http://bugs.winehq.org/show_bug.cgi?id=31113
Bug #: 31113
Summary: Civilization V crashes after specific amount of game
turns
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Classification: Unclassified
Created attachment 40841
--> http://bugs.winehq.org/attachment.cgi?id=40841
Page fault log
After a specific amount of game turns(depending on how the game has played
out), Civilization V will crash with a page fault. If you save the game just
before you can do nothing else and must click "NEXT TURN," you can reproduce
the bug every time. I am going to attach a save file at just this point. All
you have to do is click NEXT TURN.
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https://bugs.winehq.org/show_bug.cgi?id=45906
Bug ID: 45906
Summary: Soldat instal, start but black / garbage and halt
after game starts
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrluzeiro(a)ua.pt
Distribution: ---
In the Soldat game,
I can install it, configure and start the program.
After start the program when actually start the game, the screen flickers and
become blank / transparent / garbage..etc.
I managed to run this game on a different hardware so I think the issue may
with this machine hardware.
Linux x86-64
NVidia GT 530 drivers 384.130
I didnt found anything useful or errors from the logs.
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https://bugs.winehq.org/show_bug.cgi?id=45864
Bug ID: 45864
Summary: wine mono cannot load 64-bit DLLs
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62358
--> https://bugs.winehq.org/attachment.cgi?id=62358
wine mono project and binaries
Attached is an example project that makes a PInvoke call to a custom native
function. It produces HelloWorld.exe (from HelloWorld.cs) and HelloWorld.dll
(from HelloworldNative.cpp).
If I build a 32-bit HelloWorld.dll, I am able to run HelloWorld.exe in Wine
with a WINEPREFIX generated from both WINEARCH=wine32 and WINEARCH=wine64.
However, if I build a 64-bit HelloWorld.dll, I am unable to run HelloWorld.exe
in Wine with a WINEPREFIX generated from either WINEARCH=wine32 or
WINEARCH=wine64. I wouldn't expect WINEARCH=wine32 to work for a 64-bit DLL,
but its surprising that WINEARCH=wine64 doesn't work. (With WINEARCH=wine64
I'm otherwise able to run 64-bit native executables without a problem.)
The failure looks like this:
> >HelloWorld.exe
> 002f:err:mscoree:LoadLibraryShim error reading registry key for installroot
>
> Unhandled Exception:
> System.DllNotFoundException: HelloWorld
> at (wrapper managed-to-native) HelloWorld.Hello:helloWorld ()
> at HelloWorld.Hello.Main () [0x00001] in <93c08d3d3d384696aa77bc80f6a731c1>:0
> [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: HelloWorld
> at (wrapper managed-to-native) HelloWorld.Hello:helloWorld ()
> at HelloWorld.Hello.Main () [0x00001] in <93c08d3d3d384696aa77bc80f6a731c1>:0
It seems like Wine Mono is either running as a 32-bit process or something is
wrong with how Wine Mono's PInvoke DllImport searches for compatible DLLs.
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https://bugs.winehq.org/show_bug.cgi?id=42563
Bug ID: 42563
Summary: regedit: minor enhancements/corrections to REG_BINARY
edit dialog
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 57477
--> https://bugs.winehq.org/attachment.cgi?id=57477
patch implementing the changes
OK, it took me awhile.
As I've written a few weeks ago, due to the display part being
unscrollable/unresizable, long values may sometimes not fit into their
allocated display space. Also, monospace makes simply much more sense here.
The attached patch modifies the default font to monospace variant and tries to
enforce it by using ExtTextOutW.
A possible further enhancement would be to use the proper value for max 0-9A-F
width in address block, instead of the same as in the content block.
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https://bugs.winehq.org/show_bug.cgi?id=45587
Bug ID: 45587
Summary: wine fails to install dragon naturally speaking 15
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 62012
--> https://bugs.winehq.org/attachment.cgi?id=62012
backtrace from failed install
Dragon Naturally Speaking 15 does not install.
Here's what I do.
Start with a 32bit wine prefix.
Install dotnet40
When that is finished, set the program version to Windows 7, which is the
lowest configuration that will run NatSpeak 15.
The program starts out by requesting dotnet 452. This is not a problem provided
dotnet 40 is installed. It makes changes and goes on.
Then it asks for preliminary information, such as what type of English I want
to speak, and so on.
Then the installation hangs.
Notes: the installation does not work with mono. It also does not work
installing dotnet from the installation disk, even though a complete copy is
included with the installation disk. And it doesn't work installing dotnet452
with winetricks.
I have the feeling that this may not be a bug as much as an issue that hasn't
been addressed yet.
These are the last lines of the terminal output, and I have attached the dump.
0270:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: 0270:fixme:ver:GetCurrentPackageId (0x33b890 (nil)): stub
0270:fixme:ntdll:EtwEventRegister ({8e9f5090-2d75-4d03-8a81-e5afbf85daf1},
0x33804b6, (nil), 0x10e6844) stub.
System.IO.FileNotFoundException: Could not load file or assembly
'System.Management.Automation, Version=1.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies. File not found.
at customactions.Program.ChangeAppStartingCursor()
at customactions.Program.Main(String[] args)
wine: Unhandled exception 0xe0434352 in thread 270 at address 0x7b43c7dc
(thread 0270), starting debugger...
02e5:err:ntdll:RtlpWaitForCriticalSection section 0x7bd176e0 "virtual.c:
csVirtual" wait timed out in thread 02e5, blocked by 02f1, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=47685
Bug ID: 47685
Summary: winecfg: audio test fails with error on cmd line
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: normt40pa(a)yahoo.com
Distribution: ---
When using winecfg and then clicking tab audio, Evering seems good here until I
use the test audio button. I don't compile software ie to copile the new
version of wine. I use what is available on ubuntu.... The problem arises when
I click test audio giving me on the command line error "err:ole:CoInitializeEx
Attempt to change threading model of this apartment from multi-threaded to
apartment threaded" only. No other info after this since I have looked in the
forum for similar errors and none math the solo line as described above
(usually combine with a specific error type after this line. Please advise...
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http://bugs.winehq.org/show_bug.cgi?id=24624
Summary: Audacity 1.3.12 treats all file type selections as
"all files" when exporting
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://audacity.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31111)
--> (http://bugs.winehq.org/attachment.cgi?id=31111)
Terminal output
In Audacity, open an audio file and then go to file -> export. On this file
dialog, any selection from the "files of type" drop-down list will (apparently)
be treated as "all files", which leads to two minor annoyances:
1. DLLs and other unrelated file types will be listed while browsing for a
destination folder. (This doesn't happen immediately when the dialog opens,
only after changing the destination directory and/or file type.)
2. If the file extension isn't specified manually, Audacity will try to append
".*" to the end of the file name and then warn that this is a non-standard
extension for this type of file.
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https://bugs.winehq.org/show_bug.cgi?id=48449
Bug ID: 48449
Summary: 'CreateProcess(0, "cmd /C [...]' fails when a trailing
newline follows a redirect in the cmdline
Product: Wine
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timotheecisnard(a)gmail.com
Distribution: ---
Applications using CreateProcess to invoke "cmd.exe /C" followed by a command,
a redirect to a file, and a newline, result in an "Invalid name" error and the
command not being run. The expected result on Windows is for the trailing
newline to be silently ignored and not treated as part of the file name being
redirected into.
For example, the CreateProcess cmdline "cmd.exe /C echo OK >> test.log\n"
contains a (completely pointless) trailing newline.
Note that the newline is a literal trailing 0x0A character in a cmdline and NOT
an interactive user pressing Enter at a command prompt.
This issue is best reproduced with a 10 line C program:
https://paste.debian.net/1125644/
The bug originally affects ALDEC Active-HDL Lattice Edition 32bit version
10.5.216.6767, where compiling a project works but starting a simulation fails
at the linking step with cryptic errors like "Generation phase ... fail" and
"Error: E8005 : Kernel process initialization failed.".
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https://bugs.winehq.org/show_bug.cgi?id=42409
Bug ID: 42409
Summary: Tropico 5 has no sound
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Tropico 5 has no sound. Pulseaudio control panel shows that this game has no
audio output.
Previous Tropico games (3 and 4) and native Linux vesion has no such problem.
Tested in wine 2.1 and 2.1-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46277
Bug ID: 46277
Summary: Win32 Disk Imager fails to run
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62986
--> https://bugs.winehq.org/attachment.cgi?id=62986
output of wine Win32DiskImager.exe
Win32 Disk Imager (https://sourceforge.net/projects/win32diskimager/) crashes
on startup with an error spam. On Wine-Staging the error spam does not happen,
but the stack overflow still happens and the program crashes.
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