https://bugs.winehq.org/show_bug.cgi?id=46790
Bug ID: 46790
Summary: Witcher 3 hangs shortly after launch; may show 'press
space to skip'
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riddervancocagne(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63809
--> https://bugs.winehq.org/attachment.cgi?id=63809
Zip file containing api trace, partial console output and Witcher 3 crash
report.
If The Witcher 3 is launched using Wine 4.3 Staging, it will grind to a halt
almost immediately.
This is no ordinary black screen, as the game often does display the text
'Press space to skip'. Pressing space has no effect, however.
I have also tried running the game on Wine 3.03 Stable, Wine 4.0 Stable and
Wine 4.3 Devel. All three variants launch and run the game.
Attached: partial console output, api trace and Witcher 3 crash report
generated by the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=48757
Bug ID: 48757
Summary: Multiple Direct3D 7 games crash with Wine Staging 5.4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall(a)protonmail.com
Distribution: ---
Created attachment 66664
--> https://bugs.winehq.org/attachment.cgi?id=66664
Crash log obtained after running Blood 2
Multiple Direct3D 7 (and possibly 6) games crash on startup with the following
common/similar trace after upgrading Wine Staging from 5.3 to 5.4:
=>0 0x7d579dc2 wined3d_texture_release_dc+0x61a2() in wined3d (0x0032dae8)
1 0x7d50fa83 wined3d_check_device_format+0x52() in wined3d (0x0032db48)
Among the affected games I can mention (the list is not exhaustive):
- Blood 2 - The Chosen
- Legacy Of Kain - Soul Reaver
- GTA2
- Emperor - Battle For Dune
- Battle Realms
- Dungeon Keeper 2
- Praetorians
- Re-Volt
- Sacrifice
I've tested on a clean prefix and on multiple machines to confirm the
behaviour, on both intel and nvidia graphics hardware.
Unfortunately I'm not knowledgeable enough to do a bisect, but I'm hoping it
will be easy enough to track down what has caused this issue.
If you need any other details please do let me know.
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https://bugs.winehq.org/show_bug.cgi?id=48833
Bug ID: 48833
Summary: Battlefield 2: user32-rawinput-mouse causes mouse
stuttering
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ealex95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66750
--> https://bugs.winehq.org/attachment.cgi?id=66750
wine log when running battlefield 2 with the rawinput patches
Hello,
When using wine-staging patches I get stutters when turning with the mouse in
Battlefield 2.
The problem goes away if I compile wine with the wine-staging patches excluding
the following:
user32-rawinput-mouse
user32-rawinput-mouse-experimental
user32-rawinput-nolegacy
user32-rawinput-hid
I made two video showing this issue. Please ignore the video titles, they were
made before I discovered the cause. I did retest with the latest wine and
wine-staging masters before posting this bug report.
Battlefield 2 without the mouse rawinput patches (walking is smooth, turning is
smooth):
https://www.youtube.com/watch?v=o36Rkb5LzEY
Battlefield 2 with the mouse rawinput patches (walking is smooth, turning is
stuttering):
https://www.youtube.com/watch?v=winvJdHEUCA
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=48824
Bug ID: 48824
Summary: build error - xaudio2_7/xact_dll.c:1192:9: error: case
label does not reduce to an integer constant
Product: Wine-staging
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building on Debian Buster, I ran into the following error with 5.4-staging
using my regular build scripts.
ccache gcc -m64 -c -o xact_dll.o
/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7/xact_dll.c
-I. \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6 \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7
-I../../include \
-I/mnt/gaming/applications/wine/git/include -D__WINESRC__ -DXACT3_VER=0x0306
-D_REENTRANT -fPIC \
-Wall -pipe -fcf-protection=none -fno-stack-protector -fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wno-packed-not-aligned \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O0
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘unwrap_notificationdesc’:
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1192:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GLOBALVARIABLECHANGED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1193:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUICONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1194:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUIDISCONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1198:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPREPARED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1199:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPLAY:
^~~~
...
Build of shared WoW64 failed.
I don't have time to investigate right now, but I was able to build fine if I
avoided the xactengine-initial patch set.
$ ./patchinstall.sh DESTDIR=../../git --all -W xactengine-initial
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https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365
Summary: jittering caused by mouse input in vkquake
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
Created attachment 64704
--> https://bugs.winehq.org/attachment.cgi?id=64704
wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via
"host_maxfps" command if your using a refreshrate of greater than 60Hz, as the
game caps to 72fps by default), start a new game and pan the camera via the
keyboard's arrow keys. It should be absolutely smooth.
Now, pan the camera by moving the mouse instead -> there is jitter.
After alt + Tab to the desktop and back into the game, this jitter usually is
gone. Still, it shouldn't occur in the first place, as it doesn't happen on
Windows.
I made sure this isn't a driver issue by checking with both modesetting and
xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less
distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not
yet in Arch repository).
Get vkquake here:
https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_wi…
You also need the game's free demo content, copy the "id1" folder into the main
folder. Since the official servers usually are a mess, you can get it from here
as well:
https://bugs.freedesktop.org/attachment.cgi?id=143128
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https://bugs.winehq.org/show_bug.cgi?id=46633
Bug ID: 46633
Summary: unimplemented function: kernel32.dll.startthreadpoolio
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mushipao(a)gmail.com
Distribution: ---
Created attachment 63542
--> https://bugs.winehq.org/attachment.cgi?id=63542
backtrace of exception
3rd party, proprietary software errors out in Wine.
0157:fixme:thread:CreateThreadpoolIo (0x64, 0x42fca0, 0x5fc2a0, (nil)): stub
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Unimplemented function KERNEL32.dll.StartThreadpoolIo called at address
0x7bc51e39 (thread 0157), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=48817
Bug ID: 48817
Summary: Module_InitDLL fails if LDR_MODULE.Flags was modified
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
I've created a test case here: https://github.com/qsniyg/wine_dll_load_test. I
would have made a patch to add this in wine's test suite, but it's rather
complex (requiring multiple DLLs), so I'm not sure how to do this.
dll1.dll depends on dll2.dll, which therefore will have its DllMain run before
dll1's. dll2.dll looks for dll1's LDR_MODULE, then blanks out the Flags
attribute, alongside a few others.
Since MODULE_InitDLL reads the flags from dll1's now-modified LDR_MODULE, it
fails to find the LDR_IMAGE_IS_DLL flag, which prevents dll1's DllMain from
being run.
The test case runs fine under Windows 10, but not under wine.
This is used by certain code protection systems in order to confuse debuggers.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=42136
Bug ID: 42136
Summary: switching tab in sapi.cpl crashes control
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Created attachment 56693
--> https://bugs.winehq.org/attachment.cgi?id=56693
console log
sapi.cpl is installed by the Microsoft Speech SDK installer from
https://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4C…
(or via winetricks)
$ wine control '.wine/drive_c/Program Files (x86)/Common Files/Microsoft
Shared/Speech/sapi.cpl'
brings up the Speech Properties control panel.
Choosing the tab labeled "Text To Speech" crashes the control. Console log
attached.
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https://bugs.winehq.org/show_bug.cgi?id=48052
Bug ID: 48052
Summary: kernel32:debugger - Wine randomly fails to get the
thread context
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The kernel32:debugger test randomly fails with a variable number of these
failures:
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
See https://test.winehq.org/data/tests/kernel32:debugger.html
These happen in test_debugger(), when fetch_process_context() tries to get the
context of each thread. In Wine GetThreadContext() randomly fails causing a
variable number of the above messages depending on how many threads are
impacted.
All three Wine builds are impacted. The ERROR_ACCESS_DENIED probably comes from
get_handle_obj() in server/handle.c. Given that this test was added to test a
Wine exception handling race (*), maybe the race is still present?
(*) Based on the commit message for:
commit 42a9b58b066ff374148cee088ac57cfba46e3b76
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Mon Aug 26 19:37:20 2019 +0200
kernel32/tests: Add exception handling race test.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The tests were later enabled on Wine by:
commit 27da4fa4498c3b6e0e46c72a9cdd13b620726e92
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Fri Sep 20 16:33:53 2019 +0200
kernel32/tests: Enable debug break exception race tests on i386 Wine.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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