https://bugs.winehq.org/show_bug.cgi?id=42395
Bug ID: 42395
Summary: Saints Row The Third: graphical glitches
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 57203
--> https://bugs.winehq.org/attachment.cgi?id=57203
console_output
In the game a lot of flicker and graphical glitches
the last line in the console «err: d3d: wined3d_debug_callback 0xd3d3b98:
"GL_INVALID_OPERATION error generated Buffer is mapped..". » Endlessly repeated
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https://bugs.winehq.org/show_bug.cgi?id=44111
Bug ID: 44111
Summary: Simple WPF/.Net app has rendering issues
Product: Wine
Version: 2.22
Hardware: x86
URL: https://www.getautoma.com/files/download/WpfSimpleTest
App.exe/dir:examples
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44084
Distribution: ---
Created attachment 59833
--> https://bugs.winehq.org/attachment.cgi?id=59833
Graphical glitches
While investigating bug 44084 I found that the test program sometimes bugs out
and renders mostly garbage. It doesn't happen all the time, but most of the
time when you click its drop down list.
You need a 32bit WINEPREFIX and "winetricks -q dotnet40" for the program to
work. Just click the dropdown list, you might need to restart and try again if
the issue doesn't appear.
Also happens with staging-2.21, with or without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=37439
Bug ID: 37439
Summary: saint row the third dont show correctly characters
rendering
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
CC: mrdeathjr28(a)yahoo.es
Distribution: Mint
Created attachment 49808
--> https://bugs.winehq.org/attachment.cgi?id=49808
video about error (see in gameplay only)
saint row thethird dont show correctly characters rendering
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https://bugs.winehq.org/show_bug.cgi?id=45121
Bug ID: 45121
Summary: Steam uses high CPU while idle
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
Reported to Steam Support:
Recent Steam versions are using high CPU. This is with CPU frequencies at
minimum, which is necessary to prevent my computer from overheating. At maximum
frequency, Steam CPU usage is around 15% (and wineserver 11%).
No games are open, and the main Window has been closed. No network activity,
and no activity on the console with Steam invoked on the command line (bash).
Idle activity for Steam used to be around 5% for me.
[...]
A support person replied with this:
>As for the CPU performance issues, I've tested it on a few Windows devices and one Linux computer running Ubuntu (note I didn't test on WINE) and have been unable to reproduce the error you're seeing (all CPU usage for Steam was <1% when idle). I can only guess that this CPU performance issue is either related to WINE or a program which may be interfering with Steam.
I hope to get confirmation from other people whether this is, in fact, a bug
with Wine or just a problem with my particular setup. I'm using Ubuntu 18.04,
and this occurs with Wine 3.6 and 3.0 with the newest Steam.exe client, with
both an old 32-bit prefix and a new 64-bit prefix.
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http://bugs.winehq.org/show_bug.cgi?id=34010
Bug #: 34010
Summary: Gabriel Knight 3 demo - Depth / stencil buffer locking
is not implemented
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45195
--> http://bugs.winehq.org/attachment.cgi?id=45195
log
Just black screen and sounds after launching.
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https://bugs.winehq.org/show_bug.cgi?id=43502
Bug ID: 43502
Summary: Microsoft Flight Simulator 2000 : only bottom half
view rendered and moved to the top
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58883
--> https://bugs.winehq.org/attachment.cgi?id=58883
Comparison between windows and wine
Only the bottom half of the various views is rendered and moved to the top (see
the attached image for an example). You can trigger views by pressing S or
Shift + any number on the numpad.
Tested both in wine stable and devel.
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https://bugs.winehq.org/show_bug.cgi?id=42174
Bug ID: 42174
Summary: TeraCopy 3.0b2 crashes on startup
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Upon starting TeraCopy, it crashes and I get presented with one of those
infamous Wine crash dialogs.
The contents of the WINEDEBUG=+relay are attached.
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https://bugs.winehq.org/show_bug.cgi?id=38907
Bug ID: 38907
Summary: Homesite+ (v5.5): After doing a search, the focus is
not restored properly
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooquency(a)gmail.com
In Homesite+ (v5.5) on Windows, if while editing, you open the Find dialog
(Control+F or Search > Find), then exit it (escape key or the OS top corner
close button), the focus is restored to the editing window, with the cursor
set. Accordingly, pressing a key to type correctly shows the typed characters.
In Wine, the focus is not restored. Pressing a key results in the system beep.
Accordingly, in Wine, the user is required to use the mouse and click within
the editor area. Typing then works as normal.
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https://bugs.winehq.org/show_bug.cgi?id=46213
Bug ID: 46213
Summary: Sniper Elite 4 launcher window doesn't display
properly
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62893
--> https://bugs.winehq.org/attachment.cgi?id=62893
screenshot
Background and styles are missing
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https://bugs.winehq.org/show_bug.cgi?id=46118
Bug ID: 46118
Summary: d3d:wined3d_debug_callback 0x1464f0: glBlitFramebuffer
and glDrawElementsBaseVertex has generated an error
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 62755
--> https://bugs.winehq.org/attachment.cgi?id=62755
log.txt
Game "FlatOut" * has minor graphically glitches since wine-3.9.
Car windows and shadows periodically blink, or disappear and reaper rapidly.
A minor annoyance.
* FlatOut 1, even though my log.txt says 2.1. That is just the game installer
version number from gog.com
Regression test:
0db4d1c251d293333e2721a78d6156008a90ff6f is the first bad commit
commit 0db4d1c251d293333e2721a78d6156008a90ff6f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 23 16:14:13 2018 +0430
wined3d: Default to OpenGL 4.4 contexts.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 b5834b97e8655f7a879c3ebb830f88c10521dd6a
d3cd9af46880f4cffcfe39f89e3f66da119edabd M dlls
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https://bugs.winehq.org/show_bug.cgi?id=44970
Bug ID: 44970
Summary: Deus Ex Human Revolution: people are invisible when
closer than 3 meters
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
The game runs great in DX11 mode, it seems to run even smoother than in DX9
mode. However, when people are closer than 3 meters, they become invisible.
Only their glasses, eyeballs, and whatever they are holding (cigarettes,
weapons, phones etc.) are visible. When Jensen is in cover, only his hair and
his weapon is visible. In first person view the weapon is visible, but Jensen's
hand holding it is not. This glitch disappears after changing resolution, but
reappears when starting the game again.
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https://bugs.winehq.org/show_bug.cgi?id=46423
Bug ID: 46423
Summary: Kara no Shoujo crashes in fullscreen mode
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63195
--> https://bugs.winehq.org/attachment.cgi?id=63195
Log
There is a trial of the game here (Warning - NSFW):
https://www.mangagamer.com/detail.php?goods_type=1&product_code=79
Windowed mode works fine, fullscreen crashes the game.
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https://bugs.winehq.org/show_bug.cgi?id=39342
Bug ID: 39342
Summary: Thunder crashes without native riched20
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Regression SHA1: 73ab5034efb418251c17a0e49bbf1dc4190e5bfe
Distribution: SUSE
Created attachment 52431
--> https://bugs.winehq.org/attachment.cgi?id=52431
trace-richedit-thunder
1. Dowmload from http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006.exe
2. run "wine Thunder_dl_7.9.40.5006.exe" to install
3. wine C:\\Program\ Files\\Thunder\ Network\\Thunder\\Program\\Thunder.exe
-StartType:DesktopIcon
Useing "winetricks riched20" can fix it.
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https://bugs.winehq.org/show_bug.cgi?id=43650
Bug ID: 43650
Summary: nolf2 game error on install
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
I get the following when launching the installer for NOLF2. Can grab the game
here: http://nolfrevival.tk/
fixme:winediag:start_process Wine Staging 2.15 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:create_server class {91814ec0-b5f0-11d2-80b9-00104b1f6cea} not
registered
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
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http://bugs.winehq.org/show_bug.cgi?id=12030
Summary: MozyHome: backup service does not work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mozy.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
Created an attachment (id=11369)
--> (http://bugs.winehq.org/attachment.cgi?id=11369)
console output
trying to start the MozyHome backup service (mozybackup.exe) via "wine net
start 'mozybackup'" causes the process to start. But after a couple of seconds
it exits without an error message.
I'm not sure what is causing it to close, but most of the fixme's show up right
as mozybackup disappears from the process list.
I've attached a log of the console output.
Any ideas? I was going to start by looking into implementing
WTSEnumerateSessionsW, WTSFreeMemory, ParseStringSidToSid, and
WSALookupServiceBeginW
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http://bugs.winehq.org/show_bug.cgi?id=9805
Summary: fixme:ole:OaBuildVersion16 Version value not known yet
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=8254)
--> (http://bugs.winehq.org/attachment.cgi?id=8254)
WINEDEBUG=+relay,+msgbox
With an old program from http://www.derouck.com/cdromgps/f/index.asp
i have a messagebox with :
"Wrong version of operating system; requires Windows NT 3.51 (build 1057 or
above)"
I have tried with all different windows version in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=43494
Bug ID: 43494
Summary: Microsoft Flight Simulator 2000 crashes when losing
focus during flight
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58873
--> https://bugs.winehq.org/attachment.cgi?id=58873
log of the crash using +loaddll,fixme+all,warn+all,err+all
During a flight, on Windows, if the game loses the focus, it is paused
automatically (equivalent to pressing P). Under wine, the game crashes.
The game behaves normally when a menu is opened (in this case, everything is
paused, and the game doesn't crash).
If I select in winecfg "emulate a virtual desktop", the game doesn't crash
anymore because of this issue.
I tested this behaviour on ubuntu with both unity and gnome3, under wine 1.6,
wine stable (2.0.2) and wine-devel (2.16). The results were all the same.
I attached the result of the following commands:
export WINEDEBUG=+loaddll,fixme+all,warn+all,err+all
wine start 'C:\Program Files\Microsoft Games\FS2000\FS2000.EXE' &>log.txt
Then I started a flight and clicked outside of the game window (so that the
crash occurs).
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https://bugs.winehq.org/show_bug.cgi?id=43496
Bug ID: 43496
Summary: Microsoft Flight Simulator 2000 : game pauses when
tooltips are shown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Everytime one hovers the mouse on an instrument, then move the mouse out to let
the tooltip disappear, the game pauses. The game normally should pause only
when the game window loses focus (but when the whole window lose focus the game
crashes, see bug #43494).
This happens on all versions of wine from 1.6 to the latest devel (2.16).
There is a workaround for this (as in #43494): enable virtual desktop on
winecfg.
Everytime I reproduce this behaviour (show tooltip, move the mouse, the tooltip
disappears => game paused) this shows up in the terminal:
warn:dsound:IDirectSound8Impl_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DSOUND_PerformMix Probable buffer underrun
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https://bugs.winehq.org/show_bug.cgi?id=43495
Bug ID: 43495
Summary: Microsoft Flight Simulator 2000 : blurry and purple
text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58874
--> https://bugs.winehq.org/attachment.cgi?id=58874
text rendering comparison
The text in the game looks really bad, compared to what it should look. See the
attached image for a comparison.
This behaviour is present on all versions of wine (tested from 1.6+ to devel).
As a side note, it is rendered the same on Virtualbox running Windows XP. On
native windows (tested on windows 8.1) it looks good.
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https://bugs.winehq.org/show_bug.cgi?id=47230
Bug ID: 47230
Summary: Provide hint in crash report module table to
distinguish between Wine builtins cross-compiled to PE
format and native overrides
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Future Wine releases/builds will provide builtin modules by default
in PE format. It will be harder to diagnose crash logs if users put native
overrides in place as the modules table no longer provides the obvious hints in
case of non-core / overridable dlls (ELF-PE hybrid, DWARF, load address range,
'name-<elf>').
Take bug 47226 for example:
--- snip ---
...
Modules:
Module Address Debug info Name (160 modules)
PE 130000- 13d000 Deferred ilmthread-2_2
PE 250000- 29b000 Deferred qt5winextras
PE 2a0000- 6f7000 Deferred qt5gui
PE 700000- 8f3000 Deferred libglesv2
PE 900000- e51000 Deferred qt5widgets
PE e60000- e7e000 Deferred zlibwapi
PE e80000- ef6000 Deferred lcms2
PE f00000- 11c2000 Deferred ilmimf-2_2
PE 11d0000- 1219000 Deferred half
PE 1220000- 1236000 Deferred iex-2_2
PE 1240000- 1258000 Deferred imath-2_2
PE 1260000- 1389000 Deferred libraw
PE 15f0000- 1721000 Deferred qwindows
PE 1840000- 184d000 Deferred qico
PE 1850000- 1890000 Deferred qjpeg
PE 1890000- 18ec000 Deferred qtiff
PE 61000000- 61034000 Deferred qt5xml
PE 64000000- 640d3000 Deferred qt5network
PE 65100000- 651a7000 Deferred msvcp110
PE 66500000- 66523000 Deferred vcomp110
PE 67000000- 67551000 Deferred qt5core
ELF 7a800000- 7aa10000 Deferred opengl32<elf>
\-PE 7a850000- 7aa10000 \ opengl32
ELF 7b400000- 7b85b000 Dwarf kernel32<elf>
\-PE 7b420000- 7b85b000 \ kernel32
ELF 7bc00000- 7bd54000 Deferred ntdll<elf>
\-PE 7bc20000- 7bd54000 \ ntdll
ELF 7c000000- 7c004000 Deferred <wine-loader>
PE 140000000- 1403ee000 Deferred easyhdr3
PE 180000000- 18004a000 Deferred openjp2
...
ELF 7f86d5ec7000- 7f86d5ef3000 Deferred version<elf>
\-PE 7f86d5ed0000- 7f86d5ef3000 \ version
ELF 7f86d5ef3000- 7f86d6298000 Dwarf libwine.so.1
ELF 7f86d629a000- 7f86d64c3000 Deferred
ld-linux-x86-64.so.2
ELF 7ffc37f2a000- 7ffc37f2b000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
...
00000058 (D) C:\Program Files\easyHDR 3 Demo\easyHDR3.exe
...
00000070 0 <==
...
--- snip ---
Here, 'msvcp110.dll' and 'vcomp110.dll' are Wine builtins in PE format.
I propose to add a hint in the table for Wine builtin modules in PE format for
easier diagnosis of crash reports.
$ wine --version
wine-4.8-202-g61aea5a987
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21187
Summary: OLE Exception code 80004002 - AmiBroker + AmiQuote
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mxn(a)atlas.cz
Steps to reproduce:
1) Download AmiBroker (trial application ver. 5.20) from
http://www.amibroker.com/download.html
2) Install it with command 'wine AmiBroker520.exe'
3) 'cd' to directory where AmiBroker trianl is installed
4) Start AmiBroker with command 'wine Broker.exe'
5) Start AmiQuote with command 'wine AmiQuote/Quote.exe'
6) In 'AmiQuote' choose 'Tools -> Auto-update Amibroker database'
7) Error dialog pops up 'OLE Exception code 80004002'
8) downgrade wine to ver. 1.1.33
9) Repeat steps 4) - 6), no Error dialog is displayed and everything works
correctly (database is updated)
Note: I believe bug is also reproducible in wine 1.1.34.
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https://bugs.winehq.org/show_bug.cgi?id=45540
Bug ID: 45540
Summary: WeGame: password input widget of login interface isn't
useable.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61946
--> https://bugs.winehq.org/attachment.cgi?id=61946
password input widget was marked by red
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
Expected: Users can input account and password for login.
Actually: There is a crash of TASLogin.exe. Account input widget is useable but
password doesn't work. Can't give input focus to it.
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https://bugs.winehq.org/show_bug.cgi?id=37332
Bug ID: 37332
Summary: Cannot run Rome Total War (installed / run from Steam)
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz.20.dllahr(a)xoxy.net
Created attachment 49642
--> https://bugs.winehq.org/attachment.cgi?id=49642
output from running wine
Brief version: I'm using wine 1.7.25 compiled from sources on a Mac probook
running OS X 10.9.5. I was able successfully install and run Steam, log in to
my Steam account, and have Steam download and install Rome Total War. When I
attempt to run Rome Total War (either through the Steam interface or through
the command line - which still calls Steam), I have managed to get it to
display the initial screen, but then it either hangs (most of the time) or
crashes. I tried running in a virtual desktop mode, no change in behavior.
More info: I previously installed wine 1.6.2 using HomeBrew. Prior to
compiling wine 1.7.25, I used HomeBrew to check for / install listed
dependencies. I'm using
WINEPREFIX=/opt/no_backup/wine
Side note: I was able to get the game working on an ubuntu system running on
virtualbox on this same Mac, however the performance was very slow - the mouse
response was very, very slow.
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https://bugs.winehq.org/show_bug.cgi?id=47568
Bug ID: 47568
Summary: Napoleon Total War Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tylerpelletier(a)outlook.com
Fresh install of pop os fresh install of wine and steam. I got napoleon total
war definitive edition to install. Campaign runs fine. I go to launch a battle
and I get a pop up saying "program error" is ready. the program has encountered
a serious problem and needs to close I click for more details then it says
please wait for details but that stalls
I left the window open saying error details tried to launch the game to try to
get more details and it says steam error 227 this time. closed it and it now
launches.
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https://bugs.winehq.org/show_bug.cgi?id=47429
Bug ID: 47429
Summary: Medieval 2 total war gold crash on launch
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dam.rocchi(a)gmail.com
Distribution: ---
Created attachment 64777
--> https://bugs.winehq.org/attachment.cgi?id=64777
Debug +loaddll,+module,+wgl in fresh 32 bot prefix
Wine crash after launch, with message box "Unspecified error" and exit.
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https://bugs.winehq.org/show_bug.cgi?id=43926
Bug ID: 43926
Summary: Medieval: Total War. No mouse pointer and no text in
Battle mode.
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vir.found(a)gmail.com
Created attachment 59561
--> https://bugs.winehq.org/attachment.cgi?id=59561
wine-2.19 (Staging): WINEDEBUG="fixme-all,+d3d_surface,+d3d9"
Steps to reproduce:
1. Start the game.
2. Press "Quick Battle".
Mouse pointer is invisible.
All text on screen is invisible.
Reproducible on all wine versions I managed to grab:
2.0
2.0.2
2.7
2.18
2.19
2.19 (Staging)
Reproducible with XQuartz and with native macdriver
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https://bugs.winehq.org/show_bug.cgi?id=47127
Bug ID: 47127
Summary: Nioh: unhandled page faults
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)ap4y.me
Distribution: ---
Created attachment 64341
--> https://bugs.winehq.org/attachment.cgi?id=64341
console output with lutris + dxvk and steam
Nioh (steam game id 485510) is crashing quite often during gameplay upon
performing death blows and interacting with some objects. It requires dxvk to
run but it doesn't seem to be related as I was able to complete several levels
with crashes. Regular log doesn't show much so I'm attaching warn+all log and
backtrace. There are wmv/quartz related error messages in the log but I don't
think it's related to the crash as there are no cutscenes played when crashes
happen.
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https://bugs.winehq.org/show_bug.cgi?id=45699
Bug ID: 45699
Summary: Microsoft Office 2016 Pro Plus 64-bit/x64 fails to
install
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 62125
--> https://bugs.winehq.org/attachment.cgi?id=62125
Annotated installation log file
Installation was done using an online installer with name:
Setup.X64.de-de_O365ProPlusRetail_XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX_TX_DB_b_32_.exe
(The included GUID was redacted since I'm not sure whether this is a license
key or not.)
I've added a log file with some observations I've made during install included
inline – you can find these by searching for the letters "!!!" (without
quotes). In particular, the following lines appear several times when the
installer gets stuck at 58% before it aborts:
wine: Call from 0x7bc5be0c to unimplemented function
RPCRT4.dll.NdrClientCall3, aborting
012d:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
014b:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\Program Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\OSPPOBJS.DLL|C:\\Program
Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\osppobjs-spp-plugin-manifest-signed.xrm-ms<=>S-1-5-21-0-0-0-1000<=>{90160000-007E-0000-1000-0000000FF1CE}]CAInstallSp"...
returned 1603
014b:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
Most of the other stuff appears unproblematic except maybe for
CreateSymbolicLink being stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=46636
Bug ID: 46636
Summary: Old Avira AntiVir installer is not rendered properly
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63550
--> https://bugs.winehq.org/attachment.cgi?id=63550
Screenshot wine-4.1
See screenshots.
Note that in wine-4.x it is different and in wine-3.17. Somewhere after
wine-3.17 the screen turned from white into black - not sure if this is a
regression, but it seems so.
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https://bugs.winehq.org/show_bug.cgi?id=48505
Bug ID: 48505
Summary: WinRAR x64: Unhandled exception: unimplemented
function GDI32.dll.ScriptGetCMap called in 64-bit code
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
The program calls the ScriptGetCMap function in the gdi32 dll, but it only
exists in the usp10 dll, I made a patch to connect the function in both dlls
via the spec file.
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http://bugs.winehq.org/show_bug.cgi?id=21161
Summary: Still Life 2: Black and broken textures
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Still Life 2 display black and broken textures
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https://bugs.winehq.org/show_bug.cgi?id=43170
Bug ID: 43170
Summary: Far Cry 4 fills dead air with colored bars
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: Other
Created attachment 58434
--> https://bugs.winehq.org/attachment.cgi?id=58434
Far Cry 4 shot #1
Far Cry 4 looks good. Everything that belongs in the scene is rendered
properly.
Cars, animals, people. buildings, grass, and the trees look ok. The problem is
empty air is being flooded with rapidly flashing bars and strips of different
colors.
While that is happening the following sample lines are being spammed at the
console. I also have some screenshots.
_____________________________________________________________________________
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
<<REPEATED>>
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d11:d3d11_immediate_context_Flush iface 0x1027390 stub!
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x1530e670, desc 0x15dfe090 partial
stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
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http://bugs.winehq.org/show_bug.cgi?id=31526
Bug #: 31526
Summary: Delphi 7: object inspector prevents copy/paste of
components in form editor
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce this bug:
- place any control on the form designer
- press ctrl-c, ctrl-v. There should be two controls now, which is the correct
behavior
- press f11 to activate the object inspector
- click on any of the previously placed controls
- press ctrl-c, ctrl-v. No new controls appear. If you press ctrl-v repeatedly,
you may notice that new text is pasted in previously selected object inspector
property.
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http://bugs.winehq.org/show_bug.cgi?id=21155
Summary: Delphi: combobox choices hidden behind object
inspector
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kl234(a)web.de
Created an attachment (id=25399)
--> (http://bugs.winehq.org/attachment.cgi?id=25399)
Choices displayed behind the object inspector
When I try to modify the value of a property in Delphi's object inspector, I
can't see the list of possible choices because this list is displayed behind
the object inspector.
The only exception is the property at the very bottom of the object inspector
where it's possible to see some of the choices below the bottom of the object
inspector window (see attached screen capture).
This happens with both Delphi versions I tested with wine 1.1.35: Delphi 3 and
Delphi 7.
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http://bugs.winehq.org/show_bug.cgi?id=20025
Summary: The displayed window is offset in Flirefly
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.freshtel.net/download/internetphone/
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lats(a)yless4u.com.au
Firefly 3.3 windows are being offset from the left and the top by what looks to
be the width/height of the borders. See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31873
Bug #: 31873
Summary: 'client.exe' crash when exiting it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I run 'client.exe' in Ubuntu 12.04.1 32bit with wine 1.5.14.
It look quite well, but it crash when I try to exit it.
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http://bugs.winehq.org/show_bug.cgi?id=16392
Summary: Popup showing of incorrectly size.
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://emuleplus.info/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
When you hover the mouse over the status bar of eMule Plus, a popup comes with
some information for each tab.
The problem is that the popup for the first tab (the biggest one) is displayed
corrupted (see attachment), others are fine.
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http://bugs.winehq.org/show_bug.cgi?id=20617
Summary: Multithreaded crashing programs create misleading
backtraces when winedbg --auto is called
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.winehq.org(a)urbanec.net
Created an attachment (id=24590)
--> (http://bugs.winehq.org/attachment.cgi?id=24590)
MultipleThreads test case executable - requires Zoo.dll
When a multithreaded program crashes and winedbg --auto is called to generate a
back trace, the result is not always a back trace for the thread that caused
the crash in the first place.
The attached files can be used to reproduce this problem. The program
MultipleThreads.exe takes no arguments and creates three new threads, each with
a data structure that contains a timeout variable set to 200ms and the thread
start function is set to a function in Zoo.dll. The main thread also calls the
same function in Zoo.dll with the timeout variable set to 240ms.
The function in Zoo.dll prints the value of the timeout, then sleeps for the
duration of the timeout. After this, the function prints that it will crash,
then causes an exception by a write to 0x00000000.
When I run this program, the output is non-deterministic, but more often than
not, the reported crashing thread does not match the thread which is shown in
the backtrace. The discrepancy can be seen from this output:
Thread 0x0019 *** C R A S H I N G ***
wine: Unhandled page fault on write access to 0x00000000 at address 0x10001123
(thread 0019), starting debugger...
Thread 0x001a *** C R A S H I N G ***
Thread 0x001b *** C R A S H I N G ***
Thread 0x0009 *** C R A S H I N G ***
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10001123).
... [Register, and stack dumps, backtrace, module list] ...
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\tmp\WineCrashTest\MultipleThreads.exe
0000001b -2
0000001a -2 <==
00000019 -2
00000009 -2
Notice how the first thread to report crash intent was 0x0019, which matches
the the page fault reported by except.c:start_debugger(). However, the thread
list generated by winedbg shows the current thread to be 0x001a.
Also notice that even though the crashing process invoked the debugger on
exception in thread 0x0019, the other three threads in the crashing process
continued to run and generated further page faults before the debugger started.
I would expect that when a crash occurs, all threads in the process would be
suspended immediately and the debugger would be able to determine the thread
that caused the exception.
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http://bugs.winehq.org/show_bug.cgi?id=20584
Summary: Lemmings Revolution - Crash on exit.
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24561)
--> (http://bugs.winehq.org/attachment.cgi?id=24561)
Terminal output
When exiting the game wine crashes and then crashes the dialogue saying that
wine has crashed.
Running Ubuntu 9.10 amd64 wine 1.1.32 with nVidia Geforce 8200 with 185.18.36
official drivers.
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http://bugs.winehq.org/show_bug.cgi?id=23781
Summary: Parsing of money amount in "BNC Express" ignores
decimal separator
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre.guerrier(a)m4x.org
CC: pierre.guerrier(a)m4x.org
Created an attachment (id=29819)
--> (http://bugs.winehq.org/attachment.cgi?id=29819)
Screenshot of buggy input field
I have been trying to run the "BNC Express" program in CrossOver Pro for Mac
(commercial product based on wine by CodeWeavers, and per the CrossOver support
opinion, the bug below belongs to wine. What follows is an updated repost of
the ticket in the CodeWeaver DB:
http://www.codeweavers.fr/support/tickets/browse/?ticket_id=809692
)
Quick context: BNC Express is an accounting program for the self-employed,
generating income reports validated by the french IRS, quite popular I think in
France. It looks like a VB program, publisher website here
http://www.trefle-rouge.com/ - all in french I'm afraid.
The GUI is generally OK, but there is a nasty bug whenever inputting a monies
amount in the program (which of course, happens quite a lot). You are supposed
to type in, say "45,34" (for 45 euros and 34 cents). The part after the
separator is optional. In any case, the software will the normalize the input
and turn it into "45,00" e.g. if you just entered "45". The bug is that it
misses out the separator in Wine/CrossOver. So "45,34" turns into "4534,00".
I have not found anything similar in the ticket database (neither codeweaver or
winehq) or on web. I did try to change the sDecimal and sMonDecimal values in
the Registry (seen another ticket for a VB app that was solved this way). This
DOES change the separator used when re-displaying the normalized amount
(display is set by sDecimal). But it does not change the buggy behavior of
ignoring the separator when parsing the input (it is not possible to input
anything other than numbers and , and . in monies field, the program filters it
and turns "." into "," immediately upon typing - this is an expected behavior,
same as windows).
(this is not a locale problem, the windows environment did inherit the french
locale of the Mac system all right)
When looking further, I found some vaguely reminiscent stuff on winehq, for
instance:
http://bugs.winehq.org/show_bug.cgi?id=10765
(except the bug seems to be on parsing, not on output format)
There is a freely downloadable demo version on the TrefleRouge website above
(or I can e-mail it you if you can't find your way in the french website).
Launching the demo, loading the sample balance sheet takes you to the main
screen which is simply bill/receipts input, and the bug shows up immediately. I
have attached a screenshot of this screen with the problem highlighted.
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http://bugs.winehq.org/show_bug.cgi?id=34126
Bug #: 34126
Summary: RaidCall 7.2.6: high (100%) CPU usage (on login)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gonhidi(a)gmail.com
Classification: Unclassified
Created attachment 45385
--> http://bugs.winehq.org/attachment.cgi?id=45385
MacPorts Wine 1.6 Raidcall 7.2.6 log: launch and login
Wine 1.6 causes RaidCall's 7.2.6 CPU usage to spike after a successful login.
The offending process remains active after exiting the application preventing
the wineserver and the other wine processes from closing.
I have observed this behaviour when running MacPort's 1.6 wine port, on OS X
10.8.4. It is not present on the previous version of the build, 1.4.1_4.
Running winedbg and calling info processes before and after RaidCall login
shows a new process likely to be the CPU hog, 'Wizard.exe' (part of the
RaidCall installation).
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000025 9 'raidcall.exe'
00000041 12 \_ 'Wizard.exe'
00000022 2 'explorer.exe'
0000000e 5 'services.exe'
0000001a 3 \_ 'plugplay.exe'
00000012 4 \_ 'winedevice.exe'
The way I run RaidCall is by executing "wine start 'C:\Program
Files\RaidCall\raidcall.exe'" (after having installed the program using "wine
raidcall.exe"). The result of a "wine start 'C:\Program
Files\RaidCall\raidcall.exe' &> log-run.txt" is attached.
Killing the offending process doesn't seem to break RaidCall, at least
superficially. I have not tested deeper to see if it is a valid workaround.
I have tried using git bisect to trace the behaviour to a commit. I followed
the instructions from “MacOSX/Building” section “Build Wine git version, the
MacPorts way”
(<http://wiki.winehq.org/MacOSX/Building#head-ca82f43f942cbed405199780ca73d07…>),
but running wine from within the build directory (i.e. skipping the make
install step):
make clean
./configure CPPFLAGS='-I/usr/X11/include -I/opt/local/include' LIBS='-lGL
-lGLU' LDFLAGS='-L/usr/X11/lib -L/opt/local/lib'
make
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine
raidcall.exe
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine start
'C:\Program Files\RaidCall\raidcall.exe'
Doing nothing but that I soon started having build problems (likely reason
being that of the “Compiling Wine on Mac OS X 10.8.2?” February 2013 wine-devel
mailing list thread) so I set CC to MacPort's clang 3.3
(@3.3_0+analyzer+python27). From then on, things went smoothly and led to the
following git commit:
[2f48b12c575c4e1afc6115a39d60722acda73d7d] gdi32: Use the Mac driver by default
Note that using the aforementioned build process the 100% CPU usage also
appears when launching the RaidCall installer, so perhaps the issue is not the
same or something else is showing up.
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https://bugs.winehq.org/show_bug.cgi?id=46075
Bug ID: 46075
Summary: Delta Rune: Wine crashes after going past the first
Forest room
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
Distribution: ---
Created attachment 62687
--> https://bugs.winehq.org/attachment.cgi?id=62687
Crash backtrace
This recently released game called Delta Rune, commonly known as well as SURVEY
PROGRAM, because this is how it was publicly released. The game works just fine
until this specific area of the game called Forest. Past the save point, wine
crashes and forces the game to close. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22689
Summary: Bonzai3D - dialogue boxes inactive when opened
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
In Bonzai3D dialogue boxes are inactive until the window bar of the box is
clicked. For example, right clicking on an object in the project window and
selecting, 'Attributes', invokes a dialogue box with a number of options
relative to the object. All options are inactive until the window bar of the
dialogue box is clicked at which point the box becomes live.
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http://bugs.winehq.org/show_bug.cgi?id=24979
Summary: halfworking tab key
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
"tab" key works only "to tree". not "from tree" of a connections list!
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https://bugs.winehq.org/show_bug.cgi?id=46176
Bug ID: 46176
Summary: Altium Designer 13.2.5 (10.1810.28368) hangs on
startup
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvd.mhm(a)gmail.com
Distribution: ---
Created attachment 62837
--> https://bugs.winehq.org/attachment.cgi?id=62837
Short (default) log output
After the software starts, it shows splashscreen with some activity indicated
inside it. After that activity ceases and splashscreen disappears, the main
window does not appear and the software seems to hang (no CPU usage).
I've compiled wine 3.20 (git rev-parse HEAD :
488432317206bc816432af0dd740e18979e37e58) within pure 32-bit install of ubuntu
14.04 server edition on KVM virtual machine. I've used "./configure
--disable-win16 --prefix=/home/lvd/wine". After a (successfull) compile, I've
copied wine directory to my real machine (64bit install of the same ubuntu
14.04) and after preparations ( cd /home/lvd, export
$WINEPREFIX=/home/lvd/.wine32, export $WINEARCH=win32, wine/bin/winecfg ) run
install:
wine/bin/wine start 'H:\AltiumInstaller.exe' where H: was automatically
configured by winecfg to /mnt/cdrom where .iso was mounted.
then run the software:
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
and after splashscreen and loading activity the hang happens.
short (default) log, the log made with "WINEDEBUG=+relay,+seh,+tid
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
>/tmp/wine_longlog.txt 2>&1" and backtrace made with "winedbg \ bt all" after
the hang are attached.
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http://bugs.winehq.org/show_bug.cgi?id=30901
Bug #: 30901
Summary: [PunkBuster && 64Bits Prefix]Assassin's Creed
Multiplayer does not works
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Since i create the hack to pass the Ubisoft Game Launcher properly, it's
possible to play at the recent Ubisoft's games like AC : Revelations without a
crack.
Actually, i try to play at this game in 2 prefix (the first is a 32Bits prefix
and the second is a 64Bits prefix)
32Bits Prefix :
There are no problems, the game works correctly in Soloplayer mode and
Multiplayer. For this second point, it's great because the Multiplayer use
Punkbuster.
64Bits Prefix :
It's in this prefix that i have the problem. The Soloplayer mode works
perfectly but impossible to join a session in the Multiplayer Mode. I'm always
kicked by Punkbuster.
PnkBstrA and PnkBstrB services are the problems :
1- When i launch game in the 32Bits Prefix, these services are launched
automatically without problem. They appear in my process list so the
multiplayer works fine.
2- But, when i launch the game in my 64Bits prefix, these services are not
launched so it's impossible to launch a multiplayer session.
When i launch "winecfg" in the 64Bits prefix, i have this fixme in my console :
Code:
fixme:service:scmdatabase_autostart_services Auto-start service L"PnkBstrA"
failed to start: 2
I haven't this message in my 32Bits prefix because PnkBstrA.exe/PnkBstrB.exe
services are launched
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=36065
Bug ID: 36065
Summary: PunkBuster service tests fail (DeleteService should
mark active services in SCM database as pending for
deletion)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
although not really a problem because of the state of PunkBuster (bug 9685) it
still highlights a Wine bug.
PunkBuster service components test tool:
http://www.evenbalance.com/index.php?page=pbsvcfaq.php
--- snip ---
...
Checking PnkBstrK driver status NOT FOUND
Extracting new PnkBstrK to:
"C:\users\focht\Application Data\PnkBstrK.sys"
OK
Sending load packet to PnkBstrB SENT
Checking PnkBstrK driver status NOT FOUND
Manually stopping PnkBstrB FAILED - no handle
--- snip ---
Relevant part of trace log:
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+service,+relay wine ./pbsvc.exe >>log.txt 2>&1
...
0044:Call advapi32.CreateServiceA(00135c48,0041e168 "PnkBstrK",0041e168
"PnkBstrK",000f01ff,00000001,00000003,00000001,0041b000
"C:\\windows\\system32\\drivers\\PnkBstrK.sys",00000000,00000000,00000000,00000000,00000000)
ret=004078e5
0044:trace:service:CreateServiceA 0x135c48 "PnkBstrK" "PnkBstrK"
0044:trace:service:CreateServiceW 0x135c48 L"PnkBstrK" L"PnkBstrK"
...
0016:trace:service:svcctl_CreateServiceW (L"PnkBstrK", L"PnkBstrK", 0xf01ff,
L"C:\\windows\\system32\\drivers\\PnkBstrK.sys")
...
0016:Call advapi32.RegCreateKeyW(00000024,00119aa0 L"PnkBstrK",0084e4a8)
ret=7edeb767
0016:Ret advapi32.RegCreateKeyW() retval=00000000 ret=7edeb767
0016:Call advapi32.RegSetValueExW(00000130,7edf93c4
L"DisplayName",00000000,00000001,0011a890,00000012) ret=7edeb689
0016:Ret advapi32.RegSetValueExW() retval=00000000 ret=7edeb689
...
0016:trace:service:scmdatabase_add_service 0x11a950
...
0044:Ret advapi32.CreateServiceA() retval=001f6108 ret=004078e5
0044:Call advapi32.CloseServiceHandle(001f6108) ret=004078f8
0044:trace:service:CloseServiceHandle 0x1f6108
...
0044:Ret advapi32.OpenServiceA() retval=001f55c8 ret=00407901
0044:Call advapi32.StartServiceA(001f55c8,00000000,00000000) ret=0040793b
0044:trace:service:StartServiceA (0x1f55c8,0,(nil))
0044:trace:service:StartServiceW 0x1f55c8 0 (nil)
...
0042:trace:service:svcctl_StartServiceW (0x118d38, 0, (nil))
...
0042:Call KERNEL32.CreateProcessW(00000000,001191a0
L"C:\\windows\\system32\\winedevice.exe
PnkBstrK",00000000,00000000,00000000,00000400,00540000,00000000,00c4e4c8,00c4e50c)
ret=7edece8f
...
000d:Call KERNEL32.__wine_kernel_init() ret=7bc5a402
...
0042:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7edece8f
...
0042:trace:service:service_send_start_message L"PnkBstrK" (nil) 0
...
000d:trace:service:service_run_main_thread Starting 1 services running as
process 71
...
0025:trace:service:service_control_dispatcher got request 1 for service
L"PnkBstrK"
0025:trace:service:SERV_OpenServiceW 0x119790 L"PnkBstrK" 32768
...
0025:trace:service:SERV_OpenServiceW returning 0x11ac48
0025:trace:service:service_handle_start L"PnkBstrK" argsize 10
...
0034:Call advapi32.RegisterServiceCtrlHandlerExW(00115292
L"PnkBstrK",7edfc61f,00000000) ret=7edfc86c
0034:trace:service:RegisterServiceCtrlHandlerExW L"PnkBstrK" 0x7edfc61f (nil)
0034:Ret advapi32.RegisterServiceCtrlHandlerExW() retval=0011a918 ret=7edfc86c
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8c9
0042:trace:service:service_wait_for_startup 0x11a950
0034:trace:service:SetServiceStatus 0x11a918 30 2 0 0 0 0 2710
...
0016:trace:service:svcctl_SetServiceStatus (0x11aed8, 0x11adc4)
...
0044:Ret advapi32.StartServiceA() retval=00000001 ret=0040793b
...
0034:Call driver init 0x100033c0
(obj=0x7edff4c0,str=L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\PnkBstrK")
...
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8f8
0034:trace:service:SetServiceStatus 0x11a918 30 4 5 0 0 0 2710
...
0044:Call advapi32.DeleteService(00137f70) ret=00407549
0044:trace:service:DeleteService (0x137f70)
...
0016:trace:service:scmdatabase_remove_service 0x11a950
0016:Call advapi32.RegDeleteTreeW(00000024,00119aa0 L"PnkBstrK") ret=7edebbce
0016:Ret advapi32.RegDeleteTreeW() retval=00000000 ret=7edebbce
...
0044:Ret advapi32.DeleteService() retval=00000001 ret=00407549
...
0043:Call advapi32.OpenServiceA(00137f20,0041e168 "PnkBstrK",000f01ff)
ret=00407510
0043:trace:service:OpenServiceA 0x137f20 "PnkBstrK" 983551
0043:trace:service:SERV_OpenServiceW 0x137f20 L"PnkBstrK" 983551
...
0016:trace:service:svcctl_OpenServiceW (L"PnkBstrK", 0xf01ff)
...
0043:trace:service:SERV_OpenServiceW returning (nil)
...
0043:Ret advapi32.OpenServiceA() retval=00000000 ret=00407510
...
--- snip ---
The tool extracts, installs and starts the kernel service.
Meanwhile, the tool issues a request to mark the service for deletion - kind of
"auto-cleanup".
After that it starts polling of the service status to check if the service is
actually running (it is).
The problem: Wine doesn't implement the deferred deletion of active services
and removes the service entry while the service is alive (state 'running').
All subsequent service lookup/status requests fail because the entry is now
missing from database.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682562%28v=vs.85%…
--- quote ---
DeleteService function
Marks the specified service for deletion from the service control manager
database.
...
The DeleteService function marks a service for deletion from the service
control manager database. The database entry is not removed until all open
handles to the service have been closed by calls to the CloseServiceHandle
function, and the service is not running. A running service is stopped by a
call to the ControlService function with the SERVICE_CONTROL_STOP control code.
If the service cannot be stopped, the database entry is removed when the system
is restarted.
--- quote ---
While you're at it ... please add a TRACE to DeleteService():
http://source.winehq.org/git/wine.git/blob/929d9fb9f79b9ba0b7392215e51a152e…
I used the 'service' debug channel first and lost some time because I didn't
see the the service deletion part (it's only visible if one uses the heavy
relay gun).
This would be consistent with other TRACE messages for service API.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26998
Summary: Football manager just start process sometimes
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakob(a)knugen.nu
Sometimes when i start the game trough steam only a process named fm.exe and i
need to kill it and restart the game a couple of time to get it to start.
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http://bugs.winehq.org/show_bug.cgi?id=23995
Summary: FM2010 Fails to start every time.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)pokemonger.com
FM2010 (Demo Download - http://www.gamershell.com/download_52136.shtml ) Fails
to start every time, it stalls, I have progressed all the way back to 1.1.31
(didnt run at all on 1.0) to try and do a regression test, but I cant find a
version of wine that the game starts each and every time on.
It does start in the end, but it can take multiple attempts.
This has been tested on Debian and Ubuntu, I have tried as I said regression
testing but I just dont know where to start with the fact I cant find a version
of wine that does not have this issue.
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