https://bugs.winehq.org/show_bug.cgi?id=44740
Bug ID: 44740
Summary: "A Hat in Time" any x360 joystick's sticks seems to be
stuck in upper right corner.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
Distribution: ---
Game: https://appdb.winehq.org/objectManager.php?sClass=version&iId=36033
Game recognizes joystick correctly, buttons work as expected, however game sees
analog stick as if it's stuck in some corner, making character run in circles.
Jiggling the joystick makes it slightly change direction, but game is still
unplayable this way. Joystick appears to be working correctly - it works fine
in Linux games, and joystick control panel also shows correct positions. I
tried two joysticks:
Logitech F710 (XInput mode)
Steam Controller (sc-controller x360 joystick emulation)
both yield same result.
dumbxinputemu makes game see two controllers, one real and one emulated by
dumbxinputemu, and seems this time around emulated one works normally, but the
real one keeps overriding it, so character just changes directions frequently
and in with drastic direction changes.
Also, Logitech F710 has DirectInput mode, which has working sticks, however it
has weird bindings and i am unable to rebind it in-game.
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https://bugs.winehq.org/show_bug.cgi?id=48769
Bug ID: 48769
Summary: Attack on Titan 2 requires support for 64-bit codec
drivers
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
To get to this stage in the first place, native wmvcore, qasf, wmasf, and media
foundation libraries must be used.
...
00dd:warn:msvideo:ICInfo No driver found for codec vidc.0x00000004.
00dd:warn:msvideo:ICLocate Could not find a driver for codec vidc.WMV3.
00dd:trace:quartz:avi_decompressor_sink_connect Unable to find a suitable VFW
decompressor
00dd:trace:quartz:avi_decompressor_sink_connect Connection refused
00dd:warn:quartz:FilterGraph2_Render Unable to connect L"AVI Decompressor" to
renderer (80040207)
00dd:trace:quartz:FilterGraph2_RemoveFilter
(000000005F262510/000000005F262518)->(0000000070488BF0)
00dd:trace:quartz:FilterGraph2_RemoveFilter Removing filter L"AVI
Decompressor".
...
Using winetricks wmv9vcm should work, but unfortunately it doesn't due to
wmv9vcm.dll being 32-bit only. It's also not included in any modern windows
installation. I'm not sure where the 64-bit drivers are stored, but my guess is
possibly wmvdecod.dll?
Related bug (tracking WMV9 support):
https://bugs.winehq.org/show_bug.cgi?id=32723 . It's not a duplicate however,
as this bug is about supporting the new 64-bit codec driver model (whatever
that may be).
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https://bugs.winehq.org/show_bug.cgi?id=44856
Bug ID: 44856
Summary: DOOM 2016 is no longer working
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 60912
--> https://bugs.winehq.org/attachment.cgi?id=60912
crash log
A new update to the DOOM 2016 game on steam is no longer working on wine. I
tested this in wine 3.4, 3.0, and 2.21. I also tried it with both OpenGL and
Vulkan rendering. I also tried it with nvidia drivers 390.48 and 384.130.
It always just starts up to a black screen. I have to kill the process to close
it. This did not happen prior to the most recent game update.
I also tried adding a launch argument to disable the intro video in case
playing it was the issue. It still did not work.
I attached a crash log.
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https://bugs.winehq.org/show_bug.cgi?id=48802
Bug ID: 48802
Summary: Logitech Extreme 3D Pro joystick works fine in joy.cpl
but buttons wrongly mapped in Battlefield 4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.boccassi(a)gmail.com
Distribution: ---
I have a Logitech Extreme 3D Pro joystick which works perfectly fine when
calibrating via wine control joy.cpl (js mode).
In Battlefield 4 however the buttons are all scrambled, and the throttle and
the Z axis cannot be configured at all.
I can provide any extra logs if required, please specify which and how to
retrieve them.
Running wine from OBS-built packages on Debian 10.
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https://bugs.winehq.org/show_bug.cgi?id=45311
Bug ID: 45311
Summary: Skyrim Special Edition: ambient sounds do not
attenuate with distance
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Skyrim SE, ambient sounds are supposed to attenuate based on the camera's
distance from the source, so that distant sounds will be barely perceptible,
nearby sounds will be loud and clear, and moving closer or farther from the
source will gradually change the sound's volume accordingly.
When running on wine with builtin xaudio, distance attenuation does not work;
any time the camera enters a certain (fairly distant) radius from a sound
source, that sound will suddenly start playing at full volume, as if the source
was in the player's ear. This results in disturbing situations like startlingly
loud footsteps and voices produced by distant NPCs, or a sudden roar of water
rushing the moment the player crosses an invisible threshold in the vicinity of
a river.
When running with Microsoft's native 64-bit xaudio libs, distance attenuation
works properly.
Note: While winetricks xact is probably the easiest way to install the native
xaudio libs for testing purposes, recent versions of winetricks do not install
the 64-bit versions. (See wine bug 41618#c5.) Reverting this commit is
therefore necessary in order to get the libs needed for Skyrim SE's 64-bit
executable:
https://github.com/Winetricks/winetricks/commit/f2b3d268d941120d13b4c3c3960…
I have identified a few locations in the early part of game where this bug is
prominent:
1. A point on the road from Helgen to Riverwood where the rumbling of a nearby
river cuts in suddenly as the player approaches it.
2. A point on the same road, closer to the river, where the whooshing of
rushing water cuts in suddenly as the player approaches.
3. A point in Riverwood where the creaking of the wooden water wheel cuts in at
full volume as the player approaches.
When standing at any of these points, one can hear the ambient sounds cut in
and out either by walking closer/farther from the sound source, or by zooming
out to third-person view and rotating the camera around the player, such that
the camera enters/exits the sound's radius.
I will attach screen shots showing these locations.
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https://bugs.winehq.org/show_bug.cgi?id=46779
Bug ID: 46779
Summary: OblivionReloaded CompileEffects require
ID3DXEffectCompilerImpl_CompileEffect implementation.
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
OblivionReloaded 6.5.0 CompileEffects option (needed to recompile provided
effects and custom effects) require a working
ID3DXEffectCompilerImpl_CompileEffect.
Now with the stub, if the option is activated, all the effects fail to compile
silently.
Relevant log:
002f:trace:d3dx:D3DXCreateEffectCompilerFromFileA srcfile
"Data\\Shaders\\OblivionReloaded\\Bloom\\Bloom.fx.hlsl", defines (nil), include
(nil), flags 0, effectcompiler 0x32f290, parseerrors 0x3be3b18.
002f:trace:d3dx:D3DXCreateEffectCompilerFromFileW srcfile
L"Data\\Shaders\\OblivionReloaded\\Bloom\\Bloom.fx.hlsl", defines (nil),
include (nil), flags 0, effectcompiler 0x32f290, parseerrors 0x3be3b18.
002f:trace:d3dx:D3DXCreateEffectCompiler srcdata 0x57f0000, srcdatalen 4086,
defines (nil), include (nil), flags 0, compiler 0x32f290, parse_errors
0x3be3b18
002f:trace:d3dx:d3dx9_effect_compiler_init compiler 0x3be4048, data 0x57f0000,
data_size 4086, defines (nil), include (nil), eflags 0, error_messages
0x3be3b18.
002f:fixme:d3dx:d3dx9_effect_compiler_init ID3DXEffectCompiler implementation
is only a stub.
002f:trace:d3dx:D3DXCreateEffectCompiler Created ID3DXEffectCompiler 0x3be4048
002f:fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x3be4048, flags 0,
effect 0x32f28c, error_msgs 0x3be3b18 stub!
002f:trace:d3dx:ID3DXEffectCompilerImpl_Release iface 0x3be4048: Release from 1
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https://bugs.winehq.org/show_bug.cgi?id=48488
Bug ID: 48488
Summary: Cemu Page Fault Exception on
IsThemeBackgroundPartiallyTransparent in uxtheme
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: sur3(a)gmx.de
Distribution: ---
Created attachment 66281
--> https://bugs.winehq.org/attachment.cgi?id=66281
Backtrace
Cemu crashes with a Page Fault exception since version 1.12.0.
While Cemu-1.12.0 ist still working in wine-staging-4.21 it crashes with
wine-staging-5.0-rc5.
Versions of Cemu-1.12.1 and higher crash on both wine version with that
exception at least.
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https://bugs.winehq.org/show_bug.cgi?id=48730
Bug ID: 48730
Summary: BioShock 2 crashes before entering main menu with
builtin d3dcompiler_47
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66608
--> https://bugs.winehq.org/attachment.cgi?id=66608
+d3dcompiler
fixme:d3dcompiler:d3d10_shader_reflection_GetDesc iface 7F2B31A4, desc 0052F1E8
partial stub!
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b06f
wine-5.3-181-geb63713f60
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https://bugs.winehq.org/show_bug.cgi?id=48831
Bug ID: 48831
Summary: Crysis needs "gs_4_0" compilation target
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Intro crashes with:
fixme:d3dcompiler:compile_shader Compilation target "gs_4_0" not yet supported
wine-5.4-412-g8baf4a2a55
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http://bugs.winehq.org/show_bug.cgi?id=29985
Bug #: 29985
Summary: Joystick (DragonRise Inc. Generic USB Joystick)
incorrect setting in analog.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 39035
--> http://bugs.winehq.org/attachment.cgi?id=39035
Pictures to explain better
Greetings
I have a very good experience with games in wine, but there is a bug with my
joystick, which disturbs some games.
I have a PS2 joystick style (DragonRise Inc. Generic USB Joystick) very popular
here in where I live, work and usually no problem with native linux games.
In wine, almost everything works normally, it recognizes, and works in all
games. But there is a problem with the axes of the analog.
In Games, I set up the axes of analog, such as "Pro Evolution Soccer 5"
everything is right.
But some games you can not configure the axes - Example "GTA San Andreas."
The problem is with the analog number 2 in the GTA is the camera, only works up
and down, left and right does not work, the function of the left and right
analog camera is in paragraph 1, which is normal, but beyond move to "CJ" also
moves the camera to the left and right.
"San Andreas" is just one example, this same problem hap wine in all games that
use analog 2.
To explain the problem better, I am attaching a zip file with two photos
The first is a photo of the joystick, and a second drawing I made to explain
the problem better.
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