https://bugs.winehq.org/show_bug.cgi?id=46402
Bug ID: 46402
Summary: DnsQuery_W fails for DNS_TYPE_ANY
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Fluenz calls DnsQuery_W with DNS_TYPE_ANY, and this fails - then it assumes
there is no internet.
The underlying problem is that res_query fails for T_ANY - not sure why, but
it's like that.
Forcing res_query to use T_A works around the problem and makes Fluenz work.
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http://bugs.winehq.org/show_bug.cgi?id=35815
Bug ID: 35815
Summary: Allow remapping of joystick buttons
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Some Windows games only accept a limited number of joystick button inputs,
presumably based on the set of joystick devices against which the game was
tested. If the native driver for a device returns different button numbers
than the Windows driver, this can prevent some common controller devices from
being used with such games. For example, the PlayStation 3 controller reports
its face buttons as button numbers 12-15, but apparently the commonly used
Windows driver "MotioninJoy" remaps these to lower button numbers; due to that,
some games (such as Astebreed: http://edelweiss.skr.jp/works/astebreed/) only
accept up to 12 button inputs, preventing PS3 controllers from working
properly.
The attached patch (against Wine 1.7.14) adds a "ButtonMap" configuration value
to the DirectInput registry key, allowing the first 16 joystick button inputs
reported by Wine to be remapped to arbitrary native joystick buttons. The
format of the value is a comma-separated list of numbers, with the first number
giving the (zero-based) physical button index for DirectInput button 0, the
second number giving the physical button index for DirectInput button 1, and so
on for up to 16 buttons.
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https://bugs.winehq.org/show_bug.cgi?id=49754
Bug ID: 49754
Summary: Invalid write of size 4 - while clearing thread stack
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 68058
--> https://bugs.winehq.org/attachment.cgi?id=68058
Valgrind output
Occurs as of 5bb27d1edb2.
Steps to reproduce:
* Build 'int main() { return 0; }' using i686-w64-mingw32-gcc.
* Run wine under valgrind (valgrind output attached).
Valgrind output snippet:
==9636== Invalid write of size 4
==9636== at 0x7BC7AA17: ??? (signal_i386.c:470)
==9636== Address 0x61bab0 is on thread 1's stack
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http://bugs.winehq.org/show_bug.cgi?id=11112
Summary: Does the fatal error if the config directory isn't owned
by the user make sense?
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
Created an attachment (id=10147)
--> (http://bugs.winehq.org/attachment.cgi?id=10147)
Proposed fix
Recent wine versions abort on startup if the config directory isn't owned by
the user running wine.
This breaks setups where several users share a common wine prefix (e.g. to make
applications that make heavy use of the registry available to several users
without installing them several times) and they have the right access to the
configs through group permissions.
Unless I'm overlooking a better way to do this, it would make more sense to
check proper permissions than to check ownership. I'm attaching a patch that
does that.
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http://bugs.winehq.org/show_bug.cgi?id=25773
Summary: Majesty 2: certain keyboard keys are not recognized
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32841)
--> (http://bugs.winehq.org/attachment.cgi?id=32841)
terminal output
I noticed the problem when trying to start a multiplayer game. Logging in to
Gamespy requires an email address but the period '.' sign used in the address
was not accepted in the input field.
It turned out that several other keys are not recognized by the game, e.g.:
~,[]/;'\=-+.
By default '~' is used to bring up the chat window.
The issue can be tested by creating a new profile in the game: the input field,
containing the name, should accept all of the above mentioned characters but
they're not recognized (only the letters and numbers work and some of the
special characters by using <Shift>: @!$%).
Installing native dinput8.dll (via winetricks) doesn't help in Majesty 2.
Fedora 14 / Gnome 2.32.0 / xorg-x11-server 1.9.3-3.fc14
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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https://bugs.winehq.org/show_bug.cgi?id=48508
Bug ID: 48508
Summary: Psi-Ops: The Mindgate Conspiracy freezing in stable
Wine 5.0
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 66310
--> https://bugs.winehq.org/attachment.cgi?id=66310
Information from Wine 5.0 + Windows 7 Debug
Psi-Ops: The Mindgate Conspiracy freezing in stable Wine 5.0 when you launch
it. Symptoms are similar with bug 31954 (fixed in Wine 4.3).I will add info
from Wine 5.0 and debug from Windows 7,looks like it will be important thing.If
you will need something else,please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=20296
Summary: League of Legends: crash after eula
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=23993)
--> (http://bugs.winehq.org/attachment.cgi?id=23993)
Crash log
After launching LoL and accepting license + ToS, it will throw wine errors and
hang. Attaching log
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https://bugs.winehq.org/show_bug.cgi?id=48952
Bug ID: 48952
Summary: NVDA hangs on start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Both the NVDA application and its setup menu hang due to
CoEnableCallCancellation being unimplemented, and likely hangs on shut down due
to CoDisableCallCancellation being unimplemented. Removing these function calls
in NVDA causes the program to boot with no visible issues.
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https://bugs.winehq.org/show_bug.cgi?id=48953
Bug ID: 48953
Summary: IAccessible windows lack children
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Created attachment 66927
--> https://bugs.winehq.org/attachment.cgi?id=66927
Test program to print IAccessible objects on desktop
When assistive technologies iterate over all accessible objects on the desktop
using the IAccessible API Wine returns E_NOTIMPL for window objects, stopping
discovery of widgets.
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