https://bugs.winehq.org/show_bug.cgi?id=48064
Bug ID: 48064
Summary: qmgr:job started failing on XP on Sep 09
Product: Wine
Version: 4.19
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: qmgr
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 65611
--> https://bugs.winehq.org/attachment.cgi?id=65611
Winetest site showing the failures starting on Sep 09
qmgr:job started failing on Windows XP on Sep 09, that is when winehq.org was
upgraded:
job.c:578: Test failed: unexpected state: 5
[26 times]
job.c:586: Test failed: BITS job timed out
job.c:618: Test failed: got 0x00200017
See http://winetest.dolphin/data/tests/qmgr:job.html
The test accesses https://test.winehq.org/ and, since this only impacts Windows
XP, it is likely that this is the same certificate issue that causes
urlmon:protocol to fail too.
Also the reason why the same failures don't happen on Windows 2003 (unlike for
urlmon:protocol) is that the BITS tests are skipped there:
job.c:719: Tests skipped: Tests need BITS 2.5 or higher
So the fix will likely be the same as for urlmon:protocol.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45501
Bug ID: 45501
Summary: Darksiders - Slow player movement with builtin
d3dx9_42
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61875
--> https://bugs.winehq.org/attachment.cgi?id=61875
+d3dx
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Output shows that game calls d3dcompiler_43 only.
But actually also needs d3dcompiler_42.
Combinations:
d3dcompiler_43 - builtin
d3dx9_42 - builtin
= black screen
d3dcompiler_43 - native
d3dx9_42 - builtin
= no black screen, slow player movement
d3dcompiler_43 - native
d3dx9_42 - native
= black screen
d3dcompiler_42 - native
d3dcompiler_43 - builtin
d3dx9_42 - native
= no black screen and no slow player movement
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43514
Bug ID: 43514
Summary: Beamng.drive requires sm3_rasterizer sysval semantic
0x2
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval
semantic 0x2.
fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647.aspx
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45742
Bug ID: 45742
Summary: Sniper Elite V2 has no sound
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Some time between the 3.0 code freeze and version 3.9
Sniper Elite: V2 has lost sound. The game was last
known to have sound in wine staging version 2.21. The
last of the years staging patches. Sadly the game also
has some other issues not related to sound. In my
testing of wine releases, early 3.x builds are unable
to run the game at all. The latest bleeding edge
versions 3.12 & 3.14 have the problem of missing
textures for objects and walls, thus making the main
menu unusable.
All that being said, I think the more serious issue and
one that had really bother me personally is the audio
difficulties. Missing sound completely is one that
affects other titles.
I will keep testing earlier wine releases and try to get
as close to version 2.21 as I can. More info is forth-
coming.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45847
Bug ID: 45847
Summary: Warframe installer update/download gets stuck due to
corruption on large files in 'Bulk Download' mode
(tries over and over again)
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
cloned off from bug 45734
There is troll who has no idea how Bugzilla works.
I made the mistake to comment there.
Partial copy/pasta of my initial analysis from
https://bugs.winehq.org/show_bug.cgi?id=45734#c12
Prerequisites:
* work around bug 38960 ("Multiple applications need
'kernel32.SetFileCompletionNotificationModes' implementation (Steam
'steamwebhelper.exe' and Blizzard Battle.net desktop app CEF v3.2+/Chromium
v44+ crash in Win7 mode, Sony Xperia Companion 1.7.x)"
-> 'winetricks winxp' or use Wine-Staging if you need 'Windows 7' mode for
whatever reasons
* work around bug 37797 ("Warframe updater/installer crashes (CEF3 with
Blink/Google Chrome and V8 checks requested font facename, doesn't like
Liberation replacement, Arial font)") -> dupe of bug 32342 ("Multiple
applications and games using 'Webkit' or 'Blink' web browser engine crash on
startup ('Arial' and 'Times New Roman' font face name validation)")
-> 'winetricks -q corefonts' or use Wine-Staging
--- snip ---
$ find .wine -iname *.log
.wine/winetricks.log
.wine/drive_c/windows/DirectX.log
.wine/drive_c/windows/logs/DirectX.log
.wine/drive_c/users/focht/Local Settings/Application Data/Warframe/Launcher.log
--- snip ---
'Launcher.log' is the log file one needs to check for download problems/errors.
It shows each file/chunk downloaded.
There seems to be a problem with very large files (archives) when 'Bulk
Download' mode is used. For example there is always corruption happening in
some chunks for the file
'F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma' (14 GB). Since it's
streaming LZMA it gets detected (see "Bad LZMA stream" in launcher log) and
re-downloaded over and over again.
--- snip ---
...
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.cache
[7909D15B39359A27EDEF21DEB9D86D3B]
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.toc
[DCBE1867172A86A365910B6CB36BFC4B]
...
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/B.Misc.cache.17C3FB9222153CF642694D33955737BD.lzma HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 2035849776
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:21:44 GMT
ETag: "79589a30-572657175ce04"
X-HW: 1537098051.dop014.fr8.t,1537098051.cds035.fr8.c
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098051.dop002.fr8.t,1537098051.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:54:01 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098841.dop017.fr8.t,1537098841.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 12:05:44 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537099544.dop009.fr8.t,1537099544.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Downloaded 11,630,780,172 bytes total (25,743,463,740 expected) ~ 6,349,930 B/s
Finished Binaries1 (1831.7 seconds)
...
--- snip ---
To work around, uncheck the 'Bulk download' mode in settings.
Interestingly this mode is not available in 32-bit WINEPREFIX.
Both, '64-bit Mode' and 'Bulk Download' are automatically disabled in settings
there.
The downloads are ordinary webserver/webdav file requests via 'wininet'.
If you start the launcher as follows you will see all of them (lots of spam
though):
--- snip ---
$ WINEDEBUG=+loaddll,+process,+wininet wine msiexec -i Warframe.msi
--- snip ---
All the files can be downloaded without Warframe installer/launcher by tracing
the installer on +wininet debug channel. Their content is delivered as LZMA
compressed files/streams.
Get list of all files to be downloaded:
--- snip ---
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec
...
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma,14112683568
--- snip ---
NOTE: All paths are relative to your Warframe download folder. It depends on
your selection when your started the updater first time. I selected
"c:\\warframe" in my case.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/warframe/Downloaded/Public
--- snip ---
Download one specific file via 'wget' from 'content.warframe.com' using the
file path from list:
--- snip ---
$ wget
content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF2…
--2018-09-16 14:58:15--
http://content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A…
Resolving content.warframe.com (content.warframe.com)... 205.185.216.10,
205.185.216.42
Connecting to content.warframe.com (content.warframe.com)|205.185.216.10|:80...
connected.
HTTP request sent, awaiting response... 200 OK
Length: 14112683568 (13G) [chemical/x-cache]
Saving to: ‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D
100%[==========================================================================================================>]
13.14G 6.07MB/s in 39m 42s
2018-09-16 15:37:57 (5.65 MB/s) -
‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’ saved
[14112683568/14112683568]
$ lzmainfo F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Uncompressed size: 15749 MB (16514030011 bytes)
Dictionary size: 64 MB (2^26 bytes)
Literal context bits (lc): 3
Literal pos bits (lp): 0
Number of pos bits (pb): 2
$ xz --format=lzma --decompress
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
$ md5sum F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
7909d15b39359a27edef21deb9d86d3b
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
$ cp F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
~/.wine/drive_c/warframe/Downloaded/Public/Cache.Windows/F.TextureDx9.cache
--- snip ---
Essentially with a few script lines you could write your own Warframe
updater/downloader ;-)
--- snip ---
# retrieve all files for 'Cache.Windows' folder in Warframe download cache
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec | sed -ne 's/^\(\/Cache.Windows.*\),.*/content.warframe.com\1/p' |
xargs wget -c
# uncompress downloaded files (keep originals)
$ find . -iname "*.lzma" -exec xz --format=lzma --decompress --keep {} \;
# copy all files that have the md5sum pattern extension to target folder (while
dropping the md5sum extension)
$ find . -regextype sed -regex ".*.[A-F0-9]\{31\}$" -exec bash -c 'cp "$0"
~/".wine/drive_c/warframe/Downloaded/Public/Cache.Windows/${0%.*}"' {} \;
--- snip ---
This looks like 'wininet' related. Unfortunately 'winetricks -q wininet'
provides a very old version of 'wininet.dll' which can't be used due to Win7+
features (Warframe will refuse).
$ sha1sum Warframe.msi
cd9b81c88d0b2888772e1cab570246d5b5b29131 Warframe.msi
$ du -sh Warframe.msi
40M Warframe.msi
$ wine --version
wine-3.16
Regards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21702
Summary: Continuum: crashes at start up screen
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orbfig(a)wi.rr.com
Created an attachment (id=26235)
--> (http://bugs.winehq.org/attachment.cgi?id=26235)
Terminal output from beginning of execution to the crash
Using openSUSE 11.2 (almost a completely new install, too), Continuum will
crash. Normally Continuum must run using a patched dlls/kernel32/process.c
adding "if (access & PROCESS_VM_WRITE) return NULL;" at the top (otherwise it
will never even reach the first-time-run setup step, let alone the point it's
crashing at.)
This was normally good enough to run the whole game pretty well, but Continuum
now crashes regularly once it reaches the zone select screen (the first window
after the splash logo.)
Backtrace attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35351
Bug ID: 35351
Summary: Allow configuring modifier key mapping
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: trev(a)adblockplus.org
Classification: Unclassified
Currently the modifier key mapping implemented by Mac driver is: Control =>
Control, Command => Alt, Option => unbound. While this makes some sense, it
also makes sure that all keyboard shortcuts are different between native OS X
applications and Windows applications running via Wine. This is the reason for
numerous requests to remap modifier keys. With the X11 driver people were sent
off reconfiguring X11, this is no longer possible with the Mac driver.
Under http://apple.stackexchange.com/a/116546/66895 I verified that modifying
default_map in dlls/winemac.drv/keyboard.c has the desired effect, one can
define the mapping for the Control key and the two Command keys freely
(changing the mapping for the Option key on the other hand is probably not a
good idea, at least not without changes to the key handling code). What's
missing is merely a way to change the mapping in Wine, patching the binary is
currently the only solution and obviously not a great one. There should be a
way to do the same via a registry key or a configuration file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33159
Bug #: 33159
Summary: Loading of some copy-protected .dll Files is not
working (i.e. activation.dll, awc.dll)
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)ambertation.de
Classification: Unclassified
Some .dll Files are packed and stripped of the relocation table in order to
provide some level of protection against dissasemblers. Those files are
commonly found in DRMed Software.
Trying to start Sim City (2013) in wine on OSX will give a "Activation.dll load
failed" Error. Using WINEDEBUG=+map_image you will find the following line in
the logs
4348.132:0009:warn:module:map_image Need to relocate module from 0x40000000 to
0x10d0000, but there are no relocation records
The same Application runs without problems on wine for linux.
On OSX the memory range 0x00075000-0x40075000 is reserved for WINE_DOS on
startup. When the .dll is loaded, the call to wine_mmap_is_in_reserved_area
will indicate that the base-addres of the library (0x40000000) is already
reserved forcing it to relocate to another, free address range. Without the
relocation table this is impossible and results in the above message.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43499
Bug ID: 43499
Summary: The Legend of Heroes: Trails of Cold Steel - Graphical
glitches
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 58878
--> https://bugs.winehq.org/attachment.cgi?id=58878
repeating part of terminal output
Many graphical glitches.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42249
Bug ID: 42249
Summary: Speccy installer crashes after clicking "Install"
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56929
--> https://bugs.winehq.org/attachment.cgi?id=56929
Terminal output Wine 2.0-rc5
Speccy's installer crashes after you click on the "Install" button in Wine
2.0-rc5. I've tried installing this application in a clean prefix as well as
with winetricks -q ie8 installed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.