https://bugs.winehq.org/show_bug.cgi?id=42555
Bug ID: 42555
Summary: Units are invisible in Shogun: Total War battle map
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 57460
--> https://bugs.winehq.org/attachment.cgi?id=57460
wine log
Units that should appear on the battle map are invisible. They are still there,
you can see them moving around on the minimap and you can select them and give
orders, but they aren't visible.
Shogun is known to not work well with modern Windows, so I've tried with both
Windows 7 and Windows 98 on a clean prefix, but I get the same issue.
>From the logs, this appears to be a d3d issue. Shogun uses DirectX 8, if it
helps.
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https://bugs.winehq.org/show_bug.cgi?id=49068
Bug ID: 49068
Summary: 'Access violation in riched20.dll' with certain
GOG.com installers
Product: Wine
Version: 5.7
Hardware: x86
URL: https://www.gog.com/game/teenagent
OS: Linux
Status: NEW
Keywords: Installer, regression
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 650aebadb7ade8b95766b5f2a9062c2210b0eca1
Distribution: ---
Some (but not all) of the game installers from GOG.com are plagued by this
problem.
After the language selecting dialogue the following error messages are shown:
"Access violation at address 7AC51DD3 in module riched20.dll."
Followed by
"System error. Code: 1400. Invalid window handle."
Afterwards the installer quits prematurely.
Reverting commit 650aebadb7ade8b95766b5f2a9062c2210b0eca1 fixes the problem.
'winetricks riched20' also acts as a workaround.
Plain terminal output doesn't show anything unusual.
Looks like the problem occurs when Wine is compiled using the "--without-mingw"
flag.
The game 'Teenagent' is available for free on GOG. If you have an account then
you can reproduce the problem with that (download size ~20 MB). Otherwise just
let me know what debug log would be helpful.
https://www.gog.com/game/teenagent
wine-5.7-141-g0c27d244f7
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https://bugs.winehq.org/show_bug.cgi?id=49011
Bug ID: 49011
Summary: Royal Quest crashes wineserver
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Click "PLAY" in the launcher, click "Log In" -> boom. (Usually anyway, I think
a couple times I was able to pick a character then got the crash after clicking
"Enter".)
Requested run of gdb gave this:
Reading symbols from /opt/wine-devel/bin/wineserver...Reading symbols from
/usr/lib/debug/.build-id/95/97696b2e8b609fa120eaaaf5340792be83679b.debug...done.
done.
[New LWP 15901]
Core was generated by `/opt/wine-devel/bin/wineserver'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 req_get_thread_context (req=0x5618cb954488, reply=0x7ffc8c5c7b20)
at thread.c:1851
1851 thread.c: No such file or directory.
(gdb) backtrace
#0 req_get_thread_context (req=0x5618cb954488, reply=0x7ffc8c5c7b20)
at thread.c:1851
#1 0x00005618c9521ec3 in call_req_handler (thread=<optimized out>)
at request.c:310
#2 0x00005618c9528630 in thread_poll_event (fd=<optimized out>, event=1)
at thread.c:368
#3 0x00005618c9502ef6 in main_loop_epoll () at fd.c:476
#4 0x00005618c950316e in main_loop () at fd.c:937
#5 0x00005618c94f39e6 in main ()
And regression test yielded this:
c4dab9b76eb7397f6e5325ff4bdf792cf500e571 is the first bad commit
commit c4dab9b76eb7397f6e5325ff4bdf792cf500e571
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Apr 22 14:33:23 2020 +0200
server: Block by waiting on context handle in get_thread_context.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48052
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45546
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 23489508911b463430ec94f084243ab7b6b47a49
376d2675fd4f00819efed8efdbc00d0c80580eb9 M dlls
:040000 040000 0fe4c763311f30a02a6341d5e9ec9529d5efa701
35da9ef4fc5f1a4c732d0f1b748387e938787293 M include
:040000 040000 40c59f9f5407f93d2223a2d546a47bd6864f2ae2
8c7414aad06eeeee9148960c93dcad26cc7cc00f M server
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https://bugs.winehq.org/show_bug.cgi?id=47690
Bug ID: 47690
Summary: When DirectWrite rendering is enabled in Notepad++
there are still no ligatures.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
A byproduct of enebling DirectWrite rendering is ligatures support on fonts
having them, like Fira Code. In fact it is the main reason to enable
DirectWrite in NPP.
In Windows >7 everything works fine.
In Wine there are no ligatures (and some other issues).
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https://bugs.winehq.org/show_bug.cgi?id=45774
Bug ID: 45774
Summary: Black screen (Ragnarok Online kRO)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vectorfish(a)gmail.com
Distribution: ---
Since Wine 3.13, you get black screen in Ragnarok Online from the very
beginning.
I went through regression test and it turned out that the issue started with
commit 6ccb94392a8ef4bca701ae2a560f4ea1da677edd ("server: Clip visible region
to the surface rectangle instead of the desktop.").
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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https://bugs.winehq.org/show_bug.cgi?id=48927
Bug ID: 48927
Summary: Heap buffer underflow in TiffFrameDecode_ReadTile when
decoding 1x1 4bpp RGBA image
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas.faber(a)reactos.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66887
--> https://bugs.winehq.org/attachment.cgi?id=66887
Debugger info from ReactOS
ReactOS bug for reference: https://jira.reactos.org/browse/CORE-16796
Apologies for not reproducing this on Wine; the bug & fix are pretty simple
though.
The gdiplus:image test tries to decode a 1x1 TIFF image, and
TiffFrameDecode_ReadTile assumes that the cached_tile is large enough for an
even number of output pixels (i.e. a full number of input bytes).
The issue appears to be with this Staging patch:
https://github.com/wine-staging/wine-staging/blob/master/patches/windowscod…
The attachment has a backtrace and relevant variables. The line numbers may not
match but the underflow got caught at:
dst[0] = (b & 0x20) ? 0xff : 0; /* B */
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https://bugs.winehq.org/show_bug.cgi?id=40311
Bug ID: 40311
Summary: Processing of 'DeviceIoControl' calls doesn't
corresponds to specification
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: ugnenko(a)mail.ru
Distribution: ---
As described in specification 'Buffer Descriptions for I/O Control Codes' for
'METHOD_IN_DIRECT' or 'METHOD_OUT_DIRECT' transfer types the data buffer, to
which points the pointer passed as 'lpOutputBuffer' argument into
'DeviceIoControl', must be accessible from driver. In other words, when in
control code is specified 'METHOD_IN_DIRECT' tranfer type, the 'lpOutputBuffer'
buffer may be used as the additional buffer of data that driver may transfer to
device. This feature is used in software and drivers for Hantek Oscilloscopes.
The pointer 'lpOutputBuffer' and argument 'nOutBufferSize', which are passed to
'DeviceIoControl' function, must are used as corresponding values for fields
'StartVa', 'ByteOffset' and 'ByteCount' in 'irp->MdlAddress' structure.
But Wine allocates new output buffer that are passed to
'IoBuildDeviceIoControlRequest' (see function 'dispatch_ioctl' in source file
'dlls/ntoskrnl.exe/ntoskrnl.c'). Thus data stored in output buffer aren't
available for driver.
Specification:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff540663(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40894
Bug ID: 40894
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54985
--> https://bugs.winehq.org/attachment.cgi?id=54985
Terminal output
A few days before I was still able to start Warcraft 3 (not sure if it was with
Wine 1.9.12 or already Wine 1.9.13) and now after using a clean profile
Warcraft 3 crashes on starting it. In the attachments is the terminal output.
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