http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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https://bugs.winehq.org/show_bug.cgi?id=46163
Bug ID: 46163
Summary: Regression - Windows Media Player 10 (& DirectSong) -
MP3 Playback Is Busted
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwbussard(a)gmail.com
Distribution: ---
FORMERLY it was possible to get mp3 playback working in wine with the following
procedure:
1. Create win32 prefix.
2. Install WMP10.
3. Change l3codeca from "native" to "built-in."
(At this point MP3s can be played, but will experience the "too fast playback"
bug noted in https://bugs.winehq.org/show_bug.cgi?id=38421 ).
4. Install quartz and devenum and set to "native."
As best I can tell, the last version where MP3 playback worked was 3.11.
Beginning with 3.12 through 3.20 (current as of this writing), the above does
NOT work. WMP acts as if it is playing the MP3, but no sound is emitted.
This bug also affects programs that rely on wmvcore for playback, such as
DirectSong, which is used to supply bonus music in games such as Guild Wars.
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https://bugs.winehq.org/show_bug.cgi?id=40291
Bug ID: 40291
Summary: Borderlands crashes when forced DirectX 9 using -DX9
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 53931
--> https://bugs.winehq.org/attachment.cgi?id=53931
backtrace from commandline, lsusb, lspci
Borderlands runs decent on my Fedora/MacBook Pro/Intel 3000 without any
arguments (~20fps). However, I read online that one could achieve significantly
faster frame-rates by forcing Borderlands to only use DirectX 9 with "-DX9"
"wine Borderlands.exe -DX9"
This, however causes the game to crash
I thought this might be interesting, valuable information, or perhaps even
fixable.
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https://bugs.winehq.org/show_bug.cgi?id=47538
Bug ID: 47538
Summary: osu! web installer 20190716.5: Crashes when running
after downloading and installation
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)yahoo.com.vn
Distribution: ---
Created attachment 64931
--> https://bugs.winehq.org/attachment.cgi?id=64931
Terminal output
Download osu! at: https://m1.ppy.sh/r/osu!install.exe
Run the installer (Default installation path)
After done downloading, it runs.
A logo appears, then the application crashes.
---
SHA1 of osu!install.exe version 20190716.5:
36d7474406f9809a410f8b3efa25fe9b1f7c5a69
GGDrive URL for exact version download:
https://drive.google.com/open?id=19I4TXVfZKHWobxhXqbyjSU_rRolo6fFf
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https://bugs.winehq.org/show_bug.cgi?id=44784
Bug ID: 44784
Summary: Lingvo x6 portable does not start
Product: Wine
Version: 3.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maksim.andronenkov(a)rovaniemi.uz
Created attachment 60812
--> https://bugs.winehq.org/attachment.cgi?id=60812
logs
Recently installed wine 3.4 on MacOS High Sierra and tried to run Lingvo X6
portable www.lingvo.ru but did not happen. Logs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=41564
Bug ID: 41564
Summary: Google Nik Collection: Top menu bar gone and cursor
gone
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.Tableau(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello, I just want to report that using wine 1.9.21 (staging) with the Google
Nik Collection creates the following issues:
Top menu bar gone, cursor gone (while inside the window).
After switching to winehq-devel, as suggest in the IRC (Thanks, slackner), the
problem was gone. Both times the version used was: 1.9.21
Let me know if more info is needed. Thank for doing all this and keeping it up
and running!
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https://bugs.winehq.org/show_bug.cgi?id=48462
Bug ID: 48462
Summary: "Listen to RawKey* events in the desktop thread" patch
makes keyboard unreliable in EverQuest
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dvufhr.nznqarjf(a)noclue.notk.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 8218a789558bf074bd26a9adf3bbf05bdb9cb88e
Distribution: Fedora
Upgrading from 4.21 to 5.0-rc3 on fedora caused unreliability issues for
keyboard in EverQuest (EQ below):
- windowed EQ window sometimes (!) taking input when not focused, even when
hidden in another workspace
- modifier keys (shift, alt, ctrl) sometimes working, sometimes not.. For
example right shift seemed to work well exactly once immediately after
defocusing/refocusing the window, but not after that, while the left shift key
worked a bit better for some reason. I couldn't figure out why or what he hell
is happening.
Well, anyway, game input goes pretty bonkers and the game is much more
difficult to play. I know EQ makes heavy use of raw inputs itself, it
reprocesses all keys not as input letters but as key presses and this leads to
some weird input sometimes (e.g. typing fast enough with a bit of graphical lag
will queue input letters, but pressing shift then will affect letters currently
being processed in the backlog, this is pretty interesting and probably not
wine's fault); but this patch takes it to a whole new level.
I bisected the staging tree down to this patch:
patches/user32-rawinput-keyboard/0004-winex11.drv-Listen-to-RawKey-events-in-the-desktop-t.patch
introduced in staging commit 8218a789 ("Updated rawinput patchsets")
Happy to test things if required, or report somewhere else if that helps.
Thanks!
--
Dominique Martinet | Asmadeus
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https://bugs.winehq.org/show_bug.cgi?id=47408
Bug ID: 47408
Summary: Katamari Damacy: AppData\Local mismatch causes Steam
Cloud to be ignored
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Hi,
This game seems to have hardcoded the directories for the AppData\Local and
AppData\LocalLow folders, and that means the game isn't syncing with Steam
Cloud, because Steam is a good program and knows where to store the files
correctly and this game doesn't.
Specifically, Steam saves in the right directory ("%LocalAppData%" ->
"%USERPROFILE%\Local Settings\Application Data\"), and the game is looking for
"%USERPROFILE%\AppData\Local\"; thus, Steam can't see the files that the game
writes and vice-versa. Note that the game loads and saves correctly; it just
does it in the wrong directory.
There is also the issue of LocalLow being missing entirely.
Now, obviously, this bug sits entirely with the game; but there seems to be
more reports about games missing these specific folders (see bug #45713). And
this bug is very easily fixable, too, by creating symlinks.
That said, the AppData directories are standard since Windows Vista, and Wine
is using the very old, XP-style Application Data structure.
I propose that we create symlinks from AppData\Local and AppData\Romaing
pointing to the correct directories, and create AppData\LocalLow on prefix
creation. Hopefully that would be simple to do, and it'd fix every bug of this
kind.
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https://bugs.winehq.org/show_bug.cgi?id=40403
Bug ID: 40403
Summary: WARCRAFT III NO VIDEO
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I just installed Warcraft III and tested it with wine 1.9.7, the videos are not
played, just skipped.
I joined you the wine log.
The videos played well with Wine 1.7.12, is it a regression?
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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