https://bugs.winehq.org/show_bug.cgi?id=47935
Bug ID: 47935
Summary: Nextiva: Logging in fails with "Client is unable to
connect to the server."
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
Created attachment 65437
--> https://bugs.winehq.org/attachment.cgi?id=65437
Debug log
When attempting to log in to the Nextiva app with a correct username and
password, the app reports that it's unable to connect to the server.
Wine debug log attached. Messages starting at line 63 occur after clicking
"Sign In".
Download link:
https://www.nextiva.com/support/articles/nextiva-app-windows-setup.html
Note that a paid account is required to sign in.
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https://bugs.winehq.org/show_bug.cgi?id=47049
Bug ID: 47049
Summary: boolean type defined as 'unsigned char' rather than
'char'
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Probably not the end of the world, but still a difference between latest widl
and midl.
min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/boolean_bug
Includes tlb generated by widl 4.5 and midl 8.01.0622
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https://bugs.winehq.org/show_bug.cgi?id=46983
Bug ID: 46983
Summary: type command in cmd.exe with two files and stdout
redirect, behavior is different
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: davidglanzman(a)yahoo.com
Distribution: ---
The type command in cmd.exe, when used with two file arguments as inputs and
stdout is redirected to a file, write the filenames to the file in wine, but
print the filenames to the terminal in windows.
To reproduce:
1. Create a file "test.txt" with some content
2. Launch cmd.exe
3. Run the command "type test.txt test.txt > out.txt"
4. Observe that in wine, the filename "test.txt" is printed in the output file,
while on Windows it appears in the terminal instead of the file
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https://bugs.winehq.org/show_bug.cgi?id=46421
Bug ID: 46421
Summary: μTorrent has squares in it's update-dialog - most
likely taskdialog
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
See title.
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https://bugs.winehq.org/show_bug.cgi?id=48077
Bug ID: 48077
Summary: UPlay fails to start : "Error at hooking API
NtProtectVirtualMemory" (UPlay's hooking engine can't
handle ENDBR32 instruction inserted at non-hotpatch
API entries due to distro build environments
'-fcf-protection')
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dario(a)mailo.com
Distribution: ---
This is related to bug 46626 and possibly bug 45199. When Wine is built with
-fcf-protection flag, on my AMD CPU the latest version of Uplay throws the
error message in the title. To fix the issue I modified one line in
dlls/ntdll/virtual.c from:
NTSTATUS WINAPI NtProtectVirtualMemory( HANDLE process, PVOID *addr_ptr, SIZE_T
*size_ptr, ULONG new_prot, ULONG *old_prot )
to:
NTSTATUS WINAPI DECLSPEC_HOTPATCH NtProtectVirtualMemory( HANDLE process, PVOID
*addr_ptr, SIZE_T *size_ptr, ULONG new_prot, ULONG *old_prot )
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https://bugs.winehq.org/show_bug.cgi?id=47709
Bug ID: 47709
Summary: Zoom Edit&Share 5.0.0.0: installer crashes on versions
3 and 4 of wine
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sven.a.jonsson(a)bahnhof.se
Distribution: ---
Created attachment 65181
--> https://bugs.winehq.org/attachment.cgi?id=65181
Terminal capture of fail
Every time I attempt to install Zoom Edit&Share on wine, with any wine version
3 or 4.
I'm currently running Gentoo, but I have seen the same error running Void
linux.
I have installed and executed it fine on wine 2.
The crash appears when I press the "Install" button in the "Ready to Install
the Program" window.
The program can be downloaded from here
"https://www.zoom.co.jp/sites/default/files/products/downloads/software/E_Ed…"
The sha1sum of the unpacked exe is
❯ sha1sum Edit\&Share\ 5.0.0.0\ Setup.exe
d917cdb747f00ef7c8def46db3ebad826565c380 Edit&Share 5.0.0.0 Setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=47693
Bug ID: 47693
Summary: ExHIBIT (Sample Project): Can't select menu item in
the title screen
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://retouch.xsrv.jp/retouch/archives/sampleProject.
zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
ExHIBIT[1] is a Japanese visual novel engine used by a commercial product over
a decade. In the title screen of the sample project, nothing happens when
clicking in-game menu item.
[1] http://www.retouch.info/retouch/overview.html
Steps to reproduce:
1. Download sampleProject.zip (SHA1:8F3CD01822029F441DBE609F22D1624CFA784A8A)
from http://www.retouch.info/retouch/sampleProject.html
2. Unzip it and change working directory to sampleProject/game.
3. Launch ExHIBIT.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine
ExHIBIT.exe
Title screen will be shown.
4. Click メッセージ表示 (Displaying Message) on the left column.
Expected behavior:
* Starts a demonstration of displaying message.
Actual behavior:
* Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=47101
Bug ID: 47101
Summary: Multiple 64-bit game and application crash reporting
tools need x86_64 'ntdll.RtlCaptureStackBackTrace'
implementation
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Application generated backtraces for x86_64 are currently crash
site only which is not that useful (no call chain context). Many games/apps
install their own top level UnhandledExceptionFilter hence winedbg is not in
the picture here.
Compare the crash report with 64-bit client from bug 47096 ("World of Warships
0.8.3.x client (DirectX 11) crashes when post-battle results screen is about to
be displayed"):
--- snip ---
Application C:/Games/World_of_Warships/bin64/WorldOfWarships64.exe crashed
04.29.2019 at 23:02:02
Message:
Unhandled exception
Hash: 0
EIP: 0x0000000040B3B3B5
Current thread #89 native trace:
(0) : WorldOfWarships64.exe!0x0000000140B3B3B5
System info:
OS Name: Windows 7
OS Version: 6.6 SP1
OS Architecture: x86_64
Memory info:
Virtual memory: 64Kb/137438953343Kb (1%)
Working set (process physical memory): 3638796Kb/16302720Kb (22%)
Commit charge (working set + process page file usage): 3508232Kb/24527484Kb
(14%)
Global physical memory: 6681344Kb/16302720Kb (40%)
Global commitable memory (physical + pagefile): 6806272Kb/24527484Kb (28%)
System info:
APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, X11 Windowing System,
PCI\VEN_0000&DEV_0000
--- snip ---
vs. the 32-bit client:
--- snip ---
Application C:/Games/World_of_Warships/bin32/WorldOfWarships32.exe crashed
04.29.2019 at 12:47:21
Message:
Unhandled exception
Hash: 11898
EIP: 0x0000000000C70127
Current thread #9 native trace:
(0) : WorldOfWarships32.exe!0x00C70127
(0) : WorldOfWarships32.exe!0x00D925A3
(0) : WorldOfWarships32.exe!0x00D9270D
(0) : WorldOfWarships32.exe!0x00D8A018
(0) : WorldOfWarships32.exe!0x00A8C40E
(0) : WorldOfWarships32.exe!0x00B14B79
(0) : WorldOfWarships32.exe!0x00B14B79
(0) : WorldOfWarships32.exe!0x00A83853
(0) : WorldOfWarships32.exe!0x00A7EC11
(0) : WorldOfWarships32.exe!0x00A7C173
(0) : WorldOfWarships32.exe!0x00A127FB
(0) : KERNEL32.dll!call_process_entry
System info:
OS Name: Windows 7
OS Version: 6.6 SP1
OS Architecture: x86_64
Memory info:
Virtual memory: 64Kb/4194175Kb (1%)
Working set (process physical memory): 1802200Kb/4194175Kb (42%)
Commit charge (working set + process page file usage): 1648804Kb/4194175Kb
(39%)
Global physical memory: 5635652Kb/16302720Kb (34%)
Global commitable memory (physical + pagefile): 5702212Kb/24527484Kb (24%)
System info:
APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, X11 Windowing System,
PCI\VEN_0000&DEV_0000
--- snip ---
NOTE: There is bug 40868 ("World of Warcraft 7 (Legion expansion beta realm
version) client causes a lot of seh:RtlCaptureStackBackTrace stub noise in
console") with Wine-Staging patch but that one is of cosmetic nature.
Wine source:
https://source.winehq.org/git/wine.git/blob/5bd1b2652c844a2522131bd26feb952…
--- snip ---
4436 /*************************************************************************
4437 * RtlCaptureStackBackTrace (NTDLL.@)
4438 */
4439 USHORT WINAPI RtlCaptureStackBackTrace( ULONG skip, ULONG count, PVOID
*buffer, ULONG *hash )
4440 {
4441 FIXME( "(%d, %d, %p, %p) stub!\n", skip, count, buffer, hash );
4442 return 0;
4443 }
--- snip ---
There is already an implementation for x86_64 'ntdll.RtlVirtualUnwind' which
can be utilized for implementing stackwalks with unwind metadata.
$ wine --version
wine-4.7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46560
Bug ID: 46560
Summary: Smoke not rendering properly in Castlevania: Lords of
Shadow 2
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63432
--> https://bugs.winehq.org/attachment.cgi?id=63432
screenshot
There were a couple of reports about a regression with
8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 which is also causes this issue.
Probably it's just a trigger to another bug.
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated.
Invalid VAO/VBO/pointer usage.".
wine-4.0-276-g84459ba94b
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http://bugs.winehq.org/show_bug.cgi?id=25728
Summary: UFO Extraterrestrials Gold crashes at start if wine's
builtin dsound and dmusic are being used
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=32774)
--> (http://bugs.winehq.org/attachment.cgi?id=32774)
WINEDEBUG="+all,err+all,warn+all,trace-all" output
Game crashes at start with "Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x0050403c)".
Installing Direct Music and Direct Sound using winetricks fixes the issue: game
starts up normally and have no problems playing music or sound effects.
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