https://bugs.winehq.org/show_bug.cgi?id=45692
Bug ID: 45692
Summary: Bulletstorm Full Clip Edition: Environmental sounds to
loud, voice and gun shoots way to silent
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
Bullet Storm Full Clip Edition works when you disable all the ingame videos
which will otherwise break the game. You need to add: -nostartupmovies
to the Steam startup option, then you will be able to get to the menu. To get
into the missions, you need to disable the videos alltogether:
bForceNoMovies=True
in StormPCCookedEngine.ini and StormEngine.ini. Those files are located in
"~/My Games/Bulletstorm Full Clip Edition/StormGame/Config"
Using the built-In dlls:
After you get to the menu you will notice that the overall sound is loud while
klicking things is to silent. In the missions the overall environemnt sound is
to loud while voice are barely noticable, also gun fire is barely noticable.
Changing the sound volumes in the options menu also does not work.
Using native xaudio dlls:
Sound is fine in the menu now, you can adjust the sound volume levels. Loading
a savegame sadly leads to a complete loss of sound, Starting a new mission will
have sound but without savegames that is useless.
If you need any special debugoutput, please ping me.
Many thanks !
Christian
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45710
Bug ID: 45710
Summary: Akiba's Trip Undead & Undressed: Infinite black window
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/375980/AKIBAS_TRIP_
Undead_amp_Undressed_Demo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: ArchLinux
Created attachment 62140
--> https://bugs.winehq.org/attachment.cgi?id=62140
Terminal Output - Wine 3.14
When starting Akiba, it plays the splash screens, but when it's done the window
remains in an infinite black window.
Free Demo available on Steam in the URL.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46146
Bug ID: 46146
Summary: Assetto Corsa crashes on launch with unhandled
exception in 32 bit code.
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: epzilepzi(a)gmail.com
Distribution: ---
Assetto Corsa crashes on launch. Backtrace here: https://pastebin.com/WQRdeG0h
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26269
Summary: BioShock 2: Loss of keyboard input on loading screen
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=33488)
--> (http://bugs.winehq.org/attachment.cgi?id=33488)
trace +keyboard
On the inital 'New Game' loading screen you cannot use the space bar to
continue.
Keyboard and mouse input is recognised correctly when adjusting settings in the
menus.
Wine version 1.3.14-git
Xserver v1.10.0
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46203
Bug ID: 46203
Summary: Renaming a file to a different capitalization of
itself doesn't work
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Created attachment 62878
--> https://bugs.winehq.org/attachment.cgi?id=62878
Example fix + tests
Renaming a file in Wine to the same name but in different capitalization
doesn't work. For example, renaming "foobar" to "FooBar" doesn't work and is
basically a no-op. It works under Windows.
This is actually very annoying in practice when using file managers or file
browsers or anything else with Wine and trying to do that, so it's not just an
academic fix, but a practical one.
This should be special cased because now it finds that the target filename
already exists in the original case (which is good for other cases but not this
one) and thus uses that, effectively being a no-op.
Example patch + tests attached to fix this issue. It will probably need some
refinement, but it shouldn't break any current behavior except for fixing this
issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29582
Bug #: 29582
Summary: Star Wars Battlefront (I and II) "Loading" screen very
slow.
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
The "Loading" screen takes so long (in SW Battlefront II) that I can't connect
to network games because when it finally finishes loading the level, I get a
message that says "lost connection to host" (presumably because it timed out).
I haven't timed it, but it seems to be about 2 minutes, whereas running it on
windows takes roughly 5-10 seconds.
WINEDEBUG=+relay did show that PeekMessageA was being called about 2700 times a
second (probably not a big deal) but then GetForgroundWindows was being called
right after that (a wineserver call). I suspected that as a possible culprit,
but haven't dug in too deeply yet.
I'll do some profiling on this later and try to get some better info. Maybe I
can find a hack-around to positively isolate the cause.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46301
Bug ID: 46301
Summary: TimeShift DEMO: freezes during the startup
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63025
--> https://bugs.winehq.org/attachment.cgi?id=63025
console log
TimeShift Demo freezes during the startup immediately after "Processing
Shaders" phase (Loading cca 80%).
$ du -h timeshift_sp_us_demo.exe
984M timeshift_sp_us_demo.exe
$ sha1sum -b timeshift_sp_us_demo.exe
efe37b94ea907c5d663b8b5bebe934945d814e31 *timeshift_sp_us_demo.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31046
Bug #: 31046
Summary: Wine advertises 32bit depth buffer, behaves like 24bit
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40757
--> http://bugs.winehq.org/attachment.cgi?id=40757
title screen: 32-bit Z buffer on wine (DirectX9 Hardware)
Title says it all really.
I'm currently playing a game in PCSX2 (Persona 4) and frankly it looks really
bad.
According to the application, wine is reporting a 32bit Z-buffer, but amusingly
it behaves precisely how a 24bit buffer behaves in windows with this
application.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.