https://bugs.winehq.org/show_bug.cgi?id=42790
Bug ID: 42790
Summary: Error in "Pilot Brothers" game: Unhandled exception:
divide by zero in 32-bit code (0x00401096).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleksanders(a)yandex.ru
Distribution: ---
Created attachment 57817
--> https://bugs.winehq.org/attachment.cgi?id=57817
Backtrace file here
Unable to start game - error after pressing "Start" button.
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https://bugs.winehq.org/show_bug.cgi?id=45369
Bug ID: 45369
Summary: Under certain (unknown) conditions, winedbg.exe
continually spawns explorer.exe sub-processes until it
is killed
Product: Wine-staging
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roman(a)hargrave.info
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61679
--> https://bugs.winehq.org/attachment.cgi?id=61679
A portion of wine console output collected after the event
I'd like to open with a note that I am not submitting this on wine-devel, as I
the only application that has been able to cause these crashes will not run
well enough to reliably reproduce the error without DXVK, and in turn
wine-staging (as far as I am aware, DXVK continues to require a patch in the
staging patchset that has not been mainlined - correct me if i am wrong).
The application which has been causing problems is Grand Theft Auto V, though
specifically Rock Star Social Club (I can't be terribly certain - but the issue
tends to crop up when social club is brought in to the question).
Glancing at the crash info in the terminal (winedbg is actually not even
visible yet as it is too preoccupied with explorer), this is the result of an
exception thrown within libcef.dll, which judging by the name and the platform
which it is used by, is chromium embedded framework - a common offender.
Knowing this, i'll just avoid the social club in-game if at all possible, but
what's concerning is the outcome. Something about the manner in which it has
gone about crashing causes some _very_ eratic behaviour in winedbg. For some
reason, `explorer.exe /desktop` is invoked as a child process of winedbg and
then fails to start. Another instance of explorer with the same parameters is
then started by the child, as well as some concurrent instances (I think - when
you have so many process running that your PIDs roll over it start to get hard
to track who started who) - effectively an explorer fork bomb, though it dies
off fast enough if you get to winedbg and kill it or its parent.
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http://bugs.winehq.org/show_bug.cgi?id=29708
Bug #: 29708
Summary: Wine processes take ages to start on Solaris
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Winetest takes ages to complete on Solaris, particularly on Solaris 10: about
80 minutes.
I instrumented winetest to trace the time it takes to run each test and the
result is eloquent: starting a Wine process takes 4 to 5 seconds on Solaris 10.
With some grepping of the logs I built the following table which shows this
issue. Note that all operating systems are running inside VMware on the same
machine (one at a time of course), so they should all have the same
performance.
Seconds freebsd81 solaris1111 solaris10u9
0 401 169 0
1 48 220 0
2 8 43 0
3 10 16 15
4 2 6 123
5 4 2 190
6 2 3 45
7 3 4 21
8 3 2 9
9 2 1 8
10-29 17 24 34
30-59 3 4 8
60-99 1 1 3
100-119 0 0 1
120- 1 8 9
Also note that this is not the first-process start delay since winetest.exe is
already running. I took a trace with +timestamp but it only showed the last 0.6
seconds of execution so more digging is needed.
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https://bugs.winehq.org/show_bug.cgi?id=48634
Bug ID: 48634
Summary: Fallout New Vegas unreliable mouse\cursor, can't move
or player can't turn the camera around.
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
I got Fallout: New Vegas setup from GOG and found that there's a critical
problem to play this game,
While I launch and get reach to the main menu, the mouse (we said cursor) was
just stucking there but can very hard to move, I have to move the mouse fast
and quick then the cursor just moving a bit.
I'd googled that saying the solution:
1. change the value bBackground Mouse = 0 to = 1 which within ini files.
2. remove the 360 controller within the game setting and the ini files.
3. reboot machine or reinstalling the game.
it's funny that even I'd tried these ways and the cursor finally moving as what
the mouse going but after starting the new game and then I can't control the
player's camera, it just stuck again and couldn't turn the cam around, the
funny thing is the cursor is working very normal in menu\pipboy interface at
this moment. once I switch the window via alt+tab, the problem of the mouse
come back again then the player camera could hardly turn this time!!
even all these ways I'd been through but didn't make it working as what it
should be eventually. I don't think this problem related to Wine but it might
be a bug that related to the Joysticks device control because I googled that
people always said it should be the Joysticks problem to make it like.
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http://bugs.winehq.org/show_bug.cgi?id=36088
Bug ID: 36088
Summary: mansion88 poker
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrhi2ean(a)gmail.com
Created attachment 48274
--> http://bugs.winehq.org/attachment.cgi?id=48274
mansion88 poker doesnt work on my pc
program doesnt work
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https://bugs.winehq.org/show_bug.cgi?id=38211
Bug ID: 38211
Summary: Skyrim: freezes on opening screen
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeltroubler(a)gmail.com
Created attachment 51004
--> https://bugs.winehq.org/attachment.cgi?id=51004
output for Program Error Details
When opening Skyrim through Steam, which is running through Wine, I get a
Program Error saying "The program Setup.exe has encountered a serious problem
and needs to close." The details for this are attached below. If I close this
window, the game opens the initial play window, but after clicking play, it
shows the Bethesda logo and then freezes on the Skyrim logo.
If I then switch applications and return, the Play/Load/Credits/Quit buttons
show up, but are missing letters and don't appear to have loaded correctly.
Clicking play or loading a save results in a complete freeze.
Any ideas on how I might be able to fix this?
Thanks so much.
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https://bugs.winehq.org/show_bug.cgi?id=42041
Bug ID: 42041
Summary: Origin Setup and Origin Thin Setup installation fails
immediately
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Attempting to install both the OriginSetup.exe and OriginThinSetup.exe on
32-bit wine-2.0-rc2 yields the same garbage error (pasted because it's so
short):
fixme:ver:GetCurrentPackageId (0x33e9dc 0x0): stub
fixme:file:FindFirstFileExW flags not implemented 0x00000002
err:wintab32:LoadTablet LoadTabletInfo(0x10050) failed
fixme:system:SetProcessDPIAware stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f178,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f318,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D
feature levels is supported on this GPU with the current shader backend.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f318,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D
feature levels is supported on this GPU with the current shader backend.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:msvcrt:__clean_type_info_names_internal (0x5204014) stub
fixme:ver:GetCurrentPackageId (0x33f398 0x0): stub
fixme:ver:GetCurrentPackageId (0x33f5a4 0x0): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity (0x0,-1,0x0,0x0,0,3,0x0,0,0x0) - stub!
fixme:wbemprox:client_security_SetBlanket 0x49a5b960, 0x216bd8, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x49a5b960
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:win:EnumDisplayDevicesW ((null),0,0x33e998,0x00000000), stub!
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33ef68 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33edb8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33ef28 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33ef58 1 C) semi-stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:netprofm:connection_point_Advise 0x218018, 0x4b5f4dc, 0x4b5f544 - stub
fixme:netprofm:list_manager_GetConnectivity 0x5970a58, 0x33fb34
fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this
platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:font:RemoveFontMemResourceEx (0x82f24eb1) stub
fixme:font:RemoveFontMemResourceEx (0x82ffce79) stub
fixme:font:RemoveFontMemResourceEx (0x82f88db1) stub
fixme:font:RemoveFontMemResourceEx (0x82c47429) stub
fixme:font:RemoveFontMemResourceEx (0x82c13be1) stub
fixme:font:RemoveFontMemResourceEx (0x82c2fb49) stub
fixme:font:RemoveFontMemResourceEx (0x82ce5ef1) stub
fixme:font:RemoveFontMemResourceEx (0x81504311) stub
fixme:font:RemoveFontMemResourceEx (0x815d1269) stub
fixme:font:RemoveFontMemResourceEx (0x815ef099) stub
fixme:font:RemoveFontMemResourceEx (0x81f25301) stub
fixme:font:RemoveFontMemResourceEx (0x81858301) stub
fixme:thread:SetThreadIdealProcessor (0x20c): stub
I couldn't say why it fails, but errors include "err:wintab32:LoadTablet",
"err:d3d:context_create", and "err:ole:CoInitializeEx". The machine has an
Intel HD Graphics 4000 graphics card, which was added to wine in bug #39796.
Note these errors appear different from bug #41410
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https://bugs.winehq.org/show_bug.cgi?id=41272
Bug ID: 41272
Summary: Origin Crash after Login
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: qops1981(a)gmail.com
Distribution: ---
Created attachment 55572
--> https://bugs.winehq.org/attachment.cgi?id=55572
Origin Debug Log
After installing Origin using file from this link:
https://download.dm.origin.com/origin/live/OriginSetup.exe
I get the login Screen. At this point all seems well. I enter my credentials
and submit. The system hangs for a min then I get the Crash report from the
Origin Applications.
I have experienced this problem over multiple versions of wine and through two
versions of Fedora ( 23 & 24 ). I have also done multiple installs of the OS &
wine so there were many fresh installs to work from.
Attached should be the Wine Debug Log & the Crash report from Origin.
Thank You
-Bill
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https://bugs.winehq.org/show_bug.cgi?id=47599
Bug ID: 47599
Summary: World of Tanks 1.6: crashes when entering hangar after
login
Product: Wine-staging
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ta.gamer(a)yandex.by
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65016
--> https://bugs.winehq.org/attachment.cgi?id=65016
backtrace
World of Tanks 1.6: crashes when entering hangar after login
OS:
Kubuntu 18.04.2 LTS
Installation:
sudo apt-get install xserver-xorg-video-nvidia-430
sudo apt install nvidia-drivers-430 nvidia-settings
sudo apt install vulkan-utils
sudo dpkg --add-architecture i386
sudo apt install libvulkan1 libvulkan1:i386
winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2015 vcrun2017
dxvk-1.2.3
Download & install:
https://worldoftanks.ru/ru/game/download/
wine world_of_tanks_install_ru_bvxrnjghegg8.exe
Launch:
cd drive_c/Games/World_of_Tanks
wine WorldOfTanks.exe
Login
Crash
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https://bugs.winehq.org/show_bug.cgi?id=38970
Bug ID: 38970
Summary: EA Origin fails to launch after an update.
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sdawson(a)pa.metrocast.net
Distribution: ---
Created attachment 51917
--> https://bugs.winehq.org/attachment.cgi?id=51917
backtrace of the crash.
After an automated update, EA's Origin is crashing on launch.
Reproducible in a fresh wine prefix.
Attached is a backtrace.
Thanks.
Steve.
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