https://bugs.winehq.org/show_bug.cgi?id=41692
Bug ID: 41692
Summary: World of Tanks crashes instantly on start with OSSv4
on wine 1.9.17
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
Created attachment 56092
--> https://bugs.winehq.org/attachment.cgi?id=56092
WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
Starting with wine-1.9.17 and up,
OSSv4 version:
Version info: OSS 4.2 (b 2006/201611080054) (0x00040100) OSS_HG
Hg revision: changeset: 948:233e1cedf15a
WoT crashes on start:
WorldOfTanks.exe wot_wait_for_mutex -clientGraphicsAPI d3d9
Regression testing result:
5df297206debc1256bfa479488e1941fce108cc5 is the first bad commit
commit 5df297206debc1256bfa479488e1941fce108cc5
Author: Hugh McMaster <hugh.mcmaster(a)outlook.com>
Date: Mon Aug 15 09:19:24 2016 +0000
reg/tests: Add more Unicode tests for 'reg import'.
Signed-off-by: Hugh McMaster <hugh.mcmaster(a)outlook.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 ff708fa858bf6aac348c37802379037d5118796c
ddfdae286b6a11eb4d9d162376226b047c724850 M programs
Log of crash with wine-1.9.22 and
"WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp"
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https://bugs.winehq.org/show_bug.cgi?id=43456
Bug ID: 43456
Summary: Cannot successfully install WebPlus X8 from SERIF.
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: want.g(a)xtra.co.nz
Distribution: ---
Created attachment 58824
--> https://bugs.winehq.org/attachment.cgi?id=58824
Program Dump.
Cannot install WebPlus X8 from SERIF. This product starts to install, but fails
when publishing the product (Whatever that is). It copies files, sets up
Registry then fails when the program application subinacl.exe gets a page
error. The program DUMP showing this error is attached. The Windows S/W level
was set to Windows 10. However I have tried XP thru to Windows 10 and the
install fails for the same reason. The Libraries installed were: mfc42
(native), mfc42u(native) and msvcr100(native, builtin). The WINE level was
2.13-Staging. However the failure is the same when using lower levels of WINE.
Applications installed were: MicroSoft Visual C++ 2010 x86 Redist. 10.0.40219;
Wine Gecko (32 bit) 2.47; Wine Mono 4.7.0.
I am running XUBUNTU 16.04 LTS.
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https://bugs.winehq.org/show_bug.cgi?id=47843
Bug ID: 47843
Summary: [Rockstar Game Launcher]Unable to download a game
completly
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65348
--> https://bugs.winehq.org/attachment.cgi?id=65348
Download stop after a while
Hello,
The new Rockstar Games Launcher can start to download a game but after a while,
the downloading stop without reasons. In fact, the data value does not increase
while the speed download change and is not at zero (see the screenshot)
It seems that no more data are downloaded. Each time i close and launch the
launcher, the download starts from zero.
In the output log, there are some lines about bcrypt algorythm not implemented
:
"002a:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"DH" not supported"
Or others lines like this (i don't know if it's important) :
0035:fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
I add the +bcrypt log too.
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https://bugs.winehq.org/show_bug.cgi?id=46017
Bug ID: 46017
Summary: Layers of Fear areas are almost entirely black
rendered
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62591
--> https://bugs.winehq.org/attachment.cgi?id=62591
screenshot
Main hall.
err:d3d:wined3d_debug_callback 0x937c010: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8).
fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture 1116,
128x128, 0 samples, format 0x81a5.
fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-array
texture 1112, 128x128, 0 samples, format 0x822e.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
wine-3.18-114-g417e94f199
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http://bugs.winehq.org/show_bug.cgi?id=32991
Bug #: 32991
Summary: ARM port of "WabbitEMU" crashes due to unimplemented
function KERNEL32.dll.RtlUnwindEx (no ntdll forward on
arch=arm)
Product: Wine
Version: 1.5.24
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
the ARM port of "WabbitEMU", a Texas Instruments graphing calculator emulator
and dev tools crashes after clicking "Browse for a ROM image" radio button in
image selection dialog.
Download: http://forum.xda-developers.com/showpost.php?p=37928562
(main thread: http://forum.xda-developers.com/showthread.php?t=2092348)
--- snip ---
$ WINEDEBUG=+tid,+seh,+relay wine ./Wabbitemu.exe
...
0024:Call user32.GetWindowTextA(00010096,40a0ebf0,00000104) ret=00439fa5
0024:Call window proc 0x40bc5f30
(hwnd=0x10096,msg=WM_GETTEXT,wp=00000104,lp=40a0ebf0)
0024:Ret window proc 0x40bc5f30
(hwnd=0x10096,msg=WM_GETTEXT,wp=00000104,lp=40a0ebf0) retval=00000000
0024:Ret user32.GetWindowTextA() retval=00000000 ret=00439fa5
0024:Call KERNEL32.GetLastError() ret=004141cf
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=004141cf
0024:trace:seh:raise_exception info[0]=0047be54
0024:trace:seh:raise_exception info[1]=0047cc8e
wine: Call from 0x7bc9a630 to unimplemented function KERNEL32.dll.RtlUnwindEx,
aborting
0024:trace:seh:call_stack_handlers calling handler at 0x7bcb8d88 code=80000100
flags=1
0024:Call KERNEL32.UnhandledExceptionFilter(40a0e81c) ret=7bcb8df0
--- snip ---
The app is importing all win32 API by name so it's the real thing :-)
+module,+imports
--- snip ---
...
0009:trace:module:load_dll looking for L"KERNEL32.dll" in
L"Z:\\home\\linaro\\wine-apps\\wabbitemu;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0009:trace:module:load_dll Found L"C:\\windows\\system32\\KERNEL32.dll" for
L"KERNEL32.dll" at 0x7b820000, count=19
0009:warn:module:import_dll No implementation for KERNEL32.dll.RtlUnwindEx
imported from L"Z:\\home\\linaro\\wine-apps\\wabbitemu\\Wabbitemu.exe", setting
to 0x41820000
0009:trace:imports:import_dll --- RtlUnwindEx KERNEL32.dll.1209 = 0x41820000
0009:trace:imports:import_dll --- GetCommandLineA KERNEL32.dll.481 = 0x7b846be0
0009:trace:imports:import_dll --- RtlPcToFileHeader KERNEL32.dll.1205 =
0x7bc69188
0009:warn:module:import_dll No implementation for
KERNEL32.dll.RtlLookupFunctionEntry imported from
L"Z:\\home\\linaro\\wine-apps\\wabbitemu\\Wabbitemu.exe", setting to 0x41820024
0009:trace:imports:import_dll --- RtlLookupFunctionEntry KERNEL32.dll.1203 =
0x41820024
0009:trace:imports:import_dll --- GetModuleFileNameW KERNEL32.dll.634 =
0x7b86b864
...
--- snip ---
It also needs KERNEL32.dll.RtlLookupFunctionEntry later.
Wine forwards both to ntdll but only on arch=x86_64.
It seems Windows RT exposes both API.
Interestingly only the MSDN page for KERNEL32.dll.RtlLookupFunctionEntry gives
a hint about this:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms680597%28v=vs.85%…
("ARM Definition").
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48119
Bug ID: 48119
Summary: The tests sometimes trigger "critical section is not
acquired" errors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The logs of most test runs, WineTest and others, contain critical section
errors complaining that the critical section was not acquired before being
released.
Most are caused by the following two tests:
msvcp120:msvcp120 intentionally triggers one such error in test_threads__Mtx().
It's easy to identify because it follows a bunch of CreateSymbolicLinkA()
fixmes:
0044:fixme:file:CreateSymbolicLinkA ("tr2_test_dir/f1_symlink"
"tr2_test_dir/f1" 0): stub
0044:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: beef
0044:err:ntdll:RtlLeaveCriticalSection section 0x622088 is not acquired
ntdll:rtl intentionally triggers two such errors in
test_RtlLeaveCriticalSection(). They stand alone but would typically follow a
bunch of RtlGetCompressionWorkSpaceSize fixmes from previous tests:
https://testbot.winehq.org/JobDetails.pl?Key=60096
0009:err:ntdll:RtlLeaveCriticalSection section 0x7bfd88 is not acquired
0009:err:ntdll:RtlLeaveCriticalSection section 0x7bfd88 is not acquired
But there are other logs that contain this error with no identified source. For
instance in task 60103/4/2 (wow64) which is for an unrelated patch and only
runs kernel32 tests which do not normally trigger this error:
https://testbot.winehq.org/JobDetails.pl?Key=60103#k402
[...]
Extracting: Done (1 of 1)
Running tests
003e:err:ntdll:RtlLeaveCriticalSection section 0x14c80 is not acquired
002e:fixme:console:GetConsoleProcessList ((nil),0): stub
[...]
Or task 59774/4/1 (win32) which only ran comctl32 tests:
https://testbot.winehq.org/JobDetails.pl?Key=59774#k401
Or task 59426/1/1 (wow32) which only ran user32 tests:
https://testbot.winehq.org/JobDetails.pl?Key=59426
Or task 59176/3/1 (wow32/wow64?) which, again, only ran user32 tests:
https://testbot.winehq.org/JobDetails.pl?Key=59176#k301
Or task 59042/1/1 (wow32/wow64?) which, again, only ran user32 tests:
https://testbot.winehq.org/JobDetails.pl?Key=59042#k101
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http://bugs.winehq.org/show_bug.cgi?id=25193
Summary: Dasher does not operate correctly
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: physicspirate(a)yahoo.ca
Greetings,
I've attempted to run
Dasher(http://appdb.winehq.org/objectManager.php?sClass=version&iId=21982&i…
and it does not appear to be loading or functioning correctly.
I've attached a screenshot of what happens after loading. There is a gray box
up top, and it appears to be non responsive. There also seems to be some
problems with the networking as I have a high speed connection, and their
servers tell me my latency is too high. If I run the same program on windows
it runs like a dream.
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https://bugs.winehq.org/show_bug.cgi?id=44427
Bug ID: 44427
Summary: Crashes program
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sluke0091(a)gmail.com
Distribution: ---
Created attachment 60369
--> https://bugs.winehq.org/attachment.cgi?id=60369
bug file attached
Program opens and then crashes 5 seconds later.
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https://bugs.winehq.org/show_bug.cgi?id=39339
Bug ID: 39339
Summary: Adventure games from Daedalic Ent. (Night of the
Rabbit, Edna & Harvey, A New Beginning) have no
in-game audio and freeze on new game start - XAudio2_7
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/230820/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
On my system the problem was surfaced by the Xaudio2 implementation in 1.7.51,
the games used to work properly before. It sounds similar to bug #39320 and bug
#39321, except that the proposed patch doesn't help here.
All the adventure games from the developer/publisher Daedalic Entertainment
that use Xaudio2 interface are affected in a similar manner:
- the main menu is missing audio
- when I try to start a new game or load a saved game, the game freezes (100%
cpu usage) as soon as the game is loaded.
- quitting the games from the main menu takes a long time (1-2 minutes)
I reproduced the problem in these games:
The Night of the Rabbit, Edna & Harvey: Harvey's New Eyes, A New Beginning -
Final Cut.
The games load xaudio2_7.dll
Note that almost all these games have demo versions either on Steam or
elsewhere, but those demos are older versions of the games and they don't use
XAudio2.
The only demo (so far) which has the bug is the Night of the Rabbit demo on
Steam (link added to url).
Steps to reproduce the problem in NotR demo:
1. install the demo on Steam. Steam installs .Net 3.5 and MSVC++, they are not
needed for the game, you can delete the installers located in _CommonRedist
before starting the demo.
2. the demo starts with a video (audio works in there). The menu has no audio
with built-in xaudio2.
3. start a new game...the game seems to be hung at this point. It takes 1-2
minutes until the first intro video begins to play. Skip the video <Esc>, the
game screen appears and the game is frozen for good.
4. you can reproduce the long wait before the game completely quits, if you
exit the game from the main menu.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
alsa-lib-1.0.29-1.fc22.i686
openal-soft-1.16.0-5.fc22.i686
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=36844
Bug ID: 36844
Summary: Multiple games need X3DAudio1_7.dll (BeamNG v0.3 Tech
Demo)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
Bug 12182 should be avoided in future (meta bug) .. very unfortunate, covering
all XAudio dlls.
Better are bugs that specifically target stub dlls like bug 24545 ("Monkey
Island: Special Edition wants X3DAudio1_6.dll").
--- snip ---
$ pwd
/home/focht/.wine/drive_c/users/focht/Local Settings/Application
Data/BeamNG/BeamNG-Techdemo-0.3
...
$ wine ./BeamNGSandbox.x86.exe
...
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"C:\\users\\focht\\Local Settings\\Application
Data\\BeamNG\\BeamNG-Techdemo-0.3\\BeamNGSandbox.x86.dll") not found
--- snip ---
$ sha1sum BeamNG-Techdemo-0.3-setup.zip
21b29af0c77cf138ec69edf1c4cb0d4504bb2ed9 BeamNG-Techdemo-0.3-setup.zip
$ du -sh BeamNG-Techdemo-0.3-setup.zip
95M BeamNG-Techdemo-0.3-setup.zip
$ wine --version
wine-1.7.21-50-g10e6a66
Regards
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