https://bugs.winehq.org/show_bug.cgi?id=46790
Bug ID: 46790
Summary: Witcher 3 hangs shortly after launch; may show 'press
space to skip'
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riddervancocagne(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63809
--> https://bugs.winehq.org/attachment.cgi?id=63809
Zip file containing api trace, partial console output and Witcher 3 crash
report.
If The Witcher 3 is launched using Wine 4.3 Staging, it will grind to a halt
almost immediately.
This is no ordinary black screen, as the game often does display the text
'Press space to skip'. Pressing space has no effect, however.
I have also tried running the game on Wine 3.03 Stable, Wine 4.0 Stable and
Wine 4.3 Devel. All three variants launch and run the game.
Attached: partial console output, api trace and Witcher 3 crash report
generated by the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=48757
Bug ID: 48757
Summary: Multiple Direct3D 7 games crash with Wine Staging 5.4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall(a)protonmail.com
Distribution: ---
Created attachment 66664
--> https://bugs.winehq.org/attachment.cgi?id=66664
Crash log obtained after running Blood 2
Multiple Direct3D 7 (and possibly 6) games crash on startup with the following
common/similar trace after upgrading Wine Staging from 5.3 to 5.4:
=>0 0x7d579dc2 wined3d_texture_release_dc+0x61a2() in wined3d (0x0032dae8)
1 0x7d50fa83 wined3d_check_device_format+0x52() in wined3d (0x0032db48)
Among the affected games I can mention (the list is not exhaustive):
- Blood 2 - The Chosen
- Legacy Of Kain - Soul Reaver
- GTA2
- Emperor - Battle For Dune
- Battle Realms
- Dungeon Keeper 2
- Praetorians
- Re-Volt
- Sacrifice
I've tested on a clean prefix and on multiple machines to confirm the
behaviour, on both intel and nvidia graphics hardware.
Unfortunately I'm not knowledgeable enough to do a bisect, but I'm hoping it
will be easy enough to track down what has caused this issue.
If you need any other details please do let me know.
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https://bugs.winehq.org/show_bug.cgi?id=48833
Bug ID: 48833
Summary: Battlefield 2: user32-rawinput-mouse causes mouse
stuttering
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ealex95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66750
--> https://bugs.winehq.org/attachment.cgi?id=66750
wine log when running battlefield 2 with the rawinput patches
Hello,
When using wine-staging patches I get stutters when turning with the mouse in
Battlefield 2.
The problem goes away if I compile wine with the wine-staging patches excluding
the following:
user32-rawinput-mouse
user32-rawinput-mouse-experimental
user32-rawinput-nolegacy
user32-rawinput-hid
I made two video showing this issue. Please ignore the video titles, they were
made before I discovered the cause. I did retest with the latest wine and
wine-staging masters before posting this bug report.
Battlefield 2 without the mouse rawinput patches (walking is smooth, turning is
smooth):
https://www.youtube.com/watch?v=o36Rkb5LzEY
Battlefield 2 with the mouse rawinput patches (walking is smooth, turning is
stuttering):
https://www.youtube.com/watch?v=winvJdHEUCA
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=48824
Bug ID: 48824
Summary: build error - xaudio2_7/xact_dll.c:1192:9: error: case
label does not reduce to an integer constant
Product: Wine-staging
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building on Debian Buster, I ran into the following error with 5.4-staging
using my regular build scripts.
ccache gcc -m64 -c -o xact_dll.o
/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7/xact_dll.c
-I. \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6 \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7
-I../../include \
-I/mnt/gaming/applications/wine/git/include -D__WINESRC__ -DXACT3_VER=0x0306
-D_REENTRANT -fPIC \
-Wall -pipe -fcf-protection=none -fno-stack-protector -fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wno-packed-not-aligned \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O0
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘unwrap_notificationdesc’:
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1192:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GLOBALVARIABLECHANGED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1193:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUICONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1194:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUIDISCONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1198:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPREPARED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1199:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPLAY:
^~~~
...
Build of shared WoW64 failed.
I don't have time to investigate right now, but I was able to build fine if I
avoided the xactengine-initial patch set.
$ ./patchinstall.sh DESTDIR=../../git --all -W xactengine-initial
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https://bugs.winehq.org/show_bug.cgi?id=48900
Bug ID: 48900
Summary: World of Tanks EU =1.8.0.1930 fails to assign textures
for the terrain on d3d11 renderer using non-vulkan
system
Product: Wine-staging
Version: 5.5
Hardware: x86-64
URL: https://wds.gcdn.co/wgc/releases_tTrHgLCKHBRiaL/wgc_20
.00.00.9031_eu/world_of_tanks_install_eu.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Other
SYSTEM-INFO:
- OS: Kreyrock Linux 9999 Anubis x86_64 (OS also partially supports FreeBSD
kernel on runtime with Linux which was not used at the time of the issue)
- Host: 20089 Lenovo G770
- Kernel: 5.4.0-4-amd64
- Packages: 2197 (dpkg), 262 (emerge), 335 (cave)
- Shell: bash 5.0.16
- Resolution: 1920x1080
- DE: Xfce
- WM: Xfwm4
- WM Theme: Default
- Theme: Adwaita-dark [GTK2], Adwaita [GTK3]
- Icons: Tango [GTK2], Adwaita [GTK3]
- Terminal: xfce4-terminal
- Terminal Font: Monospace 12
- CPU: Intel i7-2620M (4) @ 3.400GHz
- GPU: AMD ATI Radeon HD 6630M/6650M/6750M/7670M/7690M (VBIOS 6650M)
- GPU: Intel 2nd Generation Core Processor Family
- Memory: 2295MiB / 7973MiB
ADDITIONAL-INFO:
- This system to my knowledge does not support vulkan -> DXVK/DXV9 is not an
option
- Running the game in launcher-provided safe mode does not seems to have an
effect on this issue
- Using 'improved' graphics set in the game seems to load the terrain for a few
seconds then it goes black again
- Disabling d3d11.dll in winecfg resolves the issue, but the game has
performance issues not observed on d3d11 (freezes every 5 sec for 3 sec)
observed in tutorial (bootcamp)
- Possibly caused by WINEDEBUG? -> Performance issues not observed on d3d11
with WINEDEBUG
- While opening the tutorial (bootcamp) graphics seems to load fine on the
intro screen (may be a static image, but the trees and bushes are moving?)
- Seemingly same issue has been observed on windows in 2018
(http://forum.worldoftanks.eu/index.php?/topic/668086-black-ground-missing-t…)
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https://bugs.winehq.org/show_bug.cgi?id=48964
Bug ID: 48964
Summary: MS Office 2003 CD-access after installation failed:
Not able to change the installation via setup.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
Created attachment 66941
--> https://bugs.winehq.org/attachment.cgi?id=66941
1. text from the details button (you can see it in the linked picture) + 2.
terminal output
My system: MX Linux 19 64bit (Debian based).
Tested with Wine 5.6 (Stagging) and wine 2.2
(I was not able to test it in version 5.0, because my repository has it not.
I was not able to test it in version 5.2, because this version does not accept
my license key, when I install Office 2003)
the problem
-----------
I have tried to install MS Office 2003. I was successful to install it in a
32bit prefix. I made a typical installation. But when I wanted to change the
installation it failed.
What I did:
------------
After the installation, I typed this into the terminal:
$ WINEPREFIX=/home/VM-Konto/.local/share/wineprefixes/office2003/ wine
uninstaller
There I wanted to change my installation. For example uncheck "Outlook" and add
some extensions.
The setup CD started. But then in failed.
Printscreen, when it happened:
https://www.bilder-upload.eu/bild-80f1c2-1587226800.png.html
I have tried to change "windows 7" into "windows XP" in winecfg. The issue
remains the same.
Presumption: Maybe this is a Wine msiexec bug.
I first have posted this issue here:
https://forum.winehq.org/viewtopic.php?f=8&t=33712
But I was asked to open a bug in bugzilla. I've done that now.
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https://bugs.winehq.org/show_bug.cgi?id=49008
Bug ID: 49008
Summary: Invalid To: tag in registration confirmation email
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lxahotqu2zbx(a)mail.ru
Distribution: ---
Created attachment 66984
--> https://bugs.winehq.org/attachment.cgi?id=66984
The email file
Hello,
The site sends an email to confirm registration. The To: tag must contain the
address of the user to whom the e-mail is addressed following the e-mail
standards. Letters from you are placed in the spam folder because the tag
currently has the value appdb-noreply(a)winehq.org. I ask you fix the problem.
I attached the email file to this report.
Kind Regards,
Ilia
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https://bugs.winehq.org/show_bug.cgi?id=48995
Bug ID: 48995
Summary: Native Instruments Kontakt : freeze when pop-up action
is needed after drag/drop from desktop
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anatole.vartanian(a)hotmail.fr
Distribution: ---
Created attachment 66968
--> https://bugs.winehq.org/attachment.cgi?id=66968
wine debug file
Hello there.
Ubuntu Studio 18.04 (XFCE), Native Instruments Kontakt (every version : can
reproduce with K4, K5, K6, free or full version, and also with old wine
versions or ubuntu versions.
Not happening on Windows.
The drag/drop from desktop to Kontakt crashes in some cases : when I drag a
file from Thunar to Kontakt, it gives (normal behavior) a popup representing
the process of loading samples in Kontakt. But I cannot interact with the
windowed popup, and it result to a freeze if an action is needed in this popup.
The same action can be done from Kontakt to Kontakt without any problem.
Here is a debug file.
Most probably the moment when problem appears is at line 356 :
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=48937
Bug ID: 48937
Summary: winepath uses dos instead of unix line endings
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Easy way to test this:
$ winepath -w /|xxd -g 1
00000000: 5a 3a 5c 0d 0a Z:\..
This breaks the Wine Mono build script, which does `winepath -w filename`. I
expect almost anything invoking winepath will break.
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https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365
Summary: jittering caused by mouse input in vkquake
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
Created attachment 64704
--> https://bugs.winehq.org/attachment.cgi?id=64704
wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via
"host_maxfps" command if your using a refreshrate of greater than 60Hz, as the
game caps to 72fps by default), start a new game and pan the camera via the
keyboard's arrow keys. It should be absolutely smooth.
Now, pan the camera by moving the mouse instead -> there is jitter.
After alt + Tab to the desktop and back into the game, this jitter usually is
gone. Still, it shouldn't occur in the first place, as it doesn't happen on
Windows.
I made sure this isn't a driver issue by checking with both modesetting and
xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less
distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not
yet in Arch repository).
Get vkquake here:
https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_wi…
You also need the game's free demo content, copy the "id1" folder into the main
folder. Since the official servers usually are a mess, you can get it from here
as well:
https://bugs.freedesktop.org/attachment.cgi?id=143128
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