http://bugs.winehq.org/show_bug.cgi?id=34083
Bug #: 34083
Summary: Symantec Antivirus 10.x installer fails in custom
action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810
E0DA
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45314
--> http://bugs.winehq.org/attachment.cgi?id=45314
wine-1.6-rc4 console output
Working around Bug 22009 and Bug 34082 the installer for Symantec Antivirus
10.1 (32-bit) fails in custom action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810E0DA.
This custom action can be removed from the .msi and the installer continues.
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https://bugs.winehq.org/show_bug.cgi?id=36866
Bug ID: 36866
Summary: ACDSee v17.0 failed to start, and process become
"zombie" at end
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 48960
--> https://bugs.winehq.org/attachment.cgi?id=48960
+tid,+seh log
Deepin 2014
Linux phcole 3.13.0-30-generic #55-Ubuntu SMP Fri Jul 4 21:43:42 UTC 2014 i686
i686 i686 GNU/Linux
wine-1.7.21-67-g5acf151
download ACDSee 17 from:
http://dl.acdsystems.com.s3.amazonaws.com/acdsee/en/acdsee.exe
after install ACDSee, start from:
~/.wine/drive_c/Program Files/ACD Systems/ACDSee/17.0/
with:
wine ACDSee.exe
the program failed to start, and then turn to "zombie" process in the
gnome-system-monitor.
last output is:
err:seh:setup_exception_record stack overflow 992 bytes in thread 0009 eip
7e8310dc esp 00230f50 stack 0x230000-0x231000-0x330000
As Anastasius Focht metioned that it was a "recursion with SHGetDesktopFolder"
in:
https://bugs.winehq.org/show_bug.cgi?id=36790
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https://bugs.winehq.org/show_bug.cgi?id=45888
Bug ID: 45888
Summary: Tag&Rename stackoverflows on startup unless Windows
version is XP
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronan(a)jouchet.fr
Distribution: ---
Created attachment 62397
--> https://bugs.winehq.org/attachment.cgi?id=62397
Tag&Rename StackOverflow debug info (logs, strace, winedbg)
This is a followup of forum thread "Help debug stack overflow on Tag&Rename
that used to work": https://forum.winehq.org/viewtopic.php?f=8&t=31184
---
I reinstalled my distro (Arch Linux) for reasons unrelated to Wine.
After the reinstall, some Windows programs (Picasa 3, winecfg, wine regedit,
wine control) that used to run fine in Wine 3.16 before the reinstall still
work in freshly-reinstalled Wine 3.16, but one (Tag & Rename v3.9.15,
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32380 ) doesn't,
and crashes with error err:seh:setup_exception_record stack overflow .
See attachment for detailed crashlog and system information.
I tried, without success,
- To remove the existing ~/.wine prefix and get a fresh new one (as you'll see
in the attachment).
- To install wine_gecko (2.47-1) and wine-mono (4.7.3-1).
- To install various 32bit libs recommended by Arch's wiki:
https://wiki.archlinux.org/index.php/Wine#Installation .
- To create a 32bit prefix and run from it.
- To strace my run, but there's lots and I don't know what's (a)normal.
Attached is a (partial/truncated) strace output.
Forum user Bob Wya suggested that could be bug 45199 - "Many applications and
games fail to start/crash after compiling wine with gcc 8.1.0 and -O2 (GOT/PIC
register load code now emitted at function entry, missing hotpatch
signatures)", but I recompiled wine with -O0, and it didn't help.
In the end, forum user DarkShadow44 suggested I try setting Windows version to
XP, and it worked. After wiping my wineprefix and running winecfg to set
Windows version to XP, Tag&Rename works fine.
I'm available to get debug info as necessary. Thanks for the wine :) .
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http://bugs.winehq.org/show_bug.cgi?id=26058
Summary: Thief: Deadly Shadows - Some texture problems & very
many messages 'Texture wrapping not yet supported'
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcsadcfgbh(a)mail.ru
Created an attachment (id=33227)
--> (http://bugs.winehq.org/attachment.cgi?id=33227)
Look at the tree & at player's figure
* There are very many messages like this 'fixme:d3d:state_wrap
(WINED3DRS_WRAP0) Texture wrapping not yet supported.' in console while playing
Thief: Deadly shadows
* There are problems with textures of trees. Maybe there are also problems with
textures of people - I don't know if they must be so as they are. See attached
screenshot of game
Wine version: git from 10 february 2011
OS: Debian Squeeze
Videocard: Notebook with Nvidia GeForce 8200M with latest drivers
(NVIDIA-Linux-x86_64-260.19.36.run) from www.nvidia.com
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http://bugs.winehq.org/show_bug.cgi?id=24159
Summary: sigcheck -a outputs garbage in comments for WoW.exe
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/bb8974
41.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30403)
--> (http://bugs.winehq.org/attachment.cgi?id=30403)
WINEDEBUG=+ver wine sigcheck wow.exe
Download sigcheck (url) and run it on WoW.exe with wine sigcheck -a wow.exe.
Comments (the last line) is supposed to be empty. Instead, I get "NCompanyName"
(two invisible bytes between N and Company).
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http://bugs.winehq.org/show_bug.cgi?id=31783
Bug #: 31783
Summary: Add VMs with a virtual smart card reader
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Bruno Jesus reported that having at least some VMs with a virtual smart card
reader would be useful in getting smartcard support in Wine.
* One way would be through Windows software that provides a virtual smartcard
device. If you know of such software please provide pointers below.
* Another option would be to do it through QEmu/Libvirt's support for smartcard
devices. However this seems to require plugging in a real smartcard reader into
the host... Given that smartcard readers can often plug into a USB port this
may be possible, but again with a rack-mounted server it may not.
* QEmu/Libvirt also supports a 'host-certificate' mode for the smartcard
reader. It's not clear if that negates the need for a real smartcard reader.
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https://bugs.winehq.org/show_bug.cgi?id=45836
Bug ID: 45836
Summary: Legend of grimrock 2: game doesn't start anymore since
wine 3.14 (unexpected NEW_IDENTIFIER error)
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbl0605(a)gmail.com
Distribution: ---
Created attachment 62301
--> https://bugs.winehq.org/attachment.cgi?id=62301
Logs wine 3.14
Hi,
since wine 3.14, when I try to start the game Legend of Grimrock 2 I get a
popup with following content (and of course the game doesn't go further):
"The following error occurred while starting up the game:
:1:216: error: syntax error, unexpected NEW_IDENTIFIER
Please check that your computer meets the minimum system requirements and that
your graphics card and sound card drivers are up to date."
Last working version was wine 3.13, I attach logs for version 3.13 and 3.14
Thank you for your help! Hope you can solve this big regression, the game
worked perfectly until version 3.14 :)
Thierry.
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https://bugs.winehq.org/show_bug.cgi?id=39654
Bug ID: 39654
Summary: Skype crashes on launch
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contrib(a)kliznoe.com
Distribution: ArchLinux
Created attachment 52855
--> https://bugs.winehq.org/attachment.cgi?id=52855
Log from Wine
When I launch the latest version of Skype, It immediately crashes.
DL Link : http://www.skype.com/en/download-skype/skype-for-windows/downloading/
SHA1SUM : 39829967f299f2b2b7eefa5a97dedbe1acb6881c
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http://bugs.winehq.org/show_bug.cgi?id=34204
Bug #: 34204
Summary: BeamNG Techdemo crashes during loading
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.gamershell.com/download_102365.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45508
--> http://bugs.winehq.org/attachment.cgi?id=45508
log
Manually copied X3DAudio1_7.dll to system32 folder and launching. Then crashes
during loading.
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https://bugs.winehq.org/show_bug.cgi?id=42917
Bug ID: 42917
Summary: Codename Panzers Cold War - SP Demo: black screen
during gameplay (purist)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58061
--> https://bugs.winehq.org/attachment.cgi?id=58061
console log from wine-2.7
This used to be tracked in bug 25857, which is closed now. Game works fine,
when
d3dx9_34.dll is set to native.
Setting d3dx9_34.dll to builtin in wine-2.7 produces, after initial splash
screen, only black screen with correct mouse cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41675
Bug ID: 41675
Summary: Dungeon rats crashes with d3dcompiler errors
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56067
--> https://bugs.winehq.org/attachment.cgi?id=56067
complete log
Game crashes before create or load a new game with quite errors like:
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
workaround is d3dcompiler_43.dll override to native.
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https://bugs.winehq.org/show_bug.cgi?id=38872
Bug ID: 38872
Summary: 3DMark06 cannot be run without native d3d_* libraries:
proxycon_in.txt: D3DXCompileShader failed: Invalid
data (D3DXERR_INVALIDDATA)
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51801
--> https://bugs.winehq.org/attachment.cgi?id=51801
D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
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https://bugs.winehq.org/show_bug.cgi?id=42912
Bug ID: 42912
Summary: Death to Spies: Moment of Truth demo needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58057
--> https://bugs.winehq.org/attachment.cgi?id=58057
screenshot
Crashes on level loading.
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x10cac280,
mesh_in 0x633564c0, options 0, palette_size 69, adjacency_in 0x6c9cd58,
adjacency_out 0x6cb00e8, face_remap (nil), vertex_remap (nil), max_face_infl
0x32f88c, num_bone_combinations 0x32f860, bone_combination_table 0x32f86c,
mesh_out 0x32f830 stub!
fixme:d3dx:d3dx9_mesh_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not implemented.
Native d3dx9_32 fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35129
Bug ID: 35129
Summary: Cloning Clyde refuses to start with built-in d3dx9_36
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/224883/220000/fileinfo/Cloni
ng-Clyde-Client-%28Trial%29
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46859
--> http://bugs.winehq.org/attachment.cgi?id=46859
terminal output (+d3dx traces)
The game won't start with the built-in d3dx9_36, it flashes a black window for
a brief moment then it quits without an error message.
+d3dx debug channel added only 4 lines to the terminal output as can be seen at
the end of the attached log file.
Please install ie8 via winetricks when testing with the demo version as the
launcher doesn't work with Wine's IE.
'winetricks d3dx9_36' is a workaround.
Fedora 19
Nvidia binary drivers 325.15
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=48676
Bug ID: 48676
Summary: CD not detetected in Exact Audio Copy since wine 4.21
anymore
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bastian.dev(a)gmail.com
Distribution: ---
When I insert a audio cd in the drive, Exact Audio Copy (v 1.3) doesn't detect
it. It just doesn't show anything. 4.20 was the last version it worked with.
I've also tried wine 4.21 and 5.0.
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https://bugs.winehq.org/show_bug.cgi?id=45328
Bug ID: 45328
Summary: Unusable GUI for ElsterFormular 19.5
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
It would be nice if I could use the application “ElsterFormular 19.5
(2018-06-14)” together with the software “Wine 3.10-820.1” finally.
https://www.elster.de/eportal/infoseite/elsterformularhttps://appdb.winehq.org/objectManager.php?sClass=application&iId=1925
elfring@Sonne:~> wine C:\\windows\\command\\start.exe /Unix
/home/elfring/.wine/dosdevices/c:/users/elfring/Start\
Menu/Programs/ElsterFormular/ElsterFormular.lnk
0009:fixme:exec:SHELL_execute flags ignored: 0x00000100
0009:fixme:exec:SHELL_execute flags ignored: 0x00004100
elfring@Sonne:~> 0036:fixme:file:FindFirstFileExW flags not implemented
0x00000002
0036:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0036:fixme:msvcrt:type_info_name_internal_method type_info_node parameter
ignored
…
Its graphical user interface does not respond to mouse clicks so far.
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https://bugs.winehq.org/show_bug.cgi?id=41102
Bug ID: 41102
Summary: Alan Wake's American Nightmare crashes at launch
randomly with 'm->state == STATE_PASSIVE'
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Crashes very randomly, so hard to reproduce.
Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:787, function
pa_mainloop_prepare(). Aborting.
wine: Assertion failed at address 0xf779ad49 (thread 0028), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xf779ad49).
Backtrace:
=>0 0xf779ad49 __kernel_vsyscall+0x9() in [vdso].so (0x7c1bd2e8)
1 0xf73d95c9 gsignal+0x38() in libc.so.6 (0x7c1bd2e8)
2 0xf73daca7 abort+0x156() in libc.so.6 (0x7c1bd2e8)
3 0x7a9e9e47 pa_mainloop_prepare+0x286() in libpulse.so.0 (0x7c1bd2e8)
4 0x7a9ea923 pa_mainloop_iterate+0x32() in libpulse.so.0 (0x04a0dc98)
5 0x7aa512b3 pulse_test_connect+0x182()
[/wine/dlls/winepulse.drv/mmdevdrv.c:566] in winepulse (0x04a0dc98)
6 0x7aa58590 AUDDRV_GetPriority+0x2f()
[/wine/dlls/winepulse.drv/mmdevdrv.c:947] in winepulse (0x04a0dcc8)
7 0x7b8199bf init_driver+0x25e() [/wine/dlls/mmdevapi/main.c:103] in mmdevapi
(0x04a0e1c8)
8 0x7b81a21c DllGetClassObject+0x3b(rclsid=<couldn't compute location>,
riid=<couldn't compute location>, ppv=<couldn't compute location>)
[/wine/dlls/mmdevapi/main.c:282] in mmdevapi (0x04a0e1f8)
9 0x7e95fc1c apartment_getclassobject+0x11b(apt=<is not available>,
dllpath=<is not available>, apartment_threaded=<is not available>, rclsid=<is
not available>, riid=<is not available>, ppv=<is not available>)
[/wine/dlls/ole32/compobj.c:1372] in ole32 (0x04a0e268)
10 0x7e962bd5 get_inproc_class_object+0x114(apt=<is not available>,
regdata=<is not available>, rclsid=<is not available>, riid=<is not available>,
hostifnecessary=<is not available>, ppv=<is not available>)
[/wine/dlls/ole32/compobj.c:2930] in ole32 (0x04a0e4c8)
11 0x7e965565 CoGetClassObject+0x50f(rclsid=<is not available>,
dwClsContext=<is not available>, pServerInfo=<is not available>, iid=<is not
available>, ppv=<is not available>) [/wine/dlls/ole32/compobj.c:3068] in ole32
(0x04a0e578)
12 0x7e966be1 CoCreateInstanceEx+0x1db(rclsid=<is not available>,
pUnkOuter=<is not available>, dwClsContext=<is not available>, pServerInfo=<is
not available>, cmq=<is not available>, pResults=<is not available>)
[/wine/dlls/ole32/compobj.c:3305] in ole32 (0x04a0e5f8)
13 0x7e9670dd CoCreateInstance+0x67(rclsid=<is not available>, pUnkOuter=<is
not available>, dwClsContext=<is not available>, iid=<is not available>,
ppv=<is not available>) [/wine/dlls/ole32/compobj.c:3201] in ole32 (0x04a0e668)
14 0x01e8347b in fmodex (+0x347a) (0x04a0e694)
15 0x01f07e45 in fmodex (+0x87e44) (0x04a0e6bc)
16 0x01f07f7a in fmodex (+0x87f79) (0x04a0e6d4)
17 0x01f080b8 in fmodex (+0x880b7) (0x04a0e70c)
18 0x01ea2e74 in fmodex (+0x22e73) (0x04a0e728)
19 0x01e569b4 in snd_w32_f (+0x69b3) (0x04a0e900)
20 0x01e573fa in snd_w32_f (+0x73f9) (0x04a0e928)
21 0x01e57a9c in snd_w32_f (+0x7a9b) (0x04a0e948)
22 0x0042f4e4 in alan_wakes_american_nightmare (+0x2f4e3) (0x04a0e990)
23 0x0042fb0b in alan_wakes_american_nightmare (+0x2fb0a) (0x04a0e9c4)
24 0x006eded0 in alan_wakes_american_nightmare (+0x2edecf) (0x04a0e9f4)
25 0x00d99f02 in rl_w32_f (+0x59f01) (0x04a0ea08)
26 0x7bc7d8ac call_thread_func_wrapper+0xb() in ntdll (0x04a0ea18)
27 0x7bc80669 call_thread_func+0xa8(entry=0xd42b8a, arg=0x399d2a0,
frame=0x4a0eb18) [/wine/dlls/ntdll/signal_i386.c:2759] in ntdll (0x04a0eaf8)
28 0x7bc7d88a call_thread_entry_point+0x11() in ntdll (0x04a0eb18)
29 0x7bc88073 start_thread+0xa2(info=0x7ffd0fb8)
[/wine/dlls/ntdll/thread.c:453] in ntdll (0x04a0f368)
PulseAudio 8.0
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https://bugs.winehq.org/show_bug.cgi?id=48112
Bug ID: 48112
Summary: The tests trigger heap and loader critical section
lockups
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The log of *some* WineTest runs contains critical section errors like the
following:
Running: httpapi:httpapi (222 of 670)
[...]
01d8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.
c: main process heap section" wait timed out in thread 01d8, blocked by 01d4,
retrying (60
sec)
01f8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.
c: main process heap section" wait timed out in thread 01f8, blocked by 01d4,
retrying (60
sec)
0201:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 0201, blocked by 01d4, retrying (60 sec)
01d9:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d9, blocked by 0201, retrying (60 sec)
01d7:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d7, blocked by 0201, retrying (60 sec)
01f7:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01f7, blocked by 01d4, retrying (60 sec)
01d8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01d8, blocked by 01d4, retrying (60 sec)
01f8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01f8, blocked by 01d4, retrying (60 sec)
0201:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 0201, blocked by 01d4, retrying (60 sec)
01d9:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d9, blocked by 0201, retrying (60 sec)
01d7:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d7, blocked by 0201, retrying (60 sec)
Running: ieframe:ie (223 of 670)
Running: ieframe:intshcut (224 of 670)
01dc:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01dc, blocked by 01d4, retrying (60 sec)
01da:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01da, blocked by 01d4, retrying (60 sec)
[... and more later on, all the way to...]
Running: wtsapi32:wtsapi (665 of 670)
01dc:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01dc, blocked by 01d4, retrying (60 sec)
[...]
It's always either the heap critical section or the loader one. Unfortunately
the ERR() message does not show the process id so it's impossible to know which
process got stuck. We can rule out httpapi:httpapi and the tests that ran
before because the WineTest report indicates that they ran for less than 1
second:
gdiplus:region:01ae done (0) in 0s
gdiplus:stringformat:01b4 done (0) in 0s
hid:device:01b7 done (0) in 1s
hlink:browse_ctx:01b9 done (0) in 0s
hlink:hlink:0118 done (0) in 0s
hnetcfg:policy:0112 done (0) in 0s
httpapi:httpapi:014f done (0) in 1s
* The lockups seem to continue until the end of the log. So they could be
happening in either WineTest.exe, or one of Wine's internal processes:
explorer.exe, plugplay.exe, services.exe or winedevice.exe.
* httpapi:httpapi is always where the lockups appear first.
* Since the initial timeout is 5 seconds, it could in fact be caused by a test
that ran up to 5 seconds before httpapi:httpapi. Unfortunately the WineTest
report has a 1 second granularity so it's hard to know how many tests ran in 5
seconds.
* When the lockups occur WineTest takes 2 to 5 minutes longer to run. So they
slow the tests down somehow.
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http://bugs.winehq.org/show_bug.cgi?id=10570
Summary: Thief 2: The Metal Age - fog not working
Product: Wine
Version: 0.9.49.
Platform: Other
URL: http://www.thief-thecircle.com/media/demos/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
In a notoriously foggy level (Life of The Party), the fog doesn't work.
Card is an nvidia GeForce 6200, with latest nvidia-driver.
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https://bugs.winehq.org/show_bug.cgi?id=46169
Bug ID: 46169
Summary: Zabaware Reade doesn't work properly
Product: Wine
Version: 3.20
Hardware: x86
URL: https://www.zabaware.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Hi! I downloaded Zabaware reader from here https://www.zabaware.com/download
and it works,but not as in Windows. In fact the voices are very different and
very annoying to listen to. To reproduce the bug you need to download the free
version of the program, then install ZabawareReaderSetup.exe.
Now write a sentence and hear it both in WIndows and in Linux. You will note a
big difference.
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https://bugs.winehq.org/show_bug.cgi?id=44414
Bug ID: 44414
Summary: GetNamedPipeHandleState not properly implemented
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ossman(a)cendio.se
Distribution: ---
I'm getting these running the Windows version of the ThinLinc client:
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
It uses that call to set and remove PIPE_NOWAIT.
The client also locks up, but I'm not sure it is because of this stub or
something else.
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http://bugs.winehq.org/show_bug.cgi?id=29902
Bug #: 29902
Summary: Windows Live Messenger 8.5 does login, error 81000378
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38893
--> http://bugs.winehq.org/attachment.cgi?id=38893
Log, try entering the messenger
salutations (google translation)
I installed messenger through .msi package without problems in wine,
I went to winecfg, changed windows version to 2000, when I opened the messenger
if you could not type anything in the field username and password, then
Riched20 installed through winetricks, so I could enter my username and
password when I try to get in, get into normal, but not time to appear the
contacts of the error 81000378
"You cannot use Windows Live Messenger at this time because your contact list
is not available.Please try again later"
I made some test with Wine 1.1.30, and usually logged, but the messenger is
buggy
I want to run it under wine 1.4
thank you
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http://bugs.winehq.org/show_bug.cgi?id=29942
Bug #: 29942
Summary: Windows Live Messenger 8.5, lock in chat windows
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38969
--> http://bugs.winehq.org/attachment.cgi?id=38969
Terminal log
Greetings
I managed to run and log into Windows Live Messenger 8.5 on wine, the bug does
not login, (bug 29902) was solved with a patch disponiblizado by Juan Lang.
Now I have another problem, after logging all normal, see the contacts, can I
change nickname, phrase, image.
I open the chat window to talk, I type normal, but when I send the message, the
program crashes, and gets caught, taking 30% cpu.
to have Windows Live Messenger 8.5 on wine, follow these steps:
Download messenger: http://www.mediafire.com/?tlywu43id00
Normal installation in wine, and install riched20 msxml3 by winetricks, then
set the Wine version for Windows 2000, done that is possible to login.
But to login you must have wine with the patch:
http://www.winehq.org/pipermail/wine-patches/2012-February/111655.htmlhttp://www.winehq.org/pipermail/wine-patches/2012-February/111656.html
applied, but the Windows Live Messenger error 81000378 will
Post here the log of the terminal, since the messenger open, until it freezes
in the chat window
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https://bugs.winehq.org/show_bug.cgi?id=47407
Bug ID: 47407
Summary: Hard Truck 2: King of The Road (GOG version): movies
don't play
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 64755
--> https://bugs.winehq.org/attachment.cgi?id=64755
Screenshot from intro movie
In Hard Truck 2: King of The Road (GOG version), movies don't play: e.g. intro
logos and movie (screenshot-from-intro-movie.png) and movies when you're
arrested or robbed by mafia.
Lubuntu 18.04.2, Wine 4.11 from official PPA.
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http://bugs.winehq.org/show_bug.cgi?id=33008
Bug #: 33008
Summary: UDP listening on specific IP address does not work
properly
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: decimusmaximus(a)seznam.cz
Classification: Unclassified
Wine updated from 1.5.6 to 1.5.24.
My app uses UDP listening on specific address (not 0.0.0.0). It is running on
machine with NAT, there are two interfaces with IP A.A.A.A (public) and IP
B.B.B.B (private) My app is set to listen only on one IP address, IP A.A.A.A
It works properly on Wine 1.5.6. Traffic from subnet B.B.B.B is NATed to
A.A.A.A interface and application running in wine receives it correctly.
After update to 1.5.24 it does not work anymore.
Application does not receive data from private subnet B.B.B.B, however it works
properly for traffic incoming on A.A.A.A interface.
Please see attached schema.
results of "netstat --listening"
with Wine 1.5.6 it is listening on A.A.A.A address correctly.
with Wine 1.5.24 it is listening on 0.0.0.0 (obviously incorrect, socket
binding is set to A.A.A.A address in application and although it is saying
0.0.0.0 app does not receive any data from B.B.B.B network)
This application has to be listening only on one interface and do not mix
public and private addresses. In this case it is not accessible for clients in
private network, so it is critical bug.
Main strange thing is, that it is listening on all addresses 0.0.0.0 although
socket binding in application is set to address A.A.A.A
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http://bugs.winehq.org/show_bug.cgi?id=22675
Summary: TechSmith Camtasia player fails to open.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattj10973(a)hotmail.co.uk
Created an attachment (id=27925)
--> (http://bugs.winehq.org/attachment.cgi?id=27925)
The program (MATHSWATCH), it's embedded player, the Tech Smith Camtasia player
(Clip 102 etc.), and the error message.
I recently purchased a revision CD for my GCSE Mathematics course, and it
states the CD is compatible with Windows 98SE/Me/2000/XP/Vista. I try to run it
through Lucid Lynx, but I get an error message. I'm new to Linux and open
source software in general, and have pretty much zilch coding or advanced
knowledge of my new system, so sorry in advance if I've done anything
incorrectly, or failed to understand some of the site's instructions. Error
message attached, thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=37056
Bug ID: 37056
Summary: Rapture3D requires native dsound.dll in order to
change sound layout.
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: El_Diablo2(a)gmx.de
Created attachment 49248
--> http://bugs.winehq.org/attachment.cgi?id=49248
Error message with builtin dsound.dll
With builtin dsound UserLayout.exe complains it cannot change the soundcard
configuration.
No interessting (default channels) debug output...
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https://bugs.winehq.org/show_bug.cgi?id=47000
Bug ID: 47000
Summary: Make WineHQ available as flatpak in Flathub
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi.
I would like, here, to suggest to make WineHQ available as flatpak in Flathub.
This will be very useful since flatpak is secure & sandboxed, so user will be a
way from infect heir/his PC by a virus or spywar. If flatpak Wine run a virus,
then it will be like if Wine sandboxed by firejail run such virus.
Moreover, flatpak can minimize time & efforts in packaging because it is a
generic package working in many Linux distro regardless OS version.
Also, Wine contain huge number of 32 bit packages that are, mostly, not needed
by any other application.
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https://bugs.winehq.org/show_bug.cgi?id=37640
Bug ID: 37640
Summary: Opening Windroy and it crashes.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fholiveira1(a)hotmail.com
Distribution: ---
Created attachment 50094
--> https://bugs.winehq.org/attachment.cgi?id=50094
Extract from Wine report of bug.
I was trying to open Windroy and it crashes. The system open a bug report,
attached.
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http://bugs.winehq.org/show_bug.cgi?id=33069
Bug #: 33069
Summary: Visual Basic 6 can't load any component
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: german_ant_82(a)yahoo.com
Classification: Unclassified
Created attachment 43719
--> http://bugs.winehq.org/attachment.cgi?id=43719
Fixme errors list for the components that can't be loaded
Visual Basic comes with a set of preloaded standard components and a set of
loadable extra components. These extra components can't be loaded.
List of components that can't be loaded:
AxBrowser
Cdlg
Microsoft ADO Data Control 6.0 (OLEDB)
Microsoft Calendar Control 8.0
Microsoft Chart Control 6.0 (OLEDB)
Microsoft Comm Control 6.0
Microsoft Common Dialog Control 6.0
Microsoft Data Bound Grid Control 5.0 (SP3)
Microsoft Data Bound List Controls 6.0
Microsoft DataGrid Control 6.0 (OLEDB)
Microsoft DataList Controls 6.0 (OLEDB)
Microsoft DataRepeater Control 6.0 (OLEDB)
Microsoft FlexGrid Control 6.0
Microsoft Hierarchical FlexGrid Control 6.0 (OLEDB)
Microsoft Internet Transfer Control 6.0
Microsoft MAPI Controls 6.0
Microsoft Masked Edit Control 6.0
Microsoft Multimedia Control 6.0
Microsoft PictureClip Control 6.0
Microsoft RemoteData Control 6.0
Microsoft Rich Textbox Control 6.0
Microsoft Script Control 1.0
Microsoft SysInfo Control 6.0
Microsoft Tabbed Dialog Control 6.0
Microsoft Windows Common Controls 5.0 (SP2)
Microsoft Windows Common Controls 6.0
Microsoft Windows Common Controls-2 5.0 (SP2)
Microsoft Windows Common Controls-2 6.0
Microsoft Windows Common Controls-3 6.0
Microsoft Winsock Control 6.0
MSFlexGrid Wizard 6.0
Package and Deployment Wizard
VB6 Application Wizard
VB6 Data Form Wizard 6.0
VB6 MSChart Wizard 6.0
VisModelBrowser
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https://bugs.winehq.org/show_bug.cgi?id=41013
Bug ID: 41013
Summary: Sourceinsight: the 'Window' menu click no response
Product: Wine
Version: 1.8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.hu(a)intel.com
Distribution: ---
Created attachment 55180
--> https://bugs.winehq.org/attachment.cgi?id=55180
'Window' menu list jump to top left
The menu of 'Window' click has no responses.
But other menu can work.
My workaround is to click its adjacent menu item then arrow key to move to
'Window' menu. But even so, it appears to left top of the window. See
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=23064
Summary: Sourceinsight: no response clicking menu, untill
firstly right-click in main window area
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dwwwww(a)hotmail.com
OS: RHEL 4
Wine, 1.2-rc2
Open sourceinsight, click the menus, no response.
But it works after right click in main window area.
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http://bugs.winehq.org/show_bug.cgi?id=15480
Summary: Saving files in Word/Excel creates useless .lnk files
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)etc.gen.nz
Hi,
In Word and Excel 2003 when we save files then a .lnk file is created in the
same directory as the source file. These files are useless for two reasons:
1) They're in the same directory as the original .doc or .xls files which have
Word and Excel associated with them respectively.
2) On a standard Debian Lenny machine running Gnome the .lnk files aren't
recognised by any apps and won't cause Word or Excel to run.
I've searched around the place to see if we can turn this "feature" off, but
haven't found anything. Is this possible? If not, could this please be added.
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https://bugs.winehq.org/show_bug.cgi?id=45756
Bug ID: 45756
Summary: Button not clickable when dpi setting changed in
Office 2007 Installer
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
After upgrading from wine 3.14 to wine 3.15 (self-compiled, 32-bit-only) the
push buttons in the office 2007 installer are no longer "clickable".
When pushing them with the mouse, nothing happens. Using the keyboard to "push"
the buttons works as before. Sometimes the mouse pointer is not even visible
inside the installer window.
This only happens when changing the screen resolution in winecfg (i.e. to 168
dpi). The windows version is set to Windows XP
A bisect shows this commit as the first bad commit:
commit 2068b73db5e19e1ce3b54b2a8ecb5a5b99ea19b5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 27 14:02:43 2018 +0200
user32: Process hardware messages in physical coordinates.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=39113
Bug ID: 39113
Summary: SimplePC_SC.exe does not work
Product: Wine
Version: unspecified
Hardware: x86
URL: http://downloads.acs.com.hk/utility-tools/en/TOL-PCSC.
zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: vincent.hardy.be(a)gmail.com
Distribution: ---
Created attachment 52115
--> https://bugs.winehq.org/attachment.cgi?id=52115
screenshot
SimplePC_SC is a programme that tests easily the basic functions of winscard
with any smartcard.
I file this bug in the hope that a friendly developer starts a real
implementation of winscard.
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https://bugs.winehq.org/show_bug.cgi?id=43224
Bug ID: 43224
Summary: Freelist scan can result in O(n) time when allocating
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ranma42(a)gmail.com
Distribution: ---
Created attachment 58517
--> https://bugs.winehq.org/attachment.cgi?id=58517
Micro-benchmark that shows the degenerate behaviour
The heap implementation in ntdll can be very inefficient for some allocation
patterns.
Specifically, it is possible that a freelist contains thousands of entries of a
given size and it is scanned while looking for a bigger entry, that will not
fit in any of those.
This is demonstrated by the attached program. It accepts a size as an argument
and will allocate 1000000 elements of that size, deallocate half of them (the
"even" ones), then allocate 1000 elements that are just one bit bigger.
For most sizes the program terminates in milliseconds, but in my environment it
takes several seconds for sizes 16, 32, 48, 64, 80, 88, 96, 112, 120, 128.
A possible workaround (that I had implemented in the past, for short-lived
applications) is to allocate from a freelist whose entries are all at least as
big as the block that is being allocated, but that can cause inefficient memory
usage.
I noticed that wine includes an implementation of a red-black tree.
Would it make sense to organise the free entries as lists in such a tree?
That should ensure O(log N) in the worst case.
If performance is a concern, it might be possible to use "direct" freelists for
small sizes (ensuring that all of the alignment-compatible sizes are covered)
and use a tree for bigger sizes.
I am willing to work on this, but I need some directions on what is the best
path forward (namely, if we should prefer the memory-inefficient but simpler
approach of just allocating from "bigger" freelists or if the tree approach is
the desired one).
The bug https://bugs.winehq.org/show_bug.cgi?id=37773 might be related.
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https://bugs.winehq.org/show_bug.cgi?id=37146
Bug ID: 37146
Summary: Untis 2015: Crashes while starting
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schutthuffe(a)web.de
Created attachment 49371
--> https://bugs.winehq.org/attachment.cgi?id=49371
Report generated by wine
Installing Untis 2015 seemed to work. Trying to start the program, the
following message popped up: "Im Programm untis.exe traten schwerwiegende
Fehler auf und es muss beendet werden. Wir entschuldigen uns für die
Unannehmlichkeit." The following report is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24256
Summary: 3D Sexvilla 2: extremely long loading times
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.3d-sexgames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailme667(a)yahoo.co.uk
Loading time makes the game unusable (version 2.093). I just watched the
loading screen for half an hour. But I know it works, because I tried starting
the game, turning the monitor off, having dinner and see the game running when
I came back a long time later.
Clean .wine tested. Other users in appdb have reported the same problem, it's
not just me.
Bug is tested to be present on wine 1.2 and 1.3.1. sysprof makes it clear ntdll
is consuming nearly all the time.
Using wine 1.2 the following is seen repeating over and over with winedebug
during loading:
002e:Call KERNEL32.GetTickCount() ret=7da7655d
002e:Ret KERNEL32.GetTickCount() retval=00032601 ret=7da7655d
002e:Call KERNEL32.GetTickCount() ret=7e7997bb
002e:Ret KERNEL32.GetTickCount() retval=00032601 ret=7e7997bb
002e:Call KERNEL32.GetTickCount() ret=7e7997bb
002e:Ret KERNEL32.GetTickCount() retval=00032607 ret=7e7997bb
002e:Call KERNEL32.GetTickCount() ret=7da76415
002e:Ret KERNEL32.GetTickCount() retval=00032607 ret=7da76415
002e:Call ntdll.RtlAcquireResourceShared(00187fa4,00000001) ret=7da76541
002e:Ret ntdll.RtlAcquireResourceShared() retval=00000001 ret=7da76541
002e:Call ntdll.RtlReleaseResource(00187fa4) ret=7da76555
002e:Ret ntdll.RtlReleaseResource() retval=00000000 ret=7da76555
I got the following from wine-dbg also using 1.2:
Wine-dbg>bt 0x0000002e
Backtrace:
=>0 0xb7705430 (0x04e0e9d8)
1 0x7e78ea4a TIME_MMSysTimeThread+0x329(arg=0x4e0ea34)
[/build/buildd/wine1.2-1.2/dlls/winmm/time.c:218] in winmm (0x04e0ea68)
2 0x7e78ea4a TIME_MMSysTimeThread+0x329(arg=0x7e770000)
[/build/buildd/wine1.2-1.2/dlls/winmm/time.c:218] in winmm (0x04e0ea78)
3 0x7bc6f8f0 call_thread_func+0xb() in ntdll (0x04e0eb48)
4 0x7bc6fac0 call_thread_entry_point+0x6f(entry=0x7e78e720, arg=0x7e770000)
[/build/buildd/wine1.2-1.2/dlls/ntdll/signal_i386.c:2473] in ntdll (0x04e0f398)
5 0x7bc780b5 start_thread+0xf4(info=0x7ff9cfb8)
[/build/buildd/wine1.2-1.2/dlls/ntdll/thread.c:399] in ntdll (0x04e0f498)
6 0xb757780e start_thread+0xbd() in libpthread.so.0 (0x00000000)
I hope I've provided enough information.
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http://bugs.winehq.org/show_bug.cgi?id=34011
Bug #: 34011
Summary: Path of Exile stutters constantly
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
When playing the game, any time a new resource is loaded from disk, the game
freezes completely for some time while it waits for the load. Given that the
game is constantly loading things from disk, it makes the game nearly
unplayable in many cases.
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https://bugs.winehq.org/show_bug.cgi?id=47398
Bug ID: 47398
Summary: Company of Heroes 2 crashes at launch
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64744
--> https://bugs.winehq.org/attachment.cgi?id=64744
log
Graphics Setup: "Failed to set a working mode for the rendering device. This
could be due to having an old version of DirectX installed."
wine-4.10-279-g48f93bc329
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https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=29096
Bug #: 29096
Summary: Phoenix (steam file extractor) z-order of popup is
wrong
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://stat1cv01d.com/load/phoenix_1_5_beta_8/1-1-0-13
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
80056a42f6b0e96426751497a8c322de0cdf0602 Phoenix_15beta8.rar
After
http://source.winehq.org/git/wine.git/commitdiff/2429ef905c46aec91465ac187c…,
the program runs. It pops up a dialog on first run, asking if you want to put a
shortcut on the desktop. The dialog is behind a splash screen, so you have to
alt+move to get to it.
A virtual desktop also works around it.
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https://bugs.winehq.org/show_bug.cgi?id=38642
Bug ID: 38642
Summary: Geometry Wars crashes when changing screen resolution
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The game opens and works fine, but if you try and change the fullscreen
resolution, the game crashes out with a Wine page-fault pop-up message:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x00429ec7).
Unfortunately I cannot get more info on this right now as I've switched to
Wine-Staging to test some other things.
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http://bugs.winehq.org/show_bug.cgi?id=29028
Bug #: 29028
Summary: Starcraft crashes on exit
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Classification: Unclassified
After upgrading wine to 1.3.31 Starcraft crashes on exit.
wine 1.3.30 has not this problem.
After choosing exit in game menu I get black screen in 640x480 resolution (I
switch to nvidia-settings with Alt-Tab and set up correct resolution after
this). In console there are this lines:
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d8,0x00000000), stub!
err:seh:setup_exception_record stack overflow 844 bytes in thread 0024 eip
0041efcc esp 00240fe4 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x62385d40 "time.c:
TIME_tz_section" wait timed out in thread 0027, blocked by 0024, retrying (60
sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x6231354f
I've tried regression testing with git bisect and get this result:
496b438ede825fc00daac7a5869e045ae583cec9 is the first bad commit
commit 496b438ede825fc00daac7a5869e045ae583cec9
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Sep 27 09:31:59 2011 -0500
wined3d: Remove d3d8/9 palette support.
:040000 040000 8b95a8e0e4e7524170ba43bc2ffe369359b9811d
7c427ec5a0816aa5da25718cee9c70e0d3605214 M dlls
:040000 040000 a6ee1c817b1f21634ddad86780fad5cfe9c4fb29
fe57de377c4cf96d0f48c4560d0db321b7b28e91 M include
There was slightly different errors on the screen during testing, but I did
"git bisect bad" on every crash on exit.
With what WINEDEBUG flags should I run wine to provide any additional
information about this issue?
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http://bugs.winehq.org/show_bug.cgi?id=19017
Summary: DirectX Hardware presenting Problem
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=21920)
--> (http://bugs.winehq.org/attachment.cgi?id=21920)
Log output of the Game Balls (in Appdb is a link for a Download)
Device is not Found
It seams DirectX in Wine has a Problem with presenting Hardware devices
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https://bugs.winehq.org/show_bug.cgi?id=48339
Bug ID: 48339
Summary: RadiAnt DICOM Viewer cannot export series to WMV movie
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Movie export to wmv does not work under Wine 5.0~rc1-staging in RadiAnt DICOM
Viewer 5.5.0 64 bit
As far as I tested RadiAnt on wine it never did.
Console output:
01cc:fixme:wmvcore:WMProfileManager_LoadProfileByData
(0000000000C24D40)->(L"<profile version=\"589824\" storageformat=\"1\"
name=\"radiant\" description=\"\"><streamconfig
majortype=\"{73646976-0000-0010-8000-00AA00389B71}\" streamnumber=\"2\"
streamname=\"Video Stream\"inputname=\"Video409\" bitrate=\"20000000\"
bufferwindow=\"3000\" reliabletransport=\"0\" deco"... 0000000007913480)
I suppose that wmv export is probably not implemented currently, at least in
this profile.
To reproduce: Open any example CT series in RadiAnt DICOM viewer, export
series, pick "wmv", directory, and click save, nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=32235
Bug #: 32235
Summary: Soldiers heroes of World War II crashes on startup
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 42522
--> http://bugs.winehq.org/attachment.cgi?id=42522
Crash log
Soldiers Heroes of World War 2 crash on startup see crash log. It says a out of
memory notification, so maybe a memory leak or something? I use the GOG.com
version in this test. Hope you guys can ind out what is going on. If you need
andy extra debug extensions let me know so I can provide it. Many thanks in
advance!
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