https://bugs.winehq.org/show_bug.cgi?id=49160
Bug ID: 49160
Summary: Unity: SystemInfo.deviceUniqueIdentifier always the
same under Wine
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: jamiesonc2(a)gmail.com
Distribution: Ubuntu
Unity's SystemInfo.deviceUniqueIdentifier always returns the same value under
Wine, because the underlying data used to populate the property are hardcoded
in Wine. Applications that depend on SystemInfo.deviceUniqueIdentifier being
unique between different systems may behave unexpectedly, including identity
collisions in cloud services clients.
This behavior was observed in the Syrinscape Online (beta) application, which
relies on SystemInfo.deviceUniqueIdentifier to link desktop apps with online
accounts. Wine users are getting linked with other Wine users' online accounts
because all of the Syrinscape Online clients appear to be running on the same
device.
https://www.syrinscape.com/online/
See this Syrinscape support forum thread where the issue was discussed:
https://forum.syrinscape.com/t/who-is-stuart-kehoe/8850
Details about Unity's SystemInfo.deviceUniqueIdentifier:
https://docs.unity3d.com/ScriptReference/SystemInfo-deviceUniqueIdentifier.…
The following data is retrieved from wbemprox to generate a UID:
Win32_BaseBoard::SerialNumber
Win32_BIOS::SerialNumber
Win32_Processor::UniqueId
Win32_DiskDrive::SerialNumber
Win32_OperatingSystem::SerialNumber
As of Wine 5.8, these values are hardcoded. From the latest wbemprox/builtin.c
at the time of this writing:
https://source.winehq.org/git/wine.git/blob/93758fc3ef16eed6cf1639aa6c31f6a…
Line 1103: Baseboard serial number = L"None"
Line 1295: BIOS serial number = L"0"
Line 2117: DiskDrive serial number = L"WINEHDISK"
Line 3216: Processor unique ID = NULL
Line 3417: OS serial number = L"12345-OEM-1234567-12345"
As a consequence of the above, the value of Unity's
SystemInfo.deviceUniqueIdentifier is always:
12a9126b14ff9b78b28d00f78e2bff20a224611b
PROPOSED:
If it is impractical to obtain actual serial numbers/IDs for the aforementioned
components, consider populating the values in a way that facilitates more
convenient user customization to workaround application issues.
1. Consider sourcing the values from specially designated registry keys,
populated during new WINE_PREFIX setup.
2. Consider populating said registry keys with random values rather than fixed
values. This will obviate the need for users to do any manual workarounds. (Not
sure if it would break other things, but philosophically, it's not unreasonable
to treat every WINE_PREFIX as though it's a whole new system build.)
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https://bugs.winehq.org/show_bug.cgi?id=49117
Bug ID: 49117
Summary: Virtual memory allocation gets slower when large
number of views are allocated (We Happy Few)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
Created attachment 67101
--> https://bugs.winehq.org/attachment.cgi?id=67101
Patch for upcoming Wine 5.8
We Happy Few allocates an unusually large number of individual virtual memory
views (17k views allocated once the menu is reached), which then makes the
virtual memory allocation slower because of the large rbtree traversal.
Using a dedicated structure to track free memory ranges instead of the view
rbtree traversal leads to a huge FPS increase (tested at +20% when CPU bound)
once in game.
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https://bugs.winehq.org/show_bug.cgi?id=49211
Bug ID: 49211
Summary: BandLab Cakewalk 2020.04 crashes in
I_ScUnregisterDeviceNotification
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 67218
--> https://bugs.winehq.org/attachment.cgi?id=67218
backtrace
BandLab Cakewalk 2020.04 crashes in I_ScUnregisterDeviceNotification on null
pointer dereference on exit.
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https://bugs.winehq.org/show_bug.cgi?id=44115
Bug ID: 44115
Summary: vcrun2012's vcredist_arm.exe crashes in
riched20::isurlneutral()
Product: Wine
Version: 2.21
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Crashes on start, in riched20:
Backtrace:
=>0 0xad0b7c40 isurlneutral+0x14() in riched20 (0x00000000)
1 0xad0b7c38 isurlneutral+0xb() in riched20 (0x00000000)
2 0xad0baec4 ME_UpdateLinkAttribute+0x12b(editor=(nil), start=<is not
available>, nChars=0xad0fa000)
[/home/austin/wine-git/dlls/riched20/editor.c:5296] in riched20 (0x00000000)
3 0x00000002 (0x00000000)
0xad0b7c40 isurlneutral+0x14 in riched20:
ldrh ip, [r2, r3]
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https://bugs.winehq.org/show_bug.cgi?id=49251
Bug ID: 49251
Summary: Mouse cursor leaves a trail when anti-aliasing enabled
(Secret Files 1-2, Fahrenheit, Ufo:Extraterrestrials)
Product: Wine
Version: 5.4
Hardware: x86
URL: https://www.moddb.com/games/fahrenheit/downloads/faren
heit-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gofmanp(a)gmail.com
Regression SHA1: 7ec7d812f1d5eabef12ac97d46fbb41bc2a91e98
Distribution: ---
I'm having this problem in a couple of older games (Secret Files 1-2, Ufo:
Extraterrestrials, Fahrenheit).
When in-game anti-aliasing is enabled in those games, the mouse pointer leaves
a trail across the screen and the screen stops refreshing, making the games
unusable.
According to my testing this was introduced by
https://source.winehq.org/git/wine.git/commit/7ec7d812f1d5eabef12ac97d46fbb…
Reverting the commit on current HEAD fixes the problem.
Plain terminal output doesn't show anything related.
To reproduce the problem in Fahrenheit demo:
Start the game, create a new profile, select <Options>, <Visual>, set <Graphic
Level> to custom.
Click <Advanced Graphic Options> and enable anti-aliasing. Click on <Back>
button to apply the changes. As you move the mouse and the cursor hits the
border of the screen, the problem appears.
wine-5.9-23-gba920246e5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 440.66.14
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http://bugs.winehq.org/show_bug.cgi?id=34842
Bug #: 34842
Summary: Garmin BaseCamp 4.1.2 sometimes fails to run when
late-bound riched20.dll preferred load base address is
already occupied and PE mapped into >2 GiB address
range
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Garmin BaseCamp 4.1.2 runs pretty good with MS .NET Framework 3.5 installed.
There are (albeit rare) cases of startup failures when Wine loader fails to map
builtin RichEd20.dll to its preferred load base address because it is already
taken by another module.
RichEd20 needs a load address in lower 2 GiB virtual address space.
See bug 22551 "Multiple .NET apps fail to load riched20.dll into memory (.NET
Framework/Windows Forms wants riched20.dll loaded into lower 2GiB address space
range)" for info.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Garmin/BaseCamp
...
$ wine ./BaseCamp.exe
...
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"basecamp.exe"
err:eventlog:ReportEventW L"4.1.2.0"
err:eventlog:ReportEventW L"5134f30b"
err:eventlog:ReportEventW L"system.windows.forms"
err:eventlog:ReportEventW L"2.0.0.0"
err:eventlog:ReportEventW L"471ebf68"
err:eventlog:ReportEventW L"4ecd"
err:eventlog:ReportEventW L"5b"
err:eventlog:ReportEventW L"system.componentmodel.win32"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.ComponentModel.Win32Exception: Cannot load the
"RichEd20.DLL" DLL into memory.
at System.Windows.Forms.RichTextBox.get_CreateParams()
at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)
at System.Windows.Forms.TextBoxBase..ctor()
at System.Windows.Forms.RichTextBox..ctor()
at bc.FatalErrorDialog_t.InitializeComponent()
at
bc.FatalErrorDialog_t..ctor(basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>* aAppName)
at bc.FatalError_t.Display(SByte* aFilename, UInt16 aLineNumber,
basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >*
aWhat, basic_string<char\,std::char_traits<char>\,std::allocator<char> >*
aSubId,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at bc.FatalError_t..ctor(Exception aException,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at main(String[] aArgs)
at mainCRTStartupStrArray(String[] arguments)
wine: Unhandled exception 0xe0434f4d in thread 33 at address 0x7b83a8bf (thread
0033), starting debugger...
--- snip ---
RichEd20.dll has a preferred load address:
--- snip ---
EXTRADLLFLAGS = -Wl,--image-base,0x7ac00000
--- snip ---
Address space layout in case of collision:
--- snip ---
Module Address Debug info Name (139 modules)
PE 340000- 362000 Deferred zlibwapi
PE 400000- 25a7000 Deferred basecamp
PE 25b0000- 278d000 Deferred xerceslib
PE 2790000- 2bc6000 Deferred ogckml
PE 2df0000- 337f000 Export mscorwks
PE e610000- e6ae000 Deferred system.drawing
PE e9c0000- ecb2000 Deferred system
PE f270000- f73a000 Deferred system.windows.forms
PE 10000000-100e5000 Deferred exiv2
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-6399c000 Deferred system.xml
PE 64020000-64033000 Deferred mscorsec
PE 64890000-648fc000 Deferred system.configuration
PE 67510000-6756e000 Deferred system.management
PE 6a310000-6a31a000 Deferred wminet_utils
PE 74e60000-74e79000 Deferred wmiutils
PE 78130000-781cb000 Deferred msvcr80
PE 783f0000-78433000 Deferred msvcm90
PE 79000000-79046000 Export mscoree
PE 79060000-790b6000 Deferred mscorjit
PE 790c0000-79500000 Deferred mscorlib
ELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.108
ELF 7b800000-7ba60000 Dwarf kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
...
ELF f6a22000-f6a89000 Deferred riched20<elf>
\-PE f6a30000-f6a89000 \ riched20
--- snip ---
"libnvidia-glcore.so.304.108" took the place earlier and "riched20.dll" was
mapped into > 2 GiB address space which .NET runtime doesn't like.
Maybe Wine loader could try to map dlls which have requirements of preferred
load address always in < 2 GiB address range for Windows compatiblity.
Regards
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