https://bugs.winehq.org/show_bug.cgi?id=44342
Bug ID: 44342
Summary: Magic: The Gathering Online crashes inside WMP
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60222
--> https://bugs.winehq.org/attachment.cgi?id=60222
backtrace
Crashes when you install wmp10 (otherwise game has no sound whatsoever)
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=45086
Bug ID: 45086
Summary: winegstreamer deadlocks
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 61244
--> https://bugs.winehq.org/attachment.cgi?id=61244
bt all
0130:err:ntdll:RtlpWaitForCriticalSection section 0xb55c050
"../../../../wine/dlls/quartz/dsoundrender.c: DSoundRenderImpl.csFilter" wait
timed out in thread 0130, blocked by 01d7, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46511
Bug ID: 46511
Summary: Magic: The Gathering Online crashes in gstreamer at
startup
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Happens only at startup. Happens ~50% (anecodtally) times
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https://bugs.winehq.org/show_bug.cgi?id=36116
Bug ID: 36116
Summary: msi/action possible leak in
test_create_remove_shortcut
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20424== 48 bytes in 1 blocks are possibly lost in loss record 485 of 1,049
==20424== at 0x7BC4C735: notify_alloc (heap.c:255)
==20424== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20424== by 0x5069418: msi_alloc (msipriv.h:1188)
==20424== by 0x506AE0C: get_table (table.c:601)
==20424== by 0x506F48C: TABLE_CreateView (table.c:2161)
==20424== by 0x5075B7D: WHERE_CreateView (where.c:1242)
==20424== by 0x50797E1: sql_parse (sql.y:494)
==20424== by 0x507A959: MSI_ParseSQL (sql.y:1002)
==20424== by 0x5044749: MSI_DatabaseOpenViewW (msiquery.c:132)
==20424== by 0x4FEC6FC: load_all_files (action.c:1300)
==20424== by 0x4FED0F6: ACTION_CostInitialize (action.c:1544)
==20424== by 0x4FFDEFD: ACTION_HandleStandardAction (action.c:7619)
==20424== by 0x4FFE0F1: ACTION_PerformAction (action.c:7648)
==20424== by 0x4FEA821: ITERATE_Actions (action.c:507)
==20424== by 0x50448B6: MSI_IterateRecords (msiquery.c:188)
==20424== by 0x4FEABBF: ACTION_ProcessExecSequence (action.c:590)
==20424== by 0x4FFE945: MSI_InstallPackage (action.c:7840)
==20424== by 0x50386E7: MsiInstallProductW (msi.c:251)
==20424== by 0x50385D8: MsiInstallProductA (msi.c:226)
==20424== by 0x4C3C622: test_create_remove_shortcut (action.c:5746)
==20424==
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https://bugs.winehq.org/show_bug.cgi?id=36094
Bug ID: 36094
Summary: advapi32/security test uses an unitialized variable in
test_CreateDirectoryA
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7325== Syscall param writev(vector[...]) points to uninitialised byte(s)
==7325== at 0x4E9528CC: writev (in /usr/lib/libc-2.18.so)
==7325== by 0x7BC7FDBF: send_request (server.c:213)
==7325== by 0x7BC7FF51: wine_server_call (server.c:294)
==7325== by 0x7BC44D67: FILE_CreateFile (file.c:185)
==7325== by 0x7BC44FB8: NtCreateFile (file.c:279)
==7325== by 0x7B860841: CreateDirectoryW (path.c:1531)
==7325== by 0x7B8608F0: CreateDirectoryA (path.c:1555)
==7325== by 0x497D484: test_CreateDirectoryA (security.c:3085)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325== Address 0x472dcf8 is 88 bytes inside a block of size 120 alloc'd
==7325== at 0x7BC4C735: notify_alloc (heap.c:255)
==7325== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==7325== by 0x7BC884F6: NTDLL_create_struct_sd (sync.c:118)
==7325== by 0x7BC44C62: FILE_CreateFile (file.c:167)
==7325== by 0x7BC44FB8: NtCreateFile (file.c:279)
==7325== by 0x7B860841: CreateDirectoryW (path.c:1531)
==7325== by 0x7B8608F0: CreateDirectoryA (path.c:1555)
==7325== by 0x497D484: test_CreateDirectoryA (security.c:3085)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325== Uninitialised value was created by a client request
==7325== at 0x7BC4C52C: mark_block_uninitialized (heap.c:209)
==7325== by 0x7BC4C697: initialize_block (heap.c:240)
==7325== by 0x7BC50FA3: RtlAllocateHeap (heap.c:1717)
==7325== by 0x497D2A5: test_CreateDirectoryA (security.c:3067)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325==
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https://bugs.winehq.org/show_bug.cgi?id=42462
Bug ID: 42462
Summary: Severe hang in several places in FFXIV
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spryor(a)redhat.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After playing FFXIV for a certain amount of time, or in certain locations (I
haven't noticed a common shader that seems to trigger this) the game will
experience a severe hang. When running perf top to examine what's going on,
this line stands out:
Overhead Shared Object Symbol
9.22% wined3d-csmt.dll.so [.] 0x0000000000048362
It seems to vary from around 7-15% when not experiencing the issue, to around
50%. The jump in overhead accompanies an almost total lockup of the desktop, if
the game manages to recover, it usually accompanies graphical glitches not
present before the lockup, and will usually crash not too long after recovery
if gameplay proceeds (which I would hazard a guess is due to framebuffer
corruption)
Variant: Fedora 25, fully updated as of 2/16/2017
Desktop: KDE
Processor: i7-7700k
GPU: Nvidia GTX 1080 (with proprietary driver 378.13)
WINE: wine-2.1-1.fc25.x86_64 (current from the fedora repos as of 2/16/2017)
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https://bugs.winehq.org/show_bug.cgi?id=47394
Bug ID: 47394
Summary: Valgrind reports Invalid read of size 4 one frame
below call_dll_entry_point
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64741
--> https://bugs.winehq.org/attachment.cgi?id=64741
Output of valgrind --trace-children=yes wine main.exe
Steps to reproduce:
* Build wine-4.10 for 32 bits.
* Using i686-w64-mingw32-gcc, compile 'int main() { return 0; }'
* Disable the wine preloader (chmod -x wine-preloader)
* Run with valgrind
Valgrind reports an invalid read of size 4 one frame below call_dll_entry_point
while loading rpcrt4.dll. Prior to this it (at least, a wine process with the
same process id) successfully loads ntdll.dll, KERNEL32.dll, advapi32.dll,
msvcrt.dll calling call_dll_entry_point without any issues, as confirmed by
inserting the line
FIXME("Loading %s %i %p\n", debugstr_w(wm->ldr.BaseDllName.Buffer), getpid(),
(void*)entry);
above
retv = call_dll_entry_point( entry, module, reason, lpReserved );
inside of MODULE_InitDLL.
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https://bugs.winehq.org/show_bug.cgi?id=46188
Bug ID: 46188
Summary: Black screen on Android 8
Product: Wine
Version: 3.21
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janisozaur+wine(a)gmail.com
Created attachment 62850
--> https://bugs.winehq.org/attachment.cgi?id=62850
wine_3.21_on_android8.1.log
Issue similar to bug #44245, when trying out Wine 3.21 on Android 8.1, all I
get is a brief flicker of cmd, then the screen turns black.
The aforementioned bug seems to have resolved issues for Android 9, but running
on Android 8.1 is not really possible due to this.
Here's remainder of my previous comment in the other bug:
The behaviour has improved a bit, I can now see a brief flicker of cmd, but
it's covered with a black screen in just a few frames.
Android 8.1.0
OnePlus 5, SnapDragon 835
Wine 3.21
See the recording of the issue: https://gfycat.com/EvergreenInnocentGreatdane
(or original recording:
https://www.dropbox.com/s/yuaz398nz2wxeq0/wine.mp4?dl=0)
I have also added an attachment with the logs collected from logcat from a
later start of wine.
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https://bugs.winehq.org/show_bug.cgi?id=46041
Bug ID: 46041
Summary: Wine 3.18 shows blank screen on android
Product: Wine
Version: 3.18
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
I installed wine 3.17 without issues. After installing 3.18 neither version
works. Both versions show a blank screen after unpacking files. I think it's
residual files but I dont know their location.
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https://bugs.winehq.org/show_bug.cgi?id=45342
Bug ID: 45342
Summary: Android: partial english keymap layout is used on a
german keyboard
Product: Wine
Version: 3.10
Hardware: aarch64
OS: Android
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.dev(a)web.de
LANG and LC_ALL are set to "de_DE.UTF-8"
"z" and "y" on the keyboard give the correct chars in wine,
but many other keys on my german keyboard produce in wine the chars from an
english keyboard:
right of "m": ,.-
right of "l": öä
right of "p": ü+#
right of "0": ß´ (the last char in combination with space)
shifted values starting from "1" to the right
The keyboard works in all android apps, including termux
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Regards ...
... Detlef
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