https://bugs.winehq.org/show_bug.cgi?id=40597
Bug ID: 40597
Summary: Caesar IV Demo: can't confirm license agreement during
the installation
Product: Wine
Version: 1.3.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installer of Caesar IV Demo wants to confirm license agreement on the second
"next" step. You need to scroll to the bottom (100%) of the agreement to
continue. Than radio button "I accept..." becomes active and can be selected.
Everything worked fine until wine-1.3.29-240.
Actually there are two regression. Since wine-1.3.29-241-g17e72c8 the agreement
letters are replaced by mathematical symbols. It is enough, if you reach cca
95% of "agreement" and radio button "I accept..." becomes active.
Since wine-1.3.30-58-g3b96690, the agreement turns into proper letters, but
even if you reach 100% of the license agreement, the radio button "I accept..."
is still grayed out and you can't continue.
And this is still broken in wine-1.9.9.
wine-1.3.29-241-g17e72c8
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
wine-1.3.30-58-g3b96690
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
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https://bugs.winehq.org/show_bug.cgi?id=49042
Bug ID: 49042
Summary: The ddraw.dll library in the game Gothic2 stopped
loading (with the DX11 render)
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sohatok(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The ddraw.dll library in the game Gothic2 stopped loading (with the DX11
render)
Hello.
After updating wine to version 5.6, the DDRAW.dll library stopped loading
When the game starts, the following messages are displayed:
0009: err: module: LdrInitializeThunk "DDRAW.dll" failed to initialize,
aborting
0009: err: module: LdrInitializeThunk Initializing dlls for L "D: \\ Gothic II
\\ System \\ Gothic2.exe" failed, status c0000005
On previous versions, younger than 5.6 (5.5, 5.4 ....), the game was loaded
without errors.
After updating wine to version 5.7, the error remained (not fixed).
All versions of wine that I have specified have the "staging" modification.
Gothic2 game has version 2.6 with DX11 render
Without DX11 rendering, the game starts normally (DX9 is used)
Under windows 7 or 10, the game starts normally (with DX11).
Under windows, to disable the DX11 rendering, just rename the ddraw.dll file in
the SYSTEM directory (I mean the game directory)
Under linux, to enable DX11, add the download of the external ddraw.dll:
winecfg -> Applications (add Gothic2.exe) -> Libraries (add ddraw.dll)
or run the game with the key:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b
example of a game launch line:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b DXVK_HUD = gpuload, memory wine
./Gothic2.exe
I am using 64-bit prefix.
The following libraries are also added for sound functioning:
dmband.dll
dmcompos.dll
dmime.dll
dmloader.dll
dmstyle.dll
dmsynth.dll
dmusic.dll
dsound.dll
these are native libraries taken from the system32 directory of windows xp (32
bit)
If required, then the link for downloading the libraries used in my prefix:
https: // drive.
google.com/open?id=1-Nr0ThkEYgFSDQRFHcCMDvSKPMItta7v
The game is physically located on the ntfs section mounted in the home
directory, therefore, file permissions may look a little strange.
Dxvk version 1.6.1 is installed in the prefix (.wine)
My operating system:
System: Host: alex-pc Kernel: 5.3.0-42-
generic x86_64 bits: 64 Desktop: Xfce 4.12.3
Distro: Ubuntu 18.04.4 LTS
Graphics: Card: Advanced Micro Devices [AMD / ATI] Navi 10 [Radeon RX 5600 OEM
/ 5600 XT / 5700/5700 XT]
           Display Server: x11 (X.Org 1.20.5) drivers: ati, amdgpu (unloaded:
modesetting, fbdev, vesa, radeon)
           Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 5700 version: 4.6.13594 20.10
Game archive for the ability to reproduce the error:
https://drive.google.com/open?id=1NrQZmqNEEK3CCyH6VqhXA7JFAvryBKgj
Unpacked game takes about 12.2 GB.
Game Launch File: SYSTEM \ Gothic2.exe
Best regards, sohatok.
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https://bugs.winehq.org/show_bug.cgi?id=49176
Bug ID: 49176
Summary: Esync stopped working for multiple games in staging
(applications crash on start)
Product: Wine-staging
Version: 5.8
Hardware: x86
URL: https://www.fileplanet.com/archive/p-28841/Evil-Genius
-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67193
--> https://bugs.winehq.org/attachment.cgi?id=67193
terminal output
Several games crash on start in Wine-Staging git version with errors like
these:
>>eventfd: Too many open files
>>0024:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
I have the following values set in both /etc/systemd/user.conf and
/etc/systemd/system.conf:
DefaultLimitNOFILE=1024:1048576
The last good Staging commit when esync worked for those game:
https://github.com/wine-staging/wine-staging/commit/e30e2251253d1b856d62202…
You can reproduce the problem with Evil Genius demo.
evilgenius_demo_en.exe (195M)
md5sum: 58e4ea2c32dd981be4c02e579775aa43
wine-5.8-173-g9e26bc81165 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=49065
Bug ID: 49065
Summary: 4147635dfc7846c87181a2f06ee05f39597fd715 totally borks
wineboot
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)mykolab.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
```
002c:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
0024:err:environ:run_wineboot failed to start wineboot c00000e5
0034:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
```
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http://bugs.winehq.org/show_bug.cgi?id=24505
Summary: Plants vs Zombies: Low FPS on seeds menu
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The seeds menu (presented at the start of each game) in Plants vs Zombies GOTY
edition (Steam) makes the game lag noticeably.
nvidia 9800gtx+ / 260.xx drivers (official binaries) / xorg 1.9
Happens both on fullscreen and windowed, only tested in virtual desktop. No
relevant console output.
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http://bugs.winehq.org/show_bug.cgi?id=25426
Summary: King's Quest Collection Series (1997): KQ7, MGDX, and
King's Questions crash winevdm.exe
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tristan_schmelcher(a)alumni.uwaterloo.ca
Created an attachment (id=32360)
--> (http://bugs.winehq.org/attachment.cgi?id=32360)
Backtrace of the King's Quest 7 crash
After installing the game King's Quest Collection Series (the 1997 edition),
attempting to start the games King's Quest 7 or Mixed-Up Mother Goose Deluxe or
the bonus app King's Questions results in a winevdm.exe crash. The backtrace
for all three games is very similar so I'm filing a single bug for the crashes.
Note that you need a WINE version from commit
8fb6b02d946d751a9c26c20d94c71a83e1088349 or later in order for installation to
succeed.
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https://bugs.winehq.org/show_bug.cgi?id=44272
Bug ID: 44272
Summary: PlayVig: can't watch video (not playing)
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakadu.hafanana(a)gmail.com
Distribution: ---
Created attachment 60085
--> https://bugs.winehq.org/attachment.cgi?id=60085
Full log with WINEDEBUG=warn+all
After starting a video I see in the log messages like this, they look
suspicious (Yes, the file exists).
warn:ntdll:FILE_CreateFile L"\\??\\C:\\PlayVig\\VRBridge.dll.config" not found
c0000034)
warn:file:CreateFileW Unable to create file L"C:\\PlayVig\\VRBridge.dll.config"
(status c0000034)
The full log is in an attachment.
P.S. The application changes advertisement videos into in-game good, so it is
critical.
The application uses .NET and issue might be related to it.
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https://bugs.winehq.org/show_bug.cgi?id=46878
Bug ID: 46878
Summary: Everquest has huge lag issue. Makes game unplayable.
Using wine 4.0 on Solus bungie.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: birdseth(a)gmail.com
Distribution: ---
I am on Solus Bungie trying to play EverQuest 1 through lutris. I can log in
and it takes forever to load. Once loaded to character page. It starts lagging.
When you enter the world. It lags so bad that the game is unplayable.
My system is ryzen5 2600, 16gb ram, gtx 1080ti
my connection speed is 50 mbps.
Any help would be awesome.
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https://bugs.winehq.org/show_bug.cgi?id=40560
Bug ID: 40560
Summary: Its take a long time to exit game while using some
addons
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mad_sam(a)bk.ru
Distribution: ---
Created attachment 54400
--> https://bugs.winehq.org/attachment.cgi?id=54400
Console output after exiting game
Its take a long time to exit game while using addons that are saving
information.
For example: GearScore, Getherer, Recount.
It was tested on two computers.
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https://bugs.winehq.org/show_bug.cgi?id=45397
Bug ID: 45397
Summary: WSAStringToAddressA recognizes "255.255.255" as a
valid IP
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ansasaki(a)redhat.com
Distribution: ---
Created attachment 61709
--> https://bugs.winehq.org/attachment.cgi?id=61709
Reproducer
When WSAStringToAddressA is called passing "255.255.255" as the input string to
be converted, it is successful and returns zero.
Running on Windows instead of wine, it returns an error code, as expected.
This was tested using version wine-3.10 (Staging), packaged on Fedora.
Follows attached a reproducer.
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