start odbcad32.exe
3. Try add new system DSN with SQL Native Client as driver
4. On authentication step get Microsoft SQL Server Login error (on screenshot
http://prntscr.com/44id7y)
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https://bugs.winehq.org/show_bug.cgi?id=39420
Bug ID: 39420
Summary: cant play lineage e global
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geckagm(a)gmail.com
Distribution: ---
Created attachment 52534
--> https://bugs.winehq.org/attachment.cgi?id=52534
i cant play lineage :(
what is the problem?
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https://bugs.winehq.org/show_bug.cgi?id=42717
Bug ID: 42717
Summary: Mouse drift in My Summer Car
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: znggurj+wine(a)gmail.com
Distribution: ---
Hi all, I am using wine 2.4 staging to try and play the game My Summer
Car on Steam. It was built with the Unity engine.
Whenever I use the mouse buttons or scroll wheel, the mouse seems to
move to the bottom right of the screen.
I don't think that the problem is specific to My Summer Car, this
StackOverflow user has the same issue with another unity game:
http://stackoverflow.com/questions/37181093/moving-mouse-in-unity3d-games-s…
I thought that maybe my mouse or keyboard was accidentally being
picked up as a joystick but this is not the case:
$ ls /dev/js*
ls: cannot access '/dev/js*': No such file or directory
ls /dev/input/js*
ls: cannot access '/dev/input/js*': No such file or directory
Not sure where to start with fixing this, any help would be appreciated :)
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https://bugs.winehq.org/show_bug.cgi?id=48586
Bug ID: 48586
Summary: d3d tests broke on cw-gtx560-64 due to recent
user32/tests changes
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Regression SHA1: 153b82b0b368a9444d2cb79db11c012a0f424e4f
Distribution: ---
Working:
https://test.winehq.org/data/87875e12bcdca659e578849fa62585b1b5316a50/index…
Not working:
https://test.winehq.org/data/829dff0ee770f720ee90976faac3cbd6bb2afc59/index…
They all fail in a EnumDisplaySettingsW call, so I suspect
https://source.winehq.org/git/wine.git/commitdiff/153b82b0b368a9444d2cb79db…
broke them. They most likely only fail on 64 bit because that machine first
runs the 32 bit tests, and then the 64 bit tests. user32 tests run after d3d,
so usually you do not see this failure, but in this case 32 bit user32 runs
before 64 bit d3d.
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https://bugs.winehq.org/show_bug.cgi?id=43454
Bug ID: 43454
Summary: Finereader 12 Professional crashes at start
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sanya-0996(a)yandex.by
Distribution: ---
Created attachment 58821
--> https://bugs.winehq.org/attachment.cgi?id=58821
backtrace
Finereader 12 Professional crashes at start with wine 1.6, 2.0.2 and 2.13.
Installed by:
wine msiexec /i ABBYY\ FineReader\ 12\ Professional.msi DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=43765
Bug ID: 43765
Summary: RSpec-Explorer windows are sometimes unresponsive to
keyboard and mouse input
Product: Wine
Version: 2.17
Hardware: x86
URL: https://www.rspec-astro.com/setupdownload/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Under some conditions, the application will refuse to respond to mouse and
keyboard input. The windows can be minimized, closed, focused, etc; and edit
controls will blink the caret, but buttons won't be clicked and other controls
similarly won't update. This affects not only the main window but also the
common open-file dialog.
I can pretty reliably trigger this by starting the main application, ensuring
that it is not maximized, then clicking the folder icon in the upper left to
trigger the open-file dialog. Said dialog will in most cases not respond to
input as described above; and, when it is closed, the main window will
sometimes similarly stop responding to input. I can also see this behaviour,
though less consistently, with the first window that shows up (warning you that
this program is a free trial); this window sometimes fails to respond to input,
and usually the main window will fail to respond after it is closed.
This state of unresponsiveness can in fact be undone. If the main window is
unresponsive, minimizing and restoring it will cause it to again be responsive.
More bizarrely, if one of the dialog windows is unresponsive, moving the main
window below the dialog (or nearly below it) will cause it to be responsive;
additionally, any keyboard or mouse events will be processed.
Adding some traces to DIALOG_DoDialogBox() shows that there are clearly mouse
events in the queue, but they seem to be ignored by PeekMessage(). I have no
idea why this would happen.
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https://bugs.winehq.org/show_bug.cgi?id=42555
Bug ID: 42555
Summary: Units are invisible in Shogun: Total War battle map
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 57460
--> https://bugs.winehq.org/attachment.cgi?id=57460
wine log
Units that should appear on the battle map are invisible. They are still there,
you can see them moving around on the minimap and you can select them and give
orders, but they aren't visible.
Shogun is known to not work well with modern Windows, so I've tried with both
Windows 7 and Windows 98 on a clean prefix, but I get the same issue.
>From the logs, this appears to be a d3d issue. Shogun uses DirectX 8, if it
helps.
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https://bugs.winehq.org/show_bug.cgi?id=47690
Bug ID: 47690
Summary: When DirectWrite rendering is enabled in Notepad++
there are still no ligatures.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
A byproduct of enebling DirectWrite rendering is ligatures support on fonts
having them, like Fira Code. In fact it is the main reason to enable
DirectWrite in NPP.
In Windows >7 everything works fine.
In Wine there are no ligatures (and some other issues).
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https://bugs.winehq.org/show_bug.cgi?id=45774
Bug ID: 45774
Summary: Black screen (Ragnarok Online kRO)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vectorfish(a)gmail.com
Distribution: ---
Since Wine 3.13, you get black screen in Ragnarok Online from the very
beginning.
I went through regression test and it turned out that the issue started with
commit 6ccb94392a8ef4bca701ae2a560f4ea1da677edd ("server: Clip visible region
to the surface rectangle instead of the desktop.").
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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https://bugs.winehq.org/show_bug.cgi?id=40311
Bug ID: 40311
Summary: Processing of 'DeviceIoControl' calls doesn't
corresponds to specification
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: ugnenko(a)mail.ru
Distribution: ---
As described in specification 'Buffer Descriptions for I/O Control Codes' for
'METHOD_IN_DIRECT' or 'METHOD_OUT_DIRECT' transfer types the data buffer, to
which points the pointer passed as 'lpOutputBuffer' argument into
'DeviceIoControl', must be accessible from driver. In other words, when in
control code is specified 'METHOD_IN_DIRECT' tranfer type, the 'lpOutputBuffer'
buffer may be used as the additional buffer of data that driver may transfer to
device. This feature is used in software and drivers for Hantek Oscilloscopes.
The pointer 'lpOutputBuffer' and argument 'nOutBufferSize', which are passed to
'DeviceIoControl' function, must are used as corresponding values for fields
'StartVa', 'ByteOffset' and 'ByteCount' in 'irp->MdlAddress' structure.
But Wine allocates new output buffer that are passed to
'IoBuildDeviceIoControlRequest' (see function 'dispatch_ioctl' in source file
'dlls/ntoskrnl.exe/ntoskrnl.c'). Thus data stored in output buffer aren't
available for driver.
Specification:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff540663(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40894
Bug ID: 40894
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54985
--> https://bugs.winehq.org/attachment.cgi?id=54985
Terminal output
A few days before I was still able to start Warcraft 3 (not sure if it was with
Wine 1.9.12 or already Wine 1.9.13) and now after using a clean profile
Warcraft 3 crashes on starting it. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=46377
Bug ID: 46377
Summary: The Bat!: weird behaviour of program icon on the KDE
taskbar
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 63123
--> https://bugs.winehq.org/attachment.cgi?id=63123
Weird icon changes
The program icon shown on the taskbar changes during the program is active und
also when it closes.
Also the label on taskbar is changing.
This is Debian buster with Plasma (KDE) desktop.
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https://bugs.winehq.org/show_bug.cgi?id=42313
Bug ID: 42313
Summary: Process Hacker 2.39.124 crashes when attempting to
inspect any process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hakusdream(a)gmail.com
Distribution: ---
Created attachment 57053
--> https://bugs.winehq.org/attachment.cgi?id=57053
Relevant backtrace
Release version of Process Hacker faults when attempting to inspect a process
through its GUI.
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