https://bugs.winehq.org/show_bug.cgi?id=44548
Bug ID: 44548
Summary: Imperium GBR doesn't reproduce audio associated with
videos when native dsound.dll is loaded
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 60508
--> https://bugs.winehq.org/attachment.cgi?id=60508
WIne log with native dsound (and other directmusic dlls as builtin)
Hi again
Imperium GBR need the directmusic components to be able to play in-game
(menu,game) audio (music, voices, UI effects). However the audio associated
with the videos is reproduced correctly with all builtin.
To be able to play in game sound the game need these dlls setted to
native:dsound,dmime,dmsynth,dmusic,dswave
However when setting dsound as native the audio of the videos (as the intro
video) is not played anymore (the video component of the video is still played
perfectly).
To experience this issue you need to set as native dsound.dll only.
If I also activate native quartz with native dsound the audio in videos is
reproduced correctly, but the game will terminate before entering the main menu
(Bug 44540)
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https://bugs.winehq.org/show_bug.cgi?id=49295
Bug ID: 49295
Summary: Prefix creation freezes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 8a63b688ac49f19c259066fd100407edf3747f95
After last night's commits, prefix creation freezes. It happens when the
wine-mono popup shows, you can't click cancel and the window is frozen.
Bisection revealed:
8a63b688ac49f19c259066fd100407edf3747f95 is the first bad commit
commit 8a63b688ac49f19c259066fd100407edf3747f95
Author: Alexandre Julliard <julliard(a)winehq.org>
ntdll: Move fd cache functions to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Resetting to e6e2f2325a0a4eb14f10dd6df319b068761e9600 fixes the issue and
re-applying the aforementioned commit shows the issue again.
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https://bugs.winehq.org/show_bug.cgi?id=46788
Bug ID: 46788
Summary: RtlIpv6AddressToStringA is not supported
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g.rodola(a)gmail.com
Distribution: ---
See:
https://github.com/giampaolo/psutil/issues/1448
Somewhat related to:
https://bugs.winehq.org/show_bug.cgi?id=46149
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http://bugs.winehq.org/show_bug.cgi?id=26489
Summary: GetKeyState does not work correctly with toggle keys
(VK_CAPITAL, VK_NUMLOCK, VK_SCROLL)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: melekor(a)projectmagma.net
Created an attachment (id=33725)
--> (http://bugs.winehq.org/attachment.cgi?id=33725)
Tiny test program which demonstrates the problem (exe and C++ source)
The WINE implementation of GetKeyState does not follow the spec regarding
"toggle keys" such as caps lock, num lock and scroll lock.
The documentation states: (about the return value) "If the low-order bit is 1,
the key is toggled. A key, such as the CAPS LOCK key, is toggled if it is
turned on. The key is off and untoggled if the low-order bit is 0. A toggle
key's indicator light (if any) on the keyboard will be on when the key is
toggled, and off when the key is untoggled."
Instead, what WINE appears to do, is flip the low-order bit when a toggle-key
is "un-toggled" (on=>off). When it is toggled (off=>on), the low order bit
remains unaffected. This is obviously completely incorrect.
I have attached a demo app (zip file with exe with C++ source code) which shows
the problem. When run on windows, it displays "CAPS ON" or "CAPS OFF" in sync
with the little light on the keyboard. When run on WINE it does not stay in
sync.
Tested on 1.2.2 and 1.3.16 on Ubuntu 10.10 Maverick Meerkat running in
VirtualBox, host OS is Win7.
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https://bugs.winehq.org/show_bug.cgi?id=38587
Bug ID: 38587
Summary: RF:G is Incredibly Laggy, Then Crashes
Product: Wine
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superrobowizard(a)gmail.com
Distribution: ---
When trying to run Red Faction: Guerrilla on Wine, the introduction credits
audio constantly loops the most recent second over the current audio, making it
sound really glitchy. When it gets to the loading screen everything is fine
again, and it loads the main menu. The menu works fine at full speed for less
than half a second, then my framerate tanks to about 1-2 FPS. After a few
seconds of this (the game works fine, it's just incredibly laggy) the window
locks up entirely. I can't do anything after that except mash ctrl+alt+delete
until I log off. I have used apt-get purge as well as apt-get uninstall and
then re-installing multiple times, and it doesn't help. (I launch it using
"wine /directory/Steam.exe -no-dwrite")
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