https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
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https://bugs.winehq.org/show_bug.cgi?id=46891
Bug ID: 46891
Summary: Memory Access Error in World of Warcraft 8.1.29814
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63967
--> https://bugs.winehq.org/attachment.cgi?id=63967
crashed app debug dialog
Battle.net.exe works as expected.
Patching Wow works also fine.
Entering the Game works.
Selection the Char and Menue Access outside the game works.
But entering a Realm end in an Error #132 of Wow.exe, which shows up if the exe
code tries to access illegal adress segments.
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https://bugs.winehq.org/show_bug.cgi?id=46268
Bug ID: 46268
Summary: Cannot update Rift game
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenbashall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62975
--> https://bugs.winehq.org/attachment.cgi?id=62975
Backtrace log
I get an error message saying "There was an error communicating with the
background patching process. (Error #1026)"
It would not let me update to begin install the Rift game.
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https://bugs.winehq.org/show_bug.cgi?id=44043
Bug ID: 44043
Summary: "Please check your joystick and make sure it's plugged
in" error when joystick is recognized by Wine
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thewardbones(a)gmail.com
Distribution: ---
Created attachment 59717
--> https://bugs.winehq.org/attachment.cgi?id=59717
Game Control Panel (Testing the Axis shows full recognitiion)
The CD Version of this game or DOS version run in DosBox but X-Wing 1998 from
GOG is an "exe" installer. The install goes well, throwing a few errors at the
end but I'm used to that in a Wine install. Normally, I would expect that this
was a problem with the DragonRise joystick but since it works perfectly in Game
Controller Settings Panel I'm stumped.
Here are the errors from install:
--Runtime Error (at 69:445)
--Runtime Error (at 195:805)
Out of Global Vars range
--Runtime Error (at 195:811)
Out of Global Vars range
---Out of Global Vars range
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https://bugs.winehq.org/show_bug.cgi?id=40967
Bug ID: 40967
Summary: Warface (Ru) starts, but freezes at random moment.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
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http://bugs.winehq.org/show_bug.cgi?id=36826
Bug ID: 36826
Summary: Wine and WindowMaker don't work well together
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Basically applications running under Wine have a habbit of moving downward at
an angle. This does not happen with all programs, but a good majority (i.e.
Steam).
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http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
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http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
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https://bugs.winehq.org/show_bug.cgi?id=45283
Bug ID: 45283
Summary: Fallout 4 in-game audio drop issues
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
There is a problem with Fallout 4 (also maybe other Bethesda x64 titles) where
the sound fx can drop out or crash where you only hear the background ambiance,
and eventually nothing.
This problem is extremely sporadic and can happen a few minutes or hours after
launch, it appears to be aggravated by actual special fx sounds such as
explosions and gunshots but sometimes can happen when only ambiance is playing
(rain/music).
Currently a few users have provided information regarding this issue and it
does not appear to be directly alsa or pulseaudio related, fiddling with audio
configurations in INI files such as threading or wine sound device selection
gives the impression of reduced occurrence but this could be a false positive
because sometimes I still get the bug after just launching the game.
Fiddling with pulse latency does not appear to affect the issue. xaudio2 dlls
appear to be installed correctly, game works perfectly without any audio issues
'most' times.
This issue is unrelated to bug #41271.
The game runs fine with DXVK and is unplayable under normal Wine.
Currently seeking further information about this issue to see if its even
fixable form wines end or is just a general FO4 game bug (it does have audio
loop and freeze issues under windows also).
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